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Found 2794 results

  1. xRann

    Game Development Priorities

    Considering combat logging and ghosting/hopping has been an issue since the beginning of the mod, yes "fixing" it or at least implementing what was done was important. To someone coming in "cold" without having experienced the mod it may seem like it's a minor issue, if even one. Since all servers are enforced to be public the ability to have either have a passworded or a private hive aren't options. A major exploit (temp?) patch is good for the health of the players and testing. As for "priorities", we simply do not know what they are, how often they change, and who is working on want to assume any real knowledge of their priorites. What information we've got about any aspect must be taken as a "grain of salt". As more builds come, much more will be implemented and with that we will begin to see the fruits of their labors and can then make conjecture about where their priorities were.
  2. Dr. Goner

    Game Development Priorities

    I only get the timer when I try to log into a server that I just logged out of. I can switch servers without experiencing it. I think, now you have me questioning my sanity because I thought that feature was implemented to prevent ghosting. EDIT: Also, just from following rocket on twitter, reddit, twitch streams, and here, it seems the main priorities at the moment are zombie and loot respawning. While they work on these larger issues, they are fixing bugs, adding items, and making improvements to the mechanics where they can. Honestly, I play a lot of alpha games and this one is rolling along much better than most.
  3. -MadTommy

    Game Development Priorities

    Combat logging, server hopping & ghosting are IMO game breaking exploits. And need to be addressed from the get go. So i'm surprised they are only approaching a system to combat it now. IMO it should have been in place before the alpha went public.
  4. I've noticed it as well, but figure, only way to stop the loot farming server hoping is to require a character to only play on the server it was created on, not cross to another server once geared. If your character could not jump to another server, you'd play on selected servers more often, rather than jump, because if you select a different server, you start with a newb. Even if you have a character on every server out there, you will eventually come to use a selected few, as main gameplay. It would also stop ghosting, if your character restarted in same exact place as he logged off, on same exact server. Ghosting is totally not stopped yet, ghosting just takes longer to do now. I don't mind too bad when my character dies. I feel the struggle at the start is half the fun. Because I'm not a player killer just for shats and giggles, I tend to get more bored with the fully geared one, that I know, is doomed to die at a certain point, because of the KOS crowd. (yes, I too know it's alpha, and things will change) @ OP Semper Fi
  5. I think their primary goal was preventing combat loggers and ghosting. You have to keep in mind that with an Alpha release there's a million and one ways to lose connection with a server, so extensive punishments would be unjust to people who are legitimately having difficulty staying connected or have legitimate reasons to leave briefly. The 5 for <30 penalty is merely a way to slow down the hopping, but no matter what there's no way to eliminate it entirely. Try this: only play in servers with >5 people. Hoppers looking for gear will likely hang around airfields, thus a populated server exponentially increases their likelihood of earning a lead injection. This way you'll be in servers that will/may have been 'legitimately' raided, and you can barter or scrounge like the devs intended.
  6. You are making some assumptions there. Ghosting has been reduced. A person could, once in a while if on the same server, ghost once in a fire fight. But to say that it hasn't improved doesn't really make sense. I have played quite a lot lately and I haven't had a case of ghosting yet.
  7. I've gotten ghosted like crazy over the past few days, nothing's changed on my end. I'm cooped up at someplace with shots firing around me, I can't go out the front door because it's clear suicide, so I lean out a window or door and return fire. After a while no one's shooting. Great! He's either 1) ghosting me or 2) just there lying in wait. I'll go outside and take my chances. Well, I got shot in the face. Rewind. I'll stay there and wait for some more time. Well, I got shot in the back. All of this assuming I'm fighting ONE person. If you've been on the server for a while, you can just log out and log back in without waiting too much. So no, it hasn't been fixed. It's more difficult, or more precisely, more situational, but it's still very doable and very much a threat to the wellbeing of any character.
  8. You think it isn't almost entirely solved? That is hilarious. The real issue with combat loggers was that they would vanish in the middle of being shot. Now, there is a risk. 30 seconds is a long time unless you have put yourself in an incredibly safe area and fired enough rounds to discourage people from sprinting to your position to kill you. Ghosting is very difficult unless it is a crazy long fire fight. Logging out and then having to log in a minute or five later to try and ghost is difficult and dangerous.
  9. Love DayZ, but I have to admit I wouldn't recommend it to anyone until loot and zombie respawning are in place (and ideally some zombie AI/collision detection). So in that sense it's a "No". Do I still play it? On and off, I played it pretty regularly when it first came out as it was such a departure to the mod, but as there is no zombie/loot respawning I think there is a limit to the fun to be had and your enjoyment is primarily linked to how recently the server has been restarted and I have tailed off quite a bit. At least the ghosting and server hopping has been resolved to an extent. Thing is, it's all fine and well for me to say "No" because I have played it, for those who haven't the temptation will be just too great.
  10. I'm sorry, you think combat logging and ghosting are fixed now? That's hilarious.
  11. Who are you talking to? ME? Server hoping was NOT fixed. Combat logging and ghosting was. I "bitched" about nothing. Merely commented on my own personal observations of recent events. I knew this was going to happen. I hoped it would take a little longer, but here it is. Why is it that whenever someone tries to talk about or discuss something in an intelligent and thoughtful manner around here, someone feels the need to enter into it in a manner that is either trollish, insulting, or both? Ignoring for a moment the manner in which you seem to be rudely attacking my views on the matter, NO. I do not have EMPIRICAL evidence. I didn't record anything, or take notes, or make any videos. NO, it is not an OPINION, but an observation of events and an assumption formed thereof, and NO, it is not just my experience (others have stated in this very thread that they share, to some extent, my experiences. If my "analysis" seems "simplistic", as you so rudely point out, its because I DONT have any empirical data to quote. You agree with me that server hoping is a problem, yet in the same sentence shoot down my views on why it is happening. Why? You failed to mention YOUR views on the matter, but have no problem in telling me that I am wrong, and in a manner which is somewhat snarky. Unless you have something to contribute yourself, don't agree with me then insult me and tell me Im wrong. It is uncalled for and unnecessary. If you don't agree with something i have said, there is a proper way to tell me so.
  12. DaMaakus

    Server Hopping > Critical problems

    To be honest, I don't mind the 300 second ban a bit. Got dropped from servers, changed it myself, got kicked... 300 Seconds to wait? Okay, cool, time to "use the bathroom", turn around and watch the TV or alt-tab out and plan the next route to go. Seriously, I know it is a pain in the ass to get kicked from a server twice and have to wait... but then again: You wander around in this game for hours and hours and nothing happens till you get shot from nowhere and start all over and run around for hours and hours till you get shot from nowhere and start all over... And you still are mad about wating 5 Minutes to join a server, even though this prevents other players from killing you with cheap tricks like ghosting? Don't get me wrong, I don't mean to mock you, but you should think about it this way. :)
  13. strangelyquiet

    CARS.....

    I'm sure the Devs would ultimately like as many people as possible playing their game. It will after all be a product to be sold, so it seems they wouldn't want to drive away players / potential players. But.... there's an awful lot of people, when they read the thousandth "some people starting to loose [sic] interest", think "Good". And go on to think "I hope you tire of it because your attention span is so poor, your commitment to supporting an alpha through it's development stages until full release is so lacking, your impatient 'never happy with anything' attitude is so tied to sucking the life out of other people's patient tolerance of you and your complaints". It makes some people want to say "Good, good, good, I hope by the time this game is fully realised you and all of the KoS, ghosting, combat logging, CoD minded, whiny, moany, immature, barely literate dipsticks have been purged from the game. Forever." I wouldn't say anything like that myself of course, perish the thought. But some might.
  14. airtonix (DayZ)

    Loot vs. server hoppers = main problem in DayZ-SA

    Trust me when I say this: "Combat Logging, Loot Hopping, Ghosting" are not the main problems during the test phase. These are merely symptoms of far greater problems that need fixing, problems that need fixing before anyone even thinks this is a game worth releasing on the retail market.
  15. mgc

    Team Speak

    If you know where your friend will spawn, roleplay can do the rest. Perhaps giving the player some control over his spawn location would be helpfull. That way u have a general idea where to be looking for him. Maybe risk shouting his name a few times in direct comms once you are in the area? lol I think all third party comms should be severely frowned upon in dayz. Its ,imo, comparable to ghosting.
  16. Capo

    where did the private hives go?

    That is true, but they also have no other option, because public hives are empty. Stop being misleading, you're not wrong, but you're definitely not right. Meanwhile they're trying to work on fixing the ghosting, logging and hopping, which if achieved renders private hives pointless, at least in the regard you're advertising.
  17. gibonez

    where did the private hives go?

    Self blood bag, auto refuel were merely scripts. By mods I ment epoch, breaking point, origin etc. as far as public hives fixing server hopping and ghosting I hope they do eventually do this. However I doubt they will I would still prefer private hives as they seem to develop their own communities which is nice. Private hives will also be really vital once base building is put in place, one character per server you wouldn't want a player to server hop right into the middle of your base would you ?
  18. Capo

    where did the private hives go?

    You named a solution that does not exist. Every private hive server I've ever seen is some variation of extra vehicles and starter kits, because as I said before, that's how they keep the donations coming in. So fuck off with that, I know it seems like an easily fixed problem, but it's not actually gonna happen, because survival private hives don't exist, while the casual ones sponge up all the players, which starves the public servers, and noone wants to play on an empty server. Mods for the dayz mod were pretty good, but they had their own issues, if by mods you mean Epoch or Breaking point, but if you mean auto refuel, extra buildings, self bloodbag to full health, etc then you're entirely wrong. Those mods were there to circumvent aspects of the vanilla mod that got in the way of people getting full milgear in the first half hour, and only added to the deathmatch mentality we're currently trying to overcome at the moment. Do you want private hives to solve hopping, combat logging and ghosting? or do you want them for the 1000 vehicles and start kits? It's ok if you do, but then you should say so, rather than claiming they fix all the problems, yet ignoring all the problems they introduce. What if the public hives solved hopping, logging and ghosting? would you still want private hives?
  19. gibonez

    where did the private hives go?

    Private hives are essential to dayz they should be priority #1. Private hives fix nearly every single one of the problems associated with dayz. - Combat logging - Server hopping -Ghosting All fixed with one private hive that only saves the location for the players who join it.
  20. applejaxc

    Server hop timer.

    It prevents ghosting, and gives you a reason to go outside for a few minutes. Worth it.
  21. You might scream about how nice you are in game but your not. You might claim to feed the needy but you don't. Here is why: 1. The needy want not one can of food but your whole load out. 2. The only people naive enough to play this way are new. 3. Ghosting is at an all time high. 4. The game revolves around payback. 5. The exploits are at an all time high. If you play for fun, or play for pvp, there is absolutly no incentive to lie about killing people. I've been on the super kind banwagon, and the same fresh spawns knock me out while trying to be helped.. Trust me it's a non issue now. With over 300hrs in game, if you still play unicef your not doing it right. PVP is the game for the vast majority of the population. It's not call of fucking duty either, it's essentailly arma with Zombies. I will say those that join on unpopulated servers may legitimatly want to play, but gear is, food, water, melee, gun's, pistol. Dude part of me want's to start a first person hardcore toon to play legit. Go ahead call me out. I want you to, Any server I log into has empty barracks on balota, nwaf, zelen, outside vibor, and neaf. Hell most places have fucking flashlights and crap pants/shirts dropped on the ground. My squad usually only attacks armed assholes, who shoot from the cover of trees.. Say well if you getting ghosted your in the same location to long... I say instead of logging your spawn in with an axe behind me, come fight like a man... I think this patch will do alot of justice.. I know it won't completly fix ghosting, but it will give me a little longer to kill the bastard.
  22. I am seeing a lot of moaning and whining on these forums about the timers and how its a 'lazy' feature. It seems that some people have forgotten why this timer was implemented in the first place. To stop server hopping and ghosting and they should judge this feature on whether it has worked or not and guess what MY GOD DOES IT WORK. Since playing the experimental server every battle i have been in has been a fight to the death, I am having so much more fun with this build, died a lot more? Yes. Been hit with the five minute timer? Yes on more then one occasion, does it piss me off? Not one bit. All i have to do is think of the benefits that it is having and the positive affect it will have on the actual gameplay of the game. Is it a lazy feature? I dont know tbh but all i know is it works to stop ghosting like a charm (not so much server hopping) and has made me have more enjoyment fighting on the test server in the last three days then the entire month i have been playing the game. I am starting to wonder whether the people who are complaining about it had mastered ghosting or something and now don't know what to do with themselves or they have completely lost sight of why it is even there in the first place, everyone has had those moments where people have logged just when your about to finish them or the worse one is when you are attacked, you retaliate and the pussy goes and logs off, for me that was killing the game entirely and i just want people to know i for one and chuffed to bits with the new timer. ponymony, on 05 Feb 2014 - 7:16 PM, said: To this i just wanted to say letting a combat logger control his character for the 30 seconds that he is trying to log out completely defeats the point of the timer. The timer is there to make that person vulnerable for 30 seconds and therefore make the risk of combat logging in most cases too high to take. if he can see and defend himself for those 30 seconds then what is to stop him combat logging, Nothing. Yes this is a burden we will all have to share both loggers and legit players alike but it is a burden most are happy to carry.
  23. Happened to me twice today as well. And no, I wasn't server-hopping, or ghosting, or combat logging. I logged out - exactly as BCKane did - in hiding, in bushes, inland, in the middle of nowhere up by Black Lake. Couple of hours later I log in and -BOOM- I'm back on the beach with zero equipment down by Kamyshovo. *shrugs* It's alpha, whadd'ya expect? So i play for a while, food, axe, backpack, usual clutter as I make my way - inland - towards the NWAF. Comes time to log out so I find a nice safe spot (in back of a small house somewhere close to Dubrovka... not in the house but outside at the back). Came to log in a few moments ago and -BOOM- back on the beach down near Kamy again, no equipment... again, pissed off. Alpha or no, stability issues like this are going to drive players away from the game: what's the point in surviving zombie-attacks, pantless clowns, psycho bandits, and every other KOS-kitty ass-clown on the server if you log off and get reset? Screw slapping a lazy bandaid on combat-logging because a bunch of whiny prats can't get their kicks killing unarmed spawns - fix the basic issues with the game first FFS
  24. Chaingunfighter

    Remove Spawn Timer when joining same server.

    I think it's talking about the same server you were previously on. Server hoppers have no benefit of rejoining the same server, although ghosting could still be a problem. However, this would take into account people who crash/desync/disconnect for testing/whatever other legitimate reason.
  25. solodude23

    Remove Spawn Timer when joining same server.

    I'm not sure if I'm missing something, but in order to ghost you need to join a different server, right? This will STILL initiate the penalty. You will get penalized again when re-joining the initial server too, not to mention the log out timer for both servers. I don't see the problem with removing the penalty for consecutively rejoining the same server. You can't ghost with one server. Loot being in military bases has nothing to do with "hopping" if it's on the same server, well, because it's the same server. I think the 30 second log out timer should be changed to 1-2 minutes and the log in timer should be removed if it's the same server. -No combat logging (improved if logout timer is increased) -No ghosting -No server hopping -No penalty for joining the same server if you've crashed or something
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