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Found 2842 results

  1. Tmar09

    How often do you sever hop?

    I believe thats the definition of ghosting in this game.
  2. Server hopping is another problem entirely and I think one that will get solved. Personally, I think just putting in no spawn zones would do the trick, just meaning, that if you try to spawn in near a designated area, it shoves you outside a particular radius so you can't just hop-loot-hop-loot. Also fixes ghosting and having people spawn into rooms you've already swept. As for the "million military weapons", I wouldn't suggest that the black market or arms deal locations have only military loot. I'd suggest they become the hotspot for all generally unusual weapons, including civilian US weapons, so that you may get something cool there, but not some crazy fully automatic weapon. Not to mention, some weapons you may find there, but you probably won't find many magazines around the world for them. So you'll most likely be running with just the magazine you find with it, making it a bit of a pain in combat.
  3. JiJi (DayZ)

    Very simple fix for Ghosting and Hopping

    It was my first thought to teleport, but I realized it could send and stuck players throught sea,wall (glitch),tree,etc... and it would be a too wide punishing system. Especially since anti combat logout require to keep your avatar vulnerable for 30 seconds. I mean it make really sense to hide in a house to disconnect, and there are many of them in your area that does not have any strategic value for hopping and ghosting. IMHO it would be too prejudicial for all players (including the fair ones).
  4. Not necessarily. The fact that it's on the coast cuts off about 160 degrees of area to cover, and with how flat and open north Berezino is, the only real vantage points are on top of buildings, which can all be covered with the highest point of the smokestack. There's only a couple entry points that are concealed, so all you need is a couple overwatch and a ground team to patrol the area around the gas station and train station and you have the area basically locked down. Unfortunately this doesn't prevent ghosting, but there's only so much you can do.
  5. cruiseashimself

    Lockable and breakable doors and windows

    Yes, def being able to pick the locks or something of the sort is a must. Nothing can be 100% safe. What do you mean by ghosting?
  6. sofabhk

    Rolling Update Rev - 0.43.116251

    I played the new patch last night, about shit my pants, lol. These are the 28days later zombies for sure. runnin down the road screamin like a little girl as a fresh spawn with a horde behind ya...This is great. What I don't like is that no matter where you go you can't hide from them. They track right to you, and the ghosting through walls freaks me out every time. I love this Game, and I can't wait til the ghosting and tracking is fixed...but other than that great addition, love that the zombies can be a real threat.
  7. While server-hopping is not nearly as much of an issue as it used to be with the new timers, it still is very much possible to do so any many people do. Instead of just staying in one building and hopping every 30 seconds, they now cover a wider area so the timers dont hit them as hard. So basically, for example on the NEAF, hoppers will just log in in the western prison, clear all the buildings and log out in the eastern prison, rinse repeat. Another, issue, which imho is much more important is ghosting. This also got harder with the timers and the 30 second logout dummy, but for players who are in a team this is still being abused a lot. Some group is camping in a building you can't storm? Just have 2 of yours log out, switch, and log in behind them somewhere. Takes longer than it used to, but otherwise this is still possible and people still abuse it. So heres my suggestion how to fix this: Just like the 30 second logout dummy to prevent Combat Log, add a 30 second login "dummy". Basically all the devs would have to do is to add a 30 second state of "unconsciousness" after joining a server, where you cannot control your character at all and cant see. And 30 seconds after you have logged in, you are good to go. This should be very easy to implement, and in combination with the login "reload" sound would make any attempt to ghost suicidal, because nearby players will hear that you logged in behind them, and then have 30 seconds to kill you before you can react. On top of fixing the ghosting abuse, it would also make server hopping significantly more risky. This should be easy to implement for the devs, and is only a minor annoyance for legit players. You already have to find a safe spot to log out now anyway, so the only players affected by this are the ones who do so in high risk areas. It would also prevent server hopping snipers, from going on a low-pop server, climbing the highest building in the area, and then switch to a full one. Unless they like standing on the highest building in town for 30 seconds for everyone to see.
  8. pacific_coast

    Can anyone justify the low price of this game anymore ?

    techincally the player skins and the weapon ballistics are new but seriously now that i think about it zombie skins = same but slighlty updated zombie ai = same but slighlty updated zombie gltiching = same but worse zombie ghosting = even worse than the mod world textures = same but slightly updated vehicles = ported from arma 3 item textures = mostly ported from arma 3 weapon textures = mostly ported from arma 3 animations = mostly same but updated upcoming physics = being copied from arma 3 hunting = virtually the same as the mod but simpler a lot of stuff WILL be original content, but right now not so much
  9. Rick1633

    Zombies FIGHTING UNFAIR

    But if they actually do fix zombies, they will finally stop ghosting through fucking walls. So those mother fuckers can climb all the stairs they want. I will fucking be amazed and joyful when they dont spawn so fake ànd immersion breaking and they use the same universe as us.
  10. Fevero

    Rolling Update Rev - 0.43.116251

    Please please PLEASE stop doing the stupid Usain Bolt zombies! I hated the movies, and hate them now, zeds shouldnt run! If they do, its not zeds but that stupid newage shit that came with 28 days later etc etc... The speed before the hotfix was fine. Just fix the damn ghosting/wallhacking and suddenly appearing from thin air 1 meter next to you. Loved it that they follow you up stairs now, HATE it that they just run through walls like they were made in Japan. My wishlist would be; - Slower zombies - Stronger zeds - Zeds living under the same gravity laws as the rest of us (Yes, I see the double standard there XD) No more wallhacks etc... - Groupspawns, I´d love to see bands of 10-20 zeds just roaming around. As fast as the zeds are now, and with the op eaglyeye and superman hearing, this and the spawning, spawning is fun, if it occurs atleast away from sight, not right next to you.
  11. Window Licker

    Piano House & elektro looting

    Believe the timer was predominantly to stop ghosting, all it does is annoy hoppers. Those who are serious about hopping don't care, and are proud members of the fresh spawn murder and gun delivery for skilled players group.
  12. Rhaazerus

    The new update is amazing!

    I'm liking the new update too. Seems like a sort of animation focused update but it really feels like things are moving in a good direction. My biggest concerns so far are the zombie collision detection what with wall ghosting and such but I know that's an issue that's being addressed and no reason to get all bent outta shape. I mean...alpha right? I'm really looking forward to the new weaponry they have planned as well as the hunting and new environmental changes. And hopefully increased zombie count and more locations with infected, like the open woods and highways, are gonna be in the mix soon, but so far it seems like DayZ SA still has workable potential. And I don't see it being a downhill production though it does seem to be slowing in development. Bohemia Interactive is no high-end production house so I wouldn't doubt they're having some things that need to be worked with before just cranking out the game and fixing things up instantly. Over time we'll see how good this game gets but as of now there's a lot of hope for it
  13. mithrawndo

    servers which eliminate hopping

    It's not possible to currently cure the issue of server hopping with the tools available. The solution to people hopping servers for loot is to have servers scheduled to restart frequently - if lack of available items is your issue you are looking for a server with 1 or 2 hour restarts. If it's people ghosting and killing you, might I suggest camping less?
  14. sdhendric

    Rolling Update Rev - 0.43.116251

    Lots of cool stuff, but seriously! why can't you fix the ghosting before you allow the z's to come up stairs...I thought the ghosting through walls was just a problems for the add on mod to arma...PLEASE...I miss with a shovel from distance that they hit me with in melee attack...getting irritated...If I am at disadvantage fighting...at least let me have a place to run to...love the way the light works...and enjoyed eating the veggies...I am still facinated by pristine rotten fruit... :) fix the ghosting you dirty zed loving heatherns! stew
  15. Private hives + white listing + active admins = best dayz experience. Not to mention no ghosting no server hoping no combat logging. Public hives have always been a silly idea.
  16. I consistently see suggestions on here about how to fix server hopping and almost all of them have some sort of major restriction. Everything from timeouts to restricting server choices to seperate characters on every server. A big problem most of you don't think about is how do these suggestions impact a players ability to actually play? Timeouts currently cause delays and punish the innocent as well as guilty. Server Disconnect or Crashed several times in a row? Enjoy your wait. It only minimally slows down server hoppers/ghosting and isn't all that effective. Restricting server choices how can I play with my friends? Not to mention how can I find the best server for me not only ping based but general play style of other players who visit the server regularly? While the one character per server would be a decent solution it has it's own problems. First it means anytime I want to play on another server I have to start over. Plus what happens when the server I've been playing on for months goes broke or no longer exists? I lose my character and whatever else. The friend issue can crop up again. As I see it the best solutions are only two. 1. Timeout instituted with a server memory so that if you get disconnected or whatever happens as long as you connect to the same server again you don't get a timeout. This is the most likely solution to be enacted as it has minimal impact on playability for most players and still enables switching servers to join your friends or whatever else. The major drawback is it doesn't really address issues of ghosting or server hopping it merely implements a delay and forces it to take more time. 2. Position Reset would be the other. If you keep connecting to the same server it saves your logout position and you start there again. However if you jump to a new server your location is reset to a new spawn location. This basically does two things. People will tend to play on the same server consistently and while it doesn't completely eliminate ghosting or server hopping it will make it much more difficult as now you have to run all the way across the map again. It doesn't have any negatives as far as playing with friends other than having to run to meet up with them. Major negative is the whole spawning in a new location people would abuse this and switch servers until they got a spawn point they liked. It might work better if they added another set of spawnpoints out in the middle of the woods rather than the current new spawn points. Still pretty much it would all be abused for changing location. Granted a lot of what people want to do to prevent server hopping/ghosting will have to adapt with the introduction of persistent backpacks, base building, and vehicles. I don't think we can accurately determine what the impact those will have on server hopping/ghosting will be. Anyways just food for thought. If your gonna post all these suggestions try to analyze things. Think about what the Pros and Cons of your idea are and then post those along with your idea.
  17. You obviously haven't read the thread. Fuck. I've integrated two points of constructive criticism into my idea. The rest of the thread is people just flaming. Show me which post I have neglected to incorporate, and I'll think of a workaround. EDIT: I could quote many times where ghosting was possible since the inception of the timer. If you're pinned down in any area for more than ten minutes, ghosting is plausible. Fucking tryhards. LOL GHOSTING IS A NON-ISSUE IF YOU GET GHOSTED YOU'RE BAD. Yeah, maybe if there's only one guy and he spawns in right behind you. EDIT #2: You're using a very loose logic, there. Just because you "can" currently run around and gear up on a low population server doesn't mean it's working as intended. That's the next best thing to server hopping.
  18. You're stuck in a jail. You have three people surrounding you. One of them decides to ghost inside the wall. He logs back on your server, spawning inside the wall. Meanwhile, you are unable to leave the jail as you're still pinned down by the other two players. You can be shot from several places within the wall. What do you do in that situation, dude? Seriously, I'd like to hear it. Do you run outside the jail? No, that'll get you killed. Do you wait inside the jail? No, that'll get you killed. Let me know. The 290 second maximum timer is nothing in terms of ghosting. Most standoffs take longer than a few minutes. I've had some take as long as a couple of hours.
  19. Ghosting should be impossible, given the plethora of complaints about the cooldown timer. If you're sticking around for over five minutes, without eyes on your target, and they manage to log back in behind you, the problem is YOU. As for server hopping and other exploitative methods of loot-farming, I don't really see how it affects me. Low-skill players with high-value gear, roaming the woods of Chernarus, actually sound kind of good to me. It's like the airfields come to you. No need to limit people's options for online play, just because someone, somewhere is abusing the game. *Oh, won't someone think of the children!* I think it's hilarious that you want the devs to limit people's options because you don't like seeing 1/40 servers on the server list. Seriously, get over yourself. Besides, low-pop servers aren't even a sign of server hopping unless you log into one and check the server list to see people come in and out. I've logged into a freshly restarted one and had me and the same guy as the only people on the server all the way till restart. I even managed to spot him in the supposedly "empty" north. In summary: A noob with a scoped mosin is little threat to you, so server-hopping is a self-defeating problem. Anyone with the experience and skill necessary to really make good use of the milspec gear probably knows how un-fun and inefficient server-hopping is.
  20. I don't server hop for loot. I also like how you use overzealousness to try to prove your points, though. It's indicative of someone who's not very skilled at conveying his ideas in an intelligent way. But, that's cool. The in-game threats are cool, too. Reading some of the stupid deaths you've suffered (and unfortunately felt the need to articulate on the forums) basically removes any credibility from any threat you could make, haha. Also, bra = . Did you mean, "brah"? Link me to a developer saying the way they intend to combat these issues is with an increased timer. That's news to me. It's also the worst idea ever. There are too many factors that can take place to justify using an "exponentially" longer timer: client crashes, admin kicks, etc. There's no failure of understanding, I follow the twittersphere and other forms of social media pertaining to DayZ quite closely, and I haven't seen that mentioned. So yeah, toss me a link. "Hey guys, what's the best way to fight the current exploitive behavior behind ghosting and server hopping?" "LOL LONGER TIMERS." The memes were accurate and depicted what I could've wasted more time typing to you in a few seconds of Photoshop. A picture's worth a thousand words. You should follow suit. Again, you're contributing nothing. Your trolling is weak.
  21. Shit is broken. If you debate that, you're obviously part of the problem. Server hopping happens. Ghosting happens. People run around on empty servers gearing up, then switch to full servers to kill people. WORKING AS INTENDED. Cute meme reference. They hurt, don't they? See above. I feel that's the direction BI needs to go if they're serious about DayZ. Having private hives for a game like this in its mod version is one thing, but this is its own product. Unfortunately, this isn't Counter-Strike where you just jump on a server and kill people; we need some sort of stability from the producers of the game and can't continue relying on the public (because the public isn't moderated, and stuff happens, e.g: kicking for no reason, server restarts when you kill an admin, etc.).
  22. Third-party private servers are ok for a mod or an online add-on to a single player game, but in a fully-fledged standalone online game, the servers should be centrally controlled and run. I think that's the only viable way to run the game when it gets closer to release. Once you have that, you can lock characters to servers, which allows you to eliminate server hopping and ghosting, and makes persistent storage work properly. If people want to play on different servers with their friends or a clan they should be allowed to keep multiple characters on the go at once, but each time you join a new server you should have to start again as a new spawn. I don't see a problem with that - you could limit it to, say, 5 characters per player. That's the only way to really create the persistent game-world that's required to fulfill DayZ's potential. And yeah, you should be allocated your server automatically, with group formation tool in the game menu. The system in place now is fine at the moment, while new features are introduced and tested; but it would be a bit Mickey Mouse for the finished game to operate in the same way.
  23. Nesuma (DayZ)

    Find a flaw in my logic, because this seems too simple.

    Some people prefer 40/40, death match servers where you find someone to kill every 20 minutes and some prefer servers with ~15 people. Yes you could make a filter but why, there are much better ways of solving ghosting and the other stupid stuff. I, for example would love to play on one server all the time, where you know the other players, can have clan wars etc... Private hives, I miss you :D
  24. The zombies in experimental are a bit tougher, one hit and your bleeding, plus with the new melee stance, it makes killing zombies with an axe a bit harder... Now, the other day, last week to be exact, i shot a zombie in the head with the .22 rifle, it went down, i turn around and bandage... I look back and see it got up and went after me again.... Now this is a good way to toughen up the Zs... Keep their current speed, but make it so that a players "inventory weight" affect his running speed, the more shit you have, the slower you are, then a headshot should be the only thing that kills a Z, 2-3 body shots puts it down, but will rise again after a pre determined time, u dont really need tons of zombies, what u need is a good respawn system that makes em look like theyre infinite...have some pre determined num on a location then the moment one sees a person, depending on how that person is seen will determine how many goes after him, loke gun shots in cities spawn 10 or so coming from different directions... It will make sneaking around part of the gameplay again. And as for the night.... I agree nvg and thermals shouldnt be put in, if youre a fresh spawn playing a night server, well thats just asking to get shot... Make brightness and gamma adjustable only at the main menu screen, before entering a server... But make the nights playable... Its just too dark.... I understand that sometimes it is that dark... But only when theres a storm....Then make a good system for logging in and logging out.... Lets say 300 secs to login and 300 secs to log out... Both times your character just sits there, killable.... I bet this will lessen ghosting and server hopping... Right now, when someone logs out, he can log put instantly and then gets the 300 secs when logging back in... He should also get a 300 sec logging out where his toon just sits there, you can make an animation like the toon is sleeping for falling asleep.... Oh yeah, and bring back global chat, make it so that you can toggle it on and off.... I kinda liked having global chat....
  25. Grimey Rick

    Lets discuss what is 'Cheating' and what isn't

    I agree with you, but I'd mention that the timer is more for preventing ghosting than server-hopping. Server-hopping won't be squashed until, like you said, random, respawning loot tables are added.
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