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Found 41868 results

  1. Dear DayZ Devs, I've been playing DayZ for over a year or so and I've loved it a lot. The only problem is your base building and lack of squad functions. I ended up uninstalling it the other day. If you update the game I will come back. 1) Base Building I spent 3 months building a beautiful base with tons of walls, 2 towers, 6 tents, 2 trucks, and 2 cars. It's in the middle of the forest no where near any towns or cities. I had all my gear in there and if I died I'd head to my base to gear up. I'd also do supply runs to keep the base stocked. One day I caught two guys trying to break into my base and killed them easily. Then I came back the next day and my entire base was destroyed. Vehicles all gone, all gear spread across the ground or stolen, it was horrible. There's no way for me to defend my base when I'm not there and it's too easy to lose everything. I want some sort of turrent or base defences I can build. I wasted 3 months building that base only for it to be destroyed. GONE. PLEASE ADD SOME WAY TO DEFEND YOU BASE SO WE DON'T WASTE MONTHS BUILDING A BASE ONLY FOR IT TO BE DESTROYED IN ONE EVENING WHILE I HAPPEN TO BE LOGGED OFF. PLEASE. 2) Squad Function In COD I can form a squad, friendly fire is off (or on depending upon the mode). In DayZ there is literally no squad or even just a friend system. Every single person I've met in the game shoots me on site, even when I try to put out the white flag and say I'm friendly and want to work together to form a squad. I don't know anyone outside of the game that I can play with so I'm stuck ALWAYS playing completely alone. None of my gaming friends play this, they're all on COD. And I can't make friends in DayZ because people just shoot you on site because of the way you designed this aspect of the game. PLEASE ADD SOME KIND OF 'SQUAD UP' SYSTEM WHERE YOU CAN INVITE PEOPLE OR ACCEPT INVITES TO SQUADS WITH OPTIONALY FRIENDLY FIRE ON OR OFF. PLEASE. As I said, I have uninstalled the game after playing it for over a year. I REALLY like the game outside of these two things. I just makes me so angry when I spend hours, days, or even months (in the case of bases) working on my character only for someone to shoot me in the back or destroy everything I have in one day while I'm logged off. Up to you if you want me back. I'm sure I'm not the only one who has uninstalled your game because of this. I noticed you're player count has gone down drastically. Maybe if you improved these two aspects of the game, you might not lose all your players and the game could stay alive. Anyway, there's my two cents. I'll wait and see if you want me back or not. Later.
  2. [1.8.4.1] Mysql procedure 'pMain' don't add vehicles in table 'Object_DATA' only delete dead playes in table 'Character_DATA' and add (players) in table 'Character_DEAD' please help, if i use sql files 1.8 no 1.8.4.1 vehicles spawned Sorry, please close i find error and fix it...
  3. Before introducing features that screw players over, please fix and debug the features that compensate it.Lets talk about upcoming stamina and player movement speed reduction for a moment. Yes, I completely agree that players move way too fast and can run forever right now, which is both disbalanced and immersion-breaking, therefore player movement speed should be reduced later on. But what about current state of game? The vehicles and bicycles are nothing but a mess right now. They fall underground randomly when you ride uphill/downhill, they can easily break your legs or even kill you when you get out/off of them if someone (for example, zombie) will just lightly touch them, forcing them to move. They can easily stuck in textures, due to terrible collision detection. If you lightly touch someone's else vehicle with yours, you both will get legs broken and pants (with loot inside) ruined. And the most ridiculous thing about them - you die if you lag or disconnect inside a moving vehicle. Yep, just like that - "You are dead.". The best part? Your body will disappear, so your friends can't even recover your loot. The list with vehicle-related bugs which can randomly insta-kill you in a game with permadeath can go on. And in light of all this mess - reduce player movement speed!? I implore you to reconsider! Edit: Here is a reason for you
  4. Modular constructable vehicles are a pretty big can of worms for DayZ. Currently we are all restricted to which ever prefabricated vehicles which the developers are adding in, and our ownly way of experiencing them in game will be to find them via luck. In the old dayz, admins of individual servers would hoard the few existing vehicles all to themselves, and if they didn't then the most powerful groups at large would. Actually getting a vehicle was a rare occurance and it generally didn't last very long. Modular vehicles can not only adress this limited access problem without flooding servers with tons of vehicles, but they can deliver on the promise of customizability and synamic gameplay that the devs so loftily spoke of so long ago. A basic system would consists of parts, tools, and raw materials like metal and wood (wood being already in the game). Built on a chassis of varying sizes (small medium and large), different parts, like engines of different sizes or tires of different types, will impact the behavior and performance of the final vehicle. Passenger and cargo capacity will depend on chassis size, while things like handling and top speed depending on engine size, overall weight, and tire type. The end goal is to create an indepth, challenging, and laborious process for survivors to embark on, which in the end will produce an endless amount of dynamic gameplay while resulting in meaningful rewards for harworking and successful survivors in the form of completely customizable vehicles of diverse utility. Here is a description of the main elements and how they might work in such a system: World Objects: Chassis The chassis of a vehicle is the undercarriage that holds everything together and provides structural support. The bigger a chassis is, the more room it will have for bigger engines, more seats, more cargo, and potentially MG mounts. Chassis can easily be added into chernarus as an object or as a contstructable object from raw materials and tools such as scrap metal and a welder or a drill and bolts. A good example of passenger limits based on chassis size would be 1-2 persons for a small chassis, 1-4 for a medium, and 1-6 for a large chassis. Engine The engine of modular vehicle, as with all vehicles, will be what determines top speed. In conjunction with the overall weight of a modular vehicle which is calculated from the various parts, the engine will also determine the accelleration of the vehicle. In order to prevent players server hopping to more easily create modular vehicles, engines (also chassis and other parts) can require a special mechanic to be transported which can inherently prevent server transfers, such as dragging or a small constructable trolley. Aditionally whatever engine maintenance exists in prefab vehicles can also be applied to the engines of modular vehicles. Fuel tank A fuel tank is an essential part of any gas powered vehicle. If a fuel tank is too big for a particular chassis then it cannot be installed. Smaller fuel tanks can be installed on larger chassis but the larger more rare fuel tanks would be more desirable. Wheels Several types of wheels should be available to find in Chernarus, with different types bringing different performance options for players to choose from. Tractor tires will give the best offroad traction and performance while car tires will give on road performance at the expense of offroad. A third type of road only tire could also be available, with very high on road performance but very poor performance off road. Seating/Controls Certain peripherals like seats, steering wheels, and foot pedals can be a simplified process involving various tools and the appropriate resources like wood or scrap metal. The number of seats that can be added should reflect the size of the chassis and the amount of space left over after the engine, cargo and everything else is installed. Siding/Armor Siding and armor should be constructable from metal, wood, and perhaps canvas, and require the relevant tools and resources to construct and install. Heavier harder to make metal siding would be heavy but bullet proof. Wood siding would be cheaper, lighter, semi bullet proof, and cover from prying eyes. Canvas could also be used to provide cover from observers but would not be bullet proof at all. As opposed to the option of driving with no siding at all (siding is not necessary) siding gives you the potential for armor, cover, a paintable/dyeable surface to further customize, and perhaps also some protection from the wind and cold and rain. Cargo hold The cargo hold or bin on a modular makeshift vehicle in this type of system can easily be made out of wood or metal. Wooden bins are cheaper to make but are not bulletproof like metal ones, meaning if your vehicle gets shot in the cargo area a wooden bin will allow cargo to be damaged, while metal will deflect low caliber bullets. Cargo bins of greater size allow for more storage but they take up more space on the chassis which allows for fewer seats and a smaller engine. Cargo could be constructable directly from their raw resource form (wood or metal) and be installed directly onto a chassis, eliminating them as something you need to find or an in game object that must be coded for. Gunnery Atattchments If DayZ winds up going in the direction of having any kind of armed vehicles, then modular vehicles can remain relevant with gun mount attatchments being constructable from scrap metal and appropriate guns mounted upon them. This could be something only available to large chassis, for realism and balance reasons, and they would also potentially obstruct a great deal of potential seating space. Tools Various tools and other necessities can be added in as appropriate to make the system feel as authentic as possible, but also to provide additional difficulty and balance to the process. I mentioned a constructable trolley earlier, a pushable or pullable transportation device (like a wheel barrow), which could come to serve many more functions than just engine and chassis transportation. Coding Mechanic/Animation Requirements: Part Construction Code/Animation The code and animations required for constructing various parts from raw resources like seats from metal can be a very simple thing, involving metal and the appropriate tool and a simple time consuming operation akin to the other crafting sequences. Things like welding fuel or generators to provide electricity can also be added in to go with these processes, and like the trolley, can serve and integrate with many other features like base lighting. Part Transportation Code/Animation The necessary animations and code required for moving around and manipulating large parts like engines and chassis can be a fairly simple task, accomplished with the aforementioned trolley and the simple accompanying animations that involve pushing or pulling objects around. It should also be possible to transport large parts in appropriately sized vehicles, giving a very distinct advantage to people with transportation large enough to assist with the construction or more vehicles (it will be the same way with constructing bases and transporting raw resources) Part Assembly Code/Animation Like part construction and part manipulation, the actual assembly of parts can be a fairly simple enough looking process with the animations being basic and easy to implement with the relevant tools, parts, and resources at hand. Once parts are being assembled onto a chassis it should become immobile until completely assembled ( or at least a rolling chassis, meaning wheels, chassis, engine, and drivers seat at the minmum). To give vehicles additional versatility, it could be made possible to tow other vehicles if the towing vehicle is strong enough. If this is the case then chassis with wheels should be towable, and also have the option of cargo bins immediately being installed on them in order to create a towable cargo trailer. Final Vehicle Performance Code/Animation Every piece of the vehicle that players need to assemble will have different weight characteristics and ingame behaviour. Bigger engines will mean more strength, but bigger chassis and more cargo and more metal means more weight, which in the end will affect vehicle acceleration. Increased weight in conjunction with tires will determine braking speed based on momentum and traction and also determine incline climbing strength. There is no end to how well the actual performance modularity system can be tweaked, but so long as generally top speed and acceleration are realistic it will be a passable approximation. Things like metal being bullet proof are a given, but more subtle things like wood giving more protection from the wind and cold than canvas or no siding are even more subtle elements that can make modular vehicle variants even more unique. Pros: Improved/Supplemental Vehicle Access Economy/Server Controls Customizability Content Developmental Efficiency Cons: Realism/Authenticity The addition of constructable customizable vehicles would bring an end to the age old vehicle monopoly, and add a much needed touch of content, variety, and personality to DayZ. The vision I have for this particular system does not involve replacing prefab vehicles, but instead existing alongside of them and absorbing and sharing many of the same maintenance mechanics that exist for prefab vehicles. Prefabricated vehicles should naturally be superior in various ways to modular vehicles so as to not become obsolete. The V3S will always be able to hold more people or cargo than a player constructed vehicle for example, or a street car with a powerful engine will always be faster than a constructed one. This way the value of real vehicles will still actually surpass player constructed ones and be more desirable, but the inevitable problem of hoarding will be completely countered with supplemental vehicle access. In the end we will all have more things to do and wind up with a diverse array of useful vehicles! Happy Zombie Apocalypse everyone!
  5. Search for the servers in your launcher of choice, join today! Website: https://merkzone.au/ Discord: https://discord.com/invite/NjmfYFkbTv MerkZone AU-1 Chernarus: -PVP -KOTH -DNA Keycard Strongrooms -Airdrops -Loot Caches (up to 100 per restart) -Removed inertia, QE leaning while running, infinite stamina -Reduced food & water consumption, no food & water consumption while not moving (unless player is cold) -No Fog -LBMaster Groups, Garage, Spawn Select -70K Starting Money -Base Building Plus -CodeLock -BreachingCharge + Base Raid Tools -SCWS Armory Guns -Additional custom server exclusive guns -Advanced Weapon Scopes -APES Tiered Armor -Custom healing items -Red Falcon Helicopters -About 30 custom land vehicles -FlipTransport, No Vehicle Damage, Ear Plugs -MuchCarKey -Collectables -CannabisPlus -Bitcoin Mining Rack -Bodybags -Many custom mapped areas (Airfields, VMC, Traders) MerkZone AU-2 Namalsk: -PVP -Airdrops -Removed inertia, QE leaning while running, infinite stamina -Reduced food & water consumption, no food & water consumption while not moving (unless player is cold) -Namalsk Survival (but with reduced weather event frequency) -No Fog except during weather events -LBMaster Groups, Garage, Spawn Select -70K Starting Money -Base Building Plus -CodeLock -BreachingCharge + Base Raid Tools -SCWS Armory Guns -Additional custom server exclusive guns -Advanced Weapon Scopes -APES Tiered Armor -Red Falcon Helicopters -About 30 custom land vehicles -FlipTransport, No Vehicle Damage, Ear Plugs -MuchCarKey -Collectables -CannabisPlus -Bitcoin Mining Rack -Bodybags -Minimal custom mapping (traders + bridge only)
  6. Ol' Janx Spirit

    Exploits/Hacks

    Been playing on a modded server (while we're waiting for Arma 4 🙂 ), and have found that some players appear to be using exploits/hacks to accurately shoot players inside closed up self built Bases. Sadly the admin doesn't care. Is this common with modded servers? Is there better protection from hackers in Vanilla servers? We have video to corroborate. Also reported to BattleEye. The server in question is GenesisPC[Exp]|Guns|Vehicles|Traders|StartPack|SpawnSelector|Super Thanks Janx
  7. Having more variety in vehicles would not only be nice and fun but I for once would also appreciate not seeing the same type of vehicles from arma 2 like the V3S. I understand that truck fits the game theme settings but I would prefer not seeing the same vehicles over and over again. That said, there are plenty of construction sites on Chernarus + as well fire stations and hospitals and I think some equipment, like driveable construction vehicles would nicely complement those areas. Some examples
  8. {Looking for Roleplayers} We are a New server with amazing mods and staff! If you are interested in roleplaying as the police of deerisle? Well, we have the outfits and the items for you to enjoy and create the detail you are looking for! (Need Factions) (Active Factions Recruiting) We have a Cannibal Mod that allows people who kill others to skin and eat them!! (Need Cannibals/Bandits) We have an RP Tavern that sells rare items and posts State Wide Bounties!! [NEW!!] {S.O.S.} State Of Survival | RP/PVP | DeerIsle | PC [https://discord.gg/gZbPe3v3jk] What we have to offer: -Active Staff. -Active Development. [Hiring] -Detailed Clothing Packs. -Sunday Raids. -Quality Roleplay. -PVP ZONES! -Taverns & RP Towns. -Modded. -Helicopters/Bad Ass Vehicles. -BBP/Furniture. -Professional Partnerships. -Custom Quests & KeyCard Bunkers.
  9. FlimFlamm

    Modular Vehicles: What are they?

    In DayZ standalone we currently have the V3S and like the original DayZ mod, it currently spawns in random locations. This severely limits reliable access to vehicles which was one of the major issues of the original DayZ mod. Secondary mods like Epoch and Overwatch (for the original DayZ mod) became much more popular because of basebuilding and because of the reliable access to vehicles. The availability of vehicles on original DayZ mod servers depended on the settings of the server (usually jacked up very high so there would be as many vehicles as possible) but on many servers finding a vehicle was a matter or pure luck. (finding them and keeping them was not stable or reliable or consistent in any way) In order to address the problem of vehicle availability, it should be the case that an assortment of makeshift vehicles be made constructable from the ground up. The most simple makeshift vehicle should be a small 1-2 person buggy built off of a modular small frame. In order to build the frame there should be some resource collection involved, and then in order to complete the vehicle should require an engine (can be modular, meaning numerous types of engines), wheels (can be modular, meaning different types of tire and different handling on/off road), and some sort of auxilliary parts like siding/armor (can be modular in terms of weight/armor level which will affect overall speed of the vehicle) Players will need to gather some sort of metal, an engine, engine parts, wheels, and other miscellaneous crap, which alone might be a fairly laborious process, and the result could be something like this: The buggy would behave in speed/handling according to the engine and wheels and overall weight, and once the frame breaks due to damage will become wreckage (perhaps partially salvageable) and will dissappear on a server restart (along with any salvagable parts). It is possible to make the requirements for actually building a buggy like this such that you basically need a team and a base in order to accumulate all the tools, parts, and raw resources required to complete the assembly. It doesn't really matter to me how easy or difficult it is, so long as it is available it will give me something to dedicate my time to that has a tangable reward. A bigger makeshift vehicle could be constructed in a similar way while requiring more resources, better engines, etc... If the nature of parts onto frames of various sizes becomes modular (as I believe was promised) then there should be no reason that we cannot craft silly vehicles on car sized frames: Whether or not a V3S sized vehicle is realistically constructable or should even be constructable is something that I have reservations about. I think that we can have these modular vehicles ontop of the ones that randomly spawn as a way to supplement the availability of things like the V3S. While they are not meant to replace the value of a real vehicle like the V3S, they give survivors something to do which is going to create and endless amount of fun. When it comes to aircraft, building your own plane or helicopter is not easy, but with just a little bit of knowhow it is highly doable. for example: or even better, THE DREADED, TWO PERSON AUTO GYRO!!!! The main problem I seek to address with this concept is the issue of needing to hunt endlessly for fully spawned vehicles and then when something happens to it you are screwed and need to start the endless hunt over again. In order to play with friends and groups without hours upon hours of walking vehicles are a requirement. People so heavily favored things like epoch and overpoch to the original DayZ mod because if they had a group then they could be sure of reasonably reliable access to transportation, without which traveling from one side of the map to the other becomes to time consuming and I can say from experience that all that walking and walking and walking is quite boring.
  10. FlimFlamm

    How will vehicles work?

    When the devs said that vehicles were going to be modular, what exactly did they mean? Are we going to be able to build them from the ground up? Are we going to have to find them already spawned in and then add stuff to them? Personally I think there should be a variety of vehicles that players with enough resources and the right tools can construct from the ground up, with different engines, tires, chassis, which all affect the behavior/performance of the vehicle. Here is my suggestion thread for what I have personally envisioned: http://forums.dayzgame.com/index.php?/topic/223703-modular-vehicles-what-are-they/
  11. Aaron McAuley-Black

    SpyZ Chernarus Heights PvE Xbox

    Our server offers a friendly DayZ community for players to explore, hunt, build, and trade with other survivors without worrying about being robbed or killed. We have many systems in place to eliminate griefers and rule-breakers, and to provide our community with the best PVE experience on DayZ. Quick Info ⦁ No Base Damage ⦁ Active players and Admins. ⦁ 32 Slots. ⦁ 4 Hour restart. ⦁ Factions. ⦁ Bot Feeds (Kills, Flag feed, damage feed). ⦁ Leaderboards (Distance Traveled, Time played). ⦁ Play rewards. ⦁ Earnable rank roles. ⦁ Player stats. ⦁ 1pp/3pp ⦁ Mouse & Keyboard enabled ⦁ Custom Castles and Buildings (Buyable) Survivors ⦁ New surviors spawn near Elektrozavodsk. Vehicles ⦁ Vehicles spawn missing the spark/glow plug, water, and headlights. ⦁ The MS3 Truck and M1025 Humvee spawning missing the battery. Zombies ⦁ Zombies drop more loot overall. ⦁ Zombies drop building supplies. ⦁ Realistic zombie ammo drops. Loot ⦁ Food and water is easier to find. ⦁ Base building supplies are to find. Weapons ⦁ Color variants of most compatible items added. ⦁ Military grade guns are somewhat more common. ⦁ Guns spawn with magazines. ⦁ Magazines and ammo loot spawns 70% to 100% full. Environment ⦁ Increased all animal spawns across the map. ⦁ Well balanced helicopter crash sites. Currency ⦁ Ingame trader shop ⦁ Coin Currency ⦁ Sellable loot ⦁ Work/Gamble ⦁ Command shop (buyable vehicle/materials spawns) Zones ⦁ Newcomer zone ⦁ PvP zones ⦁ Safe zones Systems ⦁ Anti base raid system ⦁ Auto bans zones https://discord.gg/b8ZMp8RA7u
  12. Ashley Brewer

    District 22

    https://discord.gg/5AQunj959e Low chance of full vehicles Pve zones Pvp zones BOOSTED ANIMALS SLIGHTLY ABOVE VANILLA LOOT DISCORD CURRENCY PVP RAID 24/7 PVE NO RAID (IF YOU BASE IN PVE YOU CANT RAID IN PVP) OFFLINE RAIDING 32 SLOT ACTIVE TRADER Friendly admin M & K ENABLED CARLOT EXCLUSIVE MODS EVENTS WEEKLY FACTIONS WELCOME UNLIMITED STAMINA SAFE FOR ALL GAMERS 18+ ~NOW WITH~ AIRDROPS SANTA SLEIGH DROPS BUNKERS . https://discord.gg/5AQunj959e https://youtu.be/yQvlHslbjZE
  13. We want to introduce our new Arma 2 OverPoch NAPF Server! The server is running on a high end dedicated box with 1Gbit/s connection in germany for low pings. All new players will receive a - free - Starterkit with a Plotpole, Lockbox and some parts for your first base! We're running over 40 scripts, most of them with custom fixes and improvements. Furthermore we're having our own and exclusive LevelSystem which allows you to earn XP and use those for skill improvements! There are already about 15 active players on this server after only a few days and we would be happy to see you soon on our server! IP: 85.14.243.24:2614 These scripts are currently running on our server: Level-System - earn XP for each class and learn new skills or improve themCargoDrop - drop cargo from your helosvirtual Garage - Custom Change: Share your vehicles with friends added to the PlotPoleEnvironment Scan - scan your environment for AI/Players, Vehicles and Zeds (range of 1500m) every 5 minutesMining - get stones to craft them into cinderblocksSingle Currency - without global bankSuperhero & Superbandit TraderCraft in ShedClass System & Spawnsystem with lots of spawnpointsWeapon AttachmentsAdvanced Tradingnon-AI Missions (IKEA, Treasure,...)SuicideBuild VectorsSnap Build ProVehicle Service PointsPlotPole ManagementDoor Management (EyeScan)Claim VehiclesWicked AISafeZonesAlchemical Crafting - craft custom buildings like the virtual Garaga, Barracks or other thingsVehicle Painting - with custom fixesCrash LootChangeable ViewdistanceGroup ManagementDrink WaterFast Tradinglots of moreWe also made a significant change of the trader design on our map! General Traders: Pistols, Shotguns, old Rifles, Ammunition, Foods, Drinks, Backpacks, neutral Skins, Medical Supplies Building & Vehicle Trader @ Ruemlingen: Building Materials, Wholesale, Bikes&ATVs, Tractors, OverWatch Vehicles Building & Vehicle Trader @ Oberdorf: Building Materials, Wholesale, used Cars, Pickups, Offroader Building & Vehicle Trader @ Brienz: Building Materials, Wholesale, SUVs, civilian Trucks, Vans Juris Military Equipment: All Types of military weapons, unarmed military vehicles Hero Trader: High Power Weapons, Wheeled Tanks, armed helicopters & vehicles Bandit Trader: High Power Weapons, Wheeled Tanks, armed helicopters & vehicles Aircraft Dealer: unarmed military helicopters & aircrafts, civilian helicopters & aircrafts We're looking forward to see you soon!
  14. I consider violent thunderstorm as a good opportunity for attacking, or moving in dangerous areas. A simple detail that would only improve immersion and gameplay would be to make the dust clouds smaller (or shut them off completely) during rain.
  15. Hello, today I set up a new server on a Windows 2012 root server and after it loads, this message comes up and then it doesn't load anymore [IdleMode] Entering IN - save processed my start.bat start DayZServer_x64.exe -config=serverDZ.cfg -port=2305 --dologs -adminlog -netlog -freezecheck -profiles=C:\dayz-server\DayZServerprofiles my serverDZ hostname = "PrivatGamingServer12124"; // Server name password = ""; // Password to connect to the server passwordAdmin = ""; // Password to become a server admin enableWhitelist = 0; // Enable/disable whitelist (value 0-1) maxPlayers = 60; // Maximum amount of players verifySignatures = 2; // Verifies .pbos against .bisign files. (only 2 is supported) forceSameBuild = 1; // When enabled, the server will allow the connection only to clients with same the .exe revision as the server (value 0-1) disableVoN = 0; // Enable/disable voice over network (value 0-1) vonCodecQuality = 20; // Voice over network codec quality, the higher the better (values 0-30) disable3rdPerson=0; // Toggles the 3rd person view for players (value 0-1) disableCrosshair=0; // Toggles the cross-hair (value 0-1) disablePersonalLight = 1; // Disables personal light for all clients connected to server lightingConfig = 0; // 0 for brighter night setup, 1 for darker night setup serverTime="SystemTime"; // Initial in-game time of the server. "SystemTime" means the local time of the machine. Another possibility is to set the time to some value in "YYYY/MM/DD/HH/MM" format, f.e. "2015/4/8/17/23" . serverTimeAcceleration=12; // Accelerated Time (value 0-24)// This is a time multiplier for in-game time. In this case, the time would move 24 times faster than normal, so an entire day would pass in one hour. serverNightTimeAcceleration=1; // Accelerated Nigh Time - The numerical value being a multiplier (0.1-64) and also multiplied by serverTimeAcceleration value. Thus, in case it is set to 4 and serverTimeAcceleration is set to 2, night time would move 8 times faster than normal. An entire night would pass in 3 hours. serverTimePersistent=0; // Persistent Time (value 0-1)// The actual server time is saved to storage, so when active, the next server start will use the saved time value. guaranteedUpdates=1; // Communication protocol used with game server (use only number 1) loginQueueConcurrentPlayers=5; // The number of players concurrently processed during the login process. Should prevent massive performance drop during connection when a lot of people are connecting at the same time. loginQueueMaxPlayers=500; // The maximum number of players that can wait in login queue instanceId = 1; // DayZ server instance id, to identify the number of instances per box and their storage folders with persistence files storageAutoFix = 1; // Checks if the persistence files are corrupted and replaces corrupted ones with empty ones (value 0-1) respawnTime = 5; // Sets the respawn delay (in seconds) before the player is able to get a new character on the server, when the previous one is dead class Missions { class DayZ { template="dayzOffline.chernarusplus"; // Mission to load on server startup. <MissionName>.<TerrainName> // Vanilla mission: dayzOffline.chernarusplus // DLC mission: dayzOffline.enoch }; }; Server Output 23:11:07 Dedicated host created. 23:11:08 [Inputs] Loading inputs default "bin/constants.xml" 23:11:08 [Inputs] Loading inputs default "bin/specific.xml" 23:11:08 [Inputs] Loading inputs cfg "C:\dayz-server\DayZServerprofiles\Users\Survivor\Server.core.xml" 23:11:08 [Inputs] Exporting inputs cfg "C:\dayz-server\DayZServerprofiles\Users\Survivor\Server.core.xml" 23:11:14 BattlEye Server: Initialized (v1.219, DayZ 1.19.155463) 23:11:14 SUCCESS: SteamGameServer_Init(0,8766,2305,27016,3,1.19.155463) 23:11:14 Roles assigned. 23:11:14 Reading mission ... 23:11:36 [CE][Hive] :: Initializing OFFLINE 23:11:36 [CE][Hive] :: Loading core data ... 23:11:36 [CE][CoreData] :: 7 root classes, 18 defaults, 0 updaters... 23:11:41 [CE][TypeSetup] :: 505 classes setuped... 23:11:41 [CE][RegisterBind] :: 0 classes binded... 23:11:41 [CE][RegisterConfig] :: 4726 config classes registered, 0 sub-counters... 23:11:41 [CE][Hive] :: Loading map data ... 23:11:41 [CE][IgnoreList] "cfgignorelist.xml" :: loaded 19 types 23:11:41 [CE][LoadPrototype] :: loaded 0 prototypes 23:11:41 55 containers, 232 points 23:11:41 0 dispatches, 0 proxies 23:11:41 [CE][LoadPrototype] :: last group name: Rail9... 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 !!! [CE] :: Unknown category: 'vehicleparts'. 23:11:41 [CE][LoadPrototype] :: loaded 379 prototypes 23:11:41 765 containers, 9747 points 23:11:41 36 dispatches, 128 proxies 23:11:41 !!! [CE][LoadPrototype] 5 groups have no points... 23:11:41 [CE][LoadPrototype] :: last group name: Land_Wreck_Tractor_DE... 23:11:41 [CE][LoadPrototype] :: loaded 0 prototypes 23:11:41 55 containers, 232 points 23:11:41 0 dispatches, 0 proxies 23:11:41 [CE][LoadPrototype] :: last group name: Rail9... 23:11:43 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 34.2 23:11:43 [CE][LoadMap] "Dirt" :: loaded 0 groups, groups failed: 0, largest group range: 34.2 23:11:43 [CE][LoadClusters] "Cluster" :: Loading files... 23:11:44 [CE][LoadClusters] :: file: "mapgroupcluster.xml", 9 types, 50000 instances 23:11:44 [CE][LoadClusters] :: file: "mapgroupcluster01", 9 types, 50000 instances 23:11:44 [CE][LoadClusters] :: file: "mapgroupcluster02", 9 types, 50000 instances 23:11:45 [CE][LoadClusters] :: file: "mapgroupcluster03", 9 types, 50000 instances 23:11:45 [CE][LoadClusters] :: file: "mapgroupcluster04", 9 types, 17347 instances 23:11:45 [CE][Storage] ver:21 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin" 23:11:45 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.001" 23:11:45 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\types.002" 23:11:45 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\types.bin". 23:11:45 [CE][offlineDB] :: Loaded 47 dynamic events 225 total types. 23:11:45 [CE][offlineDB] :: Loaded 47 dynamic events 225 total types. 23:11:45 [CE][Storage] ver:21 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin" 23:11:45 [CE][Storage] ver:21 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin" 23:11:45 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.001" 23:11:45 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\events.002" 23:11:45 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\events.bin". 23:11:45 [CE][DynamicEvent] Load Events:[47] Primary spawners: 47 Secondary spawners: 4 23:11:45 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 23:11:45 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.001" 23:11:45 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.002" 23:11:45 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_000.bin" 925 items. 23:11:46 925 items loaded. (0 failed) 23:11:46 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin" 23:11:46 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.001" 23:11:46 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.002" 23:11:46 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_001.bin" 1685 items. 23:11:47 1685 items loaded. (0 failed) 23:11:47 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin" 23:11:47 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.001" 23:11:47 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.002" 23:11:47 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_002.bin" 2531 items. 23:11:49 2531 items loaded. (0 failed) 23:11:49 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 23:11:49 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.001" 23:11:49 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.002" 23:11:49 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_003.bin" 2197 items. 23:11:50 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 23:11:50 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 23:11:50 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.001" 23:11:50 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.002" 23:11:50 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_004.bin" 1879 items. 23:11:51 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 23:11:51 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 23:11:51 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.001" 23:11:51 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.002" 23:11:51 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_005.bin" 2170 items. 23:11:53 2170 items loaded. (0 failed) 23:11:53 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 23:11:53 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.001" 23:11:53 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.002" 23:11:53 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_006.bin" 1540 items. 23:11:54 1540 items loaded. (0 failed) 23:11:54 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin" 23:11:54 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.001" 23:11:54 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.002" 23:11:54 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_007.bin" 1534 items. 23:11:54 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 23:11:54 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 23:11:54 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.001" 23:11:54 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.002" 23:11:54 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_008.bin" 2182 items. 23:11:56 2182 items loaded. (0 failed) 23:11:56 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin" 23:11:56 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.001" 23:11:56 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.002" 23:11:56 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_009.bin" 2720 items. 23:11:57 2720 items loaded. (0 failed) 23:11:57 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 23:11:57 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.001" 23:11:57 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.002" 23:11:57 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_010.bin" 1819 items. 23:11:58 1819 items loaded. (0 failed) 23:11:58 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 23:11:58 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.001" 23:11:58 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.002" 23:11:58 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\dynamic_011.bin" 169 items. 23:11:58 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 23:11:58 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001" 23:11:58 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002" 23:11:58 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 175 items. 23:11:58 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\building.bin" 0 items. 23:11:58 0 items loaded. (0 failed) 23:11:58 [CE][Storage] ver:25 stamp:446, valid:yes, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 23:11:58 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.001" 23:11:58 [CE][Storage] ver:0 stamp:0, valid:NO, name:"mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.002" 23:11:58 [CE][Storage] Restoring file "mpmissions\dayzOffline.chernarusplus\storage_1\data\vehicles.bin" 175 items. 23:11:59 175 items loaded. (0 failed) 23:11:59 [CE][Hive] :: Storage load took:13.81 seconds, recovery stamp:446 23:11:59 entity: 22994, building: 0 23:11:59 no lifetime: 43 23:11:59 pathgraph's: 484 23:11:59 [CE][Hive] :: Initializing ... 23:11:59 [CE][InitializeMap] :: initialized: 0 23:11:59 [CE][Hive] :: Initializing spawners ... 23:11:59 !!! [CE][DE][SPAWNS] :: [WARNING] :: Skipping entry for non-existing event 'VehicleTransitBus'. 23:11:59 [CE][DE][SPAWNS] :: Total positions: 929 23:11:59 [CE][DE][GROUPS] :: Total eventgroups defined: 83, Eventgroups in use: 83 23:12:01 [CE][LootRespawner] (PRIDummy) :: Initially (re)spawned:0, Nominal:21154, Total in Map: 21569 at 0 (sec) 23:12:01 tests:0, repeats:0 fails:0, overtime:0 23:12:01 [CE][DynEvent] :: 47 types 23:12:01 [00] AmbientHen 23:12:01 Primary Spawner: "Ambient", active: yes, repeat: 1 23:12:01 [01] AnimalBear 23:12:01 Primary Spawner: "Animal", active: yes, repeat: 1 23:12:01 [02] AnimalCow 23:12:01 Primary Spawner: "Animal", active: yes, repeat: 1 23:12:01 [03] AnimalDeer 23:12:01 Primary Spawner: "Animal", active: yes, repeat: 1 23:12:01 [04] AnimalGoat 23:12:01 Primary Spawner: "Animal", active: yes, repeat: 1 23:12:01 [05] AnimalPig 23:12:01 Primary Spawner: "Animal", active: yes, repeat: 1 23:12:01 [06] AnimalRoeDeer 23:12:01 Primary Spawner: "Animal", active: yes, repeat: 1 23:12:01 [07] AnimalSheep 23:12:01 Primary Spawner: "Animal", active: yes, repeat: 1 23:12:01 [08] AnimalWildBoar 23:12:01 Primary Spawner: "Animal", active: yes, repeat: 1 23:12:01 [09] AnimalWolf 23:12:01 Primary Spawner: "Animal", active: yes, repeat: 1 23:12:01 [10] InfectedArmy 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [11] InfectedArmyHard 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [12] InfectedCity 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [13] InfectedCityTier1 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [14] InfectedFirefighter 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [15] InfectedIndustrial 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [16] InfectedMedic 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [17] InfectedNBC 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [18] InfectedNBCYellow 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [19] InfectedPolice 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [20] InfectedPoliceHard 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [21] InfectedPrisoner 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [22] InfectedReligious 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [23] InfectedSanta 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [24] InfectedSolitude 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [25] InfectedVillage 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [26] InfectedVillageTier1 23:12:01 Primary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [27] ItemPlanks 23:12:01 Primary Spawner: "Item", active: yes, repeat: 1 23:12:01 [28] Loot 23:12:01 Primary Spawner: "Loot", active: yes, repeat: 2 23:12:01 [29] StaticContaminatedArea 23:12:01 Primary Spawner: "Static", active: yes, repeat: 1 23:12:01 [30] StaticHeliCrash 23:12:01 Primary Spawner: "Static", active: yes, repeat: 1 23:12:01 Secondary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [31] StaticMilitaryConvoy 23:12:01 Primary Spawner: "Static", active: yes, repeat: 1 23:12:01 Secondary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [32] StaticPoliceSituation 23:12:01 Primary Spawner: "Static", active: yes, repeat: 1 23:12:01 Secondary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [33] StaticTrain 23:12:01 Primary Spawner: "Static", active: yes, repeat: 1 23:12:01 Secondary Spawner: "Infected", active: yes, repeat: 1 23:12:01 [34] TrajectoryApple 23:12:01 Primary Spawner: "Trajectory", active: yes, repeat: 1 23:12:01 [35] TrajectoryConiferous 23:12:01 Primary Spawner: "Trajectory", active: yes, repeat: 1 23:12:01 [36] TrajectoryDeciduous 23:12:01 Primary Spawner: "Trajectory", active: yes, repeat: 1 23:12:01 [37] TrajectoryHumus 23:12:01 Primary Spawner: "Trajectory", active: yes, repeat: 1 23:12:01 [38] TrajectoryPear 23:12:01 Primary Spawner: "Trajectory", active: yes, repeat: 1 23:12:01 [39] TrajectoryPlum 23:12:01 Primary Spawner: "Trajectory", active: yes, repeat: 1 23:12:01 [40] TrajectoryStones 23:12:01 Primary Spawner: "Trajectory", active: yes, repeat: 1 23:12:01 [41] VehicleCivilianSedan 23:12:01 Primary Spawner: "Vehicle", active: yes, repeat: 1 23:12:01 [42] VehicleHatchback02 23:12:01 Primary Spawner: "Vehicle", active: yes, repeat: 1 23:12:01 [43] VehicleOffroad02 23:12:01 Primary Spawner: "Vehicle", active: yes, repeat: 1 23:12:01 [44] VehicleOffroadHatchback 23:12:01 Primary Spawner: "Vehicle", active: yes, repeat: 1 23:12:01 [45] VehicleSedan02 23:12:01 Primary Spawner: "Vehicle", active: yes, repeat: 1 23:12:01 [46] VehicleTruck01 23:12:01 Primary Spawner: "Vehicle", active: yes, repeat: 1 23:12:01 [CE][Hive] :: Initializing of spawners done. 23:12:01 [CE][Hive] :: Init sequence finished. 23:12:03 [IdleMode] Entering IN - save processed
  16. MrTater

    Console Update 1.19

    This. If unable to fix the crashing currently, they need to either make it so that the car stops immediately when the driver DCs (not sure if that's actually possible) or make vehicles repairable. Though we're still going to have to seriously hoard radiators to avoid losing the cars anyways. This still wouldn't help completely. My game crashed a couple days ago while driving on Series X. Logged back in to my character swimming in the lake above the car. I had to find the one tiny spot my character could stand on the roof of the car to grab my stuff from it (can't manage inventory while swimming), swim it all the way to shore, swim back out, find the tiny standing spot again, and repeat until empty. I eventually got tired of the annoying process and let everything despawn. Left my character there and decided to play CoD until I can actually drive a car without risking losing my character and everything in the car by simply driving slowly from point A to point B. Oof.
  17. Winter is here!! PC | US | BANOV CUSTOM| BAYSIC SURVIVAL | AREA51 | ALIENS | HELIS | AI | PVEVP We are a new community welcoming anyone that loves DayZ. We are working towards having a great community for all players to call home. We have custom content for our server, with custom traders for all types of game play. You will find hunting traders (many animals), Black markets, Boats and Helis all custom locations. We support both PvE and PvP styles of play and many custom areas to support. Content is fresh and always being updated/added. Events will start soon! SERVER NAME: BAYSIC SURVIVAL | AREA51 | ALIENS | HELIS | TRADE | PVPVE Address: 135.148.136.22:2502 Server version: 1.19.155463 Required game version: 1.19.0 Not Your Average BANOV Map · Admin Supported · All around great people · Brand NEW! Fresh Start! · Discord Server and hangout area · Full Expansion · Faction/Groups welcome · Raids coming soon · Active Admin host / open to ideas Server Information: · 4 hour restarts / always up · Custom Trader / Safe Zones · Air Raids / Air Drops · Big hunting and environmental dangers! · $10K to start but you’ll have to earn money to buy good stuff! · Be a pioneer on this new server! · Ancient Animals roam the fields. · XZone Stalker Mutants! · AI Roaming the map! · Survivor Missions! · Expansion Market · Alien hordes · Spaceship crashes · Banov Alien Missions · Great selection of vehicles! · Major Base Building options! · Custom Spawns · Unlimited Stamina · Hardcore Zombies · Tons of weapons and Gear · Cities overhauled · Much More! Join us on Discord at https://discord.gg/N9B5EURywk
  18. reemer

    Vehicles

    Have vehicles been implemented in SA yet?
  19. IP: 95.175.99.206:2402 Like the name tells, this DayZ server has been fully created for DayZ Players. Who want to be part of a community. For those who don't like overmilitarized bulls*** For those who want their ideas to be heard. For those who want friendly, understanding, mature and above all, fair, Admins. For those who want a social DayZ community. (Clans or players who kill players without any motives or reasons don't belong here. Don't be that guy. [Even pretending to be the servers most notorious psycho is reason for you to be a fair killer. Want to be like that?]) Heres an example: For those who want fair rules for everyone. Features: -Custom Missions -Custom Map -Deploy Bicycle (Repacking allowed) -Hemp Farms (WIP) -Custom Loot Table -Take Clothes -Auto Refuel -Custom Traders -Tow and Lift -Indestructible Cinder. -Custom AI (Vehicle patrols and so on.) -300 Spawned Vehicles. -Experienced, friendly and Mature Admins. -New updates added daily. -Group Management (Access thru Radio) -Custom Graphics (Color correction and post process effects[Forget Arma 2's default gray tint!]) We are hoping to see you on our server :)
  20. How Can I add random spawn vehicles? I had server of Epoch and It was soo easy :). best regards, Morfa
  21. The Republic US1 |NEW 2/10|50k|PVP|C4|AirDrops|Drugs|ATMs|Cars A brand new custom DayZ PC Server built for the players to have fun once again! IP: 135.148.136.88:2302 In DayZ's 'The Republic', you will find yourself in Chernarus surrounded by a PVP environment with an immersive PVE experience of custom built areas. We promise that will find an extremely responsive Admin Team that truly cares about the game quality and the players' experiences above anything else, the player base is our first priority. Create custom presets at Trader with a detailed list of items to gear up and get back into the fight! All players and play styles are welcome, please read the server rules on our Discord when you join our community! Many custom built areas to include: Black Market Trader, Tisy, North West Airfield, VMC, Safe Zone Traders, Poacher, North East Airfield, Balota Airfield, Cherno Military, and more to come! Current Server Mods: Helicopter Landing Pad | MMG - Mightys Military Gear | PsychoGaming Vehicles | Airdrop-Upgraded | Summer_Chernarus | CannabisPlus | DrugsPLUS | CJ187-MoreMoney| SNAFU Weapons | Hacking Mod | Breachingcharge | Code Lock | BaseBuildingPlus | NoVehicleDamage | Unlimited Stamina | DayZ-Expansion-Name-Tags | DayZ-Expansion-Market | DayZ-Expansion-Core and MORE! Missions, mods, and more custom areas to explore soon! Join us on Discord and enjoy the DayZ experience!: discord.gg/A89cHSD4D7 Custom Area Photos: https://imgur.com/a/KXFicOV
  22. Updated Mods: AdvancedGroups | MMG - Mightys Military Gear | ToxicZone | King of The Hill | RedFalcon Flight System Heliz | The Republic KeyCardRooms | Tarkov_Medical | SNAFU Weapons | RevGuns | Advanced Weapon Scopes | BaseBuildingPlus | CS Weapon Bag | Modular Vest System | SQUAD MSF-C | DrugsPLUS | CannabisPlus | Collectable Items | Breachingcharge | Hacking Mod | Code Lock | Car Bomb | Arma2 Nightvision | Dogtags | BleedTrail | shd_Ghillie | Unknown Ghillie Mod | Base Fortifications | PsychoGaming Vehicles | Armored Vehicle Pack | IRP-Land-Rover-Defender-110 | CarVanillaPlus | CarsForAll | Humvee (HMMWV) M1151 | GAZ TIGR | GAZ 66 SHISHIGA | COCAs_NoVehicleDamageMOD | Care Packages V3 | DayZ-Expansion-Core | DayZ-Expansion-Market | No Shoe Damage | BulletStacksPlusPlusEnhanced | Saline Bag+ | MuchStuffPack | and many more! Come check out the server, making constant improvements based on feedback and player suggestions!
  23. (US) - PC – Chernarusplus - Blue Collar DayZ|AI|PVP/PVE|Casino|Heli|PVP Raid|Vehicles|Drugs Come join us on Blue Collar DayZ for a different survival experience. We have working AI patrols! Come test your skills against AI bandits and soldiers that are accurate and deadly. Events are held by our admin staff regularly to ensure every player has a great time while visiting us. There are two normal traders on our map, a black market trader, drug trader, and a helicopter trader. Half of the map is a PvP zone where anything goes. Not into PvP? Hang out and kill some zombies in the PVE half of our map. We have custom areas built in the DayZ editor filled with plenty of awesome loot. We also have a working casino with an ATM inside that you can rob. Only catch is that it notifies the other players that there is a robbery in progress! Fun times. There's literally something to do for everyone here, and a great staff to make sure you enjoy yourself. Come check us out we would love to have you! Thanks for reading! Discord: https://discord.gg/rD6jBPE2pW
  24. ShiloMayhem

    DismalLand RP || PC

    DismalLand RP https://discord.gg/SPdMaW5z5A Map: Chernarusplus Connect: IP: 195.201.172.17 Port: 2302 =========================================== The year is 2022, the world; well it is in turmoil. Political problems, wars breaking out all over, corporations seem to have you right where they want you with record breaking inflation and the latest and greatest of technologies, corona virus has wreaked havoc on populations across the planet. That doesn't stop you, your life hasn't changed much more than not having as much money in your pocket as normal... until now, something is about to happen that will change your life forever. you are about to suffer huge hardship and utterly devastating events all starting with that damn green smoke grenade, who threw it? why would they do this? what is happening? you wake up disoriented, hungry, dehydrated... how long were you out? where are you? Why?... Just why? Your life is now completely in your hands... your choices will either make you or break you. =========================================== • Build anywhere enabled • Chernarusplus • Active staff • Vanilla & custom loot • Custom Zombies • Custom airdrops • Staff created events • Casino • Pizza • NPC Traders • Player owned businesses and traders • Economy • PVP areas • Safe area • Helicopter crash sites • Custom Vehicles Many more cool things to enjoy!
  25. Hello, forum. I understand there is quite the stigma against "western" items, but, I firmly believe modern euro/American vehicles have a place here. We know that DayZ is set in a time after 1999, as signs in game have proved this. Seeing as this after the fall of the Soviet Union most of us believe that Chernarus was a part of, wouldn't that mean western vehicles have been trickling in from western markets? For example, brands like Opel, Vauxhall, Ford, Chevrolet, and many others do have a place here, look at countries similar to Chernarus, such as Ukraine or Czech Republic. There are more than just Ladas and GAZ's and VAZ's and so on. Of course, it is obvious that Chernarus is a poor country. If it becomes possible to enlarge the map and add in large urban areas, These vehicles should definitely become considered. Thank you for taking the time to read this wall of text, and feel free to discuss below!
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