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Showing results for 'Vehicles'.
Found 41868 results
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1.Yes it happens on the one server play on, unfortunately i haven't tried any other official servers as im searching for vehicles and do not really want to lose my log in location 2.timing is random, iv had it on my first log in of the day but also late in the evening after logging in several times that day 3."fixes itself" meaning i dont feel like i contributed to fixing it by doing anything my side, it merely starts working again after time, how long i can not say as some times i will try again after 10 minutes and it will work, others iv left it a few hours before retrying.
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I'm a day one xbox player, so not as long as the PC veterans, but long enough to have my moneys worth. I guess I've always accepted the bugs simply because, well, it's dayz. I don't imagine it will ever be flawless. So for me, I'm thankful that the game I watched on YouTube for years finally came to console. Hell, I even played ApocZ before dayz to try and get that vibe. I love that they are gradually adding back in a lot of the survival aspects. I'm really in it for that aspect. The harder the better. I'm rubbish at pvp so avoid it unless I can't. So making the infected harder is a plus for me to. I do hope the fix the issues with vehicles eventually, but this isn't a game changer for me. I don't mind walking! And yes, bows would be sweet.
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The Apocalypse of Enoch is now live! -2 main factions. The United Federation and Z.O.D. -Don't want to be one of those two, start your own freeman gang and terrorize the weak or defend the innocent. -Traders, but no safe zone. This ain't a hang out space. Get in, get out, ...if you can. -Trader is in an old volcano spire, carved out with many caves and ways to the top. Go try to rob someone, get robbed, other just murder some poor bastard and take his apple. In game problems have in game solutions. -Over a two dozen unique map areas from caves to structures are perfect for making a base. -In game working radios with licensed music. "Double wide love" is my favorite. ...yes, it is what it sounds like. lolol -Craftable guns only found on AOE. -Unique guns found only on AOE. -The player you murder might be an artist from IDW, or Marvel, or a Voice actor from Disney or Fallout 4. Join the community and have a blast. ...no, you don't get start up money. Vehicles are not lockable, and there is no ATM. You want to keep it, stash up, team up, or hide well. Welcome to The Wasteland. Click here to get started... https://discord.gg/FAnXb2gzQE
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Operation Z - 1PP PVP Server with a Raid Schedule (PC)
coololly posted a topic in Server Advertisement
Operation Z - PC PVP Server - 90.251.252.250:2302 Traders | Custom Locations | Raidtimes + Raidevent | Loot Rebalancing | Events | Safe Bases | Spawnselect | Map | More Stamina | Autorun | Airdrops | 100 slots Operation Z is a "semi-hardcore" DayZ server which priorities teamwork, base building and PVP. Unlike many other servers, you must work for your loot, you cannot get "endgame gear" from a single loot run. Loot is re-balanced constantly to give everyone an equal chance, trader prices are also made in a way that one must earn their way to their fortune. The Purge is a weekly event in which players are able to remove codelocks on bases by using a hacksaw to saw them off. The Purge will also have increased airdrops, unique time/weather settings & rewards those clever base design. Alongside The Purge, there are other bi-weekly events which are voted on by the server community in our Discord server. IP Address: 90.251.252.250:2302 Traders: - Green Mountain Trader (GMT) - Dubrovka Trader (Has Vehicle Trader) Custom Locations: - NWAF - VMC - Dubrovka Trader - GMT - Skalitsy - Prison Island - NEAF - Balota - And easter eggs all over the map Raidevent / Purge: - Codelocks breakable with hacksaw - 3h each Sunday 7-10PM UK Time Events: - Capture: 2h, Defend or attack a fortified base provided by the server team. - Resupply: 30m, 5 Airdrops, one Location - Arena: Zombie- ,bears , wolf hoards, Other players, high level loot - Geo cache: Find loot with hints - Hunted: 2h, bounty on a volunteer, kill him -> get bounty, survive as hunted -> keep the reward Mods: - Custom Vehicles (Defender & Hummer) - MuchStuffPack - BuilderItems - VanillaPlusPlusMap - ST_Weapons - SchanaModGlobalChat - Morty Weapons - MoreGuns - Modular Vest System - MassManyItemOverhaul - Advanced Weapon Scopes - And more! IP-Address: 90.251.252.250:2302 Website: https://operation-z.com/ Discord: http://operation-z.com/discord -
Now imagine....you could get infected by the zeds during melee ( like in 28 days later) resulting not in turning into one of them but just getting a very bad infection...a cure for such an infection could be then placed in crash sites and air drops instead of more pew pew guns ...making such a vaccine working for 48 hours only could stop hoarders... again every mechanic for such an idea is already there... we bitterly need more diverse gameplay loops to keep the game fresh , vehicles and basebuilding alone do not work for endgame mechanics...everything else is grinding and exploiting, going north and killing players on sight which is what most of new players do these days.
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To start just want to say I’ve been playing this game for two months now nearly daily and was thoroughly enjoying it until my issue below. So patch came out the other day everything was great. Found all the gardens that had been planted by all players across the map wiped only plots left. I thought ok no biggie they rest a lot of stuff. So we go and plant 5 gardens took an hour to grow wasn’t really cool with that. Then we find oh look at all these plants instantly coming out rotten so we pulled them as needed and fertilized the good plants. Then they all went rotten. Literally 5 gardens went rotten and made hardly any food. The plants that were good we came back an hour later and entire gardens all were spoiled. Well I have a huge issue with this new garden system. Players don’t want to stand around and be gardeners constantly playing this game. I get it is survival but it’s difficult enough with players killing other players and tearing out there gardens etc and the cheaters who duplicate 50 grenades to break in a base. Some might say go kill and animal ok how is that when you have only have 4 tomatoes and your wither a freshy or well equipped but running low on food and supply and no animals to find. The whole new gardening system is horrible and makes it ten times harder to get off the coast or even get your character fed other than getting lucky and finding food on zombies or in houses. Pretty frustrating system strongly considering not playing anymore. On another note I have noticed every zombie I kill with a fresh character if they have a bag or clothing on them it’s ruined! Killed 30 zombies any of them that had an item of clothing it was runined. The game glitches like crazy now you could be running alongand get cut just running down the road it’s totally random. There is also and issue where game glitches and inventory become inaccessible and you have to log out and in for it to work again. Or you try to banadage and you can’t because game glitches. Also make it so passengers in vehicles can access inventory or eat etc. Traction or vehicle power could be raised a little noticed you can’t even get up certain hills even if your going 60mph car looses power and comes to a stop and that’s on concrete. I think it would be cool if you could armor vehicles with sheet metal etc kind of Madmax type stuff 😁
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Refined RP [A Relaxed RP ★ ChernarusPlus ★ Discord] Server IP:Port - 203.10.96.30:2302 What is our world like? Death still looms among the streets and coasts of Chernarus. The Red Star's destruction still scars the landscape. The dead walk the earth due to a failed bionuclear mass weapon of destruction. With almost nothing left of the Old World, and the rest of the world seemingly meeting the same fate, Chernarus begins to rise again. The locals fight back against death itself as people begin to make an unlikely place for themselves in the center of the chaos. Trader Posts formed, Factions and Militias gathered or fought, and bandits roamed the land waiting for an unsuspecting prey. What will your role be if you find yourself washed up along our coast? What do we offer specifically? Custom Traders, Loot, Vehicles, Zombie & Animal spawns, etc. Custom Helicopters [now featuring ARMA 3 controls] Wild Dog packs [tame-able, custom spawn locations, different behaviors] Gold spawns [panning for gold, using gold for bartering or currency storage] Plenty of ways to make money and progress [Selling pelts/meat, fungi, mili loot, lumber, hardware supplies, etc.] with an emphasis on player trading. Lots of community loved mods [Windstrides, Cl0ud's, MVS, Mung, Mass, FOX, Cannabis, etc] More food, More alcohol, More sodas, [plenty of ways to stay full & have fun] 6 KOS Zones & 3 Radiation Zones [everywhere else is no KOS] Custom Military zones & tiers Organic Economy & Cool rare loot Easter eggs custom placed around the map Admin Events [including occasional PVP invasion events] We are growing and we want you! Want to join a beloved and kind community? Want to meet some cool people who care about roleplay? So did we! So we decided to create such a thing, with a laid back feel to a roleplay adventure. Now we have an active discord of over 300 members who all want a fair, fun, and exciting roleplay experience. Want to find your new home server? Join us! I think you'll like what you find. THIS SERVER IS PC ONLY - BASED IN THE US
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| Lockdown RP | Organic RP| Deer Isle | PC | Server Region CAN/US |
Fizzles posted a topic in Server Advertisement
Lockdown RP 142.44.142.172:2302 A DayZ standalone roleplay community and server. It may be the end of the world, but it’s the start of your adventure. Turn the page and see where your story takes you! Dynamic Roleplay The stories are created by you and your fellow players! When characters have different personalities and goals in an unforgiving post apocalyptic environment, it doesn’t take long before dramatic plots reveal themselves. Dedicated Staff Lockdown RP has a veteran volunteer staff that is here to help and a comprehensive Discord Ticket System and a budding discord community to get the help you need for the issue you are facing. Curated Mods The DayZ workshop is packed with custom content. Our team has selected the best mods to deliver you a rich and stable roleplay environment with custom clothing, items, vehicles, weapons, vehicles and more. This also includes custom built map areas including our Capture The Flag/TDM Arena, Boxing Ring and extra bridges between islands for ease of travel. Structured Loot Tiers The team has put in extensive work into providing a Risk and Reward loot tiered system which rewards players for stepping outside their comfort zone and risking it all for the good stuff! Bohemia Interactive Monetized Server When you support the Server with donations we get you loaded with customized gear; whether it be a customized paint job on our many authorized and vanilla vehicles or getting decked out in some customized clothing. Our experienced designers will get you that look that you always wanted. http://discord.gg/Lockdown Http://www.lockdownRP.com -
1.12 Exp server for PVP testing - Novodmitrovsk Pewpew
Derleth posted a topic in Server Advertisement
I have created a simple, rudimentary pvp server on 1.12 experimental. The server is simply called "Novodmitrovsk Pewpew". You will spawn near Novo with an IJ70, a couple of mags, a bandage and some food. ALL guns, ammo and food on the server are spawning in Novo with surroundings - including the big apartment buildings and the city hall. There is nothing else in the rest of the server - no animals, no vehicles, no base building stuff, no food, no gunz. So spawn, head into Novo, find gunz and shoot stuff - get a feel for the 1.12 changes, and provide feedback to the devs! NO mods, so just hop in. -
phys_brokenVehicles = 0; // (1 for true, 0 for false) There, broken vehicles are fixed. They already acknowledged the issue and are from what we know, working on it. https://dayz.com/article/developer-update/DayZ-in-2021 You can read up more in that article, those are the general plans for 2021. There might be a lot of details left out, but that's the general plan. Volumetric clouds would be cool AF so long as they don't provide a disadvantage or an advantage in graphics between 2 players, and if they don't impact the performance too much.
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Hello! We just started up a brand new dayz community which is right now growing slow but steady and we want more people to come join and have a great time enjoying this great Deer Isle map we currently run. Once the community grown enough we will start to open more servers with different maps. We got helicopters, drugs, custom airfield, brand new customized Island-militarybase, airdrops, C4RaidOnly, killfeed & Globalchat, Drugdealer and black market. Active admins who are daily updating servers with reports and suggestions of the players, the server is constantly moving. Serverinfo: 88.99.132.29:2302 [EU] Vikings Gamezone #1|PVP|C4Raid|Custom Airfield|Loot+|Airdrops https://discord.gg/c8f2EcSFEA We are currently developing a whole new militarybase which will within short be added. Currently we run the following mods: Modular Vest System Mortys Weapons Marijuana Baler Enhanced Airdrop-Upgraded RaG_Hummer_Armored CPBWeapons Armored_Vehicle_Pack Pit-Bull VX DayZ-Expansion-Vehicles DayZ-Expansion-Licensed DayZ-Expansion-Core MuchStuffPack Server_Information_Panel ZT Vending Machine MuchCarKey TraderFixesAndFeatures DrugsPLUS CannabisPlus InventoryPlusPlus SchanaModCompass BuilderItems Cl0ud's Military Gear MunghardsItempack SchanaModGlobalChat SchanaModParty FlipTransport NoVehicleDamage SIX-DayZ-Auto-Run Breachingcharge BuildAnywhere_v3 BaseBuildingPlus VanillaPlusPlusMap KillFeed Trader Banking Code Lock Unlimited Stamina KOD Weapons Community-Online-Tools CF Ear-Plugs
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S.U.R.V.I.VE - Z [PVP][MaxLoot]ArmyFactions|NoBaseRaid|NPClootSpawn
Yan Thedarkone posted a topic in Server Advertisement
Hello everyone to S.U.R.V.I.V.E - Z a community currently of 58 players active we welcome you to our unique server in are kind for players who like pvp or RP or PvE. To join us simply write 10xloot and click on S.U.R.V.I.V.E - Z There is no whitelist or join our discord for more information. ● The pvp is much more concentrated in the airfield, but all the times the pvp is allowed everywhere in the map. ● PvE is possible, it's up to you to move away from the airfield (Cherno's map is huge). ● The RP is encouraged, you can start a faction on your own, and fight a base, the server has all the qualities required to provide an experience of all kinds. ● Only one rule in the server, do not attack at grishino safezone or raid a player base. What the server expects from you ● Mystery houses which contain rare military items. ● Mystery bunkers which contain rare military items. ● Colored weapons ● Sword ● Weed ● Custom buildings from (Livonia) ● Bears in specific cities ● Wolves in specific towns ● Zombies everywhere ● Loot booster weapons, food, equipment and more ● More than 100 vehicles complete with loot to beat ● Full weapons ● Two big factions (Red and yellow) or start your own faction allow for everyone ● 4 player spawn around the airfield with a npc at each spawn with a starter kit to survive ● Helicrashes everywhere across the map ● Active staff listening to our survivors ● No bug and no lag https://discord.com/invite/B6hB6TfB5D -
Here's something else to consider -- do NOT force kill the server using the /F switch. So, in other words: GOOD: taskkill /IM DayZServer_x64.exe BAD: taskkill /IM DayZServer_x64.exe /F When you shut down your server, the last line in your .RPT file should be something like this: 14:00:07.02 --- Termination successfully completed --- If you don't see this line, it means the server did not complete all of its normal shutdown functions. Some parts of these functions include doing any final writes to the persistence files (the .bin files in the storage_1\data folder). If you are force killing the exe with the /F switch, you are opening up the possibility of one or more of these .bin files getting corrupted. If the server was in the middle of writing to one of these files when it was force killed and the file gets corrupted, what do you think happens when the server restarts? What happens is that file gets deleted and recreated, meaning whichever items were being saved in the world in that file are now gone. So, in the case of vehicles.bin, this would mean all cars that had been touched/moved by players would vanish on restart. I have been messing around with DayZ servers since 1.0 launched. I have always shut down the server gracefully. I have NEVER had one of my cars disappear. The cost is only about an additional 15 seconds to shut down the server gracefully (i.e. without the /F switch). I highly recommend you do it that way to avoid this issue.
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What are people's thoughts on the current state of DayZ
Caatalyst replied to Boruto89's topic in General Discussion
As a returning player, from my experience it seems that the community has fragmented off into modded servers. IMO the current state of vanilla is barebones. The game looks and runs great but it is severely lacking in content or purpose. It's the same gameplay loop that it's always had. Spawn, run to mili sites gear up die and repeat. Base building may add longevity but even that's barebones (Few wood pieces and tents) and in order to introduce realism vanilla bases are sadly mostly a waste of time. What might take you days / weeks to build and store loot can be wiped clean in a matter of minutes by some bambi and a tool. If we had some tiered base building materials going up to metal and concrete that required explosives to penetrate that would be a game changer but it's unlikely at this stage. The dev's seem to have wound down and are now focusing on smaller content updates that fix bugs and add back legacy content (the odd new gun and food items etc). I suspect they are focused on Arma 4 now. One of the biggest downers is that vehicles were added but they behave terribly on servers and as far as I can tell work on this has been abandoned. It's a real shame because what this game needs more than anything is a mode of transport that doesn't involve getting serious hand injuries from holding shift and forward for what feels like hours and hours. Assuming Arma 4 is getting built on the same engine we may see a major update come to Dayz in the future that massively improves vehicle performance as large scale vehicle combat is a big part of Arma 4. We can only pray... Your best bet is to grab the DZSA launcher and look at community / modded servers. Since mod support came out there have been some pretty big strides made with modders adding a lot of the promised content that never came and building on the vanilla game. A lot of mods are still in their infant stages and due to server performance they can be quite unstable. That said I've been having a blast so far. Expansion mod is probably the most polished addon for Dayz currently that I would recommend. So yeah if you're gunna jump on, find a modded server community that tickles your fancy. -
@Melita01 Regarding your Case 1, this is configurable in the xml files -- you can change it so that ruined items remain longer on the server, although it will apply to all ruined items and will have an impact on performance. As for the mechanic itself, the CLE (Central Loot Economy) handles all ruined things the same regardless of what they are, so whether it's a ruined axe or a ruined car, they will both despawn. This is by design to satisfy the nominal value for the vehicle events to make sure there are that many non-ruined cars available on the server. Shortly after the ruined car despawns, a fresh car is spawned at one of the spawn points defined in cfgeventspawns.xml. I get the frustration regarding the items in the trunk, but personally, I like it the way it is. It forces you to make decisions when you're vulnerable -- you have to decide what items to take with you before you leave because you know the car is going to vanish and there may be players in the area. Regarding your Case 2, check your economy.xml file and make sure you have save="1" for the vehicles line. If it's 0 that means vehicles are not being saved in the persistence files and are therefore subject to despawn. You can check that as well -- the lifetime value in events.xml for the vehicle events. The value is in seconds, so increase that to have cars stick around longer.
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It is based on what is written in the events.xml file. Look for events with a name that begins with vehicle. The lifetime value there indicates how long a spawned vehicle will sit in its spawn point before it vanishes. The nominal value indicates how many vehicles ideally should spawn on server start. Whatever that nominal value is, you should have at least that many, but preferably a lot more, spawn points defined for that event in cfgeventspawns.xml. So, let's say you wanted spawned vehicles to stay put for 2 hours. In that case, the lifetime value should be 7200 since that's how many seconds there are in 2 hours.
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Do buildable vehicles respawn daily or once ever per server rom??? Asking for a friend
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Hello, I wont change the default speed settings for the car. In DZ\vehicles\wheeled\config.cpp I found next code: class CfgVehicles { ... class Truck_01_Base: CarScript { ... class SimulationModule: SimulationModule { drive="DRIVE_662"; centralDiffRatio=2.1500001; airDragFrontTotal=0.80000001; class Steering { increaseSpeed[]={0,25,50,15}; decreaseSpeed[]={0,50,50,40}; centeringSpeed[]={0,25,50,15}; }; ... } ... } ... } I don't understand how arrays: inceaseSpeed, reduceSpeed and centeringSpeed - work. What is the logic behind them?I can assume that the elements of the array are tied to the gears: inceaseSpeed[0] - 1st gear, inceaseSpeed[1] - 2nd gear, inceaseSpeed[2] - 3rd gear, inceaseSpeed[3] - may be reverse gear. The question is how do they interact, array elements among themselves and arrays among themselves? Can I see how this is implemented in the native code? What should I be guided by when creating a class of my own car? Thanks in advance for helping me with this issue.
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BLACK DEATH *FRESHWIPE*|60k Start|PVP|PVE|RAIDING|CARS|HELICOPTERS|100+ GUNS|EXPANSION|AIRDROPS|BLACKMARKET|TRADER|DRUGDROPS|PVP|PVE|CUSTOMAREAS|CASINO|BOATS -100k Start - AIrdrops (Drug Drops as well) - NPC and Trader - Custom Casino and Trader! - 125+ Rifles, Guns, Pistols - Expansion Building - No stamina - Map - Over 60 different vehicles - Helicopters - Storage options - Heros and Bandits - Custom Casino and Trader! - Remember to read the rules! https://discord.gg/5RwM7bpcMj
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What if to add a Boneyard to Dayz. Somewhere near NWAF or Tisy
Hey Ladies posted a topic in Suggestions
A decent idea came to my mind after i saw a graveyard of abandoned military vehicles near the NWAF. i guess the pictures i attached perfectly match the atmosphere of the post apocalyptic Chernarus. Regarding the way the developers want to emphasize the influence of the USSR onto the country, i reckon the boneyard a great way of diversing DayZ and maybe even recreating the part of the map without changing the general concept of the game. Leave comments please, i would like to discuss about it. Thanks -
LIMBO PH SERVER | PVP | PVE | a pinch of RP | EXPANSION
Chibi-955772debfb30a97 posted a topic in Server Advertisement
Server name: LIMBO PH SERVER | PVP | PVE | a pinch of RP | EXPANSION Address: 51.79.214.196:2302 Server version: 1.11.153731 Required game version: 1.11.0 MODS: CannabisPlus Advanced Weapon Scopes FlipTransport VPPAdminTools Dayz Navigation InventoryInCar BuilderItems BuildAnywhere_v3 GoreZ Notes MunghardsItempack Modular Vest System Breachingcharge Expansion Compatibility Breachingcharge BaseBuildingPlus Code Lock DayZ-Expansion DayZ-Expansion-Vehicles DayZ-Expansion-Licensed DayZ-Expansion-Core Community-Online-Tools CF Windstride ClothingPack Discord: https://discord.gg/aKRnTWqyJU -
Dayz User Interface, Inventory Management & Vehicle Performance
Caatalyst posted a topic in General Discussion
Hello there! I haven't been able to find out much info so I thought I'd ask here as these are my two biggest gripes with this game and put me off playing. Are there any plans from the developers to improve on the user interface or expand the number of vehicles / improve vehicle performance? The UI in Dayz is so unbelievably clunky and ugly. I feel like I spend most of the time faffing around trying to move stuff and figure out what is what, scrolling through all of your storage items. Why not combine your inventory into a single unit which increases in slots depending on the item you are wearing? This would certainly be a step in the right direction. Ontop of sorting your own inventory out it only gets more painful when you are interacting with another storage container or player body etc...There are so many survival games out there now that handle this better for reference. A polish / QOL overhaul to bring the UI into 2021 would be so much appreciated. If the devs aren't handling this I really hope we see modders get access to tools so they can make improvements. Next up vehicles. The walking simulator effect really is beyond boring at this point. I was a massive fan of Arma 3 exile mod and this handled vehicles so well on a map as large as Dayz. I appreciate that vehicles are supposed to be a privilege and I'm all for the hardcore experience but surely we could have some low tier, entry level vehicles that are common around spawn areas like ATVs. Easy to fix or or in full working order but with low fuel. Also what happened to aircraft? A game this hardcore with a map this big is crying for more vehicles and better vehicle performance. I do love this game but it's so hard to get back into at this point for these two reasons and I just hope that improvements are coming or modders get access to the tools to make them better. I found this from an earlier concept and it would be so much nicer! Video: Full link to all other UI assets:https://www.behance.net/gallery/37881693/DayZ-StandAlone-UI-VISUAL-ART-CONCEPT -
HooahNation-NA-NWAF-Survival/Deathmatch (High Loot, Modded weapons, High Car spawns)
Cowboy Lee posted a topic in Server Advertisement
Fast Nights (5-10 Minutes) High Modded Loot, Modded Weapons, Full fixed vehicles with gas in the trunk, zeds!! PVP server at nwaf, but you can leave and build elsewhere. Come join and have some fun!! Server name: HooahNation-NA-DeathMatchServer Address: 95.156.213.184:15000 Server version: 1.11.153731 Required game version: 1.11.0 Map: Chernarusplus Mission: DayZ Players: -/50 -
Dayz Minigames... (BETA) - Fresh server wiped 03/04/2021 The first server to introduce Ranked games to Dayz, Every Friday through to Sunday we will be hosting live Ranked games, At daily start and end times. On Monday through to Friday you can practice for the upcoming ranked match. Battle out against your friends in our Hunger games mode one weekend and extract him to safety in our combat team games the weekend after. We are going to be hosting a wide range of solo, duo and team ranked games each season, including a different variety of maps. Why not just Host a normal server?... Why would we, there are so many servers to choose from currently, and most of them are great, But we wanted to create something different, unique and rewarding. You can earn discord roles for great game play, be rewarded with custom clothing and gun skins and more for winning games. Xp is mainly for bragging rights but at least its not all for nothing, Every Season the leaderboards and player achievements will be stored in the seasons discord channel so players can always look back to see the top players from previous seasons. Players can still play their main server, and play a ranked game here over the weekend, Compete against your friends or random players for your place on the leaderboard, earn xp gain levels and unlock in game rewards. Weekly Timetable... MON - FRI (NON RANKED) Every Weekday - Monday through until Friday 6pm the server will be live and open to play with the exact settings, Loot, and difficulty including vehicles or map edits of the upcoming Ranked Game. (No excuses on ranked match day, some ranked game modes can be hardcore survival and one life only) FRI - SUN (RANKED) Every Weekend - Friday 8pm until Sunday 11pm the server will be hosting a ranked game over specific daily set hours. Signed up players must agree to play these hours. (NO SHOWS AND MID GAME LEAVERS WILL BE BANNED FROM THE NEXT RANKED GAME). First Ranked Games starts - Friday - 09/04/21 - HUNGER GAMES - 15 - 20 PLAYER - 09/04/2021 - 3HOUR DAILY - 8PM -11AM Settings - Game Start - Friday - 09/04/2021 - 8PM - Teams - No - Duo`s - No - Solo - Yes - Loot - Low/hard - Mode - Solo Hunger Games - Player Life`s - 1 - Night - 20/30 minutes - Time schedule - 3 hours daily, Fri - Sat - Sun - 8:00pm - 11:00am. total hours 9 hours - Rules - No player v player damage until morning sunrise. - How to win - Be the last player remaining, If more than one player is alive after a certain amount of time a extraction helicopter will be dispatched to a random location, The first player to escape wins the game. Rewards - -1st - 550xp - Hunger games winner discord role. -2nd - 250 xp -3rd - 150xp -Every player who participated 75xp SUMMARY... Food is low and resources are hard to come by. some will not make the journey, you may have to hunt, fish and even eat human meat to try and survive, find a weapon before morning to defend yourself against other survivors, A true test of your dayz skills all round. Would you make it out alive?, Join Discord to play - https://discord.gg/j3GYbKJx -
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My solution to Dayz's base building problem - make hesco barriers a viable option
tomusgilbert posted a topic in Suggestions
Bases on vanilla Dayz servers have never really been a viable goal. The problem is because of two conflicting issues in the game: 1. The concept that any player should always have the ability to break into any base, unlike other games such as rust. This idea has always been what people have envisioned for Dayz for many years, six years ago(!) Brian Hicks mentioned that "no bases should be impenetrable". By the way, I do like this concept but I think it should only be kept to an extent. 2. Bases should never be impenetrable, so players instead have to defend their bases with either traps or themselves because this is more realistic (like what you would see in The Walking Dead). I also like this concept and think it should also be kept to an extent. The problem is that either players have to defend their bases around the clock, or those players just have to accept that the base they spent potentially several days building will be easily broken into in a matter of hours after they log off. Obviously defending your base 24/7 is completely impractical, even if that's more realistic because that's what you would have to do in real life. My solution to this conflict between realism and practicality is: Meet half way by having the ability to stack Hesco barriers up on top of each other to create a stronger base. Hesco barriers are already in the game, they make sense as a much more durable fortification and they fit in the world of Dayz. The hesco boxes should be more common but still rare enough where the process of building a base always starts with making it with wood/metal as it is already, so that the first few days your base looks something like this: During this time your base is a lot more vulnerable like it is in the current game. More time is devoted to protection but no guarantees of it surviving. You would obviously be storing up hesco boxes in this time and raiding other groups in the same stage of base building would likely help you get more boxes. After a fair amount of time accumulating these hesco boxes, you're able to start building something more like this: You should also have the ability to add barbed wire to the top of the hesco walls to prevent players climbing over. After more time the hesco walls could be built up to the maximum limit of 3 boxes high, which offers more protection but also requires a lot more boxes. These bases would be very hard to raid. I know this goes against what many people envisioned for the game including Brian Hicks, but the trade off is that these bases take a lot more effort to build and that effort is rewarded. It also avoids the unnatural feel of many base building mods that we've seen (including those dreaded brown skyscrapers) whilst still being reliably protected. To me this just seems like a no-brainer that this is the direction the developers should take with base building. - It fits in the world of Dayz; - rewards players for effort; - shouldn't be hard to implement since we already have the in-game assets (the boxes) ready and waiting; - somewhat maintains base vulnerability by keeping the "improvised" wood bases relevant, whilst also giving players the option to reliably protect their high-value items, farms, vehicles, etc. if they put in the work; - makes vanilla base building viable without the need for 24/7 protection from base owners for their bases to survive. I would imagine this would create a world where "clans" emerge, that not only base raid and protect their own bases, but can set up trading with each other, create alliances for control and take over other bases too. All this would be possible without the forced role-play you see on some RP servers which I don't like due to their rules on KOS and weird interactions (in my opinion). They would also have a space where they can use features like farming, vehicle maintenance and things that involve electricity like generators and lights (currently a wasted feature) to their full potential. I think this would open up a whole new dynamic in Dayz. Let me know what you guys think. (edit: poor wording)