Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Richard III in Leicester

    Vehicles & how I think they should work ingame

    Mod didn't have any militarised vehicles in it.... The mod actually made by rocket I mean. Epoch and all the other spinoffs or the team deathmatch private hives had military everywhere but you can't blame DayZ for that, they were just in the game files from ArmA2 and so on. But as for your basic point of 'please no military madness in the standalone', I fully agree. Bikes, handcarts for railways and some Ladas be all we need ;) Lets go. Edit - I forgot the mod did have the Huey and the Mi. But I never thought they were out of place.
  2. Odrakis (DayZ)

    Train/Locomotive

    I like your idea with the coal, but I was going for the casual think like "just pour in some diesel and of you go". Sure, with a steam loco you could get in the same direction like "shovel in some coal and off you go". Just sayin': diesel would be more casual in the game but unrealistic due to what you said - it will be hard o come by in an apocalypse. Coal would be more realistic, but I dunno what it would do to the immersion of the game...or something like that :D In the Mod, there was an old diesel engine standing around somewhere at Chernarus (or wa it Elektro?). I don´t know if the model is in the mod (never been south) but if it is - the model is in the game! That could be used and I guess it doesn´t need to be created from the scratch. The, there are those hand powered cars. Love those thins and could give DayZ that DayZ Origins feeling: building vehicles with old stuff you find everywhere. The destroying of tracks: if it fits in the game engine smooth, why not?
  3. Kaboki

    My Quick Opinion on Future Development of DayZ

    Yeah but I kinda liked the rural north in the mod, it was a safe heaven for me, also a good place to hide vehicles and tents(not always). Now I start seing to much concrete get rolled over my previous hunting grounds,,,,not too much fan of it, lol. I rather see they expand the already existing cities and make them bigger than taking over to much of the north, it's not 'unused'. Often met people up there in the mod..lone wolfs hideout from the gangs roaming the cities :P ..
  4. Kaboki

    My Quick Opinion on Future Development of DayZ

    Yeah, your probably right, im just impatient waiting for the zombie apocalypse, sorry :blush: . But I would like to have atleast some rural areas left where I can hide when the vehicles gets in, so as long as they don't get to exited adding new cities and remove all the wilderness....
  5. Your luck might run out eventually. Imo its unreasonable hard to get an M4, involves too much serverhopping, as you can't effectivly search for crashsites without darn vehicles....and even if you find a crashsite, likley there is no m4 there, but always some ammo. They should remove 10 and 20 round mags for the M4. Makes no sense, the military doesn't use those.
  6. Check in the wrecked military vehicles/jeeps. I found an AKM mag there once (around Zelen.)
  7. Guest

    Separate times since outbreak

    I was doing some thinking and I had an idea for dayz standalone I think it would be cool if they added in different times since outbreak as different gamemodes and servers entirely, like in the early stages there would be lots of food, water or medical supplies, more military guns (such as the m4 and mp5) and vehicles (such as gl/mg humvees) would be around, as time went on there would be a much higher demand for food water and medical supplies, the buildings would become more wrecked and overgrown as nature reclaims them. There would be a stronger focus on making home made items and farming, the guns and ammo would be harder to come by and be older or more reliable such as the akm and mosin. The vehicles would be makeshift like putting sheet metal on a civilian car. I think this would be a good feature as people who want a more epoch-like experience with more modern vehicles and weapons could have their own servers and environment that they like and the ones that want a more 'surviving the apocalypse but we will never be the same again' feel with their own servers and environment. This would appease both group's wishes without upsetting the other. Everybody's happy.
  8. TomatoSupra

    Coming back to DayZ... Maybe

    Good morning fellow Dayz-ians. I am here to talk to you today about the best game i've played this year, DayZ. I first started this game in January, and was hooked for about 3 months. I have around 150 Kills and even more deaths with a combined playtime of 200 hours. I havent played since the start of may. Let me tell you why. Reason 1. People Whining - Everyone and their brother is whining on the forums about what they want to see/what they dont want to see SO FUCKING MUCH that now the Devs use the excuse of "GYES ITS ALPHA, FUKIN DEAL WITH IT". Thank you, whiny dumbshits for ruining our only way to comunicate with the Devs. Reason 2. What is being added in the alpha. - Being that this game is loosly based on the dayz mod for ARMAII why the hell are the smaller aspects being added first? Once again, yes its alpha, but the things that NEED to be worked on right now are vehicles, storage, and the construction of forts and maybe we should talk about the HUGE FUCKING GRAPHICS PROBLEM. Who gives a rats ass about being able to catch a fish, when you have avid users with supercomputers who cannot have a good graphical experience because of your shit job on the environment. Reason 3. The fact that their are 3 million other survival/MMO/Sandbox/Alpha games - Here is the real kicker for me. The Devs of this game just expect people to stay patient and stick around while things are being worked on. Fact is, nobody wants to play a repetitive game where things are the same and new additions are so small, it feels like a normal launched game patch. If this is truly alpha, fix some shit, and make some HUGE addititions. There are great alpha games like Rust, Beasts of Prey and Space Engneers who have an EXCELLENT base for what they are doing. They made sure their graphics were good, and most of the larger additions are prioritised rather than adding small things to keep people quiet. I could piss and moan all day, but i want to make one thing clear. DayZ is still an excellent game, and is going to take a lot more time to finish. I just am loosing faith in it REALLY FAST, along with the other people I play with. The Devs need to make it clear that they are making an effort, and that they want to keep the people who have been putting up with all the glitchyness happy, and to listen to them. See you in Elektro,
  9. Irish.

    confirmed new stuff in exp. 46.

    The simple conundrum with making rare high-end weapons in a game like DayZ is this: The more rare a weapon is, the harder it is to defend against. What Frosti points out is true in every way. If you make items super rare, those who exploit the game by things like renting a server and resetting it over and over again until they find the loot they seek that others can rarely have the chance of finding, then those people who are exploiting the game have an unfair advantage over others playing fairly.. even if they are server hopping it is still exploiting something that not every player even realizes exists as an option. The mere act of making items very rare encourages players to exploit the system, causing a fracture in the player base between those that exploit and those that do not. Its not unique to any game, eventually every PvP game will be affected by this. Cheating is universal. But the way to combat it is to not make items so rare, and those that are rare are not OP against other players. Rare items should be things like Axes, and Gas Stoves. Things that make survival easier, but do not make killing easier. If you make weapons prevalent, but using them a severe risk (as in attracting zeds/players by firing your weapon, etc..) then you offer a level playing field as far as self-defense goes. I know this may not be a popular concept, but there is a certain amount of thought necessary to realize what will happen if certain things are done with this game. We have clarified some of it here, but there is much left untouched. I invite you to think about it, and come to your own conclusions about what rare and powerful weapons/vehicles/loot will do to the end game and how it will affect the casual player, the hardcore player, and those that choose to exploit the mechanics of the game to gain an advantage. Then come back and respond with your ideas.. I'd love to hear what each of you think as some of you out there are geniuses and I mean that. Discuss ;)
  10. rotteck

    soooo. Ashwood bow....

    one of the devs said, that you are at a speed of about 30mph :D oh, and he said that they would reduce it at the point when the first vehicles get in, and that they just wanted to be nice to the community
  11. Welcome to TheLoneSurvivors TLS DayZ OverPoch Free Building pack today only (08/06/14) If you are looking for a great server with a great community and active admins you have found it!! We are a DayZ community that started about 2 months ago in that 2 months we have grown massively we have had over 2000 players on our servers. TS3 IP: 216.127.64.88:7578 OverPoch Server IP:94.23.152.27:2302 Epoch Napf IP:178.33.135.116:2402 We have opened up an overpoch server because we think that normal epoch can be quite boring with just the Arma 2 weapons and Overpoch adds alot more to the game with all of the weapons from overwatch but you still have the great features of Epoch. We run a lot of custom scripts and have added a lot more custom bases in for you to loot. Features: Custom Overpoch loot table All overpoch weapons added to traders 300 object building limit Call Evac heli vehicles dont take damage when locked Salvage vehicle parts Self BB Dance around fire Sleeping in tents heals you Starting loadout Suicide Indestructible bases Custom Debug SafeZone Custom Bases Extra Baracks Auto Refuel - Ammo - Repair Snap 'n Build Take Clothes from bodies Mission System Ikea - Treasure - Medical missions TS3 IP: 216.127.64.88:7578 OverPoch Server IP:94.23.152.27:2302 Epoch Napf IP:178.33.135.116:2402 Hope to see you there Thank You
  12. byrgesen

    sawn off .22 sporter poll ...should we be able to

    Unless its shooting buck shots, theres absolutely no reason to cut down any weapon tbh. I vote no, its really not needed, the manpower and time could be spend on other things, which is far more important, such as the tents, vehicles and new weapons :) I feel that if we where to start cutting down the .22, we need to be able to cut down EVERY single weapon, for no other reason, then just to cut it down.... Im sorry, but its a complete waste of resources imho.
  13. Lol, you think a 7.62x51mm is weak? Funny. That thing will blow your leg off. And 50cal. is mainly an Anti-Material round, and without vehicles, that's useless. A 7.62 typically will work better against players than a 50cal. If they do add a 50cal. (Which I hope they don't) It will be used for taking out vehicles mainly.
  14. I remember coming across my first Dayz video on youtube. I got a sudden chill for what it would be like to be in a zombie apocalypse. Played the game for the first time and snuck into Cherno to get med supplies all while sneaking around zombies because I was so afraid of them and had no idea how to deal with them...it was an amazing experience and I want it back! Dayz SA will feel like Dayz when; I'm struggling to stay alive When I'm actually afraid of zombies When I see another player and think I can use his help instead of just ending up in a firefight When I can set up small camps across the map Vehicles would be cool too but I really hope they make them super rare and the gas too.
  15. gibonez

    Endless running - stamina/fatigue?

    A stamina and weight system is absolutely vital to the game. #1 it adds importance on vehicles #2 it adds another layer to how players decide to play lightly geared and long distance or heavily geared and armored and short distanced. Player enjoyment needs to take a backseat in this argument as it is not important. Gameplay is and gameplay suffers from the unreal tournament style movement in stand alone due to the lack of any stamina or weight system. In order to put such a system in dayz seems realively simple , assign weight values to every item in the game, and the heavier your player is the faster he fatigues and the heavier the player the slower his jog and sprint speed is.
  16. Hello Guys, We are a Relatively new server that has has come up and We would like all of you guys to come on and enjoy your stay ! We offer many special unique features and our community is great. The server currently has an average of 7 players playing out of 50 slots. We encourage people to simply check the server out. If you like a server with an amazing player base and community, going lone wolf, Relaxing while you build a sweet mansion, Or Murdering everyone in your path. Then Join Slaughter House Epoch ! Currently, Our server features : - Self Blood Bag - Toggle Snapping - Select spawn point - 400+ vehicles - Custom server events - Ai missions - Custom Bandit AI city ! - Take clothes - Good economy - VERY friendly and active Admins and Moderators (Online almost 24/7) - Great Community - PVP / PVE - 6 hour restarts - Donation perks (No pay to win) - Custom Bases and vehicles - Heli-Evac - Dancing :D - Anti-Theft Backpacks - Scrap Vehicle parts - And Many many More ! RULES : 1. No Hacking 2. No glitching 3. If you find it you can use it. 4. English only in side chat. 5. No Voice or music or any audio down Side chat. 6. Don't abuse Admins if you do, they will probably abuse you back. 7. respect everyone. 8. Don't cry if you die, just re-spawn and get even. (Pay a Admin with in game gold and we will set a bounty on the player that killed you) 9, Don't keep asking Admins to spawn you in lost gear or vehicles, this gets annoying after a while, and we are not here to replace lost gear. Admins: Our Admins are mature people who are busy people, and when they come on the server they don't want to be dealing with crap, They have more power than a normal user, like the power to spectate and so on, this is to make it so their job is easier, but just like our players have rules they have to follow our Admins have rules they have to follow too. Clans: Their is nothing better than having two clans or more clans fight it out on your server, so if any Small to Large clans are looking for a home, that is going to be around for a while then this server is for you. PM me on here to discuss you moving in to our server. This server is not hosted by a 10 year old kid that is getting the money from his mum, I work for a living and this server will be around for a very long time! So maybe your favorite PVP server has shut down, gone over to standalone? or maybe your just looking for a new server, why not give us a try? :beans: :thumbsup: :D B) Welcome to Slaughter House Epoch Server Server IP: 5.63.147.148:3255 Server Location "UK" Server slots 50 will upgrade to more if needed Website: slaughterhousegaming.co.uk. Voice Server Not yet got one, will get one if requested Twitter:https://twitter.com/DayzSHouse
  17. I will feel ready to call it the primary experience when they have persistent storage and vehicles. That is really the two main things separating it from the MOD. Of course the persistent storage includes things remaining fixed on servers too.
  18. DerrocK (DayZ)

    At What Point Will You Say, "This Is Now DayZ"?

    Netcode Bugfixes Vehicles (1 shitty heli max) Wider range of weapons Netcode Bugfixes Lag Did i say netcode? Tents Zombie pathing / horde respawning mechanic Almost forgot, bugfixes
  19. dallas

    Too difficult/frustrating in the beginning?

    I think we're much closer to the outbreak, it's just the architecture and vehicles that looks like, it's been ten years since a world ending event, to westerners.
  20. RAiD Dauntless

    Need a scipter

    Me and my cousin recently bought a server from DayZ.ST.. Problem is. We have no idea how to get the things we want for it. My cousin has spent hours and hours trying to learn how to script but it hasn't gotten us anywhere except for a couple smaller scripts. I don't have money to pay anyone for it but if anyone doesnt have anything to do, is good at scripting, and would like to help out someone in need. I will greatly, greatly appreciate it. We want the map to be panthera and if possible have these scripts/addons: -Extra loot -Indestructible base -Ai missions/custom missions -auto repair/refuel/rearm -lift + tow -God mode traders -self bloodbag -take clothes -roaming ai -snap building -Extra vehicles -Blood regen -debug monitor -epoch events -Indestructible bases -Admin menu Thanks for reading, To contact me my kik is getspanked69, my skype is buttaforlife, my steam is MCTwerkzzHD, Here's my facebook: https://www.facebook...johnathan.roe.1 , And my email is [email protected]. THANKSS.
  21. This, in my opinion, is the greatest failure of DayZ mod. I don't even know who you blame for this (if you can blame anyone considering the nature of a mod vs an officially released game), but the confusing nature of public vs private hives, official mod vs every other mod, vanilla settings vs 1,000,000+ vehicles/guns/choppers/loot/etc. really ruined the experience for a lot of people who wanted to try out DayZ mod. While DayZ Commander did a good job of listing the different mods in the install section and including a "hide unofficial" checkbox, people that are new to the game still have no clue how to distinguish a 24/7 daytime fully militarized clusterfuck server from a vanilla server (yes, they can read the descriptions in the server name but if they don't know what to look for in the first place it does them no good). Not only that, but most private hives claiming to be "vanilla" are far from it. I'm all for people developing their own mods with different things added to change the experience, but I think that allowing private hive admins access to change every damn aspect of the game while still calling it "DayZ" was a big mistake. I genuinely miss the days when public hive servers were jam packed with people playing the game the way it was meant to be played.
  22. Hello everyone !!! If you're looking for a FRESH server to start playing on, look no further. G4F Community ( Dayz Epoch Chernarus ) is a fresh server, fully configured with lots of really cool Features.This server is a PvP server. * Restart every 3 hours * 50 player slots * 500 + vehicles * Third person enabled Gamers4fun [G4F] - Dayz Epoch Chernarus ( 1.0.4.2/112555 ) Server IP : 195.154.241.14:2302 Teamspeak IP : ts3.g4fcommunity.eu Here are some Features : * AI missions & AI Bases * Indestructible base building * Building snap * Tow & Lift * Trader city safe zones * Self bloodbag * Dance * Anti-Hack * Active Admins * Events & Event Areas * Building Snap * Custom Spawn menu * heli patrol * No stealing in Safe zones Feel free to leave a comment about anything, I'm especially looking for feedback about addons that we could add in the near future We hope to see you soon ! :)
  23. gorvi

    soooo. Ashwood bow....

    confirmed as placeholder until bikes/vehicles.
  24. dayz epoch self blood bag build snapping full moon nights larger and cheaper plot poles god mode traders ai events side missions admin events tow and lift indestructible cinder no weight 1200 plus vehicles high loot spawn and fast building this is our server we have just made we are U.N.W.P join us or perish the ip is 81.94.195.178:2402 this server is run by three mature gaming admins treat us with respect and it will be returned
  25. - Tents - vehicles - more military weapons - loot respawning - zombies not going through walls/floors/fences - many more zeds than now So basically most of the stuff I expected when alpha got released after all that time it was under developement.
×