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Found 41868 results

  1. byrgesen

    DayZ is a paradox game - Random thoughts

    Thats a nice read and you point out alot of the strange stuff, that is DayZ. I agree with you, on all your points basicly, but i do think some of them will change, during the development of the game :) Especially when we get working zombies, hunting, cooking, vehicles and barricading in the game. Could potentially be a game changer for many people, but we can only speculate on the impact it will have on the "Average JoeZ" at this point. I think people are really scared of stepping out of they're comfort zone, they are used to play games where its full on coop or clusterfuck deathmatch, which is not a bad thing, but with the amount of fredom we get in DayZ, i think the average player will rather "play it safe" then trying to do something they wont normally do, which then leads to the odities you point out in your post :) Have some beans hehe. :beans: :beans: :beans: *I dont normally give 3 cans, but your post is special!
  2. captainvette2112

    Top 5 things you want in DayZ

    1. Vehicles 2. Base Building 3. More Vehicles 4. More Base Building 5. Scavenging/crafting/persistent world - to complement Vehicles and Base Building
  3. Mylittle pwnies 1000+ vehicles/tanks/Choppers, Indestructible bases/snap building / self BB / Towing from cars/choppers /Refuel,repair rearm/ Roaming AI's / Missions - Hosted on a SSD. Please come and check our new server out! Its running realy smooth, whit high fps and no desync 178.33.226.75:2322 Were looking forward to see you guys and girls on our server! Thank you!
  4. joona.kujanen@suomi24.fi

    more military firearms

    Haha... I keep wondering why people always, ALWAYS wanna change things... "Hey this is a post apocalyptic survival game originally based on military simulation -wannabe game :D" "How cool. How about more military weapons, seems pretty boring? And while we are at it, maybe more military vehicles?" *ends up being military simulation -wannabe with beans*
  5. You are missing another + there. Anyway: it needs to be done properly and is more of a designissue rather than a code one. Create some nice locations or stuff you want to see and put them in an array - chose a few of those randomly and you'll have them change on every restart. That way you can easily create a few new locations that aren't always there. So far from the coding point of view (very cheaply solved, but it does the job) Now the design issues: I hated how Epoch solved by just smashing some debris everywhere (middle of the field) - same with their vehicles being spawned randomly. Very, very poor job, as it was literally just taking some random location to spawn it. What I would like to see would be some predefined locations to spawn stuff in. That way you would be limited in what can come, but it would always be a surprise whether it'd be there or not. Let's for example take the military base by Pavlovo. That can have, let's say 10%, chance of spawning. If those spawning requirements aren't met (the other 90%) - there will be a quarry instead and no mil-loot.
  6. Guild of Mute Assassins is proud to host a New -=GMA=- Epoch Napf server! www.GuildofMuteAssassins.com Server IP: 69.162.104.188:2702 Teamspeak Server: gmats.typefrags.com:4785 -=GMA=- is looking for new and experienced players alike to come enjoy a fresh DayZ experience on our Napf server. We have loads of custom scripts to further enhance your one of a kind experience. -=GMA=- Napf server will also have weekly player events that will not effect your daily game. That mean that we will provide you with the tools/weapons you will need to compete in said event without having to worry about losing the gear you worked so hard to collect. Then once event is over back to work like normal. New features on our server include but not limited too, - Free Building Starter Kit! (see below for details) - Custom map features (large lootable areas) - Custom Ai - Sector B - Bandit Island Camp - Player Arena Island - Day/Night Cycle - Over 600 vehicles and aircraft - Custom Loadouts - Fast Building - Evac Chopper - Snap Building - Custom Loot - Friendly and Helpful Admin To receive your starter kit please post your in-game name and/or clan name in forum thread ---> HERE <--- and state whether you have a group of +2 or if you are a lone wolf. Then once you log into game an admin will provide you with starter kit. If you have a group, two members must be present to collect large starter kit. Be sure to check www.GuildofMuteAssassins.com for weekly player events and other info as we continue to provide a DayZ server that is like no other. =GMA= Member imaplainbagel
  7. NagsterTheGangster

    What I predict DayZ will achieve by the end of the year.

    I guess only time will tell... But im expecting all kinds of vehicles by december this year... Maybe im just hopeful..... But honestly, I dont know if teh zombies will be fixed by then... So i think it will go vehicles, then zombies fixed.
  8. Welcome to the official 8bitGamers Epoch Chernarus Server! We offer over 80 plus mods on our server! We have active admins and everyone here plays legit, even the Admins! Our current Admin Tools are the $40.00 InfiSTAR Admin Tools/Anti-hack! Server IP: 94.173.38.110:2302 Teamspeak IP: ts3.8bitgamers.co.uk Website: http://www.8bitgamers.co.uk Our Current Mods Include, but are not limited too: Base Building 1.3 Self Bloodbag Take clothes Tent sleep healing Zombie Bait Zombie Bomb Suicide DZAI DZMS No voice in side chat Burn Tents Drink Water Fast Roping EVAC Chopper Building Snapping AI Bus Route Church heal Heli Lift Towing Vehicle Key Changer AGN Safezones Animated Heli Crashes Auto Refuel Bury Body Salvage Parts Regen Blood Taunt Zombies Snow(50% Chance on Restarts) Anti-Zombie Emitter Street Lights House Lights Tower Lights Animated C130 crashes AN2 airdrop care packages Air Raid Skywriting Cant tow/lift locked vehicles Indestructible bases Car Airdrops AS50's & M107's Not convinced? We are run in partner to a very successful gaming community "8bitGamers" We are also currently looking for one Normal Admin, and two low admins. Server IP: 94.173.38.110:2302 Teamspeak IP: ts3.8bitgamers.co.uk Website: http://www.8bitgamers.co.uk A few Mod Demonstrations: Base Building 1.3 JAEM - Just Another Evac Mod Helicopter Fastrope Skywriting Animated Crashes (Both C130 & Helicopter, even though video only shows Helicopter) SERVER NEWS: UPDATE 4.30.2014 LAG FIXES FOR US AND UK PLAYERS (SHARED DATACENTERS IN Chicago & London)
  9. Welcome to the official 8bitGamers Epoch Chernarus Server! We offer over 80 plus mods on our server! We have active admins and everyone here plays legit, even the Admins! Our current Admin Tools are the $40.00 InfiSTAR Admin Tools/Anti-hack! Server IP: 94.173.38.110:2302 Teamspeak IP: ts3.8bitgamers.co.uk Website: http://www.8bitgamers.co.uk Our Current Mods Include, but are not limited too: Base Building 1.3 Self Bloodbag Take clothes Tent sleep healing Zombie Bait Zombie Bomb Suicide DZAI DZMS No voice in side chat Burn Tents Drink Water Fast Roping EVAC Chopper Building Snapping AI Bus Route Church heal Heli Lift Towing Vehicle Key Changer AGN Safezones Animated Heli Crashes Auto Refuel Bury Body Salvage Parts Regen Blood Taunt Zombies Snow(50% Chance on Restarts) Anti-Zombie Emitter Street Lights House Lights Tower Lights Animated C130 crashes AN2 airdrop care packages Air Raid Skywriting Cant tow/lift locked vehicles Indestructible bases Car Airdrops AS50's & M107's Not convinced? We are run in partner to a very successful gaming community "8bitGamers" We are also currently looking for one Normal Admin, and two low admins. Server IP: 94.173.38.110:2302 Teamspeak IP: ts3.8bitgamers.co.uk Website: http://www.8bitgamers.co.uk A few Mod Demonstrations: Base Building 1.3 JAEM - Just Another Evac Mod Helicopter Fastrope Skywriting Animated Crashes (Both C130 & Helicopter, even though video only shows Helicopter) SERVER NEWS: UPDATE 4.30.2014 LAG FIXES FOR US AND UK PLAYERS (SHARED DATACENTERS IN Chicago & London)
  10. Probably won't ever end, the game will be in alpha another 2+ years at least while they attempt to figure out how to make the game engine run with any efficiency with thousands of items/zombies/storages/player buildings on top of vehicles, random events, and 100+ players on a server. Even the mod creator sees what's coming on the horizon and is jumping ship. This level of optimization is going to be near impossible to execute, but the fanbois refuse to look at reality and will continue to blow smoke to screen out the facts.
  11. your holmes

    more military firearms

    we need more military guns. like really whats up with all the people going CIVILLIAN GUNS PLZ um no, take a look around champ there's zombies. like of course there will be civillian guns but there will probably be WAY more military guns around. don't you think that the first thing to happen would be the military and law enforcement come with their autos to gun down as many zombies as possible? because i sure as hell do. this would be everywhere. trucks with ma deuce's on the top, ok maybe since it's more eastern, UAZs with like, dushkas or KORDs mounted, maybe URALs filled to the brim with supplies abandoned in the mud out in the forest that were going to the big cities to save the people, (or kill them), so like AK74s and stuff, since the CDF aren't the most well equipped. but hell, they got post soviet equipment. maybe, maybe there would be an ever so rare T72 in a garage in a real military BASE somewhere. there could be an actual military BASE. like an encampment. but it would have so much loot, maybe vehicles but it would also be jam packed with those helmet zombies. ya know, the ones that take like 4 m4 shots to take out? those ones. there should be abandoned military vehicles like all over towns. uazs and urals mostly, maybe a few T72s with no fuel or broken treads, something that would make the crew abandon the vehicle only to be slaughtered by the zombies. (of course, not repairable because that would be op xd!! well, actually i don't think almost anyone would know how to repair it.) this would also bring us to another weapon. either the RPG-18 or RPG-7. two EXTREMELY common military launchers on a nation like chernarus. ever seen a video of syrian rebels? an RPG-7 can take out a T-72 with 2 or 3 rockets. hit the fuel, hit the side, that things gonna be shooting liquid fire out of the turret. the crew would become roasted marshmellows. but all they would know is "You Are Dead." hell, of course you would have to know how to use like, a tank in real life to be able to use it in game, itw ouldn't just be 2 people moving their mouses pressing WASD. you'd have to probably re-stock the thing to keep it going, refuel, rearm, repair. in conclusion, without a moment to spare, we need way more military weaponry. this game needs to be more militarized. not like, overly militarized. a T72 should be a very rare sight. like, very rare. i don't want 50 cals snipers other than like a KSVK. cuz that thing's pretty cool. B) swag. and please, i hope you've actually read this before you post a reply like "hell no this is stupid." please give a reason why not. i'd love to see why people agree (or disagree) with me. edit: i apologize for the tags, i don't want that much western weaponry. maybe m14s.
  12. Because in the Rezzed video, on a couple of slides, they are actually called zombies. anyway, what I would like to be confirmed by the end of the year or put in place. 1 - Fixed zombies, 2 - More zombies and hordes. 3 - Different strengths of zombies, fast and weak, slow and powerful, better animations on attacks, crawlers, lungers etc... 4 - Hunting 5 - Camping 6 - Less food spawns 7 - Slow vehicles, bicycles at most. 8 - Island cities 9 - Agriculture 10 - Cooking and recipes. 11 - Character spawns with severe hunger and thirst (not being able to run to the other side of the map without drink and food) 12 - Barricading 13 - More designs of houses, apartments etc... 14 - Character customization, beards, height, weight, hairstyles, 15 - Larger populated servers
  13. Changelog - New : -Added indestructible cinder bases.. -Turned off base decay for good. -Full Moon nights, Day/Night cycle oon to come. -Vehicles no longer just spawn at traders, they are now dropped and parachuted down. -Added Stryker MGS for Hero vendor, T34 for Bandit. -Added custom loadouts and donor loadouts. -Edited helicrash loot to have launchers and other weapons, as well as some special items. Removed : -T72's from traders. -Idiotic amount of attack vehicles. WIP / To be added : -New currency system. -New Epoch ModPack... -New Locations (Mine, Bandit Castle & Church).
  14. horrorview

    Fireplaces by end of april?

    watching dayz mods like epoch and breaking point is so depressing because they had all the content that the devs want to incorporate into standalone two years ago already. That's not really fair, is it? Those are mods that had most of these features handed to them from the original DayZ mod (as well as the ArmA 2 assets) whereas DayZ SA is being built (and rebuilt) from the ground up for the most part. And, yes, while BP and Epoch have camping, fireplaces, vehicles, etc, SA aims to implement these things in a much more polished and organic fashion rather than the clumsy way they're implemented in the mod ("cow hunting" for example). they can't be serious. they need to employ even more people or sell this whole project to someone who can develop it faster. because people won't be waiting one year for a complete game when h1z1 is likely going to do everything better next month I don't know about you, but I'm thoroughly unimpressed by what I've seen of H1Z1 thus far. The game's cartoonish looking, the graphics are arcade-style, with flat, ugly textures, and the combat footage I've seen is very COD-like. As for realism, after watching highlights from yesterday's 12 hour stream, I'm not seeing that at all. The barricading feature looks like something out of Minecraft, with players placing entire walls and rolls of barbed wire from a few boards in your backpack. Doesn't look very realistic to me. I also think SOE is being very disingenuous in regards to their game's development. The argument that H1Z1 is progressing faster than DayZ is unfair, and, while the game's defenders/"fans" are quick to point out all that SOE have achieved in a matter of a couple of months or so (which is what the devs want us to believe, and, IMO, is a dig at the "slow" progression of DayZ), H1Z1 is basically a "mod", where all of the core bits have been developed over YEARS (PS2 took a long time to develop if you remember). Even the vaunted "new" survival elements are being carried over from other SOE games that share the same Forgelight engine (the "crafting/barricading" is from the new Everquest game, which was also under development for quite some time). Yes, I'm sure there are devs working hard at creating new skins, textures, etc, but it's not as if this game was built from scratch - the bulk of the work was done in the development of PS2. Also, I am a retard and can't format a fucking forum post properly. Sorry.... :(
  15. AceQuat

    Fireplaces by end of april?

    watching dayz mods like epoch and breaking point is so depressing because they had all the content that the devs want to incorporate into standalone two years ago already. that said, standalone probably is the worst dayz game to date. not only because of the lack of content, but also because of all the glitches, bugs and bad performance that makes you thinking some amateurs programmed this mess when in fact it was professional devs "worst case: end of april" for fireplaces, and it's almost may now. that says a lot about their time schedule. if everything from the roadmap is postponed even further, does that mean we will have the first working vehicles by the end of december 2015 in this game? they can't be serious. they need to employ even more people or sell this whole project to someone who can develop it faster. because people won't be waiting one year for a complete game when h1z1 is likely going to do everything better next month
  16. xenology

    just starting out in Dayz

    Well depends Epoch had a lot of vehicles in it same with vanilla. You could make you're own base like literally make a massive fort out of concrete if you wanted to, Frankieonpcin1080p has a perfect example of this if you watch his DayZ series, there's more weapons, if you got enough gold and the admin allowed it you could get a jet tank or even a BMP, it all depended but there was so much, you could even join RP servers so people wouldn't just KoS they'd usually play their roles they had, I mean the list can go on but the golden age was amazing compared to SA I still find servers with all of that stuff too you just gotta know where to look, most of the veterans play vanilla DayZ with Epoch etc. because that's what they like more then SA since there isn't much, p.s. in the original DayZ with I think it's Epoch but I may be wrong there's a certain spot you can go and you can get a railgun the vets know what i'm talking about
  17. I see you don't follow the dev tracker. Zombies are placeholder while the new studio works on them, Vehicles are coming.. blah blah, I can go on all day, The point I'm hinting at is, Guess what? It's alpha. Beta scheduled for 2015, That's when, As the other 2 poster have pointed out, It's beta begins.
  18. xenology

    just starting out in Dayz

    I don't care for Breaking Point much either way, but the original DayZ at this point in time IS better then SA SA has terrible AI as well, what you mean zombies can see me over 5 miles through a hill? Yeah right....besides that there's nothing to do in SA since it's so early in alpha and there's no vehicles or building or anything like that so all there is to do once you collect everything is PvP in the original DayZ mod you can do way more ATM so I just prefer the original over SA
  19. trellaren

    nothing

    In true day-z fashion the devs will overlook what would likely be there and put what they want in (i.e. m4's all over in sa but no ak's...). And I was thinking those Western style vehicles would be an advent of what likely would have been left behind from western military's who would have been mobilized to the general Chernarus area in the early stages of the zombie apocalypse for zombie put down or more nefarious reasons... and yeah I may play a little too much epoch mod lol.
  20. I wonder how long it will take the fanbois that endlessly defend the game from every ounce of criticism to realize that the foundation of this game, the engine, is never going to adequately be able to handle thousands of zombies around the map, vehicles, thousands of items/re-spawning, dedicated storage for thousand of items, base building, random map events, heli crashes, and 100+ players on the map. It just isn't going to happen. By the time they implement all that you'll be pressing the weapon button 50 times before it responds and rubber-banding every 5 seconds. Hell it'll take them 2 years before half that stuff is even in anyway so I guess it doesn't matter really.
  21. A friend and I recently purchased a 50 player dayz epoch server on the map Chernarus. Right now it is at the bare bones of epoch with nothing modified at all. We are on the search for a person who is willing to script the server for us. We are not two little kids looking for someone to do all the work for us, we are adults who know almost nothing about custom scripting. I myself have experience at running a server as co owner but never got any experience on how to do the scripting. We are looking to hire someone for a one time fee of $40 and if your looking for a server to help run, we will be more than happy to welcome you to the team. If you consider yourself an experienced scripter, please continue reading. If not, don't waste our time. Just a quick overview of the server. Hosted by Survival Servers 50 Player limit Versions 1.0.4.2 and 103718 Map is Chernarus Anti Hack is infistar These are the following scripts we would like added to the server Self BB Refuel/Rearm/Repair Stations Snap Building Instant Building Take Clothes Custom AI Missions Walking Zombies Bury Players/Cannibalism Custom Loading Screen (We will provide you with the image) Custom Loot Tables Custom Traders Tow/Lift Suicide Custom Debug Monitor Evac Choppers Craft Bicycle Strip parts from vehicles Custom Loadout Indestructible bases No Plot Pole Required Anti Theft in Safe zones For now these are all the scripts we could think of, I'm sure we will think of a few more. As you can see there are quite a bit and I am sure its a good amount of work. Currently we are having some trouble with getting our infistar updated and running on the server so we may need some assistance with that as well. To protect from both parties being screwed over, the $40 payment will be broken into 2. $20 before you start scripting and $20 after the scripting is complete. If this process goes well we will be interested in paying you more for whenever things update and need scripted again. If you feel your experienced enough to do these tasks please get in touch with me so we can get things set up and underway. I will provide contact information to whoever is interested in our offer so for now, please just reply to this post. Thanks for reading, and have a nice day!
  22. ZiGGYiPoP

    Zombie Hordes!

    Just a little though i had one night while playing DayZ. What if there was like just 1 big zombie horde per server that just walks from one side of the map to the other, starting from the North making its way south or north west to south east? Maybe its starts from a random north point and is influenced by the closest noise to its position and is directed that way and that keeps happening until all of the zombies in the horde have been killed? (until server restart and then there's another one by default) Sort of like 'The Walking Dead' Season 2 last episode where the farm is overrun by a horde from Atlantic City which was influenced by a helicopter and starting walking in that direction until they hit the farm. I think it can potentially help make airfields a lot harder to get to and obtain the military loot. Im not saying zombies are hard, they are more of an 'annoyance' at the moment (more dangerous after the 0.44 patch) but in a huge number then its a big challenge. I think it would also help encourage some player friendliness and teaming up if they start to move further north due to the fact that if you're alone when you come across the horde, then you may not have a chance to survive. Picture it now, the horde making it down to cherno apartment area and a group of people hiding upstairs fighting for their lives. That's what DayZ is right there, thats a challenge... not just a random bandit killing fresh spawns on the coast all the time. I'd like to hear opinions on this, a good and simple add to the gaming experience of DayZ(; (ATTACHED FILE: An image from 'The Walking Dead' TV Show of a large horde. Not meaning it should be as large as this one because i dont think a whole server of people and maybe the server itself could handle it, but scaled down so it's still LARGE where it can influence player friendliness and maybe make having VEHICLES more worth while in the game when they are released.) "EDIT- I WANT A PERSONAL OPINION/FEEDBACK ON THE SUGGESTION FROM ROCKET HIMSELF SO LET HIM KNOW ;DDD"
  23. Oh you're still here trolling me with the same thing, I got 150+ hours already in the game and still going, There are some elements I love about the game, and some I dislike. Keep telling all the other people they bought the wrong game, nothing but trolling in that sentence. Yeah but at the same time I think it won't be too hard either, it will be tweaked and worked on, also how vehicles will work is not completely covered either, it's also ideas bouncing around. As for spawn controls, the fact that there is debate and ideas floating around is something that mostly likely than not will be implemented and not tossed out, and you clearly do not like this idea ha.
  24. You still have no idea what kind of game you bought, do you? It's the easy mode people(casuals if you want to call them that) trying to change the game we "hardcore" players want. The only difference is that we KNOW what we bought into and that's the game it's going to be. It's that simple. When vehicles are implemented you do realize you'll have to work to get that vehicle working right? It's not just going to appear fully working, there will be tons of work and travelling on foot involved to get it going. As for these spawn control points... I believe it was something talked about when bases were actually implemented and it wasn't set in concrete. It was an idea thrown around. Any thing that will make this game easy mode will get tossed, I assure you.
  25. Well Lucky for me that vehicles and Spawn control points are all things to be implemented in this game, and I bet many more to come. As Appealing to Most is more important than appealing to some. Then the game won't be for you guys :P
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