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Showing results for 'Vehicles'.
Found 41868 results
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Agreed, there is absolutely zero reason to do absolutely anything outside of a big city or military loot currently. This change should have waited until heli crashes/other random events, player storage (tent hunting), and possibly vehicles. These things create a reason to stop between spawn > axe/water/food/bag > run 20 min to military loot. Currently none of this exists, there is no reason at all to stop anywhere from spawn to military loot outside of basic thirst/hunger mechanics. There is no vehicle to come upon to repair, there is no tent to find for loot, there is no heli crash to go loot. There is just a bunch of empty roads, empty fields, with random scattered small towns which are absolutely irrelevant to run past. There needs to be something meaningful to do during this 20+ min run to military loot.
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Here at T.O.B DayZ Epoch (1.0.2.5) we have quite a large number of features such as: JOIN US ON TEAMSPEAK! (68.199.152.204) Custom map (added cities and bases) Custom antihack 350+ Vehicles Unlimited base building AI missions Tent healing Heli lift and vehicle towing with exception of locked vehicles Self-bloodbag Protected traders Custom vehicles in traders Animated heli crashes with increased loot spawns Friendly and active admins willing to help and compromise (protected domes and custom loadouts are available via purchase from our site) More to look forward to such as bridge to Skalisty etc... NONE OF OUR FEATURES ARE SET IN STONE!!! If you would like to suggest another feature we should add in, hop on the server and let us know. We love your feedback and it helps us improve our server!!! This server is on a day/night cycle (GMT -4). This server restarts every 6 hours. Join the server at: 69.39.239.145:3000 We are looking to populate our server with heroes, bandits, survivors, and people just looking to have a fun time. PvP and PvE welcome! We like to maintain a professional, yet not overly strict server to provide our players with the best T.O.B Gaming experience we can. Stop by and give our server a try! Stay up to date with us by joining our enjin site! (it is new and work is still being done to the site so bare with us) http://tobservers.enjin.com/
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What, exactly, is the point of this game?
jjw100 replied to Zascha-Geriko's topic in General Discussion
Firstly, none of us are actually playing the DayZ game. We are alpha testing an early access title. This game is going to include many of the features of the mod. The old mod site described the game as 1. Scavenge. 2 Kill bandits/zombies 3. Survive. Really, that's it. That is all there is to this game. But I like the Lego analogy, because if you get bored in a sandbox game then You. Have. No. Imagination. Someone may ask what the purpose of a box of Lego pieces is, confused because there is no instructions or clear goal like if you opened the box to board game like monopoly for example. There will never be a 'goal' or 'objective' to the game. Just survive as long as you can with the tools the game gave you. Now you may be thinking "That sound really boring, it's really easy to survive in the alpha right now and zombies are no threat or even fun to kill." And you would be right to an extent. Here are some features the mod had which added long term goals to survival to make projects to work towards during survial to make it more challenging and fun. *Tents/Stashes - Use these to stock pile gear, hide them in the forest and return to them after you get killed to re-supply quicker. That way you are not just playing for your current character, but your future characters too. *Vehicles/Helis - These used to be quite time consuming to repair and refuel. Repairing a vehicle from a broken state to fixed provided me hours of fun in the mod as I or my squad would run around trying to get all the right parts together after discovering it. *High end gear - The mod had rare and high end items that kept a player searching around (ghillie suits, e-tools, Range-finder, NVGs, high-end guns/ammo) So, once that stuff is implemented to the Alpha it will give us a lot more to keep us busy. Once you have everything listed above comes the real challenge of how to stay busy or how to keep from being bored in this game. Now of course once you have all this stuff you have to hold onto it right? And there will be plenty of people that are going to find your camp and try to raid it. If you have stockpiled tonnes of gear and holding onto it you must be playing on a low-pop server. The people that say "I have all the high end gear and can survive so I have essentially 'finished' this game, I'm bored, what do I do now?" have no imagination and are missing the point of a game like DayZ. Here are some things which have kept me busy having fun in the mod once me and my squad had bases/gear/vehicles/helis: *Start a war or feud with another group, raid their base. This kept me and my team entertained for weeks until the other group got tired of us dominating them and left the server lol *Try to go all hero style and offer help to newbies. Give them rides, give them supplies. Patch them up and send them on their way. *Hunt bandits (more challenge/fun than hunting newbies) go looking for groups of bandits preying on newbies. Sniper hill in elektro used a be a good place to check *Start a Coast Patrol or Cherno Police Force group and restore order to chernarus for a few hours *Start a bandit group and create chaos for a few hrs. *start a trading or medical post for a few hrs. protect it from bandits. *take over a military base for period, seeing how many people you can fend off * do silly stuff. eg gather a massive train of zeds and have someone run them over in tractor. *work in a team, use a 'bait' player to gauge peoples intentions, then have your snipers hit them if they turn hostile. *rig a car-bomb onto a car then leave it parked somewhere where people will find it and wait. used to do this on DayZ Caribou *go all predator on people. stalk them and whisper over direct "i see you" then watch them freak out. *use satchel charges. *use your imagination and maybe if you can afford it go play the mod or some of the arma3 spinoffs like breaking point while DayZ SA gets fleshed out. -
I could see some sort of "practice makes perfect" system, totally invisible, which made it so that you got slightly faster or more effective at various tasks. Transfusions for example, could be a task that takes a long time the first time you do it, but you gradually become better at it. There could be greater risks for medical procedures until you've had some experience at it, or fixing vehicles could be a process you need to work at a bit the first few times. That said your DayZ character is an extension of you. Rather than say " Ding! You gain a point to Stealth" you realize that running along a treeline is better than skipping across an open field. Or that sometimes the smart thing to do is leave the zombies alive and lull others into a false sense of security. Every time you respawn you level up because hopefully you're more careful not to be such a careless dumbass the next time. If I ever had to "spec" my DayZ character or the game played some little sound when I gained a new "point" I think I'd shoot my computer and take up knitting.
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Well there IS going to be vehicles but for the most part it's more of a vanity item. You shoot it because it's fun to shoot, it's intimidating and it's absolutely ridiculous. I'm against the whole .50 sniper thing simply because it provides the ultimate choice in anti-personel / vehicle, but without scopes, sights or zeroing you're basically going to have to learn how this gun shoots, it won't be very effective against people but it will provide a solid choice for vehicle traps / fun factor shooting. I'm sure there could be a fix for this :p
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Vehicles: Should take damage. Like Items in clothing/backpack
IkaikaKekai replied to CombinedAxe's topic in General Discussion
This is sort of how the mod is right now, they'll more than likely have something similar. AFAIK Rocket wants it so that we can remove/add parts to vehicles, IE you might find a Skoda on the side of the road, you already have a working one but it's driver's door is in better condition than yours. So you remove that door and replace the one on yours and drive off. -
Vehicles: Should take damage. Like Items in clothing/backpack
CombinedAxe posted a topic in General Discussion
Vehicles (When implemented) should have the same damage mechanism which the items in the backpack and pocket take when shot. Let me explain: The car will be valuable in this game, so to deter people just emptying their magazines on a car in order to take it for themselves, they will have to pick what part of the car they shoot because they may have a engine already, so shooting the engine would be a good choice as it can be replaced. Like the items in your pocket and backpack, each part of the car can be damaged and replaced. so opening up on a car you would like to relieve from the owners would be a bad idea unless you are willing to fix it up or have spare part (Wheels, tires, tire pump, jack, engine, doors, windows (Unless they are bullet proof windows...) You could always use a rifle to sharpshoot the driver...are you good enough? Do you think this is a good idea? -
Possible solution to KOS, hear me out
Ynneead replied to jan3sobieski's topic in New Player Discussion
I don't think you've ever played the mod by that statement...... People saying leave it the way it is usually don't mean: keep it alpha. pretty sure they mean keep it on the path relative of the mod which does include vehicles and base building (but the mod did not have item degradation as far as i know without being shot so they will probably need to have upkeep -
What, exactly, is the point of this game?
[email protected] replied to Zascha-Geriko's topic in General Discussion
It's up to you how you play it, no quests or anything, you make up your own narrative and play how you like. At the moment my 'quest' is visiting all the towns to find out what loot is about, how to get to places and learning the map. I like meeting up with strangers and encounters with bandits. A huge amount of features aren't even implemented yet such as vehicles, hunting etc so it will only get deeper the further into development it goes. Just...use your imagination.. http://www.youtube.com/watch?v=qTn7xtVsE6U -
Possible solution to KOS, hear me out
Ynneead replied to jan3sobieski's topic in New Player Discussion
I like how you post a poll that doesn't support even your idea by a long shot. Although i do support the harsher environment ie more zombies. possibly different types of zombies(not really sure). Base building requires multiple people but not sure if rocket will put in epoch stuff. Also vehicles maintenance will require multiple people (as items degrade now so will tires and engines by theory). -
Party System/Clan Tags
Timmymachine109 (DayZ) replied to Tachikomaタチコマ's topic in DayZ Mod Suggestions
Something like the logo thing is available for ArmA 2 (images on players arms/vehicles) so it should be easy enough to add in :) would be really useful!- 1 reply
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A more realistic CAMPFIRE ingredients that is already available in game
Justin RoS replied to CGNoodlePot (DayZ)'s topic in DayZ Mod Suggestions
I'm starting to see this turn more and more into an epoch thing lol, epoch had a really good idea in where you could build anything really that your heart desires within reason, I would love to see epoch meet standalone meet possibly origins? Where you have survivor traders and building supplies and the modifiable vehicles along possibly with lockable cars and such that could be broken into with simple things like a hot wire kit or a stone to a window which in turn sets off the car alarm and attracts zombies and players alike to the area of that alarm. And maybe craft-able canvas from clothing, but you need several articles of clothing to craft a single canvas so it is not overpowered where you could craft large and small tents alike where you could actually enter them and get into their gear and it closes so that zombies can't get in and you could also have it so that they can be cut open with sharp objects such as knives to hatchets. Just an idea. -
What, exactly, is the point of this game?
Rhys10846 replied to Zascha-Geriko's topic in General Discussion
Well what you've done so far is basically the outline of what you can do at the moment. When the game is more developed there will be more for you to do. A large part of DayZ is exploring the map, collecting gear, encountering friendlies and bandits and surviving. The game will become a lot more fun when vehicles, more weapons/clothing are implemented etc. -
What, exactly, is the point of this game?
PK Richie replied to Zascha-Geriko's topic in General Discussion
There is no end game, no quests or missions, you just have to survive for as long as you can :D Eventully there will be vehicles, more players, private and public hives where your character is saved, you will be able to build and so much more. Best thing you can really do is stop now and come back when the game is complete. -
Should I invest my time in 1st Person Servers?
lipemr replied to crazyandlazy's topic in General Discussion
first person only servers are empty cause every shithead have a easier option, just like it is in the mod, with the 999999 vehicles, spawn with AS50 servers. Most of the vanilla servers are empty, guess why? remove the easier option and everybody will play it anyway, the shittier players will start QQing all day long on servers, but just deal with it. As rocket is always mentioning, this game isnt supposed to be easy, it's supposed to be cruel and aim for a realistic experience, so why all people walk aroung with their eyes 5m above his head? -
Rolling Update Rev. 0.30.113925
BonnyBrown replied to Hicks_206 (DayZ)'s topic in News & Announcements
But you're not really missing anything because there's literally zero reason to go into one of the small towns on the way to military loot unless you're literally about to die from hunger or thirst. Once you got an axe, backpack, food, and water - things you get fast in the larger towns, you don't need small towns they don't spawn weapons much, there's no variety of weapons in them anyway. This only changes which small towns you run by on your way to military loot and makes it more running to get to the military loot. It doesn't change the fact that you have no reason to do anything on "this wonderful map" without heli crashes, vehicles, etc. This is hardly going to expand player interaction pushing a small base of 40 people max into the map in general walking vaguely towards military loot on their own paths. But I guess going back to walking towards military loot into a bunch of people camping the spot waiting for you so they can gun you down with their superior weaponry is top priority around this place because there's no reason to leave the military gear area once you get there, just sit around and wait for people to show up. -
Third person view removal from SA discussion
Siberian (DayZ) replied to lev's topic in General Discussion
you forgot to add, "3rd person should be removed except we want 3rd person for vehicles to remain"... i like how most of them will pick and choose whats acceptable given how they like to play. then expect everyone else to be on board.. quite laffable. -
Should I invest my time in 1st Person Servers?
Wolfguarde replied to crazyandlazy's topic in General Discussion
Technically 3rd person view is cheating since you have a significantly wider view of the area around your character. Unrealistic in a game that aims for as much realism as possible. That being said, I don't really care that it unbalances things. It makes sneaking up on someone more difficult and driving vehicles something other than a living hell. -
I know this is my first post. Like there is no way in hell rocket is going to see this. But I just feel like sharing it to everyone to see how they feel about this. So basically, I live in an area that gets snow. And playing this game my friend and I thought about them making a snow based map. Just the possibilities that could come from that are just so amazing. Like there could be snowstorms, which can do two things, make it hard to see, and raise the snow level making it harder to walk through the snow. Yes it would be a pain in the ass. But the experience that could come out of it. Also, when and if they get vehicles, they could add snowmobiles, make it so you can form plows to plow your way through the snow. Just unlimited amount of ideas can from this...well not unlimited but whatever. Comment if you want..
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So I'm going to say right off the bat I did two things when I first started playing DayZ SA. First, I bought it on steam. Second, I pirated a copy and figured out how to host a LAN server on my computer so I could play by myself. I bought it on steam because I feel this game, even when it was just a modling suckling off the teat of Arma 2's game engine it still consumed enough of my time and still made me have a large enough amount of fun that the developers have earned every penny I gave them. I pirated a secondary copy for two reasons though, the first being that I wanted to get back in to playing the game again without getting shot every other time I spawned and the second; I wanted to see how buggy the game actually was before I started getting shot every other time I spawned. With that in mind and the fact that I've already given the devs my money (I feel I have to emphasize that because some shart-for-brains will read that I pirated it and immediately run to the forum mods to get me banned or something) I wanted to give my thoughts on the game as it is and what I feel needs to change as well as what has been done very right. Keep in mind this is completely subjective and is my opinion, don't get all vagina-stipated because I disagree with what you think DayZ should be. How DayZ is DayZ in a really good way (doing it right) These are just some of the highlights of things that I really appreciated playing the game and think the devs did a great job and should keep doing a great job on. -The Graphics: This is actually something that I'm very happy with, it's not so massively overdone that I have to play on lowest settings to get a decent frame-rate but it's still nice that it doesn't look like I'm playing Arma 2 anymore. I was a bit skeptical when I saw the screenshots in that I thought only insanely boss computers would be able to play it, while I am working on building a boss tower I don't have a boss tower right now so... it's nice to see that Dean'n'Devs aren't just catering to the people who have already dumped four to five figures on their machine. -The Houses: Lovely detours! I adore how so many of the houses are now able to be searched and scavenged, with so little loot but plenty of variation thereof makes rooting through peoples' former homes feel like lots of fun and not a chore as scavenging used to be as there was always a checklist of places to check in every town before moving on. Every time I enter one home and pick up everything I can find and then find out there's still tons of places to go. Not to mention cover and places to hide from bandits, getting caught in the open by gunfire was pretty much a death sentence before all these homes to bob and weave out of. The devs promised expanded content and did they ever deliver, they're not even done either so I can't wait! -The Night: Dear goodness gracious thank you people on the DayZ development team for fixing the day to night transitions and the sustained night. I have yet to spawn at night or be playing at night to have the screen suddenly go pitch black on me out of nowhere (when I'm getting mauled by a zombie was the worst timing ever). It's nice and dark in appropriate places but very bright (for night time) out in fields and open ground which offers me a wonderful choice of being able to see where I'm going or having the cover of canopy. -The Zeds: While the strafing zombies did add challenge to hitting them, it was annoying as balls to spend an entire mag and then some just to nail one of them. They go down easily enough (one or two bullets at the most in my experience thus far center mass) so it's not really a challenge to bring them down en masse when you have a gun. -Magazines: I'm not sure if this was a promised feature but I love the ability to load magazines with ammunition, I do wish there was an animation for it (for cosmetic sakes) but I'm fine enough without it personally. Finding new magazines isn't a pain anymore and keeping ammunition fresh isn't as challenging. Got two mags already I can just empty the ammunition to save space in my inventory and load them up later. I love the reusable nature of the magazines as well. -Clothing: Again, content the devs promised and darn well delivered. They've made a believer out of a long time skeptic, I honestly had quite a few doubts when the game was delayed time and time again (especially last year when it was supposed to be out before 2013) and this is one of the cases where leaving the bun in the oven for a little longer has made it better across the board. Another thing is variety of clothes and the makeshift bandaging you can do with them. How DayZ is... still DayZ (Bugs and Glitches) I'm well aware this is Alpha and there's a lot to be worked on and so forth, these are just things that I noticed that could use a fixing up. -The Zeds: Obviously a priority, it seems odd to me that the game would be released when the selling point of your game is essentially broken. That'd basically be like selling a fighting game where the women weren't wearing outfits that look like they were designed by 12 year old boys with scissors for hands. Or selling a Call of Duty Game that actually wasn't a load of complete copy/paste tripe (uMad COD fanboys? Yeah you are). What's more is they're even worse than the mod which... blows me away actually. Granted I don't know much about coding so I won't presume to tell the devs their job or how to do it, it just seems odd is all. They ignore physics like nobody's business and phase in and out of buildings on a whim to chase after you, they completely run through obstacles or things I jumped over to get some distance between them and I and they make me bleed 2 out of 3 attacks they land on me. The goal is authenticity right? Just so you're aware, zeds are basically infected humans. Humans are not the sharpest, most clawed or even most fanged of the animal kingdom. We survived because of our wit, our ability to craft and use tools that did all the stuff evolution had given animals like lions, tigers and bears (oh my). To say that one Zed giving me a smack would make me bleed profusely enough to require bandaging otherwise I will bleed to death is... a ridiculous proposition at best, downright silly at worst. In order to get that sort of bleeding, they'd have to not only have very sharp (and durable) fingernails but also hit a very vital area (like the neck or eyes, someplace soft that bleeds basically). I could buy that they're biting and then pulling flesh off if there was an appropriate animation for it but as it is, it looks like they're ambiguously dual slapping me and I'm bleeding like a hemophiliac. Profuse bleeding should come from being shot, being stabbed, being bitten or otherwise having a significant amount of flesh being seperated/torn/penetrated. Not from silly smacking. Yes I'm aware it's Alpha and that Zeds are still being fixed. Still worth complaining about though. Given the way they are, it's probably best that there are so few of them (maybe a dozen to an entire city like Elektro as a whole) otherwise it would just be a bad day everywhere. I will commend the devs on making it so they don't break bones as often as they used to, that crap was annoying because of it's frequency. -Consuming but... Not?: There have been a bunch of times where I'll try to eat/use something, my character will pause as if doing it but nothing will happen. No animation continuing, no item used up and my status unchanged. This is very problematic when say... I'm trying to bandage after being smacked by a zombie bleeding all over the place. Mostly though it just happens with eating food or consuming drink, I have to move forward, try to use it again and the game will give me a prompt "You are already using something" before it lets me actually use the item. The weirdest thing happens though, I get an item with 0%, with cans, fruit, bandages (not rag bandages, real ones) and the like. -Some Spawns... Not spawning: Yes I'm aware it's an early Alpha, this is just a bug that I've noticed in military areas wandering around by myself without having to worry about getting shot at and being able to formulate patterns in my head. It appears that the military tents with two entrances very consistently spawn two items, never one, never three. It's always two items, though they vary here and there it's always two. The tents with single entry ways, the cylinder barracks (without the shower) and the first aid tents have never had anything in them. Similarly with barn houses as well (the tall white ones with hay bales on the second floors separated by a gap) where nothing at all has ever spawned for me. It seems like they should have items and with the before mentioned military tents, variety in spawn number and frequency. -You Are Unconcious: This is more of a personal gripe of mine and I'm not sure if it's a bug but I have yet to get a "You are dead" screen. Granted I'm playing by myself so if I ever go unconcious near zombies it's just about a guarantee that I'm dead and need to start over, it just seems odd that there would be no threshold where the game actually tells a player that they are dead and need to move on to their next play through. Maybe it's just me. -Backpack-Inception: I've not done this yet but I've heard of it happening and when I try to swap my backpack it gives me the option to add my new pack to my old one. I think a way to fix this would be to make the backpack occupy more slots than any backpack could ever hold (just as a quick fix, since the largest backpack so far is 35 slots, make every backpack occupy 40 slots and up. This won't work for the implementation of vehicles but it'd be a quick fix right now to stop exploitation). -Gun Durability: So far the only guns I've come across are the M4 and the FNX 45 (which is kind of silly but that's another section) and neither of them tell me the condition of the weapon itself. The M4 tells me that the stock, sight and grip are all in varying conditions of arse when I find the weapon but the pistol I have no way of knowing it will actually fire when I pick it up. The only way to find out is to find ammunition, a magazine and squeeze off a round. If the M4 is capable of being broken in the same way (or any of the other guns for that matter) then it might be worth looking at in my opinion. -Backwards Gun Spawns: One thing I remember incredibly clearly about what Dean Hall said numerous times across multiple show-cases is that military hardware would be less focused on and civilian grade equipment would be more emphasized. It's hard to take those words seriously when I'm coming across M4A1 Carbines left right and center. Pistols seem as frequent across different kinds of spawns (from Civilian, industrial and military) which is okay, pistols are indeed a pretty low grade weapon in the grand scheme of things. An M4A1 Carbine though? They're blood everywhere and so is the ammunition and magazines, which is just... mind blowing really. I actually found one in an office building in Chernogorsk which I think is... pretty ridiculous (unless it was a post office, in which case comment retracted). I have yet to come across a single Mosin Nagant or even a shotgun (if there even is one). I've come across plenty of ammunition though so if I ever did come across a Mosin Nagant I'd be pretty darn set but considering all the magazines, bullets and parts for the M4A1 that I'm finding I don't know why I'd bother. I am playing by myself so I suppose I'm not burning ammunition fighting off bandits but it does seem odd that I was at one point carrying two ammo boxes which were filled mostly with 5.56mm ammunition. Also... why on earth would we be starting with the M4 as a weapon in a Russian state/proxy nation? In at least one of the video showcases Rocket did of the game he was using a functioning AK-family weapon. The devs went as far as to replace the Lee Enfield with the Mosin Nagant, why would they make the M4 and 5.56mm ammunition so commonplace? Don't get me wrong I do love the aesthetic of the M16 family weaponry, the fixed bayonet on the end while not useful for anything but cosmetics is pretty boss. I can certainly imagine american weapons have found themselves in whatever part of Russia controlled territory Chernarus is supposed to be based in, it's just... odd that they're so frequent and they're the automatic military weapon we're being given to start with. DayZ is... still DayZ (The Bad Things) Again this is all very subjective, I'm just hoping someone from the development team reads this and it actually means more than just a fart in the windstorm. I doubt it but it never hurts to try... -...It's still Quake DM: I'm not even playing against or with other people and I can already tell that a large majority of the population of the game will be hunting other players just because they think it's fun to ruin someone else's day. Want to know how I know? My first thought when I spawned in to the game, despite being all by my lonesome was: "Gotta find a gun. Where do I find a gun? Balota, Cherno, Elektro, Berezino, NE or NW Airfield." Not even spending five minutes on the forum too (Not even in the bandit discussion section either) only confirms my suspicions that many people are just rushing to the gun-spawn hotspots to get a military grade rifle to either hunt other players on the beach (bambi hunting) or to make themselves less of a helpless victim for said hunting. Even playing by myself as soon as I had my basic needs covered (food/water) my next instinct despite playing what is supposed to be a new game, was to find a weapon to start killing people who even come within seeing distance of me. I would let this point slide off a bit were it not for my earlier point of backwards gun spawns (did I mention that I'm aware it's Alpha and they're working on it?) where it's ridiculously easy to find military weapons and a bit ridiculously hard to get a hold of more civilian level firearms. I wasn't playing against people so I'm not really aware of the effectiveness of melee combat in this game, though what I can tell you is that the melee against zombies is incredibly lackluster. The only useful weapon I've found for downing zombies that has a 50-50 chance of me not leaking like a sieve is the hatchet or fireaxe, everything else I might as well just be fighting the zombies barehanded (thanks Devs for giving us fists btw). So with automatic weaponry being so easy to attain, ammunition being one lucky industrial spawn or one unusually unguarded military spawn away; the first thing after covering basic needs people will be doing is securing their spray and pray weapon as quickly as possible to gun down other players for their stuff or because they just KoS because they're tired of bandit crap. Even then without guns I'm pretty sure people are hatcheting and fireaxing each other to death the second they see one another because they can't tell if the person means well or not so why trust them? -Playing Nice Isn't: There still isn't enough incentive to play with other people or to take chances that they could be friendly. Sure you can blood-bag/saline one another back to full health but aside from that there's really no other reason to work together with total strangers. I won't purport to know what could be done about this but it seems that co-operation is really not that rewarding so most people elect not to. I can't even begin to name the number of YouTube videos where someone is very clearly charging or shooting at the person doing the recording and then the second they realize their plan is going tits up, they begin barking "FRIENDLY FRIENDLY FRIENDLY" in to their microphone. I guess they're more forgiving than I am because if someone ran straight at me with a hatchet or fired off a couple shots at me and then started calling friendly when I started shooting/swinging back, I'd call bullshart and keep going until they were dead and then take their stuff. It seems to me people only play nice when it's a severe disadvantage and/or risk to them losing all their gear if they don't. Playing nice and cooperating shouldn't be a last ditch resort for a desperate person about to die, it should be... playing a darn game and having fun with other people surviving. I don't get particularly attached to my gear anymore (I used to really badly in the mod because good stuff was so hard to find) but I would still cut a pretty loud "F*** an actual duck!" when I die to a bandit who shot me for no reason other than for sport on the beach when I spawned. -Playing Solo... Kinda sucks: This does contradict my previous complaint but it's just as true. With hunting animals no longer available thus no way to restore significant amounts of lost health over a short time, with zeds being the way they are and bandits being as numerous as they are conniving jerks playing by yourself is pretty much a non-option unless you're incredibly patient and are willing to wait for that blood to restore itself. What I do have though is a suggestion for this part, we already have antibiotics, charcoal tabs, vial jars (no idea what these do) and all sorts of stuff... why not erythropoeitin supplements? Our health is how much blood we've got right? Erythropoeitin is a hormone secreted by our kidneys that stimulates and accelerates blood cell growth based on the body's needs at the time. While I'm not suggesting this method should be as fast as a transfusion or saline infusion, I think it should accelerate health restoration up to a certain percentage or time (in which time frame, eating and drinking would accelerate it faster/in greater quantity). And that's it, those are my thoughts on the game so far. Do you agree, do you disagree and why?
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Whatever they do in the future I really hope they won't be considerate of some players fear to lose their gear during an early access alpha. Some people here act like they bought a final product and now they ask for more weapons, vehicles, solutions for KoS, server hopping and better gameplay etc. The real (technical) problems the game currently has, e.g. no zombies, shall kindly be solved along the way. The alpha isn't there to provide us with a comfortable gaming experience until the game goes final, it's part of the game developing process where all sorts of things may be tested. As I already said before, I wasn't dead serious with my initial post. Although I wouldn't mind If some radical tests like this (or any other form) would lie ahead of us.
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The mod is a mod for ARMA2:Operation Arrowhead, during steam sales you can usually pick ARMA2:OA for about 12$, the mod features many weapons and vehicles mostly taken directly from ARMA2. The standalone is a completly new game that currently goes for 30$, its price will increase in the future, at the moment it is a very early alpha of the game where there isn't a lot of content, there are no vehicles at all and only 4 weapons are currently in the game. The map has been redesigned and is much nicer although generally similar to the one found in the mod version, however, the mod version also has many different maps and mods created by players. The standalone is more in-depth in some aspects such as wilderness survival and medical systems. Both are fun but generally I think I would stick to the mod for at least a few month, especially if you have no experience with DayZ at all. I've went back to playing the mod after playing the Standalone since its release, it's very different but for pure entertainment value the mod currently wins, this will probably not be the case in the future.
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Is there any Helicopter crash site areound DayZ GAME?
The_Magical_Fruit replied to Pablo290492's topic in New Player Discussion
There are not helicopter crashes in the SA and there will never be scripted events in the servers according to rocket. The only heli crashes i would be expecting in the dayz standalone is player caused crashes. There is of course crashed vehicles, Including helicopters, throughout the map in which loot may spawn... This is not a scripted event it's simply just part of the map and is nothing significant. If you want good loot in the SA go to the military bases, fire stations, and hospitals upon fresh restarts of the servers. -
Balancing of the 30/30 Rnd. Coupled mags
Khad (DayZ) replied to SFRGaming's topic in General Discussion
Would love to see a weightbased. And I hope, perma-jogging will become impossible with the implementation of vehicles. -
I'd much rather them focus on the core of the game before worrying about vehicles which will be an epidemic by themselves. I want to see bugs ironed out, zombies fixed and multiplied, more weapons/supplies/gear added, cooking/hunting/gathering added and perfected. Not to mention balancing loot spawn, such as military grade weapons. I also want to see a lot more weapons added with many different ammo types around. (9mm, .40 cal, .44 mag, .22LR, .38, .270, etc). Vehicles will be added eventually. As it stands, it's not that difficult to run north and hit the NWAF. Besides, I freaking love it. The nervousness of running through fields and forests to your location, never sure of who you might encounter or who's watching... They are rested after the holidays, and well funded after the success of the SA sales. They are primed and ready to rock. Let's allow them to focus on improving the core of the game before worrying about end-game stuff like vehicles and tents.