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Found 41868 results

  1. UK810 DayZ Overpoch Server If you are looking for a great server... Your search is over! Just take a look at our ChangeLog - we keep working on this server to make it better & better every day! More importantly we want our servers to be community run - so all feedback will be much appreciated & considered, just let us know what you think needs to be improved! (FastBuild) + (SnapBuild) + (400 object build limit) + (You) = The base you always wanted! WE NOW HAVE 50 SLOTS! Now on our dedicated box! ...SO YOU ALREADY HAVE A BASE and TOO MUCH HASSLE TO START OVER? WE HEAR YOU! FREE BASE STARTER PACKS FOR ALL WHOM ASK! Just contact an admin on TS or our Forums to arrange delivery. Chernarus Overpoch Server: 92.222.164.242:2302 Epoch:1.0.5.1 Overwatch:0.2.5 Arma2OA: 1.62.103718 TeamSpeak: ts.uk810.com <<< Contact an admin on TS to claim your own FREE TeamSpeak Channel! Web & Forums: www.uk810.com <<< Apply for your free Community Membership! All Staff is appointed from our members pool. Do you have what it takes to support multiple servers? !NEW! OMG! We just added an additional mission system! You now have a choice of three missions with varying challenge & rewards! Three times the Fun! Fun! Fun! !NEW! More buildings, more loot, and a whole new town section! << More to discover, little surprises in new custom buildings waiting for you! !NEW! Redesigned custom User Interface, elegant, less obtrusive !NEW! Web based Price List - you'll be in the know even before you hit the market! !NEW! PVP/PVE Arena. << This is only for the best of the best. You have been WARNED! Upcoming feature: Follow your stats and DayZ adventure progress from the web site. Compare it with your friends' stats! Upcoming feature: Second Overpoch server in testing phase, will publicly accessible soon! Informative, daily maintained forum, with all the information you want and more. Custom Debug Monitor - you can see your blood, and progress all in one place << If you prefer full screen immersion, simply hit INSERT and poof! Server Restarts Every 3 Hours for optimal performance but with several warning messages << No more sudden connection loss due to restart! Always Daytime << for best view & best FPS Always sunny clear weather ^^ Fair, very active, helpful and experienced Admins! << Arma glitch? Epoch bug? No problem, hop on to our TeamSpeak and give us just 2 minutes! Salvage parts from Vehicles Self BloodBag Suicide << no more getting stuck in the middle of nowhere SafeZone at Trade Cities & Anti-Stealing at Trade Cities Extra Barracks << With great loot comes great challenge -- AI squads await your company! Auto Refuel - Repair Snap Build - you can build easily Take Clothes from dead AI and dead players << For those who wish to stay up to date with latest Chernarus fashion! :) Custom Missions Systems - over 30 Different Missions! Custom Map Modifications including NWAF, NEAF, Kamenka updates. Ikea Crate Missions Treasure Crate Missions Medical Supply Drops AI Units on-foot, in seek & destroy mode << They have only one job - getting you! AI Land Vehicle Patrolled Areas << They also have only one job and they're good at it (also very fast!) AI Helicopter Patrols - they actively support their AI bros against you! When you are driving a vehicle keep scanning the skies for unexpected sudden attacks! Custom AI << and they are good! Military and Civilian AI << One size fits all? Not in DayZ! You want challenge? Got it! Go to Red missions and military loot areas. Or you just want to explore & trade & build in relative peace with occasional firefight to spice it up? Cool, keep it up at small towns & outskirts of cities. Hey John Rambo, got something for you too! Engage AI helis please? No "nerf pls!" :) JAEM Call Evac Chopper! << No matter where you are call your chopper to you! Countless hours of hard work has gone into this server and now it is maintained 24/7. Hackers will be banned immediately! (Database backed up every five minutes with the ability to restore whole map or relevant chunks of map - we will not tolerate unfair play) We would love to see more fair players join us! As you can see there is a lot to do and keep you entertained on the server and more features are being added regularly. Please consider giving us a try and let us know what you think! For detailed information, Policy & Rules please visit our forums www.uk810.com We hope to see you there! Thank you -- tags: dayz dayzmod epoch overwatch overpoch base building fun pvp pve
  2. It makes more sense to make small leaps before tacking on the big hurdles. You might have expected a reworked mod, but they're making a new product from the ground up. I'm content with the progress made, and it's some pretty far since release. No one ripped you off. There was a disclaimer. We're all testers, and we're being given the chance to test an unfinished product. We provide feedback on the implementation of new items, and report bugs. This isn't a finished game, and it won't be for a while. You read the disclaimers (I hope), and no one ripped you off. The developers have gone through painstaking lengths to remind people this is a buggy, unfinished game in progress. Every time a developer makes a tweet, reddit, or forum post about ANYTHING, someone just has to complain- "No vehicles, this sucks!" or "Why isn't this finished yet, I've been ripped off!". It's Alpha. It's development cycle is barely over. We have six or so months until we hit Beta, and another year until full release. It is VERY early to make grandiose assumptions that the developers have ripped everyone off, made a shitty game, and that the mod is glistening example of superiority and polish (it's not). ArmA wasn't exactly designed for the exact needs of DayZ. They're trying to change that, by making a new game. Not a polished version of the mod. An entirely new game. This will take time, but I've said that a million times before. It just needs to be drilled into the thick heads of a very vocal minority. I've logged in almost 400 hours, and I have reaped more than enough out of the thirty dollars I've spent. Better than any gimmicky ten dollar indie title or triple A sixty dollar game has brought me in a very long time.
  3. Hi, If gasoline is coming with the vehicles, open fire in the world will probably come too. It would be fun to make lines of gasoline and then light them up. Maybe they'll make torches or fire arrows too, just stuff that burnes... Maybe they will make burning houses and wildfires (stuff that has been suggested) So my question to everyone, Should the zeds fear the fire? Whydo I ask that? Well, if you'd set a zed on fire, what does "it" do? If I make a circle of gasoline, light it up and stand in the middle, will the zed still reach me or will he stop in front of the fire? Will they just run through fire (or even burning houses if they should implement them), or will they try to avoid them? Does that work with the new navmesh system? This could influence gameplay and would give fire arrows or molotow cocktails a whole new meaning.
  4. At the rate of production I would fire Rocket H1Z1 is doing what should have been done along time ago by Bohemia they are using the criticism of the players and making a great game in the process they made a game that has vehicles, buildings, unique ideas and concepts and didn't make any money yet in the process while you are just getting money by selling a running simulator.
  5. Max Planck

    Veichles, Bikes, Buildings

    Vehicles and base building is already planned. Please have a look around in the Announcement and New Player forums, you can read a lot about the current state of, and future plans for, DayZ. Locked.
  6. trimpampano

    Should admins have more options at hand?

    The problem with giving more admins the power is that there is a certain percentage that WILL abuse it. Some of the powers admins in the mod they had were spawning guns/vehicles not in the loot cycle, have a live updater of a players location every 15 seconds, and above all cheat all the fun and destroying a legitimate plaer with those tools. Yes the admins right now need more power, but I do not want that power given until the private hives role out.
  7. Grindhouse Overpoch by -=BAKERLAND=- 198.24.156.194:2806 #1 (Chernarus 24 hour day) 66.85.141.90:2804 #2 (Napf staggered night cycle) 198.24.156.194:2302 (Chernarus Epoch) Teamspeak: nswr.teamspeak3.com "Bakerland Buddy" Android/BB10 App: https://docs.google.com/file/d/0B7iOqAf7Vq5cN2pyaEd5bVhQN0E/edit Bakerland Forums http://forum.bakerland.ca/ Twitter: @GrindhouseEpoch Features include: -Right click on Bloodbag to use -Right click on toolbox to spawn bike -Right Click on Rangefinders and binoculars to set view distance. -Right Click on Beer To PARTY! -Overwatch guns sorted properly in their respective trader categories, not just one overwatch trader. -Mixed Epoch and Overwatch Loot Table -Included Overwatch vehicles and guns into the mission system. -God Mode Basebuilding Neutral Zone In The Far North East For Those that want to be left alone. -Dedicated Box: Quad Core Xeon with HT 8 GB EEC DDR3 and 1000mbs uplink. -Added locations -Expanded Existing Locations -Take Skins -Toggle Snapping when placing walls, floors etc. -Animated Chopper Crashes -Gas stations are refuel(free), repair(Cost gold) and rearm(costs more gold) stations. -Custom starter loadout (Colt Anaconda w/ 4 clips, hatchet, map, compass,toolbox, bandage, patrol pack) -Reworked Debris to be centered around what would be logical points such as major intersections and gas stations.(all vanilla debris removed) -Corpses hidden and placed as though to appear trapped by Zombies. -Special safes at custom locations with prize loot and clues are posted in the forums. -Tow/Lift Scripts -Salvage Vehicles -Semi-built starter bases. -No Plot Pole, No Decay -24/7 Day -Trader City God Mode. -AI mission system, with 8 additional Custom Mission A short video of some of my map additions. Background: I have been a zombie fanatic for 24 years, I have made an effort to keep the things I've added in line with that passion. I looked at everything I've added and asked "does this make sense?". Rather than just put 8 barracks at Kamenka I made a concious effort to find suitable places for things. I run the latest and best antihacks, and am very active. In addition I have several other seasoned server admins. I care about how fun the game is, and want to do everything I can to make sure you have a good time.
  8. Well, I'm not even against them adding "extreme" weapons. I wouldn't complain if they added a KSVK, M107, or even AS50, but they have to be done correctly. In the mod they were so terrible because you could run around full speed, with full weapon maneuverability, with a weapon that had almost no bullet drop, and very little recoil even from a standing up position. If they were to change that, and make something like an M107 or KSVK be an extremely specialized weapon like that, then I'd have no problem with them, because it would not be worth the time it takes to find all of the extremely rare ammo for a gun that is only useful for long range and essentially cannot be used for anything else (even a bolt-action sniper is capable in close quarters, an AMR isn't) I just don't think they're necessary, because they don't add a whole lot to the gameplay that other, more versatile sniping platforms can. I'm fine with long ranged weapons, it's just I wouldn't add .50s if I was on a constraint for how many ammo calibers we could have. Tanks, are pretty much the same thing. I'm fine with pretty much everything as long as the work it takes to use something effectively is balanced with how effective it is, but my big problem with tanks is that it's hard to destroy them with anything. Helicopters can be brought down with enough concentrated small arms fire, but even older tanks like the T-34/85 which is one of the oldest tanks still in service can shrug off small arms fire like it's nothing. The RPG-7 could be an effective counter for a tank like that but even T-72s and T-55s in the middle east can survive PG-7V rockets. The RPG-7 is generally used in a similar role to the M136/M72 LAW now, against light/medium armored vehicles or to suppress and assault infantry, which would be great in the game. I don't know. I really do want an M72 in the game, though :P
  9. Hello, to all the fellow survivors out there and welcome to the Amnesia Overpoch thread! We have a stable 2 week old server and we are looking for more people to play! Our current features are: - Custom AI missions with 8-15 AI (depends on the reward of the mission) - Custom loot missions - Custom buildables - Custom map additions - AI skalitisty with high loot rewards - Group managment (add members to a group see there loctions) - Animated crashes and animated plane crash missions - AI choppers - Set view distance on Rangefinders to 1-5k - Indestructible Cinders - Self blood bag - Snapping enabled - 60m plotpole - Admins are on around the clock and will help/listen to the people - Custom clothing script menu - Real time in game (night time will be night according to GMT +2 time) - Restart every 3 hours - Single Currency (Gold) - 1 click base maintenance with no costs Their are so many features i lose count and probably forgot some! Sound good!? then join us! we welcome all new players and questions Website for more info or questions: http://amnesiagaming.enjin.com/forum Server IP: 85.25.213.236:2302 TS: 85.25.213.236 Parameters for Overpoch: -nosplash -world=empty -skipintro -noPause -malloc=system -skipIntro -mod=@DayzOverwatch;@DayZ_Epoch;@expansion\beta\expansion Server info: Max Players: 65 Vehicles: 300+ (Including Helicopters) Physical Server Location: Netherlands Restart timer: 3 hours Battleye: Enabled 3rd Person:On Crosshairs:On If you have any issues don't be afraid to hop on TS and give me or another admin a poke!
  10. Haha, finally someone that agrees with the posts i have been making for months concerning implementation of tanks into Dayz Standalone. Think of it like this: Alright say you have a tank, you can easily transport people, weapons, food, and other supplies around the map and still be protected with the thick tank armor and devastating firepower. However, you have to maintain this monster with the amount of fuel it consumes, the parts it is missing (depends on the condition you find it in), the tank cannon ammunition (give it some heavy weight to it so it requires a few players to lift it and put it inside the tank), the speed of certain tanks. And hey if the tank breaks down in the middle of combat while you are surrounded by heavily armed combatants, it can either be a damn good bunker, or it can be your metal death bed from a hell fire of explosives and high caliber fire (Armor Piercing, .50 BMG, 12.7x108mm). Also would allow for the implementation of tank mines to place in the road. (Although tank mines can be used to take out people and other vehicles) Tanks would be a huge game changer in Dayz Standalone because it would give a strong post apocalyptic feeling in the sense that it is something that needs extreme care or else it will fail to serve its purpose (whatever purpose you intend that is)
  11. Hello everyone ! If you're looking for a New server to start playing on, look no further. G4F Community ( Dayz Epochpoch Chernarus ) is a fresh server, fully configured with lots of really cool Features. This server is a PvP server. * Restart every 3 hours * 50 player slots * 500+ vehicles Gamers4fun [G4F] - Dayz Overpoch Chernarus ( 1.0.5.1/112555 ) Epochpoch Server IP : 195.154.241.14:2302 Teamspeak IP : ts3.g4fcommunity.eu Website : www.g4fcommunity.eu Here are some Features : * AI missions & AI Bases * Indestructible base building * Building snap * Tow & Lift * Trader city safe zones * Self bloodbag * Dance * Anti-Hack * Active Admins * Events & Event Areas * Building Snap * Custom Spawn menu * heli patrol * No stealing in Safe zones You should come check us out ! :)
  12. Karmaterror

    Tents!

    As far as I understand it....just like the mod so... 1, Yes, only on the server you pitched it on though. It stays when you are logged off aswell. 2, Yes and yes. Your tent will always be at risk of someone finding ad looting it. When vehicles come running over tents may become a hobby for some aswell lol
  13. glemmar

    lose the flashlight

    Haven't played the exp so I was not aware of this, but I can see the problem with this. Anyway, this is actually pretty funny because people used to whine about the nights being too dark and now that they have made them brighter people are complaining that now they are too bright. This makes me think that there is actually no problem with the game but the users instead since no matter what the devs will do/fix/add they'll always get s**t from the users. I can't wait to see what kind of c**p people will give them when the vehicles will finally get implemented. Ofcourse this sort of behaviour is to be expected with anything that has large number of people involved in it. No matter what you do, you can never please everybody. And just to make sure, I am not a brown noser. Personally I think there are more than few things that should have been fixed/added already, but I am just pointing out the irony of this community.
  14. (AK CLAN)Team Speak : 82.96.64.78:1114 Server IP : 5.62.65.200:2302 AK clan is very old clan it was created 8 years ago and we still holding together we have huge numbers of players from US / EU / Asia. We have over 50+ members for over 20+ games from ( World of warcraft, League of legends, Rust, Battlefield 3 and 4, Counter Strike Global Offence, Dayz Standalone, Arma II, Epoch, And many other Games.) The Requirements / Rules :1) Mature enough to handle adult/crude humor ( and not get offended fast)2) Self motivated don't need to be dragged into a game or guided every time3) Not ask questions every 2 sec4) Have spirit of teamwork Dayz Server : Very Active Admins , There are many PvP players and Couple PvE traders in Server that are very friendly and you can trade with them supply's and they can even come help you build your base. We have many cool features in server like :1) Self BB 2) Deploy Bike3) Heli Lift + Evac4) Tow vehicles 5) Indestructible buildings 6) No Plote Pole7) Take cloths from Deady Body's8) AI Missions9) Auto refil10) Safe zones 11) Debug MonitorAnd Many others. Currently we have 10-15 players on server. Looking for to double this numbers soon and get the server full!!
  15. There was the modern 08' Volkswagen Golf in ArmA 2, the 99' Corolla, and a 90's Hilux. That, and a varied array of other vehicles ranging from early seventies to middle 00's. This game is NOT set in the Cold War.
  16. Hi We At The Cheesecake Army Are Looking For Some New Recruits. But Before You Start Spamming Us with Application's Theres Some Requirement's You NEED To Meet: -Must Be 15+ -Have A Mic [Please Have A Decent Mic, We Hate Echoing Mics] -Have And Use TeamSpeak 3 [We Have Our Own Channel] -Must Be In A Similar Time Zone To The Uk (Max 2 Hour Difference) -Must Be English Or Speak English -At Least 5+ Months Experience [NO NOOBS] -Must Be Prepared To Be Serious When It Counts [We Are Not Allways Serious, We Do Like To Piss About] -Must Be Prepared To Play The Maps NAPF,Pan,Tavi And Some Times Chern -Must Have A Decent Internet Connection. We Dont Want To Put Faith In A Guy Who Disconnect's Every 5 Seconds -Must Be Loyal To The Team. -Must Be Able To Play For Long Amounts Of Time. We Play Epoch But We Will Be Moving Onto Standalone When They Add Vehicles (But Not A Full Move We Love Epoch Too Much :D). We Are Currently Settling into a Really Nice Epoch Napf Server, So If You Do Make It In Be Prepared To Play Shit Tons Of That Map For awhile That Is When Applying Please State Why You Want To Join, Where You Live, How Much Experience You've Had. Post Your Application's Below Or To Hotel Cheesecake's Skype (tommychecks) We Look Forward To Hearing From You! Posted By Hotel Cheesecake [2nd In Command, Explosives Expert And Director Of Recruiting]
  17. Though i'd love for there to be soft body physics or cars simply showing damage/dents, knowing the engines history it's HIGHLY unlikely you'll see anything we havent already(i.e. change in textures thats more scratched/has bullet holes) But for other physics, pretty much everything katana67 said plus something i can't stress enough. proper suspension physics and weight. Though it improved slightly in Arma3, vehicles are still incredibly stiff and "fly" or float when you're going at high speed and get some air. In real life your car will come clanking down if it comes off the ground, but with the arma engine you gently glide down. it's really frustrating, especially when going off road. If they get that right + everything Katana67 said i'll be one happy camper. But at the very least i really want there to be proper suspension physics.
  18. For me, it's quite important that vehicle physics and handling are believable. That means you shouldn't be able to drive off road at any great speed without damaging your car or losing control. Off road is bumpy and it is slippery - if you put a wheel on the verge at the edge of a road while driving at speed, the physics should put you in trouble. You shouldn't be driving around at full tilt all of the time without danger, and the game should allow you to spin or roll the car if you're being reckless. Crashing should have serious consequences for the vehicle and anyone inside it. Ideally, I'd like to see manual gear changing enforced for appropriate vehicles (ie. most of them) - it wouldn't be a difficult thing to implement into the game, and nor would it be particularly difficult for players to get used to. It would give a much better feeling of control and involvement, though, and allow you to regulate your speed more easily.
  19. That inevitably the slow addition of features will lead people to create their own maps like "Dayz nuketown" where you start with an M4 and vehicles are more common than tins of food. Frankie will play on these new maps, increasing their popularity and it will draw players away from the 'true' game.
  20. Deathlove

    The state of M4A1's

    Well the ammo needs to be more readily available for that 101 AK no way around it really yeah it can be a hard to find weapon but dont make the NATO round spawn just at heli crashes. I dont think the ammo should spawn like rainfall but it needs to be enough to where you have a 50/50 chance of finding one in a military compound or bunker. Hell i think even some of these military vehicles should start spawning a small chance for loot like what the police cars do.
  21. Grimey Rick

    A Refreshing Change - STEALTH

    No one on YouTube plays DayZ with that playstyle because it's boring and completely unchallenging. Most people just want to watch people getting blown away. Personally, I find watching PVP in this buggy mess of a game just as boring. That being said, most people on YouTube are bad. DayZ streaming and YouTube channels are a plague. Whatever happened to the good old days when you'd watch someone on YouTube who was actually good? Fatal1ty (CS, Q3, CoD), Ksharp (CS), HeatoN (CS), FlaSh (SC1/SC2), etc. These were players worth watching. They were the very best at their sport. You could improve your game (whatever that may be) by watching them. With the inception of YouTube/Twitch.tv, everyone feels they should be on the internet. It's so irritating when YouTube recommends I watch some complete newbie with 50 hours of DayZ Standalone gameplay struggling to figure out how to fix his broken leg in the middle of a wall-peeking fuckfest in Berezino. People like Sacriel aren't much better; playing DayZ like you'd play Arma against complete newbies calling out things like, "CONFIRMED KILL, HEADSHOT, TETRIS," with a K:D tracker at the top-right of the screen is just as bad. Once this game gains some ground as far as barricading, persistent storage, and perhaps vehicles, it might be entertaining to watch someone play it. In the meantime, DayZ is very much like golf; boring to watch, fun to play.
  22. First of all sorry for my english. ---You dont need to read this part--- DayZ... I like this game, this was the first in my "life" what came out from my dreams. An apocaliptic survival open world with zombies and its multiplayer. Lets analyse this sentence. "An apocaliptic survival": you have barely nothing, the civilization is destroyed, but the survivors can use the things of the lost world to survive and build the new one, and you are one of them. You must eat, drink, keep yourself warm, etc, and you can do it in the wild and/or by looting the ruins of the old world. "Open world": you dont need to follow a storyline, a questline, or anything else, you can do anything you want, and anything you can, its open, you are free. "With zombies": its too easy and boring just survive the hunger, thirst, cold, and diseases? Be happy, you must fight with the hordes of the living dead too! "And its multiplayer": you are not alone, there are more survivors of the apocalypse, and they are not just programmed NPC-s, they are real people! You can fight with or (mostly) against real players. At the begin, I only missed the real builder part. Of course there was lot of things which ones was a little bit annoying (spawn snipers, vehicle hoarders, too strong weapons (as50...), bugs, more bugs, and even more bugs), but beside them i really enjoyed DayZ. I was in the loot/die circle and I knew that if I die most of the times I will lose everything I had, but that was not bad for me, it was only a challenge to stay alive, to survive. And than I was at that point, the "what to do now" point. So i stopped playing "the game of my life". Then I came back, and there was the Epoch and OverPoch, and it was amazing, there was the real builder part what I missed from this game. Not like the buildings in Origins, no, you can build custom building, freely as you want! With my friends we built little shelters, house parks, and massive bases. We fought wars against other player groups, finally we fought with armed helicopters, tank-like land vehicles, heat-seeking rockets, as50/m107/lapua in everyones hands, if we wanted something we made an AI mission, sold their weapons/vehicles, and with the money we bought anything we want. And after weeks when we fought an other battle, I was in a hill sniping our enemies base. After some minutes I heard a zombie and i tought: "f**k you zombie, not now", with my silenced pistol I killed the zombie and went back to sniping. The zombie was only an annoying thing in a zombie survival game! I felt myself in Battlefield Zombieland... not in DayZ. ---Here starts the part which is matters--- I want my real survival DayZ, and I need your help fellow survivors. If there is any ArmA2OA DayZ mod server which have the parameters what I will write down, than just give me its IP. If there are nothing like this, i want to disguss a DayZ mod/server suggestion, which one can have the real survival DayZ experience, the "apocaliptic survival open world with zombies multiplayer game" experience. So here is my list (feel free to give more ideas, or criticize any of it): - Epoch-like building system: cause I love it, its a little bit like lego, and u should find any building supplies in loot, except vaults - no NPCs! so no traders, no AI missions, no AI patrols, etc, EXCEPT the zombies: you cant interact with them as with real people, and NPC traders are so bad for the DayZ experience, you do not need to find the supplies, for example, if you have too much engine-parts, you can sell them and buy the beans you want, ok, its easy, and practical, but its not part of an apocaliptic world, except if u trade with an other survivor (and hope that he/she or his/her friend will not kill you before or after the trade) - no extra buildings: or with extra buildings, make loot more rare - barricades and vehicle-wrecks on roads can be dismantled, and it gives a random vehicle part: like in Epoch - better zombies: I want them to be as a threat, not just an annoying part of the game, so I suggest to give them more blood-point, or make them invincible except for the headshots, and/or, if possible (without bugs) let them run inside buildings too, maybe with these ideas less zombies should spawn and/or the zombies should spawn slower after killing them - zombies spawn if a player is 1000m close to their spawn point, and even if that player is in a vehicle: cause zombie spawn mostly tells that there are a player, so if zombies will spawn from this far and even when you are in a vehicle, you will dont know that there are an other playr or these zombies are spawned bacause of you - clothes with backpacks: make every cloth (skin) to show the backpack (even the ghuillie), or get rid of which ones arent show it: cause a greater backpack should be a disadvantage in visibility - better hunger, thirst: maybe you should need more time to get hungry or thirsty but u should need more food/drink to fill your hunger/thirst meter, and you should not be able to eat/drink as much as you want at a time - no vehicle tow and lift: just because dont make things easy - auto bloodregen, no self bloodbag, and food doesnt gives you blood: your blood regenerates automatically, if your wounds are clean, other players can use bloodbags to give you blood, but only once at a time, and food doesnt gives you any blood, so you must wait to heal up, or you need an other survivors help - no debug monitor: you dont need to know that things, maybe only an FPS meter - no traces, no death messages, no crosshair, no nameplates: its hardcore, I dont know about the 3rd person view, I think it can be available - 8 or 12 hours between server restarts: maybe 4-6 hours day, and 4-6 hours night - better humanity system and make it count: players should take care about their humanity, maybe everyone should start with 0 humanity, the bandits (-5000) should start with no gear after respawn, and the heroes (+5000) should start with extra gear after respawn, beside that you should get -humanity if you kill or hurt someone and you should get +humanity only for giving bloodbag, and by burying dead characters, but every player should get +humanity only once per server restarts for bloodbag-giving and for the bury, with this you cant be a hero with the "I-shot-you-than-bloodbag/bury-you-a-hundred-times" method - original spawn: no halo spawn, no spawn select, you died, it must count - woodcutting system: like in Epoch - weight system: like in Epoch - no smelting, no gold/silver/copper/tin/aluminium bars, no gems, no ore veins, no ammo supply crates (that random black boxes), no keymakers kit, no hotwire kit: cause you do not need them - rare gps, rangefinder, and nightvision /// weapons and ammo: only the available ones, there should be no more beside these in the server(/mod) - chemlites and roadflares (common, can be mostly anywhere) - smoke grenades (avarage, at any military loot places) - flare m203 (rare, only at hangars, military tents, barracks and heli crashes) - explosives (very rare, only at barracks and heli crashes): rgo grenade, m67 grenade, gp-25he, m203he - melee (can be mostly anywhere but some are easier to find than others): common: crowbar, baseball bat, hatchet avarage: fishing pole, machete rare: sledgehammer parts very rare: chainsaw - secondary weapons (pistols and the sa61): common (can be mostly anywhere): makarov / makarov-mag avarage (at any military loot places): m9, revolver, m1911 / m9-mag, 45acp, m1911-mag rare (only at hangars, military tents, barracks, and heli crashes): g17, sa61, makarovsd / g17-mag, sa61-mag, makarovsd-mag very rare (only at barracks and heli crashes): m9sd / m9sd-mag - shotguns and single-shot: common (can be mostly anywhere): crossbow, double-barreled shotgun / arrows (you can craft them from wood piles too), 2rnd-pellets, 2rnd-slug avarage (at any military loot places): lee-enfield, m1014, remington870 / lee-enfieldmag, 8rnd-pellets, 8rnd-slug rare (only at hangars, military tents, barracks, and heli crashes): saiga12k / 8rnd-saigapellets, 8rnd-saigaslug - submachine guns: avarage (at any military loot places): mp5 / mp5-mag rare (only at hangars, military tents, barracks, and heli crashes): mp5sd / mp5sd-mag - assault rifles: avarage (at any military loot places): ak74, aks74u, aks74-kobra, m4a1, m16a2, m4a1-aim / ak-mag, stanag rare (only at hangars, military tents, barracks, and heli crashes): akm, sa58p, sa58v, sa58v-cco, ak107-gl, ak107-pso, m16a2-gl, m16a4-acog / akm-mag, sa58-mag very rare (only at barracks and heli crashes): rpk, sa58v-rco, ak107-gl-pso, m16a4-acog-gl, m4a1-aim-sd / rpk-mag, stanag-sd - sniper rifles: avarage (at any military loot places): cz550 / cz550-mag rare (only at hangars, military tents, barracks, and heli crashes): m24, m14-aim / m24-mag, dmr-mag very rare (only at barracks and heli crashes): svd / svd-mag - magazines only for armed vehicles: pkm-mag and m240-mag (very rare, only at barracks and heli crashes) /// vehicles: only the available ones, there should be no more beside these in the server(/mod), and at every restart they should disappear and respawn (at one of they original spawn points), so you cant hoard vehicles !(these numbers shows you how much from that vehicle should spawn) - craftable: the crafted vehicles should disappear at server restart, but you can dismantle them, and you need a toolbox on your toolbelt to craft any of these mountain bike (to craft it you need: scrap metal) motorcycle (to craft it you need: scrap metal, engine, fueltank, and 2 wheels) mozzie (to craft it you need: 2 scrap metals, rotor, engine, and fueltank) - civilian land vehicles: old bike (10-20) old motorcycle (3-5) lada (3-5) hatchback (2-3) skoda (1-2) sedan (1-2) lada taxi (1-2) sedan taxi (1-2) lada police (2-3) gaz volha (2-3) betty van (1-2) offroad datsun/hilux (2-3) suv (1) tractor (4-6) ikarus (3-5) v3s (2-3) - military land vehicles: atv (2-3) uaz (3-5) ural (1-2) kamaz refuel (1) offroad pk (2) - boats: jetski (1-2) pbx (1-2) fishing boat (2-3) - civilian aircraft: cessna skywagon (3-5) an2 (1) little bird (2-3) - military aircraft: uh1h (1) and/or an2 with m240 (0-1?) mi17 armed (1) /// donation system: everyone can donate money, but if u donate enough u can get a lockable vehicle, which will stay after restarts too - avarage donation: a lockable civil car (vw golf) - big donation: a lockable military vehicle (hmmwv unarmed) - rich donation: a lockable helicopter (bell 47)
  23. knoCC (DayZ)

    Which version of DayZ to buy?

    You will probably get many different opinions about which to buy. I would recommend you buy the Arma 2 package to get the mod before you buy the standalone. I have been playing the mod for two years and bought the Standalone the first week it came out. A week later, I started playing the mod again. I periodically go back to the Standalone and only can play for about 10 min. before I get bored. The pros of the mod are many including vehicles, different versions, action, etc. The pros of the Standalone are graphics. Once again, my opinion. If you have the $$$ get both. If not, get the Mod package. Get as many opinions as you can and watch YT vids of both to help with your decision. It really comes down to your style of play.
  24. d.walker43

    Which version of DayZ to buy?

    At this current moment, the mod is still more advanced with vehicles and such. However, it being a mod, its harder to run and is less stable. It also is no longer being updated with new features, unless you get player-made mods for the mod (mod-caption :P ) The standalone is at the moment still a bit behind the mod, but in the end will have tons more features and is much easier to run, has slightly better graphics, and is more stable and secure. It is still being updated weekly by the devs. My personal suggestion is to get the standalone, as it will eventually be far better then the mod. However, after reading what I have said above the choice is obviously yours. :)
  25. That's another thing, riding a bicycle needs to tire you out this time around. A significant imbalance in the bicycles in the mod, was that they were essentially just fuel-less motorcycles. Sure your avatar's legs wobbled about as if he/she was pedaling, but you're not expending any energy no matter how hard you're pedaling or how fast you're going. In fact, I'm pretty sure that you don't lose any additional hunger/thirst (by comparison to motorized vehicles) whilst on a bike in the mod. That and you shouldn't just be able to hop off the bike and have a 100% steady sight picture.
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