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Found 2794 results

  1. creature

    Delay's when logging in

    Not entirely true. A lot of players became accustomed to ghosting which is the process of going to another server to gain a vantage point on a player from the 1st server, then logging back into the 1st server for the kill. Don't blame BI, blame the players for your woes.
  2. Judopunch

    The antihop/exiting timers..

    I fail to see your issue. 1) Joining a server fast to help friends ghosting, combat loggings dark twin brother. 2) You mention 'but I play day servers, not night ones', or joining the 'wrong' server. Use your favorites list, thats what it is there for. 3) The timer is something like 300 seconds. Go take a break. You have failed with every post you have made to give us a compelling argument, or even any argument at all. Most of your reasoning seems to stem from some kind of server hoping mentality.
  3. on3c3nt

    I have never had so much fun

    It's not mainly about stopping server hoppers... it's about making them wait for what they do to this game, even it's a short period of time. And it's against ghosting, which is also very annoying. And you dare to say server hopping is a way of playing this game and devs shouldn't force you to stop hopping? So cheating is also legit, because it's just a way of playing dayz? Yeah would be nice if they disable Anitcheatsoftware, it's cruel to force a cheater to stop teleporting or spawning stuff, just because it's his way of playing this game... I hope this timer will get much more longer or they find a way to really piss server hoppers off.
  4. Deity

    I have never had so much fun

    You guys do realize it wasn't the best move to counter server hoppers when there is no form of respawn for loot aside from a restart. Having respawnable loot would of solved about half of the server hopping issues, the other being the ghosting. Until respawning loot happens people will server hop.
  5. deepfried

    The antihop/exiting timers..

    Thats. The. ENTIRE. Point. If your character isn't vulnerable when you log out then it won't stop combat logging / ghosting anywhere near as effectively. And its not even an issue, i've played hundreds of hours in origins with a logout timer and I've never died when logging out. If you logout in the middle of cherno then you deserve what you get for being a dumbass. Log out nowhere near the coast and not within 300m of a building however and its EXTREMELY unlikely that you will die. This causes zero problems for people who play the game properly. Well, this system has been in dayz mod for well over a year, so I wouldn't count to hard on it being substantially changed. That said, if you're in Electro with "your guys" why not just go into a lootless building and have them cover your ass for 30s....
  6. leave the timer.. play a server for awhile no issue leaving an joining another....leave server to join another....you wait. solves the ghosting problem to a point.
  7. hehe. This sure is entertaining. Tho i was anoyed a bit because i had to wait after "session timeout" ( screw you flatmate and your Streaming habbits ) but couldent help but thinking how anoying this must be for People that grew a habit on hopping Servers and ghosting in combat. Ach all mein lulz !
  8. hard2say

    Changelog: Stable Branch: 0.33.114926

    Broken fall damage saved me from "Ghosting" 3 times tonight. Yay! /sarcasm off
  9. lol This is (probably) a glitch/bug and (most likely) will be fixed fairly rapidly. Sorry, but you won't get me to regret the actions taken to stop you server hopping, ghosting, etc.
  10. worst2first

    Constant PVP ruins the fun of this game

    There are lots of ways to avoid the KOS idiots at the coast. Here are a few: join a clan / go inland (seriously, I've haven't seen anyone in almost two weeks where I roam even on full servers) / avoid military bases and known server hopper hangouts (the timer helps with ghosting but these places will always attract both hoppers and non-hoppers) / play on low pop servers. There's a lot of freedom in this game and with a little effort you can find a way to play the way you want to. There's even a light role playing server if that's what you like. Finally, no matter what anyone on either side of the KOS / PvP argument says there is no wrong or right way to play this game. Dean has given us a sandbox. Use it as you will.
  11. djporternz

    To those who dislike the new combat logging timer

    It is better because the fact that logging out has a consequence now means that combat logging is dangerous, Ghosting will take longer than it used to, and server jumping for loot is going to take longer than a cross country hike. You can't force paranoid players to interact with each other. I'm not seeing a reduction in the levels of communication between players, but even if there were, I don't see any direct correlation between that and the introduction of the timers. If anything, that is solely down to the 'perceived' notion that everyone is out to KoS everyone that seems to be being reenforced by the media and a certain vocal minority of players.
  12. DeatHTaX

    Good bye cheaters! :D

    I think that it's a little early in development for some of you to be going "MWAHAHAHA TAKE THAT CHEATERS! CHECKMATE!" It really only slows server hoppers down, and it does not prevent ghosting. However, it's a step in the right direction lol
  13. I think that was either what the reloading sound upon logging in was supposed to represent, or that sound was an unintended consequence but used for exactly what you intended. Honestly, now with the server login timers the issue will reduce. Situations will still come up, but I don't think you'll see people using it as an everyday tact in terms of the ghosting. People may still try and combat log, but if you're an aggressive player you can make them pay for it now. Problem solved I'd say.
  14. Give the players that are already there a fighting chance. Let's face it, even if a player isn't server hopping or ghosting he or she can still end up with an unfair advantage when logging in for the day/night. People can pop in out of nowhere at any time and it doesn't matter if it's right next door to you or 200m away, they weren't there 5 mins ago, but they are there now. What can be done about it? You have to let people login whenever they want and at the same spot they logged off. So what I suggest is to have a bit of an environmental alarm in the form of a loud, unique zombie growl play any time a player logs in within 100-200 meters of your location. That way it's something that still fits within the environment while being a loud enough sound to be heard a fair distance away. This zombie growl would not indicate the direction or distance the player is from you, but just as a heads up that there is a new threat to worry about somewhere in the surrounding area. The growl should sound pretty far way, echoing from over the hills, so that an area that is cleared of zombies doesn't have some unrealistic invisible zombie yapping away. I think this would also be a great way of instilling fear among players, like in the case of a lone survivor looting away when suddenly hearing 3 consecutive blood curdling howls. Oh shit! And yes, the players logging in would also hear the screams, so they too know they are not alone.
  15. LeChat

    To those who dislike the new combat logging timer

    I never said that a login timer would prevent CL, I said that don't try and say that the solution is a good solution for: Server hopping and ghosting, cause a login timer is better for that. What I said was that the solution where my character stays in-game for 30 seconds while I can't do jack shit about it, is a bad or rather a terrible solution to this problem (CL). It's a highly flawed system that needs some serious improvement. Reading comprehension is difficult it seems.
  16. djporternz

    Changelog: Stable Branch: 0.33.114926

    Zombie pathing is not a game breaker! It is a pathing issue with the AI, and I can understand them not fixing it ATM because 1) There aren't that many Zs in game; and 2) They aren't that much of a threat! and 30 They have said that the Z code is going to be completely redone. Why spend time fixing something that they're probably going to throw away. RL happens. This is a game. RL > Game. See, easy math. And let's be honest, the timers were put in because the player base has been screaming at the Devs for the last month about the problems of Combat Logging/Ghosting/Server Jumping Looters. See what happens when you get EXACTLY what you ask for? Good isn't it! I'm fully for the new timers and delays. They are working exactly as they should, and yes, there are a few instances where they are applied that make me want to use some colourful language, but in the end this is but a game, and the effect of these make for a much more enjoyable experience in-game than it was previously.
  17. BCKane

    So much for a "stable" update

    Um ... the 30 second in-game logging system does very little to combat server hopping or ghosting. Those issues are addressed by the log-in wait timer when jumping from server to server. The 30 second in-game logging system is to combat ... combat loggers and is intended to create 100% vulnerability. Personally, i don't like the system, but it is what it is and we are all going to deal with it. It just takes me a bit longer to run further into the forest now and sit longer making sure i'm alone. Not ideal, but evidently punishing combat loggers is the most important thing in the game for Rocket, where as it just annoys me, but personally isn't some earth shattering element of the game. To each their own.
  18. hatesauce

    To those who dislike the new combat logging timer

    Not to mention ghosting.
  19. xRann

    To those who dislike the new combat logging timer

    The logout timer was done to stop combat logging. The 5 minute login timer was done to stop hopping/ghosting. Don't confuse the two courses of actions and the two methods of abuse.
  20. whothehellishe

    So much for a "stable" update

    Dude it stopped combat logging and ghosting. I prefer to loose my character once out of the thousand times i log off instead of watching my back for that dirty ghosting prick or for the rest of the combat logging douches. Of course it aint fuckin perfect but compared to nothing...it is perfect. Now since i have been an adult can i have some more tears please? :D
  21. musketeer

    To those who dislike the new combat logging timer

    I would agree with this, because it stops the issue of ghosting, but doesn't make you vulnerable completely when you log out.
  22. I am seeing a lot of moaning and whining on these forums about the timers and how its a 'lazy' feature. It seems that some people have forgotten why this timer was implemented in the first place. To stop server hopping and ghosting and they should judge this feature on whether it has worked or not and guess what MY GOD DOES IT WORK. Since playing the experimental server every battle i have been in has been a fight to the death, I am having so much more fun with this build, died a lot more? Yes. Been hit with the five minute timer? Yes on more then one occasion, does it piss me off? Not one bit. All i have to do is think of the benefits that it is having and the positive affect it will have on the actual gameplay of the game. Is it a lazy feature? I dont know tbh but all i know is it works to stop ghosting like a charm (not so much server hopping) and has made me have more enjoyment fighting on the test server in the last three days then the entire month i have been playing the game. I am starting to wonder whether the people who are complaining about it had mastered ghosting or something and now don't know what to do with themselves or they have completely lost sight of why it is even there in the first place, everyone has had those moments where people have logged just when your about to finish them or the worse one is when you are attacked, you retaliate and the pussy goes and logs off, for me that was killing the game entirely and i just want people to know i for one and chuffed to bits with the new timer. ponymony, on 05 Feb 2014 - 7:16 PM, said: To this i just wanted to say letting a combat logger control his character for the 30 seconds that he is trying to log out completely defeats the point of the timer. The timer is there to make that person vulnerable for 30 seconds and therefore make the risk of combat logging in most cases too high to take. if he can see and defend himself for those 30 seconds then what is to stop him combat logging, Nothing. Yes this is a burden we will all have to share both loggers and legit players alike but it is a burden most are happy to carry.
  23. Ghosting and loot hopping is still the same! 1) I could loot the airfield on a low populated server for 30 mins then instantly switch and repeat. 2) I could see a guy sniping on top of green mountain tower, I change server climb up the ladder, wait 5 mins, change back to previous server and shoot him in the back. The wait timer should be progressive doubling the amount of time every time you switch server no matter how long you've been on a server, which resets back to 5mins every 4hrs. So as in the green mountain scenario it would take 15minutes to ghost. And server hopping just wouldn't be worth doing after you've switched server once or twice because the wait timer would get too long.
  24. sobieski12

    Good bye cheaters! :D

    While combat logging will be dealt a severe blow, I fear that ghosting will still remain as a serious problem. * Sorry, but I doubt people will care about a 2min timer to jump between servers, people generally wait that long for a game on LOL.
  25. jubeidok

    Good bye cheaters! :D

    Wouldn't it be nice though, if people just weren't such pussies. I'm finding this trend in online gaming, across all games, not just DayZ and that is that there are more people playing a game to try and piss off the other people playing the game than there are players playing the game because they like and enjoy it. Why that ended up in this thread? I don't know, just throwing it out there. Now something a little more on topic. Let's face it, even if a player isn't server hopping or ghosting he or she can still end up with an unfair advantage when logging in for the day/night. People can pop in out of nowhere at any time and it doesn't matter if it's right next door to you or 200m away, they weren't there 5 mins ago, but they are there now. What can be done about it? You have to let people login whenever they want and at the same spot they logged off. So what I suggest is to have a bit of an environmental alarm in the form of a loud, unique zombie growl play any time a player logs in within 100-200 meters of your location. That way it's something that still fits within the environment while being a loud enough sound to be heard a fair distance away. This zombie growl would not indicate the direction or distance the player is from you, but just as a heads up that there is a new threat to worry about somewhere in the surrounding area. The growl should sound pretty far way, echoing from over the hills, so that an area that is cleared of zombies doesn't have some unrealistic invisible zombie yapping away. I thin this would also be a great way of instilling fear among players, like in the case of a lone survivor looting a way when suddenly hearing 3 consecutive blood curdling howls. Oh shit! And yes, the players logging in would also hear the screams, so they too know they are not alone.
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