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Yrkidding (DayZ)

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About Yrkidding (DayZ)

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    On the Coast
  1. Yrkidding (DayZ)

    Radio transmissions | Add depth trough background story hints...

    To reply to the first post, I totally agree that this is an awesome idea. My favourite type of things to see in video games is the story untold where you just have to imagine what's happened. A burned out house with sandbags set up around the outside and a makeshift clearing next to it for example, what happened there? Was that an evac zone? How did they get over-run? A clearing in the forest with a long-ago disabled van or two, bullet-riddled and crushed tents with supplies strewn about, a blackboard set-up with children's lessons on it, and a makeshift stage with wooden benches of logs facing it, all abandonded. What happened to these people? Had they started to try and build a society again with the lessons? Were the bullet holes them defending against zombies, or were they attacked by other humans? A military checkpoint with destroyed cars and trucks backed up a half kilometre down the highway from it. Why were these people not allowed to leave? Was there a quarantine put in place? Were these cars destroyed while the people were in them? Or where they simply getting over-run? Throw in a note saying "They were swarmed in their cars... no escape..." in the checkpoint somewhere and there's even more imagination thrown in. Red Dead Redemption was good at this especially with the 'Riley's Charge' area of the map. A burnt out-cabin surrounded by sand bags and destroyed cannon and other fortifactions. It begs the question of what happened? What battle was fought here? How many died? There's an infinite amount of small little scenes you could set up that would leave just as much imagination of stories behind it. It's not a mission or anything but soley an atmosphere thing. I think it would add to the atmosphere of the game tremendously. The potential is huge, there's so many little cities and villages and farms and in each one of those places there's the potential to tell a small story of how people fought back and how they were defeated or how they succeded, how the military and government reacted like a diary chronicling the beginning of the outbreak by a doctor attempting to determine what the disease is and how to combat it, etc. Granted what I'm talking about isn't exactly what the poster had in mind, it extends from that sort of thing in the same vein of atmposheric changes. One last example I thought of was a town where every road into it is blocked by a wrecked car or truck or other makeshift fortification and signs saying that this town is a safe-haven and throughout is symbols of a makeshift civilization (such as my blackboard with children's lessons on it earlier) but that is clearly over-run by zombies. What caused these people to fail? Leave a diary in what looks to be the biggest building in town and what seemed to have been their main building, a diary of the leader of these people. If you write it well and portray the hope this man has of surviving and promises radioed to him by the military of salvation and then how slowly the community begins to fall apart - some people leave with a portion of supplies and forces the rest to try and pick up the slack but leaves everyone more and more tired and finally someone makes a mistake that leads to letting some zombies in that kills more people but they survive and then leave a final entry noting of a horde approaching the town and his fear that they wont be able to fight them off. There's a billion different potential things to be done and each one of them could have no direct affect on actually changing gamestyle or anything but could improve the atmosphere of the game a hundred fold.
  2. Yrkidding (DayZ)

    Which vehicles would you want to see in DayZ?

    The Land Rover wasn't the only AWD off-road SUV of its type built! I suggest the Toyota Land Cruiser, one of the most reliable and produced off-roaders in history. Either the original FJ40 manufactured from 1960 - 1984: or one of its successors, the FJ60 manufactured from 1980 - 1992 or both. Rugged and appropriate. Also up for consideration: 1990s Nissan Patrol (Warning, these photos are big.) Again, good SUV type of vehicle that is a direct competitor to the Land Rover. I would nominate the Jeep Cherokee XJ from 1987 - 2001 as it is renowned for its reliability and its simple AMC engine as well as pretty much all the features of the above vehicles but the odds of finding that in a former bloc country seems notably slim.
  3. Yrkidding (DayZ)

    Enlarging the map

    Another +1 for derelict LHD, and it should be randomly out on the water though eh? spawns within a radius or something not always in the same spot but far out to sea either way, only reachable by helicopter (especially considering lack of a well deck on the model) and overrun with military zombies, but the loot would have to be amazing.
  4. Yrkidding (DayZ)

    Player Placeable Camp Structures

    If anyone here knows PR: Arma's method of building things that would be ideal with a slight modification. Basically theres a bunch small sandbag boxes that you'd load into a truck take to the area you'd like to build unload from the truck and scroll to the type of fortification you'd like to build and click on that at which point you (and only you) would see a semi-transparent view of the object that you can move around with (in a certain radius of the box) and place where you like, if the terrain is not flat enough the object in its transparent state would be red in colour however if the terrain was flat enough for the object to be placed then it would be green. That having been said that would be the perfect system if instead of making a sandbag box for trucks just make like an object thats like a pile of sandbags that you would put into your inventory that would take up one or two slots. A video of the PR:Arma building system is here: (Watch from 2:05 to 2:59)
  5. Yrkidding (DayZ)

    North Chernarus Militia to begin operations on Oceania Servers!

    I like the initiative, its really shocking how realistic this game would be to real life post-zombie apocalypse. Initially survivors grouped up almost unquestioningly and then bandits came about preying on the survivors alone or in small groups and now bigger groups such as this one may be starting to arise with good intentions...I've enjoyed the game but I think I'll definitely be looking at what happens with along the lines of what the players/community ends up doing... Either way, back on topic, I'd like to let you know that though I'll not be joining the militia (which should totally be changed to Marshalls I mean, come on, North Chernarus Marshalls sounds soo much better :P) but I'm a man of good intentions myself and would be more than happy to perhaps even share supplies with you guys if you're in need and I run across you in-game. Good luck to your group and may you hunt well!
  6. But us Canadians are supposed to be nice :(
  7. Yrkidding (DayZ)

    Bicycles. Please.

    Yes, Bicycles would be extremely good for this game, quick but silent. Nothing more perfect.
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