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Showing results for 'Vehicles'.
Found 41868 results
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So... I'm kind of confused on how to start. There are a lot of threads on forums now regarding "implement X to reduce\get rid of KoS". "Get rid of KoS" is obviously ridiculous and I don't even want to get into discussing it. Reducing the KoS is another matter, though. Usually, some kind of penalty (i.e. ruining gear as it is now, all kinds of sanity suggestions, etc) or a system to distinguish the 'hero' from the 'bandit'. And I don't think it should be done. This way you can only get a bit of safety (pretty ephemeral though - any of this suggestions won't stop someone from shooting you if he\she genuinely wants to) at cost of discouraging a part of player base to play sandbox game the way they want. It's not the best idea if you want DayZ to be still called sandbox in the future. You don't want to discourage players doing anything in DayZ, actually. Rotten fruits, disinfectant, KoS - they are legit in current game mechanics and you can definitely counter (or avoid them) rather effortlessly. If you are a fresh spawn - you lose nothing if you die (so just provoke them to kill you if you don't like where situation is going), if you are geared - you should be more aware of your surroundings, I am yet to get fed something nasty after a 100 hours of gameplay (KoS happens, but it is a price of being friendly and more or less careless). And you are able to mute players for those who are concerned with all the kids shouting in direct. And what I think should be done (and I'm quite happy with current dev progress on that) is ENCOURAGING things. Devs don't discourage KoS, instead they encourage not to KoS, which is different and a pretty smart thing to do. Complicated medical systems, persistent storage aka tents, vehicles (and repairing\maintaining them) and fighting off zeds (and looting the area afterwards) that will definitely become much more numerous and dangerous - those are the things that encourage cooperation between either pre-formed groups or complete strangers, while not taking away from anyone's experience. And it should stay that way IMO. What do you think? Am I missing something? Would love to see opinions and different perspective.
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Idea how to restrain people from killing on sight.
crazykage replied to mpm470's topic in General Discussion
YES, it is. You are asking for the implementation of a mechanic that PUNISHES me for my gameplay choices in a manner that attempts to CONTROLL how I play the game. Outside of the risk of death or injury when engaging in combat, there should be no punishment. Its a game. Not reality. Its meant to be realistic, not real. I also doubt you ask for this purely for the sake of realism, but rather because you are tired of being kosed. In the game's future, more mechanics, like base building, and vehicles, and a reworked medical system, will offer more tools, variety, and opportunity for character interaction, thereby encouraging character interaction, and reducing, to some degree, the amount of PVP. But PVP will always be there. Further, a sanity mechanic can not be implemented realistically. EVERY single person reacts to, and deals with trauma in vastly different ways and severity. I experienced very mild PTSD when I came back from Iraq (often heard IEDs exploding in the distance while at camp Fallujah, or hear gunshots. Never got attacked, was never in any actual danger myself). Upon return, loud noises drew my attention VERY fast. Suddenly I would become highly alert and ready, but would quickly realize that nothing was wrong, and return to normal. Some people see the horrors and rigors of brutal, bloody combat first hand, and later fail to bat an eyelash over it. Others experience LESS than I did, and have uncontrollable nightmares and depression, coupled with violent outbursts and reactions to the simplest things. You cannot implement a sanity system complicated enough to be done right. The game is in alpha. More tools for character interaction and cooperation will be coming. Until then, many of us are bored, and seek the thrill of pvp for a while. -
The day that the modding community get the opportunity to ruin this game will be a sad day for me. Tonnes of vehicles, self blood bag, spawn with weapons etc. plz no.
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Welcome to the Forums and thank you for the suggestion. Just letting you know that we have a search tool that works if used correctly. I would love to have horses to ride in-game (and dogs but that's another story). http://forums.dayzgame.com/index.php?/topic/2232-game-suggestion-horses-as-vehicles-or-motorbikes/#entry22591
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First, I'd like to say, I've ALWAYS HATED cars and choppers. Never liked that players would use choppers to fly around and kos everyone and scout out others camps. Ruins the experience. As for cars, I never understood how there would be an infinite fuel supply. Even with it running low when the server runs, abusive admins would restart the servers to refuel them. We all know they would. For bikes, they're fine I guess, no complaints. However, I would like to purpose something. In my recent gameplay for DayZ I've taken a liking to the cowboy hats.. So here's what I'm thinking. Horses: Riding - Find or craft saddles for riding. (Using leather/hide made from cows or horses and rope.) Taming - Laso/lead or feeding it apples? (Laso/lead would take 3 ropes to craft, apples picked from trees, regenerated after restarts.) Speed - (Just an example) If players run about 10mph, a horse could run 30 ~ 50mph. It'd still be a faster way of traveling and add a bit of interactable wildlife. Feeding - Of course, adding more to the gaming, you'd have to feed and let the horse drink to keep it alive. Loot - If you kill it, you could get horse meet for food, hair for rope, and leather/hide for clothes, maybe even use the hide to fix cowboy hats and make saddles. Keeping - You could tie the rope to a tree to prevent it from running away. ------------- Everyone loves vehicles for the extra storage too, I haven't forgotten that. ------------- Donkeys: Riding - Same as horses, basically. Multiple - Make it so you can link the horse and donkey together, so while the donkey carries loot and follows the horse, the horse is controlled. Taming - Same as the horses. Speed- Same as the horses. Feeding - Same as the horses. Loot - I guess same? Keeping - Same as the horses. The saddle would be different, here's what I'm thinking: You get rope and hide from cows/horses, Craft a saddle, upgrade it to a max of 5 times. stage 1 - Plain Riding Saddle. stage 2 - 20 spot bag. stage 3 - 25 spot bag. stage 4 - 30 spot bag. stage 5 - 50 spot bag. Obviously, the more space you'd want the more you'd have to upgrade it. ----------------------- Having THAT many horses could cause lag, right? So I was thinking you could tie it to GUID's, like how the inventories work. This way, they'd travel between servers, and when the player logs off, the animal goes with it. This was just my suggestion. I'd really love to see it around. Especially to keep with the whole survival aspect. Let me know what you think! (And yes. A couple of these ideas are from minecraft.)
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Shouldn't the #1 priority be mods ?
Caboose187 (DayZ) replied to gibonez's topic in General Discussion
You've been on this huge campaign to bring in military weapons, vehicles and gear. Guess what? They have that game. It's called ARMA -
When I am talking about mods I do not mean simple scripts like Self bloodbag, auto refuel, and tons of vehicles. I am talking about extensive total conversions that bring in new maps, totally new settings, new mechanics, base building etc. Essentially total conversions.
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Heavy weapons should be treated like that. Context menu to deploy pieces of the weapon down such as tripods and then you can mount the actual weapon on the base. Bases of weapons such as a tripod should be weldable to a vehicles.
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Hackers/dupping/bad patches etc started the large influx of regular open servers to go private. Once private using Mods was just a given... I ran a server almost from day one and I know why I went private and it was due to hackers. Nothing like logging in to find all the vehicles on the map blown up on the beach daily.. Once we went private again Mods just crept in.. You do make a point. If the game takes a steep dive in the developmental stages and they just push it out. Cough, Cough Arma 3. Then the community will work around it. With support or not. If they can keep the hackers/dupping/bad patches/ lack of content to a bare minimum so even the regular Joe doesn't have to worry about them then I don't ever see private hives or mods getting even one tenth of the player population.
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Well I think the features that would make a train uniquely useful would be that they are faster than road vehicles and also that they should really be easier to patch up to working condition than a car because there shouldn't be any reason why they would be damaged whilst a car would likely have had a crash or been looted in an apocalyptic event. Also, this game is all about realism and so this adds another aspect of that that furthers the feel of the DayZ experience. I like this game because everything seems plausible and it has a simulator feel to it. In a real life apocalypse i cant see a reason why you couldn't try commandeer a train if you wanted to. So the ability to do this would just make DayZ feel more legit I suppose. I know this feature wouldn't be a priority but I certainly think it would have use and be very exciting and impressive.
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So I bet most of you know about the vehicles being tested in about 6 months from now, animals and cooking coming into experimental soon and the (really) basic crafting system we have (which is supposed to evolve in the beta). So I was thinking we should be able to craft this. I would call him Larry and take care of him and play with him every day (until I get hungry...or lonely)
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Trains would really have the least utility of all the vehicles. MAYBE they should be electric-powered, able to work if you get Elektro's power running. Also, they need an inland extension of the rail line. Electric trains are already in Brockovka, Ogdenvodsk, and North Haverzino, and by gum it put them on the map!
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Hello everyone, i'm new on the forum but not on the game, my name is Alex. So here it is some suggestions about base building which is very important for the futur of dayz : 1 - Dig your base! I'm not talking about make a new underground subway, but just a little base under the groud, that we could make near of a tree for hide the way in, the items for making it would be very hard to find. 2 - A treehouse! Why not? lol I mean if we want to be realistic, in a real apocalypse situation it would be hard to make a 100 feet wood tower like in Rust, the people will use the environnement.. I guess.. 3 - Barricade a house! It would be the easiest way to make a camp, but not the best for safety.. As I said if the game want to be realistic, base building is very important, more if the devs want to add a sleeping system for more "reality". And once again all the items and the crafts for making a camp should be hard to find, and some of the items would be findable only in certain place of the map, it will force the player to travel and to take risk. So here is some of my suggestions about base building i got some about vehicles but for me, the main thing is to make car difficult from access, and bycicle or horse easy to find. So guys if you like or don't like my ideas please tell me, and tell me your ideas about base building too, i would be glad to hear it and sorry if my english is not perfect. Have a nice day!
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Which vehicles would you want to see in DayZ?
Yrkidding (DayZ) replied to Nex (DayZ)'s topic in Suggestions
The Land Rover wasn't the only AWD off-road SUV of its type built! I suggest the Toyota Land Cruiser, one of the most reliable and produced off-roaders in history. Either the original FJ40 manufactured from 1960 - 1984: or one of its successors, the FJ60 manufactured from 1980 - 1992 or both. Rugged and appropriate. Also up for consideration: 1990s Nissan Patrol (Warning, these photos are big.) Again, good SUV type of vehicle that is a direct competitor to the Land Rover. I would nominate the Jeep Cherokee XJ from 1987 - 2001 as it is renowned for its reliability and its simple AMC engine as well as pretty much all the features of the above vehicles but the odds of finding that in a former bloc country seems notably slim. -
Why the dayz formula will ultimately fail
animus1530 replied to randalmcdaniels's topic in General Discussion
At the few spawns further away from cherno or elektro, i would constantly find dead bodies of new players in the same exact spots. Then i realized why.. They are all simply looking for the nearest place to suicide so they can get a better spawn closer to one of the three hotspots. 1st of all: thats because the game is somewhat broken right now, and i find it funny that you see yourself so holy that your opinion is actually so good, you can predict how an entire "formula" of game will turn out. please, spare me your ignorance. 2nd of all: THE GAME IS IN ALPHA. how many goddamn times must this be repeated? i made an account on this forum finally just so i can reiterate this. everything is broken, unrealistic, and yes. there are 3 major hotspots. as shakespeare would say, "NO DURST". there are quite a few other things that will hopefully be implemented that will indirectly take care of this problem. by this i mean: An actual reason not to die. fresh spawns dont care- yes, thats true. however rocket decides to fix this (or if they fix it at all) is fine. Loot is broken, not to mention its predictable. once the spawns are more randomized and dont need a server reset, freshies wont be scrambling around for nothing, there will be loot to find most definately. 3rd of all: IT. IS. A. FOOTRACE. running simulator 2014. guess what? thats kind of a true thing. no, there arent any vehicles of any kind but in all honesty. if you stay in one place ina post apocalyptic world your going to die. your going to run out of food, and eventually be detected by other predators. not the smartest idea to sit in one place unless youve built a little fortress. It's more fun to find loot unexpectedly in an unlikely location than to simply just race all 30 other players to balota.. well. i seriously doubt your going to find a shotgun in the middle of the forest. or an m4 in a residential house. while were at it, why do schools have weapons in them? i find random loot all the time. a shotgun in a barn is a nice surprise, as is a mosin or a blaze chilling on a School rooftop. there is random loot, not as much as we like, but guess. fucking. what. ITS ALPHA. and even if it was beta, i would still say. ITS BETA. judge the game once its released, not in an aplha you ignoramus. -
Nope. He wants you to train up skills otherwise you may not repair vehicles. I don't want skills, I just want minigames.
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I just had such high expectations for the game. I think I need to take a break from the for a while. I just have a few questions and again these aren’t insults there just questions. The standalone was made because the standard arma engine didn’t have the ability to realise Dean’s ambitions for the game so….. Why is the standalone more tasking on ones PC ? and this is with zero loot re-spawns and minimal zombies etc Why cant the updated engine / code manage loot re-spawns , isn’t that a step backwards. Why can’t the current system manage zombies? Why can’t the system manage animals? The whole thing bar player animations / graphics seems like a step back 2 years I just don’t get it. I just worry that im getting 30FPS yes on high I could turn it down but thats 30 FPS with very little in the game. How is dean going to get it to run with loot , vehicles , zombies etc etc. I think he’s dropped a bollock TBH. These are valid questions and need more attention that it’s just an alpha.
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Hi there, What if people were given the opportunity to make babies ? "Crafting" a baby would be far from easy but 2 character from the opposite sex could decide to gather together in a tent a make a baby. Leaving the tent the male character would have a big smile or his face and the female character would be pregnant She will need more food and water and will be less agile. After some time an option will appear allowing the mother to give birth. Once again back in the tent (can't see anything) and here it is ! A beautiful baby item ! At this point he needs to be carried and he doesn't do anything beside eating, drinking and crying if you don't take good care of him. But if you do an option to create a new playable character will eventually appear. You'll have to choice to keep the baby or create a new "child slot" on the server and let one of your friend spawn into it or someone you don't know ! I know such a feature could bring a lot of controversy but just think about it for one minute. Because no matter what the developers add into the game, be it hunting, fishing, base building and the need to work together to get vehicles working it will always promote para-milatry groups vs para-military groups gameplay. If you were to protect your pregnant girlfriend you'd probably act a lot different than if you were with a bunch of friends looking for some loot.
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I like the idea for horses but it seems vehicles would come first because they seem easier to code for this engine.
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Hey guys its LeBus from GameAlliance.eu, We've just started our brand new origins server less than 24h ago and we are inviting you to come join us! :lol: We have: -Max vehicles/Loot -ActiveAdmins who speak English, German and French -4Hr restart -NO LAG -A Safetrading Zone - Events ( We are working on them) -Teamspeak3- teamspeak.gamealliance.at We strongly believe in equallity and so will not complain/ban people if you kill any of our squad, we play fair! :) Simply search 'GameAlliance' into the search filter or type in our ip: 88.150.201.18:2302 Thanks for your time, -LeBus p.s Im not really a bus :(
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I definitely think they should add vehicles, but I think it should be much later. Horses should be here for a while to make people really appreciate vehicles. I can see it now...a squad of averagely coordinated squeaking asshats gathering supplies to get a humvee working. All the while you're trying your hardest to gather a can of tuna and find a place to take a shit. All you hear is an engine in the distance, and as you turn around you catch a glimpse of some fucker in a raincoat and hardhat screaming "DO YOU EVEN LIFT?!?!?!" as he runs you down.
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Why the dayz formula will ultimately fail
stc105 replied to randalmcdaniels's topic in General Discussion
OP is forgetting one thing! DayZ is not only a survival game, but a walking simulator. As a walking simulator it rocks! All that empty space and neat looking towns. Better stock up before going on your hike, you might get hungry ;) Honestly, the zombies, looting, and PvP are just a backdrop to the true meaning of this game: walking. Though, I guess when they add vehicles it will be a walking/driving simulator. Don't believe me, check out the tags the devs used on the steam page: http://store.steampowered.com/app/221100/ -
Honestly vehicles sound like they will be a bit game breaking, I say at best you either get a horse like you suggested or a bicycle. I would love to be in full kit riding through kamishovo on a pink bike, maybe even with training wheels and streamers.
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I dont understand why there is no AUTO RUN KEY!!!
Girth Brooks replied to Bohannan (DayZ)'s topic in Suggestions
I use a good ol' nickel. Works so I don't complain. When we have vehicles won't be much of an issue. I'd rather have a "moon' macro, so i can show my ass to you before my mate ventilates you.