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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

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Found 41868 results

  1. GriefSlicer (DayZ)

    [IDEA] Car Wheel clamps

    The whole idea of wheel clamps for car wheels when "End game" vehicles come out would be great. If you don't know what wheel clamps are it is a clamp that is locked onto your wheel to stop your car from driving. The owner would be presented with a key that can unlock the clamp, but if the key is lost you are basically screwed. To stop the wheel clamp from being completely over powered the clamp could be removed by a hacksaw that would take around 30 seconds to 1 minute. What do you think about this idea?
  2. sausagekingofchicago

    Why Day Z is "Fundamentally Flawed"

    Sure, we can make an educated guess based on the game and his many interviews and posts. What we can't do is pretend to know whats going on at BI, in rockets head, what's being discussed around the watercooler at the offices, what the top dogs at BI think of dayz or rocket, what kind of socks Matt isn't wearing to the office, and then write it up as fact. Anyway, I hope his vision is more than just DayZ. I lean towards the survival end of the fanbase and I find that aspect heavily lacking even with the number of hours I've logged. Hunting is going to be great but the map size is far too constrictive imo. That's something that's going to get worse when vehicles arrive.
  3. eric4483

    F*8k your car I got a horse outside

    Cars are NOT OP haha get it through your heads!!! NOBODY enjoys the 12km hike north, never have (disclaimer: with rare few exceptions!!) and vehicles will give clans, groups, and the lucky lone suvivor something to strive for besides a bullet between the OP's eyes. Wake up!!
  4. Mail_Manof_Doom

    F*8k your car I got a horse outside

    Immediately thought of this scene when reading this topic! I think that horses may add a different mode of transport for those who don't visit the major cities and petrol stations as they will become the hot spots for those with vehicles. Hopefully they add the ability to customise you vehicle to certain extent (extra fuel). Hopefully horses can have bags for storage put on them.
  5. Dead meat is a community gaming server run and supported by DMGamers. If you wish to read up on specific server details, you can visit our Gametracker. Website: dmgamers.com Server Information IP: 192.99.5.189:2302 Map: Napf Players Registered: 15,500+ Max Players: 50 Vehicles: 950+ and 50+ Aircraft Physical Server Location: New York Restart timer: 2 Hours Battleye: Enabled 3rd Person: On Crosshairs: On Veteran: On Custom Dayz Dead Meat Epoch Server Features: Active admins! Over 12 admins across the world, fair and balanced, ZERO ABUSE TOLLERANCE! Frequent Admin server events (Obtainable prize loot, vehicles, and free donation kits!)Increased loot rate and custom loot drops! Froburg, Homburg, and Napf Castle have custom 'MilitaryUltra' loot, which is a hybrid of barracks/crash site loot!Custom traders, and extra traders and trader cities! Safe Trader Camps (melee knock out and weapons disabled)Custom Hero Camp, Bandit Outpost, and Homburg trader with increased profitabilityEnhanced Base Building v1.28, 18 new crafting materials, over 100 new objects blue prints to construct, tall and long walls, pre-made vehicle garage storage, player houses with multiple rooms and floors, Castles, forts and fortifications, and many more!Build base improvements such as field hospital for self blood bag, barracks to sleep for extra health, MG nests, MG turrets, fuel tanks, water pumps, land mine booby traps, etc.Invulnerable upgraded Cinder and Metal modular objects! Build with friends!Perma-owner of built objects and plot pole after death! Ability to remove and rebuild owned objects after death!Gold stash events, custom AI missions, Rare weapon and crate spawn events50+ Aircraft, Custom Heli/Plane Spawns at Airfields! (Randomly Spawning - persistent)60+ New guns! And 10+ New vehicles, some armed and with custom weapons!Melee knockout and disarm system!Custom Hero/Bandit leveling system! Earn perks and skills to use for combat or survival!Secret areas with rare loot, secret missions, events, tradersDAY: Slightly less fog with improved random weather, no sun glare! NIGHT: Full moon with clear skies, no rain or fog, and city lightsWeapon and item crafting!Tear Gas!Tameable DogsCustom Crash Sites, care packages, supply drops, and mass gravesTowing, Vehicle Cargo, Airlifting50+ Aircraft, Custom Heli/Plane Spawns at Airfields! (Randomly Spawning - persistent)60+ New guns! And 25+ new vehicle types, some armed and with custom weapons!Self blood bag at hospitals and medical vehicles, Heroes can self blood bag anywhere.Sleep at tents and beds to restore health and staminaFast rope repel from choppersRefuel, Repair, and Rearm service point at gas stations950 Vehicles, increased spawn on coastDonation Kit Loadouts with 3 tiers to choose from, and monthly skin optionCustom Debug Monitor (Press Insert)Custom Anti-hack and BE filters to prevent hacking, glitching, exploiting, and abuse of game mechanicsAnd many more custom modificationsYou can read more about our server by visiting dmgamers.com
  6. Tested on experimental server. Sorry if this has been reported before, didn't read everything in this post. If you jump off the roof of the police station (the building with the circular stairs) and land ON the police car in front of it, your toon does not take any damage from falling. Maybe this works also with other buildings and obstacles like trash containers or other vehicles. Tried 6 or 7 jumps, never took any damage. With jump, I don't mean pressing the 'V-Button' but just running off the roof.
  7. TEAMSPEAK: ts52.gameservers.com:9314 [WPD] - Epoch UK Chernarus Server: 88.150.212.66:2302 Website: http://wolfpackdayz.enjin.com/ We are here to bring you the most unique and enjoyable time you can get while playing DayZ. We want to push the envelope, with keeping the original DayZ core mechanics in-game. We stride to make everyone have a fair and fun experience. Respect and maturity is required for this server. Active admins will not hesitate to ban anyone who is hacking, exploiting or harassing players. Combat loggers and hackers are dealt with swiftly. They will be dealt with by one of the 5 admins. By joining the server and becoming an active member of the community, I can assure you, you won't find a better gaming experience than the one at the Wolf Pack DayZEpoch! Don't you miss the times where in DayZ, you were generally scared. Scared to go out in that field, knowing it might be your last decision. Don't you miss the value of having military grade loot and having vehicles? Join our server to re-live the DayZ experience! SERVER DETAILS Epoch ChernarusPaid for Infinistar Anti-HackVeteran DifficultyNametagsVilayer HostWell Maintained Vehicle SpawnsDay & Night Time Schedule (4 hour Day 2 Night)Server Based out of the East CoastWebsiteActive Community and eventsEpoch Server Features: Vehicle Part StrippingAdjustable View DistanceCustom Color FiltersAuto RefuelIn-Depth AI MissionsGod Mode TradersNametagsSafezones with Anti TheftAnimated Heli CrashesAS50AI Walking Dead PrisonClear RoadsTake ClothesVehicle TowingHeli LiftingDynamic WeatherChopper EvacBuilding SnappingNo Trash LootChoose SpawnHalo Spawn-- Building on [WPD] Wolf Pack DayZ Epoch Server -- - Fast Building (Building only takes one stage)- -Building Snapping (Buildings snap on evenly like legos)- -No plotpole Requirement- -Base Building Loot (Construction Supplies now in the loot tables)- Starting Loadout: -Weapons Added to the Loot Tables - AS50 (Heli Crashes Only) AKS 74 UN Kobra SD AK74 PSO AK47S G36 SD Eotech M16A4 M4A1 RCO GL AKS 74 AKS 74 NSPU AKS 74 GOSHAWK Mk16 CQC CCO Mk16 CQC CCO SD Mk16 EGLM Mk17 CQC Mk17 CQC CCO SD Mk17 EGLM Holo Mk17 EGLM RCO Mk17 Holo Mk17 GL Mk 17 Sniper SVD NSPU Server Intro - AI Prison - Website includes - Forums - Server Game Giveaways - Server Events - Server Changelogs - Donator Perks I hope you join our server and become a positive influence on our community, have a good day, and goodluck surviving DayZ. NOTE: This post was taken from the original US Server Listing for the Wolf Pack DayZ Epoch Server. All servers are owned and maintained by [WP] Alpha; Leader, Head Admin and Founder of Wolf Pack, and provider of these server. All credit goes to him and his diligent Staff of Hard Working Personnel with rapid response times. This is in no way an attempt to infringe upon the original posting. This is an attempt to get the word out about the newly launched UK Server, which offers the exact same features as the US Server. We all hope to see you in the unforgiving Landscape of Chernarus. Keep on Surviving.
  8. On the controller issue, let's not forget that the SA menu offers you controller integration. Not that I've tried it. I used to use the controller for vehicles in the mod (swapping to keyboard/mouse as I got in and out) but I have never managed to get used to a FPS controller game. However I don't see why a clever use of a contextual controller mapping couldn't make it easier. We also have to remember most of us are coming from a keyboard/mouse background, there are lots of players out there who were raised playing consoles and find a keyboard/mouse control clumsy and less intuitive. In regard to the porting to consoles, who is to say that Bohemia themselves would do it? After all it's quite common for different devs to develop the console to the PC versions. If a known console developing company was to come along and pay a decent whack for a licence, why would BI turn that down? Seems like free money to me.
  9. Rudette

    New appreciation for the DayZ team

    In recent years we are lucky to be as much a part of the process as we have been! There are a multitude of examples of brilliant dev teams that utilize social media and give us insight on what is to come, and take our feedback and fix disparities they might not have seen without our prospective. The tight lipped approach is what you get out of most developers who have a publisher standing over their shoulder, things are subject to change rapidly in development and they don't want to make promises they can't keep from a PR standpoint, I suppose. Though, it's not completely unheard of for indie devs to remain ominously silent. The most information I ever found out about Rust was actually some bullet points some made from a really early series of Q&A type reddit posts from Garry. The direction is vague, but from what I gather the game is going to mimic human evolution in a way. The modern looking weapons and attatchments will be phased out and replaced by more ramshod scrapped together looking weapons. You'll eventually have traps, electrical engineering, factories. There was an example made of talk about coloring the clothing of your team mates to the same color--Like if you built a village, your people would wear that color. But nothing would stop someone else from wearing that color and infiltrating. You could counter that by placing a series of traps only members would know. Eventually vehicles. Again, it was just vague examples. A lot of what comes next will likely be defensive stuff, since we have so many offensive items and craftables. This is all a combination of speculation and my shotty memory of what I read, so don't quote me or take it 100% verbatim.
  10. OrLoK

    Rad Doll: What do you want to see?

    Hello there Whilst "rag doll" add to believe ability, its not too essential either way IMHO. But physics in general could really make the game feel more immerse. However i dont want A3's unrollable vehicles. Rgds LoK
  11. bfisher

    Why Day Z is "Fundamentally Flawed"

    Not sure what is "fundamentally flawed". I guess maybe that DayZ can't really evolve. Sure, you can add vehicles and more weapons and other loot and even new villages. But at the end of the day, it's basically just a lot of roaming around Cherno, dealing with zombies and other players with no real purpose other than stay alive and collect as much shit as possible. Then again, maybe it needs no other purpose. Sort of like a metaphor for life itself.
  12. This sounds like fun, especially when persistent stuff is introduced. Even more so when vehicles are introduced. :D I can be a stalker/scout, bringing back supplies from airfields and such.
  13. I have no doubt the unlimited sprinting will go away around when vehicles appear. I won't mind if they revisit strafe movement, so long as they get the other stuff in first. The last thing we need is our simplified sniping along with "realistic" movement, and more people being killed and yelling about KoS. I'd still be curious to see how they can achieve positive realistic movement in first person, while simultaneously putting in restrictions for realism. The alt-head-movement is nice to have, but awkward as hell.
  14. the_governor

    Operation/Repair Manuals

    Neat idea, i think. Like a military chopper's manual would be hidden in the cockpit or near it in a military tent, possibly in a drawer or on a table. Ofcource, the controls for vehicles would be widely known, but planes would need very expert repairs, as they are very complex. Like you have to repair a broken piston inside the left wing, and you need to access it trough a little hatch below the wing mabe.
  15. Hey Guys! Looking for a new DayZ Epoch Server to start out on? Well here at Apex we have the perfect server for you! Bandit just kill you? Start fresh on a brand new server with many addons! IP: 109.73.71.50:2902
  16. Coreeeyy

    Operation/Repair Manuals

    Hello, I had a pretty interesting idea that would add a lot of realism to the game when vehicles and aircraft are put into the game. I was thinking there should be repair/operation manuals for fixing a car/aircraft or piloting a helicopter. In my opinion this would add a fun aspect to looking for items and bring more value to your character when you have learned these tools/professions. Also it would be more fun then everything rushing to vehicle/aircraft spawns on server resets. I would love some feed back from my fellow survivors on this so bring on the comments/criticism. Thank you, [TRiL] Coreeeyy
  17. iBane

    Goodbye Dayz

    Other threats like weather, sickness, and increased danger from zeds will help as well as players will be more preoccupied with survival and have less free time for bambi killing. Other activities like scavenging parts for vehicles, hunting, and cooking will help as well.
  18. Here is our latest Dev blog created on the 24th February 2014. So what’s in the Dev Blog? Lighting improvements: We are working on improving in-game lighting, not just from a visual perspective but also from a game play perspective, to improve playing at night. We have enabled light sources such as flashlights and pistol torches, to emit light during the day as they previously haven’t done. However we still have to do some HDR tweaks Physics: This is an area we have wanted to put in for a while. We have added physics middle-ware, which allows us to add throwing items to the game but it also enables us to look at ragdoll and how the characters move within the world. This is still fairly early days with physics, but we are getting much closer to having something that we can implement into the experimental branch with stability. Containers: We want to add world items that are lootable such as refrigerators that can store items, so they can be looted and the items within them can be interacted with. Bow and arrows: One of our programmers has been working on bow and arrows, in the video we show a very early work in progress clip of it. So far progress has been fairly quick with good results, so we are looking forward to seeing how this progresses further. Animations: Animations team has been working hard on getting new transitions and new methods of wielding melee weapons. This is still a work in progress. We have moved away from our old way of how the animations were working which caused left handed swings. This restricts how the melee attacks are performed. As the hit detection is done from the item position this allows player to be able to easier work out where they are going to hit. This is still very much a work in progress but we hopeful and we look forward to your feedback. New map updates: Our map team has been working with artists to add new buildings into game and fixing collision issues with buildings. We have added police stations and new health center buildings across the map as well as improving preexisting towns. We are currently working on ensuring that all buildings spawn loot as this is a big issue at the moment. Weather: We want it to be almost like an antagonist, we now have rain and weather is properly synced across all clients so all players experience the same weather conditions. Rain will also currently make your clothes damp and then wet, but at the moment this doesn’t really have much effect but in the long term but we definitely want to expand upon that. Hunting and cooking; We have dedicated a whole group of artists programmers and designers with experience with hunting games, that are dedicated to working on animals, their behavior and hunting. To maximise the element of survival, our current sprint is focused on cooking and campfires. DeSync; One of the big areas people have been reporting is DeSync, we have been working on this directly this is due to the amount of bandwidth DayZ is using because a lot of the messages to do with the inventory are sent via non-guaranteed messages. So if you or someone nearby you has a large amount inventory items, all these messages will be spammed as the server can’t guarantee the client has received them. We have a couple of hot fixes in place but our long term goal for this is to have a guaranteed message system. So the messages are only sent once and not constantly. This will be an ongoing effort. Zombies; Zombies are an area of active development, we want to increase the amount of zombies. Tied with this we also want to improve their collision detection indoors. This will be one of the task of the new team will be the hit detection of zombies. We are also actively working on the zombie respawn mechanics, using some of the optimisations that we used with player respawns. We want zombies to be a good experience so they don’t spawn directly in front of players, this is what is taking the time, as we want to do it properly. Persistent objects; We want to have some objects have persistency throughout server respawns, such as backpacks, paper with written notes one and eventually when we bring barricading in, wood and wooden barricades and keeping it’s exact location in so far. Vehicles; Once we have achieved these objectives we can then look at vehicles as implementing vehicles too early could very easily upset the balance and impact other game play areas. When we do implement vehicles we are likely to start with slower vehicles such as bicycles. Then we will look at more complex vehicles, where we can have many more degradable parts such as batteries or spark plugs. Read on Tumblr
  19. elf cakes

    February 24th Devblog Summary

    yay phyics, yay bows and arrows, yay weather system, yay new buildings. what about the biggest part of all, the performance? why are they still adding all this new stuff, to a game that's already running at super duper low frames even for people with great gaming rigs? are they at max performance now? can't they optimize it anymore? i guess they are running it off a similar engine to arma 2, which itself is horrifically unoptimised and the SA itself is also lacking in optimization. why the hell was there no news on this? the forums are rife with people complaining about low fps and i'd defended the devs for all of last year saying that 'the SA will be better' but they're not even talking about it now, and now he's saying that vehicles aren't far away? what the fuck?! leave vehicles until you've fixed the awful performance before they end up making it a million times worse.
  20. dusty_nuttles

    Goodbye Dayz

    Does it really take a rocket scientist to figure out people kill like crazy because there isn't much to do in the current state of the game? Once tents, vehicles, bases, etc come into play people will be much more friendly. End-game is fast right now. Gear up, game is over, time to kill. More stuff to do, more friendlier folks get. Common sense. Ta...
  21. Mos1ey

    Bicycle Suggestions/Discussion [Official]

    Rarer than cars with 40 per server? There probably won't be 40 total vehicles per server...
  22. For those who haven't seen or don't have time to watch here is a summary of the devblog from Monday, February 24th 2014 In Active Development - Soon To Release To Experimental Branch: Lightening improvements - flashlights and other lighting sources are being improvedPhysics - throwing items (to another player for their use or at another player to harm them) and ragdoll nearly ready for testing. Containers - making static items in the world like refrigerators and filing cabinets available for player interaction. They will also be able to spawn loot adding complexity to the loot systemBow & Arrows - currently in development and dev testingAnimations - moving to a new system that will allow for much better & precise movements. Greatest impact will be to make the melee system more intuitive and smooth. Map Updates - new buildings, bug & texture fixes. Fixing loot spawns in buildings that don't spawn loot currently, but should.Weather System - basic system in test on the experimental branch now. No impact on the player at this time, but the goal is to make weather a viable threat to the playerMedical System - improved messaging to the player so they understand their actual condition.Hunting and Cooking - big focus for the team. They've hired a special group of new devs who are specifically experienced in making hunting games to do this. They are also tasked with improving the games overall systems for hit detection and collisions. Cooking stoves already in game, but camp fires are coming soon as well. Desynch - probably the largest bug fix focus for the team. They have identified a significant cause of this which relates to server messaging around player inventory items. Hotfixes are in place, but a long term fix of implementing a "guaranteed messaging system for inventory items" is being developed and should be ready in a few weeks. Zombies - respawning system is an active development project. Will come with improvements to zombie path-finding, hit-boxes, and collisions from the hunting dev's work. One of the complexities is how to make the respawning logical. For example if a player has cleared out a town, zombies shouldn't just respawn back in the middle of the street in front of the player. They are working on handling these situations in a way that makes sense from a gameplay perspective, but the problems are complex. Loot Respawn System - in development in parallel with zombie respawn systemPersistent objects - working on making certain storage items persistent (backpacks first) as well as things like barricades and paper. Roll-out Plan: An update to experimental is planned in 2 weeks for one week of testing there before releasing to the stable branch. (This does not include the update rolled-out on February 25th.) Many but likely not all of these items will be ready. Rocket was not specific. Next Steps: Once the things on this list are complete the next focus will be on low-speed vehicles like bicycles and barricading. Faster vehicles like cars would follow the slow vehicles in later updates and will have a complex part system. Items like spark plugs and car batteries will need to be located to make a car operational. Cars will also break down and need to be repaired with items like these. LINK:
  23. I'll be your mechanic once the vehicles are in. I'll also be the group's hunter. :)
  24. bobotype3334

    Pls no magic zombies Rocket

    I've read, somewhere, a while ago, that Rocket plans to implement special variants of zombies, including one that can only be damaged by shots to the head. PLEASE ROCKET FOR CRYING OUT LOUD PLEASE DON'T MAKE MAGICAL ZOMBIES THAT TAKE ONLY HEAD DAMAGE AND ARE MAGICALLY IMPERVIOUS TO BODY BULLETS WHILE NOT HAVING ENOUGH ANTI-BULLET MAGIC TO COVER THEIR VULNERABLE HEAD. I have a much better idea: Make most military zombies and all police riot squad zombies be wearing bulletproof vests, never taken off when the original wearers were zombified. This gives you a whole class of less-vulnerable tough zombies for a sensible reason. Also, please allow them to move and tackle slightly faster than the player can run while carrying a backpack with anything in it or an item in the hands [but a little further into the future, when we have vehicles]. Please and thank you for not making zombies magical.
  25. Yes, it's a survival game, not a Blues' Clues simulator. Wanting to know which nation the zombies came from has nothing to do with survival, searching for a gun and can of beans is survival, mate. You already know quite well what the zombies are. Having exposition dropped everywhere in the form of audio logs is unrealistic. I never said it was PVP, don't put words in my mouth. No thank you, you forgot to take many things into account there: the story will be different for everybody in the map every time they respawn, but in the same world; exposition items would not make sense in other players' storylines [say you find a document saying the zombies are from London and a player whose story says the zombies are from Africa picks it up]; the same stories will be recycled over and over again by a certain point, removing the interest of random storylines in the first place because you can only have so many, and finally you forgot that that's retarded. Why don't people drop this? Rocket's idea is much better. Rocket means [i assume] that people will simply create the side story of how survivors get along in Chernarus, while the main story arc has already been explained in many places-- Many people tried to flee the zombies, many were killed/infected, the Chernarus Defence Force was overwhelmed, it called in outside support from Britain and the US, and some of those support vehicles crashed.
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