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Suggestions for improving the game after the first thousand hours
Animal'Mother posted a topic in Suggestions
Hello everyone, after the first thousand hours spent in the game, I still decided to write in this section about suggesting new content and fixing the old one, taking into account the spirit of the game and balance, trying not to repeat what has already been suggested and I hope you enjoy it! 1. Add the ability to wear some clothes under other clothes. (For example, by combining sweaters and coats) 2. Add diesel fuel and change the power supply of the V3S truck in HMMWV to it. 3. Add the ability to lock the doors of working vehicles with a lockpick (or maybe key). 4. Add the ability to put a transport vest on a bodyarmor vest (for example, combining a police vest with a smersh vest or UK vest with plate carrier. Player Mullraugh already suggested this in 2018 and broke it all down in detail.) 5. Add the ability to hide caches in hay or a pile of garbage without any tools. 6. Add a tourniquet to eliminate three or more bleeding. 7. Add the sound of firing a fuse after throwing a frag grenade. 8. Increase the sound of chopping trees with an ax and the sound of breaking branches. (You can hear it very well in the forest.) 9. Add several types of molle pouches for body armor. (a plate carrier similar to the SPC in life is used by the US Marine Corps, they also use pouches from Eagle Industries such as a utility and grenade pouch, etc.) 10. Add the ability to drag dead bodies and unconscious bodies. (Already mentioned in one of the interviews with the developers) 11. Add thermal sights (By changing the principles of operation of the 1PN51 and NV-PVS4 night vision scopes, which are unpopular with players, without changing models.) 12. Add The ability to build dugouts (Although I doubt that this is possible on this engine) 13. Add an "extremely rare" category of items, or limit them to spawning on the server, this will give a new experience and a new goal for the players. For example, it could be things like: an/peq 15 or an/peq 2 with an IR laser sight. (to work with a nvg) GPS navigator (which will show your location accordingly) Multi Tool (combines: pliers, knife, hacksaw, screwdriver, wrench and maybe whetstone) Combination lock with 5 number 14. Add the ability to use an airdrop in which we will be a good loot. (for example, the game has a Base Radio that is not used in any way. Combining it with rare military documents, which with a certain chance will spawn with zombie officers, and providing the coordinates, you can call it. Аgain, I doubt that this is possible on this engine, but nonetheless.) 15. Add the ability to shoot from the car and interact with the inventory (probably work on this is ongoing or was conducted earlier.) 16. Change clothing damage from firearms. (It is strange that clothes are destroyed from one hole.) 17. Change model for АК 101 mag (he is more direct in real life) 18. Change the ability to put the stock from AKMS on other AKs, do the same with the stock from AKSU (because it doesn't correspond to reality) 19. Change the grenade model after extracting the pin from it. 20. Change the display of backpacks in the car (the easiest is to make them invisible) And of course, I think many players are waiting for new weapons, clothes, items to build and cars. (Personally, I'm waiting for the legendary Toyota Hilux to finally be added) Thank you for your attention! -
Great idea. I would love to have flying boats. Seriously tho. There are some good boat mods out there but they all seem to have issues with the vehicles beaching themselves. Maybe because the vehicle simulation and the code that governs them is terrible. We’ll never know.
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[PC EU ChernarusPlus] Better DayZ | 1PP | Vanilla+ | Raid Weekends | Hard
Listwiorz posted a topic in Server Advertisement
Hello Survivors! Can anyone hear me...? We want to invite you to a new server based on vanilla experience with hardcore loot setting What you can find there: ► We reduced loot to make it harder to survive. Building a base is not that easy and it brings more adventure. ► Contaminated Tisy Military! We added static contaminated zone to Tisy Military and boosted loot there Exploring Tisy gives you a chance to find M4A1, LAR, Plate Carriers, Grenades, SVD, SVAL, VSS and claymores Gear up, put your NBC on and head north to gear up! But be careful becouse its full of infected NBC soldiers ► Tier 4 loot only in Novaya Petrovka and Tisy Military ► Much more storage Bored of placing many wooden crates that impact your fps? With MMG Base Storage you can store more of your juicy loot! ► Boosted stamina by 30% Now you can travel a little faster when you hold heavier loadout. ► No car damage below 50km/h Now you can drive safely... But dont go too fast ► Map shows actual location You can see where you are but you need to find tourist map first ► Custom raid times You wont get offlined at night anymore. We understand everyone has their own lifes so raiding is available only on weekends. We also removed plastic explosives becouse of their broken mechanics ► 4 hour day and 1 hour night cycle Nights are always dark so find a safe place or take the advantage ► Cover your vehicle with camonet You can cover vehicles with camonet to prevent them from glitching and make them "static" ► New scope for mosin You can attach better magnifying scope to mosin. Now you can hunt with better precision... not only animals Mod list: BetterDayz-pack Mag Obfuscation Ear-Plugs Inventory Move Sounds MMG Base Storage CarCover Code Lock VPP Admin Tools CF Discord: discord.gg/vxpuu7NdCV Map: ChernarusPlus IP: 51.89.59.148:2302 -
PC | DeathZone UK PvE/PvP Zones Deerisle | 3PP Servers
Gravy Mate posted a topic in Server Advertisement
Welcome to DeathZone UK! DeathZone is a unique survival server that embellishes the standard DayZ with cool fresh content, Awesome MODS, and new Custom Built Content! Can you survive the DeathZones? Can you survive? Come find out! We have super active admins online 24/7, An active discord, and a great in-game community. Come jump in-game and join our fast-growing friendly community! See you guys out there! -Love the Admins- Server Mods: RedFalcon Helicopters Banking BaseBuildingPlus CodeLock Durable Suppressors MoreDoors PVEZ SIX DayZ Auto Run Unlimited Stamina Unique Vehicles!!! Plus more! Find us on our discord here: https://discord.com/invite/deathzoneuk IP: 141.94.98.99 Map: DeerIsle Mode: PvE/PvPzones Capacity: 70 (3PP) -
PC Experimental 1.20 Update 1 - Version 1.20.155659 (Released on 19.01.2023) NOTES Consider using the Steam client option to verify the integrity of the local game cache to avoid corrupted data after downloading this update. Consider de-fragmenting your HDD after downloading large updates. In case of problems, please check the Bohemia Interactive support F.A.Q., DayZ F.A.Q., or BattlEye F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Mime masks Carnival masks Warning icons for the connection stability and server performance FIXED Hitboxes of items in characters hands were misplaced (https://feedback.bistudio.com/T168891) It was possible to place items inside the stairs of the yellow church (https://feedback.bistudio.com/T167358) When approaching a restrained player with binding materials, the non-functional option was shown to restrain the player again It was possible to commit suicide with ruined firearms (https://feedback.bistudio.com/T160975) Carp, Mackerel, Chicken and Rabbit were always yielding 100% pieces of meat when skinned Character sounds when picking up heavy items were not played for the player themself (https://feedback.bistudio.com/T167931) Drink sounds were not played when drinking from pots or cauldrons while prone Impact sound of items when landing in water was repeating itself It was possible to shave characters while having their face covered Equipped belts were not accumulating wetness Explosives could not be armed reliably (https://feedback.bistudio.com/T168007) Reduced instances of vehicle access being prohibited due to another user already interacting with it Fixed several broken character animations while restrained in prone Improved damage zones of the M1025 M1025 trunk bars did not move correctly with the model (https://feedback.bistudio.com/T168594) Sound of taking the SSG 82 magazine was doubled while prone The player could get stuck in throwing stance During combat with infected, the player's position could get reset to a previous infected kill (https://feedback.bistudio.com/T167694, https://feedback.bistudio.com/T168690 - private) ADS sensitivity wasn't properly applied in all cases (https://feedback.bistudio.com/T165015, https://feedback.bistudio.com/T165855) Jumping while having a gag applied or removed could desync the player Manipulation of heavy items allowed players to access items through walls (https://feedback.bistudio.com/T169133 - private) It was not possible to cover/uncover a characters head while they are prone It was possible to be force fed while wearing a gas mask (https://feedback.bistudio.com/T160486 - private) The character could teleport to the roof of their seat if an object was at the height of the door (https://feedback.bistudio.com/T164360) Inventory icon of the deployed spotlight was badly cropped Filling a gasoline canister at a pond could result in desync (https://feedback.bistudio.com/T168967) Items were interfering with the character collision when dropped from gift boxes upon their destruction Other players could not hear the sound of a locked door being opened (https://feedback.bistudio.com/T163131) Using the quick bar while moving items in the inventory could result in desync Some twin doors could not be closed (https://feedback.bistudio.com/T160737) Several twin gates were not properly aligned to open in the same direction (https://feedback.bistudio.com/T158950) Some twin gates could not be opened by force when locked (https://feedback.bistudio.com/T159534) VOIP did not work after reconnecting the microphone It was possible to access certain underwater locations Portable maps could display wrong map features when switching between servers running different terrains Fixed character collision shape shifting causing clipping through structures It was possible to skip certain parts of the soda can opening animation (https://feedback.bistudio.com/T138370 - private) The character collision shape would not adjust when falling into water Switching between 1st and 3rd person camera could result in a distorted character (https://feedback.bistudio.com/T162688, https://feedback.bistudio.com/T162468, https://feedback.bistudio.com/T162412, https://feedback.bistudio.com/T164586) The head-torch with the yellow light did not update its light location in all cases Orientation of the light on the weapon flashlight was pointing forward when shouldered (https://feedback.bistudio.com/T165114) Chemlight on ground models of utility bags not lighting from the correct position A climbing player was able to phase through objects during the landing state (https://feedback.bistudio.com/T164706 - private) The player could be teleported to the world origin when climbing (https://feedback.bistudio.com/T166375 - private) Smoke grenades wouldn't show smoke outside of the players near distance network bubble Doors could have their animations and sounds played when reconnecting Previously felled trees would play their fall-animation upon reconnect Other players and creatures could be stuck in a permanent frozen animation state if they were to die while the client is being logged in Grass did not move with the wind on the tenement buildings Bear traps could hit the player in multiple zones The M3S truck was missing a sound related to high RPM Reversing lights of the M3S truck did not emit light Reversing lights did shine even when the engine was off Stamina was not decreasing during jogging in deep water Fixed several issues with individual buildings Fixed bad rendering of specific trees Source of the car horn sound was not properly located in 3rd person view The Santa infected did not scream while attacking Placing certain items would play the place sound twice (https://feedback.bistudio.com/T156577) Dropping the wooden cooking tripod would make metal sounds The unloading sound and bullet animation of the Longhorn were not in sync The dry fire sound of the Derringer was too quiet while prone Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private) An exploit allowed to repair car parts to the pristine state It was possible to repair vehicle engines while they were running Certain scopes allowed to look through the smoke from smoke grenades (https://feedback.bistudio.com/T141155) The M1025 driver was accessing the wrong lever when switching gears Damaged Santa's hats looked pristine while worn The Claymore mine explosion did not have the proper volume when the player was facing away Opened food cans did not fit properly into the inventory UI (https://feedback.bistudio.com/T157660) Respawning from unconscious state could result in a black screen (https://feedback.bistudio.com/T169330) It was possible to deploy the spotlight using the drop action The Gunter 2 did not have sounds when removing and attaching wheels Large clusters of rocks and cliffs could result in in client performance drops Manual transmission from vehicles could get desynced when changed too quickly (https://feedback.bistudio.com/T168465) CHANGED Vehicles can spawn without wheels again Wheels can again be damaged Reworked item weight calculation (fixing several bugged item weights) Item wetness now influences their weight again Weight of the carried gear now impacts player movement inertia Increased the time needed to refill the car radiator Checking a player's pulse is now a continuous action Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole The stairs of the concrete silos are now usable to access the roof Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles Improved the surface detection for throwing impact sounds Optimized the character update to environmental exposure Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private) Positional wind and tree creaks are more audible now Tweaked the 3rd person camera collisions to reduce possibilities of exploits The 3rd person camera zooms in when an obstacle is in front of the camera Disconnect due to a server restart will no longer kill restrained players Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844) You can now stealth-kill with the Cleaver Replaced outdated dirt pile model Updated textures on static pipes Updated sounds for the different stages of cooking for more variety Slightly increased the volume of the stealth kill Improved the sun reflection on water and changed its color in quarries CHERNARUS Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947) Tweaked: Increased chance for random positional bird, insect and tree creak sound to play Tweaked: Increased audibility of the positional bird sounds during windy weather Changed: Adjusted player spawn points for more even distribution SERVER Added: Server config parameters for connectivity warnings (Documentation) Added: Gameplay JSON version mismatch and default value handling Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation) Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation) Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation) Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter Added: Warning when DE spawns an entity with no Types entry Fixed: Sawedoff18 was missing from types Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other Changed: Improved error messages and error handling regarding storage location Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player MODDING Added: DiagMenu script API Added: Variety of new debug settings within the script section of the DiagMenu Added: ScriptCaller, a stricter ScriptInvoker which is expected to hold one func Added: DayZPlayer.GetKickOffReason to get the reason why a player was kicked off Added: 'EntityAI.IsSimpleHiddenSelectionVisible' Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states Added: Script method 'InventoryItem::ForceFarBubble' to allow items to temporarily be visible from further distances Added: Added physics function 'dGetInteractionLayer' to check if two 'PhxInteractionLayers' can interact Added: Collision overlap testing methods to DayZPhysics Added: "$storage:" prefix can now be used to access storage through script Added: Common script class 'DayZCreatureAIInputController' to control Animals and Infected movement and behaviour states (https://feedback.bistudio.com/T158984) Added: Launch parameter for diag exe to allow window resizing '-resizeable' Added: weightPerQuantityUnit config parameter that defines a weight of one quantity unit Fixed: Docs: string.Split bad usage example (https://feedback.bistudio.com/T154855) Fixed: Docs: string.ToAscii bad script declaration and typo in example (https://feedback.bistudio.com/T160003) Fixed: Function string.LastIndexOf was not linked (https://feedback.bistudio.com/T155602) Fixed: Object::SetHealth could not be called on local objects (https://feedback.bistudio.com/T168604) Fixed: Crash in TextListboxWidget::GetItemData (https://feedback.bistudio.com/T154626) Fixed: ScriptCallQueue.GetRemainingTime(...) methods Fixed: HumanInputController.OverrideAimChangeY was incorrectly using values from HumanInputController.OverrideAimChangeX (https://feedback.bistudio.com/T151736) Fixed: DayZPhysics.RayCastBullet and DayZPhysics.SphereCastBullet would not pass the 'hitObject' (https://feedback.bistudio.com/T150488) Fixed: ScriptCallQueue stopped working correctly after 4-5 hours of uptime (https://feedback.bistudio.com/T156746, https://feedback.bistudio.com/T151279) Fixed: Scripted command method 'PrePhys_IsTag' would not work in the intended way (https://feedback.bistudio.com/T165933) Changed: Moved and renamed certain RPCs relating to Diags to prevent conflicts and usage outside of Diag Changed: ScriptInvoker now has additional flags and documentation Changed: New compile errors will be displayed as Warnings outside of Diag/Workbench to minimize impact on existing mods Changed: New compile Errors being displayed as Warnings will contain the text "FIX-ME" to signal the importance of fixing these Changed: Improved func reliability and error messages Changed: "Overriding function but not marked as override" has been changed from being a "Workbench-only warning" to an error in Workbench/Diag and Warning in regular exe Changed: Weapon chamber and internal magazine changes now also trigger EntityAI.EEAmmoChanged Changed: Weapon and magazine textures now contain the bullet for better optimization Tweaked: Widget::GetRotation exposed Removed: Incorrect usage of 'func' by NotificationSystem as it is only meant to be paired with proto functions, will unfortunately break compatibility with mods using the removed Bind and Unbind functions Removed: Calling of super of Engine events (https://feedback.bistudio.com/T164047) KNOWN ISSUES Due to a navmesh issue causing infected to run through closed doors, official PC Livonia Experimental servers will only be available from next week Bleeding effect reappears on screen after dying while bleeding Player cannot get bleeding from punching with empty hands into objects Bleeding effects remain on the screen after player respawn, with helmets equipped User can not hear other players, when joins the server without a microphone plugged in ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental Update 2 PC Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023) GAME FIXED Stealth-killing infected with rifle bayonets could result in a glitch Carnival masks could not get wet while equipped Carnival masks did not make sounds when thrown Player corpses had collisions after committing suicide Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862) The player collision was conflicting with vehicles while sitting in them It was not possible to pull corpses from vehicles Players could not get bleeding sources from punching objects with bare hands LIVONIA Fixed: Infected were running through closed doors Police cars were not spawning loot MODDING Added: 'Human.PhysicsEnableGravity' for enabling/disabling gravity Added: 'dBodyIsSolid' (and 'Human.PhysicsIsSolid') for checking if the entity has collision enabled Added: 'dBodySetSolid (and 'Human.PhysicsSetSolid') for enabling/disabling the collision checking of an entity Fixed: Character influences the wheel simulation of a vehicle (https://feedback.bistudio.com/T168870) Fixed: On Diag exe, when one player's hands got bloody, all nearby player's hands would as well Fixed: Conflicting synchronization of entity hierarchy with 'IEntity.AddChild' and 'Human.LinkToLocalSpaceOf' Fixed: 'CollisionOverlapCallback' destructor wasn't being called KNOWN ISSUES Bleeding effect reappears on screen after dying while bleeding Bleeding effects remain on the screen after player respawn, with helmets equipped Users can not hear other players, when they join a server without a microphone plugged in ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ PC Experimental 1.20 Update 3 - Version 1.20.155743 (Released on 02.02.2023) GAME FIXED Changing stances could result in desynchronization blocking access to ADS and shooting (https://feedback.bistudio.com/T168720, https://feedback.bistudio.com/T159299, https://feedback.bistudio.com/T169162, https://feedback.bistudio.com/T169657, https://feedback.bistudio.com/T169837, https://feedback.bistudio.com/T169986) The M1025 engine was not stopping properly when RPM went to 0 (https://feedback.bistudio.com/T167763) Quick gear shifting could result in desync (https://feedback.bistudio.com/T168431) Fixed further exploits to glitch the camera through walls (https://feedback.bistudio.com/T170057 - private) Bleeding effect reappeared on screen after dying while bleeding Bleeding effect remained on the screen after the player respawned, with helmets equipped LAUNCHER Fixed: Incorrectly formatted servers could result in a launcher crash Fixed: The launcher could display duplicated servers with the same IP/Port MODDING Added: Command line parameter '-scrDef' to enable modding defines in script in Workbench/Diag executables Added: Command Line option '-newErrorsAreWarnings' to Diag/Workbench executables Fixed: Buldozer crashing after selecting an object which was deleted and restored (https://feedback.bistudio.com/T169650) Fixed: Base game script defines weren't available in 'engine' and 'gameLib' script modules (https://feedback.bistudio.com/T169907) KNOWN ISSUES Users can not hear other players, when they join a server without a microphone plugged in
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What would be really nice is that they allow the infected to gather in herds wandering around the map (without running) and that they also attack the fences of the bases (with the damage proportional to the number of infected). Like in "The Walking Dead", more or less, but they should first really make this game engine work in multi core (in theory it already is, but in practice it doesn't work for many... many don't even know it or verify it: they play and that's it), otherwise, given that at least 50/80 and even more infected would be needed, the performance of the servers would be greatly affected, other than vehicles in orbit. But if it worked, it would be a big step forward, in my opinion.
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PC | Better DayZ | Vanilla+ & CodeLock | HARD | EU/PL
Listwiorz posted a topic in Server Advertisement
Hello Survivors! Can anyone hear me...? We want to invite you to a new server based on vanilla experience with some modifications for storage and overall QoL. What you can find there: ► We reduced loot to make it harder to survive. Building a base is not that easy and it brings more adventure. ► Contaminated Tisy Military! We added static contaminated zone to Tisy Military and boosted loot there Exploring Tisy gives you a chance to find M4A1, LAR, Plate Carriers, Grenades, SVD, SVAL, VSS and claymores Gear up, put your NBC on and head north to gear up! But be careful becouse its full of infected NBC soldiers ► Tier 4 loot only in Novaya Petrovka and Tisy Military ► Much more storage Bored of placing many wooden crates that impact your fps? With MMG Base Storage you can store more of your juicy loot! ► Boosted stamina by 30% Now you can travel a little faster when you hold heavier loadout. ► No car damage below 50km/h Now you can drive car safely... But dont go too fast ► Map shows actual location You can see where you are but you need to find tourist map first ► Custom raid times You wont get offlined at night anymore. We understand everyone has their own lifes so raiding is available only on weekends. We also removed plastic explosives becouse of their broken mechanics ► 3 hour day and 1 hour night cycle Nights are always dark so find a safe place or take the advantage ► Cover your vehicle with camonet You can cover vehicles with camonet to prevent them from glitching and make them "static" ► New scope for mosin You can attach better magnifying scope to mosin. Now you can hunt with better precision... not only animals Mod list: MMG Base Storage CarsFix RaidSchedule CarCover Code Lock Mosin Scope Community-Online-Tools CF Discord: discord.gg/vxpuu7NdCV Map: Chernarusplus IP: 51.89.59.148:2302 -
https://discord.gg/sVUjAuKfDark Phoenix |PvP|100K|Traders|Helis-Vehicles|Drugs|+More US East New York based server 127 Slots 192.169.86.18:2302 PVP Fresh wiped on 2/25 Newly Reworked Banov map with 100k Start Cash in the ATM and plenty of things to keep players busy Upgraded Hunting Mod, Carepackages, Dark Horde, KOTH coming soon! QOL Upgrades and a lot more... We also BBP V2 With easy building and fortification Driving is smooth and easy with over 70+ Different vehicles and Helicopters Easy Grouping and Banking with Advanced Groups and Enhanced banking Virtual garages to keep your Vehicles safe and Improve server performance! As stated so much more to come this is only the beginning, Welcome to Dark Phoenix Gaming
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New server I just created, PvP oriented with some cave systems. No traders, no tox zones. Keys for vehicles do spawn in, and key grinders are randomly placed in cities. Look fir garage buildings with then red double doors, or the small shops. Code locks also spawn in. Hoping to get some people to join the server. Name of server is The Wildlands Chernarus, or direct connect 69.4.232.18:2302. Come check it out, feedback always welcome.
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Vehicles are not more important than bows. Vehicles were not even a thing in the beginning. Back then we had more choice in playstyle it wasnt just run in and get gun and pew pew. Lots of stuff should be behind bows in my oppinion. Vehicles, basebuilding, adding a million other guns and remapping airfields are all great examples of this
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Xbox Experimental 1.20 Update 1 - Version 1.20.155666 (Released on 19.01.2023) NOTES In case of problems, please check the Bohemia Interactive support F.A.Q. or DayZ F.A.Q. You can help us to further improve the game by posting your feedback on the Feedback Tracker. GAME ADDED Mime masks Carnival masks Warning icons for the connection stability and server performance FIXED Hitboxes of items in characters hands were misplaced (https://feedback.bistudio.com/T168891) It was possible to place items inside the stairs of the yellow church (https://feedback.bistudio.com/T167358) When approaching a restrained player with binding materials, the non-functional option was shown to restrain the player again It was possible to commit suicide with ruined firearms (https://feedback.bistudio.com/T160975) Carp, Mackerel, Chicken and Rabbit were always yielding 100% pieces of meat when skinned Character sounds when picking up heavy items were not played for the player themself (https://feedback.bistudio.com/T167931) Drink sounds were not played when drinking from pots or cauldrons while prone Impact sound of items when landing in water was repeating itself It was possible to shave characters while having their face covered Equipped belts were not accumulating wetness Explosives could not be armed reliably (https://feedback.bistudio.com/T168007) Reduced instances of vehicle access being prohibited due to another user already interacting with it Fixed several broken character animations while restrained in prone Improved damage zones of the M1025 M1025 trunk bars did not move correctly with the model (https://feedback.bistudio.com/T168594) Sound of taking the SSG 82 magazine was doubled while prone The player could get stuck in throwing stance During combat with infected, the player's position could get reset to a previous infected kill (https://feedback.bistudio.com/T167694, https://feedback.bistudio.com/T168690 - private) ADS sensitivity wasn't properly applied in all cases (https://feedback.bistudio.com/T165015, https://feedback.bistudio.com/T165855) Jumping while having a gag applied or removed could desync the player Manipulation of heavy items allowed players to access items through walls (https://feedback.bistudio.com/T169133 - private) It was not possible to cover/uncover a characters head while they are prone It was possible to be force fed while wearing a gas mask (https://feedback.bistudio.com/T160486 - private) The character could teleport to the roof of their seat if an object was at the height of the door (https://feedback.bistudio.com/T164360) Inventory icon of the deployed spotlight was badly cropped Filling a gasoline canister at a pond could result in desync (https://feedback.bistudio.com/T168967) Items were interfering with the character collision when dropped from gift boxes upon their destruction Other players could not hear the sound of a locked door being opened (https://feedback.bistudio.com/T163131) Using the quick bar while moving items in the inventory could result in desync Some twin doors could not be closed (https://feedback.bistudio.com/T160737) Several twin gates were not properly aligned to open in the same direction (https://feedback.bistudio.com/T158950) Some twin gates could not be opened by force when locked (https://feedback.bistudio.com/T159534) It was possible to access certain underwater locations Portable maps could display wrong map features when switching between servers running different terrains Fixed character collision shape shifting causing clipping through structures It was possible to skip certain parts of the soda can opening animation (https://feedback.bistudio.com/T138370 - private) The character collision shape would not adjust when falling into water Switching between 1st and 3rd person camera could result in a distorted character (https://feedback.bistudio.com/T162688, https://feedback.bistudio.com/T162468, https://feedback.bistudio.com/T162412, https://feedback.bistudio.com/T164586) The head-torch with the yellow light did not update its light location in all cases Orientation of the light on the weapon flashlight was pointing forward when shouldered (https://feedback.bistudio.com/T165114) Chemlight on ground models of utility bags not lighting from the correct position A climbing player was able to phase through objects during the landing state (https://feedback.bistudio.com/T164706 - private) The player could be teleported to the world origin when climbing (https://feedback.bistudio.com/T166375 - private) Smoke grenades wouldn't show smoke outside of the players near distance network bubble Doors could have their animations and sounds played when reconnecting Previously felled trees would play their fall-animation upon reconnect Other players and creatures could be stuck in a permanent frozen animation state if they were to die while the client is being logged in Grass did not move with the wind on the tenement buildings Bear traps could hit the player in multiple zones The M3S truck was missing a sound related to high RPM Reversing lights of the M3S truck did not emit light Reversing lights did shine even when the engine was off Stamina was not decreasing during jogging in deep water Fixed several issues with individual buildings Fixed bad rendering of specific trees Source of the car horn sound was not properly located in 3rd person view The Santa infected did not scream while attacking Placing certain items would play the place sound twice (https://feedback.bistudio.com/T156577) Dropping the wooden cooking tripod would make metal sounds The unloading sound and bullet animation of the Longhorn were not in sync The dry fire sound of the Derringer was too quiet while prone Fixed several exploits used to look through walls (https://feedback.bistudio.com/T168561 - private) An exploit allowed to repair car parts to the pristine state It was possible to repair vehicle engines while they were running Certain scopes allowed to look through the smoke from smoke grenades (https://feedback.bistudio.com/T141155) The M1025 driver was accessing the wrong lever when switching gears Damaged Santa's hats looked pristine while worn The Claymore mine explosion did not have the proper volume when the player was facing away Opened food cans did not fit properly into the inventory UI (https://feedback.bistudio.com/T157660) Respawning from unconscious state could result in a black screen (https://feedback.bistudio.com/T169330) It was possible to deploy the spotlight using the drop action The Gunter 2 did not have sounds when removing and attaching wheels Large clusters of rocks and cliffs could result in in client performance drops Manual transmission from vehicles could get desynced when changed too quickly (https://feedback.bistudio.com/T168465) Switching between the classic and new control scheme could result in a game crash Accepting invitation to a server from a friend was not working when in game with a menu open It was possible to still hear blocked players in voice chat CHANGED Vehicles can spawn without wheels again Wheels can again be damaged Reworked item weight calculation (fixing several bugged item weights) Item wetness now influences their weight again Weight of the carried gear now impacts player movement inertia Increased the time needed to refill the car radiator Checking a player's pulse is now a continuous action Increased the lifetime of improvised explosives to 5 days, which can be refreshed through a flagpole The stairs of the concrete silos are now usable to access the roof Adjusted the geometry of barrels and fireplaces to cause less issues when colliding with vehicles Improved the surface detection for throwing impact sounds Optimized the character update to environmental exposure Lowered the hit points of improvised feet covers and gave them louder walking sounds (https://feedback.bistudio.com/T169140 - private) Positional wind and tree creaks are more audible now Tweaked the 3rd person camera collisions to reduce possibilities of exploits The 3rd person camera zooms in when an obstacle is in front of the camera Disconnect due to a server restart will no longer kill restrained players Updated map textures to reflect recent map changes (https://feedback.bistudio.com/T163844) You can now stealth-kill with the Cleaver Replaced outdated dirt pile model Updated textures on static pipes Updated sounds for the different stages of cooking for more variety Slightly increased the volume of the stealth kill Improved the sun reflection on water and changed its color in quarries CHERNARUS Fixed: Green and black plate carrier vests and their attachments did not have their intended lifetimes (https://feedback.bistudio.com/T168947) Tweaked: Increased chance for random positional bird, insect and tree creak sound to play Tweaked: Increased audibility of the positional bird sounds during windy weather Changed: Adjusted player spawn points for more even distribution LIVONIA Added: Artwork of the winner of the GraffitiZ contest Added: New props to the Dambog ammunition storage Fixed: The Brena Health Care Center was not spawning paramedic infected (https://feedback.bistudio.com/T168337) SERVER Added: Server config parameters for connectivity warnings (Documentation) Added: Gameplay JSON version mismatch and default value handling Added: Parameter to gameplay config (JSON), that allows people to disable the behavior of influence of stamina to inertia (Documentation) Added: Parameters to gameplay config (JSON) that allows control over variety of stamina consumers (combat, climbing,..) (Documentation) Added: Launch parameter "storage" to define root folder for storage location ("-storage=") (Documentation) Added: Functionality which will copy over storage when a storage exists in default location (mission) but not in the custom location provided by the storage launch parameter Added: Warning when DE spawns an entity with no Types entry Fixed: Sawedoff18 was missing from types Fixed: Deleting events.bin but not vehicles.bin would cause events composed of eventgroups to have the possibility to spawn inside each other Changed: Improved error messages and error handling regarding storage location Changed: Adjusted ping calculation to be more forgiving with individual spikes before kicking a player KNOWN ISSUES Bleeding effect reappears on screen after dying while bleeding Player cannot get bleeding from punching with empty hands into objects Bleeding effects remain on the screen after player respawn, with helmets equipped User can not hear other players, when joins the server without a microphone plugged in ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.20 Update 2 - Version 1.20.155700 (Released on 26.01.2023) GAME FIXED Stealth-killing infected with rifle bayonets could result in a glitch Carnival masks could not get wet while equipped Carnival masks did not make sounds when thrown Player corpses had collisions after committing suicide Vehicle horn sounds would fix to a specific position (https://feedback.bistudio.com/T169863, https://feedback.bistudio.com/T169862) The player collision was conflicting with vehicles while sitting in them It was not possible to pull corpses from vehicles Players could not get bleeding sources from punching objects with bare hands KNOWN ISSUES Bleeding effect reappears on screen after dying while bleeding Bleeding effects remain on the screen after player respawn, with helmets equipped Users can not hear other players, when they join a server without a microphone plugged in ______________________________________________________________________________________________________________________________________________________________________________________________________________________________ Xbox Experimental 1.20 Update 3 - Version 1.20.155737 (Released on 02.02.2023) GAME FIXED The M1025 engine was not stopping properly when RPM went to 0 (https://feedback.bistudio.com/T167763) Quick gear shifting could result in desync (https://feedback.bistudio.com/T168431) Fixed further exploits to glitch the camera through walls (https://feedback.bistudio.com/T170057 - private) Bleeding effect reappeared on screen after dying while bleeding Bleeding effect remained on the screen after the player respawned, with helmets equipped KNOWN ISSUES Users can not hear other players, when they join a server without a microphone plugged in
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CancerousWart New Member Misfit Island [NO LIMITS]DNA[FreeVehicles]BOOSTEDLOOT[CUSTOM]
mike foster posted a topic in Server Advertisement
Misfit Island [NO LIMITS]DNA[FreeVehicles]BOOSTEDLOOT[CUSTOM] Come to Misfit Island and join the fun! We have a fully loaded server, tons of customizations and features to enjoy. We have minimal rules and basicly no limits on what you can do. We dont have a huge player base right now, but you and your friends could change that! PROS: Many mods and features. No building limits. Friendly staff. Free vehicles. CONS: Low server population. Long load time for mods list Misfit Island [NO LIMITS]DNA[FreeVehicles]BOOSTEDLOOT[CUSTOM] 107.182.230.222:2302 https://discord.gg/Fu6MUz56 Admin: CancerousWart -
For years our community rented instances and servers and paid thousands and thousands of dollars. Once I got fiber, I wised up and custom built a machine for 900 bucks that will last us for years, and thank GOD I did, because if I were a server owner right now renting a dedi or dayz instance, I would have the red ass 10X over. The browser fail makes the piss poor excuse we have for vehicles look amazing. It's still irritating, but at least my community is not out money because BI can't get their shit together.
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Console 1.20 Update 2 - Version 1.20.155814 (Released on 22.02.2022) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents to assure game stability. Not following this procedure can result in severe instabilities. FIXED The player character would remain on the server too long in case of connection interruption The combine action in the default control scheme was not working with fresh settings (https://feedback.bistudio.com/T170368, https://feedback.bistudio.com/T170359, https://feedback.bistudio.com/T170358, https://feedback.bistudio.com/T170308, https://feedback.bistudio.com/T170357, https://feedback.bistudio.com/T170354, https://feedback.bistudio.com/T170335, https://feedback.bistudio.com/T170341, https://feedback.bistudio.com/T170329, https://feedback.bistudio.com/T170327, https://feedback.bistudio.com/T170324, https://feedback.bistudio.com/T170322, https://feedback.bistudio.com/T170314, https://feedback.bistudio.com/T170312, https://feedback.bistudio.com/T170310, https://feedback.bistudio.com/T170309, https://feedback.bistudio.com/T170306) SERVER Fixed: Spawning items through Object Spawner made them persistent, resulting in them being duplicated with every server restart (https://feedback.bistudio.com/T170349, https://feedback.bistudio.com/T170338, https://feedback.bistudio.com/T170336, https://feedback.bistudio.com/T170323, https://feedback.bistudio.com/T170343) Fixed: Setting staminaMax in the cfggameplay.json to more than 100 could result in broken stamina calculation (https://feedback.bistudio.com/T170390) KNOWN ISSUES Spawning objects with _DE-suffix by Object Spawner can result in them being duplicated with every server restart - the team is testing a fix internally The player character might glitch under the map when leaving vehicles - the team is looking into a fix The gear box of the M1025 might desync when shifted up in drive mode - the team is looking into a fix The 3rd person camera view might shake in close quarters - the team is looking into a fix
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PC Stable 1.20 Update 2 - Version 1.20.155817 (Released on 22.02.2023) If your community server was impacted by the duplicated objects through object spawner usage, we are highly recommending to wipe your server contents - or revert to a previous storage version - to assure game stability. Not following this procedure can result in severe instabilities. FIXED The player character would remain on the server too long in case of connection interruption The combine action in the default control scheme was not working with fresh settings (https://feedback.bistudio.com/T170368, https://feedback.bistudio.com/T170359, https://feedback.bistudio.com/T170358, https://feedback.bistudio.com/T170308, https://feedback.bistudio.com/T170357, https://feedback.bistudio.com/T170354, https://feedback.bistudio.com/T170335, https://feedback.bistudio.com/T170341, https://feedback.bistudio.com/T170329, https://feedback.bistudio.com/T170327, https://feedback.bistudio.com/T170324, https://feedback.bistudio.com/T170322, https://feedback.bistudio.com/T170314, https://feedback.bistudio.com/T170312, https://feedback.bistudio.com/T170310, https://feedback.bistudio.com/T170309, https://feedback.bistudio.com/T170306) SERVER Fixed: Spawning items through Object Spawner made them persistent, resulting in them being duplicated with every server restart (https://feedback.bistudio.com/T170349, https://feedback.bistudio.com/T170338, https://feedback.bistudio.com/T170336, https://feedback.bistudio.com/T170323, https://feedback.bistudio.com/T170343) Fixed: Setting staminaMax in the cfggameplay.json to more than 100 could result in broken stamina calculation (https://feedback.bistudio.com/T170390) KNOWN ISSUES Spawning objects with _DE-suffix by Object Spawner can result in them being duplicated with every server restart - the team is testing a fix internally The player character might glitch under the map when leaving vehicles - the team is looking into a fix The gear box of the M1025 might desync when shifted up in drive mode The 3rd person camera view might shake in close quarters
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The vehicles still drive like poop. The truck is the worst having to smash through gears to climb a hill, on a steep hill you end up with a yellow engine because you cannot go beyond 1st gear. In previous iterations you could pull away in 2nd and engage 4th and happily drive everywhere like that. This was the best version of the gearbox setup in the truck and I implore you to bring it back. In its current set up your watching the rev counter trying not to go into the red (the xbox triggers used for throttle are not user programmable and are incapable of increasing in increments) and not watching where you are going and the gear ratio is set to high. The second worst vehicle is the Humvee and that auto gearbox with Drive, Neutral and Reverse. Over half the time it refuses to engage drive and when it does it performs poorly in AWD and struggles to climb hills either on road or off. After switching off the truck exhaust fumes continue to pour out of the exhaust pipe, this will stop after a server restart or if the player removes the truck battery and reinserts it. There is no way currently of camouflaging vehicles apart from using a car tent for cars. If memory serves on Skalisty island next door to a Vendors hut inside the castle ruins there's a cammo shelter which has enough capacity to camouflage 3 or 4 car type vehicles its a pity this isn't available as a craftable item using the same dimensions as the Skalisty island version. I have used that cammo shelter many times as a base. OR why not add the cammo net icon like you find on fences and watchtowers and add them to vehicles of course some vehicles are larger than others and require more cammo nets OR much like the improvised shelter using sticks cammo a vehicle its like covering a vehicle with branches and forest matter irl.
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As we all know DayZ is now a masterpiece with all the bug fixes polishing up a perfect game and the vehicles finally fixed in 1.19. There are a lot of whiny weasels that keep complaining because nothing will ever satisfy them. They just want an excuse to complain because they're upset after I ate them for dinner in Kamyshovo. I would like to celebrate the greatness of DayZ by listing 3 things I think are the best designed parts of the game to commemorate the hard work the DayZ developers have put in year after year after year to bring us far more than our money's worth. List your reasons why DayZ is the perfect game below so we can all appreciate the best game developers in gaming history. With that said, here are my top 3 reasons why DayZ is the best game ever made. 1) The vehicles! They are outstanding and feel like driving real cars with amazing gearbox, removable parts and seamless performance. 2) The cosmetics! You get to dress up and be whoever you want to be in DayZ. There are truly no limits if you are creative. We got these wonderful mime masks so you can spook your victims before you eat them for dinner. 3) The guns! You get a wide selection of all the best military weapons you could hope for. Collect lots of mags and ammo so that you can shoot down a base, assassinate the members and eat them for dinner, and then steal all their precious guns and mags and ammo to do it all over again to the next nerdy clan. It really is a dream come true to run around Kamyshovo like a maniac mowing down fresh spawns with an automatic rifle. Why is DayZ the perfect game for you? PS: Haters can go make their own thread to complain. This thread is for appreciating the relentless work ethic of these fantastic developers and their wonderful engagement with the community, bending over backwards to listen to feedback and respond to questions.
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Looking for server which cuts out running sim element
PandaChef-536b69f80a49ce49 replied to PandaChef-536b69f80a49ce49's topic in General Discussion
if you have nothing helpful to post then why post? The part of the community, such as people like you who are so condescending towards other people, is very tiring. I have simply asked for a server which has easy access vehicles. If you think that is lazy then good for you, I couldn't care less. I don't have that much time and the game is modded, not sure what the problem is. -
Looking for server which cuts out running sim element
lemmac replied to PandaChef-536b69f80a49ce49's topic in General Discussion
You've only got to move to get loot. Choose a server with high loot and you won't have to move as much. There are plenty of servers that even start you with a full loadout, including food and water, so you won't have to move at all for an hour or two. Unfortunately even vehicles require pressing a button to move. -
they've said in the past they want to get it back in on a stream, but they can't confirm it will be coming. Its a lot of work involving animations and rewriting code that they are best spending time in other areas that really need people working. I think 1.20 is a good example that they're fighting with a lot of backend technical work, and bows don't really seem like a priority to readd right now when vehicles are not where they need to be, handstate bug, desyncing issues, server issues, the list goes on. As a team for a 10-year old project, they know from experience confirming things to the community then not being able to get that confirmed thing in for years goes against them, so their best option is to hear but not share where things are at unless it's genuinely coming in an update. That's why they haven't said anything about bows.
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From a console side of things. I know PC players have the choice too add a lot more items in their custome servers. Was hoping that some if not more of these items can make it to console. Weapons For example the lack of weapons and attachments on console. I know we recently received a couple of new hunting rifles and some explosives, that being said most of the other weapons have not changed. Cosmetics for them ie: colours have changed and some magazine sizes as well. More sights and scopes, more hand weapons, pistols, smgs, long guns, rifels, scopes, suppressors, etc would help keep the console players going. Building Seeing more building choices for consol as well. Adding doors, instead of just having gates. Keypads or different locking mechanisms. Different wall variations example walls with windows. Adding platforms that we can build on the ground to help level it. Some of these would help console players be a little more dynamic in hiding bases in or around buildings. Vehicles The cargo truck has been made usless as of 1.18 or 1.19 on console. Can barley make it up hills now, paved or not the seem to just spin tires even in 1st gear. As of 1.20 I know that there is a bug with the hummvees are doing the same. I know players get excited when we see a good working vehicle to be able travel and loot other areas. But trying to get anywhere now is more frustrating then ever before. The cargo trucks were amazing before. Now the are just a struggle to do anything with. AI Looking forward to seeing more changes to this area in the future updates. Map experience. I do agree that certain areas will be well received in updating. More immersive environments. I seen that someone put of graffiti as an example. Birds, and other types of animals as well. Some other things for example. When we cut down trees they just stay on the ground blocking us on building sometimes. Maybe after the fall down animation they disappear and a cut down stump is left. Maybe if there are tings in the way tables or chairs we can destroy them to place walls or open an area up a little would help. These are just somethings that I would like to see as a console player. I really do enjoy this game. It is byfar one of my favorite games that I can spend hours on every time I log on. So please don't take this as complaints. This is just hopes that console players can receive some more updates to make it even more enjoyable. I know it is easier to add things and customize things on pc but really do hope thatnit can be added to console. Really looking forward to seeing what 2023 has in-store for us and what the future of dayz will bring. I do hope this will be received. To the people that take the time. We will see you out there. Stay safe, make friends, good luck on your survival. Cheers.
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Hi For the last few years I've been going around the Chernarus & Livonia map and picking out all the faults that I've seen and come across. There are so many Dayz issues and here they are: 1. Trucks: No Power up hills.... Trucks need the 5th gear adding.....Engine burns out when revving the engine to much.....Rev counter needs slimming down..... Tyres are to far of the ground at least inch & half, Hence the reason why the wheels are turning when truck is ticking over... 2. Cars: as the same with the trucks wheel are to far of the ground.... 3. Shops and other buildings: The steps into are higher then the ground, you have to jump in to then to get in. 4. Zombies: They can hit you from 2 foot away from them when running away from them. They can go into the vehicle when they are chasing you or when they see you in vehicle when vehicle stops. 5. Static Military Convoy: At prison island ( rocks) you cant get by when driving a vehicle at all (coordinate 2506.05 / 2045.28) They need moving backwards by 3 foot..... 6: Static Police Situation: In Eltro town the Static Police Situation you cant get by when driving a vehicle again needs moving forward by 4 foot. 7. Roads: Roads go from tarmac into grit road or grass roads. 8. Loot: loot can be seen hanging out the vehicle.... So when a player wears a gun on there back then gets into a vehicle you can see the gun popping out off the roof. 9. Track Roads: on this particular area approx 192.47 / 3905.37 The road dips very low and needs addressing. when driving any vehicle it throws you in to the trees. 10. Player floating: When player connects with any climbing item the player feet goes into the item such as vehicles. 11. Gates: When a player opens or opens a pad lock to open a gate the the gate spawn through them. 12.Hatchet: When player use's a hatchet it looks like the player is about to chop of his fingers. The hatchet needs turning around so the other end is hitting the nail. 13. Chopping down trees: There is a issue when chopping down a tree, Sometimes the tree falls into you and damaging your health. 14: Canteen & Bottle: Dont open when player drinks from it. 15: Water fountain: when filling up to far to fill up and CanisterGasoline goes into the fountain. Thease are the main problem that are issues that can be fixed. kind regards. Dayz is a perfect game that anyone can play either PVE or PVP. But this game can kill you in many ways. One being the issues above or by someone who shots you. Maybe one day i can help correcting these issues and make dayz the best game ever to play. kind regards
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Maybe in 2024, if the company is still afloat, we will receive a meaningful update to vehicles? We have received no meaningful fix to cars since the title left beta 3+ years ago.
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DE 95 Expansion Servers/PVE/Quests/Missions/MoreZeds
veveausberlin cristian replied to veveausberlin cristian's topic in Server Advertisement
Wiped Vehicles to rebalance 🙂 -
Experimental Update 1.20 (Change Log)
Sid Debian replied to Kyiara's topic in PC Experimental Updates
Em i think that's a wrong point. Why? -- Because new game engine ain't new money. But new engine and new name idk... DayZ 2: Wrath of Rust with better adoptation of engine from Arma Reinforger (aka Arma 4 - 0.5 (arma,liters,oz)) will brigs better adjustments of game itself. If look deeper then we'll see that Arma Reinforger (A-Re) is the alpha playground for Arma 4, I suppose that after release of Arma 4 we'll find in several years that BI will show up to us new DayZ with lowest characteristics like Intel Core i9 13***, 32Gb ram DDR5 or DDR6 (idk what ram will be in the future) and about 40 Gb of SSD (yeah I'm kidding, but who knows).. Problem of current DayZ SA is that was a beta ground for Enfusion Engine (EE). That playground was created for testing what thay engine may carry and what it will brings. We'd found that EE gave fine results and now we seen 2 playgrounds primary is A-Re because all workarounds should showup possible problems with future Arma 4 engine and may bring fixes to DayZ SA (like it was with vehicles in 1.18 path). So simly don't hurry up. We'll see it all in future, but don't live too fast.