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Found 41868 results

  1. Server Update 23-08-14 MAP CHANGED TO TAVIANA!!! launch parameters -mod=@Taviana;@DayzOverwatch;@DayZ_Epoch; Dayz Hero's (OverPoch Taviana) New players will receive 50.000 gold coins welcome pack. Join teamspeak and find the admin to claim your goodies Server IP - 81.19.211.120:19102 Teamspeak 3 - 74.91.123.176:1013 Single Gold Coin Currency System Banks added close to the traders (safezones) marked on the map Currency Exchange (added to all traders) Building wholesale on scroll option at majority of traders 25k Hero Trader 80m Plotpole with an item limit of 800 (build killer bases) Attack Helis (hero) Tanks (hero) Multi Missions - 2 mission packs running along side each other Extra loot - shows up on the map as colored markers (Ikea loot) base build loot etc Indestructible Bases (all epoch modular) Tow-Lift (Extra vehicles added - you can tow helis and boats) Tow 4 vehicles at a time Snap-Build Refuel-Repair-Rearm No Overburdened Fast build Active admin!! Special Vehicles added to 25k hero trader Good community of players, come join in and get involved with the group. join the teamspeak channel. Updates to the server are as follows: - Trader safezones - (Godmode + Speedlimit + anti backpack stealing) - move vehicles added to traders and banned vehicles tweaked ( new vehicles available to buy at hero trader - CH53_DZE - AH1Z - M1126_ICV_M2_EP1 - M1128_MGS_EP1 - BTR60_TK_EP1- added amphibious vehicle section to the hero trader plus many more.... - Tow & Heli Lifting for Vehicles ( more vehicles added to the script- multi towing) tow 4 vehicles at once, select vehicles - Customized Traders - (25k Hero Trader) - Overwatch loot added to the loot spawns (added a custom loot file that spawns better and more frequent loot) - All Overwatch items added to existing epoch Traders (extra stuff added to traders, chainsaws etc) - Multi difficulty missions - new missions added (rare mission - bunny ranch = awesome loot) - Indestructible modular builds (everything in epoch that is buildable is indestructable) - You dont have to maintain your Base - this has been turned off - Local Time [Day/Night Cycle] (GMT) - Big Plotpoles - 80m Radius (so you can build your killer base) - Autorefuel/-repair/-rearm - on Fuelstations for a bit of Gold - 1 step fast build - No Overburdened You must have Taviana 2.0, Overwatch 0.2.5 and Epoch 1051 enabled to be able to play on this server, please use the new dayzlauncher to launch the game with. www.dayzlauncher.com <¬ download from here RULES: - Only english permitted in sidechat (ENGLISH). - No Cheating, Hacking, or Mapbug abusing. - Don't moan about getting killed. - No base building within 1000m of trader posts. - No shooting in to or out of trader posts. - Don't do dick moves! - Admin decisions are final. - If you have a problem ask for an admin don't continue to moan in Sidechat - Swearing not allowed! Battleye will kick you for this (multiple warnings given) - Don't block off, glitch into, or log off in other people's bases. !this is a dick move! - Don't (FUBAR) vehicles in other people's bases, !this is a dick move! if the owners are not in the base don't do it! (FUBAR = Fucked up beyond all repair) Hope to see you on the server soon - Have fun - there is plenty to do - loads of loot - active admin -
  2. Hello everyone ! Welcome to Gamers4fun Community! Gamers4fun or G4F is english speaking multi-gaming community ! We are always looking for members so if you wish to join go ahead If you would like to join G4F sign up on our website and join us on our teamspeak ! Teamspeak is a must ! If you're looking for a New server to start playing ? G4F Community Have 2 fully configured Servers with lots of really cool Features.If you have any questions please join us on teamspeak or post something on our website ! ----- Community ----- Teamspeak IP : ts3.g4fcommunity.eu Website : www.g4fcommunity.eu Steam Community Group : http://steamcommunity.com/groups/g4fc ----- Servers ----- DayzEpoch Chernarus Server IP : 195.154.241.14:2302 DayzEpoch Napf Server IP : 195.154.241.14:3302 Here are some Features : * Restart every 3 hours * 50 player slots * 500+ vehicles * AI missions & AI Bases * Indestructible base building * Building snap * Tow & Lift * Trader city safe zones * Self bloodbag * Anti-Hack * Helpful & Active Admins * Events & Event Areas * Custom Spawn menu * heli patrol * No stealing in Safe zones * Mining System You should come check us out ! :)
  3. Hey there fellow day z gamers, we are now hosting a new Overpoch Origins Server : 31.186.251.120:2302 FBI server this server is hosted in germany, however alot of us are from the uk, the server is english speaking (we done this for a europe balence, so every 1 should have a good ping) New teams that join our server will be given a large donator box, contaning building supplys (plz note its 1 per team, 3 ppl classed as a team minimum) boxes will only be given once you haved plaed and remain active for a few days the server has only been up a week now, and we have just about ironed out all the glitches, some of the main features of our server are:- pvp server - with safe zones at traders,50 manSpawn in mission (WAI) - best type of spawn in mission, randomly around the map, with nice loot rewardsSector B - massive AI bace on a island, with mass lootDead woods elite sniper team - elite ai sniper mission @ the dead woodsGold coin system - replaces the old breafcase systemOrigin vehicles & buildings - can build any think from a house to a strongholdepoch building - build walls, doors, with compleate customization of a baseAdvance snaping - making your base easy and perfect to buildActive admins - fair and active admins, ZERO absuse to our serverFlying fortressAdmin missions - we will be holding admin events once the server is populated and up and running, this will range from battle arenas, admin convoys, race track, auctions house and many moreany other questions plz feel free to come into our ts : 31.186.251.120 and have a chat, also want to view our server and u have twitch, spectate brown226 to see server game play
  4. I said they overestimate it. It won't be that big when all the white space is filled in by cities, players, fields, and persistent structures. Server player limits are one piece of the puzzle. What about the 500 or so (again, an example, I have no idea what the actual statistics would be) players who are regulars on a particular server? It's not just the 100 player limit you've got to contend with, but the fact that 500 players are fluxing in and out of the server at any given time, that's 500 log-ins in 500 different locations. And they aren't expanding the map's overall surface area (or at least don't plan on it at this time). They really misused the word "expand" in that they meant "enhance" via the addition of more cities and the like. They've said that actually expanding the borders of the map is unfeasible, due to how objects relate to one another in the world. I encountered people all effing day in the wilderness in the mod. All day. So, now that it's been marginalized, once I actually have a reason to go back to the wilderness (to raid tents and steal vehicles) I suspect it'll be all the more crowded.
  5. Grenades are going to be massive when vehicles come. You can literally just pull the pin and run at people with them. Imagine how dangerous refilling your car at a petrol station will be.
  6. Well there's optimal and acceptable. Optimal? Probably 70-100. Acceptable to me? 80-120. I think folks really overestimate how big Chernarus is. Once vehicles get implemented, persistent storage gets ironed out and bolstered, player construction gets added, zombies become a reasonable threat, and the loot has been tweaked to provide for some semblance of player mobility, I think Chernarus will be shrinking for a lot of people. To say nothing of the fact that the wilderness of Chernarus has been marginalized, drastically, from the mod (especially in the north, which made up the bulk of the wilderness in vanilla Chernarus). Which essentially forces players to bump into one another more frequently. And please, don't come at me with the non-argument of "Well of course the wilderness shrunk! We have many new building interiors, so the map is bigger!" Doesn't matter if a player is inside a building or next to an un-enterable box, that player is still there. So, if people thought they encountered folks a lot in the mod... buckle up. Because the second they allow for an increased player count per server, it's going to be a clusterfuck in Chernarus+ without some mitigating factors. Luckily, there are a few glimmers of hope. If player-configured camouflage options for persistent structures/vehicles, dynamic weather, and lockable doors get implemented... then we may see some improvements. But short of expanding the map and/or giving the player a tangible method of camouflaging his/her stuff, I don't really see how more players and persistent vehicles/structures/storage can be accommodated without it becoming useless due to the increased likelihood of discovery. That, and the fact that our characters run at 30 kph (IIRC) currently. Whereas they ran at 18 kph (IIRC) in the mod. People also underestimate this factor in deeming how large Chernarus feels. It's shrunk greatly, relative to the individual player, because he/she can run places faster (i.e. one step goes further). EDIT - Also (and this is detrimental for other reasons) the fact that the overall playerbase is spread out over a massively over-allocated number of servers is a potential mitigating factor. Rather than having 1 server for 100 total players, we've got 100 servers for every 1 player (hyperbolic example).
  7. gibonez

    Advanced Ballistic Model

    Compass and protactor + map tools to draw and write down stuff on the map.ACE mortars that make indirect fire almost 1:1 like real life thus are the most skill ful weapon in the game and justifiedly so are so powerful with a good crew.Wind ballisticsweapon resting , bipod deploymentinjury system medical systemCrew served weaponsaction menus that replace the middle mouse wheel menubody draggingMOA/MIl scope adjustmentsStamina, weight systemGreat inventory systemExplosive menu that lets you attach ieds/explosives to vehicles, set tripwires, attach clackers , aim claymores etc.Really thats just off the top of my head ACE truly is the most amazing content rich, complex mod I have ever had the pleasure to play. So many features would transfer right over to dayz and would work so well.
  8. NFG Gaming is Recruiting Who Are We? NFG is a group of like minded players who take pleasure from gaming in a community that is equal. Our servers are built with feedback, majority votes and what is currently popular. We believe gaming is a rare experience that should be spent wisely after a hard days work or at school, this is why we treat NFG like a second home, not a second job. NFG RulesHave TS3 and a mic (don’t always have to be online)No hacking, scripting or glitchingAny action that isn’t in the best interest of NFGOur rules are simple as we want a relaxed atmosphere, we don’t require you to be on TS all the time as we know that sometimes you want a quiet, game but we do ask that you jump on for sign up purposes only.Our rules are simple as we want a relaxed atmosphere, we don’t require you to be on TS all the time as we know that sometimes you want a quiet, game but we do ask that you jump on for sign up purposes only. Our Servers We don’t have 100’s of servers, we have a select few with some running on owned dedicated hardware so we can maintain and focus our effort accordingly. We have dedicated admins helping keep the servers running well and problems solved efficiently. DayZ Overpoch Cherno - 212.83.162.43:2302 (50 slots) (Dedicated Box) (3 hour restarts) Dual AI missions with + & - Humanity providing an awesome challenge and awesome rewards!Added vehicles+weapons, 450+ Vehicles, Self Bloodbag, Safe Zones, Refuel/repair/rearm vendors, snap building, animated heli crashes, elevators, master key, deployable bike, improved weather/visibility, Custom day/night cycles & Antihacks,Increased view distance,Triple Antihack and many other custom scripts including clean up and extra safe zone scripts to keep it fair. DayZ Overpoch NAPF - 62.210.114.11:2302 (50 slots) (Dedicated Box) (3 hour restarts) Dual AI missions with + & - Humanity providing an awesome challenge and awesome rewards!Added vehicles+weapons, 450+ Vehicles, Self Bloodbag, Safe Zones, Refuel/repair/rearm vendors, snap building, animated heli crashes, elevators, master key, deployable bike, improved weather/visibility, Custom day/night cycles & Antihacks,Increased view distance,Triple Antihack and many other custom scripts including clean up and extra safe zone scripts to keep it fair. NFG is apart of Drink, Game, Repeat gaming. At DGR we play other games like Minecraft, CS:GO & MMO's. We are also open to start new games and welcome any gamers to join our community. Everyone's opinion counts and we run a relaxed clan that are a bunch of friends at heart. How to join? We don’t have a lengthy signup process, we don’t want a signature in blood all we want is for you to register to our site, take a few mins to apply, jump on our TS and we’ll go from there. TeamSpeak - 146.185.28.163:7079 Website - www.nfgclan.com or www.drinkgamerepeat.com We hope to see you over there!
  9. Update #1 Scripts: - Removed patrols, increased missions density - Reworked trader city script Rules: - Vehicles that are parked in trader areas will get unlocked after 24h
  10. MrWannabe

    TP Origins Server

    Dear Survivors, the people from Team Pensi want to present you guys our brand new Origins server. We are some people that want to create a small community on our server. The server has a complete fresh database. [20.8.2014] So there's a lot of space for bases. There are no Crosshairs,Nameplates or Bullettracers. We wanted to start with 30 Slots which we going to increase if needed. Bots in Sector, Lab, Missions and on Krk are on 100%. There's a safezone at the new trader. There's no Basekill or camping near bases allowed. The map is big enough for PVP so stay fair to each other. Vehicles may get stolen or destroyed to prevent hoarding. That's everything to tell you guys atm. Greetings
  11. hothtimeblues

    SystemAnonymous group encounter a hacker duo

    They will move this to media or the hacking status thread. Just a heads up. I for one am absolutely pissed at all the teleporting and speed hacks. I literally want to kill the next 14 year old little bitch that has a paid hack from mommies credit card. Who the hell spends money for hacks on an alpha game that is still broken and has no vehicles yet and you have to buy a new steam account and Dayz Game each time you get banned? What in God's name will these 14 year old little bitches be willing to do for hacks when the game is actually complete and has more end game items? these kids are so pathetic, they will never know the touch of a woman so they get off on ruining someones day.
  12. ebrim

    Change the walk up hills!

    I think travel times should roughly correspond with what a fit person can do in reality, similarly vehicles should represent speeds that they can realistically acquire.
  13. ebrim

    Change the walk up hills!

    It's not a punishment for anyone, it's enforcement of rational gameplay. Soon there will be vehicles, including simple things like bicycles which will allow you traverse distances without having to sprint everywhere. As for your example, I think there's nothing wrong with that, travelling across significant distances should be an undertaking not a casual jaunt. If you want to do it much faster invest time in getting another mode of transport, until then you can roflsprint but it won't be forever.
  14. IkaikaKekai

    Wallets and Player Identification - Dog-Tags and Russian Ruble -

    Yeah, I have to agree, money as money, not something that really fits DayZ, but as I said, money has other uses, and eventually DayZ will find it's own currency as time goes on. I can see paper money being used for kindling, notes, ect. I would see coins as having more uses, Coin Shot shells, Sock+$5 in Cherno change = Blackjack, makeshift fuses for vehicles/houses, ect. If certain servers/clans uses Money as the Form of currency for trading I see nothing wrong with it. You either got it from scavenging, killing zombies, or players. Things are only valuable because we collectively put value in them, or others put value in them. Seeds might be worthless to the wandering Medic that carries all his gear with him, just as bandages might be more or less worthless to the Survivor that's settled down in the forest and has cultivated a plot of land to get more food. See where I'm getting here? *EDIT* There was talk of taking out the name for the pulse check. Though I have no source to verify.
  15. Updated: 22/08/14 All Servers Specific:Added: Random amount of cash on dead AI's.Added: Locked vehicles close to a plotpole take no damage. Added: Packing safe now checks that it is completely empty.Added: Lock safe checks. (Duping fix.)Added: Unlock safe checks. (Duping fix.)Changed: Color scheme for some scroll menu functions.Changed: Text on the give money function.Changed: Maintenance now uses gold coins instead of bars.Changed: 4+ Wrong combinations entered on combolocks now knocks you out. Lingor Specific:Added: Gem Trader.Changed: Updated map markers for the Gem Trader. Napf Specific:Added: Gem Trader.Changed: Updated map markers for the Gem Trader.
  16. Evil Minion

    Motorcycle and equipment needs to be added first.

    The motorcycle equipment currently serves more as melee-resistant clothing. So it has its uses (was saved twice by my helmet last game). Bikes are confirmed but I am not sure if the focus is on vehicles or horticulture for now. Personally I would rather like a more involved vehicle system that gets released later than a far too simple one that gets released next week. Got a poll running right now. See the link in my signature.
  17. From the 0.49 dev blog update they are talking about Vehicle component design. Does anyone have an idea of how they will implement vehicles? I hope to death, that I will not be able to find a brand new car and drive off. I sincerely hope that you will need to find parts for it to work. At the very least you should need to find gas and oil, maybe tires. But more components would be nice. Like with guns, that you can add elements to it, to work better. And I want them to break down, and be fixable, but also possible to ruin.. Thoughts?
  18. w1lg5r

    Potental sawed off-able weapon: M79

    i'd keep a HE round for vehicles or fighters behind cover.
  19. haknslash

    Are there vehicles yet?

    Yay another lazy new member on this forum who takes the time to create an account yet doesn't take the time to learn and follow a game he bought that's in development..... No, vehicles are not in. No his comment was not stupid but rather a valid point. If you did even the slightest bit of research yourself you would know vehicles are going to have to be built together from scrap parts. It's not going to be Forza, Gran Turismo or any other driving game. If you think vehicles are going to be your knight in shining armor then you're going to be pretty disappointed that they won't be "turn key". This game clearly isn't for you.
  20. IP ADDRESS: 162.248.89.229 PORT: 2302 NEW PLAYER FRIENDLY Bloodbag, Auto Refuel, Make Furniture, Tame Dog, Tow, Lift, Halo, Fishing, Ai Missions, Russian Drones, Trade From Vehicle, Salvage, Trader Safe Zones, Capital Lennon, Skullisty Island, Mining/Gems, Indestructable Bases/Locked Vehicles, No Plot Pole or Maintenance, Lots of Skins, Increased Loot Tables, AS50 & M107s, Overwatch weapons/vehicles and more.... Good FPS and so many working scripts!
  21. No, it was only your characther that had to start fresh, objects (tents, stashes and vehicles) were untouched but have probably dissapeared since you haven't been on for a while.
  22. foxdie_01

    What new Rifles would you guys like to see?

    Generally want non military and vintage guns added. Kar98's, hunting and varmint rifles. But if they're keeping the M4, then adding the M16 as an alternate spawn at crashsites would be good and fulfil the DMR demand with its single/burst restriction. As mentioned the SVD would also be good, it should be the only way to acquire the PSO-1 too, choosing to then scrap the SVD and equip on a AK would be the users choice. When they introduce vehicles i'd like to see a non-scoped PTRS added too for balance, but you'd need to be prone to use it.
  23. igor-vk

    "Vehicle component design"

    No one is thinking about tools! Yes they spawn everywhere now, but once vehicles are in game I bet we wont be able to find pliers or wrench anywhere!
  24. This week saw us start our “survival” gameplay focus. This means most of our gameplay development focus is on refining the survival aspects of the game. We detailed some of the initial work for this last week. Trying to get 0.37 to stable Our main focus this week was to deploy a new version of the game to stable branch. We have two public “branches” of code, stable and experimental. A deployment to stable branch of the latest version of the game was scheduled for Wednesday, however we were not happy with some of the issues that remained. Three major code changes have been occurring. We have been changing the way collision works to solve a number of bugs, such as shooting while prone colliding with the world and zombie collisions. Also our new physics system has been implemented, allowing us to have throwing, dragging, ragdoll, and even vehicles. In addition, a new guaranteed network message system has been developed to solve network issues, improve client/server performance, as well as reduce the “desync” issues experienced by many. A number of bugs came out of these developments, two of which cause situations where players and zombies can become invisible to some clients. We want to solve this issue before we deploy to stable. You can try the current version out for yourself on experimental branch. Survival Cooking Progress continued with the development of several different kinds of fireplaces, and has moved onto creating assets for constructible ovens. These items will be persistent in the world, allowing the player to cook many things. The temperature system developed in the engine has been refined to have correct return from hot or cold to ambient temperature. Survival Combat A new area of work commenced this week is combat directly supporting survival. This includes throwing items, bows and arrows. We now have a great new animation for throwing, and the system developed for this will allow us to support proper animations for bows (e.g. drawing bow back, awaiting player input to fire). The next week Both Survival Combat and Cooking are our gameplay focus for the next few weeks, with our primary goal to get 0.37+ deployed to stable as soon as possible. We’re also looking ahead further now towards how to best position ourselves to release vehicles, barricading, and advanced physics. It’s exciting times for us all here and we can’t wait to show what’s coming in our next video blog! Read on Tumblr
  25. Rocket wants people roaming around different servers, he's gone almost as far as suggesting he wants to encourage server hopping to keep the servers equally populated. The central loot system, if done properly will be excellent. Hopefully the items will be so rare, actually finding someone who holds such an advantage will be minimal. It'll also affects vehicles, he's already said there wont be enough parts on any one server to get a vehicle working. So you'll HAVE to move around different servers to collect all the parts together. The goal is to create waves of rumours and tales of servers spawning different loots or actually having a working vehicle which in turn will draw a crowd of people trying to steal/destroy it to recover the parts for their own server. This targeted aggression towards an individual of group will make sure vehicles are never abused blatantly, no more low-riding through towns drawing attention to yourselves! My only concern is the cheaters, they have access to some pretty trick stuff, the most abusive being the 3d item radars, one run through a town or base and not only have you identified every player and item worth taking, but gives you distinct advantage in looting and finding peoples stashes especially once you've been BE is doing a good job, despite what you think, you just need to look at the detection reports on all "these" forums to see that. But bans seem to be delayed 24-48hrs and the amount of damage that can be done in that time is huge. Some cheater wont think anything of pumping daddies CC into steam to if he can guarantee to find himself some super rare loot, vehicle, your tent or someone carrying something rare. What we really need to do, is replicate a system that rewards your chance of finding these rare items the longer you've been playing, so a new account has zero chance of finding one, while a account thats 50hr+ old has the full chance of finding one. EDIT: Another issue is, what happens when Bob finds his SVD, logs off and gets insta-gibbed by a bus on his way to work? will him carrying that SVD in the DB eat into the allocation of all SVD's that will spawn globally, because it wont be long before all these globally managed guns are eaten up by dormant accounts.
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