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Showing results for 'Vehicles'.
Found 41868 results
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This. If unable to fix the crashing currently, they need to either make it so that the car stops immediately when the driver DCs (not sure if that's actually possible) or make vehicles repairable. Though we're still going to have to seriously hoard radiators to avoid losing the cars anyways. This still wouldn't help completely. My game crashed a couple days ago while driving on Series X. Logged back in to my character swimming in the lake above the car. I had to find the one tiny spot my character could stand on the roof of the car to grab my stuff from it (can't manage inventory while swimming), swim it all the way to shore, swim back out, find the tiny standing spot again, and repeat until empty. I eventually got tired of the annoying process and let everything despawn. Left my character there and decided to play CoD until I can actually drive a car without risking losing my character and everything in the car by simply driving slowly from point A to point B. Oof.
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Winter Banov - Aliens | AI | Mutants | Winter themed
Craig Blackmon posted a topic in Server Advertisement
Winter is here!! PC | US | BANOV CUSTOM| BAYSIC SURVIVAL | AREA51 | ALIENS | HELIS | AI | PVEVP We are a new community welcoming anyone that loves DayZ. We are working towards having a great community for all players to call home. We have custom content for our server, with custom traders for all types of game play. You will find hunting traders (many animals), Black markets, Boats and Helis all custom locations. We support both PvE and PvP styles of play and many custom areas to support. Content is fresh and always being updated/added. Events will start soon! SERVER NAME: BAYSIC SURVIVAL | AREA51 | ALIENS | HELIS | TRADE | PVPVE Address: 135.148.136.22:2502 Server version: 1.19.155463 Required game version: 1.19.0 Not Your Average BANOV Map · Admin Supported · All around great people · Brand NEW! Fresh Start! · Discord Server and hangout area · Full Expansion · Faction/Groups welcome · Raids coming soon · Active Admin host / open to ideas Server Information: · 4 hour restarts / always up · Custom Trader / Safe Zones · Air Raids / Air Drops · Big hunting and environmental dangers! · $10K to start but you’ll have to earn money to buy good stuff! · Be a pioneer on this new server! · Ancient Animals roam the fields. · XZone Stalker Mutants! · AI Roaming the map! · Survivor Missions! · Expansion Market · Alien hordes · Spaceship crashes · Banov Alien Missions · Great selection of vehicles! · Major Base Building options! · Custom Spawns · Unlimited Stamina · Hardcore Zombies · Tons of weapons and Gear · Cities overhauled · Much More! Join us on Discord at https://discord.gg/N9B5EURywk -
BTR's aren't that tough...right?
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At e3 Hicks announced that they are going to release 3 new vehicles as well as new parts soon. Let us speculate on what they are. Attack Heli, A-C130, and SCUD launcher confirmed? Actually though, I think a bus Is coming.
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Eclipse Gaming Community is a gaming community servers are open to all. The server is currently going through Beta testing whilst we fix some issues and implement new features. We will continue to fully evolve the server and give a changing experience to all our players. We have a Teamspeak server which is open to everyone within the community to join. The main thing that we want you to know is that all games on Eclipse Gaming will never be 'PayToWin (P2W). We want you all to enjoy the gaming experience in the manner that it's meant to be and to support our servers because you feel they are worthwhile rather than because simply giving us money will give you an edge (or an unfair advantage) over other players with that same set of skills. Our Servers Overpoch #1 Chernarus : 192.99.216.15:2320 (-mod=@DayzOverwatch;@DayZ_Epoch) Overpoch #2 Chernarus Apocalypse : 192.99.216.15:1000 (-mod=@DayzOverwatch;@DayZ_Epoch) Overwatch #3 Chernarus(Locked WIP) : 192.99.216.15:5000 (-mod=@DayzOverwatch) Connect to our servers Download and install DayZ Launcher from http://dayzlauncher.com Under "Mods" Make sure you have the mods downloaded and install Under "Servers" Type US 592 Click the gray stay and then click the green arrow on the fast right hand side to connect to the server Other Information Website : http://www.egcarma.enjin.com Teamspeak : 192.99.216.15:9987 DayZ Launcher : Search for US 592 Server Features Select Spawn & Skin Take Clothes Self Bloodbaging No Weight AI Missions AI Air Drops No Building Limit No Plot Pole Requirements Auto Refueling / Repairing Anti Hack Snap Buildings Trader Safe Zones with Anti Thief Towing & Lifting Custom Map Deploy Bike, Motorbike, Mozzie Gems Suicide with confirmation JSRS & Blast Core Supported and much much more ** Note ** Not all server features apply to all servers. Server Rules No voice over side chat. You can use our teamspeak server : 192.99.216.15 No Hacking / Glitching / Duping of any kind. Swearing is allowed, Racist comments are not allowed! No Shooting in to trade zones (Don't Apply to Apocalypse Server) No building bases on or around high end loot spawns Respect admin's and players English only in side chat. Server Admins Adam Kent SupportKiller Im looking for more admins/mods to help out on the servers. If you want to join us check out http://www.egcarma.enjin.com/forum/m/20522528/viewthread/13958096-application-rules-format Hope to see you soon!
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server_monitor.sqf needlessly updating vehicles on restart
jnas posted a topic in Server Owners and Admins
I made a post about this small problem here > http://opendayz.net/threads/vehicle-cleanup-routine-probs-dayz-1-8-5.21859/ tl:dr - I run a completely vanilla DayZ server. A large proportion of my map's vehicles are having their "last_updated" field reset to sysdate somehow a minute or two after each restart. At first I thought it was an sql routine but it seems as though my server_monitor.sqf is the culprit. It's not a huge problem, but this issue makes pCleanup much less effective as so many vehicles are having their "last_updated" field reset to sysdate after every restart. I can't see a pattern in why only some vehicles are having this problem. Sometimes vehicles that have just been spawned in by the restart are affected and have their last_updated field reset a few minutes after, but sometimes not - it's a bit weird. Thanks in advance for any help, J -
DayZ (PC) : THE REPUBLIC Wipe 9/1|50k|Sbag|Heli|KeyCard|AirDrop|Toxic|Koth [IP: 135.148.136.88:2302]
The Republic DayZ posted a topic in Server Advertisement
The Republic US1 |NEW 2/10|50k|PVP|C4|AirDrops|Drugs|ATMs|Cars A brand new custom DayZ PC Server built for the players to have fun once again! IP: 135.148.136.88:2302 In DayZ's 'The Republic', you will find yourself in Chernarus surrounded by a PVP environment with an immersive PVE experience of custom built areas. We promise that will find an extremely responsive Admin Team that truly cares about the game quality and the players' experiences above anything else, the player base is our first priority. Create custom presets at Trader with a detailed list of items to gear up and get back into the fight! All players and play styles are welcome, please read the server rules on our Discord when you join our community! Many custom built areas to include: Black Market Trader, Tisy, North West Airfield, VMC, Safe Zone Traders, Poacher, North East Airfield, Balota Airfield, Cherno Military, and more to come! Current Server Mods: Helicopter Landing Pad | MMG - Mightys Military Gear | PsychoGaming Vehicles | Airdrop-Upgraded | Summer_Chernarus | CannabisPlus | DrugsPLUS | CJ187-MoreMoney| SNAFU Weapons | Hacking Mod | Breachingcharge | Code Lock | BaseBuildingPlus | NoVehicleDamage | Unlimited Stamina | DayZ-Expansion-Name-Tags | DayZ-Expansion-Market | DayZ-Expansion-Core and MORE! Missions, mods, and more custom areas to explore soon! Join us on Discord and enjoy the DayZ experience!: discord.gg/A89cHSD4D7 Custom Area Photos: https://imgur.com/a/KXFicOV -
DayZ (PC) : THE REPUBLIC Wipe 9/1|50k|Sbag|Heli|KeyCard|AirDrop|Toxic|Koth [IP: 135.148.136.88:2302]
The Republic DayZ replied to The Republic DayZ's topic in Server Advertisement
Updated Mods: AdvancedGroups | MMG - Mightys Military Gear | ToxicZone | King of The Hill | RedFalcon Flight System Heliz | The Republic KeyCardRooms | Tarkov_Medical | SNAFU Weapons | RevGuns | Advanced Weapon Scopes | BaseBuildingPlus | CS Weapon Bag | Modular Vest System | SQUAD MSF-C | DrugsPLUS | CannabisPlus | Collectable Items | Breachingcharge | Hacking Mod | Code Lock | Car Bomb | Arma2 Nightvision | Dogtags | BleedTrail | shd_Ghillie | Unknown Ghillie Mod | Base Fortifications | PsychoGaming Vehicles | Armored Vehicle Pack | IRP-Land-Rover-Defender-110 | CarVanillaPlus | CarsForAll | Humvee (HMMWV) M1151 | GAZ TIGR | GAZ 66 SHISHIGA | COCAs_NoVehicleDamageMOD | Care Packages V3 | DayZ-Expansion-Core | DayZ-Expansion-Market | No Shoe Damage | BulletStacksPlusPlusEnhanced | Saline Bag+ | MuchStuffPack | and many more! Come check out the server, making constant improvements based on feedback and player suggestions! -
Hello all, i'm hostin a DayZ Vanilla Server, and i'm stuck at DB with vehicle max number. Where do i Increase? Thanks!
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Haven't run into vehicles often, but I noticed the 'save vehicle' feature has been removed. Last time I ran into a vehicle, I hid it pretty well, came back a day later, and saw it was gone. I don't think somebody stole it, but that i didn't save it correctly, so my question is how do you save vehicles now in DayZ vanilla?
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(US) - PC – Chernarusplus - Blue Collar DayZ|AI|PVP/PVE|Casino|Heli|PVP Raid|Vehicles|Drugs Come join us on Blue Collar DayZ for a different survival experience. We have working AI patrols! Come test your skills against AI bandits and soldiers that are accurate and deadly. Events are held by our admin staff regularly to ensure every player has a great time while visiting us. There are two normal traders on our map, a black market trader, drug trader, and a helicopter trader. Half of the map is a PvP zone where anything goes. Not into PvP? Hang out and kill some zombies in the PVE half of our map. We have custom areas built in the DayZ editor filled with plenty of awesome loot. We also have a working casino with an ATM inside that you can rob. Only catch is that it notifies the other players that there is a robbery in progress! Fun times. There's literally something to do for everyone here, and a great staff to make sure you enjoy yourself. Come check us out we would love to have you! Thanks for reading! Discord: https://discord.gg/rD6jBPE2pW
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DismalLand RP https://discord.gg/SPdMaW5z5A Map: Chernarusplus Connect: IP: 195.201.172.17 Port: 2302 =========================================== The year is 2022, the world; well it is in turmoil. Political problems, wars breaking out all over, corporations seem to have you right where they want you with record breaking inflation and the latest and greatest of technologies, corona virus has wreaked havoc on populations across the planet. That doesn't stop you, your life hasn't changed much more than not having as much money in your pocket as normal... until now, something is about to happen that will change your life forever. you are about to suffer huge hardship and utterly devastating events all starting with that damn green smoke grenade, who threw it? why would they do this? what is happening? you wake up disoriented, hungry, dehydrated... how long were you out? where are you? Why?... Just why? Your life is now completely in your hands... your choices will either make you or break you. =========================================== • Build anywhere enabled • Chernarusplus • Active staff • Vanilla & custom loot • Custom Zombies • Custom airdrops • Staff created events • Casino • Pizza • NPC Traders • Player owned businesses and traders • Economy • PVP areas • Safe area • Helicopter crash sites • Custom Vehicles Many more cool things to enjoy!
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S.T.A.L.K.E.R Exile | Hardcore RP Survival | StalkerExile.com
AsPecT11 posted a topic in Server Advertisement
S.T.A.L.K.E.R Exile | Hardcore RP Survival | StalkerExile.com 154.127.54.212 | DayZ Dedicated PC Server | US N.Y Vanilla type hardcore Stalker RP Pripyat Map No NVGs DayZ Dog Stalker Quests Serious Drip Stalker PDA Active Admins Anomaly Fields Electrical Storm Artifact Hunting Stalker Factions Ammo Crafting Teleport Anomalies Hardcore Survival Stalker Mutants Zombie Hordes Sgunplay/Svisual Drugs Workbench Weekly Stalker Events Weapon workbench Reputation System Custom Emission Storm Custom Ambient/Clouds Radiation is your main enemy Wide variety of crafting mechanism No ATMs Only lockers/Stashes All base storage/furniture can be crafted Many Custom built S.T.A.L.K.E.R Locations No code locks only Combination Locks Plus 24/7 Patrolling Military & Monolith Factions All Stalker and Soviet Gear, Weapons, & Vehicles Complex Skill system for Hunting, Medical, Cold Weather, Dieses, Reputation. Have to learn skills before being able to skin animals or revive another person. New project just finished, come check it out! https://www.stalkerexile.com/ https://discord.gg/cd9D59ntnY -
TakenRP [NA/EU] Platform: [PC] IP: 15.235.85.110 Website: https://dayzroleplay.com/ Discord: https://discord.gg/FGZw6GHHSm [DESCRIPTION] If you're into the DayZ roleplay community than come check out this server. It's Heavily modded with a huge focus on story based roleplay with a friendly tight knit community to help you in your new life on Namalsk island. (Currently on Chiemsee as part of an ongoing event) The premise is that you've been Taken, hence the name, from your daily life and thrown onto an island filled with "Entities", monsters, Corporate spooks, and other Taken as part of an entertainment segment/experiment run by a sect of rich and powerful corporations running the whole thing. You and your fellow Taken are trying to get by in this place while looking for a means of escape. My advice for your first character is to play yourself or whatever you're comfortable with to get your feet wet and see if you like the place. [RULES] The rules are simple: Don't be a shitter [MODS] Many of our modded features are custom made for the server like Revival from death (no New Life Rules or being sent to the coast here), dragging unconscious/handcuffed people, Push to Talk radios, vehicles, and many other quality of life things that make the experience more immersive. Other notable mods include: Jill's Collection Ceasefire HellRetex Survival RevGuns Jebs Guns MassManyItemsOverhaul Windstrides Clothing pack MuchStuff Pack Tactical Flava Red Falcon Flight Systems Ammo Making CannabisPlus CarsForAll Advanced Weapon Scopes Simple Radiation and more https://dayzroleplay.com/ https://discord.gg/FGZw6GHHSm
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some things i like too see on this game: - Safe zones and acess to a global inventory (like WARZ). - Skill tree or some thing to upgrade our char like stamina, weight he can carry, holder breath longer, etc... - A emote to pretend be dead (only hear sound and screen going black. - Some "missions" or more events like airdrops, train on the lines, etc... - More vehicles like bicycles, scooters, etc... - Other stuf to turn the game more interesting, cuz when u get full gear the game get some bored.
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About upcoming stamina system, player speed reduction, vehicles and other premature game changes
SonicSonedit posted a topic in General Discussion
Before introducing features that screw players over, please fix and debug the features that compensate it.Lets talk about upcoming stamina and player movement speed reduction for a moment. Yes, I completely agree that players move way too fast and can run forever right now, which is both disbalanced and immersion-breaking, therefore player movement speed should be reduced later on. But what about current state of game? The vehicles and bicycles are nothing but a mess right now. They fall underground randomly when you ride uphill/downhill, they can easily break your legs or even kill you when you get out/off of them if someone (for example, zombie) will just lightly touch them, forcing them to move. They can easily stuck in textures, due to terrible collision detection. If you lightly touch someone's else vehicle with yours, you both will get legs broken and pants (with loot inside) ruined. And the most ridiculous thing about them - you die if you lag or disconnect inside a moving vehicle. Yep, just like that - "You are dead.". The best part? Your body will disappear, so your friends can't even recover your loot. The list with vehicle-related bugs which can randomly insta-kill you in a game with permadeath can go on. And in light of all this mess - reduce player movement speed!? I implore you to reconsider! Edit: Here is a reason for you -
MODULAR VEHICLES Concept/Discussion Thread (condensed/updated)
FlimFlamm posted a topic in Suggestions
Modular constructable vehicles are a pretty big can of worms for DayZ. Currently we are all restricted to which ever prefabricated vehicles which the developers are adding in, and our ownly way of experiencing them in game will be to find them via luck. In the old dayz, admins of individual servers would hoard the few existing vehicles all to themselves, and if they didn't then the most powerful groups at large would. Actually getting a vehicle was a rare occurance and it generally didn't last very long. Modular vehicles can not only adress this limited access problem without flooding servers with tons of vehicles, but they can deliver on the promise of customizability and synamic gameplay that the devs so loftily spoke of so long ago. A basic system would consists of parts, tools, and raw materials like metal and wood (wood being already in the game). Built on a chassis of varying sizes (small medium and large), different parts, like engines of different sizes or tires of different types, will impact the behavior and performance of the final vehicle. Passenger and cargo capacity will depend on chassis size, while things like handling and top speed depending on engine size, overall weight, and tire type. The end goal is to create an indepth, challenging, and laborious process for survivors to embark on, which in the end will produce an endless amount of dynamic gameplay while resulting in meaningful rewards for harworking and successful survivors in the form of completely customizable vehicles of diverse utility. Here is a description of the main elements and how they might work in such a system: World Objects: Chassis The chassis of a vehicle is the undercarriage that holds everything together and provides structural support. The bigger a chassis is, the more room it will have for bigger engines, more seats, more cargo, and potentially MG mounts. Chassis can easily be added into chernarus as an object or as a contstructable object from raw materials and tools such as scrap metal and a welder or a drill and bolts. A good example of passenger limits based on chassis size would be 1-2 persons for a small chassis, 1-4 for a medium, and 1-6 for a large chassis. Engine The engine of modular vehicle, as with all vehicles, will be what determines top speed. In conjunction with the overall weight of a modular vehicle which is calculated from the various parts, the engine will also determine the accelleration of the vehicle. In order to prevent players server hopping to more easily create modular vehicles, engines (also chassis and other parts) can require a special mechanic to be transported which can inherently prevent server transfers, such as dragging or a small constructable trolley. Aditionally whatever engine maintenance exists in prefab vehicles can also be applied to the engines of modular vehicles. Fuel tank A fuel tank is an essential part of any gas powered vehicle. If a fuel tank is too big for a particular chassis then it cannot be installed. Smaller fuel tanks can be installed on larger chassis but the larger more rare fuel tanks would be more desirable. Wheels Several types of wheels should be available to find in Chernarus, with different types bringing different performance options for players to choose from. Tractor tires will give the best offroad traction and performance while car tires will give on road performance at the expense of offroad. A third type of road only tire could also be available, with very high on road performance but very poor performance off road. Seating/Controls Certain peripherals like seats, steering wheels, and foot pedals can be a simplified process involving various tools and the appropriate resources like wood or scrap metal. The number of seats that can be added should reflect the size of the chassis and the amount of space left over after the engine, cargo and everything else is installed. Siding/Armor Siding and armor should be constructable from metal, wood, and perhaps canvas, and require the relevant tools and resources to construct and install. Heavier harder to make metal siding would be heavy but bullet proof. Wood siding would be cheaper, lighter, semi bullet proof, and cover from prying eyes. Canvas could also be used to provide cover from observers but would not be bullet proof at all. As opposed to the option of driving with no siding at all (siding is not necessary) siding gives you the potential for armor, cover, a paintable/dyeable surface to further customize, and perhaps also some protection from the wind and cold and rain. Cargo hold The cargo hold or bin on a modular makeshift vehicle in this type of system can easily be made out of wood or metal. Wooden bins are cheaper to make but are not bulletproof like metal ones, meaning if your vehicle gets shot in the cargo area a wooden bin will allow cargo to be damaged, while metal will deflect low caliber bullets. Cargo bins of greater size allow for more storage but they take up more space on the chassis which allows for fewer seats and a smaller engine. Cargo could be constructable directly from their raw resource form (wood or metal) and be installed directly onto a chassis, eliminating them as something you need to find or an in game object that must be coded for. Gunnery Atattchments If DayZ winds up going in the direction of having any kind of armed vehicles, then modular vehicles can remain relevant with gun mount attatchments being constructable from scrap metal and appropriate guns mounted upon them. This could be something only available to large chassis, for realism and balance reasons, and they would also potentially obstruct a great deal of potential seating space. Tools Various tools and other necessities can be added in as appropriate to make the system feel as authentic as possible, but also to provide additional difficulty and balance to the process. I mentioned a constructable trolley earlier, a pushable or pullable transportation device (like a wheel barrow), which could come to serve many more functions than just engine and chassis transportation. Coding Mechanic/Animation Requirements: Part Construction Code/Animation The code and animations required for constructing various parts from raw resources like seats from metal can be a very simple thing, involving metal and the appropriate tool and a simple time consuming operation akin to the other crafting sequences. Things like welding fuel or generators to provide electricity can also be added in to go with these processes, and like the trolley, can serve and integrate with many other features like base lighting. Part Transportation Code/Animation The necessary animations and code required for moving around and manipulating large parts like engines and chassis can be a fairly simple task, accomplished with the aforementioned trolley and the simple accompanying animations that involve pushing or pulling objects around. It should also be possible to transport large parts in appropriately sized vehicles, giving a very distinct advantage to people with transportation large enough to assist with the construction or more vehicles (it will be the same way with constructing bases and transporting raw resources) Part Assembly Code/Animation Like part construction and part manipulation, the actual assembly of parts can be a fairly simple enough looking process with the animations being basic and easy to implement with the relevant tools, parts, and resources at hand. Once parts are being assembled onto a chassis it should become immobile until completely assembled ( or at least a rolling chassis, meaning wheels, chassis, engine, and drivers seat at the minmum). To give vehicles additional versatility, it could be made possible to tow other vehicles if the towing vehicle is strong enough. If this is the case then chassis with wheels should be towable, and also have the option of cargo bins immediately being installed on them in order to create a towable cargo trailer. Final Vehicle Performance Code/Animation Every piece of the vehicle that players need to assemble will have different weight characteristics and ingame behaviour. Bigger engines will mean more strength, but bigger chassis and more cargo and more metal means more weight, which in the end will affect vehicle acceleration. Increased weight in conjunction with tires will determine braking speed based on momentum and traction and also determine incline climbing strength. There is no end to how well the actual performance modularity system can be tweaked, but so long as generally top speed and acceleration are realistic it will be a passable approximation. Things like metal being bullet proof are a given, but more subtle things like wood giving more protection from the wind and cold than canvas or no siding are even more subtle elements that can make modular vehicle variants even more unique. Pros: Improved/Supplemental Vehicle Access Economy/Server Controls Customizability Content Developmental Efficiency Cons: Realism/Authenticity The addition of constructable customizable vehicles would bring an end to the age old vehicle monopoly, and add a much needed touch of content, variety, and personality to DayZ. The vision I have for this particular system does not involve replacing prefab vehicles, but instead existing alongside of them and absorbing and sharing many of the same maintenance mechanics that exist for prefab vehicles. Prefabricated vehicles should naturally be superior in various ways to modular vehicles so as to not become obsolete. The V3S will always be able to hold more people or cargo than a player constructed vehicle for example, or a street car with a powerful engine will always be faster than a constructed one. This way the value of real vehicles will still actually surpass player constructed ones and be more desirable, but the inevitable problem of hoarding will be completely countered with supplemental vehicle access. In the end we will all have more things to do and wind up with a diverse array of useful vehicles! Happy Zombie Apocalypse everyone! -
| FIRE REALM | 1.0 | PVE/PVP | 1.19 | TRADERS | WEEKEND ONLY RAIDING | ----------------------------------------------------------------------------------------------------------------------------------------------------- Your new friendly fresh server on 1.19, with active server admins ready to help you learn about DayZ, or help with any issue that may arise. When navigating through our streets looting rest assure you cant be killed in PVE so be friendly. If you want to get in to some PVP then PVP Zones or feel free to die and respawn at the PVP Arena. ----------------------------------------------------------------------------------------------------------------------------------------------------- Max Players: 60 IP: 51.89.206.156:2302 Restarts: Every 4 hours Platform: DayZ Standalone PC Country: United States Map: ChernarusPlus Mods - LayoutTrader,Better Inspect, FireRealm_ModPack, BuilderItems, GameLabs, Garage, RUSForma_vehicles, ToxicZone, MuchCarKey, InventoryPlusPlus ,FlipTransport, DrugsPLUS, CannabisPlus, MuchStuffPack, Advanced Weapon Scopes, [Remastered] Arma Weapon Pack, SNAFU Weapons, MunghardsItempack, Modular Vest System - Reworked, MMG - Mightys Military Gear Resized Backpacks, MMG - Mightys Military Gear, Basic Territories, Server_Information_Panel, AdvancedBanking, Trader, PVEZAirdropZones, Airdrop-Upgraded, PVEZMarkersOnVPPMap, PVEZ Reloaded, VanillaPlusPlusMap, BaseBuildingPlus, Code Lock, DayZ-Expansion-Spawn-Selection, DayZ-Expansion-BaseBuilding, DayZ-Expansion-Weapons, DayZ-Expansion-Vehicles, DayZ-Expansion-Animations, DayZ-Expansion-Licensed, DayZ-Expansion, DayZ-Expansion-Core, VPPAdminTools, Dabs Framework, CF, Playstyle - PVP / PVE Active Admins Including Female Admins 1pp/3pp - both Discord : https://discord.gg/tNpBKJmSqm PVE With PVP Zones - Sunday 23:00pm To Friday 19:00pm Whole Map PVP Friday 19:00pm To Sunday 23:00pm Weekend Raiding Only Weekly Events/Giveaways. ie.. (Steam Keys, Games, DLC's) Banking With Starter Cash Custom Vehicle Types Traders Green Mountain / Kumyrna Black Market Altar Airdrops Rob ATM's Custom Areas To Explore Tier 5 Items Located On Oil Rig or NEAF Over 200+ Weapons. Working RPG Bombardments Helicopters Website Coming Soon Genuine Custom Mods Coming Soon ----------------------------------------------------------------------------------------------------------------------------------------------------- You can suggest new fresh ideas to include new feature or events directly within our discord. Just wait for version 2.0 of Fire Realm its going to be game changing -----------------------------------------------------------------------------------------------------------------------------------------------------
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I'm not new at this I've had 2 servers before. First 2 were testing ones. But, I still have a lot to learn. 1. Can you make changes on ALL files when server is running? Like types, events, eventspawns, spawnabletypes, traderconfig, traderobjects. I know it takes effect next server restart. Json files I know you can. Want to reduce server downtime. 2. Can you have respawn timer higher than lifetime? AKA for RARE items. 3. Can a traderconfig file be UPLOADED safely Instead of editing on server? I recall when I uploaded it due to keys on it all vehicles despawned. I MAY have uploaded trader object at the same time though. Don't recall lol. 4. Rain OMG what a pain lol. Anyone got it working to REDUCE the amount? I don't wanna remove it. Other than changing month. .
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How the petrol stations have an unlimited supply of fuel
lewtaedoung06 posted a topic in General Discussion
As the top title suggests we need an explanation as to how the petrol stations have an unlimited supply of fuel. The motorised vehicles make absolutely zero sense this is an apocalyptic landscape with no fuel trucks resupplying the stations how can it be that vehicles are even viable here? This latest 1.19 fix of vehicles will just make this a cheap Chinese knock-off of GTA you should have removed vehicles and spent all this time fixing the stairs in the police stations at least the outcome would have made sense. -
How the petrol stations have an unlimited supply of fuel
DefectiveWater replied to lewtaedoung06's topic in General Discussion
I agree with you but cars need to be much more stable and less fragile before devs start adding limited fuel sources. Otherwise the time required to assemble them + finding fuel that is now limited (question is how much limited) makes them not worth the time invested. Limiting fuel sources directly affects vehicles as a whole because they are now made less accessible. Day zero of the apocalypse or day zero of our story (the spawning point, which could in theory be a day after or years after the start of the apocalypse)? -
How the petrol stations have an unlimited supply of fuel
etwas replied to lewtaedoung06's topic in General Discussion
noone will stop u from commenting whatever u like, i just dont see the value of your first comment - specially now with your 2nd comment: i thought this is just a video game!? come on! please, its not about agreeing with anything. just dont derail the topic with the stupid vehicles, just because u have no interest in this thngs and have other concerns with the games. -
Having more variety in vehicles would not only be nice and fun but I for once would also appreciate not seeing the same type of vehicles from arma 2 like the V3S. I understand that truck fits the game theme settings but I would prefer not seeing the same vehicles over and over again. That said, there are plenty of construction sites on Chernarus + as well fire stations and hospitals and I think some equipment, like driveable construction vehicles would nicely complement those areas. Some examples
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