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Showing results for 'ghosting'.
Found 2794 results
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EDITED - PETITION: Should a sound be made when we log on and off?
Boxer23 replied to Grimey Rick's topic in General Discussion
If you join a server for the first time in the beginning of the session the server saves the fact that you joined. then leave to go to a new server and if you return to the first server before the first server restarts then your guy makes sounds when you login to stop ghosting. after restart the server deletes the list and starts over -
Barricading a building is supposedly going to fix this. If you're going to camp a building barricade it and this; as suggested by Rocket; will stop the ghosting inside buildings when it's implemented. You're not going to be allowed to login into an area/building that has been barricaded from my understanding.
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Rocket on Ghosting vs Barricading/bases
sloasdaylight replied to Bororm's topic in General Discussion
Barricades are not a magical force field that deny other players access to the barricaded area permanently, they're simply fences/sandbag walls/etc that are secured in some form or fashion by another player/group/clan. They can be torn down, destroyed, presumably they will be able to be climbed over (maybe? hopefully?) to allow other people (or even the original creator, if s/he lost his/her key to a padlock for example) access to what's inside. The only thing that is being talked about here is preventing people from ghosting into a base and jacking everything out of it. That said, barricading barrack or military tent city isn't a bad idea, assuming you can get enough time and material to do so. You'd probably have to do it at night with camp fires, flashlights, flares, and lanterns illuminating your working area, which would of course act like a huge HEY HERE I AM beacon. -
It is generally tough to ghost into that situation though. When stuck up stairs, I am constantly moving, trying to see out the windows. Might cut down on the ghosting!
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We were in the West building and he was prone at the top of the stairs. So I'm not sure if you can get an angle from the control tower, or possibly from the mountain top. Agreed. If you have played BF4 when you are preparing to spawn in on your squad mates you get a warning when your squad is under fire. So why couldn't they implement something that says you cannot spawn in because there is an active firefight in this area, and perhaps give you an option to spawn someplace else. I know it breaks the immersion a bit, but it's better than someone "ghosting" and having an unfair advantage. *Edit* Just saw Bororm's post that Rocket has a possible fix for ghosting http://forums.dayzgame.com/index.php?/topic/198544-rocket-on-ghosting-vs-barricadingbases/
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They should do this with regular ghosting as well. Anytime you log off then back in it should spawn you in a radius of a 1/8th mile.
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IT really is easy to glitch and look at where people are. If it was ghosting, then the sound being added back in would have stopped it.
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"MULTI-TIER DONATOR PERKS: SAFE CAMPS W/ VEHICLES - CUSTOM LOADOUT - RESERVED SLOTS - 100.000 VEHICLES SELFBLOODBAG AUTOREPAIR AUTOREFULE SELFDICKSUCK SPWAN W/ NVG, GPS AND 2xDMR YOLOSWAG420 ::: PAYPAL ACCEPTED :::" - thats not the survival experience i expect from the game. server hopping is done by people who want instant gratification, private hives just throw the loot at such players in massive amounts, either through customization of loot tables or directly through perks. so you dont get rid of the "gief all nao, i dun wanna work for my gear" mentality, you feed it. ghosting is only an issue in a very limited subset of encounters, and can be addressed by other means than isolating the server from the hive and thus removing a core game mechanic completely. i acknowledge the wish for modding, and i see the advantages of being able to run isolated instances of the game. i just think the downsides are not worth it.
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EDITED - PETITION: Should a sound be made when we log on and off?
Grimey Rick replied to Grimey Rick's topic in General Discussion
Meh, you're just splitting hairs at this point. A building is a building. From what Rocket said, we're only going to be able to barricade at first, so we won't be building from scratch (to begin with, anyway). Also, Rocket's post has nothing to do with logging on inside of a neutral building, so it'll have no effect on people ghosting in that (far more common) situation. Really? Then why can I still get inside of the jails walls, ATC walls and underneath almost every other building in the game on the current experimental build? Every time they release a new experimental build that's literally the first thing I do: Run to NEAF -> NWAF -> SWAF and all of the military bases in between trying to get into the walls to see if they've finally fixed a game-breaking exploit. They've "fixed" this issue several times at this point. If they're working on it, they're doing a really bad job. I'm sure that eventually they'll find something that works, but in the meantime, as stated in the OP, a little warning would be nice if/when someone decides to log on inside a wall of a building you're in. This sound doesn't affect those who run to a safe location and log out. One could make the claim that there are no safe locations in DayZ, but that's a bit of a stretch. It's pretty easy to find a spot you know no one will be near the next time you connect. The login/out sound would not affect these people whatsoever. It would only affect those who are being lazy, ghosting, or trying to get a cheap kill by logging out inside of a contested building. This has been stated numerous times now; we're not just talking about ghosting here, tu comprends? Also, I never called you or anyone else a douche... Let it go. (; Every thread on every online forum I've ever seen goes in circles as there are generally people on both sides of a debate. Welcome to the internet. "Opinions are like assholes. Everybody's got one and everyone thinks everyone else's stinks." -
Yes, I know. Why do you think I said private hives wouldn't be a complete solution on their own? They would however solve the main form of ghosting, server-to-server ghosting, and a lot of other issues with player bases.
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Pretty much this. Wouldn't completely solve the ghosting issue though, you can still have time-travelers who sneak into the base when everyone is offline, logout, then log back in at peak time and shoot everyone in the back.
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EDITED - PETITION: Should a sound be made when we log on and off?
HIHBGaming replied to Grimey Rick's topic in General Discussion
There was no mention of bases and to assume, well you know how that goes. Anyway... As far as the OP, you do know they're working on the whole glitching inside of walls thing, right? So that's kind of null and void. You keep saying the only ones that this "sound" mechanic effects are the ghosters(hence my statement on indirectly calling me a ghosting douche), well it does effect others. I as well as others have concerns about it and it does effect us(reasons already given), obviously or I wouldn't be posting about it. The reasons behind us not wanting it is dismissed though and we're told it still doesn't effect us, over and over. This thread basically is just going in circles as someone else has stated and repeating ones self ad nauseam is counter productive. You guys want the sound others do not and some give reasons why they do not want the sound, but it's obviously not good enough. Nor are any other suggestions to rectify the problems without the "login sound" mechanic. Honestly, I think that the mechanic you want won't happen anyway, because they removed it for a reason. I'm done here. -
EDITED - PETITION: Should a sound be made when we log on and off?
Grimey Rick replied to Grimey Rick's topic in General Discussion
Well, you did mention buildings in general, so I think he's safe in assuming bases would also be included in your suggestion. If anything, bases should be a more pressing issue than the normal buildings, as the most grief will be aimed at player-owned structures. Also, this thread isn't solely for nullifying ghosting (which Rocket's solution doesn't fully address anyway), but also aims to fix the other issues addressed in the OP. A simple sound made upon logging on/off won't hurt anyone (except those who are logging out in unsafe places which is counter-productive in a survival game), and also remedies several currently pressing issues. -
EDITED - PETITION: Should a sound be made when we log on and off?
HIHBGaming replied to Grimey Rick's topic in General Discussion
Who said anything about bases? Although I know Rocket has and somewhat reflects my solution. Whether this ghosting solution encompasses just bases we'll see but they could easily do it for anything. http://www.reddit.com/r/dayz/comments/2742is/once_base_building_is_added_how_will_they_go/ So I guess my logic is almost as good as your reading comprehension, yeah? So I'll take it as this "login sound" mechanic isn't coming back and they WILL be fixing ghosting another way. Joy! -
DayZ mod better then Standalone?
hooligan (DayZ) replied to frosti's topic in DayZ Mod General Discussion
and by "cancer" you mean the only thing that prevents server hopping and ghosting while making people play at night? -
It was possibly some one in the walls, who logged in. Alternatively, could have been a random logging in up stairs. Depending on your friend's position, he could have even been sniped, although there aren't too many good angles and it would be a hard shot. Were you in the east or west one? Likely it was either a wall glitcher (so so so so common in the jails on the airfield) or ghosting, whether intentional or not.
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EDITED - PETITION: Should a sound be made when we log on and off?
noother10 replied to Grimey Rick's topic in General Discussion
I'll agree that people need to make more noise normally, it seems very quiet at the moment compared to real life. When you spawn in you get a delay but also shouldn't have a weapon out yet, so bringing out a weapon and aiming it makes a lot of sound to someone next to you who could already have a gun out and ready. If you crash, dc, server restarts etc which happens quite frequently at the moment and you're in the middle of a town or building or airfield and you log back in on the same server or a different one then you get shot because you made noise and some people happened to be nearby before you even see anything on your screen. And no I'm not a combat logger or server jumper or ghoster or anything like that. I usually play solo and logout in woods away from any towns. Another problem I'd have with the sound if it was still around would be I'd instantly assume if someone logged near me and made reload sound that they were going to shoot me and I'll shoot them first. So changing the sound may fix that but you'd still normally shoot first since you've not had any time to observe them and they're next/near to you. When they increase population to 100+ what do you think will happen when you login near a town in the woods... All the snipers sitting under trees will turn around and turn you to swiss cheese. You'd have to run pretty deep to avoid logging in near someone. Also people ghosting have penalties already. If they were already on the server, they have to logout, change server, wait for the long timer, run to the spot and then logout and login on the other server again with another timer, this would likely take 7+ minutes at least. If you're going to sit there camping the entire time that is the risk. Once they get the game more updated/stable and they allow private hives, just play on one of those so players can't ghost. -
I'm envisioning it just moving you within a few meters of the perimeter of whatever structure it is. As Katana points out, I think this is just barricading existing buildings. So you log out in a house, you get bumped outside if it happens to be a player structure. I don't see why they'd pop you across the map. Issues could arise in cities though, with adjacent houses being barricaded to the point of shoving the viable spawn areas further and further out. However, barricades will be destructable so we'll see how it all balances out. I have a feeling you're going to want to barricade more out of the way buildings than ones in major towns as you're likely to get your place wrecked. For actual custom base building, they could do a plotpole thing like Epoch does I guess, which could define a perimeter. It's been a while since I played, and I'm straying a bit off from epoch specifically, but say you have to craft some sort of central pillar or something that defines the area in which you can build. Which could double as a no spawn zone. Once this is in, as well as persistent storage, we should see people settling onto specific servers any ways hopefully. There will always be those jumping about, but in regards to annoyances which could arise for non-ghosting due to this system, I think you'll quickly learn where barricades are popping up and can just avoid the inconvenience.
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Battle at NEAF - need some feedback please.
odin_lowe replied to na5h3r's topic in General Discussion
Combat logging isn't really possible anymore thanks to the 30 secs timer. When you log out, no matter where, your character is still in the server for 30 seconds. Also, if you decide to change server when you just go out of one, you'll get another 199 seconds timer before joining the new server, thus making ghosting very hard. (that's 2 good things right there) It all depends on the time all these events took. If you tell me that all that happened took 25 mins, then I doubt that they ghosted. On a last note, airfields and military bases are mostly KoS for players, but not all of them. I had encounters where both parties talked, and figured we were mature enough to get on our way, and share some loot without having to fire a single round. It's rare, but it happens. -
EDITED - PETITION: Should a sound be made when we log on and off?
bauertschi replied to Grimey Rick's topic in General Discussion
That's what I get for being away for a weekend. Now I have to multi-multi-multi-quote... Scenario1: You are guarding the door of a completely searched prison while your buddy just organizing his gear behind you. Someone comes through the door... Scenario2: Same as above, only a freshly logged in player shoots you from the first floor, a floor you cleared 1 minute ago... Yeah, no difference at all. So you don't know that someone is there, you just hope so. Look at scenario2 from above and tell me you see nothing wrong in actually doing that hoping to catch someone. How do you even name that? Ghosting by chance without prior engagement? Seems a little long, might not catch on. But you are certainly ghosting, if you hope to get the drop on someone that way. The only question is how often you are actually find someone. Others put time and energy into their character, are careful, search houses to make sure they are empty and you hope to log in behind someone. Might the risk be worth it? Well if you for example have a Magnum, a few bullets and an additional speedloader, probably. I feel dirty just thinking about such a sucker punch maneuver. We still have unwanted logouts like server restarts/crashes or IPS disconnects or even server kicks. But there might be solutions in adjusting your spawn locations in such cases. I'll write more further down. That being able to look around sometimes with walls being see-trough when logging on is also an unfair advantage, but I guess that will vanish with time. I read that sentense plenty of times now. Usually with no better alternative being named. That is also something that will get better as development progresses. I also died because of that once. Of course I logged in Berezino, but I would not have done that, if the server would have allowed me to leave the place, so... Dude, you have to choose the one of the evils or hope that a better solution is found, think of one! Currently I never died logging on but the one time in a house in Berezino, as discribed above. Like you I never had trouble logging somewhere remote. But scenario2 from above happened in some variation 3 times to me now, btw always in prisons. Once in Balota, twice at the neaf. One time with the reload sound and the guy literarily 0.5 meters behind me, while I was organizing my newly found loot to fit it into my inventory. I lived, he died. Trice since the sound is gone with me guarding the door of a cleared prison and some new player appearing from above. That actually says a lot concerning that I do not even enter prisons any more when I am alone because of the ppl sitting in the walls. In two cases we both died. The one where I was alone, I also died. That feels pretty unfair after securing the building just before. Oh, I'm not including ppl sitting in the walls here. Nice idea, have not thought about that. Will the silently warp through windows without breaking them or fly through the upstairs windows with no ladders though? Missing a quote here: Plenty of ppl sayed that the reloading sound was a glitch and removed for good reason. Yeah. So let me spell that out: 1. It was a mistake in the software that was 2. fixed because it was and error. That is a good reason. That has nothing to do with the question in the poll. Maybe the devs are thinking right this moment about how to add something else to show ppl when someone is logging in behind them. I'm pretty sure the non existant dispersion of a Mosin with a compensator is also a software error. That does not mean you will not be able to kill ppl that are more than 5 meters away from you with the gun in the future. And now we have a suggestion! Yipiie! Seriously though, what about server kicks/crashes (disregarding the restarts that currently exist...) or game crashes. You would basically need a check for your location when logging back on. If you are in a building/town you get sent to the next bigger group of trees maybe? Maybe also include a detection system so multiple players are not logged in next to each other? That would then already create a disadvantage for ppl that really logged out somewhere. And when such logging hotspots are getting known, ppl might just start to camp them for those coming in. I really think the fairest thing would be a sound or other notification for the vicinity. Logging is a risk, you can always log in just next to a fire that 20 strange ducks are dancing around praying to the god of dayz to finally introduce canibalism. But considering my expericences with logging, how often I died logging in with the reloading sound (once, and I had to log out because of the server where I would never have logged out voluntarily) and by ppl mysteriously appearing above me in prisons (four times in total) the smaller evil is clear to me. Funny thing here is that those three deaths mean that more than 10% of my pvp deaths are from ppl just appearing on the first floor of prisons. -
Completely agree with this! As long as Ghosting is a thing in this game bases hold no importance except you have a place to go to regroup with your team and maybe later down the line have basic storage for few items. Even though its off topic i can understand keeping your gear from one server to the next even though to me it loses some meaning of the respawning to another server but i get it servers get full and you want to keep playing with your character but if you try to log to another server just to ghost you'll just be spawn at a new spawn .... yes off topic but figured it should be addressed since is was brought up .... but beans mate for actually saying something meaningful to a base subject that we've all been thinking about
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EDITED - PETITION: Should a sound be made when we log on and off?
Boxer23 replied to Grimey Rick's topic in General Discussion
for login there should be no sound a sound should only be made if you leave a server to go to a new server then go back to the first server before the server restarts to stop ghosting. -
EDITED - PETITION: Should a sound be made when we log on and off?
Briljin replied to Grimey Rick's topic in General Discussion
I believe the oppositions point is simple, there are better ways of dealing with "ghosting" then adding in the sound. So instead the conversation should be focused upon solving that problem and not upon applying a band aid to it. -
EDITED - PETITION: Should a sound be made when we log on and off?
Grimey Rick replied to Grimey Rick's topic in General Discussion
...what? When did I call you that? For starters, I didn't even type "douche". I simply stated what the sound helped prevent during its six month tenure as part of the game. I've given multiple reasons for its inclusion in the game. You've given one, and not a very strong one. "I don't want to get shot when I log on." THEN DON'T LOG OUT IN CONTESTED AREAS. If you've never been killed when logging on (due to smart choices on your part while logging out, thus supporting my point), why the hell would you be against its inclusion?! You've already figured out how to trump the sound. No area in this game is safe to log out, but some are exponentially safer than others. The sound effectively kills ghosting, server hopping and cheesy game play in one fell swoop. That's technically what I've been saying all along: don't log out near a busy area. If that's how they wanted to combat the aforementioned problematic issues, I'd support that decision. It seems like a lot more hassle than just adding a simple yawn (or something of that nature) when someone logs on (which is 99% as effective), but if they could swing it I'd have no qualms. -
EDITED - PETITION: Should a sound be made when we log on and off?
HIHBGaming replied to Grimey Rick's topic in General Discussion
By indirectly calling me a server hopping/ghosting douche is an obvious troll especially after I stated legitimate concerns, as well as not being one of said asshats. But hey, I'll bite... How bout not being able to logout within a certain x distance to a building, town or city? Simple yet effective, yeah? Problem sorted. I'm sure there are other ways but it just seems that people all for the sound upon login don't want anything else because they're not coming up with anything either. Am I right?