Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Search the Community

Showing results for 'Vehicles'.


Didn't find what you were looking for? Try searching for:


More search options

  • Search By Author

Content Type


Forums

  • Official
    • News & Announcements
    • DayZ Badlands Expansion
    • DayZ Frostline Expansion
    • PC Updates
    • Console Updates
  • General
    • General Discussion
    • Gallery
    • Suggestions
    • Servers
  • DAYZ - GAME
    • PC
    • PS4
    • Xbox
  • DayZ Modding
    • General Discussion
    • Scripting
    • Terrain
    • Modelling
    • Misc
    • Official Tools
    • Community Made Tools
  • The Original DayZ Mod (Arma 2)
    • Mod Announcements & Info
    • New Player Discussion
    • DayZ Mod General Discussion
    • DayZ Mod Gallery
    • Mod Servers & Private Hives
    • DayZ Mod Suggestions
    • DayZ Mod Troubleshooting
  • MiniDayZ
    • MiniDayZ
  • DayZ Mod

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Steam


Twitter


Twitch


YouTube


Discord


Location


Interests


Bio

Found 41868 results

  1. Hi, I´ve playing DayZ SA for almost 2 months now and what is pissing me apart from bandits that instead of talking just shoot is that there isn´t any bicycle or similar like in the mod. Anyone knows something related to vehicles being introduce to the game?
  2. Id be a touch more concerned if there was more to do than loot a mosin, an attachment, clothes and food. I mean without tents even server hoppers dont mean a shit at the moment cause no one can really horde loot. Once vehicles and tents are involved that changes things a bit as I would hate to spend hours or days fixin up a vehicle when someone can just chain restart their server and get what he needs that way. I think its a valid concern however cannot be an important issue at the moment when there is hacking and gameplay issues still to be dealt with. Also getting upset that it is currently a gamebreaking issue that some people are able to loot faster seems like a drastic reaction, considering I can join a low pop server and run around for an hour or two and have almost everything the game can offer me at the moment. Meh, bigger fish to fry at the moment IMO.
  3. its not unjust though , we been playing long enough we have had the promises the what will happens and even after all this time the projects no better off than the mod. in many ways its worse ! the worst kicker is people are playing with cracked versions with vehicles in while us with paid versions sit here with multiple hats :lol: you cant make this shit any funnier.
  4. gannon46

    DayZ in a Nutshell

    the one thing I hope they add but they won't that would be the ultimate sick thing to do to a survivor. ok so when vehicles get added you get 2 cars you attach the legs to one and the arms to another then you slowly drive in opposite directions. quartering the poor bastard then you can drive around with half of them dragging from your car. hows that for sick. now if you had four cars twice the pain.
  5. gomeowmeow

    Missing gun: Found :)

    because you cant spawn in items currently, you can only teleport items to you, theres also a few scripts that are easy to make where you can spawn in a few vehicles
  6. Hello everyone! This is Pixel Nation we are UK based server, without too much cliche we are a server not aiming to be the best but the most enjoyable server, as long time dayz players we know there are them servers which are enjoyable but the admins simply do not care if you have an issue, at Pixel Nation we refund our players regularly and help as soon as an issue arises the admins are very active and helpful. Details Panthera map Day 24/7 - (Will be changing to 6hr day/3hr night) +250 unlocked vehicles - Including the osprey all ready to be sold Custom traders - Extra ARs/LMGs/Snipers/chainsaws etc Custom Map - Ai Island with soon to be roaming ai to loot Premium Trader - *Coming soon* Extra trader city with exclusive items Deathmatch arena - Hold a grudge or want to fight the admins? Custom antihack/admin tools - We refund players regularly Trader safe zones - Including bandit/hero to discourage camping Anti backpack theft - Access to backpacks are restricted unless tagged Modular building - We also have Building Snapping implemented Indestructible cinder - Wood is destructible Active admins & events - Big prizes to winner(s) of the events Self Blood Bag - Quick self blood bag action Take Clothes - Almost every skin is removable Tow/Lift - All vehicles are towable and any helicopter of the UH/Mi Class can lift Gold/Supply/AI Missions - AI Missions with custom loot + Side missions Auto refuel stations - Free refueling Most noticeably, This is generally a friendly and helpful mini community, a former 50/50 server trying to reboot our population. We encourage all types of players to join the server, be it a hero or bandit but we do reward friendly players (Hero trader has exclusive weapons/items) Server address: 178.33.135.117:2302 TS address: 85.236.100.27:17137 Forums: www.pixelnationgaming.enjin.com (www.dayzpng.tk)
  7. Again, I dont care there's a Dev tracker, or that they have their personal twitter accounts, reddit and whatnot.. This is the official forum, this is where information SHOULD be. I don't want to have to click to 3 or 4 different pages to read what 3 or 4 different people post. There is a development TEAM, there is an OFFICIAL forum, let that TEAM post what they're doing a few times per week. If thats a post that sums up whats already on the other 3 or 4 pages, fine. Right now, the only thing the forum is being used for, is people asking when the vehicles are being added, asking when the next patch is going to hit stable, and to complain about bugs. ( which should be on the feedback tracker, not here ) Forums are for information, and sharing thoughts on whatever the forum is created for, in this case DayZ. I come here for information, not to be hyperlinked to other pages for information that should be here
  8. akafugitive

    Pistols and mags

    The only thing I disagree with you guys in this debate is that you are applying society rules as they apply today to dismiss his idea, not society as it would exist after the world has gone to hell and law has lost its power. I agree to a degree with both sides. We should still find some military/police vehicles/bulidings and some houses untouched by looters with good quality firearms locked in gun safes with mags and ammo stored seperately(you will need to gain access to them first). The majority of firearms however should be found in a poorer condition found with dry mags that have been abandoned, stock piles of guns/ammo found in infected overrun safe houses, old shotguns/rifles found in truck cabs and farm houses, and ones that may need a lot of work to get functioning found on randomly placed container style bodies throughout the map. Currently to me the only environmental immersion breaking gripe I have is the game feels too much like most of the world disappeared into thin air with a few becoming zombies overnight, then the players showed up.
  9. this thread and many patch threads make me sad each time i come in to see nothing is going or as fast as it should. i come in every day with just a hope that something of real worth happening is here, i look and all i see is just uneventful. as said so details on how core features are going not small items. fps is about same and we have even got things working or in game like vehicles and or items which will worsen performance. are we waiting for a something which just wont materialize ? out of last few patches i cant think of anything much thats made me or people want to play standalone. different hats (yes i know the team all dont just sit making hats) but in last two months how has this game really moved on ? core features still arnt in zombies arnt much better no vehicles or evn a little preview of a skin or item.
  10. What a bunch of BS. Please stop spreading this ungrounded and idiotic statement. Anyway, someone mentioned cars not being in there, and people are already hacking... It's not about vehicles in the game or not.. It's the development of the game. It's still in early development, hence it is more easily accessible by scripts and other exploits. Give it time. I hope they will come with a fix soon, however truth be told, these things can take quite some time.
  11. That is a skill tree you've just described. ;) I think there are a few key things that shouldn't be affected by a skill tree, and of those I feel maybe stamina and firing accuracy should be excluded. You don't want the situation where a bambi spawning is not able to run as fast or shoot a gun as well as an experienced player as that would give too much of an imbalance in terms of gameplay. IMO anyway. What should be included are certain tasks, like learning how to start fires, do certain medical tasks, ability to operate certain vehicles, etc.
  12. Rick1633

    Try not to freak out

    Appreciate your insight. So what you are saying is that its much more normal to have 30 to 60 people on a game project and highly unusual to have 218. If that is true then I see your point.i just hope you guys are right. If Dayz's serious core problems are not fixed soon, we will never see vehicles or maybe even a finished game. The hype may die down Before its worth finishing. Im worried.
  13. LaughingJack (DayZ)

    Players need an Incentive to value their life above gear

    Well, one doesn't go without the other, because if you get a reward for surviving longer and it is gone when you die, death is more punishment... As omgwtf said..the devs stated in the Q&A from the 20.02 this: ...but however, this will be in for a lot of things, but not for any combat-related. See full summary of the Q&A here: http://forums.dayzgame.com/index.php?/topic/175596-summary-of-dev-qas-from-streams/ And a after-death timer...hm...yeah on the one hand good, on the other hand - I don't know how annoying it might be... Edit: hm.....I was thinking about a timer that only comes into play if you die within an hour of spawning, but, well...that would only encourage the coastsnipers ;) Well "extensive player interaction with the environment" can eman anything. From hunting to barricading, to building, to repairing vehicles to cutting down trees. (And at least the first 4 things have been confirmed to be in sooner or later)...so...yeah. :)
  14. Hello, everyone! I'm InfraRed, I've been hosting a popular Epoch server, when I heard about Unleashed. This mod, Unleashed. It's insanely crazy! They've got an AI Island right? Well, in 1.0 they'll have random spawning boxes with tons of high end gear in it! I'd come join now to start getting geared up and to see this mod evlolve with a great community, and even great administration. What's great about this mod, is it's not too easy. It's like DayZ 2017, just not 2017. The loot tables have been configurated, AI Roams from foot, to vehicles, Helicopters, 'Sanctuary' and just wait to see the future for it! Our server, has infiSTAR anti-hack, and we plan to add some more things, but we need to procation it regarding ruining the AI roams and such. We don't want this. ^ Please come join and have a great time! 74.222.2.139:3302
  15. Muspel (DayZ)

    Some suggestions to improve gameplay

    Hello!, I've been playing for weeks and I want to share some suggestions I have. I know that Dayz is on alpha stage and I know too about searching on this forum. This thread is about gameplay and not only 1 suggestion. If you like some suggestions please share your opinion about it to improve gameplay and find real solutions. Shall we start? Important: Know who are our friends in combat.​ - Green name on the top (like every MMO out there). - Green circle on the ground. // This is really important, we keep asking "is that you?" all day to everyone. If we know who are our friends in combat, gameplay will be more effective. HP bar or Health bar.​ - At the bottom of the screen where the fast-shortcuts are. // We need to know how is our health all time, will be helpful to survive. Be able to choose where to respawn. - Visible map to choose where we want to respawn (maybe not for cities, but near spots or cities too). // This will be a huge change, the world is bigger than Elektro and Balota. If we can choose where to respawn the enviorment will be more balanced and not only 1 city. Be able to add friends to steam.​ - Right-click on players screen -> view steam profile. - Add one option to action-menu where hide-body is -> view steam profile. // Will be great to improve gameplay and network, making new friends or enemies. Time in-game (server time).​ - Bottom-right on the edge or near the hp bar or even on the top-left. // Great to know the respawn time. Not "THAT" important: Different climates.​ - Hot high temperature: Thirsty more often, exhausted, run slower. Visual effects as well like no clouds and "water illusion far away". Wailing sound on our character. - Hot normal temperature: All normal. - Cold low temperature: Hungry more often, numb, run slower. Visual effects as well like snow or snow storm. Breathing animation with "smoke" - Cold normal temperature: All normal. - Wet heavy rain: Sick more often, hypothermia, run slower. Visual effects as well like heavy rain, poor vision and water drops with some blur on the character, real rain. Sneezing. - Wet normal rain: All normal. // This will improve gameplay and the enviorment to survive. Wet stage could appear together with hot-high or cold-low or alone if there're normal climates. // We need to know the temperature, maybe with new gear or maybe on our interface in-game. // Wailing, breathing and sneezing will do noise and other players can hear it, great for inmersion, gameplay and enviorment. Traps, all kind of traps.​ - Bear trap: Broken leg. - Landmines: Dead. - Baits: For players or even wild-animals. - Rope traps: Restrict movement. - Wokitoki: Voice trap (I know that there're wokitokis in-game but not really sure if they're working). - More. // Traps are really good for inmersion and improve gameplay, even the enviorment. New strategies for survival. Doors lock. - Maybe a global key for some buildings or special item to lock some doors and unlock as well. // Will be awesome to lock and unlock some doors, great for inmersion and gameplay. Binoculars.​ - Low-range: Not big deal. - Medium-range: Normal loot. - High-range: High loot // Gameplay will be more smooth, great for inmersion. More tools to fix ruined/badly damaged/damaged gear like scopes.​ - Special tool or even new individual parts to fix it. // Not easy to find it but easier than finding new gear. New clothes, weapons, gear.​ // This probably will be added soon, but is not good only 3-4 weapons in-game. New food/drink/etc.​ // Same here. Trains working.​ - Maybe a way to fix it and use it or maybe all time working (only with a player "drive"). // Great for travel long distances for now (new vehicles will be added soon). Better nights. // We always avoid night, and is frustrating. Where is the moon?, the real moon do some reflect from the sun but here is no vision at all 100% black. // Would be awesome to have some "electric building" and can turn it ON/OFF at night to have at least some public light at the streets or not. Gear stats.​ - Boots: Add +5 to movement speed - (high-end loot). - Gloves: Add +5 to accuracy to any weapon - (high-end loot). - Glasses: Add +5 to vision - (high-end loot). - Kevlar vest: Resist 5 shots - (not on the head / high-end loot). - Helmet: Resist 5 shots on the head - (high-end loot). // Some examples of what I say, stats on high-end loot will be great. Also stats will change depending on gear condition. // Pristine = 5 stats, worn = 4 stats, damaged = 3 stats, badly damaged = 2 stats, ruined = 1 stat. Molotovs.​ // Be able to turn on fire a building would be extremely awesome (server respawn will fix the building). Thermal sensor and night vision. // Great for survive. Red name on bandits.​ // Red name with 1 hour cooldown per kill. Achievements.​ - Survive X hours. - Kill X players. - Loot X gear. - Locations. // All kind of achievements like other game out there with A LOT of achivements, small, big, easy, hard.
  16. yorkmorgan

    Rethink Reloading

    Your in a firefight, your guns empty, bullets are firing over your head, you need to reload... you press r, and as you sit there panicking your character performs a reload that a veteran navy seal would be proud of... and you don't have to do any of the work. I find this makes reloading far to small a consideration during combat and more seriously spoils immersion as it builds up another barrier between you and your character. I suggest that this particular barrier is one that can actually be broken. The problem is that reloading is a procedure with multiple steps, and this is not well represented by only having to press r (or only have to drag ammo into gun if you don't have any snaploaders). The simple solution I suggest is to make the player explicitly instruct the character to perform each of these steps. I think this would make reload times more realistic, add another skill for the player to learn, make different weapons feel more unique, and mean that if the player is panicking it reflects in his character. I also just think it would be a lot of fun, here's an example: M4A1: 1. press magazine release 2. discard empty magazine 3. lock the charging handle 4. prepare new magazine 5. put in new magazine 6. release the bolt This is fairly simple but is much more complicated than it's represented to be in game, This could be implemented in game by assigning a 'weapon part' key, that when pressed prepares your character to receive commands relating to your weapon, (ie. it changes the assignments of other keys), you should then have to press each of these keys to reload, if you forget a step (for instance step 3.), get the order wrong, or try and perform the next step before your character has finished executing the last, your reload should fail or your gun should jam, depending on what you did wrong. Different weapons have different procedures so you would have to experiment in game to work out how to reload each, this also makes different weapons actually play significantly differently, and also makes a clip or speedloader a significant asset (just imagine having to put each of those SKS rounds in individually). I have always found reloading mechanics in games to be disappointing and am surprised that any game is yet to include a proper reloading system. I think that as a game with an emphasis on immersion and player skill that is also still in early access Dayz is well placed to introduce such a system. Thanks for reading, what do you guys think? EDIT: Reading the comments its clear that such a system shouldn't be as complex as illustrated above, and I agree I got a bit carried away. So here's the above example reworked (Thanks to Valadain for pointing out my mistakes): M4A1: Press R (weapon button) (if weapon is empty this automatically activates the weapon button) 1) Press Y (mag release) 2) Press T (Take out mag and put it away) 3) Press G (get and insert new mag) 4) Press B (release bolt) This only needs to be done if you were taking out an empty mag (Completing the reload automatically deactivates the weapon button.) You see that if the weapon is empty you only need to press 4 buttons to reload, all these buttons are near WASD and the reload button needn't affect the assignments of WASD so you can still move while reloading. I don't find this too complicated. Here's another example: Mosin-Nagant: Press R 1) Press B (Pull back bolt) 2) Press G (Get and insert bullet), repeat this as many times as you want. 3) Press B ( Push Bolt Forward) If the Rifle is already empty you only have to press 3 buttons and you have a bullet ready to go. I realise such a system would be difficult to implement but it would add another layer of immersion between the player and the character, it would also open up a whole range of actions you could perform on weapons (you could have a safety button, a switch mode button, a check chamber button etc.), and it would definitely give bohemia something to do after vehicles make an appearance :)
  17. Come join NDA's server that includes loads of ai mission's with intelligent ai that have a dead on shot and will even try to flank you. The reward is great and the risk even greater. You can find the custom areas of that map at kamenka, Cherno, NW airfield, NE airfield, and stary trader center.Vehicles are all over the map and we have medium strength armed vehicles such as BTR's, Jackals, and etc. (no tanks, attack helicopters, or jets). Missions vary from weapon caches, NATO weapon caches, bandit medical outpost, medical outpost, Plane cargo drops and crashes, and many others. We plan to add many more cities and military like areas around the map to create a more interesting Chernarus experience. With a toolbox on spawn you are able to get going right away with the toolbox to bike script. The load out consists of a G17, cooked meat, water bottle, painkillers and morphine, toolbox, map, hatchet, and flashlight. It's easy to gear up and get going which makes for a more enjoyable experience Spread the word and help us get this server started! No plot pole required for building. You can buy a evac chopper for your base that will pick you up off the coast or wherever you happen to be. Server IP NeverDieAlone EpochChernarus -OR- manually add it to favorites with 74.91.126.125:2302 Sincerely The NDA Crew
  18. We are re opening our DayZ Epoch Server - CLAN WARFARE! IP: 69.39.239.133:3187 WE ARE NOW LIVE EDIT: WITHIN 1 WEEK WE HAVE REACHED 50 PLAYERS UNBELIEVABLE. Website: http://clanwarfaredayz.enjin.com/ Background: Some of you may remember our very successful DayZ Epoch server 'Clan Warfare' which we regrettably shut down as we prepared for launch of the Standalone, with the current state and the overall disappointment of the game we have all been playing the mod and we all in mutual agreement that we should bring back our epoch server. ​Since we announced that we are reopening the server there has alot of interest and I've already had a couple of clans from before and some new ones message me declaring their interest. You can view our original post here > http://forums.dayzgame.com/index.php?/topic/149556-the-clan-warfare-project-smokin-aces-community-clans-and-players-read/#entry1488879 So what is Clan Warfare? Clan Warfare was the idea of mine and a fellow leader of a group to start a server and optimise it around teamwork and group survival gameplay, with many addons and server customization the amount of clans and groups of the server just grew and grew, until we eventually found our server overflowing with players everynight forcing us to expand both the number of server slots and the dedicated teamspeak. We are here to seek new groups to join us on the server and relive those moments from before. We have put in alot of effort with spending alot of time editing the map to be as realistic as possible and we are very happy about the early results already, we have added scripts in that we not in before as we look to make the server more and more enjoyable. If you're interested in joining us in the project again please contact me, you'll find our details at the bottom of the post. The rest of the forum post will be similar to the last where we explain more about what we are offering in more detail, please look closely at the screenshots to see what it was like before. Clan Warfare - The #1 Server on Epoch Now Updated with 1.0.4.2 with new content! Message to all Clans, People looking to start a Clan and players looking to join a Clan. My name is Jay and I thought I would post here and tell you all about our project, Clan Warfare. We are a gaming community who once ran a very successful DayZ Server, and have recently re opened. I will explain in more detail. What we do and this project is all about; we run a DayZ Epoch Server with lots of add ons and scripts that maximize working in a team to survive and clan warfare between rival clans. We have our own 50 slot TeamSpeak 3 Server dedicated to the Server, we are looking for more clans to join the fight so we can relive the moments of the last stint of the server. For anyone wanting to use the teamspeak what we do is give leaders of each individual clans almost max power on the TeamSpeak so they can keep their individuality and be in charge of there own clan, ranks and channels etc.. We have added over 50 items to all the traders. Including Chainsaws, Cinder Blocks, Bucket of Mortar, Plywood Pack, Lumber Pack, AS50's, M107's, TWS AND CWS Thermal Version Weapons, Combination Locks, 2 Stroke Engine Oil, a new Little Bird and over 30 weapons to the Black Market & Hero/Bandit Vendors + alot more. We also have Military Outposts spread across the map where you can find the best military gear and many barracks to loot, a new town, also a Abandoned industrial where you can find the best industrial loot, pre built building packages like wooden floors and cinder half walls spawn pre built in these areas to make your base the best it can be! We have also added a brand new Military Airfield, this airfield was in design for over a week and has been polished and the end result looks fantastic, a really professional, well-built airfield for survivors to explore! We were regularly the #1 Server on Epoch every night on Commander, as we look to reach that goal again.. When it comes to DayZ everyone plays on the server is either arch enemies and rivals or team up to take on a bigger threat and a more geared clan that will take more of a beating. The more clans we able to get onto the Server the more competition and team warfare we can have, we have limited to amount of Heli's but kept the Vehicles relatively high. We want Heli's to be rare and fought over not clan warfare in the skies. We prefer to sort out our differences on the field, weather it be planning a raid on a enemy clan or defending a certain town or position. The competition is high and we want to expand even further. The server is run by level headed people who are all about being fair. Not giving anyone a certain advantage and keeping everything to the bare bones and making clan warfare even more intense. If you are even remotely interested in the idea and playing on the server as a clan simply add my Skype and I can explain in more detail and answer any questions you wish, you will find my contact details at the bottom of this post. With our server being on Epoch we greatly like the idea of clans fortifying up there defences with structures and locked gates etc. and give each clan something to work towards and something to defend. If you are a leader of a group or looking to start the group and wishing to keep your power then that is no problem, in the TeamSpeak know one is more powerful then anyone and every clan leader has the same rights which they can setup their own channels, ranks, passwords etc and keep themselves in check. The server we run has been updated and will feature all of these.. -Self BB -Custom Map -Suicide -AI Missions -Animated Heli Crashes with super rare loot if found -Cargo Supply Drops -Lift/Tow -Bridge to Skalisty -Take Clothes -Fast Building -Safezone Trader Cities -New Military Airfield -Backpack Anti Theft -Full Moon Nights -Street Lights -Spawn Selection -No Plot Poles Needed -Clear Roads -Deploy Bike -Dynamic Weather -Auto Refuel -Debug Monitor -Day/Night Cycle -Build Snapping -AS50s/M107s/Thermals +more -Added Trader Items (Cinder Blocks, Mortar, Metal Floor, Combo Locks) -Indestructable Bases The server was created and maintained by experienced DayZ Server hosters and always open to all new ideas and keeping things fresh. If you are a lone player looking to join the war with a clan and like to look of the post above simply add me on skype too and we will find the best clan for you, we have a mixture of US, UK, European and Mixed clans so the options are vast. The server and TeamSpeak are currently going great and we need that extra push to help us achieve our goals in making the best competitive team orientated survival DayZ Epoch server there is. Most of the screenshots are of the server before. As we look to re create the great setup we had before, we need members to help kickstart us up again. Here are all the details about the post below: TeamSpeak3 IP: 85.236.100.27:18787 DayZ Epoch Server IP: 69.39.239.133:3187 My Skype Details: jayhamilton96 If there is absolutely anything else you are interested about or wish to ask anything you like, please dont hesitate. as a extra.. Check out some videos made by a youtuber on our server. https://www.youtube.com/watch?v=78-6KISeUqQ https://www.youtube.com/watch?v=J5HdgrT_jd4 https://www.youtube.com/watch?v=XOdlCymHYiQ https://www.youtube.com/watch?v=IADHYcytwlA Look forward to hearing everyones responses.
  19. We are looking for DayZ players to populate our new Epoch Chernarus Server. We are in the process of adding scripts and are happy to listen to any suggestions from the players using the server if they can contribute anything to enhance the gaming experience. We represent a large, friendly gaming community and we have mature admins who pride themselves on making sure the server is ran fairly for all players. Here is a list of what scripts we have running at the moment but as I said earlier we are actively updating the scripts daily. Extra Vehicles Extra A.I. Missions AI Patrols Custom Map/Buildings Snap to Build Self Blood Bag Trader God Mode and Anti-Theft Trading Towing/Lifting Auto Refuel Active Admins on Dayz Server and TS. We also have a public 250 slot TS3 which you are welcome to use. All we ask is that you register on the site (http://www.1000fraggers.com) and once you have registered we will happily make you a channel on the teamspeak for your clan or group you play with. 1000fraggers DayZ Epoch Server IP: 195.154.173.91:2402 1000fraggers Teamspeak IP: ts.1000fraggers.com:9987 What we are trying to provide is a fun gaming environment that is managed by experienced active admins that will be on hand if you ever need any assistance on DayZ and TS. We will look forward to you joining us soon and don't forget to join us on TS.
  20. Cap'n (DayZ)

    Dayz - In real life (how would you act)

    I would take a much, much different approach. At first, I'd get the necessary needs to survive. Food, water, utensils, weapons, ammunition, and other various stuff. But I'd much rather begin to stockpile weapons, military vehicles, aircraft, and fuel. I'd look for uniforms, you'd need a professional look to pull it off. From there on, I'd make sure to have a large, walled compound (NG armory, prison, school), and from there on I'd "recruit" people for the cause. We would build sustained food through agriculture and hunting, and would refrain from looting food for the sake of other survivors. From there on, we'd make sure to take in anyone we found. Once we get sufficient numbers, we begin clearing the area of zombies. Start with small towns, feed stations, lone country homes and forests, and manage to keep a several hundred square mile area clear for operations and resettlement. We'd set up a trading post, some form of currency, and begin to retake the wasteland. Someone has to save humanity.
  21. xRann

    Medic Helmet and other forms of visual ID

    Only thing we put the international signage on now are vehicles and buildings really, same with almost every other modern army. Medics generally have a "personal protection weapon" so we can't bare the emblem unless it's in an aid station or humanitarian help where we're tasked to treat and you can bet your ass I'd carry mine if I was tasked out to Chern, that's all really irrelevant to the game and atmosphere though. That aside I'm down for entire "costumes", would add some spice.
  22. Gang! PTSFP has started a new no-pvp server for dayz epoch..all you see in the title plus much more!! Self BB Lift/towing. Full building no PP required. Clan bases for clans of 5 or more players. More traders! More guns! Re-arm stations for vehicles and aircraft. Auto refuel Auto repair stations for vehicles and aircraft. HEAVILY MODDED MAP WAR ZONES for the brave of heart. Recruiting for admins! Plus the first 10 players on the server will receive a locked SUV with 10 cinder block walls! Come join us and get the party started!!! 173.234.142.122:2302 or search PTSFP
  23. Poon Platoon & The Semen Squads are looking for new members. We're a highly tactical group that uses modern day infantry tactics and movements throughout our gameplay to maximize efficiency and help players become better players and thinkers. We encourage activity and members are kicked if not active for one month unless their absence are posted on the clan forums. We are seeking calm and analytic players who are interested in being in an established gaming community. We have designated roles for our players in order to bring the highest efficiency within the squad during combat. These roles vary between Team Leaders, Grenadiers, Riflemen, Automatic Riflemen, Machine Gunners, Assistant Machine Gunners, Rifleman/Navigator, Medics and squad leaders. We use squads of 9-13 men. We participate in PvP matches and clanVclan matches. We also conduct assassinations on twitch.tv players and the leadership of organizations that we're at war with. All matches are organized and no innocent players will be harmed. We are focused on being an Infantry Platoon for now. When vehicles become more available throughout the game we will focus on becoming a motorized platoon until heavy and light armor comes into play then we shall become a group centered around mechanized infantry. We respect the ideas of all players and take each and every player's words in consideration while planning out attacks and defenses. We are in the process of gaining more members to create separate squads and introduce a ranking system. Communication and planning are 90% of the battle. 10% is the action. We have some rules: Invite Only 16-17 yrs old must enroll in 1-2 week probationary period and are placed in Independent squads. 18+ will undergo 1 week probationary period and are placed with fire teams that better suit their personality, gameplay and relations where they can be used effectively within a squad. Multiple members who know each other in real/virtual life can be placed together in squads in order to maximize efficiency of that group. Must own Team speak (Push to Talk Only) Team speak Address: ts4.gameservers.com:9115 Website: http://-ppss-dayz.enjin.com/home Add me on Steam: Maplesyrup1284 or Maple (My pic is of my cat in a bag) Please register on our site and submit an application. Join our teamspeak and let's get to know you. Those individuals who wish to join, but fail to submit an adequate application form and refuse to join team speak will not be accepted in the group. We are in the process of purchasing a server. Due to the high cost we are debating whether to have one in Alpha or wait until Beta. Hope to hear from you soon! [PPSS]Maple(Maj)
  24. Now, how did the infection came to be ? Cholera warning in all sanitary units - medical centers, is a clue. They are written in russian, polish and czech. Right, but like I said in the OP, that particular background isn't strictly relevant. The lore of DayZ could operate in an independent universe from ARMA. It could also occur in the same one, but we just don't know that. If it occurs in the same universe as ARMA, then I would assume that all weapons/vehicles/clothes/etc from ARMA would be fair game in DayZ. Likewise, DayZ could take place in 2020, not 2009 like ARMA II. The history on the ARMA II is more OOB than anything, in describing the conflict, vice the actual land.
  25. basically rocket is the community manager. all rest of the team are making the game. crack the whip lets get vehicles already!
×