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Showing results for 'ghosting'.
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Ha, yes unfortunately as a married man with several kids and a steady job, I can't always devote hours to playing. But, I do like to get my daily fix of DayZ. I understand the problem of ghosting, There are instances where people need to re-log right away. Even a 30 second wait for the first time would be way better than a five minute whack in the face. While playing with my buddies last night, all very serious players, we had to wait for a dude to re-log for five minutes cause of a video issue. it would be easy to have dealt with 30 seconds. but five minutes for the first is awful.
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yeah, ghosting sucks, but this will kill them Just kidding lol
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So, before i started this topic i was trying to search the forums for a possible answer to this question. But every time I entered the word "spawn", or "login" i was bombarded with threads on the new timer and ghosting and server hopping etc. My question is, I'm finding when i log out somewhere (usually out in the woods) when i log back in, I'm out in an open field, or somewhere else. Its kind of frustrating when logging to a high pop server, thinking your in a concealed position, to find yourself standing in the middle of the open when u appear. I'm sure I'm not the only one experiencing this, but like i said, couldn't find anything on the topic with the search function, hope someone can help me out.
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Ghosting can also mean that someone is watching the streamers stream, and ambushes them. Though I would wager it doesnt happen as often as they say it does. Combat logging and bhopping (moving in a 'safe server to attack someone in another server) was set back in the last patch. There is now a logout timer, and if you attempt to switch servers to quickly you get a 300 second timer.
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The new logout system is bad. Very, very bad.
LaughingJack (DayZ) replied to Grimey Rick's topic in General Discussion
I admire the balls to post a WoW screenshot in the DayZ forum. I have restrained myself a thousand times in the discussion about the logout-timer from saying "yeah like WoW amirite"? With that being said, I just repeat what Dean said one more time: A logout timer that gives you the chance to interrupt it, would not help against combat loggers. And now to the real topic of the thread: Apart from that: Yeah its NOT good that you weren't in the same position where you logged out. File a bug report please, if it isn't already done, in that case vote it up. And the 30-second -logout timer does NOT prevent ghosting. The server hop timer does. (If you quit a server within 30 minute sof joining it, you have to wait up to 5 minutes before you can join another server.) That means it will take a minimum of 30 sec (logout) + 0 (ideal case, the ghoster was for more than 30 mins on the original server) + 30 sec (logout timer second server) + 5 min (login timer) 6 minutes. Not in this calculation is the time for searching the other sever, joining it, change the position, search original server. So we can say it will take a minimum of 7 minutes eff. to ghost somebody. And if you haven't moved for 7 minutes you are either camping somewhere to kill someone, afk or asleep. Edit: Disclaimer: I haven't gotten the server-hopping-timer by now, so I don't know if its really 5 minutes as it was said. -
The new logout system is bad. Very, very bad.
Grimey Rick replied to Grimey Rick's topic in General Discussion
*** E-THUG DETECTED! PLEASE REMAIN CALM. *** I am not a fan of World of Warcraft; I barely play it. My kid plays my old account. I've been done with it for a while. Their logout system is solid. I wasn't implying we use every fucking aspect of the system; obviously the instant logout in cities would be completely stupid to implement. If they can't get the current system to fucking work, then yup, they're going to be given alternatives. The one I suggested is an alternative to the current clusterfuck, whether or not there's a "fix" on the way. And no, this system doesn't prevent ghosting at all. It might slow it down, but it doesn't stop it. You can still ghost someone within two minutes. -
The new logout system is bad. Very, very bad.
Ineedscoffee replied to Grimey Rick's topic in General Discussion
played wow since early 05. our dayz logout system is fine. what most of these metzen fanboys seem to forget to mention, is that in wow, you also have instant logouts in designated areas. not only that, your able to log in and out at will without penality, unless your in combat. stop comparing it to dayz. our system here prevents ghosting and combat logging to a degree. also, the blue genie watery thing is a water elemental, just ignore it, and save your cooldowns :P -
BOO HOO report the server for admin abuse that will hopefully get it shut down.. Loot will eventually respawn but lack of loot is far less a problem than server hoppers ghosting killers combat loggers. Cant please everyone all of the time but try crying somewhere else....
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I found my very first SK5 and in excitement I switch servers to show my friends. Only to find I have to wait now a couple minutes. Alright no big deal I understand to stop ghosting and hopping as much. Then find out that servers only save a couple minutes before you log off. That is a horrible idea. This does NOT affect server hoppers because all they have to do is wait a extra minute or two then log off. It also will get people killed more easily because I logged in standing in the middle of the AIRFIELD! I was in a bush out side of it. luckily i didn't get shot but this is a horrible idea.
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POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
leefriendfield replied to leefriendfield's topic in General Discussion
Heres my simplest fix to the issue of ghosting into bases. Buil in pricate hive servers. -
Let me start by saying I have been playing DayZ a long time. I've seen games like this come and go but this one seems to want to stick around, and I don't have a problem with that, hell, I love it. However, I do not like these new logout and server timers. I stopped playing DayZ for a while when I was trekking up north with full gear to explore new military spawns and servers wiped. That's understandable though, I just needed a break. When I came back simply for the first server I had to wait five minutes, server wasn't night and I was in a pinch for hunger and I tried to find a daytime server, waited another 5 minutes. Character dead by login time, not cool man. These new timers are also understandable, and when implemented properly will fix many issues with combat loggers, server hoppers, and so on. However again, they have no been implemented properly in my opinion and seriously need a change. I have seen many post like this one, I know many people agree, but also disagree. I'm sure there's a compromise we can all agree with. Just a suggestion, but for the logout timer(character body staying for 30 seconds after logout) I recommend the current feature be completely removed, and replaced with a logout timer that is active the moment you his escape to abort(30 seconds long, reminisce of what was done in the mod) so you can see what's happening but still have your character forced to be inactive before you can abort from server completely. (Also maybe a 30 second combat timer before logout and then that together will stall ghosting and such) For the server timer, that's a bit more tricky. I propose being allotted 2 server changes every thirty minutes(Very variable, I would like opinions), a warning should be given on the last time you're allowed to change servers where it says if you do not wait for x amount of minutes you will be unable to login to another server, and attempting to do so should carry some sort of penalty of inability to play for (I don't know, ten minutes? Just throwing out random ideas) Players change servers for many reasons. I do so to avoid people, after playing DayZ for a long time I've found that to be the best option. I understand that there are issues you are trying to fix here guys, and I want to be as understanding as possible, but what I've gone through because of these new changes and what others have gone through is far too much. I bought the game because I am a real fan, and I loved it. However, also to play with friends, who are not going to buy until it's a bit more finished, if they're going to have to deal with this same crap, they won't want to buy the game and I will not recommend buying it either.
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Ghosting is combat logging ( logging out during a fire fight) jumping to a new (empty) server positioning yourself to be in a better spot and coming back into server to "ghost" kill your enemies.
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POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
cels replied to leefriendfield's topic in General Discussion
I like the direction its going in but also think they need to add to it when barricades and base building is implemented.. Which understandable its alpha and its a working progress. Just giving a heads up that people logging out next to a base, hopping on another server and moving 10 feet over, then logging back in to your server, putting them inside your barricades and base. Its going to cause issues if this is possible. Only way I think this issue could be fixed in the future is on top of the current ghosting/server hopping fix. They will also need to make it so changing to a different server spawns you elsewhere on the map. Change servers too many times too soon and you lose all your gear and you are spawned at starter spawn points. Obviously this should be a fix more so when item respawns are back in that changing servers so much should not be necessary. Would also stop people from just waiting out the timeout timer so they can just server hop to sit at miliary sites on multiple servers to loot them. -
Hey Guys, I have been watching a lot of DAYZ SA vids on youtube, and hear mention of the terms Ghosting as in, "be careful, he may Ghost in" and "he combat logged". I have searched for explanation of these terms and haven't really found a good explanation of each. Can someone help me out and explain exactly what these terms mean, and why they are major issues ? Thanks, Stang.
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As i said earlier, server stability seems fine to me. Server stability is a long ongoing process. Combat logging/Server Hopping/Ghosting were having a large negative effect of gameplay, so the developers released a method for us to test to fight this. In my opinion the system works well. Further, the servers are not owned or operated by Bohemia, meaning they can only work on server stability from a software standpoint. This can be difficult due to difference in server hardware. Some servers are gonna be great, others are going to suck, so at what point do you decide to stop working on optimization? They only have so many resources and right now most of those are devoted to fixing direct bugs in the game, and adding new content and systems to test. Should they continue to optimize servers? Yes. Is it going to happen quickly? No. Should they prioritize the optimization? They are.
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I too am getting just horrible desync post patch to the point where I cannot interact with anything in my menu or even raise my weapon. Repeatedly and over most servers. The escalating wait times make a bad situation worse. I too agree with the need to curb ghosting and combat logging but as you eloquently stated, where are the priorities? Server infrastructure would be at the absolute top wouldn't you think? Has opened my eyes to the dev teams real intentions here. Have to laugh at the "legit" players so concerned with KOS exploits and not the overall stability of the game. If I had a dollar for every tard on this forum talking tough about their "kill-streaks" I would be a rich man. On the off chance that Rocket actually reads this : Love your game man, just having a hard time actually playing it. No problem with getting ghosting under control, just need a more stable product so I can enjoy the fruits of your labours. Please fix the horrible de-sync.
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is it the games fault you are working and playing? so because "you" are attached to your gear and afraid to lose it, we must suffer with the combat logging and ghosting?
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So far one of my favorite suggestions to combat "ghosting" is to have 30 seconds until the user can equip weapon or raise fists when logging in. The player can still move around and interact with the environment to escape zombies or other players. If you can't spot a person "ghosting" after that 30 second period then you are S.O.L.
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You've made some valid points and I appreciate them. All in all, I've only been the "victim" of intentional ghosting twice in the time that I've spent in game and still believe it to be game breaking.
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Not sure where that comment is coming from WRT what I wrote. I contend it is a deterent, even if not a perfect one. It isn't going to deter the most persistent exploiters, but NOTHING is. Even your solution wouldn't have bought you much. 5 mins staring at a timer or 5 mins running back. Take your pick. TBH, a squad of four sitting in one place or close enough to it that they can be killed by ghosting IS doing something wrong. I'm sorry. You don't just sit there and let the enemy flank you. End of. Your comment there.
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To those who dislike the new combat logging timer
xRann replied to africanhungergames's topic in General Discussion
The problem I think some are experiencing is that they think of this as "punishment" for the way they play, connection, servers, or whathaveyou. It's not the case at all. As a means to curb exploits that the engine itself is limited in managing and this, for now, is a valid and effective means to do so. Perfect? no, but until better comes along this will do the job pretty well. There are two timers that were implemented. 1.) Logout timer to stop combat logging 2.) Login timer to stop ghosting and server hoppers You sir, are the one who is wrong. -
Ideas are ideas, please keep them coming. I don't think ghosting is "solved" per se, it's still a problem, just less of one. If you can come up with an idea that's less intrusive towards those that don't ghost, I may be more inclined to support it.
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Not trying to "make my mark" here little fella. Funny you say the solution went in with the last patch - had a squad of 4 killed last night due to ghosting. If you think 5 minutes is going to detour people who ghost, you've got another thing coming. I know I know, we're bads and need to get better or find another game. *shrug* Forum mods, lock this thread please. If you can't beat 'em, might as well join 'em.
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Not feeling it, I feel like the server-hopping penalties are probably enough to combat ghosting. This comes across as a little too extreme for me. It's like using a pickaxe where a scalpel is needed.
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Pending Changelog: Experimental branch: 0.34.XXXXX
hard2say replied to rocket's topic in News & Announcements
Do ya? Server hopping sucks. Almost as bad as ghosting.