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Showing results for 'Vehicles'.
Found 41868 results
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""So why not make craftable?"" I'm trying to stay clear of minecraft style craftable items and want some actual skill and creativity involved. ""Traps were also suggested many times. Hand made ones, as well as bear-traps, booby-traps with rope+nade, etc. Bases will come. And vehicles (bikes) are surely on the way. I bet within 3-5 months from nao on ;)"" The question is not if they will be implemented, it is not even when they will be implemented, it is about what shape these features ought to take and whether you are willing to wait for quality. ""in a zombie-apo I wouldn't build a "ghillie-suit" as it now is."" I'm completely opposed to cloaks of invisibility.
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I did. Did even read my post? You said: I said: Bases will come. You said: I said: And vehicles (bikes) are surely on the way. I bet within 3-5 months from nao on Dean somewhere confirmed, that they made a step forward concerning the bikes. You said: "traps" You said: better ghillie suits Because I personally don't like, even hate the idiea of ghillie suits. but I understand, people want them and it's kinda needed. But make it A) really rare and b)not "OP", i.e. slower running speed, damaging/loosing camo over time, etc. so in fact, yes, i read your post ;)
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Rolling Update Rev - 0.43.116251
Seboli18 replied to Hicks_206 (DayZ)'s topic in News & Announcements
Thanks, the new added stuff is awesome! Really looking forward to the ak, vehicles and physics :) -
I do not want this item in the game. However I presume with vehicles being added, we will at some point be treated to the acetylene torch and a welding mask...
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Ghilliesuits? Lolnope. However, I understand: people want them. So why not make craftable? Burlap sack(s) + Rope + Glue/Ducttape + Green Spraypaint + Black Spraypaint + Leaves. Over time it should get "damaged", i.e. loose the colour/leaves, so you have to "fix" it with paint, leaves and duct tape. However: Was suggested MANY times... Traps were also suggested many times. Hand made ones, as well as bear-traps, booby-traps with rope+nade, etc. Bases will come. And vehicles (bikes) are surely on the way. I bet within 3-5 months from nao on ;) in a zombie-apo I wouldn't build a "ghillie-suit" as it now is. I'd gather old clothes, kill 1-2 Zeds, and take their guts and hang them all over the old clothes, etc. Then wear these on top of the actual clothes/backpack. xD
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Large amount of DEBUG: Monitoring, needUpdate_objects which causes other issues.
justchil posted a topic in Server Owners and Admins
I'm desperate to figure out my problem. I don't know what caused it to start. I'm running a 64 player Dayz 1.8.0.3 PVP server that ran great but somehow/way this problem started a couple weeks ago. Server specs: E3-1270v3, 32gb mem,1gbps uplink. Arma2/Dayz/DB all Running off ssd. Don't think this is the issue. Also running an Epoch server on dedicated machine and it has 0 issues. Startup Params: -name=Reality -profiles=dayz_1.chernarus -cfg=dayz_1.chernarus\basic.cfg -config=dayz_1.chernarus\config.cfg -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;@dayz;@reality_1.chernarus;@hive; -world=empty -cpuCount=2 -exThreads=1 -maxMem=2047 -port=3333 -noPause -noSound -noCB I'm getting a large amount of debug monitoring/needupdate of players/vehicles. It typically happens on hour two of my reboots. Example: 8:14:10 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d" 8:14:10 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]" 8:14:10 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d" 8:14:20 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]" 8:14:21 "DEBUG: Monitoring: 22bf10c0# 1057358: uh1h.p3d" 8:14:30 "DEBUG: needUpdate_objects=[22bf10c0# 1057358: uh1h.p3d]" 8:23:30 "DEBUG: Monitoring: B 1-1-F:1 (Player1) REMOTE" 8:23:30 "DEBUG: needUpdate_objects=[b 1-1-F:1 (Player1) REMOTE]" 8:23:36 "DEBUG: Monitoring: B 1-1-F:1 (Player1) REMOTE" 8:23:37 "DEBUG FPS: 44.6927 OBJECTS: 2878 : PLAYERS: 8" I have seen these before... on vehicles that are parked in weird areas (this one was flying) and players that are laggy (i did a MTR on players that are producing these errors -- low latency and no packet loss). ================================ I have begged / offered money / cried for help with this. I have seen problems like bullet lag / death lag... My simple combat log script not working at all (although it works on my test VM server with same pbos/db/setup) I've been looking at epoch and I noticed a few things... although I don't think this would solve my problem only pacify the errors. condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/; In epoch:condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 50))"/*%FSM</CONDITION""">*/; I don't know what other info I can provide but I'm more than willing. -
Have to agree with the sceptical people here... The new spawn system is just awfull, but somehow many of the people who otherwise scream for more realism and whatever praise an endless stream of zombies just popping up in front of your nose.. Yeah thats really what we wanted to have. And the "this is a placeholder" argument: Why even implement such a crappy system as a placeholder? And if they have been working on this for weeks: About everyone should be able to see how simple this respawn system is to implement, there is nothing complicated or smart about it, if they spend weeks to work on this then... well... Since the alpha was released three month ago, nothing really important has improved. Sure, there are some nice new things, but all the important aspects (basic gameplay mechanics, interacting with objects, server performance (lag etc), zombies, loot (respawn), vehicles, and some more...) have not improved a single bit...
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Well basically the players didn't want to play a zombie apocalypse :rolleyes: and instead wanted Arma so they modded the crap out of DayZ to fill the map up with vehicles and a ton of guns.
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Everyones loves the lazy way they made zombies more challenging? Lets just spawn the fuck out of broken and glitched zombies out of thin air while crashing the entire fucking network with epic lag? Yeah, great patch. I cant wait to see the next patch. Will weapons spawn out of the sky followed by animals? Just spawn some fucking vehicles out of thin air in front of our characters. I want more of this immersion and realism.
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If they allow for redesign of the coachwork, we can all design the vehicles we want based on a couple chassis.
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I have some ideas for old vehicles that they should add. The one i know the most is VAZ ^^ UAZ If you have any vehicle ideas that they should add. Comment this post ^^
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You actually buy a lot of vehicles in alpha stage tbh...why else would they have product recalls if they were already finished? <_< Rocket said they planned to let them roam, let's hope they manage to make them persistent and not spawn when you are around or else you could just play the mod and save your money tbh. If they keep the difficulty and make them at least semipersistent ( roaming and spawning zeds ) i am close to buying it...They shouldn't care about players dropping out because they expected a deathmatch with zombie decoration, thee are other zombie apocalypse games to do just that, they gave their money and knew what the game would become - no reason to fret now.
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this late when beta expected by the end of this year earliest? well you're in for a ride. there's gonna be some huge bullshit with the servers still later on, i can guarantee it. just wait when they introduce vehicles etc... expect a lot of problems. sounds like you should just put this game on hold and wait until atleast beta.
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world is a better place without guides, its really boring that everyone know where is the best loot/sniper spot, all vehicles location, but the world evolve to mmorpg. check last CoD's and BF3/4
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Now Supporting Epoch Version 1.0.4.2 Server IP:69.39.239.145:3238 TeamSpeak: 198.154.118.43 * Epoch Features: Anti-Hack / Free Loadouts / AI Missions / Max Vehicles / Spawn with Gun / Service Stations / Side Chat is Enabled (no voice Please ) More Heli Crash Sites / Custom Loot / 50 Slots / 3 Hour resets with multiple warnings / Lag Free Server / Added Buildings / Self Bloodbag / Salvage Vehicle Parts Suicide Option / Evac Chopper / Always Daylight/Tow&Lift/Snap-Building/Take Clothes/Safezones/Camera-Pan/Church Heal/JSRS/ACE_SM *Custom Loadouts: Players who support, and donate to Planet-Dead: Dayz Servers will be provided with a (Pre-configured) Custom Loadout of your choice. *Free Loadouts: Players get a chance to tryout one of the 8 Donator Loadouts every Weekend! We Offer a Free Donator Loadout every Weekend on Rotation to everyone! *Active Friendly Admins: We have friendly admins online around the clock, but don't confuse friendly for pushovers; we'll own anyone who doesn't follow the Server Rules!! *Anti Hack Programs: Updated BattlEye Filters + Server Side Anti-Hack http://planet-dead.com
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so far i logged on and played for about an hour, so they added new guns and items like the sickle and the hoe... they made zombies 100 times more annoying, now they make you bleed in every hit and their melee range is increased. if you shoot your gun about 20 zombies come piling towards you nonstop until your ammo runs out or you die. oh and they run through walls and buildings, most of your shots bounce off the wall. sure they didnt add anything that might make the game more playable, my game lags more now especialy above 100 ping servers. i usualy play on 100-200 ping servers with no problems up til now. So they added a fireplace, without allowing us to cook meat. oh they added meat but without any way to get the meat, they didnt add any vehicles such as a single bycicle or a horse or any animals for that matter. but we can paint our balistic helmets now! yay... Whats the Eta for the next patch? if its more than 2weeks il probably uninstall and come back in a year when its actualy got something worth playing for. not to mention paying for.
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DayZBP Epoch Reborn IP: 64.94.238.119:2302 DayZBP is an active server looking for more players. We have a stable, active base of players and dedicated admins. If you're looking for a good community with plenty of opportunity for cooperation or murder, you've come to the right place. Being a Hero or a Bandit directly effects what you are able to buy. Server Features Gold Only CurrencyAI Missions (Custom Rewards)IKEA Delivery CratesLift/Tow Vehicles (Certain Vehicles)Build-a-Bike (using Toolbox)Snap Building20 Day Maintenance/Upkeep CycleAdded Vehicles and weaponsSelf Bloodbag at Hospitals & AmbulancesTrader Cities are God-Mod No-PVP ZonesCustom Traders & Custom PricingGold-Automated Repair/Refuel/Rearm at Gas Stations & Repair CentersExpanded Towns & Villages, Custom Buildings & Loot SpawnsCustom Day/Night Cycle (12AM-4AM EST)4-Hour Automated RestartsAdvanced Anti-HackJoin us on Teamspeak: 64.94.238.119 Admins can be contacted on Teamspeak For more information visit our website @ http://dayzborderpatrol.freeforums.net/
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It isn't a pointless thread, it is letting them know that we want it gone, even if they do not. How will they know if they have the controls right without players stating whether it is good or not? Personally, I feel there are bigger fish to fry than trying to work on detailed mouse movement that players would prefer gone anyway. I'm not going to complain if they come up with a truly realistic movement system (though I don't think it is possible with a mouse and keyboard). However, if I move just like a real person, but have no vehicles, zombies that work right, base building mechanics, or any number of other things, I would be pretty disappointed. But to be clear, as I've stated multiple times, I'm not ready to leave the "it's alpha" behind for at least a few more months. Development takes time and generally builds from very few patches, to a constant stream of patches with features. So my comments are just a "I'd rather them not waste time with something that I don't want and don't believe will work the way they want it to work in the end".
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DreamFall Servers PrivateHive! CustomScripts-NoAdminAbuse-HackFree
ddmankiller posted a topic in Mod Servers & Private Hives
DreamFall Epoch ------------------------------------------- Add this ip to DayZ Commander Favorites! 74.201.57.31:2172 Add this ip to DayZ Commander Favorites! 74.201.57.31:2173 Add this ip to DayZ Commander Favorites! 192.99.179.166:2302 Add this ip to DayZ Commander Favorites! 23.254.42.202:2175 If you like DayZ mod servers with custom scripts, active admins, free of admin abuse, and free of hackers, then this is the place for you. We run on multiple dedicated servers with an Intel Xeon 8 Core, 3.5 GHZ, 32 Gig Ram, 100Mb low latency connection, DDOS protection, and we run database backups every 10 minutes on all servers so your time spent on here is saved. Teamspeak 3 Address 66.135.59.124:10957 Features we have --------------------------- Active, Friendly Admins No Admin Abuse, Logs save on everything an admin does HackFree Custom Scripts Strict rule enforcement for best experience No SafeZone Campers AI Base with treasure chest custom script Custom AI missions +100 Custom Buildings Snap Building Self BloodBag Auto Refuel Vehicle Repair Towing/HeliLift Salvage Vehicle Steal Skin Custom Vehicles Weekly events Custom Traders/SafeZones Friendly, High Player Count Custom Cities Day/Night Cycle Full Moon Nights Active Twitch Streamers Active Youtubers So what are you waiting for? Add these ips to your favorites or search DreamFall in the DayZ commander filter! See you there ;) -
Rolling Update Rev - 0.43.116251
erocker replied to Hicks_206 (DayZ)'s topic in News & Announcements
Just wondering if it's me, luck or something else, but do items not spawn in vehicles anymore? -
Will DayZ SA die out to Mods just like the Mod did?
lipemr replied to cywehner1234's topic in General Discussion
that's not modding, that's admin fiddling. Mods are origins, epoch, namalsk, taviana, etc. Most of the mods suffered from the same disease as the vanilla, admins started to fiddle with loot spawns, vehicles, everything. What made dayz famous what the mods, vanilla started to lose players back in 1.7.1, in 1.7.7.1 there was almost no one playing on true vanilla servers. -
Will DayZ SA die out to Mods just like the Mod did?
dusty_nuttles replied to cywehner1234's topic in General Discussion
I think the problem wasn't that the mods were slightly modified versions of vanilla, but more that they were heavily modded versions of vanilla. I am open to mods, but they have a tendency of over doing it. Heli tows, 500+ vehicles, protective dome bases, self blood bags, teleporting, admin tools, etc. What Bohemia needs to do is show no mercy with servers doing donator load-outs and etc. One guy from dayz.net, Freaking Fred was charging 10 bucks per vehicle. You should have seen his list of in-game buyable items. Fucking disgusting. If they banned those guids the modding world won't turn to shit. -
That is a great illustration. In real life, the gun is not glued perpendicularly to your body. In an FPS, unfortunately, this has to be the case. What is trying to be solved by mouse acceleration is realism from an external perspective due to limited player model animation and control, not realism from the player's point of view. In short, I can jump off a wall, spin in the air and shoot at a target in real life. I won't hit the target in real life. The reasons for this have to do with factors other than an inability to do the action that can't be portrayed in a limited medium of a screen, keyboard, and mouse. A keyboard and mouse can't make you spend all your focus on keeping yourself balanced and upright on your landing, leaving little attention to aiming and shooting. A monitor can't convey the full body disorientation that comes from spinning around, making it impossible to focus and aim. They could add proper recoil, which would make landing upright pretty dang difficult, but is it worth it? Personally, I'd rather have some vehicles and building mechanics than a convoluted system to simulate every real world restriction on movement and shooting. I think Arma in general, gets close enough. SA enhanced that and really needs to kill the acceleration and call it a day.
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New DayZ Epoch Panthera Server - Militarized [bTR-90, BRDM and many other military vehicles] - AS50, M107 and other high grade weapons including thermals - "Wicked AI Missions" - AI Helicopter patrols and paradrops - Rearm, Repair and Refuel @ Gas Stations - Heavily Active Admins - Admin Events - Self Bloodbag - SnapBuilding for your base - New players get a base building pack for 5 x 10oz Gold [Just ask for Hagrid]
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Who needs vehicles when I have this framed picture of Rocket on my wall. He's so handsome, I salute him every morning