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Showing results for 'Vehicles'.
Found 41868 results
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Lategame features encourage group play. they do not spare the lives of clueless randoms. Cooperation goes up, Pvp does not delcine however. See epoch. You go from cherno KOSers to clans and squads fighting over caches and bases and blowing up eachothers vehicles- which is good imho. i really like how that environment somehwat factionalizes servers without any clunky faction mechanics. people group up/clan up because thats how you loot airdrops/caches. thats how you end up with briefs full of gold and in turn, plenty of helos to pillage opposing clans with :)
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The devs arent trying to stop banditry- they are however trying to incentivize emergent interactions other then just blowin' everyones head off on sight. Providing Options like handcuffs and having things hit by gunfire be damaged makes it more "vlauable" to hold someone up then simply snipe them. The BIG problem i have with the developement philosphy that i see is the idea that "if we make the game stupidly complicated and hard to survive people will stop fighting eachother". artifically inflating difficulty to try to steer playstiles to thier vision is the worst possible way to address it. all this stuff like multiple types of illness, random infections from dozens of sources, multiple blood types, etc. All interesting enough but they seem more intent on producing "field medic simulator" over providing content that Already worked in the mod. (see tents, vehicles, Balistics instead of gamey dispersion cones) Making it more obnoxious to survive for one more hour of play time wont make me more willing to help unknown randoms- if anythign i'd more more inclined to avoid them first, and kill if confronted rather then have to deal with the hastle of getting back to my curent position within the game.
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I have nothing wrong with insta-Kill anywhere snipers, M107 or AS50 only the TWS varient featuring the thermal optics. Infact given the location and it being the post-apocalypse i would argue that anything featuring such fancy optics would be darn near non-existant, and even if fround good luck finding the specilized bateries/power packs for such optics. if storage is done properly this time rarity of both weapon and ammo mount reasonable balances. One of the biggest issues with the most powerful things on DayZ mod was the sheer number of Dupe exploits rangign from tents, to back packs, to vehicles, to clans restarting servers after thier members moved a bunch of stuff and ALT-F4 with it, so with that in mind im not adverse to things like a lapua or .50 based sniper weapon, just Thermal/NV scopes.
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I mean, on one hand, it seems that adding features like vehicles and camp building will keep people from sitting around and sniping, and nailing fresh spawns, I also feel that those same people will still KoS anyone that comes near their vehicle/base/loot what have you. As for consequences, I don't see how they could be any worse at this point. I mean, I don't support adding bullet tracers or sniper trails (unless realistic) in this game. I don't support damage indicators. I guess part of me tarting this thread is me not wanting to run around KoSing, but as I'm getting used to the game and gearing up quicker, I'm wanting something more to do that doesn't involve ruining peoples days. I just really think the game is awesome now, and has SO much potential. Here's hoping that the devs get it right in the end and create a game that is fun and challenging while also sticking to their guns and not turning it into an FPS.
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As-50_Thermal and MP5K [ Standalone ]
Gekkonidae replied to preacherlr's topic in General Discussion
I wouldn't mind them adding a high powered rifle, like the AS-50 at all, but only if they made it nearly fucking impossible to get. Even then, without persistent storage, I wouldn't see it lasting too awefully long in the world without a group effort at not only protecting it, but being industrious enough to keep ammo around for it, which I would also assume would be extremely rare. Even then, I can only ask: why? It;s an anti-material rifle. Shooting people with it is a small fraction of what a weapon like that is capable of, and vehicles aren't currently in the game. I wouldn't sweat it too much. Maybe it's just a joke anyway :P -
I got an error for a vehicles!!!! That's exciting!!! BEST ERROR EVER!!!! :D
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Rain, broken bones, zombies, 12 year olds, suicide, communication, melee weapons etc
Hunter4 posted a topic in Suggestions
I'm gonna keep this topic simple and quick. First of all, RAIN is a very big setback in the gameplay. You can't walk outside because of rain and getting your clothes wet is a big problem. I joined a server which had way too much rain. Others don't but even so, rain should exist in the game, but it should not have that much impact on the gameplay and the character's equipment. Secondly, BROKEN BONES. Okay, I understand the need for this feature in that kind of game but bones break WAY too easily. We should put a % chance to break your leg that is adjusted according to the altitude the survivor falls from. For example, 2m (6ft) to have 10% chance to break leg. 4m 20% and 5m 30%. Then from 6m and above, about 80%. (I also noticed a bug while playing, I fell from 8m and didn't feel a thing. I just landed smoothly.) So that's it about broken bones. Now the ZOMBIES. These things are overpowered in the alpha because they can move through walls and survive more than 15 hits with a pristine machete but apart from that, they are spawning in random locations and silenced weapons are drawing them anyway. I think we have enough on our mind already in this game and endless zombies should not be our main problem. The zombies also damage your equipment. I'm sorry but I have to point this out, even if it makes me look like a softcore player. I don't like having my hard-earned equipment damaged by the zombies. We want the game to be realistic and I'm pretty sure a strike from human fists or nails is not enough to ruin a compass, a military vest and a ton of other supplies. Now for the 12 YEAR OLDS. These kids should be stopped from playing the game. They are destroying the experience of other players and ruin every server they join. All they want is an open-world Call of Duty and this, is DayZ. I don't want to have to kill every player I see just in case they are 12 or 14 and don't know how to behave. I want to see another survivor and know that we can sort things out without violence. Of course I don't ask to get rid of the violence, but make us all try to use it when it's on utmost need. All players should be FORCED to pass a series of tests before being allowed to play the game. These tests would determine their playstyle and match them with other players that play the same way. Categorized into servers. Aggressive 12 year old with aggressive 12 year old, friendly adult with friendly whatever. I think that would make the experience way better for everybody. Another subject is SUICIDE. I believe this matter is already resolved and the next update will contain a "suicide" option in the Esc Menu. Sometimes, players might get shot in the leg. Last night I got shot in the leg and it broke. The douchebag left me with a broken leg while playing target practice with my just spawned character. I am now waiting for my character to die of pain. Boring if you ask me and anyone else in this position. COMMUNICATION is another matter than requires further development. We should be able to chat with everyone in the server. I know this might bring sellers there to advertise their sites, but we can surely find a way to stop links from being posted on the global chat. I would like to know what kind of players I'm dealing with. Deceivers (the ones that say they're friendly but proceed to shoot you in the back) should be marked as bad sports and be thrown in servers with others of their kind. And last but not least, MELEE WEAPONRY. These weapons need damage adjustment. A firefighter axe against another survivor should be a one strike kill as is natural. No one can stay alive after being hit with a firefighter axe. Have you tried it? No, me neither. I can't die from a bullet in the leg and then withstand 4 strikes by an axe in the shoulder. The player who was not lucky enough to find an M4A1 should have a chance to fight back. No armor can withstand AXE (hahaha). Anyway, you get the point. Survivors must be vulnerable to melee weapons. UPDATE 28/5 : Zombies can now go up stairs sometimes and still go through walls. (JUST ENABLE COLLISION GODDAMMIT) The firefighter axe used to kill zombies with 1 hit. Now it is as useless as all other melee weapons. Not all fruits are rotten. (yay) Zombies hit in the head with melee weapons should die instantly. Brain Damage=Death Plus, a few more suggestions... 1) More ways to regenerate health besides eating and drinking. (Like healing through time, but slowly) 2) Less rotten fruits (FIXED) 3) Less weapon ammunition available in the world (to make players think twice before opening fire to other players) 4) Variety of servers with different special features. 5) Day-night circle during 6 hours. (3-3 or 4-2) 6) Less rain. (FIXED) 7) More crafting. (Duct tape should be used for countless items) (IN DEVELOPMENT) 8) Possible item fixing. (broken compass? a screwdriver will fix that...not realistic but hey, it's a game) 9) Wide range of weapons and weapon customization. No damage increase! 10) Vehicles. Not armored cars and Apache helicopters, plain trucks and cars with space to store items and need for fuel. Thanks for reading, I hope you've felt the same about at least one of the above subjects. If you want an open world CoD, you can go tell your mom to change your diapers now. :) -
Hello all! Got a new 24/7 admin monitored DayZ Chernarus server for you. Our server offers these following mods ; Auto-Refuel (Decreased Wait Times) , Day/Night Cycle ,Clear Roads , Removed Random Cluttered Camps , Self-Bloodbag , Street Lights , Take Clothes , Custom (Realisticly) Modded Military bases to bring out that Survivory feeling at Bolota , Cherno , Stary Sobor , NWAF and NEAF , also we have turned down the vehicles to around 150 and only 4 choppers on the map (most of them default spawns) . Our server is optimized for NO LAG . We do not run debug monitors for a more realistic feeling. Also it gets extremely dark at night when away from cities. We have known Heros and Bandits , Choose your side ... and survive! JOIN US AT THIS ADDRESS BELOW! http://www.gametracker.com/server_info/69.39.239.136:3068/ WE ALSO OFFER A COMMUNITY AVAILABLE TEAMSPEAK BELOW! ts5.gameservers.com:9133 CHECK OUT OUR WEBSITE BELOW [NEW] http://landofthedeaddayz.guildlaunch.com Stop by and check us out! If you like us! Then Favorite us! If not , were glad you stopped by anyhow!
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Epic Meatpie!.. Those satchel charges were so much fun. We used to clear out hoarder camps that had between 20-50 vehicles/tents all over the map with them. But one time I was on and recognized a clan that had a tendency to land near the NWAF in the same spot with their heli.. So shortly after a restart I placed my lone satchel in their landing spot and trekked off to get in some firefights at the NWAF. About 1 hour into our battles, we hear a heli fly by and its fairly obvious the aforementioned clan read about the action in sidechat and decided to come on up for some fun. I start sprinting towards the heli landing area because I had no idea what range the satchel charge has for detonation.. Im running, they're landing.. I hear the blades start to wind down so I take the chance Im close enough.. I click "detonate satchel charge" and BOOM! 5 deaths show up on the sidechat.. the loot was like 20 heli crashes combined.. it was insane. We left a ton behind after loading up our Ural and SUV. We laughed about that one for a long time. :P
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Tactical Mirror & Spraypaint warnings
BeefBacon replied to Lucille is coming!'s topic in Suggestions
By that logic they should never have implemented in-game maps because most players use a map in a browser. I like this idea. Could be neat if there was a super-rare fibre-optic camera thing that special forces use to recce rooms before breaching. In Arma 3 there are vehicles that have a view screen that usually show thermals. As far as I'm aware they have minimal impact on performance. You wouldn't have to reflect the whole world, just make the mirror a view screen. Perhaps a key could be bound that allows you to adjust the mirror - similar to the free look mode. -
SURVIVAL INSTINCTZ Epoch 1.0.4.2 IP: 69.39.239.136:3119 **Added Bandit Island**
jrobi14 replied to Gooober's topic in Mod Servers & Private Hives
you have so many hackers on this server and never have any active admins. i want admin assistance cause my whole clan lost its base vehicles and money we are back down to being fresh spawns due to the lack of active admins -
Authenticity is subjective. ARMA III is "authentic" and yet the majority of its weapons, factions, and vehicles are fictionally employed if not downright fictional themselves. If they're aiming for "authenticity" then making these weapons rare seems to be the way to go. Rather than denying their existence entirely. Dismissing them because, somehow, they're "inauthentic" does no good in my opinion. Obviously, there are pragmatic development pipeline priorities for them to consider. But categorically dismissing something isn't helpful, especially when it's based upon an incomplete understanding of what DayZ, Chernarus, and the real-world small-arms landscape is. I never understood why the weapons of a game influenced its setting. Seeing the weapons in the mod didn't somehow ruin the immersion/experience for me. Chernarus is still Chernarus if you're finding a SCAR or an AK. Breaking "immersion" is also a very, very, subjective consideration. If previous precedent is to be considered (M4A1, kitted-out M1911, Amphibian S, FNX, and all the attachments associated with said weapons) they are clearly seeking to make their weapons lineup unique. Also... One, people seem to have an aged notion of what weapons are actually used and what are lolFutureWeaponzzzbrah. The SCAR, Tavor, and certain other platforms are widely used now and are becoming more popular. Two, people have a warped definition of fiction and what it entails. Fiction, in itself, makes things plausible which are not in reality. Three, people have an unbelievably sensitive notion of what constitutes "realism" and "immersion". Four, people have a bad taste left in their mouth with regard to so-called "high-end" weapons given the problems of the mod (i.e. duping, hoarding, lack of rarity, etc.) None of which have anything to do with the weapon itself. Five, and most importantly, people apply their understanding of plausible weapons in a very, very, malleable manner (meaning it's based upon personal preference and that's pretty much it). I've had arguments where the line has been drawn at the TDI Vector, the ACR, the SCAR, the M14, the M4, and now the Uzi. There is no monolithic limit whereby a weapon somehow tips the balance of "runing immersion". It is all up to the individual. Six, I have never... ever... not once, seen someone assert that these so-called "high-end" weapons should be common over their Warsaw Pact counterparts. Two years of posting, never seen it.
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It depends on the server, you can get the exact same situation in DayZ, were you get loadouts/vehicles everywhere/etc. I've found many Wasteland servers that were an exact copy of vanilla DayZ, just without the zombies. It appears I have killed the thread. What do I win? :lol:
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There is no real struggle to get gear in wasteland, plus you have a team that helps you. Tjhere are vehicles everywhere also. Getting geared up and surviving in dayz is a pretty challenging thing at times and quite satisfying, this adds tension to the pvp and its why it is so popular. In wasteland within 2 seconds of spawning you find a car, get a weapon and are on your way to your favorite pvp spot. Meanwhile in dayz you have quite a bit to do before you reach that level.
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81.19.216.33:2320 Zombie Horde DayZ Epoch http://zombie-horde.enjin.com/ Teamspeak - ts27.gameservers.com:9191 Hello everyone! Welcome to Zombie Horde DayZ Epoch a brand new DayZ Chernarus Epoch server with many features to keep you entertained for hours on end! We offer a lag free server with many mature and active friendly admins that you can rely on if any problems should occur or only if you need to collect your donation gear which you can look at on our website (Still in development) Our server has highly trained admins with good experience on keeping server's running smoothly with no lag and that can provide good support whether its a bug in game or you need tech support! we can solve it! We keep uptime as much as we can and have 3 hr restarts , if you think you aren't getting the best performance please contact the admins and we will have a look at the server! FEATURES: - MANY VEHICLES - CLEAR ROADS - HOSTED EUROPE (UK) - M107/AS50 (Must Be Donated For) - CUSTOM ANTI-HACK (To Stop Hacking) - SNAPPING FOR BUILDING - EXTRA LOOT (But Fair) - DONATION LOADOUTS - NEW SERVER (1 Day Old) - AI MISSIONS (Quite Challenging Ones Too) - SAFEZONE TRADERS (To stop campers/stealers) - MATURE/FAIR ADMINS WITH EXPERIENCE - SELF BB - LIFT/TOW VEHICLES - MUCH MORE! - (ALSO TAKING REQUESTS FOR EXTRA FEATURES)
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Are you seeking a battle buddy or perhaps just a fresh start ? Are you a hardened veteran just looking for a challege ? Well look no further! Deadly LandZ is here to provide! With staff that is full of veteran DayZ players and heavily experienced admins/mods we guarantee you that you are going to have a very fun and enjoyable stay on our server! We are trying to build a whole new community of friendly and helpful players! Come and join the experience while we climb to the top!!! Server website: http://1stbrigadegamers.com Server IP: 192.223.27.243:2302 TS3: ts.1stbrigadegamers.com:9989 -------------------------------------------------------------------------------- A legion of friendly Admins/ModsCustom Anti-hackIntellegent AI missions/Roaming AIAI helicopter patrolsAnimated crash sitesCare packagesCustom map editCustom AI base - Zone AlphaSelf Blood BagVehicle Tow/Lift Auto Refueling/Repair (Fuel is free)Safe Zone Traders30m plot poleSnap BuildingHeli evac24/7 Day (for now)Plenty of vehicles scattered around the mapDeploy bike (toolbox)Third personIndestructible cinderCustom debug monitorAdmin eventsStarter gearPrivate TS roomsDonor loadoutsBuilder packs
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To be fair, i disagree with this post entirely, vehicles should be added asap and then zombies be dealt with. Oh and by the way, this game is a S-I-M-U-L-A-T-O-R how many times do i need to say this? if there's going to be a chopper in there if there was a zombie apocalypse, then there will most likely be one in dayz
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If there was singleplayer I would mod the shit out this game and there would be vehicles.
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Single player with AI bandits/heros would be brilliant. I can't play online due to my poor internet connection so I had to give up playing last year, but I do miss the zombie killing, looting and finding vehicles to repair (which I enjoyed with our without other players on the server). So a single player option would be a good idea imho, what's so wrong with wanting to play this game offline anyway? As for comparing this game to WoW , that's just ridiculous (shall we compare it to RuneScape while we're at it?).. I've played DayZ for 3 years, ran several custom servers and one official server. In all that time the one thing I've learnt about the DayZ community is that there are more opinionated single-minded bullies than there are decent open minded live-and-let-live type players. I wish the staff and fan-boys of this community would stop telling everyone HOW the game should be played, if I want to play offline, I'll find a way and just because you don't like the idea doesn't mean it isn't a good idea for myself or others. But then, you compare DayZ to WoW and you've already lost my attention :p lol
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Outback Warriors | Mod Variants Group | 18+ (Exceptions) | Global
Kraaz replied to Reactimals's topic in Clan / Group Recruitment
In-game name:Cameron Age:18 Location and Time Zone: UK How long have you played ArmA?: I played ArmA 2 for about 3months if i still had it would be alot longer. How long have you played DayZ?: Probably about a week. What skills do you possess that may help the group?: Good communication, Active everyday if needed, I was a driver in arma 2 so when vehicles come out am your guy. Know how to shoot a gun properly. Do you have the time to spend with the group (minimum 2 days a week): Like i said i can be on whenever needed, things might change in a few months but i will tell you nearer the time Is there anything interesting about you?: no idea LOL Anything you want us to know?: Just that im very good at communicating and that am not squeaky. -
If you are implying DayZ doesn't need vehicles to be successful by placing a Left 4 Dead picture in the background, you'll be sadly mistaken. L4D is a run-and-gun twitch FPS developed by valve for arcade-like experience and fun. DayZ is a Zombie Survival developed for slow progression and making multiple decisions. Two entirely different games. Vehicles are ESSENTIAL to DayZ because it gives a sense of progression. You say the vehicles will be camped and people will know the spawn locations? If so, riddle me this. If they have the ability to randomly spawn players at any point on the map, why can't they do it with vehicles? In short answer, they most certainly can do so. There's one problem fixed. Now you want more animations. Quite the generic "NEED MOAR ANIMS!" that you see in a lot of game development forums these days. I'll make this simple so you'll be sure to understand. Dean doesn't just wake up and simply make an animation and say "lel here ya go :)". It takes MANY hours, if not days in a small studio with little nodes attached to most of your body, and you prancing around trying to replicate what you would wish to see in the game. And after that, it is sent to the office where it is edited to clean up the sharp and ugly points. And it might just be all that time for one animation. You have to give these devs time. Most are working far from home and haven't seen loved ones in ages. I wish people would stop treating the devs as if they are mindless robots that execute everyone's command with haste.
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ZincGaming.com Gaming Community - Dayz Epoch Server NEW 18/4/14
Spaffman replied to Spaffman's topic in Mod Servers & Private Hives
Hello Everyone, Just a quick refresher to invite everyone to come and join us on our teamspeak & in our new Dayz Epoch Server, I would like to invite you all to come and join us and to get your feedback on what you would like in a server to make it competitive with others. IP'S: Teamspeak - 85.236.100.85:11637 ZincGaming.com Epoch Server - 81.19.211.131:2302 A few of the mods we have installed. - Animated Heli, AN2 Crash - Selfbloodbag - Autorefuel - Salvage modification to remove every part - NPC (Sarge AI) with modified weapons - Side Missions (EMS) with reduced loot - AI Zone Alpha - Several Map Updates - New Traders & Changes - Traders Safezone - Wrecks with Loot - Service Station near Stary City - Snap Building - Indestructible Bases - Extra Vehicles (Merlin, M113Ambul_UN_EP1, BTR40_TK_GUE_EP1 , M1133_MEV_EP1, Bell Heli) - No Plot - Tow & Lift with modified vehicle/heli list - No Salvage on locked vehicles - No Damage on locked vehicles including alot more buildings and missions Ikea Missions, 3 new town's, 2 new castle's, 6 new barracks all over the map (hidden) + MUCH MUCH MORE!!! Looking forward to speaking to you & playing along side you guys & girls. Many Thanks Spaffman www.zingaming.com [email protected] -
Could you explain what the hell is this "got eyes on you" sense? what? the only thing thats handicapped with 1st person on the game right now is the sound (that i dont know why, they work just fine in arma 2 and 3), peripheral vision is like this in any game and just a bit of FOV tweaking can make it much better. Fiddling with FOV have the downside of reducing the scope zoom, and that's pretty bullshit, but anyway. You cant be serious if you're telling me that the bugged sounds should be balanced by the ability to see shit behind cover and kill someone almost without any exposure. People play 3dp servers cause they're addicted/used to it, as EVERY streamer out there uses this lamecore tactic to get kills, and by the same motivation that makes bullshit servers with 999 vehicles and 213123234 barracks be full while vanilla/hardcore servers are usually empty. Most people want the easy way for everything. And the concept of dayz tells that you're supposed to be out of your confort zone while playing, hence why you should play in hardcore if you want to experience what's dayz is really about.
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Was a problem in the past, as far as I am aware, as they made the vehicles spawn before the buildings, but that has changed now. The objects stream before the vehicles do and your character only joins the server when you're done anyway. In short: nothing will fall through anything. Moved to Gallery.
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Ok, so far i have played around 15 hours on the arma2 mod on an epoch server and have just started building a base with my 2 brothers, im curious to see what other people have built aswell as what is even possible. i saw a video of a sky base that was only accessible by helicopter but i have come to the conclusion that if i landed a helicopter on the roof of a base it would glitch through and fall to the ground on restart? Aswell as if you logged out above ground you would then glitch through and fall like the vehicles. Can this be confirmed as i have yet to test it myself. I am mainly making this thread to see what others have built aswell as new ideas, Il post a picture of my freshly started base as soon as i get the chance, but im very interested in the idea of a sky base even though accessing it would be pritty easy aswell as people being able to spot it due to it floating in mid air. what are your ideas?