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Found 43104 results

  1. WOLVERlNES

    Live Action Trailer Inspiration

    I love the Surviving Chernarus - DayZ Live Action Trailer from PS4 launch This trailer gets me hyped to play every-time I watch it. There’s some footage of cool ideas that could be added to the game. 1) Be able to shoot weapons from inside vehicles, right now survivors in cars are just mobile targets with zero defense 2) Have more God Rays, Denser Fog and atmospheric effects as seen in the trailer 3) Introduce cool ballistic face masks like this chap is wearing 4) Add option to stab survivors with weapons, like a critical-hit, and release grip so the blade stays inside victim causing more damage over time and bleeding. When survivors rip the blade out they take shock damage that may cause them to pass-out. 5) Load-up troops on the trucks as an option, right now only 2 can sit inside main cabin -Cheers
  2. Officer Failure

    When will helicopters be implemented in vanilla ?

    Helicopters on vanilla dayzmod were usually used just by a few people/groups. They were hard to find, a pain to repair and impossible to hide and they were used to gather more loot and terrorizing the coast. And in this securety state of the game, the hackers would profit the most. How should you repair a chopper anyways? Carrying rotary parts and and a whole engine in a field backpack like back in the old dayz? Simple vehicles for the common players would be more fitable, bicycles, motorcycles, craftable stuff (could you theoreticly craft a bicylce?), easy to repair or even wheelbarrels would fitbetter. For modded servers helicopters/planes sure is a different story.
  3. 20ways

    Console Update 1.17

    butt packs aren't accessible on character and cant hold to drop things out of vehicles ps4
  4. Hey, I am running a local vanilla server where the vehicles are spawning without any loot at all, what might be wrong?
  5. GamerWarrior2000

    DayZ Update 1.17

    Don't worry about him...he just likes to complain a lot. People like us come here periodically for updates and then have busy lives in the meantime. We enjoy the game and the fluidity of vehicles for what they are. They think they're bouncers in charge of this forum just cause they hang around non-stop complaining, posting excessively. Entitlement at its finest. I second your congratulations to Bohemia. Wonderful job you're doing exactly everything you should! They really gave us the survival game of our dreams. Only some insignificant kinks to iron out at this point. We know the vehicles will be perfectly polished by end of 2022 with the hard work you're doing! Heck, Forza in a massive open-world survival game? What more could one ask for?
  6. eZthetic

    Stable Update 1.17

    This is what wiping is. All basebuilding components, characters, vehicles etc. are resetted.
  7. Kyiara

    Stable Update 1.16

    PC Stable 1.16 Update 1 - Version 1.16.154535 (Released on 15.02.2022) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Bizon SMG 64rd Bizon magazine Alarm Clock Yellow Motorbike helmet variant FIXED Player sometimes stepping forward during melee combat with a close target while only intended for far targets Fireplaces wouldn't properly disappear if the last attachment removed were stones or a tripod It was possible to detach the tripod from the fireplace while a pot was attached "Place" UI element would show up falsely when pointing at an indoor fireplace with selected consumables Dead chicken couldn't be buried after being picked up and dropped (https://feedback.bistudio.com/T161088) Fire mode of the revolver was changing while shooting (https://feedback.bistudio.com/T162103) Shock was not decreasing when swimming backward/sideways with broken legs Moving with broken legs while crouched could deal unsteady amounts of shock damage Infected/players would not show the "+" symbol in the inventory view when they had only items as attachments Dug up items were levitating above the ground Client error when attaching/detaching items to/from a tripwire trap In specific cases, the tripwire trap did not display its attachment slot Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793) Attacking with animal carcasses could trigger blood particles and knife slashing sounds The inventory of the Sarka 120 was accessible through its engine, rather than the trunk The player could be desynced if their legs were broken during an action The player could be desynced if their legs were broken while swapping items Locked indoor stoves could not be opened by force Interrupting two-handed animations by dropping the tool could freeze the character Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854) The UI of a deployed land mine could be seen when holding another land mine in hands Shooting while on back after kicking would play the kick animation after each shot Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577) Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018) Fixed several inconsistencies when it comes to bullet penetration of objects The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444) The light source of the head torch was in a wrong position (https://feedback.bistudio.com/T152289) Fixed an exploit for extended melee hit distance The flame of the gas stove was slightly clipping with the frying pan Slightly improved twisted wrists when holding certain items Several headgear items were clipping with the female survivor head introduced in 1.15 Fixed typographic errors on the 1PN51 Scope Infected had bad collisions while crawling It was possible to hit players inside a vehicle with melee from the opposite side Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495) It was possible to survive without food at all, by only drinking (https://feedback.bistudio.com/T161579) Some localized settings weren't fully displayed It was possible to place land mines under train tracks Names of vehicle parts were not shown when on ruined cars (https://feedback.bistudio.com/T158230) It was possible to destroy the fence frame before the actual wall Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 - private, https://feedback.bistudio.com/T157846) Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757) Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741) It was possible to bury corpses inside buildings FOV settings changes were not saved upon reconnect Respawn points for server switching/hopping were not functioning as intended (https://feedback.bistudio.com/T162673) Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654) Adjusted misleading description of Codeine tablets The camera focus would glitch during certain actions (https://feedback.bistudio.com/T160921) CHANGED Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914) Consuming charcoal has no effect when another charcoal is already active in the player's body (https://feedback.bistudio.com/T161862) Increased energy and water given by mushrooms (now similar to fruits) Some jackets can now be torn into rags similar to their pants-counterpart Removed action to take fireplace from fire barrel Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 - private) First Aid Kits and Teddy Bears can now be repaired with sewing kits Protector Cases and Ammo Boxes can now be repaired with epoxy putty The gas stove now emits light when active The pickaxe can now be used to bury things and bodies Duct tape can now be utilized to craft a splint Hid the UI element showing parts of the car while sitting inside Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets Reduced the range of the thermometer results Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428) Reduced inventory size of the pumpkin and pumpkin slices for consistency Bear traps now won't kill infected, but break their legs Damaging a tent now also damages items stored inside Adjusted damage zone selections of vehicles Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463) Red and orange arm bands were looking too similar in certain lighting Tweaked the mid-air appearance of tracer bullets Renamed Folding Buttstocks to "lightweight" Disabled leaning while sprinting SERVER Added: use3DMap parameter to the gameplay settings to disable the 2D map overlay of the Tourist Map Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is conscious Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is unconscious Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings Added: quantmin and quantmax parameters can now be used to randomize quantity in the internal magazines of firearms Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles Changed: Greatly expanded script class indexing (allows more mods to be used on the same server) MODDING Added: Methods in Weapon_Base for spawning weapons with magazines and/or chambering and/or filling inner magazines Added: Weapon.Synchronize to force fsm synchronization Added: AmmoTypesAPI for validating ammotype or converting magazinetype to ammotype Added: Documentation for correctly setting up properties for WeaponStableState Added: All animation commands of Animal are now moddable Added: All animation commands of Infected are now moddable Added: Possibility to change variables and command properties from animal commands Added: Possibility to change variables and command properties from infected commands Added: Additional script compiler warnings (error in Diag) signalling hazardous ref usage Added: Possibility to change variables and command properties from CommandHandler inside DayZPlayer class Added: ErrorExString, to store the output into a string instead of logs Added: Documentation for static script defines Added: Class.StaticType -> To get typename of a non-instantiated class Added: EnumTools class with functionality for extracting information from an enum Added: Entity.GetIsSimulationDisabled() Fixed: JsonFileLoader overwriting defaults set in script (bool, int, float, string) Fixed: mod.cpp: tooltip, overview and author are no longer required to be localized to work Fixed: InventorySlots (e.g. MAGAZINE3) compile errors when a mod loads a CfgSlots before the vanilla CfgSlots is loaded (https://feedback.bistudio.com/T136963, https://feedback.bistudio.com/T148950) Fixed: int MIN value changed from -2147483647 to -2147483648 Fixed: CARFLUID_USER{N} can have capacity setup via config property Fixed: Private dtor was inaccessible for static refs even within the class itself (https://feedback.bistudio.com/T162982) Changed: m_BrokenLegState can now contain negative values, use GetBrokenLegs() instead to access leg state from player Changed: DZ_Data and DZ_Scripts do no longer need to be filled in as requiredAddons as they will always load first (https://feedback.bistudio.com/T148950) Changed: Renamed m1911 magazine textures Changed: Bolt action rifles with an external magazine had their state machines unified into one base class BoltActionRifle_ExternalMagazine_Base KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Stable 1.16 Update 2 - Version 1.16.154567 (Released on 22.02.2022) FIXED Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) SERVER enableDebugMonitor config parameter not working MODDING Fixed: Inventory of certain modded items being hidden in most cases (https://feedback.bistudio.com/T162436) KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots
  8. Xbox Experimental 1.17 Update 1 - Version 1.16.154657 (Released on 23.03.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED CR-550 Savanna rifle Longhorn pistol P1 pistol Craft-able Spear (Bone & Stone head variants) Pitchfork Craft-able Bone knife Cleaver Meat tenderizer Kitchen timer Craft-able Fireplace stand Brooms can be lit and used as a torch Improvised clothes from rags Improvised Rope Belt Improvised gas mask filter Gas mask filters can now be refilled with charcoal tablets Sensitivity settings for various scope options New optional control scheme Bark can be harvested with axes now Cookware is slowly getting damaged by being used Gas mask filters get damaged while in use Voice activation setting for voice chat Scroll through multiple actions can be now done via mouse wheel New point of interest on Livonia FIXED The sound of hitting an obstacle with a vehicle while reversing wasn't played Dropped items were pushed upwards in certain situations (https://feedback.bistudio.com/T162980) During punching the player would turn sideways in some situations The sound of the Sarka 120 engine came from the front, whereas the engine is in the back (https://feedback.bistudio.com/T161793) Shelters weren't build-able on some places A burned-out fireplace is no longer producing light Canceling activation of the bear trap and landmine caused errors The visual effect of the contaminated area partly persisted after it was despawned (https://feedback.bistudio.com/T162089) Focus zoom briefly reset during several actions in the 1st person (https://feedback.bistudio.com/T160921) Hair clipped with NVG head strap on female characters An incorrect texture of ruined wheels caused a server error on restart Fixed rendering exploits related to buildings Players could climb through closed windows on some buildings The Player was able to pick up the fire barrel while items were attached to it The sound of starting/stopping engine was not present for other players Sound of opening or closing attachments was not present for other players (https://feedback.bistudio.com/T162184) The sound of turning on/off the alarm clock wasn't audible for other players A staircase handrail was missing a collision The attachment icon didn't correctly reflect attached optics and rails on weapons (https://feedback.bistudio.com/T162436) Attaching more nails to the flag pole caused errors Sharpened wooden sticks caused errors when damaged Filtering server by favorited gives error: 9 in server browser (https://feedback.bistudio.com/T150657, https://feedback.bistudio.com/T150658, https://feedback.bistudio.com/T156497) Traps did not react to vehicles Light and heavy melee attack combinations would sometimes result in too much damage (https://feedback.bistudio.com/T160568 - private) Fixed several environment issues on Chernarus and Livonia CHANGED Reworked Nizhnoye village on Chernarus Adding a favorite server when already at max (25) will throw an error instead of removing a random favorite VOIP (any) is not available while in inventory. If VA is active, the player can keep speaking though VOIP "push-to-talk" and "toggle voice activation" have been moved from DPAD-down to DPAD-left VOIP "volume range up/down" has been added as DPAD-left + RB/LB "Cycle fire mode" has been moved from DPAD-left to LT (I.E. while in raised hands) + DPAD-right While in vehicle, "accelerate" now behaves as an axis and can be modulated (instead of being on/off) Heavy attack is now triggered by "Press Y" instead of "Hold Y" A new optional control scheme added Mic continues to listen to the player for 0.5 s after they let go of the push-to-talk button All heat sources are now emitting heat Drain and pour liquid actions are now properly separated Adjusted the wolf model to allow a more precise headshot The burning duration of torches now correctly depends on the amount of fuel Cooking without lard/water now reduces the weight of the burned food Weapon sway increases while the character is rolling Fireplaces start heating up the player character faster now Position of the light source for Sarka 120 when only a single headlight is on was set to the proper position Players are no longer able to get into a vehicle while holding a heavy item (https://feedback.bistudio.com/T162153) Stone knifes can no longer be sharpened with a sharpening stone Updated the game credits KNOWN ISSUES Wrong attack animation for spears Item icons in inventory are sometimes shaking/flashing Weapon won't fire while holding shift key (when using mouse & keyboard controls) There is an incorrect animation of ejecting ammo after the last shot from some rifles and shotguns When climbing a ladder, light is emitted even when the source of the light (i.e. torch) is hidden Items in inventory or dropped on the ground are not gaining the wet status properly Improvised face cover is clipping with hair of some female characters Wrong holding animation of the left hand when aiming with pistols Xbox Experimental 1.17 Update 2 - Version 1.16.154672 (Released on 30.03.2022) GAME ADDED FIXED Gear could not be added to other player's inventories (https://feedback.bistudio.com/T159801, https://feedback.bistudio.com/T162845) Several descriptive and UI issues in the options menu and control schemes Gesture wheel was showing wrong button hints under the default control scheme Wrong animations for spears and pitchfork melee and throwing attacks Bear traps were killing players who triggered them with a tool Bear trap and trip wires were missing their sounds when triggered CR-550 magazine was hovering above the hand after hiding the gun Cooking directly on cooking slots was missing sound effects (https://feedback.bistudio.com/T163863) Ruined burned broom turned into pristine wooden stick Brooms and torches were offering an extinguish action even if not ignited yet Default action text is showing when player wants to perform the drain or pour action Player with a Longhorn pistol in hands didn't raise the weapon when colliding with objects VOIP range was overlapping with other controls Opening the quick slot menu while holding VOIP button caused the VOIP icon to disappear Improvised rope belt was not retaining the damage state of the rope and vice versa CHANGED Action inputs will be prioritized over inventory actions (e.g. climbing a ladder before dropping your item in hands) SERVER Fixed: Central Economy was not spawning mushrooms, fruits and stones Fixed: In the offline database, "types.xml" is missing default parameters KNOWN ISSUES There is an incorrect animation of ejecting ammo after the last shot from some rifles and shotguns When climbing a ladder, light is emitted even when the source of the light (i.e. torch) is hidden Items in inventory or dropped on the ground are not gaining the wet status properly Improvised face cover is clipping with hair of some female characters Wrong holding animation of the left hand when aiming with pistols Xbox Experimental 1.17 Update 3 - Version 1.16.154707 (Released on 06.04.2022) GAME FIXED Stabbing attacks had an inconsistent attack speed (https://feedback.bistudio.com/T163835) Certain gestures would make the character float above the ground when executed in prone (https://feedback.bistudio.com/T161093) Sound of ear ringing caused by the flash grenade could get stuck at some situations Items could get stuck in the air when thrown from a high altitude (https://feedback.bistudio.com/T163944) Sounds for footsteps were missing while the character had raised hands while holding two-handed stabbing weapons Ruined Zmijovka hat didn't properly reflect its state Fixed a collision exploit with stabbing weapons (https://feedback.bistudio.com/T163834) If a player untied an improvised rope belt with knife attached to it, the knife disappeared Mouse cursor was invisible in the respawn menu Opening the quick bar collided with the VOIP activation VOIP didn't work after respawn VOIP toggle didn't function in some cases Items assigned to quick slots would only appear with a delay (https://feedback.bistudio.com/T163867) Scope-zooming in without unzooming changed the camera perspective on the default control scheme CHANGED Increased the muzzle velocity of the Longhorn pistol (https://feedback.bistudio.com/T163900) Tripwire is now triggered more precisely Closing the inventory wasn't possible with the view button after assigning an item to a quick slot Mic now responds appropriately when switching between game and party chat Several improvements for inventory navigation for the new control scheme (https://feedback.bistudio.com/T163864)
  9. Join our modded server and have some PVE /// And some PVP areas FUN! We are friendly bunch of friends growing strong! Global-Army|PVEZ|Trade|Helis|HumV|Loot&Guns+|KillReward 195.206.169.234:2302 Modslist : @FixVehiclePositions; @Dabs Framework; @JustaLadder; @PVEZExpansionPlugin; @BuildLoader; @No Glove Or Shoe Damage; @Community-Online-Tools; @dbo_surfaces; @DayZ-Expansion-Licensed; @DayZ-Expansion-Core; @DayZ-Expansion-Vehicles; @DayZ-Expansion-Book; @BulletStacksPlusPlus; @DayZ-Expansion; @BetterSuppressors; @[CrSk] VAZ-2107; @[CrSk] GAZ-3309; @[CrSk] BMW 525i E34; @InventoryPlusPlus; @bzReload; @GAZ; @Blackouts Corvette; @Unlimited Stamina; @Mortys Weapons; @FlipTransport; @Furnitures And Storage LordOfWar 10; @CF; @Hummer_H2; @KillReward; @PVEZ; @Heroes And Bandits; @Heroes And Bandits PVEZ Add On; @CarsFix; @Dmns Vehicles Redux; @No Force Weapon Raise; @Helicopter landing pad; @Gas-Pump-Refueling; @Crocos Quadbike; @Code Lock; @X2Taser; @Armored Vehicle Pack; @Modular Vest System - Reworked; @DayZ-Expansion-Market; @Blackouts Custom ATM; @OV_Ships; @StreetLighting; @CannabisPlus Hope to see and meet ya soon!
  10. I guess because the cars stay on the server at all times, fully functional for anyone to interact with... unlike your avatar which logs off and out of the server. Also the car has to persist even if your player dies. For example it will keep rolling in game if you are shot at the wheel. Because there can be players around you and in the car with you while driving, they need to experience the car still doing its thing regardless of whether your connection is lost, hanging momentarily or because you've just been shot in the head. There's only 2 ways that Bohemia can fix this so a connection issue doesn't turn into a day ruiner while driving. One of them is extremely easy to do. The harder way would be to create some kind of collision avoidance system that kicks in instantly when drivers connection hangs which slows down and steers the car safely around anything it might be about to hit. The easy way, just change some variables... simply bump up vehicle protection against collisions and reduce occupant damage from collisions. It's so simple even Bohemia could do it with screwing up a myriad of other things in the process. There is seriously no need for vehicles to be taking damage from collisions, especially when it creates the problems it does with the game. Gunfire damage, grenades, yes they should still damage a vehicle and it's occupants. Driving it into a medium sized bush or picket fence? Nah, just let everyone drive away safely and continue to enjoy their game.
  11. Riddick_2K

    Experimental Update 1.17 (Change Log)

    Instead it is just the opposite. If an apocalypse should happen, the FIRST thing I do, living in a big city, is to take a large 4x4, loot armories, pharmacies and supermarkets and try to escape to deserted and hidden places hoping to build a resistant and autonomous refuge with resources local and survive hoping that, somehow, things can work out ... EVERYTHING else comes later. Think about the situation. In my opinion the real "storytelling" problem is that DayZ is a "meaningless time hybrid". Developers should decide "WHEN" the game plays: a few weeks after the apocalypse? A few years after the apocalypse? Or a few decades after the apocalypse? If it's a few weeks later, it's perfect to find gasoline everywhere, food in bags, and plenty of items all over the place. But rusty cars and grass out of concrete do NOT make sense (to give some examples) If it's a few years after the apocalypse, it's okay to find rusty cars, but the food should ONLY be jar food, not canned or bagged (now expired), and NOT the grass out of the concrete yet. If it's a few decades after the apocalypse, grass out of concrete, creepers on abandoned buildings and rusting cars are fine, but there should be NO edible stored food anymore and gasoline should be rare and only at some gas stations isolated service, NOT close to big cities. DayZ is a jumble of all these situations, without logic and without time ... it is the "Game of the Absurd". This bothers me. And even more the awareness that it is not "just inability" (as with cheats, glitches and orbiting vehicles), but too often be "deliberate choices ex officio", like the backpacks that you have to empty to put them in a trunk or deposit (but when ever), the exaggerated consumption of everything, shoes, knives, saws, the fires that you cannot make inside buildings and among the trees, the fences that cannot be placed well together, the tents that you cannot set up in the woods (they are made for this, not for public squares on straight concrete), and many other similar things... all unrealistic things that have nothing to do with the "gameplay"... RATHER... precisely because of the particularity of the game, they should be particularly cared for from the point of view of "realism". I have been playing for a while now ... I have seen what the direction of DayZ has been for a long time (since "always" for what I read) ... and I am "sadly resigned" ... Only with the various "Mods" can you manage to make it a little "decent" ... unfortunately. And with every patch I read, it's always the same "speech": they fix some things, break other things (by chance or ex officio) and add fundamentally useless things ... And the "serious flaws" always remain there. 😞
  12. UNKNOWNSIXX DAYZ SERVERS Come join! Have fun! Find yourself a new home at The Unknown! How to play UnknownSixx Servers! Download DZSA Launcher or DayZ Magic Launcher here https://dayzsalauncher.com/ or https://dayzmagiclauncher.com/ - Once installed, open it and search for "UnknownSixx" - Click play and it will automatically start downloading all the mods you need to play. SERVERS BELOW DZSA TITLE & REGULAR TITLE * DZSALAUNCHER TITLE * - UnknownSixx US Main | PVP | 6 MAX Grouping | 500k Start | Base Respawn | Loot++ | Heli+ | Cars+ | CarePackages | KOTHs | Keycards | 100+Guns | SpawnSelect | Leaderboards | Drugs | ArmorSystem * REGULAR TITLE * - UnknownSixx US Main |PVP|BaseRespawn|discord.gg/unknownsixx Server Info and Features - 500k Bank Start for New Players - Leaderboards! Use Discord to Track it! - Keycard Crates - Animated Heli Crashes - King of the Hills - Care Packages - Custom Weapon Lineup over 60+ Unique Weapons - Custom Ammunition - Custom Armor System Including Leg and Arm Armor - Custom Clothing's, Custom Sneakers that quiet down your Footsteps! - Custom MVS, PCKA, and Ratnik KITS, use a knife to bust open the box and get a full KIT ready to go! - Custom U-6 Pharma Stim Shots, for fast health gain and healing bleeds for PVP Situations! - No Player Wetness, No Player Temperature, No Player Sickness, Fast Bandaging, Slowed Hunger and Thirst - Custom U-6 Safes and Vault Rooms for your Base! - Custom U-6 Beacon Insertions that let you spawn on where you place them - Custom Donator Skins for Armor and Weapons! - Modular Vest System Remastered - MVS Clothes last 10x Longer in PVP - Better Map System, Shows Party Members, Party Markers, Care Packages, KOTHs, etc - Cars, Military Vehicles, Helicopters! All are Spawn Found Vehicles Only! - 80 Vehicles and 20 Helicopters on are the Map at all times and refresh and cycle correctly - BaseBuildingPlus with Door Raid Only MODLIST http://dayzsalauncher.com/#/servercheck/135.148.136.228:27016 DISCORD https://discord.gg/mExcm4cFAw
  13. how to spawn vehicles in my server 1.8.6.1
  14. Lead dev admitted in an interview a couple of years ago that all plans for flying vehicles had been permanently scrapped due to lack of resources. They simply didn't have the manpower to implement the necessary physics. Now they are currently working on moving over a newer version of vehicle physics from the current version of Enfusion, whether this will include support for other vehicle types than regular cars is another question. Personally I think the maps in DayZ are simply too small for flying vehicles, but I would very much like to see boats and bikes implemented at some point.
  15. THEGordonFreeman

    Experimental Update 1.17 (Change Log)

    Don't even get me started. I have spent the better part of the last three years consistently posting that vehicles need to be fixed. They are the single most ridiculous meme of any video game. It was completely avoidable and that's what makes it worse. Like I said, at least we get to light the brooms on fire, that's so important.
  16. So finding a car/truck/bus is already very rare. Why, on top of this, every single one of them spawns without any parts at all? I could imagine that most of them lack some pieces, as batteries or some wheels, spark plugs, etc.. but it's almost as if you were forced to mount the vehicle from the chassis, just ridiculous. I've not played the mod that much, but I remember that you could fix vehicles easier than in SA. What do you guys think about this?
  17. THEGordonFreeman

    Experimental Update 1.17 (Change Log)

    Hackers in the Arma 2 Mod use to fly vehicles around, amongst other things. Guess what? WHile not as prominent as the devs thought, it is still possible for hackers to fly vehicles around, even with them being server side. You actually don't need a hacker to fly a vehicle around, go to most any server with population or near a big base and get in one, be sure and wear your Harry Potter glasses and cape.
  18. Derleth

    Any community vanilla 1PP servers? (PC)

    Indeed there are tons of monetised servers out there and for some unfathomable reason they attract a large number of players, who pay for priority queues and god knows what. I'd never ever set foot on a server like that even if they paid ME for it... As for performace - I never said I only play Spaggies. I hop on Spaggie servers whenever I feel like playing vanilla, since official are unplayable. I have occasionally noted a bit of door lag on full servers, but never rubber banding. Rubber banding is a high ping symptom, whenever you see another player rubber banding you know they have a crap connection to the server. Doesn't even have to mean their own connection is crap - but for some reason their connection with the server results in high ping and packet loss. When that happens stay clear of vehicles...
  19. Fing

    Stable Update 1.16

    Well, let's add to the conversation. Well vehicles, enough said as I think everyone knows how bad they are. The only one worth getting is the cargo as any de-sink and they will survive that crash into the nearest object. I find the zombie respawn time too quick. After massacring the infected in a small village, looting it then getting back to the massacre they have disappeared and another batch of infected to kill, and that's all in less than 5 mins. I know they are trying to make it feel like there are lots of infected, but it doesn't work when you find the new lot in exactly the same positions as the old lot. 1 or two in that time I could go ok they have just come in to be curious, but the same amount again naaa. I find it a bit immersion breaking as after playing the game for some time it doesn't feel right, Just adding more infected into the game would be a better answer. And don't get me started on them being heat-seeking missiles in finding you lol. Base building as mentioned could do with more and be better with its placement locations and building. It is hard to put the car tent down as if it isn't perfectly flat and the area required for the tent then forget it. A lot more leeway with taking into the slope of the ground would help. Does anyone else find soft skills a jock and afterthought at the moment? As the game is released should we not have lots of fixes being pumped out as soon as they are done and not every 3 months on an experimental update to see if things work then sent out? the last one I felt broke more than it fixed after being on experimental and that should have shown this and been sorted. That is just my opinion, but I didn't feel like the game was better after all the fixing. I do know there is a small dev team now and working hard and they should have not been put into this position as I feel it is a gargantuan task that requires a bit more manpower to fix and I'm not sure they will ever get this game to its full potential.
  20. lemmac

    More durable vehicles

    Agree 100% Been saying this for ages. If and until a fix comes out for the desynch issues and bad physics simply make the vehicles and occupants more durable so they won't be the instant game ruiner they currently are.
  21. Michael Lovelace

    3 New Servers looking for players

    I have 3 new servers for your Dayz experience. | A2G Livonia PVE Pure Survival 45.43.19.144.2302 This server is focused on survival against the environment and zombies, the zombies have custom settings and spawns, Most of all Military gear has been removed and what little is left is very rare. Lots of custom clothes and furniture , there are traders but 0 stock, they can only be stocked by the player, food is rare too, so get your hunting skills up. I will be adding some custom events and contest to this server soon. | A2G Livonia PVP Extreme Zeds Traders 45.43.19.143:2302 This server is just a bundle of ideals, lots of zeds, PVP welcome, base building , base raiding, and traders. Some custom vehicles, clothes, and gear lots to do and more to come. To much to list it all check our discord for more information. | A2G Cherno|1PP|PVP|TRADERS|Loot+|Cars|Guns|Helis 45.43.19.141:2303 It is what it is, this server is built for PVP, the zeds are gone except for 2 locations that will be used for future events. Lots of Military gear, trading, base building, base raiding, cars, trucks, helis, and boats. First person only and 2 hour restarts. | https://discord.gg/UcwZvsS
  22. Tokugawa_Killer

    About vehicles...

    I really like this game, appreciate the work you are doing and fully understand that it is still in alpha stage, but what's up with the vehicles? I was so much happy about cars, but when I first got to drive one (yes it takes so much time assembling one), I was really disapointed by the mechanic... My question is the following : have you ever actually drove a car in real life? Because I have never seen a car (even the worst one) with the horse power of a turtle. The bus, I can more or less understand, but cars or trucks? So please, change that and give us real vehicles that can actually work.
  23. Man. Console players just want stability of the vehicles. And a locker of some sort for weapons storage. I cant wait to see how the kitchen timer is going to help with that
  24. Hi gang, I’m trying to figure out a few things about the vehicles: 1) Do we know how many of them spawn each time, out of each kind if it works like that? 2) I believe that a vehicle which was not manipulated with in a given session, despawns and spawns somewhere else. Is it true? If so, how can we prevented a despawn for sure? Will putting a single random item in the trunk make it stay? 3) Apart from the above, what makes a vehicle despawn? I heard that a car ruined in an accident will despawn, but I saw a crashed Volga which was there for a couple of days. On the other hand, a Volga which I hopelessly drove onto a pile of timber despawned. However, a Lada stuck on a rock stayed there for some time. So what’s the rule for despawn due to damage? 4) For how long the vehicles are persistent? Is it 7 days? 5) I see that all the regular items despawn if manipulated, as usual under CLE. However, wheels persist. My question is: are they persistent like the vehicles/barrels? Or is there any other special rule? If I want a wheel to stay there, is it better to manipulate it or leave it be? Do jerry cans follow any similar special rules? 6) I hid a truck among some trees but upon a restart, the truck now faces North. It is not accessible (although the inventory is) and all the double pristine wheels are ruined. If I chop down the nearby trees and replace the wheels, will I retrieve my vehicle? Or is it lost forever and will despawn soon? Thanks guys and have fun cruisin’ around!
  25. Kyiara

    Console Update 1.16

    Console Update 1.16 - Version 1.16.154528 (Released on 15.02.2022) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. and DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Bizon SMG 64rd Bizon magazine Alarm Clock Yellow Motorbike helmet variant New VSync option in the settings for PlayStation to remove screen tearing caused by higher frame rates FIXED Player sees heavy attack animation as light attack animation with mouse and keyboard (https://feedback.bistudio.com/T158178, https://feedback.bistudio.com/T158158) Combine option between Gas Stove and Gas Canisters was not functioning properly C130 plane had misplaced textures "Disinfected" item status was missing grey highlight box Item UI elements were not displaying the name of the item when aiming at it Player sometimes step forward during melee combat with a close target while only intended for far targets Fireplaces wouldn't properly disappear if the last attachment removed were stones or a tripod It was possible to detach the tripod from the fireplace while a pot was attached "Place" UI element would show up falsely when pointing at an indoor fireplace with selected consumables Dead chicken couldn't be buried after being picked up and dropped (https://feedback.bistudio.com/T161088) Fire mode of the revolver was changing while shooting (https://feedback.bistudio.com/T162103) Shock was not decreasing when swimming backward/sideways with broken legs Moving with broken legs while crouched could deal unsteady amounts of shock damage Infected/players would not show the "+" symbol in the inventory view when they had only items as attachments Dug up items were levitating above the ground Client error when attaching/detaching items to/from a tripwire trap In specific cases, the tripwire trap did not display its attachment slot Smoke from a ruined car engine was only displayed for the driver (https://feedback.bistudio.com/T161793) Attacking with animal carcasses could trigger blood particles and knife slashing sounds The inventory of the Sarka 120 was accessible through its engine, rather than the trunk The player could be desynced if their legs were broken during an action The player could be desynced if their legs were broken while swapping items Locked indoor stoves could not be opened by force Interrupting two-handed animations by dropping the tool could freeze the character Infected were able to climb fences with barbed wire on top (https://feedback.bistudio.com/T160854) The UI of a deployed land mine could be seen when holding another land mine in hands Shooting while on back after kicking would play the kick animation after each shot Hitting the back of players heads would hit the brain instead of the head (https://feedback.bistudio.com/T160577) Sounds of disease symptoms of another player were played from the wrong position (https://feedback.bistudio.com/T162018) Fixed several inconsistencies when it comes to bullet penetration of objects The combination lock would play a sound while in hands without being actively used (https://feedback.bistudio.com/T159444) The light source of the head torch was in a wrong position (https://feedback.bistudio.com/T152289) Fixed an exploit for extended melee hit distance The flame of the gas stove was slightly clipping with the frying pan Slightly improved twisted wrists when holding certain items Several headgear items were clipping with the female survivor head introduced in 1.15 Fixed typographic errors on the 1PN51 Scope Infected had bad collisions while crawling It was possible to hit players inside a vehicle with melee from the opposite side Wolves could injure players inside vehicles (https://feedback.bistudio.com/T135495) It was possible to survive without food at all, by only drinking (https://feedback.bistudio.com/T161579) Some localized settings weren't fully displayed It was possible to place land mines under train tracks Names of vehicle parts were not shown when on ruined cars (https://feedback.bistudio.com/T158230) It was possible to destroy the fence frame before the actual wall Adjusted certain structures to prevent exploits (https://feedback.bistudio.com/T160550 - private, https://feedback.bistudio.com/T157846) Fixed a badly reflecting window at the yellow brick military building (https://feedback.bistudio.com/T157757) Some items could not be picked up at the NWAF construction site (https://feedback.bistudio.com/T159741) It was possible to bury corpses inside buildings FOV settings changes were not saved upon reconnect Respawn points for server switching/hopping were not functioning as intended (https://feedback.bistudio.com/T162673) Sounds of flies were persisting even after the body despawned (https://feedback.bistudio.com/T162654) Adjusted misleading description of Codeine tablets CHANGED Increased the threshold for terrain clipping, allowing easier placement of base building objects on the ground It is no longer possible to bury ruined items (https://feedback.bistudio.com/T160914) Consuming charcoal has no effect when another charcoal is already active in the player's body (https://feedback.bistudio.com/T161862) Increased energy and water given by mushrooms (now similar to fruits) Some jackets can now be torn into rags similar to their pants-counterpart Removed action to take fireplace from fire barrel Crafting an item using the metal wire will produce an item with the same health as the metal wire used (https://feedback.bistudio.com/T161106 - private) First Aid Kits and Teddy Bears can now be repaired with sewing kits Protector Cases and Ammo Boxes can now be repaired with epoxy putty The gas stove now emits light when active The pickaxe can now be used to bury things and bodies Duct tape can now be utilized to craft a splint Hid the UI element showing parts of the car while sitting inside Slightly reduced the penetration value of 5.56x45mm ammunition to match other bullets Reduced the range of the thermometer results Rotated the electrical repair kit in the inventory view to show the front (https://feedback.bistudio.com/T160428) Reduced inventory size of the pumpkin and pumpkin slices for consistency Bear traps won't kill infected, but break their legs Damaging a tent now also damages items stored inside Adjusted damage zone selections of vehicles Bloody hands no longer make the character sick while drinking from containers (https://feedback.bistudio.com/T162463) Red and orange arm bands were looking too similar in certain lighting Tweaked the mid-air appearance of tracer bullets Renamed Folding Buttstocks to "lightweight" SERVER Added: use3DMap parameter to the gameplay settings to disable the 2D map overlay of the Tourist Map Added: shockRefillSpeedConscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is conscious Added: shockRefillSpeedUnconscious parameter to the gameplay settings to adjust the speed at which the player's Shock value refills when the player is unconscious Added: allowRefillSpeedModifier parameter to the gameplay settings to allow/disallow the modifier of the shock value refill based on ammo type settings Added: quantmin and quantmax parameters can now be used to randomize quantity in the internal magazines of firearms Fixed: Leaving some entries empty in cfgEffectArea.json would result in default particles, rather than no particles KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quick bar is hidden might cause a bug with the quick bar Issue with attaching an item from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger other actions, such as movement or VOIP Console Update 1.16 Hotfix 1 - Version 1.16.154582 (Released on 03.03.2022) GAME FIXED Adjusted audio buffer process to tackle related game crashes on Xbox consoles Split disinfected rags lost their disinfected status (https://feedback.bistudio.com/T162753) Voice chat could be triggered while in inventory (https://feedback.bistudio.com/T163289) SERVER enableDebugMonitor config parameter not working KNOWN ISSUES Fully consuming an item assigned to the quick bar while the quickbar is hidden might cause a bug with the quick bar Issue with attaching an items from hands with an item in the shoulder slots Using the D-Pad while in inventory might trigger movement Console Update 1.16 Hotfix 2 - Version 1.16.154602 (Released on 10.03.2022) GAME FIXED Resolved a possible issue with memory freeing on Xbox consoles
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