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svenbreakfast

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About svenbreakfast

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    Survivor
  1. svenbreakfast

    Alright, I am finally concerned about the standalone

    12 months of open alpha + full beta phase = rushed out the door
  2. svenbreakfast

    This patch is littertly game breaking.

    Patch is pretty lame, but this is just so beautiful.
  3. svenbreakfast

    Opening Doors Still A Chore

    Doors do need work. They should make noise. It would be nice if they were less of a chore to use too.
  4. svenbreakfast

    "My leg hurts... You are dead!"

    I died once from "...my leg hurts". Shot of morphine will take care of the problem.
  5. svenbreakfast

    Dean Hall On PvE

    There are servers in the mod distinguished as "no PvP". I checked one out and everybody was just in global helping each other and stuff. It seemed extremely boring, like what I imagine Second Life to be. Firing your weapon in a town needs to be a hard choice to make, and one that could easily put you in a fucked position. Just like in Walking Dead or any other zombie movie where they only fire when the shit hits the fan. A friend and I had a situation in the mod a few months back where for whatever reason there were like 100 zombies in Berezino, and we needed to get into the hospital because I had sepsis and was dying. Just getting to the building was very very tense. My buddy shot out the windows, aggro'd the whole town, and I slipped in to find meds. He ran off into the houses with an insane pack after him. He didn't make it far- they came at him from all directions. I would have been dead too, but the zeds wouldn't enter the building. In the end I found some antibiotics, but ended up having to satchel charge the hospital to get away from the horde. Numerous, dangerous zombies with good pathing are the urban solution, but in the wilderness, who knows? I don't usually run into people out in the woods, but I think if you're running through an open field near an area of interest you should expect a bullet to come your way. It's not hard to stay low pro in the woods.
  6. Once they get ragdolls sorted out I'm sure we'll see the zombies hanging around on the ground longer.
  7. svenbreakfast

    Crossbow being effective

    The "arrow sticking" was specifically mentioned last week as a feature. Not sure if it will be implemented at the same time the weapon is added, but it is on their to-do list. Zombie bodies will not be instantly disappearing forever either. Dean has said that he wanted to draw from the feel of Skyrim hunting, which is cool by me. Hopefully I'll be better at using the crossbow in the SA than I was in the mod- Daryl, I was not.
  8. svenbreakfast

    Zombies: Does anyone else find it annoying....

    I've had my shirt ruined a few times after relatively short melee combats, but never my vest or its contents.
  9. svenbreakfast

    What Do? "End-game"

    I'd say just explore the map, if you don't want to go find Valhalla in the city or a military installation. Knowing your way around is important, and there are lots of interesting places you probably haven't found yet.
  10. svenbreakfast

    Fedoras

    Loads of great stuff to say about your average alcoholic, though. I could see booze and cigarettes, but don't think weed fits the setting.
  11. svenbreakfast

    Campfires?

    Don't get your reasoning. It will take no time at all, provided you have an axe/matches, to build a fire. When you're cold or hungry, the necessity for an axe or matches may drive you into a town, leading to a player contact or fight with zombies. Needing things is the engine that drives this game. People don't gather at the NW airfield because they are aviation enthusiasts. They go there because they have needs. If getting the right gear is a time sink, I think probably the entire game is a time sink. It's a survival/scavenging game with elements of bot monsters and other players who have needs. Of course all some people need is to hunt down other players, which could also be called a time sink. Personally my best fights have come because I needed something and shit got complicated when I tried to get it. Regardless, this feature has been part of DayZ since before the stand alone was even dreamed of.
  12. svenbreakfast

    Campfires?

    What other time sinks are there? Aside from the fact that the entire game could be called a time sink. Of course if you want to survive you'll need fire for warmth and cooking, and to do so you'll have to get the materials to build a fire.
  13. svenbreakfast

    Role Playing Servers?

    The great thing about DayZ is that RP is baked into it. Everyone is potentially dangerous, though some people are actually cool, and worth talking to or even teaming up with. Unlike WoW or something, you do not have the option of simply ignoring another person. If you have the stones to not play KOS, and interact with people the things that are said out of practical necessity are the same as in "role playing". "Where you going?" "Who are you?" "Do you need help?" "I need ______." "Has this town been looted?" "See you later, and be careful." When running cross country with my crew we talk about whatever we want, and it feels like when I'm walking along with my friends talking shit in the contemporary world. We talk about what we need, where we're going, etc. Real talk. About the only real effort to make in RPing is to put on my UN hat and tell fools "FREEZE- U.N.!" just because I get a kick out of it. Weather you go full "I'm looking for my daughter and won't rest until I find her and kill my ex-wife who was from Chernarus and kidnapped her before the zombie apocalypse started" or just "I need morphine because I was shot in the leg"- you're role playing. Even shit talking squeaker kids are RPing in my way of seeing things.
  14. svenbreakfast

    DayZ should always be about survival...

    Sounds like 90% of the development focus this year is on survival, so you're in luck. If you can secure a location, and are willing to spend the energy on security cameras, I don't see how that is not part of survival. Personally I'd go with claymore mines.
  15. svenbreakfast

    So I just got standalone

    I'm a little bit more brutal in the SA than I was in the mod, too. I did let 3 noobs pass unharmed last night though, so I think my karma might be regenerating at this point.
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