Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Karmaterror

    DayZ and the Slave Trade

    You can do this the other way around aswell and its really good fun. Used to do it on an old mod private hive...if I found a camp I didn't trash it. I just moved all the vehicles say 1000m south of were they were. Then when the owners log in, and start moaning about there camp. You announce that you have there cars....and if a certain ransom (usually something silly like 3 cans of mountain dew) are placed on NWA tower at 12:00 midnight....the location of there cars will be given. If not they will see the screenshots on the server forums the next day of all the smouldering wrecks ;)
  2. Electi

    pvp around electro and a sucky hacker

    1 little but... Only if it does not teleport YOU to the sea, or teleport all vehicles to him. Or simply give a headshot to everyone on server.
  3. mr pedersen

    NEW abandoned places in DAYZ!?

    Hello and thank you for a good Dayz Alpha!I got Dayz as a gift on my birthday and cant stop playing it. I am a game designer my self and are moding for Arma 2 Co Hell in the pacific ww2 mod. I made a list of new environment/objects that I would love to see in Dayz!!For this I guess the Dayz team might need hire some new 3D-artis etc to reach those goal maby? But anyway here is my suggestion list. Suggestion of abandoned places in DAYZ: LAND: CoalmineCoal PlantMine in mountain/caves/dungeonsAmusement parksAsylumHospitalLarge shopping mallhighway tunnel ( full with vehicles/cars etc. )Train tunnel ( Wrecked train inside)Large skyscraperTrainstation depotMansionResearch facilityUnderground research facilityMilitary radar facilityMilitary underground bunker facilitySki resortBoeing passenger plane crash siteMilitary plane crash siteFactoryPrisonHotelLarger Lighthouse at coastlinehigh/large broken water dam, dried out.Space rocket launch facilitySailboat wrecks on the coastline beachLarge fishing boat wreck on the coastline beachLarge passanger cruise ship wreck on the coastlineSubmarine wreck on the coastlineGondola ride up or down on a high top mountin with factory/Research facility on it.Animal slaughterhouseZOO animal parkCircusStadiumTheaterCemetery graveyard, Like from a classic horror movie.MorgueLarge scrapyardDamage/wrecked long bridge over a high pass mountainHighway motelSome kind of underground sewer system. Water tunnels. Beware of the rats!Burger restaurant or Russian restaurant.Indoor olympic pool building/gym/sports facilityCasino hallRadio satellite stationGolf courseToxic waste dump siteWater ponds contaminated with toxic wast. Yellow barrel. Roads should have more military checkpoints that have been over run with zombies. Roads should have more vehicle wrecks, add large cargo trucks please. Bomb crater that have destroyed road. ( Military have tried to stop the infection with air-bomb raids.) Civil Airport kindergarten School SEA AREA:(only way to travel on sea is with small boat/sailboat/rowing boat/lifeboat or any other flotation device, life buoy, surfboard/windsurfing. OilriggLarge passanger cruise shipLarge Transport shipLarge research shipUnder water research baseMilitary aircraftcarrierFloating SubmarineLighthouse at coastlineSecret island with Research facility or any other horror objective. RADIOACTIVE ZONES:( Radioactive area, speical equipment/gears needed to enter/access area. ) Nuke siloNuclear plantPower PlantScience research facilityMilitary plane crash site New funny Gameplay feature:Possibility to use the phones in buildings and make a random call to any other phone on the island. :lol: :thumbsup: New gameplay feature: At some of those special locations there could be special zombies like a "Boss" make one zombie taller then the others, a zombie that was a strong and tall man when he was alive. Let him take much more damage then the other zombies before it goes down. Keys or tools needed for enter special locations: * Keycard needed for research facility/lab/nuke plant/power plant/ nuclear silo * keys,crowbar, iron cutter for gates/Iron doors/bars Pictures:And here are some eyecandy, link to the most spectacular abandoned places in the world: http://distractify.com/culture/arts/the-most-spectacular-abandoned-places-in-the-world/ Thank you for reading my suggestion and good luck with the development of DAYZ! /Pedersen
  4. Weyland Yutani (DayZ)

    [Lights] Server Time Lock

    I see a lot of servers that have '24/7 Day' in the server name/description. For those of you that are experienced with the mod, this is a hallmark of things to come. A bad omen perhaps. What I mean by that is many fear that when the private hive is established, DayZ as we know it will more than likely revert back to over-modded servers. Custom loadout, self saline/blood, 500+ vehicles, donator perks, etc. For those of us that enjoy night play, there is hardly an alternative. I dare anyone on the board to find me a highly populated server that is on a night cycle. There has to be a legitimate reason why nobody is playing nights. The reason is: night play in DayZ's current state isn't attractive. There has been some tweaks to gamma/brightness, I see that. What I propose is lets turn the lights on and lock the time cycles on server owners/renters. If we start now, players will be well adjusted to it way before the game is officially finished. I'm talking Regular as well as Hardcore [as HC doesn't have lights currently]. I want to be clear on what sort of lights I'm referring to. I'm talking about street lights…turn every last one of them on. House lights [some not all] as well as tower lights would ne nice as well. But if I couldn't have all three and had to choose, I would vote for street lights. I had all three of these on my mod server and night play was perfect. Just enough light to get around and loot in the cities. Countryside, your on your own. But if you stayed on or near the streets, you had light to guide you. For starters, this will eliminate anyone looking to exploit gamma/brightness as having lights on will foil the advantage. Secondly, it flat out looks awesome. You get an authentic feel of what the night brings…ambiance, uncertainty and fear. I don't know about you, but 24/7 day is complete rubbish and takes away what DayZ is supossed to be, look and feel like. Thoughts?
  5. SRT Special Response Team for the invaded islands. We aim at the heads of bandits NOT UNARMED PLAYERS. As the Special Response we are gathering the best skilled players around, we will use your great abilities to our fullest extent. SRT DOES NOT ENDORSE BANDITRY.BANDITS ARE KOS, bandits are our only KOS group, unless someone else crosses a line, then they will be added. Until we get enough players we don't accept distress calls, We will need a good number of team members, so please apply. We hope to make allies with all clans, except bandits of course.We are Bambi friendly, that DOES NOT mean we accept them as recruits. If you are tired of bandits, tired of the killing of unarmed players or anything else related to this nature, YOU are welcome to sign up to join the SRT team today. We are a clan in the DayZ Horror environment, link is below. Dayzhorrror: http://dayzhorror.com/ SRT Homepage: http://dayzhorror.co.../groups/10-srt/ MUST HAVE TEAMSPEAK!!! If you want to come to the teamspeak and talk to me my Teamspeak name is Policebear88320, Teamspeak Ip: ts.survivingthehorror.net Doing teamspeak interviews, PM me when you get on the teamspeak WE NOW HAVE OUR OWN THREAD AT DAYZHORROR.COM PLEASE GO THERE AND FILL OUT THE FORM AFTER YOU SIGN UP ON DAYZHORROR.COM http://dayzhorror.com/forums/index.php?/forum/138-srt-recruitment/ SRT Rules: Must be 15+ (Exception if your mature for your age) Must have experience in playing DayZ Must stay active in the group RESPECT EVERYONE ESPECIALLY ME AND ANY OTHER LEADERSHIP (Fail to do this and you will be dealt with.) If you are ordered to do something, DO IT. ABSOLUTELY NO shooting unarmed players or anyone who is not a bandit. Stick with the team, unless you are ordered to leave the parameter stay in formation. All vehicles: These are off limits until you have taken your test. We do not wish to lose a vehicle from inexperienced driving. If you find one, contact a ranked member of SRT with map cords (or at least a general area approximation so we know where you are located) and wait for instructions. High value items (Low spawn rate): These items will be distributed by officers or appointed members of leadership positions so that we will be able to deliver power at the most efficient way possible. Base Camps: Areas that stockpile equipment for the teams use: You will need to be a “team” player and demonstrate this with donations of loot before you receive cords to the base. Our base will not be a place for you to pick whatever you want for shits and giggles, you will be told what to get when you go to the base for supplies, someone will accompany you anytime you go to get something. Protect the base with anything and everything. -Your in-game Profile name needs to have [sRT] in front of it. -Must be able to speak reasonably good English in order to communicate with other SRT members. Required knowledge: You need to have a working knowledge of the primary keyboard controls and functions of the game. You should have several weeks of game time under your belt so that you know what you are doing. Rules of Engagement: --------------------------------------------------------------------------------------------------------------------------------------------------------------- NEVER engage an unarmed player or with a player that does not post a threat to you or the squad. If you are not sure of whether or not to engage, ask your squads field commander, DO NOT fire if you have doubt. (Recon rules for bandits). If you come across someone who has a bandit skin or someone who you know has been shooting at unarmed players, alert your team of the bandits location and confirm that it is a bandit after your field commander gives you the green light, you take them down. (Right now the server is working on getting a certain skin for the bandit clan so we will be able to tell better) (Non-recon rules for bandits) Alert your team of the bandit, tell them your opening fire, and take the shot. If you are to find a player who is in your path and has a gun, DO NOT KILL THEM,(Unless their a bandit) you will not kill them, try your best to knock them out. If you have a high powered rifle and can not knock them out, contact a field commander through team speak who will decide what is best at the time. When we go out on a mission we go out in a group, get close to the waypoint and then split up, we don't need to get our asses kicked because we were all lined up like a free head-shot store. If there is someone that is allied with us requesting help, we will meet up if we are not already moving together and access the situation as needed. ​Server Rules No cheating, hacking, duping or exploiting. Anyone using a tool or game glitch to gain an advantage over others will be banned. It is mandatory to report all glitches. Failure to report accidental duping will be considered as intentional Committing suicide to change spawn locations will not be tolerated. No combat logging. No flaming, spamming, racist or hateful remarks. No Global communication via microphone WE NOW HAVE OUR OWN THREAD AT DAYZHORROR.COM PLEASE GO THERE AND FILL OUT THE FORM AFTER YOU SIGN UP ON DAYZHORROR.COM http://dayzhorror.com/forums/index.php?/forum/138-srt-recruitment/ Thank you. -Policebear88320 -Founder -Commander
  6. iBane

    Getting killed by groups only.

    You're post is fair (I'd have said excellent if you'd have ended it after the 2nd paragraph.) That being said I think you should take a break for a while and wait for more substantial content to be added. The addition of more in-game activities will help a lot (vehicles to repair/maintain, hunting, base building, crafting/cooking, etc.) as will more functional locations to find gear and do these things in (i.e. fixing broken loot spawns, adding a loot respawn mechanic, new locations, new buildings.) People will be busy doing stuff other than just trying to kill you and you'll have more locations at which to focus on PVE or survival. Yes, the hardcore PVP crowd can still fight it out at their favorite hot spots and more power to them. I just won't be there unless it's absolutely critical or I get bored again ;)
  7. SGT. Kalme

    Solving problem of kill on sight - Vehicles.

    I role-play when I have my gear. And during collecting it. I am never really satisfied with my gear so I just keep looking for better. Can't really see how adding vehicles would improve my doings or bambi-killing. People, who couldn't use vehicles in a way that won't get them killed, will be just bigger targets. Vehicles will be added anyway later on.
  8. weedmasta

    Solving problem of kill on sight - Vehicles.

    So we should think about it but you haven't even bothered to think about it yourself apperantly. Vehicles are bullet magnets, if you would have played the mod, you would know this. I have never had an instance where I had a vehicle and did not get shot at when I encountered someone in the mod. So there goes that "theory".
  9. Join our 'band of brothers' on the CCG 420 NAPF server. We have established a base and have lots of vehicles/money and play as one large cooperative team. Decent folk welcome to come and be a part of of an organised, well established and working team.
  10. Etherimp

    The Battle Rifle Thread!

    If you think that's my idea, then you haven't been reading my posts very thoroughly. I have never said we shouldn't have a wide variety of weapons. I've simply said that we should NOT have WEAPON REDUNDANCY. The Blase95 vs the Mosin is not a fair comparison. They do not fill the same role or even perform the same. The point of my original post on this topic was that a lot of people in this community are pushing gun ideas.. Everyone wants a little bit of everything. Everyone wants their favorite weapon. Everyone wants this gun and that gun, and if Dean was to take everyones suggestions, there would be every gun in the world, in the game. I'm saying the weapons that get added to the game should fit the following criteria: 1. It should fit the theme/aesthetic/location of the game. A lot of weapons which are common in the Eastern Block. 2. Most weapons should be Civilian.. Which that alone allows for a ton of variety. 3. A few high level, military grade weapons, but only those which fit into the game.. AK's, SA-58's, etc. 4. Mimimize application redundancy. As I've stated many times, we should not have weapons which are clearly the "same" except for a different model. IE - 2 weapons which fire the same round, have the same ROF, muzzle velocity, magazine, etc.. This is not "good game design". 5. There should be a balance to selecting a weapon which requires some thought.. Currently, the Mosin and the Blase95 fire the same ammo, and thus have the same damage levels, but they have different applications. The Blaze95 is better for close/mid range engagements, where as the Mosin is better "in the long run", if you have the time or survive long enough to pick up a PU or LRS, and some attachments to modify it with.. But if your life is in immediate danger, the Blase is probably a better option. The M4 vs AK is another good example of this kind of "choice".. If I had to choose between picking up an M4, or an AK, I would go based on my personal preference, and the kinds of engagements I think I would be more likely to run into.. The AK has a stronger round, but the recoil is harder to control. The M4 is better for close/mid range engagements, and the AK is better for tap-firing/single shot firing across a little longer range, and making your shots count.. Alteratively, the AK is better against vehicles/heavier armored targets, where the M4 is almost useless in those scenarios. It doesn't matter that BF3 and DayZ are completely different games. Designing a quality game uses the same concepts no matter what genre. Furthermore, to those who make the argument "some guns are going to be more common/rare!".. ...That only makes a difference for your first 1-2 hours playing the game. After that, all guns are equally accessible, especially when they introduce loot-respawning mechanics. The DMR was more rare than the Winchester... but how many people were carrying a DMR on your average Vanilla server? Probably over half. Furthermore, the SVD was one of the rarest guns at one point.. And how many people would pick that up over the DMR? VERY few. Why? The DMR was better.. you had double zoom, you could use night vision while using the scope, it had a faster ROF, more rounds in a magazine, the ammo was easy to come by and it was just as powerful of a round as the SVD. Thus, the SVD was a niche weapon that people only picked up if they REALLY had a passion for that weapon, which is FINE, but it's also bad game design.
  11. Geckofrog7

    Logged in, stuff's gone

    True, that would be great if we got regeared, but I don't see an easy way to accomplish that without making a gigantic loophole. Course, I'm no programmer, just some mod making experience. I guess just personally I'm willing to sacrifice being wiped if it means the game gets all the gear/vehicles/etc in faster, so that they can then focus on stabilizing the game without having to go through the process every single time something is added. I just don't know if you can really have a stable alpha with the real virtuality engine. (lol even the finished game always has those memorable bugs we all love)
  12. The Clan Zone-Gamer is currently looking for mature players to join our private hive server. Server IP: 192.254.71.228:5302 http://www.zone-gamer.com/ MODS - 1000 + Vehicles spawns - Anti-Hack - 6 Hour restarts - Mission System - Event Missions - 24/7 day/night cycle - Self blood-bag script - Lift/ Tow Vehicles - Strip Clothing - Safe zone trader cities (God mode / Anti backpack theft) - Custom Buildings - Custom loot - Build Snapping - Heli Evac 1 briefcase - Auto Refuel/ Repair/ Reammo RULES - No Combat logging!!! - No voice in side chat - No stealing or killing in safe zones - No camping at Safe Zones - Don't leave locked cars at safe zones!!! - No off map bases/cars - Respect the admins!!! - No hacking or u will be ban from the server
  13. This is what will happen when we have vehicles. This is a pretty good example of the "humans would band together if there was a huge world ending crisis" idiocracy people spew about too ... yeah, they would band together .. in groups who would go around killing and stealing what little supplies remain to survive.
  14. LaughingJack (DayZ)

    Help me understand..

    Because they can lock all people out of the server and play with their friends, kick cheater and...well....spawn 10.000 vehicles :) Nah I'm just kidding, but I also don't understand why a private hive is any good against a bug exploit of an alpha...
  15. NC-I DayZ Epoch Chernarus : 195.198.189.3:2302 Veteran 3rd person: On Crosshair: Off Nameplates: Off Features: High Performance (hosted on a dedicated quad-core i5, 16gb ddr3, 100mbps up/down) Additional buildings/barracks Self bloodbag Indestructible base building Snap building Tow & Lift Auto refuel/repair/rearm at any fuel station AI Missions Side Events God mode/Anti backpack stealing at every trading post Custom items at traders Bell helis, BTR/LAV 300+ Vehicles, restart every 6 hours Full cycle Day/Night (full moon nights) No donator perks, friendly admins Thanks for reading and see you there
  16. Like someone else posted previously. You add persistent storage and it becomes a different game. Add vehicles on top of that and it will become another different game. There are countless bugs at the moment but we are seeing improvements. I am in the same boat as you to be honest, but I'm willing to wait it out and keep playing as the game gets better. Hopefully when you come back it'll be going the way you want it to :)
  17. carlmonday

    Solving problem of kill on sight - Vehicles.

    m4's and double action rifles are not end game gear maybe for a farmer but vehicles would be nice to have.
  18. makomachine

    Solving problem of kill on sight - Vehicles.

    Oh joy... Another KOS right/wrong thread covered up with the thought process that vehicles will change something. Maybe laser beams and space ships will make people not want to kill each other. How about trains? How about helicopters? All of these things will surely make the KOS "problem" go away... Please go play yourself some Arma 3 or any other number of games where vehicles exist and witness the LOVE and lack of gunfire! Take in the fresh air, maybe catch a hike or have a picnic! Yes, VEHICLES ARE THE KEY!!!!!!
  19. HIHBGaming

    Solving problem of kill on sight - Vehicles.

    All vehicles will do is give players another reason to shoot you in the face for it. Will it give us something else to do? Yes Will it stop KOS? Hell no! When implemented, vehicles will not be an easy thing to acquire and when you do acquire one you will most likely be shot for the one you have. You WILL be shot for your bicycle! Will KOS ever be gone? No, but making that KOSer have to think about taking that shot in the first place is a good way to diminish it. Zeds as a threat and getting swarmed by taking that shot is one thought that must be taken into consideration now.
  20. MasterOfTheFurries

    Solving problem of kill on sight - Vehicles.

    Yep, vehicles would really give us something more to do, while right not you just do nothing, i mean scavenge -> gear up -> go to (for example) Elektro -> kill everyone -> die -> repeat everything once again. Tents/huts (servers with save, so we finally will have to play on ONE server) would give us even more things to do. But the best of all of time eaters would be fishing. GIVE US FISHING, FISHING IS A KEY TO EVERYTHING!
  21. Putting in working vehicles as a placeholder for working vehicles ... which are don't yet? good plan
  22. over9000nukez

    Solving problem of kill on sight - Vehicles.

    vehicles, building even a small hut/"base",tents; these are things that will increase time between what right now should be considered mid game and end game
  23. LaughingJack (DayZ)

    Solving problem of kill on sight - Vehicles.

    We could solve the problem with KoS if we gave him some more vodka, until he can't type anymore and... ...what? wrong KoS?...oh... Yeah, I just wanted not to say "strange idea" as in "more content will solve KoS" - like The End. pointed out: "And what if players have all end-game gear AND vehicles? Will they... run over on sight?" They key to reduce the part of KoS that evolves out of boredom is not more content but a harder game. The more unforgiving the environment is, the harder it is to stay alive and to acquire loot, the more people have to do to actually stay alive, the less bored they are, so they wont spend hours sniping, waiting for someone in electro etc.
  24. Mr Jizz

    Solving problem of kill on sight - Vehicles.

    I don't agree with you, and KoS is bullshit.. BUT ^the imagery of this is too funny.. The problem is that once you've played this game for a while, you get a taste for certain items and weapons you want. To get these things is difficult (getting an LR scope is damn near impossible these days) and requires a lot of running. That said, the process of running around, looting, banditry, trading, etc. requires a lot of time, and that investment of hours of gameplay leads to an unconscious attachment to your character. This is really the difference between the two play styles. The other style is what I would call "speedball" DayZ... this is where they start each new life like they know they are going to die again within the same session or likely the very next one. Like Matt Damon in Elysium, only Jodi Foster isn't going to let you use her cancer tube and you know it. Whether or not they actually would die doesn't matter; playing like you have nothing to lose leads to a more direct, reckless approach to looting and confronting other players. When these two styles of play collide.. the forum blows up with KoS love/hate flame-bait debates and we run in circles. Vehicles would do two things: (1) they would create and new set of objectives for both types of play (for example: find a perfect drive-by whip versus crafting a respectable auto) and (2) it would reduce the amount of time needed to travel between points of interest on the map for acquiring desired loot, thus reducing the investment of time needed to fashion/equip your character in your own image leading to reduced character-attachment.
  25. How would vehicles stop KOS? In my mind that would just let people camp in the bushes along a road or in the mtns along a roadway and pick people off as they drive by. That's an even bigger incentive because not only will you have their gear, you'll have a brand new car. Even a two man bandit team with a dedicated sniper and a fire support guy would waste anybody driving down the road Not that'd I'd do such a thing though...
×