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Showing results for 'Vehicles'.
Found 41868 results
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30 min from Berezino to Svetlojarsk!? really? what the hell are you proning? It takes like 5 miserable and boring minutes...Vehicles will come, eventually...until then, take this
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What about vehicles in test servers? Its just for test...
HIHBGaming replied to kircheschm's topic in General Discussion
Enough with "add vehicles" already, they'll come when they're good and ready. -
What about vehicles in test servers? Its just for test...
gorvi replied to kircheschm's topic in General Discussion
Why test arma vehicles when they are going to be upgraded? That's a waste of development time. Play the mod or arma3 if you cant wait for vehicles. Don't expect them to stay that way for DayZ. -
What about vehicles in test servers? Its just for test...
Steak and Potatoes replied to kircheschm's topic in General Discussion
Have you not already made two threads in regards to said topic of vehicles? -
NPC/AI Bandits | COOP/PvE/No PvP | No Stealing | Lift/Tow | Fast-Rope | Self-Blood | Whitelist | JSRS | Epoch Chernarus | Hosted by SurvivalGaming.org
lucka99 replied to survivalgaming (DayZ)'s topic in Mod Servers & Private Hives
Lots of changes and updates over the last months and lots of room on a high-performance whitelisted server. We find that the whitelist really helps keep the community manageable and all of our players are able to play the game in co-op mode without worrying about every bad apple that might fall out of the tree. - Unique, custom humanity perk system. The higher your humanity, the greater chance of a medical type perk kicking in...stop bleeding, stop pain, stop illness, restore health, regain consciousness. These phase in over humanity ranges and increase in chance as you become a legendary hero. - We've added a highly customized AI system that provides a combination of static and dynamic AI characters into our game world. - Along with the AI system, there is a "militarized" zone near North West Airfield where there is heavy bandit and survivor AI activity .... always a tough fight to be had, or find a safe spot and watch the two sides battle it out. - Random missions occur with a variety of vehicle and equipment that occur within the "militarized" zone. - Customized tow and lift system (more than Chinooks can tow). - Self blood bag. - Fast rope from helicopters. - Survivalgaming Security and Adminstration (SGSAS) trader with militarized vehicles for rent for legendary heroes. - Custom debug monitor. - No vehicles spawn randomly on the map. Vehicles can be purchased from traders or looted from AI missions. - Animated helicopter crash spawns...these can be shot down or wait for them to fall out of the sky for loot. - 30+ day base maintenance. - Body recovery gear spawn (trade some humanity for a motorcycle and a G36 rifle). Lots more and we'd love to see you. Drop by the forums, check us out, and fill out a whitelist application. Lucky -
The Survival Gaming DayZ server has been around since the beginning of February, 2013. Since then, players have had numerous memorable interactions, a few of which were bad, but most of them good. Players have experienced the excitement of scavenging for their first can of beans, the thrill of crash-site hunting, the adrenaline rush of engaging in shoot-outs with NPC bandits, and the feeling of utter despair when death knocks on their door after being eaten alive by a horde of zombies. The SG DayZ server is about cooperative gameplay, teamwork, and semi-realism survival with a small group of survivors against the environment. We are a community of gamers who are looking to live out the zombie apocalypse in a non-competitive virtual world our way. There are several different playstyles on the server, such as scavengers, bandit hunters, minimalist survivalists, solo-ers, high profile badasses who take names and seem invincible, low profile stealthers who sneak into town without a sound, people who just want to see what kind of shenanigans they can get into with others, and more. Don't just survive... live... Currently, the server is using a version of DayZ called DayZ Epoch (obtainable through DayZ Commander) which adds numerous well crafted and deserved additions to DayZ, such as:- Over 200 vehicles in various colors; Armored SUV, multi-colored SUVs, Hello Kitty Smart Car, MV-22, AutoGyro Ultralight, Mosquito Ultralight Helicopter, fuel trucks, UH1H, police vehicles, Land Rover Special, and more.- Currency System: gold, silver, copper, tin, and aluminium bars.- Base Building & Crafting System: ability to craft certain items such as; wooden sheds, fences, tents, hesco barriers, deerstands, arrows, etc).- Tree Cutting System: Ability to harvest wood from a tree, then have it fall down after. You will collect more wood the taller the tree.- Tag Friendly Players: Get a visual identifier for those you have made friends with.- Traders Towns: Buy and sell weapons, ammo, tools, food, vehicle parts, vehicles, and more.- Dynamic Road Debris System: DayZ debris system replaced by random vehicle wrecks and debris that spawn on roads with loot.- Debris Removal: Ability to remove road debris and get a chance to receive a random vehicle part.- Vehicle Ownership: Purchased vehicles come with a key that is used to lock/unlocked the vehicle.- Cargo Check: Ability to check the free storage space available (vehicles, tents, safes, etc).- Salvage Parts: Remove wheels and window glass from vehicles. The higher the damage to the part the higher the chance the part will break and be destroyed.- Siphon Fuel: Fill Empty Jerry Cans on vehicles if they have enough fuel.- Some Custom New Items: currency, gold, silver, copper, tin and aluminium bars for trading; keys used to lock/unlock vehicles; keymakers kit used to copy keys to lock/unlock vehicles; personal 4-digit lockable safe storage; 30 meter plot pole used to enable building structures; fishing pole to fish for food in the ocean; fuel barrel with a much larger fuel capacity; energy drinks; zombie parts bag after gutting zombies used to make bio meat; bio meat adds 1600 blood when eaten but high chance of infection.- Tons of wearable clothing for both male and female characters.- Ability for infected players to become zombies that can: walk or crawl like a zombie, practically invisible to other zombies both sight and hearing, can run very fast without sprinting, cannot use any items or carry weapons, cannot bleed, cannot drive or ride in vehicles, and can raise a horde of zombies, perform melee attacks, feed on player bodies and dead animals, and have "zombie night vision."- Encumbrance system: Everything has a weight value, if a player carries too much for too long they could start to to become fatigued and eventually go unconscious for a bit. In addition, we have a variety of other customizations and enhancements, such as:- AI/NPC bandits which dynamically spawn around the map in addition to scaling difficulty static spawn points at BAF, Cherno, Elektro, Berezino, NEAF, and NWAF. In addition, there are bandit camps/strongholds spread around the map for survivors to raid. The AI/NPC bandits have a large variety of weapons and are a challenge for the most hardened of players. I am constantly balancing and tuning them, but numerous so-called "veteran PVP survivors" have rage quit the server after getting flanked by bandits or having their vehicle blown up.- Custom debug monitor with FPS & numeric blood value.- Loot set to a 30 minute respawn, rather than the default of 10 minutes for item scarcity.- No vehicles spawn on the map, survivors must purchase them using the monetary system within DayZ Epoch.- Self blood bag; 6,000 blood, 5 second action, 30 second reuse timer, for -1,000 humanity- Disabled sidechat, survivors are encouraged to use the TS3 server.- Vehicle towing and lifting; trucks can tow other ground vehicles, helicopters can lift other aircraft, and sea/ground vehicles.- Helicopter fast-roping- 6 hours of day.- Vodnik bus that travels around to numerous bus stops.- Bridge to Skalisty Island- Self-managed dedicated server for fast updates, and improved performance located in a Chicago, USA data-center.- 1,000 ms ping- Empty objects (vehicles, tents, certain built structures) are deleted after 21 days.- J.S.R.S. sound mod supported. Server rules:- No PVP- No stealing- No douchebags Sound like fun? That's because it is! Visit the site, read the forums a bit, and if you are interested, apply to be added to the whitelist. We look forward to seeing you in game. http://www.survivalgaming.org
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Is it worth buying Dayz standalone yet? [With Developer responses]
Ransurian replied to Blade4777980's topic in General Discussion
I'd start to worry about DayZ if it's still lacking major features along the lines of effective zombie pathfinding, dangerous and populous zombies in general, meaningful construction (how about those underground player-made bunkers that were mentioned ages ago?), and extensive survival mechanics ~6 months from now. For instance, rain should cause weapons to rust, which would in turn give cleaning kits a purpose. Mechanics to encourage player interaction are also sorely needed. Blood bagging is almost pointless, for instance, and there's no real trading mechanic -- or reason to trade, since most of what other players have is easy enough to acquire on your own, and since killing players doesn't usually ruin everything they have. With that said, I'm confident enough that most of the game's fundamental objectives are eventually going to be realized, like survival and vehicles and limited construction. However, none of that is going to meaningfully contribute to any sort of meta-game. I mean... Where's the roadmap for awesome sh*t along the lines of AI-operated outposts that identify as factions controlled by player-made clans, or outpost-specific missions or other cool NPC interactions, or enemy A.I. outposts with high-tier stores of loot that encourage player cooperation to access, or anything like that? Above all, though, the rabid, prolific player killing is the worst aspect of the game -- and it's heavily indicative of the game's overall lack of content and incentive to play sociably as a survivor as opposed to an antisocial player killer. Which is ridiculous, since there's not even much of a reason to kill other players right now, since the ridiculously small handful of items you can actually obtain in-game are easy enough to acquire within the span of a few hours. I realize that'll change as more content is added, but it won't do ANYTHING to ameliorate player killing and the game's overall lack of a potentially awesome meta-game. Without an end-game, this game is going to fade and possibly die within a couple of years. Between an absolute sandbox and a mixture of sandbox elements and guided NPC interactions, I'd choose the latter any day. -
Demise Epoch Militarized Napf: 6 hour Restarts Self Bloodbag Tow & Lift Custom Day / Night Trader SafeZone's with godmode Take Clothes Increased Build Limit Snap-Building Indestructible Cinder Bases (after restart) Custom Traders (with AS50 & M107 and a lot more) Custom Start Loadout Custom Missions Side Missions Evac Heli Auto Refuel/Rearm/Repair Tanks/Jets and other Military Vehicles spawn on map Friendly Active Admins Website: http://demisedayz.enjin.com TeamSpeak: eurots2.gameservers.com:9274 Server IP: 81.19.212.8 : 2330 (Copied)
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There are various dev teams working on different improvements to the game. While one dev team is spitting out lots of weapon models, another is working on more high profile features, like vehicles and bug fixing. All in all, can it and be grateful for the little things that keep us busy while waiting
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OK.... you do realise even when vehicles are implemented there going to be really rare right? as they should be, I get the impression a lot of these vehicle nuts think there going to be provided one on spawn or something. I remember a time in the mod where I didn't have a clue where I was going and everything was so intimidating, and hearing a vehicle was a serious WTF! moment. They were the Dayz, I wish I could forget the layout of chernarus and discover it all again, no internet maps, only using what I was provided ingame. Now I can travel anywhere I want, knowing the safest routes without a map or compass. Some people are so lazy.
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Well I guess you'll be stuck on the coast then, because vehicles won't be in for some time. Why do you think vehicles haven't been added yet? Just for the heck of it? It's not supposed to be easy with the ingame maps. Remember landmarks, villages, use roadsigns etc. ^ This, if you really can't find your way around chernarus.
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Looking for a great group of guys? Look no further!
Chaney.A posted a topic in Clan / Group Recruitment
Looking for a DayZ Chernarus server? Look no further! If you're looking to team-up, contact Chaney.A in TS. Survival Grounds DayZ! Server IP: 74.91.116.167:2302 TeamSpeak IP: 192.169.80.94:10031 On Survival Grounds we have our own TeamSpeak, which can be used to reach me or the other admins. It is recommended you use the TS as it helps create teams and allows for members to team-up. Clan channels can be provided should you choose to move to our server, simply contact an admin. For other questions just visit the TS and ask around, we are friendly and willing to help beginners. | Custom loot tables | Anti-hacks | Extra Barracks | AI missions | Self Blood | Auto Refuel | JSRS enabled | 10min backups | Our server features a whole new loot-table. We worked to remove the excessive amount of trash from the game. As well, we host AI Missions, giving players an opportunity to fight for high value gear. For the solo players, we have Self Blood-bagging. All wrapped up in a massive 50 slot server, containing 450 vehicles from helicopters to betty vans. Nevertheless, this is all just a small part of what makes our server so great. Our community is where our strength really shows. We have a consistent, steady community of regular players and clan members. We often meet on our forums over at survivalgroundsdayz.com and discuss plans and suggestions for the server. As well, we often joke and play about our times on the server. Join the server, join the forums, and talk about your time spent there! Great server for both new players and clans looking for a good fight. We have both friendly clans and bandit clans. We have several heros ingame. The server offers donor perks which you can find at the website which include 3 loadouts/donor bases/vehicles. Come and check out the server. You might find new friends to play with against some AI missions or bring your friends and challenge our clans. -
hey folks, a few weeks ago we started our own server. we already have a few friendly players. [EU/GER] - [FTL] For the LOOT! - Epoch Chernarus Server [ 600+ Vehicles | AI-Missions/Patrols | Auto-Refuel | Lift&Tow | SafeZones | Indestructible Buildings | Snapping | Base Elevators | NoPlotPole | Self Bloodbag | TakeClothes | Custom Map | Active Admins ] Rules • Do not steal inside trader zones. • PVP is forbidden within 150m of a trader zone. • Vehicles left inside trader zones will be deleted. • Locked bases cannot be entered. (by air or otherwise.) • Do not destroy locked vehicles / vehicles inside a locked base. • English or German only in side channel. • No VOIP or spamming in side channel. • No military and industrial loot bases / no off map bases / no bases at Devil’s Castle. • Name change only with admin permission. (one name per UID) so if you are looking for a new server: 85.114.153.159:10300
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Many people seem to not actually know what "Alpha" means...
infiniteripper replied to Raoul9753's topic in General Discussion
I know exactly what I was getting when I purchesed an Alpha version of Walking Simulator 2014, problem is after 5 months the Devs managed to do nothing except add new towns and guns instead of adding something more important like base building and vehicles; the game is worse now. -
You know OP, I think even with the completed game, this may not be the game for you. All of that stuff is just fluff, but the core of DayZ (and the reason I love it) is already there. Yes you travel long distances for a gun or a can of beans, but it's the journey, not the destination. You need to be able to appreciate traveling and taking in the little things. It also servers to build tension to a situation. It's that feeling of fear when you take all that time to get somewhere and you hear a bullet whiz past your head, or see and more human like figure in the place you're going. You know if you mess this up all that time you spent traveling would be wasted. If you were in a gunfight every 5 minutes you'd be desensitized to it and when it happened at random it would be a bore, just like any other shooter. The point is the game is a slow build to big moments. Yes there are elements that can be fixed and more done to bring all of the focus away from the NE, but at its core, DayZ is a slow paced game. Even with vehicles, you would still be running around for hours finding parts and such to get it running, all to have it stolen by someone who was tailing you the whole time. Just no. We don't need some silly quest/achievement system put it place to make things "more fun". People just need to set their own goals and make plans for their survival, and their reward is getting what they worked for. Fix a car? Spend the next 3 hours doing this, your reward is a car. Go on an adventure? Pick a place you haven't been to, plan a route and go, the enjoyment is in the journey. Set up a camp? Collect supplies, make a base, protect said base. There will be plenty more but the things to do should be organic and make sense. No need to shoehorn in some run of the mill MMO system.
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"Priorities for tasks are built around what is needed based on dependencies, not what is most needed to satisfy the game design" so when we get an update that really adds gameplay elements, it is absolutely understandable that people are stoked. i love the new update. some may argue that you forgot vehicles in your list of huge gamechangers :P i agree that the things you list will have a large impact. but this fact does not detract from the joy of having new things to play and test, no matter how small. the past has shown that the community is quite creative getting fun out of the smallest things. my first thoughts: - crash sites introduce randomly placed high-value loot, but also new interaction options: i am sure we will see ambushes there. both aspects are awesomesauce - animals, fish, fruit, worms and fireplaces make the nomadic hunter-gatherer life completely viable, not depending anymore to find canned food in urbanized areas, i am really excited about it - we have new weapons and new clothes, diversifying the overall game experience, this may seem like a small addition but it really adds gameplay value imho
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Am I the only person not looking forward to private hives or modding?
Karmaterror replied to Lady Kyrah's topic in General Discussion
Im split on this, Private hives yes, modding no. I realise the two kind of go hand in hand , but the benefits of a private hive are so much more than just the ability to mod. The create proper little communities of players, the players build reputation amongst that community and a form of polotics arises. For some those long term survival dynamics are what makes dayz, and in my experience its rare to find such a community inside the public hive. But as far as mods are concerned I hope we can avoid them for as long as poss. They will only splinter the community and as you say people choose the path of less resistance. When mod comes along that sticks barracks in every costal town, starts you with a mosin and has hundereds of vehicles, that's the one most players will choose. That will kill vanilla dayz :( But, I have to say again, I think private hives and moddability are 2 separate issues. Private hives if done right, could deliver an awesome experience to people :) -
Hey everyone! Just setup a DayZ Epoch server and I really need help setting it up can someone please do it or show me will pay £5 - £7 for someone to add a few custom scripts and clean up files, Requested scripts, Take ClothingTake clothing from players and AI. Snap-BuildingEasy to build / place buildings. Epoch only DZAIDesigned to be a simple, configurable, easy-to-install AI package. Epoch Repair Refuel RearmDynamic service points where you are able to select the options, to refuel, rearm, and repair for the cost of gold. Tent: Sleep HealingTents will heal you. Leave heal speed in order notes (default is 800 blood per 2 min) Remove Parts from VehiclesStrip Vehicles for parts to use Custom Debug MonitorToggle on/off debug monitor Care PackagesCare packages (medical package, custom wreck package, plane paradrop packages) Bloodbag SelfGive yourself blood using a bloodbag. Use scroll wheel to activate Towing / Heli LiftLift vehicle with helicopters and tow cars Remove Street ObjectsRemoves objects in streets, wrecks, tents at Balota, and more Headshot SuicideLast resort for those trapped in the zombie infestation. Requires secondary weapon with at least 1 bullet in the magazine. Use scroll wheel to activate. Excelsior BridgeA brige which connects Skalisty Island with Chernarus Modify Helicopter CrashesChange helicopter crashes, including loot drops Custom Loading Screen ImageCustom screen when loading into the server. Upload your image to imgur.com and add the image link in the order notes. Custom Death Screen ImageCustom screen on player death. Upload your image to imgur.com and add the image link in the order notes CannibalismSometimes food is short and you need to survive. Allows you to gut and eat dead players. Helicopter Fast RopingRope down from a hovering helicoptor. Epoch Trader City SafezonesProtect players from PVP and Bandits while making transactions in the trader cities. Epoch only. Custom LoadoutPlayers start with a customized inventory. Place your loadout in the order notes. DayZ MissionsThis is an in-game mission system that creates AI groups and loot crates at random points on the map. There are 4 types of crates available and 12 missions Please Help or join our Clan TS and look for Sam, Dztance or Jack.85.236.100.27:20047
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I really appreciate the work the devs are doing but this update holds nothing of interest for me. Item persistence, vehicles, barricading and party/faction identification will be awesome, though. SA will finally feel like a real game with goals and stuff.
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i wanna start hoarding ! whats up with persistent storage?
scriptfactory replied to brumey's topic in General Discussion
Then I will find their tents and burn them. It should be relatively easy to find tents. Also, this is why I want player locations to be saved on a "per-server", instead of "per-hive", basis. Fixes server hopping and ghosting. Once base building and vehicles are added this would make even more sense. -
kk offically in the mod but have a question
ImDash replied to darkspecialistE4's topic in New Player Discussion
Well everything except vehicles you found on another hive and things like that, those don't save for obvious reasons, though your inventory does in fact save. -
The tends to save your loot or vehicles?
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Well, a lot of things need to happen before they can up the player counts. Not only just optimizations, but the map needs to be completed before we can actually gauge what it'd be like. That and spawns need to be tweaked, loot needs to be tweaked, vehicles would have to be added, player structures need to be added, storage options need to be added... just so we can gauge the effects of upping the player count on the overall experience. I've always maintained that the map, even a map as big as Chernarus, is too small for 100 players. I encounter folks a lot in the mod in larger count servers, even just out in the woods. Which I'm not against. But I can only imagine how often people's vehicles/structures would get robbed if there were more people per server. Simply adding enterable structures doesn't increase the map size, or even player density. It doesn't matter if someone's IN a building, or BESIDE a building, that player is still there. But I'm always willing to try out new things.
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NCK is back with a new server US 6299 if you want hop into it and have some fun with the NCK members and others feel welcome we are a friendly bunch the server and teamspeak info is Server: 208.117.11.45:2302 Team-Speak: 8.9.36.41:9240 Server Password: ee P.S this server has just started up again so vehicles are in there spawn location most likely. Message posted by {NCK} Kai feel free to hop in the Team-Speak and team up with me and others
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[TUTORIAL] NEED HELP WITH SCRIPTING? # DAYZ SCRIPT TUTORIALS
Hoplit posted a topic in Server Owners and Admins
################################################################################################################################# Hey Guys! :) I have more than 1 year DayZ scripting behind me, and I started to gather the scripts again for you guys! (GROWING)New tutorials: - Halo Jump - New/Re-Spawn Only - DayZ Epoch Admin Tools - DZMS DayZ Mission System - Blood Regeneration [OVER TIME] - BDC's Prevent Loot and Zed Spawn (Safe Zones) for 1.8.0.3 - Zabns Take Clothes 2.0- [EFFECT] No FOG- Randomized Custom Crash Site Loot- EMS - Epoch Mission System- Self bloodbag [updated]- Add right click option to items - Deploy Bike - Remove junk and garbage only from roads and custom points - Set Viewdistance - Building Snapping 1.6 DayZ Mod scripts[PROBABLY OUTDATED]: [*]- Debug Monitor [*]- Auto refuel at any fuel tanks [*]- Adding custom buildings in 3D editor [*]-Custom loading screen [*]-Dogs [*]-Heli lift script [*]-Travel in vehicles back (buggy because outdated, but still working) [*]-Anomalies (random teleports, added custom buldings) [*]-Radio (you can choose the tunes for it) [*]-Increased helicrash spawns [*]-Full moon nights [*]-NPC bandits, survivors, soldiers [*]-Admin tools (admin abilities: Teleport, God mode, invisible skin, zombie shield etc... BATTLEYE TESTED!) [ 1.7.7.1 ] [*]-Snow [*]-Custom helicrash loot [*]-Cool color corrections [*]-Earthquake effect [*]-New Dayz.st admin panel with new features [*]-House lights [*]-Deleting garbage/barricades from the road [*]-Self bloodbag [*]-Street lights [*]-Vehicle flip [*]-Animated helicrash [*]-Custom map markers [*]-Kamenka checkpoint [*]-Excelsior bridge - Chernarus [*]-Vehicle, tent gear counter [*]-Fred's Anti-Zombie Frequency Emitter (AKA Zombie Shield) [*]-Custom loot tables - 1.7.7.1 [*]-Remove parts from vehicles [*]-GPS Video On Start [*]-Fixing fps, lag and desync 1.7.7.1 [*]-Adding Weapon/Ammo crates 1.7.7.1 [*]-Custom flags & billboards [*]-Adding buildings (with scripts) [*]-Clear nights [*]-Costumize weather [*]-Car radio [*]-DayZ of Glory + Levels XP + Banking system + Extras [*]-Tent ignite 1.7.7.1 [*]-Dayz Dual Admin debug monitor [*]-Name Tags 2.2 -Intro credits V 1.3.4 - for all dayz mods [*]-[Epoch] animated heli crashes [*]-[Epoch] Safe Zone Commander (God, Anti Backpack Stealing, No Shooting, No Vehicle Weapons) [*]-[Epoch] Christmas Special Pack [*][ ___________________________________________________________________________________________________________________________ Check out the tutorials here (Script tutorials topic) : http://www.dayzpatriots.com I can install scripts for your server! Just create a "Scripting request" on the forum linked above if you are interested! :)