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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Found 41870 results

  1. Would Appreciate If You Gave The Server A Chance 😛 We Have Custom Areas & A Variety Of Mods. Join The Discord Too As Their Is A Lot Of Info! We Have SpawnSelect, Spawn At The Military Trader Or Places Along The Coast! Custom Traders, Military Trader, Woods Trader, Aircraft Trader, Weed Dealer & A BlackMarket. Woods Trader Sells Pelts/Meat/Animal & Hunting Stuff. You Can Still Get Food, Clothing, Vehicles (Not Aircrafts), Certain Weapons And Base Supplies Too. Military Trader Has All That Too But Military Guns As Well. Aircraft Trader Has Food/Base Supplies & Of Course Heli Trader. Black Market Has Stronger Weapons, A Few Drugs And Other Nice Things. Weed Dealer Lets You Buy/Sell Finished Product. Get Seeds From Industrial/Airdrops/KOTH Crates/Sheds & Stuff. Raid With Rockets/C4 (Expansion/BaseBuildingPlus). Open Raiding, Get C4/Rockets From Airdrops/KOTH Crates Only, Find Launchers Randomly. Server Name: TRG SURVIVAL - 3PP | KOS | HELIS | 100k | FACTIONS | BLACKMARKET | BPP | RAIDING | DRUGS | EXPANSION Server IP: 184.95.62.178:7015 Discord: https://discord.gg/NWGZSaEE Wiped Recently On The 14th Come Play Server Is Smooth And Lots To Do! Traders Are Spread Out, Basically Go For Airdrops And King of The Hill For Raiding Tools and Raid To Your Hearts Content. Hunt For A Living, Make A Weed Farm, PvP, Build A Base, Fish, Sell High Grade Weapons, Make/Join A Faction, Get A Custom Area For Your Faction. There’s Lots To Do & Lots To Earn.
  2. Baires149

    Starting a new server & need help

    Hola. Yo estoy aprendiendo a armar un servidor y necesito su ayuda para entender que esta mal en este RPT. El servidor es vanilla y es la primera vez que lo corro despues de descargar. Ya corregi lo de "Vehicleparts" remplazandolo por "vehiclesparts" directamente en mapgroupproto.xml pero no se a que se debe todo lo demas. en cuanto a lo de localizacion creo es porque soy de argentina y lo corro en español. Desde ya muchas gracia por su tiempo. ============================================================== Hello. I am learning to build a server and I need your help to understand what is wrong with this RPT. The server is vanilla and it is the first time I have run it after downloading. I already corrected the "Vehicleparts" thing by replacing it with "vehiclesparts" directly in mapgroupproto.xml but I don't know why everything else is due. As for the location, I think it's because I'm from Argentina and I run it in Spanish. Thank you very much for your time. ===================================================================== == C:\DayZServer\0\DayZServer_x64.exe == "DayZServer_x64.exe" -config=serverDZ.cfg -profiles=ServerProfiles -port=2302 -cpuCount=2 -dologs -adminlog -netlog -freezecheck ===================================================================== Exe timestamp: 2021/06/06 02:20:37 Current time: 2021/06/14 13:54:22 Version 1.12.153904 13:54:22.602 Localization won't work: STR_SUNDAY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MONDAY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_TUESDAY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_WEDNESDAY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_THURSDAY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_FRIDAY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_SATURDAY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_JANUARY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_FEBRUARY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MARCH - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_APRIL - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MAY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_JUNE - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_JULY - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_AUGUST - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_SEPTEMBER - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_OCTOBER - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_NOVEMBER - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_DECEMBER - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_DATE_FORMAT - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_DATE_FORMAT_SHORT - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_TIME_FORMAT - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MAP_INTERVAL - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MAP_LEGEND_INFO - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MAP_SCALE_FORMAT - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_RESOLUTION_FORMAT - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_SESSION_NAME_FORMAT - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_CONFIG_YNORMAL - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_CONFIG_YREVERSED - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_CONFIG_CONTROLLER_NORMAL_LOOK - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_CONFIG_CONTROLLER_REVERSED_LOOK - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_ENABLED - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_DISABLED - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_SESSION_NAME_INIT - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_TIME_ACC_FORMAT - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MP_VALIDERROR - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MP_VALIDERROR_1 - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MP_VALIDERROR_2 - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MP_LOGGED - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MP_LOGGED_OUT - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MP_CONNECTION_LOOSING - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MSG_MP_PASSWORD - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MSG_MP_NO_PASSWORD - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MSG_MP_VERSION - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MSG_MP_CONNECT_ERROR - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MSG_ADDON_MISSING - "Global" stringtable not found 13:54:22.603 Localization won't work: STR_MSG_ADDON_VERSION - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MSG_LAUNCH_GAME - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MSG_NO_WORLD - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MSG_MP_SESSION_FULL - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_LOAD_INIT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_LOAD_WORLD - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_LOAD_MISSION - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_LOAD_INTRO - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_LOAD_GAME - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_SAVE_GAME - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_NETWORK_SEND - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_NETWORK_RECEIVE - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_CREATE_SERVER - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_CREATE_CLIENT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_SHUTDOWN - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_TREE - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_BUSH - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_BUILDING - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_HOUSE - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_CHURCH - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_CHAPEL - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_CROSS - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_ROCK - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_FOREST - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DN_BUS_STOP - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_FADE_AWAY - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_CONNECT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_DISCONNECT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_CONNECTING - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_KICKED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_BANNED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_TIMEOUT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_server_shutdown - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DISP_CLIENT_TEXT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DISP_CLIENT_TEXT_EDIT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_SERVER_MONITOR - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_SERVER - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_MASTER - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_SESSION_LOST - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DISP_OPT_UNITS_METRIC - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DISP_OPT_UNITS_MIXED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DISP_OPT_UNITS_IMPERIAL - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_KICKED_CLIENT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_LOGIN_QUEUE_FULL - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_BANNED_CLIENT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_TIMEOUT_CLIENT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_BAD_CDKEY - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_SESSION_LOCKED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_STEAM_AUTH_FAILED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_xbox_authentification_fail - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_ps4_authentification_fail - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_authentification_fail - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_MP_MAX_PING - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_HOST_SESSION - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_SERVER_CREATED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_SERVER_CREATE_FAIL - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_SERVER_FINISHED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_SERVER_IDENTITY_CREATED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_PLAYER_CONNECTING - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_PLAYER_CONNECTED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_PLAYER_DISCONNECTED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_ADMIN_LOGGED_IN - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_ADMIN_LOGGED_OUT - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_NO_USERS - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_ROLES_ASSIGNED - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_READING_MISSION - "Global" stringtable not found 13:54:22.605 Localization won't work: STR_DS_MISSION_READ - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_DS_WAITING_FOR_NEXT_GAME - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_HASH_WRONG - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_SIGNATURE_MISSING - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_SIGNATURE_WRONG - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_SIGNATURE_CHECK_TIMED_OUT - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_BATTLEYE_INIT_FAILED - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_MSG_ADDON_NOT_FOUND - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_MSG_ADDON_CANNOT_OPEN - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_MSG_ADDON_UNKNOWN_PRODUCT - "Global" stringtable not found 13:54:22.606 Localization won't work: STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT - "Global" stringtable not found 13:54:23.65 String "STR_server_shutdown" listed twice in "Global" 13:54:23.88 Localization not present: STR_DATE_FORMAT_SHORT 13:54:23.88 Localization not present: STR_TIME_FORMAT 13:54:23.88 Localization not present: STR_CONFIG_CONTROLLER_NORMAL_LOOK 13:54:23.88 Localization not present: STR_CONFIG_CONTROLLER_REVERSED_LOOK 13:54:23.88 Localization not present: STR_MP_VALIDERROR 13:54:23.88 Localization not present: STR_MP_CONNECTION_LOOSING 13:54:23.88 Localization not present: STR_MSG_MP_NO_PASSWORD 13:54:23.88 Localization not present: STR_MSG_LAUNCH_GAME 13:54:23.88 Localization not present: STR_LOAD_INIT 13:54:23.88 Localization not present: STR_LOAD_WORLD 13:54:23.88 Localization not present: STR_LOAD_GAME 13:54:23.88 Localization not present: STR_SAVE_GAME 13:54:23.88 Localization not present: STR_MP_CONNECT 13:54:23.88 Localization not present: STR_MP_DISCONNECT 13:54:23.88 Localization not present: STR_MP_CONNECTING 13:54:23.88 Localization not present: STR_MP_TIMEOUT 13:54:23.88 Localization not present: STR_DISP_CLIENT_TEXT_EDIT 13:54:23.88 Localization not present: STR_MP_LOGIN_QUEUE_FULL 13:54:23.89 Localization not present: STR_DATE_FORMAT_SHORT 13:54:23.89 Localization not present: STR_TIME_FORMAT 13:54:23.89 Localization not present: STR_CONFIG_CONTROLLER_NORMAL_LOOK 13:54:23.89 Localization not present: STR_CONFIG_CONTROLLER_REVERSED_LOOK 13:54:23.89 Localization not present: STR_MP_VALIDERROR 13:54:23.89 Localization not present: STR_MP_CONNECTION_LOOSING 13:54:23.89 Localization not present: STR_MSG_MP_NO_PASSWORD 13:54:23.89 Localization not present: STR_MSG_LAUNCH_GAME 13:54:23.89 Localization not present: STR_LOAD_INIT 13:54:23.89 Localization not present: STR_LOAD_WORLD 13:54:23.89 Localization not present: STR_LOAD_GAME 13:54:23.89 Localization not present: STR_SAVE_GAME 13:54:23.89 Localization not present: STR_MP_CONNECT 13:54:23.89 Localization not present: STR_MP_DISCONNECT 13:54:23.89 Localization not present: STR_MP_CONNECTING 13:54:23.89 Localization not present: STR_MP_TIMEOUT 13:54:23.89 Localization not present: STR_DISP_CLIENT_TEXT_EDIT 13:54:23.89 Localization not present: STR_MP_LOGIN_QUEUE_FULL 13:54:23.242 Initializing stats manager. 13:54:23.246 Stats config disabled. 13:54:28.796 Updating base class All->AllVehicles, by DZ\data\config.bin/CfgVehicles/Man/ 13:54:28.796 Updating base class Transport->AllVehicles, by DZ\data\config.bin/CfgVehicles/Air/ 13:54:28.809 Updating base class Name->NameIcon, by DZ\gear\navigation\config.bin/CfgLocationTypes/Hill/ 13:54:28.809 Updating base class Hill->NameIcon, by DZ\gear\navigation\config.bin/CfgLocationTypes/ViewPoint/ 13:54:28.809 Updating base class Hill->NameIcon, by DZ\gear\navigation\config.bin/CfgLocationTypes/RockArea/ 13:54:28.809 Updating base class Hill->NameIcon, by DZ\gear\navigation\config.bin/CfgLocationTypes/BorderCrossing/ 13:54:28.809 Updating base class Hill->NameIcon, by DZ\gear\navigation\config.bin/CfgLocationTypes/VegetationBroadleaf/ 13:54:28.809 Updating base class Hill->NameIcon, by DZ\gear\navigation\config.bin/CfgLocationTypes/VegetationFir/ 13:54:28.809 Updating base class Hill->NameIcon, by DZ\gear\navigation\config.bin/CfgLocationTypes/VegetationPalm/ 13:54:28.810 Updating base class Hill->NameIcon, by DZ\gear\navigation\config.bin/CfgLocationTypes/VegetationVineyard/ 13:54:29.175 Updating base class Weather->, by DZ\sounds\hpp\config.bin/CfgWorlds/CAWorld/Weather/ 13:54:32.401 ENGINE (W): No module info used, trying to identify -> 0xAA320000 13:54:32.402 ENGINE (W): Adjusting job system settings to have at least one job worker thread. 13:54:32.575 [Inputs] Loading inputs default "bin/constants.xml" 13:54:32.577 [Inputs] Loading inputs default "bin/specific.xml" 13:54:32.578 [Inputs] Loading inputs cfg "bin/core.xml" 13:54:32.578 !!! [Inputs] Cannot load input preset "user", file does not exist 13:54:32.580 [Inputs] Exporting inputs cfg "ServerProfiles\Users\Survivor\Server.core.xml" 13:54:33.33 ANIMATION (E): Can't load Bliss/Anims/cfg/skeletons.anim.xml 13:54:33.33 ANIMATION (E): Failed to open file, line 0, column 0 13:54:34.01 Warning Message: 'soundSetNear/' is not a value 13:54:34.01 Warning Message: 'soundSetFar/' is not a value 13:54:34.01 Warning Message: 'soundSetNear/' is not a value 13:54:34.01 Warning Message: 'soundSetFar/' is not a value 13:54:34.01 Warning Message: 'soundSetNear/' is not a value 13:54:34.01 Warning Message: 'soundSetFar/' is not a value 13:54:34.01 Warning Message: 'soundSetNear/' is not a value 13:54:34.01 Warning Message: 'soundSetFar/' is not a value 13:54:34.01 Warning Message: No entry 'bin\config.bin/CfgWorlds/DefaultWorld.volFogOffset'. 13:54:34.01 Warning Message: '/' is not a value 13:54:35.442 RENDER (E): Cannot find PP effect CloudsEffect, is the name correct? 13:54:35.468 MATERIAL (E): Can't load 'DropRefractionTex' 'graphics/textures/postprocess/drop_refraction.edds', in material @"Graphics/Materials/postprocess/rain.emat" 13:54:35.485 MATERIAL (E): Can't load 'DistantTex' 'graphics/textures/postprocess/raindistantmask.edds', in material @"Graphics/Materials/postprocess/rain.emat" 13:54:35.497 MATERIAL (E): Can't load 'RotationNoiseMap' 'graphics/textures/postprocess/noise.edds', in material @"Graphics/Materials/postprocess/rain.emat" 13:54:35.510 MATERIAL (E): Can't load 'RipplesMap' 'graphics/textures/postprocess/ripple.edds', in material @"Graphics/Materials/postprocess/rain.emat" 13:54:35.547 MATERIAL (E): Can't load 'MovableMap' 'graphics/textures/postprocess/rainripplesmovable.edds', in material @"Graphics/Materials/postprocess/rain.emat" 13:54:35.549 MATERIAL (E): Can't load 'MovableNoiseMap' 'graphics/textures/postprocess/rainripplesmovablenoise.edds', in material @"Graphics/Materials/postprocess/rain.emat" 13:54:35.555 MATERIAL (E): Can't load 'ColorTable' 'graphics/textures/postprocess/color_test.edds', in material @"Graphics/Materials/postprocess/colorgrading.emat" 13:54:35.556 Warning Message: No entry 'bin\config.bin/CfgAmmo/DefaultAmmo.SimulationScriptClass'. 13:54:35.556 Warning Message: '/' is not a value 13:54:35.556 Warning Message: No entry 'bin\config.bin/CfgAmmo/BulletCore.SimulationScriptClass'. 13:54:35.556 Warning Message: '/' is not a value 13:54:35.563 Warning Message: No entry 'bin\config.bin/CfgAmmo/ShotgunCore.SimulationScriptClass'. 13:54:35.563 Warning Message: '/' is not a value 13:54:35.563 Warning Message: No entry 'bin\config.bin/CfgAmmo/Shotgun_Base.SimulationScriptClass'. 13:54:35.563 Warning Message: '/' is not a value 13:54:35.565 Warning Message: No entry 'bin\config.bin/CfgAmmo/Bullet_12GaugePellets.SimulationScriptClass'. 13:54:35.565 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.model'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.simulation'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.simulation'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.SimulationScriptClass'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hit'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.indirectHit'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.indirectHitRange'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.initSpeed'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.maxLeadSpeed'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.initTime'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.explosionTime'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.fuseDistance'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.maxSpeed'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.simulationStep'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.explosive'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.caliber'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.deflecting'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.timeToLive'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.typicalSpeed'. 13:54:35.599 Warning Message: '/' is not a value 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitGroundSoft'. 13:54:35.599 Warning Message: Size: '/' not an array 13:54:35.599 Warning Message: Size: '/' not an array 13:54:35.599 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitGroundHard'. 13:54:35.599 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitMan'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitArmor'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitIron'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitBuilding'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitFoliage'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitWood'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitGlass'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitGlassArmored'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitPlastic'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitConcrete'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitRubber'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitMetalplate'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitMetal'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.hitDefault'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.soundFly'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.soundEngine'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.supersonicCrackNear'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.supersonicCrackFar'. 13:54:35.600 Warning Message: Size: '/' not an array 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.damageBarrel'. 13:54:35.600 Warning Message: '/' is not a value 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.damageBarrelDestroyed'. 13:54:35.600 Warning Message: '/' is not a value 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.jamChance'. 13:54:35.600 Warning Message: '/' is not a value 13:54:35.600 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation.jamChanceDestroyed'. 13:54:35.600 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.model'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.simulation'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.simulation'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.SimulationScriptClass'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hit'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.indirectHit'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.indirectHitRange'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.initSpeed'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.maxLeadSpeed'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.initTime'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.explosionTime'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.fuseDistance'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.maxSpeed'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.simulationStep'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.explosive'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.caliber'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.deflecting'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.timeToLive'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.typicalSpeed'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitGroundSoft'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitGroundHard'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitMan'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitArmor'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitIron'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitBuilding'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitFoliage'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitWood'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitGlass'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitGlassArmored'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitPlastic'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitConcrete'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitRubber'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitMetalplate'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitMetal'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.hitDefault'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.soundFly'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.soundEngine'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.supersonicCrackNear'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.supersonicCrackFar'. 13:54:35.601 Warning Message: Size: '/' not an array 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.damageBarrel'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.damageBarrelDestroyed'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.jamChance'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.601 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Red.jamChanceDestroyed'. 13:54:35.601 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.model'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.simulation'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.simulation'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.SimulationScriptClass'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hit'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.indirectHit'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.indirectHitRange'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.initSpeed'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.maxLeadSpeed'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.initTime'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.explosionTime'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.fuseDistance'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.maxSpeed'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.simulationStep'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.explosive'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.caliber'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.deflecting'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.timeToLive'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.typicalSpeed'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitGroundSoft'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitGroundHard'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitMan'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitArmor'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitIron'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitBuilding'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitFoliage'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitWood'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitGlass'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitGlassArmored'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitPlastic'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitConcrete'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitRubber'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitMetalplate'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitMetal'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.hitDefault'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.soundFly'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.soundEngine'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.supersonicCrackNear'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.supersonicCrackFar'. 13:54:35.603 Warning Message: Size: '/' not an array 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.damageBarrel'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.damageBarrelDestroyed'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.jamChance'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.603 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Green.jamChanceDestroyed'. 13:54:35.603 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.model'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.simulation'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.simulation'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.SimulationScriptClass'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hit'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.indirectHit'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.indirectHitRange'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.initSpeed'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.maxLeadSpeed'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.initTime'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.explosionTime'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.fuseDistance'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.maxSpeed'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.simulationStep'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.explosive'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.caliber'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.deflecting'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.timeToLive'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.typicalSpeed'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitGroundSoft'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitGroundHard'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitMan'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitArmor'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitIron'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitBuilding'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitFoliage'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitWood'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitGlass'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitGlassArmored'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitPlastic'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitConcrete'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitRubber'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitMetalplate'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitMetal'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.hitDefault'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.soundFly'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.soundEngine'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.supersonicCrackNear'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.supersonicCrackFar'. 13:54:35.605 Warning Message: Size: '/' not an array 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.damageBarrel'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.damageBarrelDestroyed'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.jamChance'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.605 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlareSimulation_Blue.jamChanceDestroyed'. 13:54:35.605 Warning Message: '/' is not a value 13:54:35.607 Warning: CfgWeapons missing in PreloadConfig - may slow down vehicle creation 13:54:35.607 Warning: CfgMagazines missing in PreloadConfig - may slow down vehicle creation 13:54:35.607 String "STR_DN_UNKNOWN" not found 13:54:35.607 String "STR_DN_UNKNOWN" not found 13:54:35.607 String "STR_DN_CAR" not found 13:54:35.607 String "STR_DN_UNKNOWN" not found 13:54:35.607 String "STR_DN_HELICOPTER" not found 13:54:35.608 String "STR_DN_HELICOPTER" not found 13:54:35.608 String "STR_DN_MAN" not found 13:54:35.608 String "STR_DN_ANIMAL" not found 13:54:35.608 String "STR_DN_UNKNOWN" not found 13:54:35.608 String "STR_DN_BUNKER" not found 13:54:35.608 String "STR_DN_UNKNOWN" not found 13:54:35.608 String "STR_DN_UNKNOWN" not found 13:54:35.608 String "STR_DN_UNKNOWN" not found 13:54:35.608 String "STR_DN_UNKNOWN" not found 13:54:35.608 String "STR_DN_MAN" not found 13:54:35.608 String "STR_DN_MAN" not found 13:54:35.608 String "STR_DN_MAN" not found 13:54:35.609 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:54:35.609 Warning Message: '/' is not a value 13:54:35.611 String "STR_DN_CAR" not found 13:54:35.613 String "STR_DN_ANIMAL" not found 13:54:35.613 String "STR_DN_ANIMAL" not found 13:54:35.623 String "STR_DN_MAN" not found 13:54:35.634 Warning Message: No entry 'bin\config.bin/CfgAmmo/LandMineExplosion.SimulationScriptClass'. 13:54:35.634 Warning Message: '/' is not a value 13:54:35.634 Warning Message: No entry 'bin\config.bin/CfgAmmo/RGD5Grenade_Ammo.SimulationScriptClass'. 13:54:35.634 Warning Message: '/' is not a value 13:54:35.634 Warning Message: No entry 'bin\config.bin/CfgAmmo/M67Grenade_Ammo.SimulationScriptClass'. 13:54:35.634 Warning Message: '/' is not a value 13:54:35.634 Warning Message: No entry 'bin\config.bin/CfgAmmo/FlashGrenade_Ammo.SimulationScriptClass'. 13:54:35.634 Warning Message: '/' is not a value 13:54:35.634 Warning Message: No entry 'bin\config.bin/CfgAmmo/LandFuelFeed_Ammo.SimulationScriptClass'. 13:54:35.634 Warning Message: '/' is not a value 13:54:35.906 Unrecognized CfgNonAIVehicles simulation seagull in bin\config.bin/CfgNonAIVehicles/Bird/ 13:54:35.906 Unrecognized CfgNonAIVehicles simulation seagull in bin\config.bin/CfgNonAIVehicles/Insect/ 13:54:35.996 Warning Message: No entry 'bin\config.bin/CfgSoundShaders.DesertEagleG_Closure_SoundShader'. 13:54:35.996 Warning Message: No entry '.samples'. 13:54:35.996 Warning Message: Size: '/' not an array 13:54:35.996 Warning Message: Size: '/' not an array 13:54:36.59 Convex "component01" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometry 13:54:36.59 Convex "component02" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometry 13:54:36.59 Convex "component01" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometryFire 13:54:36.59 Convex "component02" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometryFire 13:54:36.59 Convex "component01" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometryView 13:54:36.59 Convex "component02" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometryView 13:54:36.59 DamageSystem Warning: Selection doesn't exists in fire geometry for entity LargeTent 13:54:36.137 DamageSystem Warning: Selection doesn't exists in fire geometry for entity PartyTent 13:54:36.140 Warning Message: Cannot open object gear\camping\proxies\partytentpackproxy.p3d 13:54:36.143 DamageSystem Warning: Selection doesn't exists in fire geometry for entity PartyTent_Blue 13:54:36.144 DamageSystem Warning: Selection doesn't exists in fire geometry for entity PartyTent_Brown 13:54:36.145 DamageSystem Warning: Selection doesn't exists in fire geometry for entity PartyTent_Lunapark 13:54:36.314 DamageSystem Warning: Selection wall_gate doesn't exists in fire geometry for entity Fence 13:54:36.339 Warning Message: Animation source Lock_Item_1 not found in bin\config.bin/CfgNonAIVehicles/Proxycombination_lock3/ 13:54:36.339 Warning Message: Animation source Lock_Item_2 not found in bin\config.bin/CfgNonAIVehicles/Proxycombination_lock3/ 13:54:36.339 Warning Message: Animation source Lock_Attached_1 not found in bin\config.bin/CfgNonAIVehicles/Proxycombination_lock3/ 13:54:36.339 Warning Message: Animation source Lock_Attached_2 not found in bin\config.bin/CfgNonAIVehicles/Proxycombination_lock3/ 13:54:36.343 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02.viewDriverShadow'. 13:54:36.343 Warning Message: '/' is not a value 13:54:36.343 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02.viewDriverShadowDiff'. 13:54:36.343 Warning Message: '/' is not a value 13:54:36.343 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02.viewDriverShadowAmb'. 13:54:36.343 Warning Message: '/' is not a value 13:54:36.343 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02.viewCargoShadow'. 13:54:36.343 Warning Message: '/' is not a value 13:54:36.343 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02.viewCargoShadowDiff'. 13:54:36.343 Warning Message: '/' is not a value 13:54:36.343 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02.viewCargoShadowAmb'. 13:54:36.343 Warning Message: '/' is not a value 13:54:36.362 DamageSystem Warning: Selection dmgZone_fuelTank doesn't exists in fire geometry for entity Sedan_02 13:54:36.362 DamageSystem Warning: Selection dmgZone_engine doesn't exists in fire geometry for entity Sedan_02 13:54:36.362 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.362 Warning Message: '/' is not a value 13:54:36.362 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.362 Warning Message: '/' is not a value 13:54:36.382 Warning Message: Cannot open object dz\vehicles\proxies\civiliansedan_driver.p3d 13:54:36.382 Warning Message: Cannot open object dz\vehicles\proxies\civiliansedan_cargo.p3d 13:54:36.413 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Red.viewDriverShadow'. 13:54:36.413 Warning Message: '/' is not a value 13:54:36.413 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Red.viewDriverShadowDiff'. 13:54:36.413 Warning Message: '/' is not a value 13:54:36.413 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Red.viewDriverShadowAmb'. 13:54:36.413 Warning Message: '/' is not a value 13:54:36.413 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Red.viewCargoShadow'. 13:54:36.413 Warning Message: '/' is not a value 13:54:36.413 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Red.viewCargoShadowDiff'. 13:54:36.413 Warning Message: '/' is not a value 13:54:36.413 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Red.viewCargoShadowAmb'. 13:54:36.413 Warning Message: '/' is not a value 13:54:36.413 DamageSystem Warning: Selection dmgZone_fuelTank doesn't exists in fire geometry for entity Sedan_02_Red 13:54:36.413 DamageSystem Warning: Selection dmgZone_engine doesn't exists in fire geometry for entity Sedan_02_Red 13:54:36.413 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.413 Warning Message: '/' is not a value 13:54:36.413 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.413 Warning Message: '/' is not a value 13:54:36.416 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Grey.viewDriverShadow'. 13:54:36.416 Warning Message: '/' is not a value 13:54:36.416 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Grey.viewDriverShadowDiff'. 13:54:36.416 Warning Message: '/' is not a value 13:54:36.416 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Grey.viewDriverShadowAmb'. 13:54:36.416 Warning Message: '/' is not a value 13:54:36.416 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Grey.viewCargoShadow'. 13:54:36.416 Warning Message: '/' is not a value 13:54:36.416 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Grey.viewCargoShadowDiff'. 13:54:36.416 Warning Message: '/' is not a value 13:54:36.416 Warning Message: No entry 'bin\config.bin/CfgVehicles/Sedan_02_Grey.viewCargoShadowAmb'. 13:54:36.416 Warning Message: '/' is not a value 13:54:36.416 DamageSystem Warning: Selection dmgZone_fuelTank doesn't exists in fire geometry for entity Sedan_02_Grey 13:54:36.416 DamageSystem Warning: Selection dmgZone_engine doesn't exists in fire geometry for entity Sedan_02_Grey 13:54:36.416 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.416 Warning Message: '/' is not a value 13:54:36.416 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.416 Warning Message: '/' is not a value 13:54:36.419 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback.viewDriverShadow'. 13:54:36.419 Warning Message: '/' is not a value 13:54:36.419 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback.viewDriverShadowDiff'. 13:54:36.419 Warning Message: '/' is not a value 13:54:36.419 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback.viewDriverShadowAmb'. 13:54:36.419 Warning Message: '/' is not a value 13:54:36.419 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback.viewCargoShadow'. 13:54:36.419 Warning Message: '/' is not a value 13:54:36.419 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback.viewCargoShadowDiff'. 13:54:36.419 Warning Message: '/' is not a value 13:54:36.419 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback.viewCargoShadowAmb'. 13:54:36.419 Warning Message: '/' is not a value 13:54:36.421 DamageSystem Warning: Selection dmgZone_fuelTank doesn't exists in fire geometry for entity OffroadHatchback 13:54:36.422 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.422 Warning Message: '/' is not a value 13:54:36.422 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.422 Warning Message: '/' is not a value 13:54:36.424 Warning Message: Cannot open object dz\vehicles\proxies\bus_driver.p3d 13:54:36.429 Warning Message: Cannot open object dz\vehicles\proxies\bus_cargo.p3d 13:54:36.489 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_Blue.viewDriverShadow'. 13:54:36.489 Warning Message: '/' is not a value 13:54:36.489 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_Blue.viewDriverShadowDiff'. 13:54:36.489 Warning Message: '/' is not a value 13:54:36.489 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_Blue.viewDriverShadowAmb'. 13:54:36.489 Warning Message: '/' is not a value 13:54:36.489 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_Blue.viewCargoShadow'. 13:54:36.489 Warning Message: '/' is not a value 13:54:36.489 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_Blue.viewCargoShadowDiff'. 13:54:36.489 Warning Message: '/' is not a value 13:54:36.489 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_Blue.viewCargoShadowAmb'. 13:54:36.489 Warning Message: '/' is not a value 13:54:36.490 DamageSystem Warning: Selection dmgZone_fuelTank doesn't exists in fire geometry for entity OffroadHatchback_Blue 13:54:36.490 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.490 Warning Message: '/' is not a value 13:54:36.490 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.490 Warning Message: '/' is not a value 13:54:36.534 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_White.viewDriverShadow'. 13:54:36.534 Warning Message: '/' is not a value 13:54:36.534 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_White.viewDriverShadowDiff'. 13:54:36.534 Warning Message: '/' is not a value 13:54:36.534 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_White.viewDriverShadowAmb'. 13:54:36.534 Warning Message: '/' is not a value 13:54:36.534 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_White.viewCargoShadow'. 13:54:36.534 Warning Message: '/' is not a value 13:54:36.534 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_White.viewCargoShadowDiff'. 13:54:36.534 Warning Message: '/' is not a value 13:54:36.534 Warning Message: No entry 'bin\config.bin/CfgVehicles/OffroadHatchback_White.viewCargoShadowAmb'. 13:54:36.534 Warning Message: '/' is not a value 13:54:36.534 DamageSystem Warning: Selection dmgZone_fuelTank doesn't exists in fire geometry for entity OffroadHatchback_White 13:54:36.534 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.534 Warning Message: '/' is not a value 13:54:36.534 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.534 Warning Message: '/' is not a value 13:54:36.578 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02.viewDriverShadow'. 13:54:36.578 Warning Message: '/' is not a value 13:54:36.578 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02.viewDriverShadowDiff'. 13:54:36.578 Warning Message: '/' is not a value 13:54:36.578 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02.viewDriverShadowAmb'. 13:54:36.578 Warning Message: '/' is not a value 13:54:36.578 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02.viewCargoShadow'. 13:54:36.578 Warning Message: '/' is not a value 13:54:36.578 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02.viewCargoShadowDiff'. 13:54:36.578 Warning Message: '/' is not a value 13:54:36.578 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02.viewCargoShadowAmb'. 13:54:36.578 Warning Message: '/' is not a value 13:54:36.598 DamageSystem Warning: Selection dmgZone_lights_2_1 doesn't exists in fire geometry for entity Hatchback_02 13:54:36.598 DamageSystem Warning: Selection dmgZone_lights_1_1 doesn't exists in fire geometry for entity Hatchback_02 13:54:36.598 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.598 Warning Message: '/' is not a value 13:54:36.598 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.598 Warning Message: '/' is not a value 13:54:36.629 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Black.viewDriverShadow'. 13:54:36.629 Warning Message: '/' is not a value 13:54:36.629 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Black.viewDriverShadowDiff'. 13:54:36.629 Warning Message: '/' is not a value 13:54:36.629 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Black.viewDriverShadowAmb'. 13:54:36.629 Warning Message: '/' is not a value 13:54:36.629 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Black.viewCargoShadow'. 13:54:36.630 Warning Message: '/' is not a value 13:54:36.630 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Black.viewCargoShadowDiff'. 13:54:36.630 Warning Message: '/' is not a value 13:54:36.630 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Black.viewCargoShadowAmb'. 13:54:36.630 Warning Message: '/' is not a value 13:54:36.630 DamageSystem Warning: Selection dmgZone_lights_2_1 doesn't exists in fire geometry for entity Hatchback_02_Black 13:54:36.630 DamageSystem Warning: Selection dmgZone_lights_1_1 doesn't exists in fire geometry for entity Hatchback_02_Black 13:54:36.630 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.630 Warning Message: '/' is not a value 13:54:36.630 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.630 Warning Message: '/' is not a value 13:54:36.635 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Blue.viewDriverShadow'. 13:54:36.635 Warning Message: '/' is not a value 13:54:36.635 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Blue.viewDriverShadowDiff'. 13:54:36.635 Warning Message: '/' is not a value 13:54:36.635 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Blue.viewDriverShadowAmb'. 13:54:36.635 Warning Message: '/' is not a value 13:54:36.635 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Blue.viewCargoShadow'. 13:54:36.635 Warning Message: '/' is not a value 13:54:36.635 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Blue.viewCargoShadowDiff'. 13:54:36.635 Warning Message: '/' is not a value 13:54:36.635 Warning Message: No entry 'bin\config.bin/CfgVehicles/Hatchback_02_Blue.viewCargoShadowAmb'. 13:54:36.635 Warning Message: '/' is not a value 13:54:36.635 DamageSystem Warning: Selection dmgZone_lights_2_1 doesn't exists in fire geometry for entity Hatchback_02_Blue 13:54:36.635 DamageSystem Warning: Selection dmgZone_lights_1_1 doesn't exists in fire geometry for entity Hatchback_02_Blue 13:54:36.635 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.635 Warning Message: '/' is not a value 13:54:36.635 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.635 Warning Message: '/' is not a value 13:54:36.640 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan.viewDriverShadow'. 13:54:36.640 Warning Message: '/' is not a value 13:54:36.640 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan.viewDriverShadowDiff'. 13:54:36.640 Warning Message: '/' is not a value 13:54:36.640 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan.viewDriverShadowAmb'. 13:54:36.640 Warning Message: '/' is not a value 13:54:36.640 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan.viewCargoShadow'. 13:54:36.640 Warning Message: '/' is not a value 13:54:36.640 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan.viewCargoShadowDiff'. 13:54:36.640 Warning Message: '/' is not a value 13:54:36.640 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan.viewCargoShadowAmb'. 13:54:36.640 Warning Message: '/' is not a value 13:54:36.663 DamageSystem Warning: Selection dmgZone_lights_2_1 doesn't exists in fire geometry for entity CivilianSedan 13:54:36.663 DamageSystem Warning: Selection dmgZone_lights_1_1 doesn't exists in fire geometry for entity CivilianSedan 13:54:36.663 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.663 Warning Message: '/' is not a value 13:54:36.663 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.663 Warning Message: '/' is not a value 13:54:36.777 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Wine.viewDriverShadow'. 13:54:36.777 Warning Message: '/' is not a value 13:54:36.777 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Wine.viewDriverShadowDiff'. 13:54:36.777 Warning Message: '/' is not a value 13:54:36.777 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Wine.viewDriverShadowAmb'. 13:54:36.777 Warning Message: '/' is not a value 13:54:36.777 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Wine.viewCargoShadow'. 13:54:36.777 Warning Message: '/' is not a value 13:54:36.777 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Wine.viewCargoShadowDiff'. 13:54:36.777 Warning Message: '/' is not a value 13:54:36.777 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Wine.viewCargoShadowAmb'. 13:54:36.777 Warning Message: '/' is not a value 13:54:36.777 DamageSystem Warning: Selection dmgZone_lights_2_1 doesn't exists in fire geometry for entity CivilianSedan_Wine 13:54:36.777 DamageSystem Warning: Selection dmgZone_lights_1_1 doesn't exists in fire geometry for entity CivilianSedan_Wine 13:54:36.777 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.777 Warning Message: '/' is not a value 13:54:36.777 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.777 Warning Message: '/' is not a value 13:54:36.839 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Black.viewDriverShadow'. 13:54:36.839 Warning Message: '/' is not a value 13:54:36.839 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Black.viewDriverShadowDiff'. 13:54:36.839 Warning Message: '/' is not a value 13:54:36.839 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Black.viewDriverShadowAmb'. 13:54:36.839 Warning Message: '/' is not a value 13:54:36.839 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Black.viewCargoShadow'. 13:54:36.839 Warning Message: '/' is not a value 13:54:36.839 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Black.viewCargoShadowDiff'. 13:54:36.839 Warning Message: '/' is not a value 13:54:36.839 Warning Message: No entry 'bin\config.bin/CfgVehicles/CivilianSedan_Black.viewCargoShadowAmb'. 13:54:36.839 Warning Message: '/' is not a value 13:54:36.839 DamageSystem Warning: Selection dmgZone_lights_2_1 doesn't exists in fire geometry for entity CivilianSedan_Black 13:54:36.839 DamageSystem Warning: Selection dmgZone_lights_1_1 doesn't exists in fire geometry for entity CivilianSedan_Black 13:54:36.839 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:54:36.839 Warning Message: '/' is not a value 13:54:36.839 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:54:36.839 Warning Message: '/' is not a value 13:54:36.903 Warning Message: No entry 'bin\config.bin.RscPendingInvitation'. 13:54:36.903 Warning Message: No entry '.x'. 13:54:36.903 Warning Message: '/' is not a value 13:54:36.903 Warning Message: No entry '.y'. 13:54:36.903 Warning Message: '/' is not a value 13:54:36.903 Warning Message: No entry '.w'. 13:54:36.903 Warning Message: '/' is not a value 13:54:36.903 Warning Message: No entry '.h'. 13:54:36.903 Warning Message: '/' is not a value 13:54:40.819 SUCCESS: SteamGameServer_Init(0,8766,2302,27016,3,1.12.153904) 13:54:41.170 Server: SetClientState dpid=2 id=0 name=__SERVER__ CREATED -> CONNECTED 13:54:42.214 Server: SetClientState dpid=2 id=0 name=__SERVER__ MISSION SELECTED -> PLAYER ASSIGNED 13:54:42.214 Server: SetClientState dpid=2 id=0 name=__SERVER__ PLAYER ASSIGNED -> MISSION RECEIVED 13:54:42.244 Terrain normal texture loaded (dz\worlds\chernarusplus\data\global_nohq.paa)... 13:54:43.497 Warning Message: unable to load doorCarWreckRattle from CfgActionSounds 13:54:43.551 PerfWarning: Way too much components (582) in dz\structures\industrial\power\power_station.p3d:geometryFire 13:54:43.641 PerfWarning: Way too much components (564) in dz\structures\military\houses\mil_barracks5.p3d:geometryFire 13:54:43.755 DamageSystem Warning: Selection doors5 doesn't exists in fire geometry for entity Land_Mil_Barracks4 13:54:43.910 PerfWarning: Way too much components (948) in dz\structures\specific\prison\prison_wall_large.p3d:geometryFire 13:54:44.84 DamageSystem Warning: Selection doors6 doesn't exists in fire geometry for entity Land_House_2B01 13:54:44.84 DamageSystem Warning: Selection doors4 doesn't exists in fire geometry for entity Land_House_1W09 13:54:44.138 PerfWarning: Way too much components (742) in dz\structures\residential\police\village_policestation.p3d:geometryFire 13:54:44.206 Convex "component117" selection faces are less then 4 in dz\structures\residential\houses\house_1w08.p3d:geometryView 13:54:44.206 Convex "component120" selection faces are less then 4 in dz\structures\residential\houses\house_1w08.p3d:geometryView 13:54:44.244 DamageSystem Warning: Selection doors5 doesn't exists in fire geometry for entity Land_House_1W02 13:54:44.246 DamageSystem Warning: Selection doors9 doesn't exists in fire geometry for entity Land_House_2W01 13:54:44.273 LODShape::Preload: shape 'dz\structures\furniture\decoration\wallboards\picture_a_03\picture_a_02.p3d' not found 13:54:44.273 Warning Message: Cannot open object dz\structures\furniture\decoration\wallboards\picture_a_03\picture_a_02.p3d 13:54:44.283 DamageSystem Warning: Selection doors3 doesn't exists in fire geometry for entity Land_House_1W04 13:54:44.326 DamageSystem Warning: Selection doors3 doesn't exists in fire geometry for entity Land_House_1W01 13:54:44.496 DamageSystem Warning: Selection doors3 doesn't exists in fire geometry for entity Land_House_1W03 13:54:44.498 DamageSystem Warning: Selection doors5 doesn't exists in fire geometry for entity Land_House_1W11 13:54:44.522 DamageSystem Warning: Selection doors6 doesn't exists in fire geometry for entity Land_House_1B01_Pub 13:54:44.522 DamageSystem Warning: Selection doors7 doesn't exists in fire geometry for entity Land_House_1B01_Pub 13:54:44.546 PerfWarning: Way too much components (534) in dz\structures\specific\churches\church2_2.p3d:geometryFire 13:54:44.555 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:44.631 PerfWarning: Way too much components (647) in dz\structures\residential\tenements\tenement_small.p3d:geometryFire 13:54:44.727 PerfWarning: Way too much components (516) in dz\structures\residential\tenements\tenement_big.p3d:geometry 13:54:44.728 PerfWarning: Way too much components (642) in dz\structures\residential\tenements\tenement_big.p3d:geometryFire 13:54:44.890 PerfWarning: Way too much components (777) in dz\structures\residential\schools\city_school.p3d:geometryFire 13:54:44.968 PerfWarning: Way too much components (1187) in dz\structures\residential\schools\proxy\school_exterior_proxy.p3d:geometryFire 13:54:44.979 !!! No animSource for doors Land_Wreck_hb01_aban1_blue :: Doors3, check model+config 13:54:45.77 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: Doors3, check model+config 13:54:45.147 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: Doors3, check model+config 13:54:45.177 DamageSystem Warning: Selection doors4 doesn't exists in fire geometry for entity Land_House_1W09_Yellow 13:54:45.211 DamageSystem Warning: Selection doors5 doesn't exists in fire geometry for entity Land_HouseBlock_1F4 13:54:45.228 DamageSystem Warning: Selection doors6 doesn't exists in fire geometry for entity Land_HouseBlock_2F8 13:54:45.266 DamageSystem Warning: Selection doors8 doesn't exists in fire geometry for entity Land_HouseBlock_2F1 13:54:45.298 DamageSystem Warning: Selection doors8 doesn't exists in fire geometry for entity Land_HouseBlock_1F1 13:54:45.405 DamageSystem Warning: Selection doors7 doesn't exists in fire geometry for entity Land_HouseBlock_3F2 13:54:45.486 DamageSystem Warning: Selection doors5 doesn't exists in fire geometry for entity Land_HouseBlock_1F3 13:54:45.530 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:45.530 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:45.531 DamageSystem Warning: Selection doors6 doesn't exists in fire geometry for entity Land_HouseBlock_2F9 13:54:45.549 PerfWarning: Way too much components (804) in dz\structures\residential\offices\office_municipal1.p3d:geometryFire 13:54:45.574 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: Doors3, check model+config 13:54:45.594 PerfWarning: Way too much components (804) in dz\structures\residential\police\city_policestation.p3d:geometryFire 13:54:45.668 PerfWarning: Way too much components (677) in dz\structures\residential\medical\city_hospital.p3d:geometryFire 13:54:45.748 PerfWarning: Way too much components (566) in dz\structures\residential\stores\city_store_withstairs.p3d:geometryFire 13:54:45.772 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:45.797 PerfWarning: Way too much components (1200) in dz\structures\residential\offices\office2.p3d:geometryFire 13:54:45.803 PerfWarning: Way too much components (506) in dz\structures\residential\offices\proxy\a_office02_metalbars.p3d:geometryFire 13:54:45.811 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:45.946 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:45.946 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:45.946 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:45.948 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:45.948 Warn: Shape '???' contains water texture however it does not carry a property "class=pond". Consider creating one to speed up the detection! 13:54:45.995 DamageSystem Warning: Selection doors6 doesn't exists in fire geometry for entity Land_House_1W12_Brown 13:54:46.06 DamageSystem Warning: Selection doors6 doesn't exists in fire geometry for entity Land_House_1W12 13:54:46.16 Convex "component117" selection faces are less then 4 in dz\structures\residential\houses\house_1w08_brown.p3d:geometryView 13:54:46.16 Convex "component120" selection faces are less then 4 in dz\structures\residential\houses\house_1w08_brown.p3d:geometryView 13:54:46.38 PerfWarning: Way too much components (558) in dz\structures\industrial\misc\misc_scaffolding.p3d:geometryFire 13:54:46.131 !!! No animSource for doors Land_Wreck_hb01_aban2_white :: Doors3, check model+config 13:54:46.176 Convex "component851" selection faces are less then 4 in dz\structures\industrial\cementworks\proxy\cementworks_milla_metal.p3d:geometryFire 13:54:46.176 PerfWarning: Way too much components (844) in dz\structures\industrial\cementworks\proxy\cementworks_milla_metal.p3d:geometryFire 13:54:46.267 PerfWarning: Way too much components (1027) in dz\structures\residential\offices\office1.p3d:geometryFire 13:54:46.319 SW keep height animation used for dz\structures\residential\misc\misc_football_line.p3d 13:54:46.346 PerfWarning: Way too much components (982) in dz\structures\industrial\houses\factory_small.p3d:geometryFire 13:54:46.386 PerfWarning: Way too much components (628) in dz\structures\ruins\rubble_dirtpile_medium2.p3d:geometryFire 13:54:46.457 Warning Message: No entry 'bin\config.bin/CfgVehicles/Land_Train_Wagon_Box/Doors/Door1.soundOpenABit'. 13:54:46.457 Warning Message: '/' is not a value 13:54:46.457 Warning Message: unable to load doorWoodRattle from CfgActionSounds 13:54:46.457 Warning Message: No entry 'bin\config.bin/CfgVehicles/Land_Train_Wagon_Box/Doors/Door2.soundOpenABit'. 13:54:46.457 Warning Message: '/' is not a value 13:54:46.547 !!! No animSource for doors Land_Wreck_hb01_aban1_green :: Doors3, check model+config 13:54:46.854 PerfWarning: Way too much components (546) in dz\structures\military\houses\mil_guardhouse2.p3d:geometryFire 13:54:46.858 DamageSystem Warning: Selection doors7 doesn't exists in fire geometry for entity Land_Mil_Barracks3 13:54:46.886 PerfWarning: Way too much components (709) in dz\structures\residential\firedep\city_firestation.p3d:geometryFire 13:54:47.00 PerfWarning: Way too much components (859) in dz\structures\residential\medical\village_healthcare.p3d:geometryFire 13:54:48.288 PerfWarning: Way too much components (715) in dz\structures\industrial\houses\factory_lathes.p3d:geometryFire 13:54:48.304 PerfWarning: Way too much components (633) in dz\structures\industrial\houses\proxy\housev2_03_int.p3d:geometryFire 13:54:48.366 PerfWarning: Way too much components (660) in dz\structures\military\airfield\mil_airfield_hq.p3d:geometryFire 13:54:48.420 DamageSystem Warning: Selection doors3 doesn't exists in fire geometry for entity Land_Mil_Barracks1 13:54:48.511 PerfWarning: Way too much components (502) in dz\structures\industrial\construction\construction_house2.p3d:geometryFire 13:54:48.712 PerfWarning: Way too much components (660) in dz\structures\ruins\rubble_dirtpile_small.p3d:geometryFire 13:54:49.84 PerfWarning: Way too much components (560) in dz\structures\industrial\farms\barn_wood1.p3d:geometryFire 13:54:49.361 PerfWarning: Way too much components (912) in dz\structures\military\tisy\tisy_hq.p3d:geometryFire 13:54:50.429 PerfWarning: Way too much components (1212) in dz\structures\residential\offices\office_municipal2.p3d:geometryFire 13:54:50.443 PerfWarning: Way too much components (1024) in dz\structures\residential\offices\proxy\municipaloffice2_details_proxy.p3d:geometryFire 13:54:50.447 PerfWarning: Way too much components (707) in dz\structures\residential\offices\proxy\municipaloffice2_int.p3d:geometryFire 13:54:50.453 DamageSystem Warning: Selection doors7 doesn't exists in fire geometry for entity Land_HouseBlock_5F 13:54:51.951 PerfWarning: Way too much components (505) in dz\structures\military\improvised\hbarrier_6m.p3d:geometryView 13:55:07.26 [CE][Hive] :: Initializing OFFLINE 13:55:07.89 [CE][Hive] :: Loading core data ... 13:55:07.130 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters... 13:55:07.624 [CE][offlineDB] :: Conversion of characters started. 13:55:07.794 [CE][offlineDB] :: Processing 0 players. 13:55:07.794 [CE][offlineDB] :: Conversion of characters successfully completed. 13:55:07.974 PerfWarning: Way too much components (658) in dz\structures\industrial\harbour\boathouse.p3d:geometryFire 13:55:11.382 Convex "component01" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometry 13:55:11.382 Convex "component02" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometry 13:55:11.382 Convex "component01" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometryFire 13:55:11.382 Convex "component02" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometryFire 13:55:11.383 Convex "component01" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometryView 13:55:11.383 Convex "component02" selection faces are less then 4 in dz\gear\camping\largetent.p3d:geometryView 13:55:12.41 PerfWarning: Way too much components (1020) in dz\structures\industrial\cementworks\cementworks_expeditiona.p3d:geometryFire 13:55:12.74 PerfWarning: Way too much components (954) in dz\structures\industrial\cementworks\cementworks_millb.p3d:geometryFire 13:55:12.142 PerfWarning: Way too much components (1459) in dz\structures\industrial\construction\construction_building.p3d:geometryFire 13:55:12.149 PerfWarning: Way too much components (601) in dz\structures\industrial\construction\construction_crane.p3d:geometryFire 13:55:12.155 PerfWarning: Way too much components (502) in dz\structures\industrial\construction\construction_house2.p3d:geometryFire 13:55:12.164 PerfWarning: Way too much components (560) in dz\structures\industrial\farms\barn_wood1.p3d:geometryFire 13:55:12.174 PerfWarning: Way too much components (1041) in dz\structures\industrial\farms\barn_metal_big.p3d:geometryFire 13:55:12.183 PerfWarning: Way too much components (1041) in dz\structures\industrial\farms\barn_metal_big_grey.p3d:geometryFire 13:55:12.209 PerfWarning: Way too much components (658) in dz\structures\industrial\harbour\boathouse.p3d:geometryFire 13:55:12.256 PerfWarning: Way too much components (715) in dz\structures\industrial\houses\factory_lathes.p3d:geometryFire 13:55:12.264 PerfWarning: Way too much components (982) in dz\structures\industrial\houses\factory_small.p3d:geometryFire 13:55:12.280 PerfWarning: Way too much components (700) in dz\structures\industrial\mines\mine_building.p3d:geometryFire 13:55:12.284 PerfWarning: Way too much components (558) in dz\structures\industrial\misc\misc_scaffolding.p3d:geometryFire 13:55:12.326 PerfWarning: Way too much components (582) in dz\structures\industrial\power\power_station.p3d:geometryFire 13:55:12.344 PerfWarning: Way too much components (529) in dz\structures\industrial\sawmills\sawmill_building.p3d:geometryFire 13:55:12.408 PerfWarning: Way too much components (660) in dz\structures\military\airfield\mil_airfield_hq.p3d:geometryFire 13:55:12.429 PerfWarning: Way too much components (732) in dz\structures\military\airfield\mil_atc_small.p3d:geometryFire 13:55:12.454 PerfWarning: Way too much components (631) in dz\structures\military\airfield\mil_atc_big.p3d:geometryFire 13:55:12.456 PerfWarning: Way too much components (634) in dz\structures\military\airfield\mil_atc_big.p3d:geometryView 13:55:12.475 PerfWarning: Way too much components (564) in dz\structures\military\houses\mil_barracks5.p3d:geometryFire 13:55:12.488 PerfWarning: Way too much components (546) in dz\structures\military\houses\mil_guardhouse2.p3d:geometryFire 13:55:12.509 PerfWarning: Way too much components (592) in dz\structures\military\houses\mil_guardtower.p3d:geometryFire 13:55:12.547 PerfWarning: Way too much components (912) in dz\structures\military\tisy\tisy_hq.p3d:geometryFire 13:55:12.584 PerfWarning: Way too much components (866) in dz\structures\military\tisy\tisy_radarb_base.p3d:geometryView 13:55:12.597 PerfWarning: Way too much components (601) in dz\structures\military\tisy\tisy_radarb_antenna.p3d:geometryFire 13:55:12.615 PerfWarning: Way too much components (634) in dz\structures\military\airfield\airfield_hangar_green.p3d:geometryFire 13:55:12.624 PerfWarning: Way too much components (627) in dz\structures\military\airfield\airfield_servicehangar_r.p3d:geometryFire 13:55:12.633 PerfWarning: Way too much components (566) in dz\structures\military\airfield\airfield_servicehangar_l.p3d:geometryFire 13:55:12.650 PerfWarning: Way too much components (1117) in dz\structures\military\airfield\airfield_radar_tall.p3d:geometryFire 13:55:12.677 PerfWarning: Way too much components (1046) in dz\structures\military\airfield\mil_reinforcedtank2.p3d:geometryFire 13:55:12.732 PerfWarning: Way too much components (709) in dz\structures\residential\firedep\city_firestation.p3d:geometryFire 13:55:12.826 Convex "component117" selection faces are less then 4 in dz\structures\residential\houses\house_1w08.p3d:geometryView 13:55:12.826 Convex "component120" selection faces are less then 4 in dz\structures\residential\houses\house_1w08.p3d:geometryView 13:55:12.830 Convex "component117" selection faces are less then 4 in dz\structures\residential\houses\house_1w08_brown.p3d:geometryView 13:55:12.830 Convex "component120" selection faces are less then 4 in dz\structures\residential\houses\house_1w08_brown.p3d:geometryView 13:55:12.955 PerfWarning: Way too much components (677) in dz\structures\residential\medical\city_hospital.p3d:geometryFire 13:55:12.963 PerfWarning: Way too much components (859) in dz\structures\residential\medical\village_healthcare.p3d:geometryFire 13:55:12.971 PerfWarning: Way too much components (999) in dz\structures\residential\medical\medical_tent_big.p3d:geometryFire 13:55:12.986 PerfWarning: Way too much components (804) in dz\structures\residential\offices\office_municipal1.p3d:geometryFire 13:55:12.998 PerfWarning: Way too much components (1212) in dz\structures\residential\offices\office_municipal2.p3d:geometryFire 13:55:13.09 PerfWarning: Way too much components (1027) in dz\structures\residential\offices\office1.p3d:geometryFire 13:55:13.21 PerfWarning: Way too much components (1200) in dz\structures\residential\offices\office2.p3d:geometryFire 13:55:13.30 PerfWarning: Way too much components (742) in dz\structures\residential\police\village_policestation.p3d:geometryFire 13:55:13.39 PerfWarning: Way too much components (804) in dz\structures\residential\police\city_policestation.p3d:geometryFire 13:55:13.60 PerfWarning: Way too much components (777) in dz\structures\residential\schools\city_school.p3d:geometryFire 13:55:13.78 PerfWarning: Way too much components (566) in dz\structures\residential\stores\city_store_withstairs.p3d:geometryFire 13:55:13.88 PerfWarning: Way too much components (516) in dz\structures\residential\tenements\tenement_big.p3d:geometry 13:55:13.90 PerfWarning: Way too much components (642) in dz\structures\residential\tenements\tenement_big.p3d:geometryFire 13:55:13.98 PerfWarning: Way too much components (647) in dz\structures\residential\tenements\tenement_small.p3d:geometryFire 13:55:13.294 PerfWarning: Way too much components (547) in dz\structures\specific\airfields\airfield_small_control.p3d:geometryFire 13:55:13.428 PerfWarning: Way too much components (515) in dz\structures\specific\hotel\hotel.p3d:geometryFire 13:55:13.440 PerfWarning: Way too much components (534) in dz\structures\specific\churches\church2_2.p3d:geometryFire 13:55:13.457 PerfWarning: Way too much components (753) in dz\structures\specific\lunapark\lunapark_carousel_swan.p3d:geometryFire 13:55:13.458 PerfWarning: Way too much components (595) in dz\structures\specific\lunapark\lunapark_carousel_swan.p3d:geometryView 13:55:13.481 PerfWarning: Way too much components (797) in dz\structures\specific\prison\prison_main.p3d:geometryFire 13:55:13.497 PerfWarning: Way too much components (948) in dz\structures\specific\prison\prison_wall_large.p3d:geometryFire 13:55:13.514 PerfWarning: Way too much components (744) in dz\structures\specific\towers\tower_tc2_base.p3d:geometryFire 13:55:13.528 PerfWarning: Way too much components (548) in dz\structures\specific\cableway\cableway_cart.p3d:geometryFire 13:55:13.533 PerfWarning: Way too much components (548) in dz\structures\specific\cableway\cableway_cart2.p3d:geometryFire 13:55:13.545 PerfWarning: Way too much components (548) in dz\structures\specific\cableway\cableway_cart3.p3d:geometryFire 13:55:13.653 PerfWarning: Way too much components (832) in dz\structures\wrecks\ships\ship_big_fronta.p3d:geometryFire 13:55:13.670 PerfWarning: Way too much components (1170) in dz\structures\wrecks\ships\ship_big_frontb.p3d:geometryFire 13:55:13.681 PerfWarning: Way too much components (761) in dz\structures\wrecks\ships\ship_big_backa.p3d:geometryFire 13:55:13.692 PerfWarning: Way too much components (1078) in dz\structures\wrecks\ships\ship_big_backb.p3d:geometryFire 13:55:13.715 PerfWarning: Way too much components (625) in dz\structures\wrecks\ships\ship_big_castle.p3d:geometry 13:55:13.719 PerfWarning: Way too much components (905) in dz\structures\wrecks\ships\ship_big_castle.p3d:geometryFire 13:55:13.720 PerfWarning: Way too much components (504) in dz\structures\wrecks\ships\ship_big_castle.p3d:geometryView 13:55:13.792 PerfWarning: Way too much components (501) in dz\structures\wrecks\vehicles\wreck_volha_grey.p3d:geometryFire 13:55:13.826 PerfWarning: Way too much components (570) in dz\structures\wrecks\aircraft\wreck_c130j.p3d:geometryFire 13:55:13.921 Convex "component118" selection faces are less then 4 in dz\structures_bliss\industrial\sheds\shed_closed2.p3d:geometryView 13:55:13.921 Convex "component119" selection faces are less then 4 in dz\structures_bliss\industrial\sheds\shed_closed2.p3d:geometryView 13:55:13.983 PerfWarning: Way too much components (859) in dz\structures_bliss\residential\medical\village_healthcare_enoch.p3d:geometryFire 13:55:13.993 PerfWarning: Way too much components (805) in dz\structures_bliss\residential\police\city_policestation_enoch.p3d:geometryFire 13:55:14.02 PerfWarning: Way too much components (742) in dz\structures_bliss\residential\police\village_policestation_enoch.p3d:geometryFire 13:55:14.451 Convex "component129" selection faces are less then 4 in dz\structures_bliss\ruins\ruin_housebig3_half.p3d:geometryView 13:55:14.458 Convex "component129" selection faces are less then 4 in dz\structures_bliss\ruins\ruin_housebig3_noivy_half.p3d:geometryView 13:55:16.814 Convex "component01" selection faces are less then 4 in dz\gear\cooking\fireplace.p3d:geometry 13:55:16.814 Convex "component02" selection faces are less then 4 in dz\gear\cooking\fireplace.p3d:geometry 13:55:16.814 Convex "component03" selection faces are less then 4 in dz\gear\cooking\fireplace.p3d:geometry 13:55:17.313 [CE] :: WARNING :: Preset map "optics" is EMPTY. 13:55:17.314 Flags reset for type: Barrel_Blue 13:55:17.314 Flags reset for type: Barrel_Green 13:55:17.314 Flags reset for type: Barrel_Red 13:55:17.314 Flags reset for type: Barrel_Yellow 13:55:17.314 Flags reset for type: CarTent 13:55:17.314 Flags reset for type: LargeTent 13:55:17.314 Flags reset for type: MediumTent 13:55:17.314 Flags reset for type: MediumTent_Green 13:55:17.314 Flags reset for type: MediumTent_Orange 13:55:17.314 Flags reset for type: PartyTent 13:55:17.314 Flags reset for type: PartyTent_Blue 13:55:17.314 Flags reset for type: PartyTent_Brown 13:55:17.314 Flags reset for type: PartyTent_Lunapark 13:55:17.314 Flags reset for type: SeaChest 13:55:17.314 Flags reset for type: SmallProtectorCase 13:55:17.314 Flags reset for type: UndergroundStash 13:55:17.314 Flags reset for type: WoodenCrate 13:55:17.316 [CE][TypeSetup] :: 430 classes setuped... 13:55:17.385 [CE][RegisterBind] :: 0 classes binded... 13:55:17.385 [CE][RegisterConfig] :: 3041 config classes registered, 1 sub-counters... 13:55:17.385 [CE][Hive] :: Loading map data ... 13:55:17.542 [CE][LoadPrototype] :: loaded 344 prototypes 13:55:17.542 730 containers, 9363 points 13:55:17.542 30 dispatches, 111 proxies 13:55:17.542 !!! [CE][LoadPrototype] 12 groups have no points... 13:55:17.542 [CE][LoadPrototype] :: last group name: Bonfire... 13:55:17.596 [CE][LoadPrototype] :: loaded 0 prototypes 13:55:17.596 0 containers, 0 points 13:55:17.597 0 dispatches, 0 proxies 13:55:17.597 [CE][LoadPrototype] :: last group name: Rail9... 13:55:18.537 [CE][LoadMap] "Group" :: loaded 11598 groups, largest group range: 34.2 13:55:18.543 [CE][LoadMap] "Dirt" :: loaded 0 groups, largest group range: 34.2 13:55:18.872 [CE][Links] found 1824 total links between groups, of 11598 13:55:18.872 [CE][LoadClusters] "Cluster" :: Loading files... 13:55:19.451 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 9 types, 50000 instances 13:55:20.43 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances 13:55:20.338 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances 13:55:20.636 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 50000 instances 13:55:20.760 [CE][LoadClusters] :: file: "mapgroupcluster04", 9 types, 17346 instances 13:55:20.767 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin" 13:55:20.768 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.001" 13:55:20.768 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002" 13:55:20.796 !!! [CE][offlineDB] :: No Shutdown message present. 13:55:20.865 [CE][offlineDB] :: Loaded 38 dynamic events 208 total types 0 total positions. 13:55:20.932 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin" 13:55:20.932 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.001" 13:55:20.932 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.002" 13:55:21.374 13:55:21.374 [CE][DE] Scaling Spawner: 4 13:55:21.374 100 % == 1000 pcs 13:55:21.374 13:55:21.374 [0] InfectedArmy :: dmax: 333.0, 6.6 % == 65 pcs 13:55:21.374 ZmbM_PatrolNormal_Autumn :: 30 % min: 20, max: 20 13:55:21.374 ZmbM_PatrolNormal_Flat :: 10 % min: 6, max: 6 13:55:21.374 ZmbM_PatrolNormal_PautRev :: 20 % min: 13, max: 13 13:55:21.374 ZmbM_PatrolNormal_Summer :: 10 % min: 7, max: 7 13:55:21.374 ZmbM_SoldierNormal :: 20 % min: 13, max: 13 13:55:21.374 ZmbM_usSoldier_normal_Desert :: 5 % min: 3, max: 3 13:55:21.374 ZmbM_usSoldier_normal_Woodland :: 5 % min: 3, max: 3 13:55:21.374 pcs: 65 13:55:21.374 13:55:21.374 [1] InfectedCity :: dmax: 249.0, 4.9 % == 49 pcs 13:55:21.374 ZmbF_BlueCollarFat_White :: 7 % min: 3, max: 3 13:55:21.374 ZmbF_CitizenANormal_Beige :: 3 % min: 2, max: 2 13:55:21.374 ZmbF_CitizenANormal_Blue :: 3 % min: 1, max: 1 13:55:21.374 ZmbF_CitizenBSkinny :: 7 % min: 4, max: 4 13:55:21.374 ZmbF_Clerk_Normal_Blue :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_Clerk_Normal_Red :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_Clerk_Normal_White :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_JournalistNormal_Blue :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_JournalistNormal_Green :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_JournalistNormal_Red :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_ShortSkirt_beige :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_ShortSkirt_brown :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_ShortSkirt_checks :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_ShortSkirt_green :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_ShortSkirt_grey :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_ShortSkirt_white :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_ShortSkirt_yellow :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_SkaterYoung_Brown :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_SkaterYoung_Striped :: 2 % min: 0, max: 0 13:55:21.374 ZmbF_SkaterYoung_Violet :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_SurvivorNormal_Blue :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_SurvivorNormal_Red :: 2 % min: 1, max: 1 13:55:21.374 ZmbF_SurvivorNormal_White :: 2 % min: 1, max: 1 13:55:21.374 ZmbM_CitizenASkinny_Blue :: 2 % min: 1, max: 1 13:55:21.374 ZmbM_CitizenASkinny_Grey :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_CitizenASkinny_Red :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_CitizenBFat_Blue :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_CitizenBFat_Green :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_CitizenBFat_Red :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_ClerkFat_Grey :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_ClerkFat_Khaki :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_ClerkFat_White :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_CommercialPilotOld_Blue :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_CommercialPilotOld_Brown :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_CommercialPilotOld_Olive :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_JournalistSkinny :: 6 % min: 3, max: 3 13:55:21.375 ZmbM_MotobikerFat_Beige :: 6 % min: 3, max: 3 13:55:21.375 ZmbM_SkaterYoung_Brown :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_SkaterYoung_Green :: 2 % min: 1, max: 1 13:55:21.375 ZmbM_SkaterYoung_Grey :: 2 % min: 1, max: 1 13:55:21.375 pcs: 49 13:55:21.375 13:55:21.375 [2] InfectedCityTier1 :: dmax: 656.0, 12.9 % == 129 pcs 13:55:21.375 ZmbF_CitizenANormal_Brown :: 8 % min: 10, max: 10 13:55:21.375 ZmbF_Clerk_Normal_Green :: 8 % min: 11, max: 11 13:55:21.375 ZmbF_JournalistNormal_White :: 8 % min: 10, max: 10 13:55:21.375 ZmbF_ShortSkirt_black :: 8 % min: 10, max: 10 13:55:21.375 ZmbF_ShortSkirt_red :: 8 % min: 11, max: 11 13:55:21.375 ZmbF_ShortSkirt_stripes :: 8 % min: 10, max: 10 13:55:21.375 ZmbF_SurvivorNormal_Orange :: 8 % min: 10, max: 10 13:55:21.375 ZmbM_CitizenASkinny_Brown :: 10 % min: 13, max: 13 13:55:21.375 ZmbM_ClerkFat_Brown :: 10 % min: 13, max: 13 13:55:21.375 ZmbM_CommercialPilotOld_Grey :: 8 % min: 10, max: 10 13:55:21.375 ZmbM_MotobikerFat_Black :: 8 % min: 11, max: 11 13:55:21.375 ZmbM_SkaterYoung_Blue :: 8 % min: 10, max: 10 13:55:21.375 pcs: 129 13:55:21.375 13:55:21.375 [3] InfectedFirefighter :: dmax: 40.0, 0.8 % == 7 pcs 13:55:21.375 ZmbM_FirefighterNormal :: 100 % min: 7, max: 7 13:55:21.375 pcs: 7 13:55:21.375 13:55:21.375 [4] InfectedIndustrial :: dmax: 538.0, 10.6 % == 105 pcs 13:55:21.375 ZmbF_BlueCollarFat_Blue :: 4 % min: 4, max: 4 13:55:21.375 ZmbF_BlueCollarFat_Green :: 4 % min: 4, max: 4 13:55:21.375 ZmbF_BlueCollarFat_Red :: 4 % min: 5, max: 5 13:55:21.375 ZmbF_BlueCollarFat_White :: 4 % min: 4, max: 4 13:55:21.375 ZmbF_MechanicNormal_Beige :: 4 % min: 4, max: 4 13:55:21.375 ZmbF_MechanicNormal_Green :: 4 % min: 4, max: 4 13:55:21.375 ZmbF_MechanicNormal_Grey :: 4 % min: 4, max: 4 13:55:21.375 ZmbF_MechanicNormal_Orange :: 4 % min: 5, max: 5 13:55:21.375 ZmbM_ConstrWorkerNormal_Beige :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_ConstrWorkerNormal_Black :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_ConstrWorkerNormal_Green :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_ConstrWorkerNormal_Grey :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_HandymanNormal_Beige :: 4 % min: 5, max: 5 13:55:21.375 ZmbM_HandymanNormal_Blue :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_HandymanNormal_Green :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_HandymanNormal_Grey :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_HandymanNormal_White :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_HeavyIndustryWorker :: 4 % min: 5, max: 5 13:55:21.375 ZmbM_MechanicSkinny_Blue :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_MechanicSkinny_Green :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_MechanicSkinny_Grey :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_MechanicSkinny_Red :: 4 % min: 4, max: 4 13:55:21.375 ZmbM_OffshoreWorker_Green :: 3 % min: 4, max: 4 13:55:21.375 ZmbM_OffshoreWorker_Orange :: 3 % min: 3, max: 3 13:55:21.375 ZmbM_OffshoreWorker_Red :: 3 % min: 3, max: 3 13:55:21.375 ZmbM_OffshoreWorker_Yellow :: 3 % min: 3, max: 3 13:55:21.375 pcs: 105 13:55:21.375 13:55:21.375 [5] InfectedMedic :: dmax: 120.0, 2.4 % == 23 pcs 13:55:21.375 ZmbF_DoctorSkinny :: 10 % min: 2, max: 2 13:55:21.375 ZmbF_NurseFat :: 8 % min: 2, max: 2 13:55:21.375 ZmbF_ParamedicNormal_Blue :: 8 % min: 2, max: 2 13:55:21.375 ZmbF_ParamedicNormal_Green :: 8 % min: 2, max: 2 13:55:21.375 ZmbF_ParamedicNormal_Red :: 8 % min: 2, max: 2 13:55:21.375 ZmbF_PatientOld :: 8 % min: 2, max: 2 13:55:21.375 ZmbM_DoctorFat :: 10 % min: 2, max: 2 13:55:21.375 ZmbM_ParamedicNormal_Black :: 8 % min: 2, max: 2 13:55:21.375 ZmbM_ParamedicNormal_Blue :: 8 % min: 1, max: 1 13:55:21.375 ZmbM_ParamedicNormal_Green :: 8 % min: 2, max: 2 13:55:21.375 ZmbM_ParamedicNormal_Red :: 8 % min: 2, max: 2 13:55:21.375 ZmbM_PatientSkinny :: 8 % min: 2, max: 2 13:55:21.375 pcs: 23 13:55:21.375 13:55:21.375 [6] InfectedPolice :: dmax: 105.0, 2.1 % == 20 pcs 13:55:21.375 ZmbF_PoliceWomanNormal :: 40 % min: 8, max: 8 13:55:21.375 ZmbM_PolicemanFat :: 40 % min: 8, max: 8 13:55:21.375 ZmbM_PolicemanSpecForce :: 20 % min: 4, max: 4 13:55:21.375 pcs: 20 13:55:21.375 13:55:21.375 [7] InfectedPrisoner :: dmax: 24.0, 0.5 % == 4 pcs 13:55:21.375 ZmbM_PrisonerSkinny :: 100 % min: 4, max: 4 13:55:21.375 pcs: 4 13:55:21.375 13:55:21.375 [8] InfectedReligious :: dmax: 112.0, 2.2 % == 22 pcs 13:55:21.375 ZmbM_priestPopSkinny :: 100 % min: 22, max: 22 13:55:21.375 pcs: 22 13:55:21.375 13:55:21.375 [9] InfectedSolitude :: dmax: 657.0, 12.9 % == 129 pcs 13:55:21.375 ZmbF_HikerSkinny_Blue :: 5 % min: 6, max: 6 13:55:21.375 ZmbF_HikerSkinny_Green :: 5 % min: 7, max: 7 13:55:21.375 ZmbF_HikerSkinny_Grey :: 5 % min: 6, max: 6 13:55:21.375 ZmbF_HikerSkinny_Red :: 5 % min: 7, max: 7 13:55:21.375 ZmbM_FishermanOld_Blue :: 5 % min: 6, max: 6 13:55:21.375 ZmbM_FishermanOld_Green :: 5 % min: 7, max: 7 13:55:21.375 ZmbM_FishermanOld_Grey :: 5 % min: 6, max: 6 13:55:21.375 ZmbM_FishermanOld_Red :: 5 % min: 7, max: 7 13:55:21.375 ZmbM_HermitSkinny_Beige :: 5 % min: 6, max: 6 13:55:21.375 ZmbM_HermitSkinny_Black :: 5 % min: 6, max: 6 13:55:21.375 ZmbM_HermitSkinny_Green :: 5 % min: 7, max: 7 13:55:21.375 ZmbM_HermitSkinny_Red :: 5 % min: 6, max: 6 13:55:21.375 ZmbM_HikerSkinny_Blue :: 5 % min: 7, max: 7 13:55:21.375 ZmbM_HikerSkinny_Green :: 5 % min: 6, max: 6 13:55:21.375 ZmbM_HikerSkinny_Yellow :: 5 % min: 7, max: 7 13:55:21.375 ZmbM_HunterOld_Autumn :: 10 % min: 13, max: 13 13:55:21.375 ZmbM_HunterOld_Spring :: 5 % min: 6, max: 6 13:55:21.375 ZmbM_HunterOld_Summer :: 5 % min: 7, max: 7 13:55:21.375 ZmbM_HunterOld_Winter :: 5 % min: 6, max: 6 13:55:21.375 pcs: 129 13:55:21.375 13:55:21.375 [10] InfectedVillage :: dmax: 1616.0, 31.8 % == 318 pcs 13:55:21.375 ZmbF_JoggerSkinny_Blue :: 7 % min: 22, max: 22 13:55:21.375 ZmbF_JoggerSkinny_Brown :: 6 % min: 19, max: 19 13:55:21.375 ZmbF_JoggerSkinny_Green :: 7 % min: 23, max: 23 13:55:21.375 ZmbF_MilkMaidOld_Beige :: 2 % min: 6, max: 6 13:55:21.375 ZmbF_MilkMaidOld_Black :: 2 % min: 6, max: 6 13:55:21.375 ZmbF_MilkMaidOld_Grey :: 2 % min: 7, max: 7 13:55:21.375 ZmbF_VillagerOld_Green :: 2 % min: 6, max: 6 13:55:21.375 ZmbF_VillagerOld_Red :: 2 % min: 6, max: 6 13:55:21.375 ZmbF_VillagerOld_White :: 2 % min: 7, max: 7 13:55:21.375 ZmbM_FarmerFat_Blue :: 2 % min: 6, max: 6 13:55:21.375 ZmbM_FarmerFat_Brown :: 2 % min: 6, max: 6 13:55:21.375 ZmbM_FarmerFat_Green :: 2 % min: 7, max: 7 13:55:21.375 ZmbM_Jacket_beige :: 6 % min: 19, max: 19 13:55:21.375 ZmbM_Jacket_black :: 6 % min: 19, max: 19 13:55:21.375 ZmbM_Jacket_blue :: 6 % min: 19, max: 19 13:55:21.375 ZmbM_Jacket_brown :: 6 % min: 19, max: 19 13:55:21.375 ZmbM_Jacket_greenchecks :: 6 % min: 19, max: 19 13:55:21.375 ZmbM_Jacket_grey :: 6 % min: 19, max: 19 13:55:21.375 ZmbM_Jacket_khaki :: 6 % min: 19, max: 19 13:55:21.375 ZmbM_Jacket_stripes :: 6 % min: 19, max: 19 13:55:21.375 ZmbM_JoggerSkinny_Blue :: 5 % min: 16, max: 16 13:55:21.375 ZmbM_JoggerSkinny_Green :: 5 % min: 16, max: 16 13:55:21.375 ZmbM_VillagerOld_Blue :: 2 % min: 7, max: 7 13:55:21.375 ZmbM_VillagerOld_White :: 2 % min: 6, max: 6 13:55:21.375 pcs: 318 13:55:21.375 13:55:21.375 [11] InfectedVillageTier1 :: dmax: 626.0, 12.3 % == 123 pcs 13:55:21.375 ZmbF_JoggerSkinny_Red :: 17 % min: 21, max: 21 13:55:21.375 ZmbF_MilkMaidOld_Green :: 5 % min: 6, max: 6 13:55:21.375 ZmbF_VillagerOld_Blue :: 17 % min: 21, max: 21 13:55:21.375 ZmbM_FarmerFat_Beige :: 5 % min: 6, max: 6 13:55:21.375 ZmbM_Jacket_bluechecks :: 17 % min: 21, max: 21 13:55:21.375 ZmbM_Jacket_magenta :: 17 % min: 21, max: 21 13:55:21.375 ZmbM_JoggerSkinny_Red :: 17 % min: 21, max: 21 13:55:21.375 ZmbM_VillagerOld_Green :: 5 % min: 6, max: 6 13:55:21.375 pcs: 123 13:55:21.375 13:55:21.375 total pcs: 994 13:55:21.375 13:55:21.375 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 13:55:21.375 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.001" 13:55:21.375 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.002" 13:55:21.376 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin" 13:55:21.376 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.001" 13:55:21.376 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.002" 13:55:21.376 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin" 13:55:21.376 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001" 13:55:21.376 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002" 13:55:21.377 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 13:55:21.377 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001" 13:55:21.377 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002" 13:55:21.377 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 13:55:21.377 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001" 13:55:21.377 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002" 13:55:21.378 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 13:55:21.378 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.001" 13:55:21.378 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.002" 13:55:21.378 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 13:55:21.378 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001" 13:55:21.378 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.002" 13:55:21.379 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin" 13:55:21.379 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.001" 13:55:21.379 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.002" 13:55:21.379 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 13:55:21.379 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.001" 13:55:21.379 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.002" 13:55:21.380 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin" 13:55:21.380 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.001" 13:55:21.380 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.002" 13:55:21.380 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 13:55:21.380 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.001" 13:55:21.380 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002" 13:55:21.380 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 13:55:21.380 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001" 13:55:21.380 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002" 13:55:21.381 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 13:55:21.381 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.001" 13:55:21.381 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\building.002" 13:55:21.381 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 13:55:21.381 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001" 13:55:21.381 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002" 13:55:21.382 [CE][Hive] :: Empty storage folder, reinitializing ... 13:55:21.451 [CE][Hive] :: Initializing ... 13:55:21.787 [CE][InitializeMap] :: initialized: 0 13:55:21.787 [CE][Hive] :: Initializing spawners ... 13:55:22.657 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_UrsusArctos.P3DAttachments'. 13:55:22.657 Warning Message: No entry '.P3DProxies'. 13:55:22.657 Warning Message: No entry '.BoneNames'. 13:55:22.657 Warning Message: Size: '/' not an array 13:55:22.657 Warning Message: Size: '/' not an array 13:55:22.657 Warning Message: Size: '/' not an array 13:55:23.188 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_BosTaurusF_Brown.P3DAttachments'. 13:55:23.188 Warning Message: No entry '.P3DProxies'. 13:55:23.188 Warning Message: No entry '.BoneNames'. 13:55:23.188 Warning Message: Size: '/' not an array 13:55:23.188 Warning Message: Size: '/' not an array 13:55:23.188 Warning Message: Size: '/' not an array 13:55:23.241 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_BosTaurusF_Spotted.P3DAttachments'. 13:55:23.241 Warning Message: No entry '.P3DProxies'. 13:55:23.241 Warning Message: No entry '.BoneNames'. 13:55:23.241 Warning Message: Size: '/' not an array 13:55:23.241 Warning Message: Size: '/' not an array 13:55:23.241 Warning Message: Size: '/' not an array 13:55:23.244 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_BosTaurus_Brown.P3DAttachments'. 13:55:23.244 Warning Message: No entry '.P3DProxies'. 13:55:23.244 Warning Message: No entry '.BoneNames'. 13:55:23.244 Warning Message: Size: '/' not an array 13:55:23.244 Warning Message: Size: '/' not an array 13:55:23.244 Warning Message: Size: '/' not an array 13:55:23.287 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_BosTaurusF_White.P3DAttachments'. 13:55:23.287 Warning Message: No entry '.P3DProxies'. 13:55:23.287 Warning Message: No entry '.BoneNames'. 13:55:23.287 Warning Message: Size: '/' not an array 13:55:23.287 Warning Message: Size: '/' not an array 13:55:23.287 Warning Message: Size: '/' not an array 13:55:23.717 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_CervusElaphus.P3DAttachments'. 13:55:23.717 Warning Message: No entry '.P3DProxies'. 13:55:23.717 Warning Message: No entry '.BoneNames'. 13:55:23.717 Warning Message: Size: '/' not an array 13:55:23.717 Warning Message: Size: '/' not an array 13:55:23.717 Warning Message: Size: '/' not an array 13:55:23.990 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_CervusElaphusF.P3DAttachments'. 13:55:23.990 Warning Message: No entry '.P3DProxies'. 13:55:23.990 Warning Message: No entry '.BoneNames'. 13:55:23.990 Warning Message: Size: '/' not an array 13:55:23.990 Warning Message: Size: '/' not an array 13:55:23.990 Warning Message: Size: '/' not an array 13:55:24.423 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_CapraHircusF.P3DAttachments'. 13:55:24.423 Warning Message: No entry '.P3DProxies'. 13:55:24.423 Warning Message: No entry '.BoneNames'. 13:55:24.423 Warning Message: Size: '/' not an array 13:55:24.423 Warning Message: Size: '/' not an array 13:55:24.423 Warning Message: Size: '/' not an array 13:55:24.480 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_CapraHircus_Brown.P3DAttachments'. 13:55:24.480 Warning Message: No entry '.P3DProxies'. 13:55:24.480 Warning Message: No entry '.BoneNames'. 13:55:24.480 Warning Message: Size: '/' not an array 13:55:24.480 Warning Message: Size: '/' not an array 13:55:24.480 Warning Message: Size: '/' not an array 13:55:24.485 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_CapraHircus_Black.P3DAttachments'. 13:55:24.485 Warning Message: No entry '.P3DProxies'. 13:55:24.485 Warning Message: No entry '.BoneNames'. 13:55:24.485 Warning Message: Size: '/' not an array 13:55:24.485 Warning Message: Size: '/' not an array 13:55:24.485 Warning Message: Size: '/' not an array 13:55:24.635 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_SusDomesticus.P3DAttachments'. 13:55:24.635 Warning Message: No entry '.P3DProxies'. 13:55:24.635 Warning Message: No entry '.BoneNames'. 13:55:24.635 Warning Message: Size: '/' not an array 13:55:24.635 Warning Message: Size: '/' not an array 13:55:24.635 Warning Message: Size: '/' not an array 13:55:24.928 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_CapreolusCapreolus.P3DAttachments'. 13:55:24.928 Warning Message: No entry '.P3DProxies'. 13:55:24.928 Warning Message: No entry '.BoneNames'. 13:55:24.928 Warning Message: Size: '/' not an array 13:55:24.928 Warning Message: Size: '/' not an array 13:55:24.928 Warning Message: Size: '/' not an array 13:55:24.950 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_CapreolusCapreolusF.P3DAttachments'. 13:55:24.950 Warning Message: No entry '.P3DProxies'. 13:55:24.950 Warning Message: No entry '.BoneNames'. 13:55:24.950 Warning Message: Size: '/' not an array 13:55:24.950 Warning Message: Size: '/' not an array 13:55:24.950 Warning Message: Size: '/' not an array 13:55:25.101 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_OvisAries.P3DAttachments'. 13:55:25.101 Warning Message: No entry '.P3DProxies'. 13:55:25.101 Warning Message: No entry '.BoneNames'. 13:55:25.101 Warning Message: Size: '/' not an array 13:55:25.101 Warning Message: Size: '/' not an array 13:55:25.101 Warning Message: Size: '/' not an array 13:55:25.103 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_OvisAriesF.P3DAttachments'. 13:55:25.103 Warning Message: No entry '.P3DProxies'. 13:55:25.103 Warning Message: No entry '.BoneNames'. 13:55:25.103 Warning Message: Size: '/' not an array 13:55:25.103 Warning Message: Size: '/' not an array 13:55:25.103 Warning Message: Size: '/' not an array 13:55:25.220 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_SusScrofa.P3DAttachments'. 13:55:25.220 Warning Message: No entry '.P3DProxies'. 13:55:25.220 Warning Message: No entry '.BoneNames'. 13:55:25.220 Warning Message: Size: '/' not an array 13:55:25.220 Warning Message: Size: '/' not an array 13:55:25.220 Warning Message: Size: '/' not an array 13:55:25.882 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_CanisLupus_Grey.P3DAttachments'. 13:55:25.882 Warning Message: No entry '.P3DProxies'. 13:55:25.882 Warning Message: No entry '.BoneNames'. 13:55:25.882 Warning Message: Size: '/' not an array 13:55:25.882 Warning Message: Size: '/' not an array 13:55:25.882 Warning Message: Size: '/' not an array 13:55:25.887 Warning Message: No entry 'bin\config.bin/CfgVehicles/Animal_CanisLupus_White.P3DAttachments'. 13:55:25.887 Warning Message: No entry '.P3DProxies'. 13:55:25.887 Warning Message: No entry '.BoneNames'. 13:55:25.887 Warning Message: Size: '/' not an array 13:55:25.887 Warning Message: Size: '/' not an array 13:55:25.887 Warning Message: Size: '/' not an array 13:55:25.983 MATERIAL (E): Object dz/characters/zombies/z_hermit_m.xob - cannot load material Material_1.emat 13:55:26.677 Warning Message: No entry 'bin\config.bin/CfgAIBehaviours/InfectedMale/BehaviourHLZombie/SlotCalm/BehaviourZombieCalm/SoundsDuring/Sound1.sounds'. 13:55:26.677 Warning Message: No entry 'bin\config.bin/CfgAIBehaviours/InfectedMale/BehaviourHLZombie/SlotAlerted/BehaviourZombieAlerted/SoundsEntering/Sound1.sounds'. 13:55:26.677 Warning Message: No entry 'bin\config.bin/CfgAIBehaviours/InfectedMale/BehaviourHLZombie/SlotAlerted/BehaviourZombieAlerted/SoundsDuring/Sound1.sounds'. 13:55:26.770 Warning Message: No entry 'bin\config.bin/CfgVehicles/ZmbM_PatrolNormal_Autumn.P3DAttachments'. 13:55:26.770 Warning Message: No entry '.P3DProxies'. 13:55:26.770 Warning Message: No entry '.BoneNames'. 13:55:26.770 Warning Message: Size: '/' not an array 13:55:26.770 Warning Message: Size: '/' not an array 13:55:26.770 Warning Message: Size: '/' not an array 13:55:27.628 Warning Message: No entry 'bin\config.bin/CfgVehicles/ZmbM_SoldierNormal.P3DAttachments'. 13:55:27.628 Warning Message: No entry '.P3DProxies'. 13:55:27.628 Warning Message: No entry '.BoneNames'. 13:55:27.628 Warning Message: Size: '/' not an array 13:55:27.628 Warning Message: Size: '/' not an array 13:55:27.628 Warning Message: Size: '/' not an array 13:55:27.712 Warning Message: No entry 'bin\config.bin/CfgVehicles/ZmbM_usSoldier_normal_Desert.P3DAttachments'. 13:55:27.712 Warning Message: No entry '.P3DProxies'. 13:55:27.712 Warning Message: No entry '.BoneNames'. 13:55:27.712 Warning Message: Size: '/' not an array 13:55:27.712 Warning Message: Size: '/' not an array 13:55:27.712 Warning Message: Size: '/' not an array 13:55:27.728 Warning Message: No entry 'bin\config.bin/CfgVehicles/ZmbM_PatrolNormal_Flat.P3DAttachments'. 13:55:27.728 Warning Message: No entry '.P3DProxies'. 13:55:27.728 Warning Message: No entry '.BoneNames'. 13:55:27.728 Warning Message: Size: '/' not an array 13:55:27.728 Warning Message: Size: '/' not an array 13:55:27.728 Warning Message: Size: '/' not an array 13:55:27.802 Warning Message: No entry 'bin\config.bin/CfgVehicles/ZmbM_usSoldier_normal_Woodland.P3DAttachments'. 13:55:27.802 Warning Message: No entry '.P3DProxies'. 13:55:27.802 Warning Message: No entry '.BoneNames'. 13:55:27.802 Warning Message: Size: '/' not an array 13:55:27.802 Warning Message: Size: '/' not an array 13:55:27.802 Warning Message: Size: '/' not an array 13:55:27.825 Warning Message: No entry 'bin\config.bin/CfgVehicles/ZmbM_PatrolNormal_Summer.P3DAttachments'. 13:55:27.825 Warning Message: No entry '.P3DProxies'. 13:55:27.825 Warning Message: No entry '.BoneNames'. 13:55:27.825 Warning Message: Size: '/' not an array 13:55:27.825 Warning Message: Size: '/' not an array 13:55:27.825 Warning Message: Size: '/' not an array 13:55:27.844 Warning Message: No entry 'bin\config.bin/CfgVehicles/ZmbM_PatrolNormal_PautRev.P3DAttachments'. 13:55:27.844 Warning Message: No entry '.P3DProxies'. 13:55:27.844 Warning Message: No entry '.BoneNames'. 13:55:27.844 Warning Message: Size: '/' not an array 13:55:27.844 Warning Message: Size: '/' not an array 13:55:27.844 Warning Message: Size: '/' not an array 13:55:28.385 PerfWarning: Way too much components (529) in dz\structures\industrial\sawmills\sawmill_building.p3d:geometryFire 13:55:28.998 PerfWarning: Way too much components (601) in dz\structures\industrial\construction\construction_crane.p3d:geometryFire 13:55:29.14 PerfWarning: Way too much components (1459) in dz\structures\industrial\construction\construction_building.p3d:geometryFire 13:55:29.351 PerfWarning: Way too much components (700) in dz\structures\industrial\mines\mine_building.p3d:geometryFire 13:55:33.181 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:55:33.181 Warning Message: '/' is not a value 13:55:33.283 [CE][LootRespawner] (PRIDummy) :: Item [0] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.285 [CE][LootRespawner] (PRIDummy) :: Item [1] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.286 [CE][LootRespawner] (PRIDummy) :: Item [2] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.288 [CE][LootRespawner] (PRIDummy) :: Item [3] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.289 [CE][LootRespawner] (PRIDummy) :: Item [4] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.290 [CE][LootRespawner] (PRIDummy) :: Item [5] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.292 [CE][LootRespawner] (PRIDummy) :: Item [6] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.294 [CE][LootRespawner] (PRIDummy) :: Item [7] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.295 [CE][LootRespawner] (PRIDummy) :: Item [8] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.298 [CE][LootRespawner] (PRIDummy) :: Item [9] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.300 [CE][LootRespawner] (PRIDummy) :: Item [10] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.301 [CE][LootRespawner] (PRIDummy) :: Item [11] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.353 [CE][LootRespawner] (PRIDummy) :: Item [12] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.370 [CE][LootRespawner] (PRIDummy) :: Item [13] causing search overtime: "Truck_01_Door_1_1_GreenRust" 13:55:33.738 [CE][LootRespawner] (PRIDummy) :: Item [14] causing search overtime: "HatchbackHood_WhiteRust" 13:55:33.739 [CE][LootRespawner] (PRIDummy) :: Item [15] causing search overtime: "HatchbackHood_WhiteRust" 13:55:33.741 [CE][LootRespawner] (PRIDummy) :: Item [16] causing search overtime: "HatchbackHood_WhiteRust" 13:55:33.742 [CE][LootRespawner] (PRIDummy) :: Item [17] causing search overtime: "HatchbackHood_WhiteRust" 13:55:33.743 [CE][LootRespawner] (PRIDummy) :: Item [18] causing search overtime: "HatchbackHood_WhiteRust" 13:55:33.744 [CE][LootRespawner] (PRIDummy) :: Item [19] causing search overtime: "HatchbackHood_WhiteRust" 13:55:35.626 Warning Message: No entry 'bin\config.bin/CfgVehicles/ChernarusMap.world'. 13:55:35.626 Warning Message: '/' is not a value 13:55:36.50 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:55:36.50 Warning Message: '/' is not a value 13:55:36.193 PerfWarning: Way too much components (592) in dz\structures\military\houses\mil_guardtower.p3d:geometryFire 13:55:36.713 Mag_STANAG_30Rnd: bullets - unknown animation source revolving 13:55:37.633 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:55:39.857 Warning Message: No entry 'bin\config.bin/CfgVehicles/NylonKnifeSheath.ClothingTypes'. 13:55:40.334 SW keep height animation used for dz\structures\residential\misc\misc_football_line_hcircle.p3d 13:55:41.642 Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyNVG.AnimationSources'. 13:55:41.642 Warning Message: Animation source rotate not found in bin\config.bin/CfgNonAIVehicles/ProxyNVG/ 13:55:41.642 Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyNVG.AnimationSources'. 13:55:41.642 Warning Message: Animation source hide not found in bin\config.bin/CfgNonAIVehicles/ProxyNVG/ 13:55:42.54 Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyOptic_PUScope.AnimationSources'. 13:55:42.54 Warning Message: Animation source hide not found in bin\config.bin/CfgNonAIVehicles/ProxyOptic_PUScope/ 13:55:43.204 !!! [CE][Point] Removing 10852.337891, 2330.460449 from Land_Boat_Small3 13:55:44.325 Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting.AnimationSources'. 13:55:44.325 Warning Message: Animation source hide not found in bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting/ 13:55:44.325 Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting.AnimationSources'. 13:55:44.325 Warning Message: Animation source rings_ris not found in bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting/ 13:55:44.325 Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting.AnimationSources'. 13:55:44.325 Warning Message: Animation source rings_ris_pilot not found in bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting/ 13:55:44.325 Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting.AnimationSources'. 13:55:44.325 Warning Message: Animation source rings_winchester not found in bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting/ 13:55:44.325 Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting.AnimationSources'. 13:55:44.325 Warning Message: Animation source rings_winchester_pilot not found in bin\config.bin/CfgNonAIVehicles/ProxyOptic_Hunting/ 13:55:49.182 PerfWarning: Way too much components (1022) in dz\structures\wrecks\vehicles\wreck_bmp1.p3d:geometryFire 13:55:49.225 PerfWarning: Way too much components (753) in dz\structures\wrecks\vehicles\wreck_t72_chassis.p3d:geometryFire 13:55:49.879 Warning Message: No entry 'bin\config.bin/CfgNonAIVehicles/ProxyOptic_PSO1.AnimationSources'. 13:55:49.879 Warning Message: Animation source hide not found in bin\config.bin/CfgNonAIVehicles/ProxyOptic_PSO1/ 13:55:50.566 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:55:50.566 Warning Message: '/' is not a value 13:55:55.283 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:55:55.283 Warning Message: '/' is not a value 13:55:55.426 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:55:55.426 Warning Message: '/' is not a value 13:55:56.899 [CE][LootRespawner] (PRIDummy) :: Item [0] is hard to place, performance drops: "CZ61" 13:55:59.442 Warning Message: Animation source CS_Raw not found in bin\config.bin/CfgVehicles/PotatoSeed/ 13:55:59.442 Warning Message: Animation source CS_Rotten not found in bin\config.bin/CfgVehicles/PotatoSeed/ 13:55:59.442 Warning Message: Animation source CS_Baked not found in bin\config.bin/CfgVehicles/PotatoSeed/ 13:55:59.442 Warning Message: Animation source CS_Boiled not found in bin\config.bin/CfgVehicles/PotatoSeed/ 13:55:59.442 Warning Message: Animation source CS_Dried not found in bin\config.bin/CfgVehicles/PotatoSeed/ 13:55:59.442 Warning Message: Animation source CS_Burned not found in bin\config.bin/CfgVehicles/PotatoSeed/ 13:56:02.145 [CE][LootRespawner] (PRIDummy) :: Item [1] is hard to place, performance drops: "PoliceJacketOrel" 13:56:03.264 [CE][LootRespawner] (PRIDummy) :: Item [2] is hard to place, performance drops: "PoliceJacket" 13:56:03.266 [CE][LootRespawner] (PRIDummy) :: Item [3] is hard to place, performance drops: "PoliceJacket" 13:56:08.806 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:08.806 Warning Message: '/' is not a value 13:56:08.807 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:08.807 Warning Message: '/' is not a value 13:56:13.677 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:13.677 Warning Message: '/' is not a value 13:56:15.186 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:15.186 Warning Message: '/' is not a value 13:56:15.255 [CE][LootRespawner] (PRIDummy) :: Item [4] is hard to place, performance drops: "GorkaPants_Summer" 13:56:15.256 [CE][LootRespawner] (PRIDummy) :: Item [5] is hard to place, performance drops: "GorkaPants_Summer" 13:56:17.707 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:17.707 Warning Message: '/' is not a value 13:56:17.740 Engraved1911: bolt_fire_begin - unknown animation source reload 13:56:17.740 Engraved1911: bolt_empty - unknown animation source isempty 13:56:17.740 Engraved1911: bolt_reload_begin - unknown animation source reloadmagazine 13:56:17.740 Engraved1911: bolt_fire_begin - unknown animation source reload 13:56:17.740 Engraved1911: bolt_empty - unknown animation source isempty 13:56:17.740 Engraved1911: bolt_reload_begin - unknown animation source reloadmagazine 13:56:17.848 Magnum: Cylinder_rot - unknown animation source cylinder_rotate 13:56:17.848 Magnum: Cylinder_rot - unknown animation source cylinder_rotate 13:56:18.370 Colt1911: bolt_fire_begin - unknown animation source reload 13:56:18.370 Colt1911: bolt_empty - unknown animation source isempty 13:56:18.370 Colt1911: bolt_reload_begin - unknown animation source reloadmagazine 13:56:18.370 Colt1911: bolt_fire_begin - unknown animation source reload 13:56:18.370 Colt1911: bolt_empty - unknown animation source isempty 13:56:18.370 Colt1911: bolt_reload_begin - unknown animation source reloadmagazine 13:56:18.544 [CE][LootRespawner] (PRIDummy) :: Item [6] is hard to place, performance drops: "M65Jacket_Olive" 13:56:18.932 Mag_Scout_5Rnd: bullets - unknown animation source revolving 13:56:19.671 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:19.671 Warning Message: '/' is not a value 13:56:19.807 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:19.807 Warning Message: '/' is not a value 13:56:20.464 [CE][LootRespawner] (PRIDummy) :: Item [7] is hard to place, performance drops: "FirefightersPants_Black" 13:56:22.611 Warning Message: No entry 'bin\config.bin/CfgVehicles/DirtBikeHelmet_Mouthguard.ClothingTypes'. 13:56:22.664 [CE][LootRespawner] (PRIDummy) :: Item [8] is hard to place, performance drops: "UKAssVest_Olive" 13:56:22.665 [CE][LootRespawner] (PRIDummy) :: Item [9] is hard to place, performance drops: "UKAssVest_Olive" 13:56:22.668 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:22.668 Warning Message: '/' is not a value 13:56:22.851 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:22.851 Warning Message: '/' is not a value 13:56:23.33 [CE][LootRespawner] (PRIDummy) :: Item [10] is hard to place, performance drops: "MedicalScrubsShirt_Blue" 13:56:23.162 !!! [CE][Point] Removing 13339.060547, 11969.413086 from Land_Boat_Small1 13:56:23.259 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:23.259 Warning Message: '/' is not a value 13:56:23.335 Warning Message: No entry 'bin\config.bin/CfgVehicles/DirtBikeHelmet_Visor.ClothingTypes'. 13:56:23.404 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:23.404 Warning Message: '/' is not a value 13:56:23.711 [CE][LootRespawner] (PRIDummy) :: Item [11] is hard to place, performance drops: "ParamedicPants_Blue" 13:56:23.773 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:23.773 Warning Message: '/' is not a value 13:56:23.782 [CE][LootRespawner] (PRIDummy) :: Item [12] is hard to place, performance drops: "BomberJacket_Olive" 13:56:23.782 [CE][LootRespawner] (PRIDummy) :: Item [13] is hard to place, performance drops: "BomberJacket_Olive" 13:56:23.783 [CE][LootRespawner] (PRIDummy) :: Item [14] is hard to place, performance drops: "BomberJacket_Olive" 13:56:23.783 [CE][LootRespawner] (PRIDummy) :: Item [15] is hard to place, performance drops: "BomberJacket_Olive" 13:56:23.783 [CE][LootRespawner] (PRIDummy) :: Item [16] is hard to place, performance drops: "BomberJacket_Olive" 13:56:23.783 [CE][LootRespawner] (PRIDummy) :: Item [17] is hard to place, performance drops: "BomberJacket_Olive" 13:56:23.783 [CE][LootRespawner] (PRIDummy) :: Item [18] is hard to place, performance drops: "BomberJacket_Olive" 13:56:23.783 [CE][LootRespawner] (PRIDummy) :: Item [19] is hard to place, performance drops: "BomberJacket_Olive" 13:56:24.482 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:24.482 Warning Message: '/' is not a value 13:56:26.906 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:26.906 Warning Message: '/' is not a value 13:56:26.907 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:26.907 Warning Message: '/' is not a value 13:56:29.486 Warning Message: No entry 'bin\config.bin/CfgVehicles/Flag_Base/DamageSystem/GlobalHealth/GlobalArmor.hitpoints'. 13:56:29.486 Warning Message: '/' is not a value 13:56:30.861 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:21485, Nominal:21485, Total in Map: 20209 at 59 (sec) 13:56:30.861 tests:21627, repeats:46 fails:96, overtime:1238 13:56:30.863 [CE][Links] found 0 total links between groups, of 1 13:56:30.863 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_Mi8, lootmin: 10, lootmax: 20, wanted: 16 13:56:30.941 [CE][Links] found 0 total links between groups, of 2 13:56:30.941 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_UH1Y, lootmin: 10, lootmax: 20, wanted: 12 13:56:30.946 [CE][Links] found 0 total links between groups, of 3 13:56:30.946 [CE][SpawnRandomLoot] (StaticHeliCrash) :: ChildType: Wreck_UH1Y, lootmin: 10, lootmax: 20, wanted: 15 13:56:31.10 [CE][Links] found 0 total links between groups, of 4 13:56:31.10 [CE][SpawnRandomLoot] (StaticPoliceCar) :: ChildType: Land_Wreck_sed01_aban2_police, lootmin: 3, lootmax: 5, wanted: 4 13:56:31.169 [CE][Links] found 0 total links between groups, of 5 13:56:31.169 [CE][SpawnRandomLoot] (StaticPoliceCar) :: ChildType: Land_Wreck_sed01_aban2_police, lootmin: 3, lootmax: 5, wanted: 4 13:56:31.174 [CE][Links] found 0 total links between groups, of 6 13:56:31.174 [CE][SpawnRandomLoot] (StaticPoliceCar) :: ChildType: Land_Wreck_sed01_aban1_police, lootmin: 3, lootmax: 5, wanted: 4 13:56:31.335 [CE][Links] found 0 total links between groups, of 7 13:56:31.335 [CE][SpawnRandomLoot] (StaticPoliceCar) :: ChildType: Land_Wreck_sed01_aban2_police, lootmin: 3, lootmax: 5, wanted: 4 13:56:31.397 [CE][Links] found 0 total links between groups, of 8 13:56:31.397 [CE][SpawnRandomLoot] (StaticPoliceCar) :: ChildType: Land_Wreck_sed01_aban2_police, lootmin: 3, lootmax: 5, wanted: 3 13:56:31.438 [CE][Links] found 0 total links between groups, of 9 13:56:31.438 [CE][SpawnRandomLoot] (StaticPoliceCar) :: ChildType: Land_Wreck_sed01_aban1_police, lootmin: 3, lootmax: 5, wanted: 4 13:56:31.462 [CE][Links] found 0 total links between groups, of 10 13:56:31.462 [CE][SpawnRandomLoot] (StaticPoliceCar) :: ChildType: Land_Wreck_sed01_aban2_police, lootmin: 3, lootmax: 5, wanted: 3 13:56:31.464 [CE][Links] found 0 total links between groups, of 11 13:56:31.464 [CE][SpawnRandomLoot] (StaticPoliceCar) :: ChildType: Land_Wreck_sed01_aban1_police, lootmin: 3, lootmax: 5, wanted: 4 13:56:33.34 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered.viewDriverShadow'. 13:56:33.34 Warning Message: '/' is not a value 13:56:33.34 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered.viewDriverShadowDiff'. 13:56:33.34 Warning Message: '/' is not a value 13:56:33.34 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered.viewDriverShadowAmb'. 13:56:33.34 Warning Message: '/' is not a value 13:56:33.34 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered.viewCargoShadow'. 13:56:33.34 Warning Message: '/' is not a value 13:56:33.34 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered.viewCargoShadowDiff'. 13:56:33.34 Warning Message: '/' is not a value 13:56:33.34 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered.viewCargoShadowAmb'. 13:56:33.34 Warning Message: '/' is not a value 13:56:33.51 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Blue.viewDriverShadow'. 13:56:33.51 Warning Message: '/' is not a value 13:56:33.51 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Blue.viewDriverShadowDiff'. 13:56:33.51 Warning Message: '/' is not a value 13:56:33.51 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Blue.viewDriverShadowAmb'. 13:56:33.51 Warning Message: '/' is not a value 13:56:33.51 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Blue.viewCargoShadow'. 13:56:33.51 Warning Message: '/' is not a value 13:56:33.51 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Blue.viewCargoShadowDiff'. 13:56:33.51 Warning Message: '/' is not a value 13:56:33.51 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Blue.viewCargoShadowAmb'. 13:56:33.51 Warning Message: '/' is not a value 13:56:33.55 Truck_01_Covered_Blue: Engine_Rotate - unknown animation source rpmspeed 13:56:33.55 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:56:33.55 Warning Message: '/' is not a value 13:56:33.55 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:56:33.55 Warning Message: '/' is not a value 13:56:33.63 Warning Message: Cannot open object dz\vehicles\proxies\hatchback_cargo.p3d 13:56:33.63 Warning Message: Cannot open object dz\vehicles\proxies\truck_01_driver.p3d 13:56:33.135 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Orange.viewDriverShadow'. 13:56:33.135 Warning Message: '/' is not a value 13:56:33.135 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Orange.viewDriverShadowDiff'. 13:56:33.135 Warning Message: '/' is not a value 13:56:33.135 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Orange.viewDriverShadowAmb'. 13:56:33.135 Warning Message: '/' is not a value 13:56:33.135 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Orange.viewCargoShadow'. 13:56:33.135 Warning Message: '/' is not a value 13:56:33.135 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Orange.viewCargoShadowDiff'. 13:56:33.135 Warning Message: '/' is not a value 13:56:33.135 Warning Message: No entry 'bin\config.bin/CfgVehicles/Truck_01_Covered_Orange.viewCargoShadowAmb'. 13:56:33.135 Warning Message: '/' is not a value 13:56:33.135 Truck_01_Covered_Orange: Engine_Rotate - unknown animation source rpmspeed 13:56:33.135 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:56:33.135 Warning Message: '/' is not a value 13:56:33.135 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:56:33.135 Warning Message: '/' is not a value 13:56:33.142 Truck_01_Covered: Engine_Rotate - unknown animation source rpmspeed 13:56:33.142 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Left.radius'. 13:56:33.142 Warning Message: '/' is not a value 13:56:33.142 Warning Message: No entry 'bin\config.bin/CfgVehicles/Car/Reflectors/Right.radius'. 13:56:33.142 Warning Message: '/' is not a value 13:56:33.233 [CE][DynEvent] :: 38 types 13:56:33.233 [00] AmbientHen 13:56:33.233 Primary Spawner: "Ambient", active: yes, repeat: 1 13:56:33.233 [01] AnimalBear 13:56:33.233 Primary Spawner: "Animal", active: yes, repeat: 1 13:56:33.233 [02] AnimalCow 13:56:33.233 Primary Spawner: "Animal", active: yes, repeat: 1 13:56:33.233 [03] AnimalDeer 13:56:33.233 Primary Spawner: "Animal", active: yes, repeat: 1 13:56:33.233 [04] AnimalGoat 13:56:33.233 Primary Spawner: "Animal", active: yes, repeat: 1 13:56:33.233 [05] AnimalPig 13:56:33.233 Primary Spawner: "Animal", active: yes, repeat: 1 13:56:33.233 [06] AnimalRoeDeer 13:56:33.233 Primary Spawner: "Animal", active: yes, repeat: 1 13:56:33.233 [07] AnimalSheep 13:56:33.233 Primary Spawner: "Animal", active: yes, repeat: 1 13:56:33.233 [08] AnimalWildBoar 13:56:33.233 Primary Spawner: "Animal", active: yes, repeat: 1 13:56:33.233 [09] AnimalWolf 13:56:33.233 Primary Spawner: "Animal", active: yes, repeat: 1 13:56:33.234 [10] InfectedArmy 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [11] InfectedCity 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [12] InfectedCityTier1 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [13] InfectedFirefighter 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [14] InfectedIndustrial 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [15] InfectedMedic 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [16] InfectedPolice 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [17] InfectedPrisoner 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [18] InfectedReligious 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [19] InfectedSolitude 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [20] InfectedVillage 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [21] InfectedVillageTier1 13:56:33.234 Primary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [22] ItemPlanks 13:56:33.234 Primary Spawner: "Item", active: yes, repeat: 1 13:56:33.234 [23] Loot 13:56:33.234 Primary Spawner: "Loot", active: yes, repeat: 2 13:56:33.234 [24] StaticHeliCrash 13:56:33.234 Primary Spawner: "Vehicle", active: yes, repeat: 1 13:56:33.234 Secondary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [25] StaticPoliceCar 13:56:33.234 Primary Spawner: "Vehicle", active: yes, repeat: 1 13:56:33.234 Secondary Spawner: "Infected", active: yes, repeat: 1 13:56:33.234 [26] TrajectoryApple 13:56:33.234 Primary Spawner: "Trajectory", active: yes, repeat: 1 13:56:33.234 [27] TrajectoryConiferous 13:56:33.234 Primary Spawner: "Trajectory", active: yes, repeat: 1 13:56:33.234 [28] TrajectoryDeciduous 13:56:33.234 Primary Spawner: "Trajectory", active: yes, repeat: 1 13:56:33.234 [29] TrajectoryHumus 13:56:33.234 Primary Spawner: "Trajectory", active: yes, repeat: 1 13:56:33.234 [30] TrajectoryPear 13:56:33.234 Primary Spawner: "Trajectory", active: yes, repeat: 1 13:56:33.234 [31] TrajectoryPlum 13:56:33.234 Primary Spawner: "Trajectory", active: yes, repeat: 1 13:56:33.234 [32] TrajectoryStones 13:56:33.234 Primary Spawner: "Trajectory", active: yes, repeat: 1 13:56:33.234 [33] VehicleCivilianSedan 13:56:33.234 Primary Spawner: "Vehicle", active: yes, repeat: 1 13:56:33.234 [34] VehicleHatchback02 13:56:33.234 Primary Spawner: "Vehicle", active: yes, repeat: 1 13:56:33.234 [35] VehicleOffroadHatchback 13:56:33.234 Primary Spawner: "Vehicle", active: yes, repeat: 1 13:56:33.234 [36] VehicleSedan02 13:56:33.235 Primary Spawner: "Vehicle", active: yes, repeat: 1 13:56:33.235 [37] VehicleTruck01 13:56:33.235 Primary Spawner: "Vehicle", active: yes, repeat: 1 13:56:33.235 [CE][Hive] :: Initializing of spawners done. 13:56:33.240 [CE][Hive] :: Init sequence finished. 13:56:33.241 Player connect enabled 13:56:35.698 Bad uvSource None in dz\vehicles\wheeled\truck_01\data\truck_01_rim.rvmat stage 4 (Super, tex dz\vehicles\wheeled\truck_01\data\truck_01_rim_as.paa) 13:56:40.122 [IdleMode] Entering IN - save processed 13:56:41.645 !!! No animSource for doors Land_Wreck_hb01_aban2_white :: door 3, check model+config 13:56:42.354 PerfWarning: Way too much components (1020) in dz\structures\industrial\cementworks\cementworks_expeditiona.p3d:geometryFire 13:56:44.566 !!! No animSource for doors Land_Wreck_hb01_aban1_green :: door 3, check model+config 13:56:44.703 !!! No animSource for doors Land_Wreck_hb01_aban1_blue :: door 3, check model+config 13:56:46.17 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: door 3, check model+config 13:56:46.18 !!! No animSource for doors Land_Wreck_hb01_aban1_blue :: door 3, check model+config 13:56:46.99 !!! No animSource for doors Land_Wreck_hb01_aban1_green :: door 3, check model+config 13:56:46.698 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 13:56:48.60 !!! No animSource for doors Land_Wreck_hb01_aban2_white :: door 3, check model+config 13:56:49.579 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: door 3, check model+config 13:56:49.670 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:56:49.675 !!! No animSource for doors Land_Wreck_hb01_aban1_green :: door 3, check model+config 13:56:49.689 !!! No animSource for doors Land_Wreck_hb01_aban1_blue :: door 3, check model+config 13:56:50.854 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:56:50.869 !!! No animSource for doors Land_Wreck_hb01_aban2_white :: door 3, check model+config 13:56:50.883 !!! No animSource for doors Land_Wreck_hb01_aban1_blue :: door 3, check model+config 13:56:50.899 PerfWarning: Way too much components (753) in dz\structures\specific\lunapark\lunapark_carousel_swan.p3d:geometryFire 13:56:50.901 PerfWarning: Way too much components (595) in dz\structures\specific\lunapark\lunapark_carousel_swan.p3d:geometryView 13:56:51.313 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: door 3, check model+config 13:56:51.398 PerfWarning: Way too much components (1041) in dz\structures\industrial\farms\barn_metal_big.p3d:geometryFire 13:56:52.333 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: door 3, check model+config 13:56:52.337 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:56:52.412 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: door 3, check model+config 13:56:54.11 !!! No animSource for doors Land_Wreck_hb01_aban1_green :: door 3, check model+config 13:57:15.910 !!! No animSource for doors Land_Wreck_hb01_aban1_blue :: door 3, check model+config 13:57:19.214 PerfWarning: Way too much components (547) in dz\structures\specific\airfields\airfield_small_control.p3d:geometryFire 13:57:19.384 PerfWarning: Way too much components (573) in dz\structures\military\improvised\hbarrier_round.p3d:geometryFire 13:57:22.990 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:57:23.32 PerfWarning: Way too much components (515) in dz\structures\specific\hotel\hotel.p3d:geometryFire 13:57:24.295 !!! No animSource for doors Land_Wreck_hb01_aban2_white :: door 3, check model+config 13:57:25.709 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:57:33.355 !!! No animSource for doors Land_Wreck_hb01_aban2_white :: door 3, check model+config 13:57:47.320 PerfWarning: Way too much components (954) in dz\structures\industrial\cementworks\cementworks_millb.p3d:geometryFire 13:57:53.536 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 13:57:53.536 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 13:57:55.824 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:58:12.563 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: door 3, check model+config 13:58:12.588 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: door 3, check model+config 13:58:13.11 !!! No animSource for doors Land_Wreck_hb01_aban1_green :: door 3, check model+config 13:58:15.154 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:58:34.696 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: door 3, check model+config 13:58:35.890 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:58:38.290 !!! No animSource for doors Land_Wreck_hb01_aban2_green :: door 3, check model+config 13:58:38.290 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 13:58:58.788 !!! No animSource for doors Land_Wreck_hb01_aban1_green :: door 3, check model+config 13:59:22.715 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 13:59:28.749 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 13:59:32.54 PerfWarning: Way too much components (1046) in dz\structures\military\airfield\mil_reinforcedtank2.p3d:geometryFire 13:59:34.556 !!! No animSource for doors Land_Wreck_hb01_aban1_green :: door 3, check model+config 13:59:36.937 PerfWarning: Way too much components (548) in dz\structures\specific\cableway\cableway_cart.p3d:geometryFire 13:59:36.954 PerfWarning: Way too much components (548) in dz\structures\specific\cableway\cableway_cart3.p3d:geometryFire 13:59:36.959 PerfWarning: Way too much components (548) in dz\structures\specific\cableway\cableway_cart2.p3d:geometryFire 13:59:41.746 !!! No animSource for doors Land_Wreck_hb01_aban2_white :: door 3, check model+config 13:59:48.603 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 13:59:51.54 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 13:59:51.59 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 13:59:51.60 !!! No animSource for doors Land_Wreck_hb01_aban1_blue :: door 3, check model+config 13:59:55.206 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 13:59:56.814 !!! No animSource for doors Land_Wreck_hb01_aban2_blue :: door 3, check model+config 14:00:05.749 !!! No animSource for doors Land_Wreck_hb01_aban1_white :: door 3, check model+config 14:00:08.708 !!! No animSource for doors Land_Wreck_hb01_aban1_blue :: door 3, check model+config 14:01:03.631 RESOURCES (E): ==== Resource leaks ==== 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/jump_walk_H110_L800.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/look_roll_L_3sec.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/furious_turn_L144.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/death_placeholder.anm 2 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/furious_turn_L144_L_correction.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/furious_turn_R144.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/furious_turn_R144_L_correction.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/furious_turn_L144_R_correction.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/furious_turn_R144_R_correction.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/jump_run_H100_L800.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/jump_run_H160_L800.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_fast.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_4.anm 2 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_turn_L72.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_3.anm 2 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/trot_slow.anm 1 14:01:03.631 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_turn_L144.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_stand_grazing.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_fast.anm 2 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_idle_1.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/trot_fast.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_idle_2.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_slow_turn_L144.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_attacking_2.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_5.anm 2 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_idle_3.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_grazing_idle_2.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_fast_attacking.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_slow_turn_R144.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_stand_nervous_twolegs.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_turn_R72.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_turn_R72.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_stand_nervous_twolegs_L72.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_opt.anm 2 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_stand_nervous_twolegs_R72.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/look_roll_R_2sec.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_idle_3.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_idle_2.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_fast_attacking.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_fast_attacking_intimidate.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_idle_1.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_2.anm 2 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_idle_3.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_fast_attacking_intimidate.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_lookat.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_lookat_turn_R72.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_slow.anm 2 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_turn_L72.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_slow_attacking.anm 1 14:01:03.632 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_lookat_turn_L72.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_idle_2.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/look_roll_R_3sec.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/placeholder.anm 19 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_turn_R144.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_lookat_2_stand_nervous.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_turn_L144.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_grazing_2_stand_nervous.anm 2 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_slow_attacking_intimidate.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_grazing.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_slow_attacking.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_grazing_idle_1.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_lookat_turn_L144.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_turn_R144.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_grazing_lookat_turn_R144.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_slow_attacking_L120.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_slow_attacking_R120.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_idle_1.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_attacking.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_2_stand_nervous.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_1.anm 2 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_grazing_idle_3.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_slow.anm 1 14:01:03.633 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_grazing_2_walk_opt_R144.anm 1 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_roar_4_alt2.anm 1 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_walk_attack_fast_R144.anm 1 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_2_run_fast_L72.anm 1 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_2_run_fast_R72.anm 1 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/death_end_twolegs_F.anm 3 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/placeholder_for_turning.anm 5 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_grazing_2_walk_opt_L72.anm 1 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_roar_2_alt2.anm 1 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_1_alt2.anm 1 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/death_fourlegs_F.anm 3 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_4_alt2.anm 1 14:01:03.634 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_grazing_2_walk_opt_R72.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_roar_2_alt3.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_3_alt3.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_run_fast_R144.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_run_fast_R72.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_3_alt2.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_roar_2.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_roar_5_alt3.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_2_alt2.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/death_end_fourlegs_F.anm 3 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/run_roar_3_alt3.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_run_slow_L144.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_run_slow_L72.anm 1 14:01:03.653 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/walk_slow_attacking_intimidate.anm 1 14:01:03.654 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_roar_3_alt2.anm 1 14:01:03.654 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_run_fast_F.anm 1 14:01:03.654 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_walk_opt_F.anm 2 14:01:03.654 RESOURCES (E): 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DZ/animals_bliss/animations/bear_skeleton/stand_nervous_roar_3_alt3.anm 1 14:01:03.655 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_twolegs_roar_2_alt3.anm 1 14:01:03.655 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_grazing_2_walk_opt_L144.anm 1 14:01:03.655 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_run_slow_F.anm 1 14:01:03.655 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_walk_opt_L144.anm 3 14:01:03.655 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_run_fast_L144.anm 1 14:01:03.655 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_walk_opt_R144.anm 3 14:01:03.655 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_walk_attack_fast_R72.anm 1 14:01:03.655 RESOURCES (E): DZ/animals_bliss/animations/bear_skeleton/stand_nervous_2_walk_opt_L72.anm 1 14:01:03.660 RESOURCES (E): 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(E): DZ/anims/anm/infected/moves/erected/zC_erc_idle01.anm 1 14:01:03.727 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zC_erc_idle04.anm 2 14:01:03.728 RESOURCES (E): DZ/anims/anm/infected/hits/z_hit_belly_lightB01.anm 1 14:01:03.728 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zC_erc_turn90L.anm 1 14:01:03.728 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zAggro_erc_turn90L_fast.anm 4 14:01:03.728 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zC_erc_turn90L_fast.anm 1 14:01:03.728 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zA_erc_turn90L_fast.anm 1 14:01:03.728 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zAggro_erc_turn90R.anm 4 14:01:03.728 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zB_erc_sprintF.anm 1 14:01:03.728 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zD_erc_idle04.anm 1 14:01:03.728 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zD_AlertToAggro.anm 1 14:01:03.728 RESOURCES (E): 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14:01:03.730 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zA_erc_turn180R.anm 1 14:01:03.730 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zA_erc_turn90L.anm 1 14:01:03.730 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zAggro_erc_turn180L.anm 4 14:01:03.730 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zA_erc_turn90R.anm 1 14:01:03.730 RESOURCES (E): DZ/anims/anm/infected/moves/erected/z_cro_turn90R_run.anm 4 14:01:03.730 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zA_erc_sprintFL.anm 1 14:01:03.730 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zD_erc_sprintFL.anm 1 14:01:03.730 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zAggro_erc_turn180L_fast.anm 4 14:01:03.731 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zB_erc_turn180L.anm 1 14:01:03.731 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zB_erc_turn180L_fast.anm 1 14:01:03.731 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zA_erc_turn180L.anm 1 14:01:03.731 RESOURCES (E): 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DZ/anims/anm/infected/moves/erected/zD_erc_turn180R.anm 1 14:01:03.733 RESOURCES (E): DZ/anims/anm/infected/moves/erected/zD_erc_turn90L.anm 1 14:01:03.733 RESOURCES (E): DZ/anims/anm/infected/moves/obstacles/z_obstacle_50cm_inplace.anm 1 14:01:03.734 RESOURCES (E): DZ/anims/anm/infected/moves/obstacles/z_obstacle_160cm.anm 1 14:01:03.736 RESOURCES (E): system/textures/noise.edds 1 14:01:05.932 --- Termination successfully completed ---
  3. TheSzepy

    Cars wont drive uphill

    rev up the engine in neutral(with turbo binded,really high, to redline), then quickly switch to first/reverse (what you need) while still holding gas+turbo, unfortunately 2 years after release BI still doesnt know how vehicle gas pedal, torque, and basiclly whole car works without artificial boosts(same as vanilla physX vehicles in A3) to engine inertia/performance, because why learn how to use bullet physics lib properly when you can screw every aspect of the game and its mechanics
  4. Come check us out!!!! See if you can survive!!! ForsakenLands PVP ( Hardcore | +Adventure ) Looking for a server Look no further if you're looking for a survival experience? scavenging from house to shed looking for gear, food, water. We have A Chernarus Server Offering FULL PVP Are you a fan of DayZ official servers but are sick of running into Toxic players? Look no further as we have an official type of server which is run by admins to prevent toxic players, cheating and duping. We pride ourselves in having a great supportive and growing community with always someone to interact with, trade with or even end up in a war with! Vanilla Style Raiding along with C4s, Vehicles around the map, No traders, Helicopters about to be found. Check out our discord. I look forward to meeting you!! Peace [F.L] SmoggyGaz - Server owner. https://discord.gg/fWPzheu
  5. DefectiveWater

    DayZ Update 1.12

    True, I never understood why there was a need to have server-side vehicles, and plethora other things like: ADS lag that happens when server doesn't run too well... why isn't ADSing client side, if I'm not wrong, every FPS/TPS game does it client side... You said it well, why didn't they let BattleEye do it's job, why not add ways to "tag" possible cheaters if server sees some suspicious activity/people report suspicious death (although... I assume this would be too abused if players could report). While I do agree that 0.62 had some good features, and a unique flavor to everything, it also had massive flaws, and current 1.12 is much more playable when it comes to bugs and performance (still... not ideal). I would take 1.12 any day over 0.62. But... if let's say 1.17 adds some of that flavor from 0.62 back to vanilla game, it would be probably a nice improvement.
  6. Private Evans

    DayZ Update 1.12

    0.62 ran for sure better than 18 frames in most places except for some of the anyway oversized cities. Not to forget that we are speaking about a version that was not polished and final, I am pretty sure that they could have been improved it over time like they did with Arma 3. Arma 3 Altis was nearly unplayable on day one for a lot of people including me ( I remember that I had to downgrade view distance and quality to even get it loaded) and now it runs on my system with far above 100 frames. But even today after a lot of polishing, maps like Tanoa or Livonia with a lot going on,like npcs and explosions and gunfights and vehicles, do not provide more than 30 -45 frames for most players even on high end PC's...The Contact SP Campaign did not even touch 60 frames, but bringing framerates going down to 15-10 at some heavy scripted parts, but was epic as fuck and great fun...and should I tell you what..Arma 3 in gerneral is nevertheless absolutely successful. People give a fuck since OPF because Arma with all its shortcomings is offering something absolutely unique...so you are clearly talking nonsense there! People also loved the mod with all its wonkieness because it was ...special. If a game has soul, if it is immersive, if the gameplay is good and if it is unique and special...people will always give a fuck about fps and wonkieness....Play a heavy modded fallout or Skyrim same thing...and there are endless more examples. Honestly..and I mean this by no way personal or offensive...its also people like you that helped making this game here such an disappointment..at least for all of us that were here from the very beginning. Graphics, gunplay, vehicles, medical gameplay, nutrition, hypothermia, stamina...there is nearly one thing that really works well...but praise the lord we've at least can play it with 60 fps .....
  7. William Sternritter

    Cars wont drive uphill

    @RustyShmakle Shift to first gear when going up a hill slowly. Ada actually has the best performance going up a hill but you need to shift first gear. Keep it in first gear until you climb it. No, that is not how cars work IRL, unless the hill is really steep but this is the problem with vehicles in DayZ at least since 0.62. Even when driving fast like 60 on the asphalt, it is still better to downshift at least one gear to maintain speed up hill.
  8. - 100k Start - Helicopters - Airdrops (Drug Drops as well) - NPC and Custom Traders - Custom Vehicles - Custom Weapons - Mutants - 125+ Rifles, Guns, Pistols - Base Building Plus - Unlimited Stamina - Map - Party/Groups allowed - No vehicle damage - Storage options - Events! - Custom Locations JOIN OUR DISCORD! -----> https://discord.gg/5RwM7bpcMj
  9. Guest

    Building

    And so there are no features because there is a possibiility that people may use them... A game that hates when people are thinking. You can build a wall thats easy to raid and npcs can just ignore it and walk in like it's not even there... This is reality. Mods are upgrading this part of the game but the problem is still the same: its engine. The game not only hates when people are thinking. It also hates when people are playing it and leaving anything behind on a map. It will lag, which means that hostile object was installed somewhere. "Also, the ability to remove hay bails and mounds would be AMAZING. Not to mention other decorative vehicles (camper vans etc)" - now that's even harder thing to accomplish... Interactive map? You're kidding? Each change like that will leave a marktodelete reference which (bigger numbers) will clog databases in the end. So far this game has disappearing grass (texture related) and refreshing trees (each reset). That's propably the limit. Anything else needs a lot of work.
  10. Devils Areola|PVP|350K Start|KOTH|AirDrop|Heli|ATM|Trader|BM|Drug|Toxic|C4RaiD Check Out Our Discord: https://discord.gg/k5crqfZqGk Direct Connect: 38.64.138.193 : 2302 Ready for a challenge? Then wander through the dangerous world of Chernarus. Where players are not the only thing you will have to watch out for. Bring the PVP and Raiding ON - Few limitations full KOS and Raiding Grab your NBC gear and brave the Toxic Zones fighting of Players, Zombies, Wolves, and Bears to come out unharmed and loaded with loot. Build your Base and cultivate your strains of Cannabis to sell to players or transport to the Drug Trader. Hunt, Fish, Skin to Trade your Pelts and Meat with the Hunting Trader and fill your bank. Become The King of The Hill and fight off Zombies and Players to hold down the flag and claim the Loot. Increased animal spawns, custom zombie spawn, increased loot, Toxic Zones at Tisy and Troitskoe - Gear up at the BM or Hunting Trader with full NBC sets including Masks and Filters to survive.. Custom Coastal Trader and Offshore Locations Zombies - Drop AMMO and MONEY (the stronger they are the better the loot and money... some have a chance to drop T4) Raid- Doors/Gates Only Aidrops every 45 minutes Helis Spawn at 5 locations 2 additional spawns for Blackhawks Randomly Full Black Market, Drug Traders and Hunting Trader NEAF Quarantine Zone - close quarter PVP in many areas here and if not careful you might wind up with a horde to fend off. Black Market where you can buy and sell some very expensive weapons. Map physics adjusted to make vehicles smoother.
  11. Devils Areaola||Valning1PP|Survival|PVP|NO TRADER|Lightly QOL Modded Direct Connect: 38.64.138.60:2487 Discord https://discord.gg/k5crqfZqGk Valning Survival Server Full KOS - NO SAFEZONES Lightly QOL Modded Killfeed Global Chat Airdrops King of the Hill Codelock Build Anywhere VPP Map BuilderItems CF Valning Map [Admin Tools - Zomberry / VPP Admin Tools] Vanilla Weapons / Ammo / Vehicles / Gear Enjoy the many unique features of Valning as you fight to survive. Team up or go solo this is DayZ and you never know who you can trust...
  12. Would Appreciate If You Gave The Server A Chance 😛 We Have Custom Areas & A Variety Of Mods. Join The Discord Too As Their Is A Lot Of Info! We Have SpawnSelect, 3 Custom Traders (Military, Civ, Aircraft Traders) & A BlackMarket. Raid With Rockets/C4 (Expansion/BaseBuildingPlus). Open Raiding, Get C4/Rockets From Airdrops Only, Find Launchers Randomly. Server Name: TRG SURVIVAL - WIPED 5/14 | KOS | HELIS | 100k | FACTIONS | BLACKMARKET | BPP | RAIDING | DRUGS | EXPANSION Server IP: 184.95.62.178:7015 Discord: https://discord.gg/NWGZSaEE Wiped Recently On The 14th Come Play Server Is Smooth And Lots To Do! Custom Areas, PvP, Start With 100k In The ATM, Drugs, Base Building, Raiding, Modded Weapons/Clothing. Helicopters/Vehicles, Own A Dog. Traders & Much More!
  13. SwissArmy1984

    cfgeconomycore

    Here is a copy of my cfgeconomycore.xml for my Namalsk server. It has explanations for the different items. <economycore> <classes> <!-- These are rootclasses to be used by economy. Do not forget to add attribute act="character", if root class represents character (player, infected, animal) Do not forget to add attribute act="car", if root class represents moveable vehicles --> <rootclass name="DefaultWeapon" /> <!-- weapons --> <rootclass name="DefaultMagazine" /> <!-- magazines --> <rootclass name="Inventory_Base" /> <!-- inventory items --> <rootclass name="HouseNoDestruct" reportMemoryLOD="no" /> <!-- houses, wrecks --> <rootclass name="SurvivorBase" act="character" reportMemoryLOD="no" /> <!-- player characters --> <rootclass name="DZ_LightAI" act="character" reportMemoryLOD="no" /> <!-- infected, animals --> <rootclass name="CarScript" act="car" reportMemoryLOD="no" /> <!-- cars (sedan, hatchback, transitBus, V3S, ...) --> </classes> <ce folder="db"> <file name="types_dzn.xml" type="types" /> </ce> <!-- Morty Weapons --> <ce folder="Morty_ce"> <file name="Morty_types.xml" type="types" /> <file name="Morty_cfgspawnabletypes.xml" type="spawnabletypes" /> </ce> </economycore> I recommend copy-pasting it to Notepad++ for the coloring scheme. The only items for which there are no explanations are the <ce> ...... </ce> sections. These define folders in which you can place additional 'types' and 'spawnabletypes' files. They make it easier to manage multiple mods that add items to the game. I'm going to change my handling of the mod FOX WEAPONS, for example, to include the 'types' and 'spawnabletypes' files either in the 'Morty_ce' folder or its own folder. The 'types_dzn.xml' file, for example, was an addition by the Namalsk Island or Namalsk Survival mod (not sure which one) to add frozen items to the map. The file actually sits in the 'db' folder with the standard 'types.xml' file.
  14. PCGN MegaLoot|28 Weeks Later ChernarusPlus - Premier PVP and base building experience PCGN MegaLoot|28 Weeks Later #1|1PP|PVP|Traders|Helis|BBP|+Guns Platform: PC Region: NA-East Coast Discord: https://discord.gg/jpCSmGDMDZ https://www.gametracker.com/server_info/74.91.112.206:2502/ PC Gamer's Network proudly presents their next DayZ server. We have been around running servers and leagues for PC Gaming since 1998. Our experience admins have helped run some of the most popular DayZ mod servers out there including the #1 Origins server. Come join us again in our new ChernarusPlus server for more great memories! IP: 74.91.112.206:2502 Our ChernarusPlus server aims to bring you a premier PVP and base building experience. Our aim is simple: DayZ full experience with PVP oriented action PCGN MegaLoot core economy loop: -spawn fresh on coast -loot and eat/drink to survive -progress north into higher tier loot areas containing better survival equipment and weapons -pvp and fight for better equipment to better help survival and build bases -Koth events and high tier loot areas contain gear worth fighting for -high tier loot is best for survival and fighting , enticing players to build bases to keep it safe, and fight each other for it -trader economy encourages a variety player activity across the server \-money to buy base building supplies, vehicles, and basic survival gear, and complete a high end kit at black market for a premium \-hunting to sell pelts for money \-looting gear to sell for money \-repairing vehicles to use or sell for money \-farming weed and coca for money -choppers are very rare to find on the map, and serve as an end game high tier vehicle for base raiding, protecting, and gaining access to special high tier loot areas (oil rig) -Choppers are the end goal for spending money at a super high premium - not the means for making money by selling map found choppers -tier 5 loot only found in special crates and is not available at any trader to buy -----.50 cal, high end snipers, special variants, etc We are always building new content and expanding on this amazing DayZ experience! Join our Discord to get involved if you find issues or have suggestions 🙂 2 traders Green Mountain and Kumyrna, including vehicles and most items (except the highest tier gear) with safezones Black Market Trader containing the highest tier gear with NO safezone Banking ATMs - Starting cash 20K - Maximum cash 2m 1st Person Perspective only Fully customized and balanced 5 tier loot economy with interesting takes on Traders Locked crates containing Tier 5 equipment and supplies hidden in several locations requiring a rare key to unlock, if you can find one Cannabis+ and Drugs+ Abandoned Grow Operation prime for raiding and finding rare seeds to expand your own King of the Hill event creating PVP hotspots and consistent mid-range rewards Unlimited run stamina Flip Transport Saline Bag+ Global Chat, Compass, Party VanillaPlusPlus Map BaseBuildingPlus + item stack/repair Blackouts Bajas - Tier 1 IRP Land Rover Defender - Tier 2 RAG Armored Hummer - Tier 3 MegaLoot Choppers - Premium (SIB) helicopters with Arma 3 flight model No vehicle damage, no more ah!, carsfix, dbo_surfaces - Stable vehicles 🙂 Airdrops - Fully customized with 2 tiers of military crates, medical/food crate, and base building kit and supplies crate Disease Injectors/Cures - Get rid of diseases in a pinch, or inject an unwitting victim! Lots of custom guns and item packs that everyone loves - Mass/Cl0uds/CPB/AWS/MVS/TWP/Mortys/Munghard Custom Tier 4 tent maze Underground Bunker (Tier 4) Over 30 caves, islands, bunkers, Oil Rig (Tier 4) and more custom locations spread across the map to discover and explore! Loot, Build, Defend, Conquer. We keep a clean server with the following rule set: "No Hacking or Cheating", "No Glitching or Duping", "No building within 500m of safezones (disabled)", "No building within 700m of Military areas (not disabled)", "No stealing / griefing / harrassing at Traders/Safezones", "No camping outside of the Traders/Safezones or the Black Market", "No racist, gender specific, theological, or religious bogotry/insults/remarks - ZERO Tolerance", "Shit happens in DayZ and you will die and you will lose your gear. No Admin replacements for game mechanics", "Exceptions will only be made for server imposed settings/issues causing loss - solely
  15. Would Appreciate If You Gave The Server A Chance 😛 We Have Custom Areas & A Variety Of Mods. Join The Discord Too As Their Is A Lot Of Info! We Have SpawnSelect, 3 Custom Traders (Military, Civ, Aircraft Traders) & A BlackMarket. Raid With Rockets/C4 (Expansion/BaseBuildingPlus). Open Raiding, Get C4/Rockets From Airdrops Only, Find Launchers Randomly. Server Name: TRG SURVIVAL - WIPED 5/14 | KOS | HELIS | 160kSTART | 2XLOOT | FACTIONS | BLACKMARKET | BPP | RAIDING | DRUGS | EXPANSION Server IP: 184.95.62.178:7015 Discord: https://discord.gg/NWGZSaEE Wiped Recently On The 14th Come Play Server Is Smooth And Lots To Do! Custom Areas, PvP, Start With 160k In The ATM, Drugs, Base Building, Raiding, Modded Weapons/Clothing. Helicopters/Vehicles, Own A Dog. Traders & Much More!
  16. Ophelia_B

    Building

    Also, the ability to remove hay bails and mounds would be AMAZING. Not to mention other decorative vehicles (camper vans etc)
  17. Would Appreciate If You Gave The Server A Chance 😛 Been Working Hard On Getting This Server Running. We Have Custom Areas & A Variety Of Mods. Join The Discord Too As Their Is A Lot Of Info! We Have SpawnSelect, 3 Custom Traders (Military, Civ, Aircraft Traders) & A BlackMarket. Raid With Rockets/C4 (Expansion/BaseBuildingPlus). Open Raiding, Get C4/Rockets From Airdrops Only, Find Launchers Randomly. Server Name: TRG SURVIVAL - WIPED 5/14 | KOS | HELIS | 160kSTART | 2XLOOT | FACTIONS | BLACKMARKET | BPP | RAIDING | DRUGS | EXPANSION Server IP: 184.95.62.178:7015 Discord: https://discord.gg/NWGZSaEE Wiped Recently On The 14th Come Play Server Is Smooth And Lots To Do! Custom Areas, PvP, Start With 160k In The ATM, Drugs, Base Building, Raiding, Modded Weapons/Clothing. Helicopters/Vehicles, Own A Dog. Traders & Much More!
  18. Would Appreciate If You Gave The Server A Chance 😛 We Have Custom Areas & A Variety Of Mods. Join The Discord Too As Their Is A Lot Of Info! We Have SpawnSelect, 3 Custom Traders (Military, Civ, Aircraft Traders) & A BlackMarket. Raid With Rockets/C4 (Expansion/BaseBuildingPlus). We Have Raid Weekends So Only Raid On Friday-Sunday Starting Noon PST Friday. Server Name: TRG SURVIVAL - WIPED 5/14 | KOS | HELIS | 160kSTART | 2XLOOT | FACTIONS | BLACKMARKET | BPP | RAIDING | DRUGS | EXPANSION Server IP: 184.95.62.178:7015 Discord: https://discord.gg/NWGZSaEE Wiped Recently On The 14th Come Play Server Is Smooth And Lots To Do! Custom Areas, PvP, Start With 160k In The ATM, Drugs, Base Building, Raiding, Modded Weapons/Clothing. Helicopters/Vehicles, Own A Dog. Traders & Much More! Mods: Mortys Weapons Airdrop-Upgraded CannabisPlus King of the Hill MunghardsItempack Cl0ud's Military Gear BulletStacksPlusPlus Invisible Clothing Mod Breachingcharge DayZ-Dog DinkyItemsPlus CPBWeapons MuchStuffPack SkyFall [CrSk] BMW 525i E34 IRP-Land-Rover-Defender-110 1K-Slot-Jackets HellRetex Survival HellRetex Weapons Mass'sManyItemOverhaul NoExplodingHelis FixVehiclePositions MuchCarKey_Expansion Docs_Weapon_Pack_Standalone SQUAD MSF-C PartyMe FlipTransport Code Lock TraderFixesAndFeatures Trader Banking RaidSchedule Modular Vest System Basic Map BaseBuildingPlus DayZ-Expansion-Licensed DayZ-Expansion-Vehicles DayZ-Expansion DayZ-Expansion-Core Community-Online-Tools CF
  19. Hello Dayz Community Peoples, I have been playing and more recently modding xbox nitrado server, usually just boosting some things maybe making a gun or two spawn more and making the vehicles spawn complete havent had any issues, until i recently switched back to play livonia and now its almsot like my xml file corrupted somehow, i have tried pretty much everything i can think of and have done a weekly wipe to try fixing it with new modded files. the things I've "modded": - AK101 - M4A1 - Winchester - Gunter2 - V3S - outside of this I halfed zombies and slightly boosted food, meds, and building materials and added in a custom plank spawn. all thing i have done before and not had this issue
  20. I used to play DayZMod. I don't like getting into fire-fights for the sake of it, or rampaging around the map looking for people to attack. I like: · quieter servers. · PvE and helping human players to escape from zombies, or from starvation/injury. · collecting and stashing gear; hiding it so it is hard to find. · exploring the map and sneaking around, avoiding conflict with people; following players to find their tents/bases/vehicles, and raiding them later. Does DayZ do this kind of gameplay well? Or is it mostly about just running around shooting people and destroying stuff?
  21. This is just a new list of +45 QoL (Quality of Life) improvements and/or small tweaks for the game that I think could provide an overall better experience in the next updates. The idea is to come up with achievable and easy to implement suggestions that involve small changes and tweaks within the current content of the game. Yes, these are not massive changes to the gamelpay and that is precisely the idea. At this stage of the DayZ development, suggesting extremely elaborate ideas or new features conspire against the possibility that they can be ever implemented. Keep it small, keep it simple and aim for an impact on the daily gameplay because no one is going to reinvent the wheel at this stage. In the past, many of these suggestions have been considered and incorporated into the game so I decided to try again. At the end of this thread you will find a list of those suggestions that were later incorporated into the game (which is not to say that it happened because I suggested it of course). OTHER SUGGESTIONS SUGGESTIONS PART 1: https://forums.dayz.com/topic/247601-50-qol-suggestions-dayz-future-updates/ SUGGESTIONS PART 2: https://forums.dayz.com/topic/250890-55-qol-suggestions-dayz-112/ SUGGESTIONS PART 3: https://forums.dayz.com/topic/251715-45-qol-suggestions-dayz-115/ SUGGESTIONS PART 4: https://forums.dayz.com/topic/252772-dayz-50-qol-suggestions-part-4/ SUGGESTIONS PART 5: https://forums.dayz.com/topic/254494-dayz-50-qol-suggestions-part-5/ SUGGESTIONS PART 6: https://forums.dayz.com/topic/259915-dayz-30-qol-suggestions-part-6/ HERE ARE MY QOL SUGGESTIONS 1) Gasoline Canisters | Make them explode when fired Self-explanatory. It is an element that would add a lot of fun to the gameplay without meaning a significant change or even a new technology. Simply by adding the attributes of the grenades could be achieved perfectly. No fire effect involved, just an explosion like a grenade or a gasoline station. If one wants a more realistic approach we could limit it to the impact with tracer bullets, although I understand that there are certain limitations of realism to this, would still be an attractive element for the gameplay while being quite simple to implement. 2) Glasses/Masks and god rays | Realistic functioning, color tints We can all check its implementation in several community servers thanks to Mandibull (DayOne). Would give the glasses a real use beyond the merely aesthetic element and could also be applied to different helmets and masks with different degrees of protection (reduction) of the god rays. For example: Sunglasses reduces 90% of the glare. Motorbike 100%. Gasmask 50%, Combat Helmet with visor 80%, and so. 3) Catch water from rain | Being able to catch it with canteens and pots Another feature that was once part of the game and is now present in several community servers thanks to modding, the possibility of collecting rainwater by using a canteen or cooking pot and looking at the sky is something we need to have back into the game. The main concept is even already there (we look at the ground when we want to empty a bottle), so it shouldn’t be difficult to implement in Vanilla. Im aware that DUG (DayZ Underground) and other servers have already implemented this idea as a mod with perfect performance. 4) Police cars wrecks in PD´s | Re-signifying Police Stations Almost every police station on the map (Chernarus) has a completely empty parking lot and the absence of any kind of interesting loot within them means that they only serve as a "point of reference" within a city. By incorporating several destroyed police cars with loot in their parking lot, this would give more life to PD´s and its surroundings. This element is one of the most attractive in community maps such as Esseker, giving more dynamism and interest to the PDs. 5) Grenades attached to vests | Chance of explosion Allowing grenades to explode if they get shot while having them on your vest would be a very fun element to the gameplay. Even the infected could eventually spawn with grenades on their vests, and you could get rid of an infected horde by shooting the one carrying the explosive. Why would anyone wear grenades in their vest if they are at risk of exploding then? First, maybe that's their objective when rushing a camo building full of people. Second, the impact area would be extremely limited anyway. Third, remember that in vests like the plate carrier the grenade position is to the side. 6) More camouflages for items | Barrels, Vehicles, Wooden crates Hidden bases in the forest was an amazing thing back in the day. Your travels through remote locations were more enjoyable because you always knew that something could be hidden around. Now, since tents can´t be carry anymore in your back anymore and vehicles are not really a safe option, people just limit themselves to use the (IMO) extremely OP underground stashes as their main storage alternative. This is unbalanced and uninteresting for hidden loot dynamics. By allowing players to use camo net as an attachment for barrels and vehicles - just like it happens with the tents - you can provide with a more balanced method to hide stuff in remote locations, incentivizing other players to search for them. 7) Leaning | Allow to keep the position with a double tap Quite simple idea, by double tap Q or E (PC), the player keeps the tilt position until he/she presses any other key or moves. It is something that is quite required in pvp scenarios and that has taken place in the past. Should not be difficult to implement. 8 ) Backpacks in vehicles | Disable them from the player model There is currently an issue when multiple players get inside a vehicle: if the player in the front seat have a backpack, that clips through the back of the seat and prevents the player to enter the seat behind (The contextual menu just won´t show up because of the backpack obstruction). While the clipping issue it’s also something that need to be fixed, the bigger problem here is the impossibility of accessing the back seat. Maybe by removing the backpacks from the players just like the game does with the items in hands you can prevent both issues at the same time. In older versions of the game the model (and its equipment) was adapted when entering the car, I don't see why this cannot be repeated nowadays. 9) Down Jacket | Add it to Chernarus, vanilla. Along with the old Tactical Vest, the Dawn Jacket is one of the most memorable pieces of clothing for veteran players of DayZ. It was already incorporated by Sumrak in Namalsk so I think it would be appropriate to incorporate it now in Chernarus too. It is an aesthetic change but it definitely going to be worth it. Its insulation value would have to be considered, but in any case, it would be a good item for northern Chernarus as a high tier civilian item that protects from the cold and offers a large amount of inventory slots. Either way, I'm one of those who thinks we need more civilian high tier clothing and less militarized survivors everywhere. 10) Wet items/weapons | Possibility of malfunction The number of "submarine bases" in the current build of the game is incredible. They are hard to find and there are almost no consequences for hidden items inside. it would be nice to implement an extra impairment to the wetting feature to balance this. In the case of weapons, for example, the possibility of malfunction with the same reasoning when it comes to rain. 11) Weapons Fire Mode | Sound effect and/or weapon representation Speaking about guns, by adding a simple “click” sound as a reference you could know that you are actually changing the fire mode without the need of any type of HUD. It would definitely be a great alternative if you could actually see this change reflected in the gun model (you can “inspect” your rifle by entering in the throwing stance with a SMG, a rifle or a AR) but, in the meanwhile, a simple sound effect should do the trick. 12) Remove the crosshair | Or replace it with a simple dot One of the most anticlimactic and inaccurate aspects of the game is the crosshair. I honestly don't know what it's for. Its design is invasive and looks like a placeholder, yet it has been there for years. Yes, I am aware that it can be disabled, but the idea is to go back to the old, classic point the default experience of the game. Yes, I am aware that the game allows you to disable crosshair any time and that hardcore servers do not have it at all (I never play with the crosshair on, even non-hardcore servers). But I'm talking about a design idea (as in EFT) where it is the developer who sets the tone - hardcore in this case - and not the discressionality of the end user. 13) Military Tents | Carry as a backpack Since this was removed from the game, the "nomadic" bases in the middle of the forest that kept players alert and roaming the entire map have been replaced by mega-bases in the middle of cities full of walls and barbed wire. Bring back the possibility of carrying a tent on your back (replacing the backpack slot) to increase the chances of bases in remote locations and stop centralizing the dispersion of players on the map. 14) Flash Grenades | More range, more “blindness” time. This will probably be a reason for adjustments in the future, but in the current version (1.12) flash grenades have an extremely small range and their effect lasts quite short. Increasing their range to at least 4 meters and extending their effect to 12 seconds would give real utility to an item that is very interesting for gameplay. 15) Attached Radios | Key binds for using them Just like with the Head Torch or the NV googles, you should be able to turn on/off and change the frequency of the radios when those are attached to your backpack by using a default key. Radios are one of the most interesting items in the game but its implementation conspires against the idea of enhancing their use. They need to be practical and handy. I even think Ammo (Modder, part of the DayZ Underground team) has implemented the possibility of interacting with the radio attached to your backpack/vest by moving your head down and looking at it without items in your hands. 16) Bleeding | Severity according to origin and not just to quantity Nowadays you can bleed to death in a very short time if you have two cuts from slipping down a flight of stairs. The game does not discriminate whether the wound was caused by a fireman's axe or a scrape on your foot against the concrete. The idea is to divide the bleeding into three types (mild, moderate, severe) and not simply by quantity. In this sense, 3 light wounds will cause you to lose a tiny percentage of blood while a severe wound will cause you to lose a lot of blood. The distinction could be given in: Minor wound = Infected, cuts. Moderate wound = Low calibers, one-handed melee. Severe wound = Shots, two-handed melee, predators. 17) Diseases Indicator | Different diseases symbols (Alternative Blood Test Kit) We definitely need to have different icons for the multiple kind of diseases, especially for new players. The global bacteria icon it’s just not intuitive enough and not very helpful for the learning curve of the game. It would be also a good idea being able to use the test kits on you not only to identify your blood type but also to assign a new symbol to properly represent the disease you have (Example: you have cholera with the global bacteria icon, after you use a blood test kit, the bacteria icon changes to a more representative icon). A new medical item could even be added to the game for this purpose. While I love that a game has a difficult and challenging learning curve, in the case of DayZ and diseases, I think the difficulty in diagnosing for new players comes from a poor design and not from a real intention of complexity. There is almost no way - for a new player - to differentiate Salmonella from Cholera or Poisoning without using elements outside the game (guides/charts), and this is a huge mistake. The learning curve has to be complex, but progressive and possible, never frustrating or almost impossible. 18) ADS transition | Make it slower / smoother The current transition from hip fire (Raised weapon) to ADS is extremely fast. You get to your sight view almost immediately and there is also an exploit to make it even faster. This not only makes the game feel casual and arcade-like, but also conspires against the original idea of "warning" the other player about your future intentions through your movement (thus enhancing interaction). This need to change. I think this movement/transition should be much slower, as many other games have applied. Just check EFT (a pvp focused game) transition from hip fire to ADS. It’s even slower than DayZ but it feels so much realistic and smooth. Please remember, I am talking about the transition between the raised gun (hipfire) and ADS, not the gun at rest and hipfire. Those are very different things. I insist on the example of EFT where it is a clearly focused on pvp kind of game and where the implementation of weapon handling is smoother and softer than in DayZ SA without lossing any combat speed at all. 19) 3d Map item | Check the map without a full interface This is already a thing is most community servers and its completely amazing. The fact that you can check a map outside the “full screen map” it’s one of the most immersive approach that can be made with them. I would love to see that in the vanilla game as well, both for the map and notes. I know that, in the case of the map, it’s a unique 3d model so it may be impossible to make with notes but maybe there is a way around. I’m not saying to replace the “full screen map”, but to provide a hit/hold option to choose between both alternatives. 20) Longer beards | Synonymous with survival Suggestions #26 and #27 are purely aesthetic I know, however, I sincerely believe they would add a lot to the game. Especially considering that DayZ currently lacks one of the most important elements for a survival game IMO: The possibility of appreciating/keeping your character and their survival by something more than just his gear. There is no evolution, no passive skills, no expertise, no progress… just gear. So until any of this stuff became a thing, aesthetics is probably the only thing that individualizes us and makes us value our character. Longer beards (even longer than image four), white hair or even particular features after having survived for a long time would be an interesting element. 21) Shave head | Alternative aesthetics, individuality And if we consider longer hair, we must also consider the opposite alternative: to be able to have a bald character. Since we can shave our beard, it should also be possible to shave our head, even in female characters. It would be a hygienic guideline, it would complement better avoiding clipping with some objects and it would look completely badass. 22) Binoculars | Faster use and One Click action Every time we use this item the character takes too long until we can see through them. Its use is unresponsive and anticlimactic. The movement has to be more agile and, at the same time, offer the possibility to make a simple click to keep the binoculars in use (as it happens with the Scopes) instead of having to hold LMB all the time. There is currently no incentive to use binoculars over any other item that allows us to see at a distance (Scope in hand, rangefinder, scope on weapon). Its size is too big (3x3), you can't attach to any slot to save that space and the speed of use is still incredibly slow. 23) Inventory Sounds | Add sounds and fix soundless exploit Adding a very subtle noise to each item (or category of items) when managing our inventory would be very welcome to players. But more importantly, correcting - adding a sound - to when we drop an item, mainly weapons, on the ground and then pick them up to make no sound at all. This "exploit" is one of the most used in PVP situations where one can pull out a weapon without warning the enemy of its presence. I think Inclement Dab (modder) has even developed a good concept of this as a mod. 24) Gas Canisters | Explode when shot with smal flashbang and/or smoke effect The simple fact of being able to use this item as a sort of small flashbang / smoke effect when shooting it would open the door to very good in-game sequences. A player could throw it and then shoot it to blind the enemy for a few seconds. The technology is already there, so I think it would be simple to implement. Just as an example, this was already implemented as a mod in several servers. Example. 25) Underground stashes | Bigger dirt pile and multiple stashes restriction Nowadays you can bury multiple objects in an extremely small and limited space of land. While this already has its penalty (since you can't choose which one to dig up first), as a matter of balance, it would be good to find a way to limit this from becoming possible by restricting the possibility of creating an underground stash on top of an existing stash. Im not talking about a global undergroun stashes restriction or limit, just avoid putting 10 underground stashes in the same pile of dirt. In addition to this, the remaining dirt pile after you hide something underground should be bigger in size to prevent multiple exploits and again, turn this hidden method into a more balanced and less overpowered one. The reasoning is always the same: for every asset, there must be a liability and this improves the balance within the game. I insist that underground stashes are completely unbalanced storage methods with their current implementation and in some cases - mostly exploits - they become literally impossible to find. 26) Precise positioning | Long torches and other items Quite simple suggestion, it simply allows to place the long torches on the ground with the precise positioning. The same could apply to sharpened sticks with food at their ends. 27) Russian Roulette | A way to implement it Completely unnecessary but very interesting for the gameplay, a good way to implement it would be to hold right click and then hold the R key (default reload) to spin the drum. This can obviously be a lot more complicated according to the current implementation of the Revolver, but I'm sure they will find a way to incorporate it again. 28) Skin and quarter chickens | Increase the interaction area Quite frustrating during the gameplay and I think with a fairly simple solution, every time we want to butcher a chicken, when we use the knives to look for worms or even when we do it in the middle of the asphalt, the interaction area is so small that, even with the crosshair activated, it becomes complex to find the exact pixel where we get the action. The idea is to increase the interaction area for this action in the case of chickens and small animals in the future. Another way to correct this is with the possibility of transporting the chicken as an item and then being able to combine it in your hands with a knife or any other tool you wish to butcher it. It would even be a good alternative for when, in hardcore servers, you find a chicken and kill it with your fists but you don't have any melee to cut it. You could carry it (as you do with fish) until you "prepare" it. 29) Bleeding | HUD-free screen representation You can see this all the time in almost every Dayz stream/gameplay while playing on hardcore servers. People trying to play without the HUD but, after they got shoot/attacked, they need to open their inventory – or enabling the HUD - just to check if they are bleeding or not. This is extremely anticlimactic! I know that your screen will eventually became black and white over time and that there is a “cut sound” when you recieve a wound, but it’s just impossible to hear it in the rush of a battle and for the time your screen goes black and white by multiple cuts it’s probably already too late. By adding a more representative/noticeable sound effect (like some hearbeat for example, being even realistic since your heart will beat stronger when you lose blood to compensate) or a screen effect (like a continuous red coloring on the edges of the screen or just a red “flash” when you receive the cut) you can provide with enough non-invasive information to the player to avoid having to always rely on the HUD. Alterantive 1: Heartbeat Alterantive 2: Screen Effect 30) Epinephrine | Avoid fainting in flashing red blood One of the most characteristic features of a survival game is the possibility of overcoming death or near death. But when we are blinking blood this becomes almost impossible. The fact that the infected don't attack us when we are unconscious is a step forward but I think we need the epinephrine also to avoid regular blackouts when our blood is flickering. This would at least give us the possibility of hiding until we recover normal levels or receive a blood transfusion. 31) North East Airfield | Bring it back to life Nobody can deny the huge amount of work and improvement of Chernarus (map) in general, but there are at least two locations that I think have resulted in changes for the worse: Myshikino tents and the Krasnostav airfield (also known as NEAF). I don't know if there are any future plans for this particular location, but I think that by adding an ATC, hangars and some barracks you could re-signify this airfield and enhance players to go through it. Nowadays it’s a completely empty space and a waste of what it was one of the greatest points of interest in Chernarus. 32) Apartment buildings | Is there a good reason why those are empty? Back in the “DayZ”, you went to those apartments to find civilian tents and clothing, but since some years ago, the apartments buildings in Chernarus are completely empty. People tend to camp and snipe from those creating some of the best PVP sequences but now it’s became just another dead space in the map. The fences positioning does not work properly inside there so it’s also quite hard to build bases or lock rooms in there. We already have the Namalsk experience where you can find supplies in those buildings bringing them back to life. Chernarus should copy this by adding civilian loot and tents in them. 33) Stealth | Add a slower stance/speed while crouching Stealth is an element that will gradually take more place in the game with the new modifications to the infected and the possibility of one tap them by attacking them from behind. However, in the crouched position, one cannot switch between a light step and a slow step by pressing the walk key. It would be very useful to be able to add an even slower step in this position by completing the three speeds in each of the stances (Standing, crouching, prone). 34) Burying Dry bags | Make them take damage with every bury/unbury Similar reasoning than with the wet items, Dry bags are quite easy to find along all the coast (Docks/containers) and people use them as a big storage method as a hidden underground stash. You can prevent this OP storage method by making them take some damage/worn every time you bury/unbury them. 35) Handcuffs | Make them unique/useful In my opinion, handcuffs are not getting the relevance that they should in a game that uses their features/items as the main source of stories and interactions. The fact that you can break them in a matter of seconds and without any tool involved absolutely kills their purpose. You shouldn’t be able to break free from handcuffs just by struggling. You would need the key or any other melee item (to avoid frustrating scenarios) to set you free. This will open a huge window for really cool interactions. In addition to this, the suggestion #20 (jogging while tied up) is key to make this feature not frustrating. 36) Communication Devices | Range, Multi-frequency concept and persistence We really need a change for radio concept to make these items useful again. Having 7 different frequencies and only a 5km range turns what could be a huge element of interaction into an absolutely dead item. I have suggested quite some time ago to increase their general range, around 10km for the personal radios (I remember an EXP build though where they were worldwide and people use them a lot), and that all communication devices should be multi-frequency, with a higher "sound gain" or lower “noise” when you are on the same frequency than the broadcaster. In the case of the Field transceiver and Zenith studio, there shouldn’t be such distinction so it can be heard perfectly along all frequencies. The argument against the multiple frequency idea could be a possible "loss of privacy". But let's be honest, almost no clan/squad uses in-game communications to talk to each other, not even on RP servers. Radios have been and always will be devices for meeting strangers, not regulars. The other part of the suggestion is about persistence. Just like with the construction lights, you should be able to place and power the Field transceiver with a power generator, making them persistence and enable for longer periods of time. I imagine a natural increase of the usage of this communication items at nighttime where people return to their shelters and turn on their radios while waiting for the sunlight. 37) Animal source items | We need more crafting recipies Animal-based items not only encourage hunting but also broaden the interest in animals for more than just food. There are several mods that have implemented very easy and logical items related to animals. From different backpacks using the different animal skins (as you can currently do with the Boar skin) in DayZ Underground, or clothes and helmets made from animal heads (DUG, DayOne, among others). I think it would be very interesting to have them or at least some similar complement. (Image from DUG). 38) Prone/Crouch F5 | Allow captors to access hostage inventory Currently you can only access a hostage's inventory after tying him up. Allowing access to their inventory by proximity when they press F5 and are crouched (where there is no possibility of movement for the hostage) would improve interaction and expand the number of possible scenarios. 39) Clothing status | Wet Textures representation It will probably involve a lot of work, but I think it is perfectly feasible and adds a lot to the idea of immersion and dispensability of the HUD. The idea that wet clothes have their representation in our character to be able to know their state without having to inspect them (as happens when they are damaged or worn). It is something that is present in different mods (WindstridesClothingPack by Windstride for example) and it really works perfectly being IMO the best clothing mod ever created so far. I think it's an element that would definitely have to have its place in vanilla at some point. 40) Melee combat | Blocking consistency The melee and mainly the block feature is probably one of the features in DayZ that has less consistency right now. You can "block" attacks from a fire axe with just your fists but you cannot block infected attacks with a shovel or any two-handed melee. And this also does not work as a pattern because sometimes it works and sometimes it does not. This needs a clear revision to make the system more consistent, dividing items into two categories (one-handed and two-handed) where one-handed melee attacks (e.g. a knife, and including fist to this category) can be defended by one-handed and two-handed melee, while two-handed melee attacks can only be defended by the latter. At the same time, it would be good to complement these categories with an exception: a heavy attack with a one-handed item can never be defended by a one-handed melee. There are many other considerations regarding the melee system but I think they deserve a separate thread. Likewise with the feature of dodging to the side. Since its implementation, I don't remember any situation where its use was justified. It is something worth rethinking. 41) Petrol lighter | Allows it to be used to illuminate Present in many mods (such as the Munghards Item pack for example), the possibility of lighting with the lighter by making it consume its uses would offer an excellent ambiance. Perhaps a little more difficult to implement and somewhat unnecessary but it is worth mentioning: something similar could be done with matches for a matter of seconds. I repeat, quite unnecessary. 42) Animal Meat | Initial heat value It would be interesting that human or animal meat has an initial temperature value (e.g. 30 degrees) that can be used for initial heating as we do with food or hot containers. Obviously with progressive heat dissipation. I think this would be excellent to incorporate. I recognize that this is perhaps a suggestion more for the Namalsk discord than for Chernarus, considering the impact of weather on the Namalsk Survival mod. 43) Helicopter Crash Sites | Radio Signal The idea is not new but with the incorporation of APSI and muon technology in Namalsk Survival, it has become much more feasible. In a nutshell: helicrash events should generate a radio signal (which could consist of a simple "beep" by proximity) that can be heard and tracked through the use of radios. This would not only give a new attraction to the event but would also encourage the use of this item which is an excellent element for survivor encounters. (Image from DayZ Wiki). 44) Weapon inspection | Pop-up menu when holding down key Once again, the idea is to avoid as much as possible the intrusion of the HUD inside the game for those of us who are looking for an immersive, agile and hardcore experience. Without adding too much (no new animations or new features), one could simply assign a key (or combination of keys) to the inspection of our weapon so that, when pressed, in the center of the screen we get the basic information of the weapon that is found below left when we play with the HUD activated (weapon status, ammo, fire mode, etc.). I think it would even be very easy to implement. 45) Grenades | Audio clue when they hit the ground Currently the only reference we have that someone has thrown a grenade is the warning offered by the removal of the security pin. But that also doesn't give us much reference as to whether or not he finally threw it. I think it would be very good and simple to add a "plonk" sound effect to the grenades (Example of what I'm talking about) to make things much more exciting and give an auditory cue to balance things and avoid unrealistic exploits. Even landmines have an "audio clue", even though in my opinion they should not have it. 46) Bandaging | Possibility of prone bandaging I understand that maybe there is a design intention to give more vulnerability when you bandage yourself for a matter of gameplay. First of all because you need to expose yourself to a crouch position to do so and, unlike other actions, you cannot move while performing the bandage animation. While I think that limiting movement during bending is a good idea to prevent the game from being too arcade (like in Rust, where you can bandage yourself running), I don't find many arguments to avoid being able to do it in the prone position. 47) Salmonella and Cholera | Full stomach symbol Many may not realize it, but until you acquire the knowledge that you have to take small bites and sips during Cholera or Salmonella, new players usually have a very frustrating experience. While I don't question the mechanics and I definitely want the game to be hard, one thing is to be a difficult experience and another thing is to be so unintuitive that forces players to resort to external sources (which should not happen in a game with a progressive learning curve). How could a fair middle ground be reached with this? If you noticed, when you eat/drink too much (without having Salmonella/Cholera) the “full stomach” symbol pops up alerting you to the possibility of vomiting. This does NOT happen before vomiting as a result of illness and eating/drinking. Thus, it would be good to add the “full stomach” notification also when one is close to vomiting from Salmonella and/or Cholera, giving a sufficient clue to the survivors how to survive the disease but without being completely explicit. 48) Fishing | Quick slot for changing bait It may be a minor suggestion (it is the idea after all), but the fact that one has to craft – with an animation included - each one of the improvised baits and you cannot just combine them quickly as it happens with batteries and scopes, grenades and vests, radios and backpacks, visor and combat helmet, among dozens of other items... it really unnecessary and tedious. That’s why I suggest to allow a quick slot to the bone hooks to be able to attach the worm to it just by a drag/drop action (like in many other recipes) without the need to perform a whole animation every time. THANKS FOR YOUR TIME
  22. PCGN MegaLoot|28 Weeks Later #1|1PP|PVP|Traders|Helis|BBP|+Guns Platform: PC Discord: https://discord.gg/jpCSmGDMDZ https://www.gametracker.com/server_info/74.91.112.206:2502/ PC Gamer's Network proudly presents their next DayZ server. We have been around running servers and leagues for PC Gaming since 1998. We've held some of the most popular DayZ mod servers out there including the #1 Origins server. IP: 74.91.112.206:2502 Our ChernarusPlus server aims to bring you a premier PVP and base building experience. Our aim is simple: DayZ full experience with PVP oriented action PCGN MegaLoot core economy loop: -spawn fresh on coast -loot and eat/drink to survive -progress north into higher tier loot areas containing better survival equipment and weapons -pvp and fight for better equipment to better help survival and build bases -Koth events and high tier loot areas contain gear worth fighting for -high tier loot is best for survival and fighting , enticing players to build bases to keep it safe, and fight each other for it -trader economy encourages a variety player activity across the server -money to buy base building supplies, vehicles, and basic survival gear, and complete a high end kit at black market for a premium -hunting to sell pelts for money -looting gear to sell for money -repairing vehicles to use or sell for money -farming weed and coca for money -choppers are very rare to find on the map, and serve as an end game high tier vehicle for base raiding, protecting, and gaining access to special high tier loot areas (oil rig) -Choppers are the end goal for spending money at a super high premium - not the means for making money by selling map found choppers -tier 5 loot only found in special crates and is not available at any trader to buy -----.50 cal, high end snipers, special variants, etc We are always building new content and expanding on this amazing DayZ experience! Join our Discord to get involved if you find issues or have suggestions 🙂 2 traders Green Mountain and Kumyrna, including vehicles and most items (except the highest tier gear) with safezones Black Market Trader containing the highest tier gear with no safezone Banking ATMs - Starting cash 20K - Maximum cash 2m Cannabis+ and Drugs+ Abandoned Grow Operation prime for raiding and finding rare seeds King of the Hill event creating PVP hotspots and high tier rewards Unlimited run stamina Flip Transport Saline Bag+ Global Chat, Compass, Party VanillaPlusPlus Map BaseBuildingPlus + item stack/repair Blackouts Bajas - Tier 1 IRP Land Rover Defender - Tier 2 RAG Armored Hummer - Tier 3 MegaLoot Choppers - Premium helicopters with Arma 3 flight model No vehicle damage, no more ah!, carsfix, dbo_surfaces - Stable vehicles 🙂 Airdrops Disease Injectors/Cures Lots of custom guns and item packs that everyone loves Custom Tier 4 tent maze Underground Bunker (Tier 4) Over 30 caves, islands, bunkers, Oil Rig (Tier 4) and more spread across the map to discover and explore. Custom locations on the map with loot spawns + More!
  23. EvilZ DayZ Community SYSTEM: PC Discord: https://discord.me/evilzdayz IP: 178.63.53.9:2302 (PvP 3PP) Hello, and welcome to the EvilZ community! We are brand spankin' new, but we have a lot to offer with tons of potential, and a solid amazing starter community. But we want YOU to join us! EvilZ offers 3 server types with more options on the way. Our most popular server is PvP 3PP but we also have PvP 1PP and vanilla + (with party and map). Upcoming projects in order are PvE with mutants and a semi-hardcore environment where you'll actually have to work for currency to purchase trader items (i.e. vehicles and high tier loot). Finding food and medical supplies will be solely up to you, as these will not be available by traders due to them having to provide for their families as well! Something that I'd like to share that sets us apart from other servers is that we have custom things we have done for our server. We have created a custom currency to replace the standard rubles (EvilZ coins), a custom gold bar to help keep excess currency from being a pain to store at your base when you've exceeded your ATM allotment, a plethora of custom clothing to choose if you wish, and we plan to make our very own custom vehicles in the near future. Also, you have the ability to request custom items for the server to help you feel right at home in our community! Come on over to the server and check us out, or join us on discord and join in on the conversation. We are happy to have you! View our custom server trailer, made with our very own EvilZ community players! Click here: EvilZ DayZ Community Trailer
  24. ▪️- The Dark State [PS4/5] ▪️- 22 Slots ▪️- Killfeed Bot ◼️- Discord | https://discord.gg/m35X3u8xmx Hello everyone ! This is my first Dayz server I have for console (PS4). Iam familiar with discord so I’ve set up a nice looking discord for new members ! I have bought the modded server files so there’s a awesome server here I think everyone should check out ! I’m always up for suggestions you just have to holler at me ! To get access to discord’s chat you have to at least spent 2 minutes in the server and then link it to your discord, just simply follow the welcome message. Thanks! 🔳🔳🔳 𝗜𝗡𝗙𝗢𝗥𝗠𝗔𝗧𝗜𝗢𝗡 🔳🔳🔳 ⬛️Increased all loot spawns, High grade loot spawns in South “Tier3”. Standard loot is found in North (Tier 1 & 2) ⬛️There is pristine spawned vehicles with loot. ⬛️Good server for setting up Bases, Increased building supplies. ⬛️Heli crashes spawn with ghillie suits & more such like, high grade weapons. ⬛️There is full outfits in some backpacks. ⬛️Helmets, Plate carriers & more spawn in with its attachments. (Holster & Pouches) ⬛️Zombies have building supplies and food on them. ⬛️There is Zombie hordes at heli crashes. ⬛️Bases have protection until the RAID WEEKEND ⬛️The nights are very dark and lasts max up to 2 hours. 🔳🔳🔳 𝗦𝗣𝗔𝗪𝗡𝗦 🔳🔳🔳 ◽️ Brena ◽️ Topolin ◽️ Radunin ◽️ Sitnik
  25. Hi, I was trying to make the vehicles from this mod https://steamcommunity.com/sharedfiles/filedetails/?id=2428707135 spawn on my Livonia server, but somehow I'm lost on how to do that. Going by the files there are no seperate parts like doors/tires, which is cool, but the files to make them spawn as is seem to be missing too. Any advice?
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