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Showing results for 'ghosting'.
Found 2794 results
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Server Hopping has become godlike post patch
fitzee replied to ASDF991's topic in General Discussion
Or you could just, I dunno, stick to your favorite server. Though I could see it being a problem for people that only play on 24/7 daylight softcore servers since they tend to be full a lot. Still it would stop hopping for gear(unless someone thinks running all the way to the airbase from the coast repeatedly is a good idea) and totally eliminate the chance of ghosting. Regards. -
Server Hopping has become godlike post patch
fitzee replied to ASDF991's topic in General Discussion
Hi. Can't say I agree about having to start over, that defeats the whole purpose of having the public hive. But what I think would work perfectly is, if switching to a different server you spawn on the coast like a new spawn but with your gear. It would completely negate server hopping for gear, and as a side bonus ghosting wouldn't exist anymore. Regards. -
To those who dislike the new combat logging timer
Crooked Hauser replied to africanhungergames's topic in General Discussion
OK! Challenge accepted. First of all, it seems really absurd for someone to do that. But I see your point. Albeit it seems like a rather inconsequential one. I do like the penalty time for leaving and rejoining a server. That sort of eliminates ghosting, doesn't it (and hinders server jumping)? Isn't that a totally different thing than combat logging? If a person has enough patience to continually reset his timer to try and log out and ghost someone then they probably have enough patience to sit in a bush and shoot someone in the back as they pass. But in my experience with this game, if you don't shoot someone point blank or get the drop on them with a sniper rifle then it's pretty easy to run around buildings, duck in and out and head for the hills. I've run away from players plenty of times. By the time they log out on that hypothetical hill of yours and rejoin the server after delay/penalty then I feel like the "victim" would be long gone. I dunno... Did I argue against your point successfully? Probably not. Seems like camping the reset button makes very little sense... and extremely boring. But again, I'm not a ghoster, combat logger, or bandit so it guess I just don't understand it the way you do. I definitely don't understand the need to KoS everyone for their gear when it's really not hard to find gear on your own, either. -
Server Hopping has become godlike post patch
Meadowhawk replied to ASDF991's topic in General Discussion
I don't think the intent of the timer was to ever really stop server hopping, at best it's a mild inconvenience to those lame enough continuing to do it, who should really be playing a fast paced respawning FPS shooter anyway. The real intent was to stop combat loggers and ghosting, because that's far more egregious. -
I am fine with dieing as long as it is my fault. In DayZ if you get shot and don't know where from that is your fault. If you lose a fight that is your fault. If you log off and someone finds your body that is NOT your fault. When you log off you should be logged off. There is a timer to stop people from ghosting. If people are so desperate to combat log that is their own problem. I personally don't want to die because someone found me logged off. DayZ is about situations and reactions to those situations. Can't react if you aren't online.
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To those who dislike the new combat logging timer
africanhungergames replied to africanhungergames's topic in General Discussion
All the points you make are valid but that is why i say it is a burden we will all have to carry. Yes there are holes in this design but the core of it was to stop ghosting and it has succeeded. Also two minutes is not a punishment, thats the difference of a toilet break, far too low in my opinion. -
While the current implementation doesn't eliminate server hopping it has stopped ghosting. I'm sure adjustments will be made, but it does limit hopping to gear. Most the time someone hopping for gear is only on the server for limited time, maybe a few minutes, to check 1-3 high value building and then repeat. 20 minutes, sounds like you hit the entire airfield, which means you were a potential target of opportunity for someone. Most people who hop, get in, get out, repeat as fast as possible.
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Server Hopping and why the current doesn't work
skyline-gtr replied to wafflemelon's topic in Suggestions
The recent changes were to combat, Ghosting and Combat logging. Server hopping is still available. -
Changelog: Stable Branch: 0.34.115106
michatbg replied to mattlightfoot's topic in News & Announcements
Add tents on next experimental update. It maybe little decerase ghosting. If not delete it before move update to stable version. Who cares ? -
Ha, yes unfortunately as a married man with several kids and a steady job, I can't always devote hours to playing. But, I do like to get my daily fix of DayZ. I understand the problem of ghosting, There are instances where people need to re-log right away. Even a 30 second wait for the first time would be way better than a five minute whack in the face. While playing with my buddies last night, all very serious players, we had to wait for a dude to re-log for five minutes cause of a video issue. it would be easy to have dealt with 30 seconds. but five minutes for the first is awful.
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yeah, ghosting sucks, but this will kill them Just kidding lol
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So, before i started this topic i was trying to search the forums for a possible answer to this question. But every time I entered the word "spawn", or "login" i was bombarded with threads on the new timer and ghosting and server hopping etc. My question is, I'm finding when i log out somewhere (usually out in the woods) when i log back in, I'm out in an open field, or somewhere else. Its kind of frustrating when logging to a high pop server, thinking your in a concealed position, to find yourself standing in the middle of the open when u appear. I'm sure I'm not the only one experiencing this, but like i said, couldn't find anything on the topic with the search function, hope someone can help me out.
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Ghosting can also mean that someone is watching the streamers stream, and ambushes them. Though I would wager it doesnt happen as often as they say it does. Combat logging and bhopping (moving in a 'safe server to attack someone in another server) was set back in the last patch. There is now a logout timer, and if you attempt to switch servers to quickly you get a 300 second timer.
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The new logout system is bad. Very, very bad.
LaughingJack (DayZ) replied to Grimey Rick's topic in General Discussion
I admire the balls to post a WoW screenshot in the DayZ forum. I have restrained myself a thousand times in the discussion about the logout-timer from saying "yeah like WoW amirite"? With that being said, I just repeat what Dean said one more time: A logout timer that gives you the chance to interrupt it, would not help against combat loggers. And now to the real topic of the thread: Apart from that: Yeah its NOT good that you weren't in the same position where you logged out. File a bug report please, if it isn't already done, in that case vote it up. And the 30-second -logout timer does NOT prevent ghosting. The server hop timer does. (If you quit a server within 30 minute sof joining it, you have to wait up to 5 minutes before you can join another server.) That means it will take a minimum of 30 sec (logout) + 0 (ideal case, the ghoster was for more than 30 mins on the original server) + 30 sec (logout timer second server) + 5 min (login timer) 6 minutes. Not in this calculation is the time for searching the other sever, joining it, change the position, search original server. So we can say it will take a minimum of 7 minutes eff. to ghost somebody. And if you haven't moved for 7 minutes you are either camping somewhere to kill someone, afk or asleep. Edit: Disclaimer: I haven't gotten the server-hopping-timer by now, so I don't know if its really 5 minutes as it was said. -
The new logout system is bad. Very, very bad.
Grimey Rick replied to Grimey Rick's topic in General Discussion
*** E-THUG DETECTED! PLEASE REMAIN CALM. *** I am not a fan of World of Warcraft; I barely play it. My kid plays my old account. I've been done with it for a while. Their logout system is solid. I wasn't implying we use every fucking aspect of the system; obviously the instant logout in cities would be completely stupid to implement. If they can't get the current system to fucking work, then yup, they're going to be given alternatives. The one I suggested is an alternative to the current clusterfuck, whether or not there's a "fix" on the way. And no, this system doesn't prevent ghosting at all. It might slow it down, but it doesn't stop it. You can still ghost someone within two minutes. -
The new logout system is bad. Very, very bad.
Ineedscoffee replied to Grimey Rick's topic in General Discussion
played wow since early 05. our dayz logout system is fine. what most of these metzen fanboys seem to forget to mention, is that in wow, you also have instant logouts in designated areas. not only that, your able to log in and out at will without penality, unless your in combat. stop comparing it to dayz. our system here prevents ghosting and combat logging to a degree. also, the blue genie watery thing is a water elemental, just ignore it, and save your cooldowns :P -
BOO HOO report the server for admin abuse that will hopefully get it shut down.. Loot will eventually respawn but lack of loot is far less a problem than server hoppers ghosting killers combat loggers. Cant please everyone all of the time but try crying somewhere else....
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I found my very first SK5 and in excitement I switch servers to show my friends. Only to find I have to wait now a couple minutes. Alright no big deal I understand to stop ghosting and hopping as much. Then find out that servers only save a couple minutes before you log off. That is a horrible idea. This does NOT affect server hoppers because all they have to do is wait a extra minute or two then log off. It also will get people killed more easily because I logged in standing in the middle of the AIRFIELD! I was in a bush out side of it. luckily i didn't get shot but this is a horrible idea.
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POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
leefriendfield replied to leefriendfield's topic in General Discussion
Heres my simplest fix to the issue of ghosting into bases. Buil in pricate hive servers. -
Let me start by saying I have been playing DayZ a long time. I've seen games like this come and go but this one seems to want to stick around, and I don't have a problem with that, hell, I love it. However, I do not like these new logout and server timers. I stopped playing DayZ for a while when I was trekking up north with full gear to explore new military spawns and servers wiped. That's understandable though, I just needed a break. When I came back simply for the first server I had to wait five minutes, server wasn't night and I was in a pinch for hunger and I tried to find a daytime server, waited another 5 minutes. Character dead by login time, not cool man. These new timers are also understandable, and when implemented properly will fix many issues with combat loggers, server hoppers, and so on. However again, they have no been implemented properly in my opinion and seriously need a change. I have seen many post like this one, I know many people agree, but also disagree. I'm sure there's a compromise we can all agree with. Just a suggestion, but for the logout timer(character body staying for 30 seconds after logout) I recommend the current feature be completely removed, and replaced with a logout timer that is active the moment you his escape to abort(30 seconds long, reminisce of what was done in the mod) so you can see what's happening but still have your character forced to be inactive before you can abort from server completely. (Also maybe a 30 second combat timer before logout and then that together will stall ghosting and such) For the server timer, that's a bit more tricky. I propose being allotted 2 server changes every thirty minutes(Very variable, I would like opinions), a warning should be given on the last time you're allowed to change servers where it says if you do not wait for x amount of minutes you will be unable to login to another server, and attempting to do so should carry some sort of penalty of inability to play for (I don't know, ten minutes? Just throwing out random ideas) Players change servers for many reasons. I do so to avoid people, after playing DayZ for a long time I've found that to be the best option. I understand that there are issues you are trying to fix here guys, and I want to be as understanding as possible, but what I've gone through because of these new changes and what others have gone through is far too much. I bought the game because I am a real fan, and I loved it. However, also to play with friends, who are not going to buy until it's a bit more finished, if they're going to have to deal with this same crap, they won't want to buy the game and I will not recommend buying it either.
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Ghosting is combat logging ( logging out during a fire fight) jumping to a new (empty) server positioning yourself to be in a better spot and coming back into server to "ghost" kill your enemies.
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POLL Should The Timeout Timer be Increased, Untouched, Reduced or Removed?
cels replied to leefriendfield's topic in General Discussion
I like the direction its going in but also think they need to add to it when barricades and base building is implemented.. Which understandable its alpha and its a working progress. Just giving a heads up that people logging out next to a base, hopping on another server and moving 10 feet over, then logging back in to your server, putting them inside your barricades and base. Its going to cause issues if this is possible. Only way I think this issue could be fixed in the future is on top of the current ghosting/server hopping fix. They will also need to make it so changing to a different server spawns you elsewhere on the map. Change servers too many times too soon and you lose all your gear and you are spawned at starter spawn points. Obviously this should be a fix more so when item respawns are back in that changing servers so much should not be necessary. Would also stop people from just waiting out the timeout timer so they can just server hop to sit at miliary sites on multiple servers to loot them. -
Hey Guys, I have been watching a lot of DAYZ SA vids on youtube, and hear mention of the terms Ghosting as in, "be careful, he may Ghost in" and "he combat logged". I have searched for explanation of these terms and haven't really found a good explanation of each. Can someone help me out and explain exactly what these terms mean, and why they are major issues ? Thanks, Stang.
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As i said earlier, server stability seems fine to me. Server stability is a long ongoing process. Combat logging/Server Hopping/Ghosting were having a large negative effect of gameplay, so the developers released a method for us to test to fight this. In my opinion the system works well. Further, the servers are not owned or operated by Bohemia, meaning they can only work on server stability from a software standpoint. This can be difficult due to difference in server hardware. Some servers are gonna be great, others are going to suck, so at what point do you decide to stop working on optimization? They only have so many resources and right now most of those are devoted to fixing direct bugs in the game, and adding new content and systems to test. Should they continue to optimize servers? Yes. Is it going to happen quickly? No. Should they prioritize the optimization? They are.
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I too am getting just horrible desync post patch to the point where I cannot interact with anything in my menu or even raise my weapon. Repeatedly and over most servers. The escalating wait times make a bad situation worse. I too agree with the need to curb ghosting and combat logging but as you eloquently stated, where are the priorities? Server infrastructure would be at the absolute top wouldn't you think? Has opened my eyes to the dev teams real intentions here. Have to laugh at the "legit" players so concerned with KOS exploits and not the overall stability of the game. If I had a dollar for every tard on this forum talking tough about their "kill-streaks" I would be a rich man. On the off chance that Rocket actually reads this : Love your game man, just having a hard time actually playing it. No problem with getting ghosting under control, just need a more stable product so I can enjoy the fruits of your labours. Please fix the horrible de-sync.