Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
question base destruction ?
enforcer1975 replied to denman1992's topic in DayZ Mod General Discussion
I assume you are talking about Epoch? Everything is destructable...but admins tend to make them indestructable on almost every server. Usually a sledge hammer is enough if you have time, if not use satchel charges as mentioned above ( but even then you can't destroy undestructable bases ) You can't craft vehicles afaik, they are just existing models. And if you could there have to be are "recipes". -
You can destroy everything if you got enough satchel charges. Upgrading vehicles has not worked me what so ever.
-
DayZ is a paradox game - Random thoughts
byrgesen replied to cuddly_rabbit's topic in General Discussion
Thats a nice read and you point out alot of the strange stuff, that is DayZ. I agree with you, on all your points basicly, but i do think some of them will change, during the development of the game :) Especially when we get working zombies, hunting, cooking, vehicles and barricading in the game. Could potentially be a game changer for many people, but we can only speculate on the impact it will have on the "Average JoeZ" at this point. I think people are really scared of stepping out of they're comfort zone, they are used to play games where its full on coop or clusterfuck deathmatch, which is not a bad thing, but with the amount of fredom we get in DayZ, i think the average player will rather "play it safe" then trying to do something they wont normally do, which then leads to the odities you point out in your post :) Have some beans hehe. :beans: :beans: :beans: *I dont normally give 3 cans, but your post is special! -
Top 5 things you want in DayZ
captainvette2112 replied to DropBearChick's topic in General Discussion
1. Vehicles 2. Base Building 3. More Vehicles 4. More Base Building 5. Scavenging/crafting/persistent world - to complement Vehicles and Base Building -
Haha... I keep wondering why people always, ALWAYS wanna change things... "Hey this is a post apocalyptic survival game originally based on military simulation -wannabe game :D" "How cool. How about more military weapons, seems pretty boring? And while we are at it, maybe more military vehicles?" *ends up being military simulation -wannabe with beans*
-
How likely are randomly distributed props and sceneries upon server-restarts? OR incentives to use the ingame map
kichilron replied to joe_mcentire's topic in Suggestions
You are missing another + there. Anyway: it needs to be done properly and is more of a designissue rather than a code one. Create some nice locations or stuff you want to see and put them in an array - chose a few of those randomly and you'll have them change on every restart. That way you can easily create a few new locations that aren't always there. So far from the coding point of view (very cheaply solved, but it does the job) Now the design issues: I hated how Epoch solved by just smashing some debris everywhere (middle of the field) - same with their vehicles being spawned randomly. Very, very poor job, as it was literally just taking some random location to spawn it. What I would like to see would be some predefined locations to spawn stuff in. That way you would be limited in what can come, but it would always be a surprise whether it'd be there or not. Let's for example take the military base by Pavlovo. That can have, let's say 10%, chance of spawning. If those spawning requirements aren't met (the other 90%) - there will be a quarry instead and no mil-loot. -
Tents are duping items like crazy. I play on the Trauma server (West Coast) and tents DO NOT WORK. Here's a breakdown of what happens: - All tents 2 weeks or older, reset to the same contents after every server reset. This means if I remove a DMR, the server will reset and the DMR appears back in the tent. - New tents cause the same problem except they work fine for the first server reset. On the second reset all the contents of the tent become permanent. - If you add items to a tent, they are erased - Everyone on the server has to use vehicles as bases which is LAME Is this a global issue? Is this just an issue on our server? How do you fix this/When is this being fixed? This is game ending for sure.
-
Just a little though i had one night while playing DayZ. What if there was like just 1 big zombie horde per server that just walks from one side of the map to the other, starting from the North making its way south or north west to south east? Maybe its starts from a random north point and is influenced by the closest noise to its position and is directed that way and that keeps happening until all of the zombies in the horde have been killed? (until server restart and then there's another one by default) Sort of like 'The Walking Dead' Season 2 last episode where the farm is overrun by a horde from Atlantic City which was influenced by a helicopter and starting walking in that direction until they hit the farm. I think it can potentially help make airfields a lot harder to get to and obtain the military loot. Im not saying zombies are hard, they are more of an 'annoyance' at the moment (more dangerous after the 0.44 patch) but in a huge number then its a big challenge. I think it would also help encourage some player friendliness and teaming up if they start to move further north due to the fact that if you're alone when you come across the horde, then you may not have a chance to survive. Picture it now, the horde making it down to cherno apartment area and a group of people hiding upstairs fighting for their lives. That's what DayZ is right there, thats a challenge... not just a random bandit killing fresh spawns on the coast all the time. I'd like to hear opinions on this, a good and simple add to the gaming experience of DayZ(; (ATTACHED FILE: An image from 'The Walking Dead' TV Show of a large horde. Not meaning it should be as large as this one because i dont think a whole server of people and maybe the server itself could handle it, but scaled down so it's still LARGE where it can influence player friendliness and maybe make having VEHICLES more worth while in the game when they are released.) "EDIT- I WANT A PERSONAL OPINION/FEEDBACK ON THE SUGGESTION FROM ROCKET HIMSELF SO LET HIM KNOW ;DDD"
-
What I predict DayZ will achieve by the end of the year.
NagsterTheGangster replied to TheWizard14's topic in General Discussion
I guess only time will tell... But im expecting all kinds of vehicles by december this year... Maybe im just hopeful..... But honestly, I dont know if teh zombies will be fixed by then... So i think it will go vehicles, then zombies fixed. -
Adressing survivors as well as devs, ''How to allow every survivor to experience his or her ''own story'' as Dean wrote when launching the mod two years ago?'' ''How two add immersion & emotional engagement to the game?'' Right now it's most likely running around, finding supplies and sooner or later get shot. But is that how an apocalypse, a really extreme situation would affect psyche & mind of a sruvivor? I guess not! Wandering trough an abandoned countrysite knowing that probably most people are dead would probably make you wonder about what happened, why it happened, where everyone is gone and so on. This is no single player game with an outstanding story, composed to fill every seconf of following a campaign. But why not using the intense basis of a bio hazard, a disease and the struggling fight to survive? Add some loose & discontiguous hints for the player to discover and to experience. Some hints about the infestation, some hints about the DayZ when everyone tried to flee and the military had to withdraw, completly overstrained. Adding this feeling of anxiety and woeful loneliness adds depth and inspires the players imagination. 1. Integrate radio transmissions I have to admit that i really liked the idea of the Green Mountain transmission, even though it was faked. Would really like to add some radio messages in russian language (with subtitles translating them) like the famous Green Mountain transmissions. Some examples Add some short military ones stating a gps position such as ''[...] Position is [... ]054 [...] 088. anyone [...] reciving [....] Please [...] answer, we have to abandon [...]. [...] head to NW[...].'' When following the coordinates you'll find an abandoned Ural truck in the forrest. You can gather some loot around, maybe find zombies ... etc. ''[...] Commander Seldowi[...] Report to [...]. our [...] position is [transmission stops here]''. Add some transmission from a helicopter or plane which tried to flee the outbreak stating coordinates ''[...] close to town xy [...] one [...] wounded, proba...[...] bitten. Approaching coordinates 084.051 [...]. Help...[transmission stops]'' or ''This is [...] transport squad[...]. Malfunction [...] have to land at [...] 088.09[...]''. You'll have to find the exact position and can find infected soldiers and loot there. Add amateur radio operator calls or messages stating the position of a camp or just the try to reach family members, military, someones else or survivors finding a completly abandoned Chernarus. ''[...] Michail and me are alive. Left [...]gorsk. Trying to head west. [...] if you are ali[...] follow. Meet at [...][ends]'' or ''Calling from ... [...] everyone gone. No more food [...] lost Nikolai. [...] hope [transmission stops]''. These are just adding story or a linking to coordinates with a small camp in the woods (make it interesting to search the forrest areas). Always add noise and interferences or background noise. Add some completly incomprehensible transmission such as music like in the beginning of the Green Mountain transmissiom or voices in foreign languages, completly choppy. Being in a certain area around one of the radio towers you can recive the randomly sended messages with your radio by selecting the correct frequency. Mysterious, isn't it? Also makes you a bit said hearing about these peoples fates. 2. Add short diaries Discover what someone already wrote about their experiences and fate during or before the outbreak. Find them in all kind of houses or barracks. They give you a better understanding of what happened and make searching houses more fun. They can also link to some small camps stating that the inhabitants competly pulled back from their village and try to survive in the woods or just help creating the anxious and said atmosphere that I mentioned above. Something the community may work on....? 3. Add hordes Would be cool to trigger an horde event on the map by reciving a military radio transmission such as ''Near town xy [...]. Get [... ]overrun. four surv[...] Can't hold [...]''. If you discover the mentioned town, village, camp you'll find plenty of zombies which are starting to wander around the map. Combining some of these ideas you could find hordes at position mentioned prior in the radio messages such as abandoned vehicles etc. These are aspects that are focused on endgame content! Still would be cool to find these suggestions ingame one day because they'd definteley become an unique selling proposition and enrich the gameplay and games atmosphere! Original Green Mountain transmission: http://www.youtube.com/watch?v=VVxXHyE1CJM&hd=1 :)
- 21 replies
-
- 10
-
-
Salvation Gaming Network: DayZ EpochIP: 192.31.185.206:3204Hello and Welcome to the official Steam Forum post for Salvation Gaming Network DayZ Epoch Server! We are currently hosted through DayZ.st. Our server specifications are as follows: CPU Type : Dual Intel Xeon E5-2620 CPU Speed : 12 Core @ 2GHz +HT Server Memory : 48 Gigabytes RAM Network : 1gbit Dedicated Connection Our Server Scripts Include: Self Blood Bag R3F Logistics (Heli Life & Vehicle Tow) Custom AI Side Missions (With Extreme Loot) Auto Refuel Custom Zones Custom Crafting Menu Build Snapping Glitch Fixes KH Actions Service Points Animated Heli Crashes Salvage Vehicles Tools Menu Grave Cross Sarge AI Suicide Sleep in Tent Bury NPCs Debug Monitor And Much Much MORE! Rules: No Voice in Side No Hacking/Glitching No Duping/Glitching!
-
SGN DayZ Epoch 1.0.4.2|MISSIONS|SALVAGE|R3F LOGISTICS|SARGE AI|CUSTOM CRAFTING|AUTO REFUEL|MUCH MORE!|
zipy replied to zipy's topic in Mod Servers & Private Hives
Welcome to the official 8bitGamers Epoch Chernarus Server! We offer over 80 plus mods on our server! We have active admins and everyone here plays legit, even the Admins! Our current Admin Tools are the $40.00 InfiSTAR Admin Tools/Anti-hack! Server IP: 94.173.38.110:2302 Teamspeak IP: ts3.8bitgamers.co.uk Website: http://www.8bitgamers.co.uk Our Current Mods Include, but are not limited too: Base Building 1.3 Self Bloodbag Take clothes Tent sleep healing Zombie Bait Zombie Bomb Suicide DZAI DZMS No voice in side chat Burn Tents Drink Water Fast Roping EVAC Chopper Building Snapping AI Bus Route Church heal Heli Lift Towing Vehicle Key Changer AGN Safezones Animated Heli Crashes Auto Refuel Bury Body Salvage Parts Regen Blood Taunt Zombies Snow(50% Chance on Restarts) Anti-Zombie Emitter Street Lights House Lights Tower Lights Animated C130 crashes AN2 airdrop care packages Air Raid Skywriting Cant tow/lift locked vehicles Indestructible bases Car Airdrops AS50's & M107's Not convinced? We are run in partner to a very successful gaming community "8bitGamers" We are also currently looking for one Normal Admin, and two low admins. Server IP: 94.173.38.110:2302 Teamspeak IP: ts3.8bitgamers.co.uk Website: http://www.8bitgamers.co.uk A few Mod Demonstrations: Base Building 1.3 JAEM - Just Another Evac Mod Helicopter Fastrope Skywriting Animated Crashes (Both C130 & Helicopter, even though video only shows Helicopter) SERVER NEWS: UPDATE 4.30.2014 LAG FIXES FOR US AND UK PLAYERS (SHARED DATACENTERS IN Chicago & London) -
When Does The " ALPHA!" Excuse End?
BonnyBrown replied to [email protected]'s topic in General Discussion
Probably won't ever end, the game will be in alpha another 2+ years at least while they attempt to figure out how to make the game engine run with any efficiency with thousands of items/zombies/storages/player buildings on top of vehicles, random events, and 100+ players on a server. Even the mod creator sees what's coming on the horizon and is jumping ship. This level of optimization is going to be near impossible to execute, but the fanbois refuse to look at reality and will continue to blow smoke to screen out the facts. -
*WANTED* Experienced Scripter for Hire
ImaWreckingBa11 posted a topic in DayZ Mod General Discussion
A friend and I recently purchased a 50 player dayz epoch server on the map Chernarus. Right now it is at the bare bones of epoch with nothing modified at all. We are on the search for a person who is willing to script the server for us. We are not two little kids looking for someone to do all the work for us, we are adults who know almost nothing about custom scripting. I myself have experience at running a server as co owner but never got any experience on how to do the scripting. We are looking to hire someone for a one time fee of $40 and if your looking for a server to help run, we will be more than happy to welcome you to the team. If you consider yourself an experienced scripter, please continue reading. If not, don't waste our time. Just a quick overview of the server. Hosted by Survival Servers 50 Player limit Versions 1.0.4.2 and 103718 Map is Chernarus Anti Hack is infistar These are the following scripts we would like added to the server Self BB Refuel/Rearm/Repair Stations Snap Building Instant Building Take Clothes Custom AI Missions Walking Zombies Bury Players/Cannibalism Custom Loading Screen (We will provide you with the image) Custom Loot Tables Custom Traders Tow/Lift Suicide Custom Debug Monitor Evac Choppers Craft Bicycle Strip parts from vehicles Custom Loadout Indestructible bases No Plot Pole Required Anti Theft in Safe zones For now these are all the scripts we could think of, I'm sure we will think of a few more. As you can see there are quite a bit and I am sure its a good amount of work. Currently we are having some trouble with getting our infistar updated and running on the server so we may need some assistance with that as well. To protect from both parties being screwed over, the $40 payment will be broken into 2. $20 before you start scripting and $20 after the scripting is complete. If this process goes well we will be interested in paying you more for whenever things update and need scripted again. If you feel your experienced enough to do these tasks please get in touch with me so we can get things set up and underway. I will provide contact information to whoever is interested in our offer so for now, please just reply to this post. Thanks for reading, and have a nice day! -
What I predict DayZ will achieve by the end of the year.
Pazzmon replied to TheWizard14's topic in General Discussion
Because in the Rezzed video, on a couple of slides, they are actually called zombies. anyway, what I would like to be confirmed by the end of the year or put in place. 1 - Fixed zombies, 2 - More zombies and hordes. 3 - Different strengths of zombies, fast and weak, slow and powerful, better animations on attacks, crawlers, lungers etc... 4 - Hunting 5 - Camping 6 - Less food spawns 7 - Slow vehicles, bicycles at most. 8 - Island cities 9 - Agriculture 10 - Cooking and recipes. 11 - Character spawns with severe hunger and thirst (not being able to run to the other side of the map without drink and food) 12 - Barricading 13 - More designs of houses, apartments etc... 14 - Character customization, beards, height, weight, hairstyles, 15 - Larger populated servers -
Changelog - New : -Added indestructible cinder bases.. -Turned off base decay for good. -Full Moon nights, Day/Night cycle oon to come. -Vehicles no longer just spawn at traders, they are now dropped and parachuted down. -Added Stryker MGS for Hero vendor, T34 for Bandit. -Added custom loadouts and donor loadouts. -Edited helicrash loot to have launchers and other weapons, as well as some special items. Removed : -T72's from traders. -Idiotic amount of attack vehicles. WIP / To be added : -New currency system. -New Epoch ModPack... -New Locations (Mine, Bandit Castle & Church).
-
In the current state of the game the gameplay might get boring and repetitive, and I'm sure that it won't be the case when the game is fully released, but back to my point... To keep the gameplay fresh and interesting there should be random events in the game. Here are a couple ideas I have: 1) Every building in the map would have a chance to turn into a "safehouse" on server restarts, they would have more loot in them, boarded windows, locked doors (you would need a crowbar to break in), lots of supplies, dead people and maybe even weapons. 2) Chopper crashes (I think the mod had this feature,) which would have fire arms and other military loot. 3) Fallen survivor camps which would spawn in forest areas, there would be tents, vehicles maybe and supplies.
- 15 replies
-
- 10
-
-
watching dayz mods like epoch and breaking point is so depressing because they had all the content that the devs want to incorporate into standalone two years ago already. That's not really fair, is it? Those are mods that had most of these features handed to them from the original DayZ mod (as well as the ArmA 2 assets) whereas DayZ SA is being built (and rebuilt) from the ground up for the most part. And, yes, while BP and Epoch have camping, fireplaces, vehicles, etc, SA aims to implement these things in a much more polished and organic fashion rather than the clumsy way they're implemented in the mod ("cow hunting" for example). they can't be serious. they need to employ even more people or sell this whole project to someone who can develop it faster. because people won't be waiting one year for a complete game when h1z1 is likely going to do everything better next month I don't know about you, but I'm thoroughly unimpressed by what I've seen of H1Z1 thus far. The game's cartoonish looking, the graphics are arcade-style, with flat, ugly textures, and the combat footage I've seen is very COD-like. As for realism, after watching highlights from yesterday's 12 hour stream, I'm not seeing that at all. The barricading feature looks like something out of Minecraft, with players placing entire walls and rolls of barbed wire from a few boards in your backpack. Doesn't look very realistic to me. I also think SOE is being very disingenuous in regards to their game's development. The argument that H1Z1 is progressing faster than DayZ is unfair, and, while the game's defenders/"fans" are quick to point out all that SOE have achieved in a matter of a couple of months or so (which is what the devs want us to believe, and, IMO, is a dig at the "slow" progression of DayZ), H1Z1 is basically a "mod", where all of the core bits have been developed over YEARS (PS2 took a long time to develop if you remember). Even the vaunted "new" survival elements are being carried over from other SOE games that share the same Forgelight engine (the "crafting/barricading" is from the new Everquest game, which was also under development for quite some time). Yes, I'm sure there are devs working hard at creating new skins, textures, etc, but it's not as if this game was built from scratch - the bulk of the work was done in the development of PS2. Also, I am a retard and can't format a fucking forum post properly. Sorry.... :(
-
watching dayz mods like epoch and breaking point is so depressing because they had all the content that the devs want to incorporate into standalone two years ago already. that said, standalone probably is the worst dayz game to date. not only because of the lack of content, but also because of all the glitches, bugs and bad performance that makes you thinking some amateurs programmed this mess when in fact it was professional devs "worst case: end of april" for fireplaces, and it's almost may now. that says a lot about their time schedule. if everything from the roadmap is postponed even further, does that mean we will have the first working vehicles by the end of december 2015 in this game? they can't be serious. they need to employ even more people or sell this whole project to someone who can develop it faster. because people won't be waiting one year for a complete game when h1z1 is likely going to do everything better next month
-
Well depends Epoch had a lot of vehicles in it same with vanilla. You could make you're own base like literally make a massive fort out of concrete if you wanted to, Frankieonpcin1080p has a perfect example of this if you watch his DayZ series, there's more weapons, if you got enough gold and the admin allowed it you could get a jet tank or even a BMP, it all depended but there was so much, you could even join RP servers so people wouldn't just KoS they'd usually play their roles they had, I mean the list can go on but the golden age was amazing compared to SA I still find servers with all of that stuff too you just gotta know where to look, most of the veterans play vanilla DayZ with Epoch etc. because that's what they like more then SA since there isn't much, p.s. in the original DayZ with I think it's Epoch but I may be wrong there's a certain spot you can go and you can get a railgun the vets know what i'm talking about
-
When Does The " ALPHA!" Excuse End?
preacherlr replied to [email protected]'s topic in General Discussion
I see you don't follow the dev tracker. Zombies are placeholder while the new studio works on them, Vehicles are coming.. blah blah, I can go on all day, The point I'm hinting at is, Guess what? It's alpha. Beta scheduled for 2015, That's when, As the other 2 poster have pointed out, It's beta begins. -
I don't care for Breaking Point much either way, but the original DayZ at this point in time IS better then SA SA has terrible AI as well, what you mean zombies can see me over 5 miles through a hill? Yeah right....besides that there's nothing to do in SA since it's so early in alpha and there's no vehicles or building or anything like that so all there is to do once you collect everything is PvP in the original DayZ mod you can do way more ATM so I just prefer the original over SA
-
In true day-z fashion the devs will overlook what would likely be there and put what they want in (i.e. m4's all over in sa but no ak's...). And I was thinking those Western style vehicles would be an advent of what likely would have been left behind from western military's who would have been mobilized to the general Chernarus area in the early stages of the zombie apocalypse for zombie put down or more nefarious reasons... and yeah I may play a little too much epoch mod lol.
-
What I predict DayZ will achieve by the end of the year.
BonnyBrown replied to TheWizard14's topic in General Discussion
I wonder how long it will take the fanbois that endlessly defend the game from every ounce of criticism to realize that the foundation of this game, the engine, is never going to adequately be able to handle thousands of zombies around the map, vehicles, thousands of items/re-spawning, dedicated storage for thousand of items, base building, random map events, heli crashes, and 100+ players on the map. It just isn't going to happen. By the time they implement all that you'll be pressing the weapon button 50 times before it responds and rubber-banding every 5 seconds. Hell it'll take them 2 years before half that stuff is even in anyway so I guess it doesn't matter really. -
Are you looking for a decent group to play with? Well you have come to the right place, Paradox is looking for players who like to play tactically in DayZ. Paradox is a group who is friendly most of the time and will try to help out other players if the situation is right. But we also like to play as bandits from now to then... What we do? We are a bandit/hero group, depending on the player but we do try to help players, but not any old player only the ones we thinks right. If there is a clan we deem hostile on the server we are on we will try our best to eliminate them, we have various plans for wiping out an enemy organization and will not stop untill done so. RULES -No hacking -No Backstabbing -No trolling members or friendlies -No secrets -offer what you can to the clan/group -Act Appropriately to situations be smart -Must have 1 week of experience at least -You always need a gun so we will get one for you -Vehicles should only be drove by people that know what their doing RANKS General Colonel Captain Sergeant Major Sergeant Corporal Specialist Private Recruit ROLES ASSAULTER - Carries heavy weaponry such as M16s or LMGs. This player leads the team in combat and must have above average PVP skills. MEDIC - A medic carries most of the medical supplies, food, and drinks. They will stay a bit behind the team with an average weapon such as an M1014 or AK. SCOUT - A scout is a lightly armed player who is the first to move in on a looting run. They will inform the squad of valuable gear, zombies, and players. This is a hard position because you could be the first to die but you will be greatly respected. ENGINEER - This player is the medic of vehicles. They are in charge of carrying things such as Jerry Cans, Wheels, Rotor assemblies etc. They will carry average weaponry but will have the largest backpacks. SPOTTER - This player will carry heavy weaponry and will guard and spot for the sniper. They will stay back with the sniper spotting zombies/players for the squad. They will also be the first to receive a map, binoculars, and a rangefinder. This position is also a navigator for the team. SNIPER - This is a pretty obvious role... This player will be the first to receive camouflage clothing and any rifles. This player will carry advanced weaponry such as M14s, DMRs, and M107. You must have precise aim and have no lag. The sniper will stay back with the spotter eliminating threats. APPLICATION Age: Location: Timezone: IGN: IRL name: Current gear: Preferred Role: Ethics (your beliefs on killing and looting etc): ADMIN STEAM INFO: chrisrogers1998