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Found 41870 results

  1. d.walker43

    Vehicles

    1, this is already confirmed, suggested, etc. and also, if your going to suggest vehicles and vehicle related things, please don't make your own thread, we don't need any more "unofficial" lists. Please go add your suggestions to the official thread. Ill post a link for you. However, everything in your list is already on the official list. still, go check it out and see if theres anything not on the list you would like to add. Official Vehicle List: http://forums.dayzgame.com/index.php?/topic/210326-the-communitys-official-vehiclevehicle-idea-thread-version-15-now-with-constantly-changing-polls/
  2. Thumper1999

    Vehicles

    I was wondering to if you guys can add vehicles to Dayz. Its better transportation to get to places faster without getting killed by zombies or players. Next update I hope there will be vehicles. Anyone want vehicles in Dayz? A list of vehicles to be added Cars Trucks Vans Motorcycles Military Vehicles Minivans Off road vehicles
  3. Now that 0.50 has rolled out to stable branch, the focus of the team shifts to the incremental roll out of 0.51 for November’s monthly stable branch update. As with any monthly stable branch update, this comes with several new features, functional changes to existing systems, and its own unique collection of bugs and general game play issues. Those who encounter any frustrating blockers to their gameplay experience on either stable or experimental branch are encouraged to utilize the DayZ feedback tracker at feedback.dayzgame.com. Looking towards the 0.51 update and the Christmas break, in addition to the obvious feature and functional goals - Server side performance is paramount. Addressing critical issues and blockers in releasing 0.50 on schedule has resulted in reduced server performance and with our end of year feature/functional goals coming up the programming team is focused on ensuring a smooth and solid server side frame rate. Experimental/Unstable servers will be used to profile and test 0.51’s performance throughout the month, so if you are looking to participate in this stress testing - make sure to opt into Experimental branch! On experimental branch this week we’ve pushed out several new security related hotfixes, as well as pushing BattlEye’s upcoming changes. As always with security, working in tandem with our external partners (BattlEye and VAC) as well as observing exploits and behavior on experimental and stable branch servers allow us to iterate, and address via experimental > stable branch update paths. It is important again to understand that during the Early Access Alpha period of DayZ’s development vulnerabilities will be introduced as the engine and systems surrounding it are created. Addressing these vulnerabilities and iterating via the experimental > stable branch update path is a constant tug of war. Through utilizing the DayZ feedback tracker to properly report valid information and issues encountered surrounding these areas, we can more quickly “patch the holes” This Friday (the 14th) we had the first of our “dev play sessions” on experimental branch and the footage captured during this stream will be edited and commentated over in next weeks “dev experimental branch discussion” video to be released in next weeks Status Report. It is our hopes that combining general developer experimental branch gameplay with a “directors style commentary” alternating weekly will allow both the light hearted side of seeing the team play and experiment with systems in development, and the more serious gameplay and design oriented development discussion that the dev experimental branch discussion videos will allow. This paired with the upcoming restructuring of the Dev Hub, as well as moving the Status Reports to Fridays and rolling out “Update Notes” for Wednesday experimental branch releases (via the dev hub) will be the first step towards increasing community/developer interaction moving forward into 2015. Don’t forget about our private shard contest, announced during last weeks Status Report. Submissions are still being accepted! - Brian Hicks / Lead Producer Peter / Lead Game Designer “Not much has changed since the last status report update on our front. Vehicle implementation is still flagged with the highest priority. There are of course some issues down the road which needs to be tackled to some extent so it can be considered ready to go for public testing. We advanced a bit as we were passed the vehicle physics parameters in configuration to set up car behavior correctly which is not an easy task and can take countless hours of tweaking and balancing to get the feeling right and believable. For example we already had iteration where our beloved “V3S” was acting like a boat or was falling on its sides while steering. At Thursday and Friday we had a visit from part of the Bratislava team here to talk about features and design. It was nice to have them there and discuss things in details - like animals, cooking and horticulture. In meantime we’ve added MP-133 with pistol grips and fixed walkie talkies. We also added one more way to gather meat. Apart from that there are some new issues with restraining and struggling which we are taking the care of now. We are also revisiting the way how the suicide was supposed to be working and if everything goes fine it will be seamlessly integrated into the gameplay at the end. Come get some… see you in Chernarus folks!” Chris / Lead Artist “This week, I’ve been working closely with Peter regarding design of the V3S and will be working on a high quality interior of the V3S with functional gauges. The initial implementation of the V3S will have some placeholder interior as the high quality version is being created. We have also finished the prison uniform and are closing in on finishing the prison complex, which will be an interesting area to explore. We plan to also create prison-themed zombies which you will have to face if you want to explore the facility. The Steyr AUG model is done and we will soon send it for animations, cfg, and sounds. I am optimistic that it can be in for next stable release but its worth saying that it will be the base version only. We are looking into swapping barrels to convert from the standard AUG to an HBAR version. The military tent is also finished. I expect it will be found in next stable release.” Standup Notes for the week of 10 Nov 14 (Note: Standup notes are not a change log - they are a quick high level look at tasks the teams worked on throughout this week) Art: • Prison Complex • High fidelity V3S instrument panel • Steyr AUG • Prison-themed zombies Animation: • Mp133 Pistol Grip Reload Animation done • Player Suicide Animations in Progress • Vehicle animations • Throwing in crouch and prone • Animation changes for new controls • Zombies with new AI • Vehicles Design: • Configs and scripts for new items (V3S Praga, MP-133 with pistol grips) • Fixing restrain/struggling • Fixing walkie talkies • Fixing suicide • Vehicles • Horticulture • Cooking • Damage system Programming: • Critical inventory fixes • Vehicle settings for physical simulations • New gamecontrols • Loot distribution improvements • Zombie/Animal AI • Player connection issues (possibility of attacking players before they can play) • Character duplication fixes
  4. Hello People ;) I would like to invite you all to join the Zombies Unite DayZ Epoch Server, after some recent issues that are now fully resolved, we are looking for some new players to re-populate/liven up our dayz server. We aren't huge fans of advertising, but thought it may do our community good. We currently have One Server up and running with many features and additions, without spoiling the purpose of DayZ ( No 10000 vehicles, No JETS etc.) We have had other map/mod servers in the past but these were closed due to lack of interest from players. Our main server has been up and running for almost 2 years however! Our servers are both PVP AND PVE orientated! So you will find a mix of Heroes, Bandits, Raiders and very rarely....the assholes. Our admin team will gladly help resolve any issues regarding rule breakers, glitchers, cheaters, exploiters etc. We run our Epoch Server and Teamspeak on a fully dedicated machine with a fast connection, 2 Raid 0 SSD'S, 32Gb's of DDR3 RAM and a beast CPU. All this along with many optimizations will hopefully keep server performance maximized. Our dedicated machine is located in France, EU. However we have nothing against people from all over the damn place joining. Our admin team is mainly UK/US based. Server 1 Features: DayZ Epoch Chernarus, EU/UK Hosted. Server running for over 1 and a half years! Gold coin Currency - Bank of Chernarus - Online banking @ safes - Lootable wallets - AI drop coins - Refuel n Repair stations Customized features - Custom anti-cheat - Revamped vector + snap build PRO Some bug fixes/look improvements - Fast/balanced trading removed trade animations/balanced pricing - Faster crafting system removed craft animations, replaced with 3 second timer - Trade quantity selection Very useful for bulk buy/selling - Deploy/pack Bike & Moto - Spawn Selection/Fast Respawn Death cam takes you to heaven, fast respawn on death - Customize door and safe codes Ability to change/customize the codes to your safes/doors - Plot pole PlayerID save If you are the owner, you stay the owner - No plot pole required to build Not a must, still recommended - AI Missions from minor supply drops/caches to heavily guarded AI missions - Chat commands type !help for a list ingame - Friend system !addfriend !delfriend !grouptags - Custom player HUD !nohud to toggle - Suicide (only every 5 mins) !kill !suicide - Fire Dancing/hookah Smoking - Take clothes, teabag body - Self transfuse and consume Consuming blood gives back food, drink and health with high aids chance - Dynamic Weather Reduced rain % - Fixed Epoch Killboards - Fixed Epoch ore smelting - Removed R3F weight system - 10m near player tags Tags change colour depending on the players humanity - Custom military camps - Custom traders with safezones Some added items/vehicle variants to traders - Safezones only @ 3 major trade cities + bank - Many added buildings/reworked areas. Many building additions throughout the map/ Airfield reworks, trader aesthetic additions - Gem Dealer Trade ya mined Gems - Garbage Dealer Trade ya trash loot - Balanced admin events like CTF, TDM, DM, KOTH + more! Custom event system with automatic gear/position saving and recovery! !event/!leaveevent + All the other regular Epoch Jazzzz And a dedicated staff, with frequent updates - Maintaining needs to occur every 14 days, vehicles should be accessed every 7 days, safes should be accessed every 14 days. Not doing so will result in objects cleaning up/ vehicles & safes unlocking. - Please speak english in Side chat or when contacting admins and follow our server rules (Type !rules for a list) - Admins will try help whenever they can, however please be advised we will not be wiping ass every time a player has a tiny issue. We have a Website and Teamspeak running where players are able to converse, suggest, apply or contact admins at. Feel free to come chat on Teamspeak @ TS3: 62.210.188.240:9987 Or join our website @ Website: www.ZombiesUnite.net Server IP: Epoch Server: 62.210.188.240:2302 Hope to see you ;)
  5. ☣BioHaze☣

    What can i do if i dont trust anybody?

    ^^^This all depends on your idea of fun. If you just want a shootout, there are far better games purpose built for this and with better competition. ^^^This is bull. If you manage to have a neutral interaction and make a trade for needed supplies everyone wins. If you just shot the person you could: damage that piece of gear he might have traded you, lose the chance to have an exchange that doesn't involve shooting (exchanging info on loot in other towns or player activities around the server), team up for a random friendly mission to a specific locale, and when they implement more survival (less ammo/food), crafting, and add vehicles there will be more reasons to not shoot. I actually wish there were no clans. If there were no clans and you had to make friends randomly it would force more interaction.
  6. sapioit

    DayZ Aim type of servers

    I think it would still be DayZ Epoch with the option to shoot as passengers, but also with few new vehicles, because the default ones are not enough for a civilian feeling. Unfortunately, I couldn't find more vehicle mods with more civilian vehicles without being basicly the same vehicle retextured.
  7. I would like to see civilian vehicles, and rare military vehicles. Military vehicles shouldn't commonly have guns, even then ammo should rarely ever spawn in them. The main thing I look forward to with vehicles though is customising them, I hope we can add armour to them in a similar way that Dean talked about barricading. Have zombie proof windows with chicken wire, put something in tires to make them run flats, wield different thicknesses of sheet metal onto doors like in the A-team. Cut a hole in the roof and mount a gun, like an AKM with a 75 round drum mag, wield guns to the front of the car with wires on the triggers so the driver can fire them when chasing a car, adding extra shock absorbers to the front of the car for crashes like metal trash cans, extra lights, wings sticking out the side to run people or zombies down, cutting parts of the roof and its frame out for improved passenger firing lines, a pointy bumper rake thing so you can tailgate someone and rip up their tires. The possibilities should be endless.
  8. Connection Info:149.3.132.165:2302 40 SLOTS ___ADDONS___ SELF BLOOD BAG AI AI MISSIONS CUSTOM LOOT TABLE ANIMATED HELI CRASHES STARTER LOADOUT GOD MODE TRADERS SNAP BUILD PRO DEPLOY BIKE DEPLOY MOZZIE GOD MODE LOCKED VEHICLES INFISTAR SAFEZONES RECOVER SKIN SERVICE POINT FLIP VEHICLE OVERWATCH WEAPONS EVAC CHOPPER ___RULES___ NO BASE BUILDING IN TOWNS AND HIGH LOOT AREAS NO CAMPING TRADERS FOR ANY REASON NO STEALING FROM VEHICLES IN TRADERS NO MIC IN SIDE CHAT BASE RAIDING IS ALLOWED JUST DONT COMPLETELY DESTROY THERE BASES NO HACKING GLITCHING YOU WILL BE BANNED STAY AWAY FROM THE ADMIN BASE.STUFF THERE IS FOR EVENTS ___EVENTS___ WE WILL PLACE A URAL TRUCK ON THE MAP FULL OF GEAR ITS UP TO YOU TO FIND THIS VEHICLE AND PROTECT IT CLOSE BY WILL BE A TENT HOLDING THE KEY FOR THE VEHICLE WE WILL DO THESE EVERY FRIDAY 1 FRIDAY URAL TRUCK FULL OF WEAPONS AND AMMO AND OTHER STUFF 1 FRIDAY URAL TRUCK FULL OF BUILDING GEAR FOR YOUR BASES 1 FRIDAY URAL TRUCK FULL OF MEDS FOOD AND DRINKS ___ADMN___ [uKS]MATTHEW [uKS]DAVE REALY HOPE YOU GUYS WILL JOIN HOPE TO SEE YOU SOON
  9. Freakin Fast Monkeyz is a new fresh community that has bin started by 2 friends. Our goal is to have as much fun as possible online and even offline! Server Details: 176.31.241.174:2402 40 slots (Please use the DayZ Launcher to find us!) We only have a few rules: PvE Only No building near Cities, Tradingcities, on Skalisty Island or near AI Bases English only in side-chat No hacking, Exploiting, Duping or Glitching Respect players and admin at all time Admin decisions are final. Admin are: [FFM] Proximus [FFM] Ill Monkey Now for the scripts/addons we have running: -Single Currency 2.0 incl 4 banks scatterd around the map -Right-Click on ItemRadio to check bankaccount and use DZGM -DZAI and DZMS (Both carry Coins to take) -Starting Loadout (Leeenfield, M9, Food/Drinks, Toolbox, Map, Hatchet) -Logistic Tow&Lift (expanded the list for Overwatch Vehicles) -Walking Zombies -Service Sations (Free Refuel and Repair) -VectorBuild + SnapBuild Pro -Doormanagment 3.0 -TradeFromVehicle/Backpack -Vehicle Master Key (incl remote lock/unlock) -Deploy Bike or Mozzie (right-click on Toolbox) -Take Clothes (AI and Players) -Infistar Anti-Hack & Admin Tool -Infistar Safezones + Vehicle Godmode -Action Menu to Flip Vehicle, Commit Suicide, Show Server Rules and Show Server Mods -Spawn Selector -No Overburden -1 Step Building -No Plot-Pole Required -GodMode Bases -Self Bloodbag -Config Traders (No Trading Annimation) We hope to see you soon! Check out https://www.facebook.com/FreakinFastMonkeyZ for some in-game pictures and server updates!
  10. BlueCollarhero

    DayZ SA: Harvesting & Barricading | DayZ Standalone News

    No you can't. I'm sure they'l make it so though :D BUT FIRST VEHICLES :D
  11. Well, if you play DayZ mod, I mean pure vanilla DayZ mod, you are playing a zombie survival game. As it is right not it's too hard to play it CoD style. Yes, it has been that way, but that stopped with the development of Epoch (trading, vehicle ownership, base building) and Overwatch (guns everywhere), where the survival aspects are close to zero. Since then, the majority of players went there to have fun on PvP, construction, AI missions. Life's easy there. Your belongings are safe within your vaults, your vehicles are locked, the money's on the bank account. The zombies are still there but you can pretty much forget about them. As of today there are much more Epoch/Overwatch/Overpoch servers than DayZ servers. -> Spawn with an assault rifle, loot a few barracks, sell that stuff, buy a full gear, go on missions or PvP. There are no friendlies (except on PvE-only Epoch, which basically is a construction game) At the same time, DayZ itself was reduced to the players who want to focus on survival, yet not ruling out the existence of KoS-bandits. Or pure heroes. The patches made it harder but also more versatile, with crafting close to what you would think of in a real survival situation. Without thinking about where to get food and water or medical supplies you will pretty soon die of dehydration or infection. Long before you gear up to a ghillie sniper. -> Play cautiously, outsmart the zombies, use the surroundings, constantly loot to keep your guy healthy, don't die! Then decide to go hero or bandit if you want and can. Just please do not mix up DayZ and "those fun mods". If you want a zombie survival game play vanilla DayZ, If you want to have easy fun in the same universe play Overpoch. I would recommend you try both.
  12. I am at a loss as to what DayZmod is supposed to be? Is it DayZsa with buildables/vehicles or is it ArmaII with zombies? The common consensus is that DayZmod has nothing to do with DayZsa. But I disagree, as servers can be configured to provide a more comprehensive zombie survival game than DayZsa. But the DayZmod community seems blatantly uninterested in survival, despite the fact that the code is almost the same. I'm assuming that many players of DayZmod (in the early days) had said to themselves; "if only, in DayZ we could build things and settle, just like in I am Legend/Dawn/Day of the Dead/28 days/weeks later?" Isn't that why Epoch was developed? Shouldn't that be what it's for?
  13. Cartoonrboy

    Standalone to mod? Sell it to me.

    I adore DayZ. And I did my time roaming around the landscape on foot so I turned to Epoch as I could build a base home and use vehicles. I configured my server to be as close to DayZ as possible and advertised...it was pretty much ignored by the DayZmod crowd. What works there is guns, tanks, jets, traders(wtf?), deploy bike(omg, wtf?) and almost anything else which makes PvP more prevalent whilst diluting the survival aspects of DayZ. So ask yourself; do you like zombie survival? (DayZsa). Or do you want to shoot things from inside a tank whilst laughing like an infant? (DayZmod).
  14. Bf3 had a terrible shooting mechanic and it's when the serie turned into cod with vehicles.I am also all for a system that punishes EMMELLGEE sniping and endorses a more close quarters approach to gunfights. Getting sniped = not fun. Dying in a CQC fight where you had at least chance to see the enemy = a lot less frustrating. Go back to cod with vehicles.
  15. claws4life

    so i found this server... (insane loot)

    And this ladies and gentlemen, is why persistence should have never been enforced on all private and official servers. The insane amount of bugged loot eventually makes servers crash and reset. Persistence should be kept as optional until it's fixed. Also regarding vehicles, everybody is so hyped and can't wait till they add the VS3, but with persistence servers crashing every 4-5 days and wiping everything on them, what is the point of adding vehicles? You're gonna find one, it's gonna take hours to fix and then the day after server will crash and wipe it out. I believe the developers should focus more on fixing persistence before adding anything persistence related, but that's just my humble opinion.
  16. Website: Coming Soon! Teamspeak: Coming Soon! Features: - AI Missions - AI Island - 6 Hour restarts. 30 Minute Backups. NO LAG! - Custom Loadouts (Starter Loadout) - Trader Safe Zones - Cannibalism - Self Bloodbag - Headshot Suicide - Refuel/Rearm/Repair Script - Towing/Heli Lift - Blood bag Self - Care Packages - Remove Parts from Vehicles - Divine Healing (Heal in a church) - DZAI - WAI - Take Clothing - Craft Vehicle From Parts - Plot Protection - Snap Building Pro - Parachute Spawn - Helpful and Mature Staff - Daily Events - Slow Zombies AND MUCH MUCH MORE! We take every player seriously, if you feel a script/feature should be added or removed, please message me on the forums here for consideration. Events: - The Weekly Hatchet War: Every Saturday a battle with Hatchets will be let loose in a castle, winner gets 2 brief cases! - Ridiculous Riddles: Solve our admin torture of twists and turns and solve our clues to find the hidden treasure! Reward will vary - Race: Drive from point A to point B, a one way drive. Winner gets any vehicle of choice (excludes things such as stryker, tank, etc) - Safe Hunt: A clue to locate a safe will be posted in global. - Flight Fight: Take air vehicles to a designated location and duel it out. Last team flying gets a helicopter of choice! More to be added! Suggestions welcomed! Rules: 1. No Hacking, Duping, Glitching, or Abusing any system. 2. English only in Side chat (No Talking just Type!) 3. Bases cannot be build within 1.5 km of a Trader City. If you choose to blockade a road you must be 5km from a Trader City. 4. No combat logging is allowed (Leaving the game benefits your character) 5. Do not be offensive, racist, annoying or generally spam side chat. 6. Post a two line joke in your application for have you read the rules 7. Respect EVERYONE. except Bill, no one likes Bill. 8. Arguments are allowed as long as they are NOT! A: Stupid B: Considered "touching" topics and C: 3 hours long 9. Dont be an Idiot, Dont be a dick. We reserve the right to ban people on these grounds and any grounds! 10. Ignorance of the LHAW is not an excuse, check this thread and or our website often. Why do we have an application? We use the application process to keep the assholes and script kiddies at bay! (It's SUPER effective!) If we decide that the white-list is silly in the future we will remove it. It is NOT permanent. Application; Name: Something you want to be called by if we need to speak to you! Age: No Requirement for this! Quick DayZ Story: Can be fiction or non fiction! What are you looking for in a server?: Do you accept the Rules posted above?: Favorite Girl Scout cookie: This tests to see if you are human. If application is accepted, you will be sent password for server to save time and effort for everyone.
  17. Apollo'sFire

    My dream " House " location in Dayz

    Reminds me of Morrowind when you got to build a house, that's going to be awesome I can't wait! Hopefully when they integrate vehicles we can find locations that are more secluded but that don't take you an hour to run back to.
  18. We have recently setup an Epoch Chernarus server and we are hoping to get some more players to join. The server is a fully dedicated server and its used solely for running Epoch. Server Spec: i5 quad core 8GB Ram 2TB HDD BlazeIt IP: 192.99.12.51 Port: 2302 The server has many extra buildings on the map, custom military bases, custom airfields and custom traders. We have added many extra weapons and rare items at the traders, an we have custom loot tables. We also have extra vehicles at the traders. Me and the other admin are 28 years old, so we are mature. We have our own TeamSpeak server and players are welcome to create private channels. We currently have the following scripts installed: Trader god mode.Self bloodbag.Deploy bikeVehicle repair/refuel/re-arm at service stations.Vehicle towing and Heli lifting.Remove skins from dead players.Snap building Pro and Build Vectors.Fast build.Building downgrades (downgrading walls returns building supplies).No base maintenance required.AI missions.We do not offer any donator perks or ask for any donations. The server automatically restarts every 4 hours with 3 hours of daylight and 1 hour of night.
  19. airfell

    Carry-able backpacks

    Was actually just talking to a friend about this on the phone. I'm on the fence about it because yes, it'll up the loot hoarding exponentially, but also- I'm a loot hoarder. Once vehicles are in again those will be the pack mules.
  20. it is your opinion, and i respect that. but can u say why? This server is for players who like military equipment, vehicles and other hard stuff ^^
  21. Ok so, as the topic suggests I'd like to see better or more uses for handcuffs, wire and rope and how players could utilize them along with various parts of the environmental architecture. I've put a list of uses for these which I'd hope to see brought to the game:- Handcuffs. Cuffing players together via ankles and wrists, chain gang style. Cuffing players to objects such as jailhouse doors, fences, car door handles, signs etc. Linking cuffs to make a leash for captured players. Using cuffs to attach extra bags to backpacks. Rope. Hanging Players. Clothesline. Tying players up. Tying players to trees. Makeshift gunstrap. Tying extra bags to main backpack. Trip wire. Make shift tent or hammocks. Tying equipment to things (like trees). Towing vehicles. Dragging players behind vehicles. Wire. Traps (clotheslining players). Trip wire (grenade compatible). Makeshift fences. Feel free to add to this ;)
  22. Hello After years of searching a good military server, my friedns and I created our own. Now we need players to play on it. 15 new players on server will get a Starter Pack: Voodnik HMG, some cinder walls, basic items to bulid a small base, every Team gets 20 cinder walls, 20 metal floors, 3 cinder garage doors, 3 cinder dors, all stuff to upgrade walls, combination locks, 3 safes, a plot pole (which on our server has 100m range), 4bfc, and some basic stuff Name: DayZ Epoch Soul Rippers Militarized Tanks|Jets|Elevators|etc Ip: 46.165.248.230 port: 2702 Addons: Snap bulding pro Elevators Self BB Plot pole 100m Fast Trade, from backpack and vehicles m107 (3bfc) M107 TWS (5 bfc) AS50 (1r) AS50 TWS (2r) M47Launcher (known as Dragoon,Rocket luncher with small posibility to controll the rockets, typical anti tank) (10bfc) Igla (auto aimed rocked luncher, typica Missions [H] (all bots have hero humanity) Missions (all bots have badit humanity) Our bots are hard, but u can also have 1-2 bfc for a mission, sometimes more Custum barracks Aditional 2 castles around the map Other vehicles: M1A1 TUSK (3 ruby, tylko dla Hero) T90 (3 ruby, bandit only) T72 (1ruby bandit only) t55 (10 bfc hero only) Stryker MGS (7r), M2 (6bfc), Transport (4bfc) AH-1Z (7r) F35b (7r) AV-8B (6r) A10 (5r) SU-34 (4r) SU-25 (10 bfc) AH-1D Apach (6r) MI-24D (6r) Mi17 Rocket (2r, bandit) Mi17 rocked Czeh cammo (2r, hero) Ka52 black (6r) btr60 (6 bfc) btr90 (9 bfc) btr 40 (60 gold with gun) (40gold, basick) bmp2 (8bfc) bmp3 (7bfc) Ural Z AAV (6bfc) LAV-25 (6bfc) MLRS (but there is a rule "You Can`t destroy any LOCKED vehicles in someones base") Voodnik HMG (3bfc) We are open for sugestions Rules: -You can`t destroy any LOCKED vehicle in someones base (castle walls count as a base part) -You can take over someones base if it's 1 km from your base -Listen to admins -No trader Camping -U can`t bulid near military (400m) (castles don't count) -There are no bans for breaking the rules. You go to the prison and die from hunger or thirst -U can take your friend back from prison in 2 ways: - U can bribe the prison guard (admin) - You can try and break him out of it but you'll have a problem with the guards (admins) that regularly check the prison. We'll often make some events with some nice prizes. The server just switched to overpoch becouse noone was interested in epoch anymore so the addons are currently being added and should be ready on a couple of days.
  23. IngloriouslyBad

    Status Report - Week of 27 Oct 14

    I own an 87' Ford Bronco, living in Texas. I don't think anyone could beat it at a full sprint over a mile, even over rough terrain. However since you're so happy with the delusion you've set to mind, when vehicles come out, you can walk! How about that?
  24. melaw

    DayZ Aim type of servers

    Nah its a good idea in general. I think so because atm vehicle passengers are trapped sitting ducks, and that's not very realistic. But I would probably separate between two kinds of "seats"... ones that work with primary weapons (oven vehicles, heli skids, back of atv/motorcycle) and ones that only work with sidearms (closed vehicles). Otherwise it'll just be stationary vodnik-sniperfortresses and triple-M240-drivebys. I am wondering, with all that mods in your list, would it still be DayZ+shoot-as-passenger or more like a whole new mod like Overwatch that exclusively got shoot-as-passenger? I personally would rather see only the basic idea of this thread implemented, no additional stuff besides that. Plus it sounds like a ton of work, that. Will you be able to shoot 360°? Can you accidentally shoot other passengers? Is the vehicle window influencing this? But DayZ as-is but with the possibilty to shoot out of vehicles in a realistic manner - why not.
  25. soulfirez

    In-Game Map vs Online Map

    I wouldnt go as far as calling using an online map cheating but i would say your making your experience easier... So if you like easier in whats already a fairly easy survival run thus far by all means go ahead ,its a slippery slope once you start down the path of making things easier for you, before you know it you realize somewhere along the lines you stopped playing Dayz and some how your on a epoch server with 24/7 days and 1000's vehicles lol..
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