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Found 41868 results

  1. Change Log Upcoming additions Confirmed No overburned Instant Build WIP More vehicles in traders More missions many more scripts being added. Stay tuned. TS Info ts3.team-brh.com pw: bringbeer talk with helter/pufnstuf Also looking for admins/coders/scripters.
  2. bonesnap

    Anybody remember when Dean Hall said...

    60 player Chernarus servers in the mod felt much more lively for one main reason (in my opinion): vehicles. Vehicles were quite loud and easily visible, thus high vehicle population servers made it seem like more action was occurring. People running around on foot are alot more sneaky and stealthy, and that is a reason player interaction seems like less than it is. A bit higher server population (60-80 minimum) + vehicles = alot more visible/noticable player activity. Key words here are visible/noticeable. In the end, I think once the game is actually completed (version 1.0) and there are private hives available for server hosts to tinker with the amount of vehicles/loot/players/etc they want on their server, everyone will find the server that has their ideal DayZ experience. Personally I like alot of vehicles and more players, but that is just me. If you do not, then there will be a server to cater to your playstyle/preferences as well. I am not the type to force upon you what I think is best, which is why I think private hives will be a godsend. Good things come in time, often it takes a long time. A reason why MGS5:TPP will be 10x better than any CoD game. 5 years of development vs. 1 year of development. Lol.
  3. Vehicles are coming to experimental "soon" but not expected to go directly to stable.
  4. Hetstaine

    Anybody remember when Dean Hall said...

    Yiss to all of that. Re-Vehicles. The map became so small and you got geared so quick that i missed the journeys of having to trek for your hard earned gear.
  5. Yeah I really think vehicles aren't too far away since they implemented the new weather features, but I think barricading will be before vehicles.
  6. They are 11 or so months into a 3 year development. Beta I would assume would happen sometime next year but you don't really add things in beta you fix things. For wanted features though i'd say we will have most of the core things in fairly soon. I believe they that the first implementation of vehicles will be in the next experimental build but i could just be retarted so don't take my word for it. We already have alot of the core things though, we have hunting, the start of persistence, the start of the weather effects, fishing, zombies are getting there. Really the only thing the mod has that SA doesn't is vehicles and building/barricading but vehicles will be here soon and barricading will follow them.
  7. Evil Minion

    Extension Island?

    This logic is flawed. Its not like you are required to get everywhere. In fact its better if travel takes some time - the beauty of a big map is that there is a lot to explore and that you won't get everywhere in no time. If you are with friends there is also the challenge of meeting up in the first place - which also adds some value to "staying alive". Now I think map size and player count should correlate to provide the right amount of interaction (both friendly and hostile) - and the current map might end up too big for 40 players when they tone down the movement to normal. Vehicles won't change too much because most players won't have one most of the time so they mostly affect maximum travel speed (and average travel speed would probably a little lower than it is now).
  8. stielhandgranate

    Cardboard signs

    One thing that could encourage player interaction would be the ability to take scraps of cardboard and write a message on it, then hold it over your head in a desperate bid to get pity or assistance from strangers. I believe this could lead to interesting encounters where players might take a break from shooting anything that moves to read some silly message or may even allow players to hitchhike on the roads when vehicles come in.
  9. We run minimal rules, as long as you don't hack, glitch or dupe. Base destryoing IS allowed and we do not punish players who kill others out of trader. Stealing unlocked vehicles in trader is also allowed.
  10. NFG Gaming is Recruiting Who Are We? NFG is a group of like minded players who take pleasure from gaming in a community that is equal. Our servers are built with feedback, majority votes and what is currently popular. We believe gaming is a rare experience that should be spent wisely after a hard days work or at school, this is why we treat NFG like a second home, not a second job. NFG Rules Have TS3 and a mic (don’t always have to be online)No hacking, scripting or glitchingOur rules are simple as we want a relaxed atmosphere, we don’t require you to be on TS all the time as we know that sometimes you want a quiet, game but we do ask that you jump on for sign up purposes only.Our rules are simple as we want a relaxed atmosphere, we don’t require you to be on TS all the time as we know that sometimes you want a quiet, game but we do ask that you jump on for sign up purposes only. Our Servers We don’t have 100’s of servers, we have a select few with some running on owned dedicated hardware so we can maintain and focus our effort accordingly. We have dedicated admins helping keep the servers running well and problems solved efficiently. DayZ Overpoch Cherno - 212.83.162.43:2302 (50 slots) (Dedicated Box)(headless Client) (3 hour restarts) Dual AI missions with + & - Humanity providing an awesome challenge and awesome rewards!Added vehicles+weapons, 450+ Vehicles, Self Bloodbag, Safe Zones, Refuel/repair/rearm vendors, snap building, animated heli crashes, elevators, master key, deployable bike, improved weather/visibility, Custom day/night cycles & Antihacks,Increased view distance,Triple Antihack and many other custom scripts including clean up and extra safe zone scripts to keep it fair. NFG is apart of Drink, Game, Repeat gaming. At DGR we play other games like Minecraft, CS:GO & MMO's. We are also open to start new games and welcome any gamers to join our community. Everyone's opinion counts and we run a relaxed clan that are a bunch of friends at heart. How to join? We don’t have a lengthy signup process, we don’t want a signature in blood all we want is for you to register to our site, take a few mins to apply, jump on our TS and we’ll go from there. TeamSpeak ts3.nfggaming.com Website - www.nfgclan.com or www.drinkgamerepeat.com We hope to see you over there!
  11. DocWolf

    What clothing set/weapons would you add if you could?

    I'll answer your post purposefully cutting out the rants - your reply seemed a lot more angry than necessary TBH. Well, you managed to list...what, two post-apocalyptic game franchises and a multiplayer map of a game without actual zombies? I seriously can't see how that equals to "eastern european horror is a cliché". Especially if we compare those examples to basically every other horror videogame ever. Sorry, but I assumed we were discussing about a game - not real world journalism. As far as I know when someone create a game the only way to make it work is NOT striving for realism, but for authenticity. That means even if it's obvious that real-world ex soviet republics use western gear, in a game where you want to convey the idea of being stranded in a foreign place you have to represent the fictional setting differently from reality. An example could be using old-style bus and cars models in your eastern european videogame even if in reality such vehicles are a lot less common. Another example could (should?) be western military weapons and clothes - in reality you can find USMC desert boots everywhere: I own a pair, and I'm definitely not a Marine or even an American citizen. But should you find them everywhere in a game set in a fictional eastern country? No, at least not in my opinion. Not if you want to visually convey the idea of being in a fictional, eastern country. No one here is suggesting cutting out wester weapon and/or gear from the game contents. But in this game where you're supposed to be stranded in a fictional eastern country, what should be far more common? ACU/Multicam/Marpat gear of civilian/russian military clothes? Steyr AUGs and TAVORs or eastern weapons? If you want to convey the idea, I bet the answers are the second ones. Don't tell me you're agreeing with me now :)
  12. Just Caused

    Extension Island?

    It would be pain in ass because there are no vehicles, but its cool I think. Why not increase maximal players and add vehicles?
  13. Hello and Welcome to DayZ Survival Lands Overpoch server! We are currently a small team working hard to make a DayZ Overpoch Server for everyone to enjoy, don't let the 0/50 get to you, every server has to start somewhere and we just need the first few people to show how good the server and the admin is! Our admin are dedicated to making it a fun experience for players, we do not abuse any power or teleport to people or anything like that, we are abit too grown up for that and we have had servers before so we know what we are doing. We are very much open to suggestions via scripts and other ideas, we have a website we are currently working on as well as a Facebook/Twitter page. Server details: 212.129.58.219:2302 (Our Provider Does Not Support DayZ Commander For Some Reason, You Will Need Another Launcher but we use Dayz Launcher):- http://dayzlauncher.com/ Features We Are Currently giving away starter packs for new players to help start your base! Pack Includes:- 2 floors 1 wall with door 3 walls 1 plot pole 1 lock box 1 door lock 1 toolbox 1 etool 1 work bench 1 stairs 1 hatchet Scripts:- Self Blood Snap Bases (easy building) Salvage Vehicle Custom Trader Cities [ Bash, Klen, Stary etc have all been changed!] Anti Theft in Traders/ God In Traders Custom Military Bases AI Patrol / Missions [The missions vary from normal to extreme for that extra challenge for players and groups!] Extra Vehicles Extra Buildings Realistic Bases Anti Hack [ We will be watching! ] ( We have a few more we are currently putting in like Towing and more) We are open to ideas for scripts to add for everyone's leisure!. Rules are shown on the website and are subject to change. Website URL DayzSurvivalLands.wix.com/DSLZ We are getting everything ready via website and forums the server is up and running fine, we are able to script whatever is wanted/needed to improve the server. Any Questions? Just Ask! Thanks! Admins: [DSL] Duranteix - Skype: Duranteix [DSL] Daddycool
  14. IkaikaKekai

    Craftable Draisine

    That's the mod, they're going for more realism with SA. Vehicles are going to be harder than just 'engine parts' 'wheel' 'scrap metal' 'gas tank'. We're talking down to spark plugs here, and things like removing bulky objects like doors from other vehicles, and I highly doubt we're gonna be able to fit doors in our packs.
  15. Just registered to say big thanks for the great vanilla dayz server! Stopped playing DayZ Mod for a long time, because almost disappeared normal servers without hackers and lot additional things like weapons, vehicles etc. Recently found that server and desire to play back. Game on this server is nostalgic for better times of DayZ Mod. Big thanks for admins, and long life to server. P.S Sorry for my English, used a google translator.
  16. IIvIIozzie

    DayZ map development

    I find the current map size to be reasonable when consider vehicles, I'm not interested in seeing it expanded. What I would like to see is unique buildings in every town, at least one in the small towns.These buildings could have some unique incentives, giving players more reason to explore. For example, some items only spawn in the unique building of one town or the % chance x item spawns is far greater than other area's x item spawns. Of course also waiting on mod tools.
  17. Hey guys so we been working on a mod we call Overpoch RP. Me and some friends started to play some RP mods that are out and they are great but almost every time we came back in the servers everything was gone. So we thought Overpoch would be perfect for RP. So far we have redone the whole loot table to fit Russia. So you will find only Russian variant weapons in spawns. You will find all other weapons at Stary trader or missions and heli crashes. We removed almost all traders So you can only sell and buy guns and vehicles, you need to loot for everything else. We added The single currency/banking script and a detain mod, you need a wire fence and scroll on the person to detain them. We added master key and you need a scrap metal and key makers kit to make. We added custom missions to fit RP. There are patrolling AI in the sky and we added a communication mod to contact others just right click on radio. Plus we added Build snap pro and build vectors. We turned up the zombies just a bit so they hit about 30% harder and take more shots to the chest but head shots are still the same. We added Dayz journal and that's where you can find all your stats. There is health regeneration over time and a drink from ponds mod. Plus we made it so your body will disappear fast after you die so people don't try to get back to it witch is against RP rules. If you guys are interested in trying this out come to http://purepcgaming.enjin.com/ and read the rules and fill out the application.
  18. Survivor_Ted

    A few Observations, Bugs, and Requests

    I think that a lot of these things aren't actual bugs but features. It seems like you're quite used to the 'simpleness' of the Arma 2 DayZ mod. The standalone is advanced in many ways. -Firearms and ammunition is meant to be rare, scarce and hard to obtain. People argue that it should be even harder than what it is, this can be debated in other topics I'm sure. -Item damage is a feature to decrease KOS as it ruins the purpose of looting the shot player unless you get him in the head, also for personal reference, I've never had 'all' of my items ruined by bullets unless I got shot in the back with an AK/M4 and in that case I'm very lucky to actually be alive. And those items probably saved me. -You can already put certain firearms in your inventory (MP5K, sawed off shotgun, Longhorn). Of course a Mosin Nagant would never fit in any backpack, perhaps making it possible to rotate items would make it possible to fit an M4 in a mountain backpack. -Pistols and rifles will load with 'R' if you have a clip or a speed/snaploader on you. The manual reload is supposed to symbolize how tedious it is to manually load a Mosin Nagant with 5 bullets in real life, I think. -I haven't had much testing with the hypo and hyperthermia yet, but I maintained a reasonable body temperature when I had a pristine rain coat, hunter pants, gloves, ushanka and boots on me. I think item condition has a lot to do about the clothing's actual effect on heat. Food is not a problem, get green energized and green hydrated and you could probably venture from Kamenka to Berezino without starving or dehydrating. -Zombies are still greatly being worked on. So everything mentioned about them is probably due to change. Vehicles are on their way (You can easily find the roadmap for the game). Global Communication will probably never see the light of day unless you play on a modded server that has that implemented somehow in the future. So go out there, find that information! Do that research! And I promise you that you won't have any questions about the games integrity any longer! NOTE: Don't get your hopes up on vehicles don't think that highways will have traffic jams. The attention to detail they'll put into vehicles. "A car will be a bitch to fix and maintain." <-- Words from Brian Hicks himself.
  19. Hey, first want state that I played old ARMA2 DayZ Mod as first expierence to DayZ After waitin long while I finaly decided purchase the Standalone Alpha and its very glitched in significant ways and this is version .49 gettin updated into .50 very soon from what I read on featured updates/Youtube vids. Here are all problems I have encountered only 2nd day into playing Standalone Alpha Bugs - I Know DayZ is a very realistic hardcore game that makes players work hard find gear/weapons/supplys however its incredibly rare to find any firearm weapon in game now and if you are lucky enough find rifle theres 0 ammo for it completely useless - All military/police/firestations (THE ONLY PLACES WITH RIFLES) are looted every server find with more than 10 players. You should consider adding higher random % spawn chance of guns being in random houses/buildings all over map not just in concentrated areas. - Item Damage rates insanely HIGH!, using tools or getting shot destroys all inventory in only few moments its broken feature, Fireaxe breaks after 3 tree chopping actions, Shoot enemy 2 times all gear broken when try loot them, this damaged gear feature is not working properly and ruins gameplay you need remove it completely or drasticly scale down % rate damage on ALL ITEMS/WEAPONS - If have large enough backpack you should be able carry spare rifle in inventory - Pistols and Rifles wont load with 'R', you have go into inventory manualy load weapons with ammo mid-combat this is shitty feature - Always Freezing Cold all time even after have many clothes equiped, indoors, no rain Always Hungry ( Ate 4 cans food in row still starving only 15min into gameplay) , Starve & Freeze way too fast even with food and clothes not realistic - Zombies killed in doorway get trapped in room, they act like barricade and cant step over them with 'V' so your trapped have log out of game please remove collision - Zombies do not have any items on body after kill them (You should get can food or little ammo off killin zombies, some can have no loot but not 100% all time) - Zombies spawn inside walls/ceilings you can hear them but they are trapped in wall and they can still hit your character with invisible attacks have run out of building or get killed - Zombies spawn at large distance then lock onto character like homing beacon at any distance cant get away/hide you are forced to kill them (even spawning fresh on Coast with no gear) - Zombies knock unconcious, wont attack body, then when finaly regain concious they instantly knock you out then game gets stuck on blackscreen and wont confirm you die it freezes on knockout screen ------------------------------------------------------------------------------------------------------- My only 2 immediate requests are PUT VEHICLES INTO GAME SOON AS POSSIBLE! & Enable Global Chat so players can communicate with admin and eachother Every Server I have tried theres no Global Chat so cant communicate with admins or anybody really, have yell at strangers lucky enough come across on fuzzy soundin game-mic (Most players using Teamspeak or Steamchat for communication get around this so its not adding to the game's immersion having Global Chat disabled) this can make servers seem dead and inactive. The scale of Map is massive to move around without some form of transportation (ARMA2 DayZ atleast had simple vehicles to use on main roads), I know the .50 update will have 'Vehicle Parts' added however if your not adding in complete driveable car or truck or even a bicycle then these 'parts' are useless junk right? This game has great potential but is still lacking a stable gameplay platform, my only advice is focusing more on basics of game function and fixing bugs than adding in extra Misc. items, crafting recipes, small village details because none of this matters when you cant find working gun with 3 bullets or stay alive 5min without dying of starvation
  20. archamedes

    The one police car that spawns in 49...

    the point im trying to make is and I'm sure people will correct me if I'm wrong, but it was my understanding that police cars were new bonus spawn vehicles just like Heli crashes, meaning they appear randomly on the map in each server session.
  21. anotherdeadhero

    Status Report - Week of 22 Sept 14

    It will not be in the next one, they just keep putting pictures up every time to give you the illusion of progress even though in game it is not there, your best of expecting vehicle four months from now and then you will not be disappointed. Also remember vehicles can not be put into the game into persistence is fully working otherwise how are they going to save, so expect working persistence and tents long before vehicles.
  22. Connection Info 198.27.83.214:2402 Teamspeak Info fadetb.typefrag.com:8690 Website Address http://ftbbi.enjin.com About It's been a while since DayZ Stand Alone Alpha was released and it doesn't seem like they are going to be set any time soon, we've decided to launch a Overpoch server in the mean time. The server is relatively new and the map, Napf offers thousands of locations for one to set home at. If you're look for some destructive items, we've also added some items such as IEDs and MAAWS launcher into our mission loot crate. Come join us for some actions! For tl:dr, basic information are listed below. Come check it out! Feature Auto refuelSelf Blood BagDeploy Bike/MozziesPro-snap Base ToolPlot pole zombie shieldUnlimited trader suppliesSuicide via Action MenuDance/Movement MenuCustom buildings all overDynamic and static AI missions.Indestructible cinder wall and ceiling(Doors ARE destructible)Towing with Ural, Vodnik and HMMWV / Lifting with CH-53 and CH-47 OnlyServer Rules No Hacking/Glitching/DupingNo Base KamikazeNo Combat LoggingNo Voice on SideNo Stealing inside Trader Zone. (Scratten and AWOL are the ONLY safe trader)No building Within camping radius of all general traders and AWOLNo building on static AI mission Island.For more information please visit our website at http://ftbbi.enjin.com/rules Events -Death Match - Gear up and meet for a shootout, player with the most kills during the shoot out will be the winner.(Not last man standing) -Bandit Convoy - A few vehicles will be moving from town to town with gears, destination and arrival will be announced in global for people to ambush. -Custom Castle Assault - There will be a team of attackers assaulting one of the custom castles while another team defends it, team that captures the castle within the shortest amount of time will be the winner. -Air assault - Grab one of the aircraft and have an air battle over a designated location! -King of the hill - Two team will fight for control of a hill, at designed time a fully geared chopper will arrive for whoever controls the hill. -Murder House TDM - Two team will be ported to the murder house, a close quarter combat arena. During the event, the area will be protected by our admin anti-hack dome. Only those invited can enter the arena. You'll be given a tent to store your gears then given a full kit to fight during the event. Players will be ported back once event ended, most matches are best of three rounds.
  23. wodofoto

    anotherepoch

    tl;dr Check out this great epoch server: ANOTHEREPOCH 85.190.164.114:2302 (german/english anotherepoch.com) Hi, I'm Tom, a german DayzMod and Epoch player. It took me a while, to find a server with the set of features I expected, nice and respectful players to call ally or enemy and friendly, competent admins. Now, after playing for about two months on anotherepoch, I try to create some attention and invite you to be part of the gamerbase from England, Finland, Germany, Nederland, Norway, Poland and many other parts of the world, to survive the zombie apocalypse. To be clear: I'm not an admin, I'm not the server owner, I get nothing out of this, other than hopefully meeting some of you in Chernarus. So, why do I enjoy the server? 1.) The need to earn your stuff -- You can't donate to get a complete base with a little bird on every restart. Cinder is expensive and chainsaws are rare. It's actually an accomplishment to build a complete base and something worth fighting for, to keep it. That said, I play as a lonewolf hero and built myself a nice and safe home without it taking forever. 2.) Bases and locked vehicles are indestructable -- If you know how to build a secure base, nobody can steal your stuff, when you are not ingame. But be careful opening your front door. It's legit to remove your plotpole and take over your base. 3.) Risk and reward -- Bash and Klen are safezones, Stary, wholesalers, hero and bandit camp, boat- and the aircraftdealer are not. You can find easy AI missions to get a few weapons but also some hard, custom generated ones, that will reward you with building materials. Btw... never fly over green mountain. The AI mission up there can easily wipe a small team and blow you out of the air in no time. 4.) Variety -- You can walk out of a treeline and find a Mi-17, half an hour later sit in an osprey, drive a fuel truck to klen to sell it, or fight over a military offroad with grenade laucher in the middle of a small town. Empty keyless vehicles reset every morning, put something in the inventory and lock it away in your base to keep it for some fun, easy or protected travel later on, or sell it to get some cinder. Most important: Traveling around the map with open eyes is rewarded. You can actually find stuff. Keeping it is another story. 5.) Community -- I've yet to see an asked question staying unanswered, or a bunch of "bandits" driving along the coast to kill freshspawns. Don't get me wrong. It's not all unicorns and rainbows. I get shot at, I get killed, there are groups that fight each other without mercy. Don't expect the admins to only pay for the server and not play. They do and most of them are bandits. But they will never abuse their admin power to hunt you down or kill you and if you beat them, it's fine. Don't fear to get banned, as long as you don't cheat or break the few rules that are common sense. 6.) Performance -- I get solid 30-35 fps in Cherno and Elektro (55-60 wilderness), where on other servers sometimes my fps drop down to 14-17. Don't ask me why... Some Key Features -- Need Plotpole to build: Yes -- Need to maintain: 30 days (unopened safes get set to 0000 after 14 days. They are even listed at anotherepoch.com/stats; sweet sweet loot) -- 3 hour restart -- Auto Refuel (fuel stations and large fuel tanks) -- Self Bloodbag -- TOW and LIFT -- salvage all parts -- Added buildings, compounts and more... If you like what you just read, I hope to see you soon on ANOTHEREPOCH 85.190.164.114:2302 a 32 slot server with (for now) 12-15 players at peak times. The more the merrier. Let's have some fun and fill it up!
  24. The chainsaw was mentioned in a dev livestream a little while ago, something about they need to implement new functions before it can be added in game. My guess is the issue is fuel, so maybe once vehicles are added we'll get the chainsaw.
  25. xploD

    Why does everyone kill me?!

    Well, this game is currently very basic and there are no vehicles you can't really do anything with groups other than run together to loot or kill everything. If we had cars and trucks and boats and helicopters a lot of play styles would open up. A lot more zombies that aren't glitchy would increase cause for better tactics. At this point there isn't anything to do other then loot then go on a killing spree. I've helped people, usually get killed when I get them a gun, you can't really do anything but force feed or kill people. Surviving is pretty simple with the amount of food and low lvl zombies so only thing that is challenging and fun is pvp hunting, but even then it's pretty rough with DESYNC!!! I kill 4 people then the last person I kill dies and his gun is on the ground and it shoots and I get killed...talk about bs. It's too hard to trust people unless you know they are new and clueless.
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