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Showing results for 'Vehicles'.
Found 41868 results
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Ai disappearing or not even spawning at missions
Hadraada posted a topic in DayZ Mod Troubleshooting
For the last couple of weeks the AI bandits have been disappearing from the missions. Sometimes instantly, sometimes after between 5 to 20 minutes. The mission circles (red and blue), gear boxes, vehicles, etc remain. If there are 2 missions running the Ai from both will disappear simultaneously. The car engines that the Ai were driving continue running but all Ai just vanish. This began recently while the server was still 1.8.2 and continues now after updating to 1.8.3 -
Haha, didn't know that. They have a ton of things to fix with the new vehicles I see. :D I should go find one, would love to see the new submarine they call a "land vehicle". Even tough people say that the updates are slow and "WHERE ARE THE WEHICLES!?!" stuff, I think that they are going a bit fast. I'd like to see it get done faster, but the faster Bohemia finishes it, the less stuff will be added. Good things take time. The engine has its limitations. It's amazing what they have gotten out of Arma2 engine, and I'm excited on what they get out of it next.
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Thank you for your answer. Well those 50.cal sniper rifles very useful in the ambushes against vehicles and to take down aircrafts, also if they were very rare, it wouldn't be so OP, don't you think? :/ Well I used to have the option 'upgrade' even when I hadn't all the stuff I needed to upgrade the stash. But now? I have the crate, woods and Etool in my inventory and I don't even have the option to upgrade it anymore.. maybe it's bugged?
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Looking for server host with these features
WontonFreak posted a topic in DayZ Mod General Discussion
Hi there survivors! Wonton Freak here with a little question to you all. Couple of years ago I had a server with a private little community of around 40-50 people playing, hosted on DayZ.st, We ran standard DayZ with RMOD (a couple of custom and very rare vehicle spawns and weapons) and had a password protected private hive. This summer I decided to sart up the server again, and I naturally went back to a host I had good experience with, but was shocked when I had to fight for over a month just to get my service started, after that It was bug filled, lots of lag and all other things you can consider negative. What I'm looking for now is a new host, with the same features as DayZ.st had, because I'm no programmer, and their method of server management WAS brilliant. Features I'm looking for: 1: Interactive admin map, where I can check vehicle spawns (Add, edit and remove) vehicles, edit spawn loadout (we liked spawning without anything, even flashlight) 2: Possibility to password lock and set the server into private hive 3. Install RMOD with the click of a button Many would say gaah, admin map, ADMIN ABUSE!!. But reason for number 1, is that the community we had, liked a reduced vehicle count (about halved or so) so that there would be a bit more fighting to get one. And with a map where I could change this in an instant, is nice because I don't know how to edit spawns in the server code. Reason number 2 is the player trail, it's brilliant because you can in an instant see if a player has been teleporting or moving incredible distances in a short period of time. We removed a couple of hackers that got through our application process with this method. I'm hoping for a few good replies here, and I'm grateful for all answers^^ Kind regards ¨~ Wonton Freak -
Hey friends. Now cars are implemented, encounters change. In this video you will see three encounters you wouldn't have without vehicles in game.I hope you like it!
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Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)
methr1k2dop3 replied to Steak and Potatoes's topic in Suggestions
Im for the idea for hardcore servers. hopefully we can have more vehicles but none of them have any gas. -
it would be cool to build something similar. Cannon of sorts. of course this thing is stationary and really have one shot. Might add nice elements when we get vehicles/helicopters in. Build one at your base or on the side of the road to snare a moving vehicle or put down a low flying huey. Of course this isnt something easy to make. Ammo for this is rare, or not easily crafted. Cant be loaded up and fit in a backpack. Can be sabotaged and will misfire killing the shooter. ( person using it would have no idea its broken) Can only shoot one time, as it takes some time to load it up again. Basically you are pretty much a bad ass if you build this contraption in the right spot and hit something. Once we have some kind of base building it would be cool to have
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Why not? People are already expecting to build fortesses out of sticks and stone. Slap metal metal plates and spikes on vehicles. May as well do this.
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Theres not much to test about anymore, really. Exp showed that the crafting worked and the clipping with other clothing items works fine, same for the actual camouflaging. Way better than having stable ( which is on the same patch for about a month! ) crowded with shooting bushes waiting for vehicles.
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Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)
Steak and Potatoes replied to Steak and Potatoes's topic in Suggestions
I think your missing the point still which is why I made this post to begin with, there is no amazing 50 years into the future technology, its quite literally 99% of older vehicles can run of alternate fuel sources with minimal to no changes at all to them. Read through the thread before replying it covers people internationally knowing others who are doing this IRL, including myself with an old F-250 diesel truck looking to run it off Bio Diesel. -
So newpatch (vehicles), my new spawn has been running around looking for anything... And I have not seen a single item. No pens, no notes, no books.... Bugged?
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Hmm... personally I feel people apply context that wasn't there. Still as we are both singing from the same hymn sheet I'll move on.. :) How do you know? Have you never had a case where you are dead and a bullet sound plays? While that is, of course, no guarantee it was a sniper it's certainly a good indicator. If you've never suffered this, then as I alluded to before, then you've been pretty lucky. DayZ 101, really. The SA has been pretty benign since it's release. The zombies are now getting worthy of avoiding and while KoS merchants always have been and always will be around the addition of vehicles adds a certain pique of panic to those who remember jumping for hedgerows in the mod while a battered old car packed full of bandits rushes past. I've yet to fire a carbine. I've had a few in my inventory since it's addition, and I've had a couple of magazines for it too, I've just never had both at the same time! I would love a Kar98k to be implemented, purely for nostalgia reasons from using them in WW2 FPS games. Despite not being made in 50 odd years, there are still a shit ton of them knocking about.
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If there is more that one of you I have one word.....OVERWATCH :) This is the one most basic way to have the upper hand, you leave one (or 2) of your group in the treesand then one goes and meets, the one or two that meet don't mention the other member of your group and he reacts to any untoward behaviour. After the meet and greet is out of the way (and this relies on persistence and camps to be more fleshed out) the levels of trust begin. First you play together for a few nights. Then if yyou still trustthem reveal a campsite.....this should not be your main campsite! make it a small one with some medium tier gear in it. If after a week of so they have proved they will share, contribute, and are trustworthy reveal your main camp with top tier loot. Theres always the chance you will get backstabbed and tbh while out and about there isn't a great deal you can do beyond observation/reaction speed to protect yourself from a backstab. And with the game in this stage its a lot more bitter IMO, when camping and basebuilding come it you will be a lot more protected againt it, with a lot more tools to out the backstabbers. But that's the fun of dayz....and where the tension comes from. I could do all my little checks, spend a month developing a player.....only to have them destroy my camp and take my vehicles. And I wouldn't have it any other way :D
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As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com New Items: V3S Ghillie Suite (Hood, Bushrag, Top) Ghillie Weapon Wrap Jerry can Military Tent Human Flesh Netting Steyr Aug MP133 with pistol grip Burlap strips New Mechanics: Vehicles Vehicles refueling Prion Disease New crafting recipes Updated heat transfer Watering plants Fixed: Abuse of vomiting to gain energy Mending balaclavas Splitting and combining netting Splitting and combining burlap strips Ammo box dragging on magazines Combining and splitting worms Breaking out of restraints fixes Uncuffing using keys Picking up mp133 from the ground Rangefinder mechanics Items are no longer pristine only Skinning should now give pelts properly V3S going uphill V3S physics simulation V3S damage to characters V3S collisions V3S fueling mechanic Memory Leaks And a lot more! Known Issues: Item locked in hands slot Items can't be picked up sometimes Left earpiece sound volume is lowered sometimes Ghillie will probably react badly on chemlight, flare and other light sources Some items will freeze in midair when you throw them multiple times in a row Some items will visually duplicate themselves if used from the ground
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Clearing this up: DayZ is NOT years afterwards
TGPstolas replied to bobotype3334's topic in General Discussion
then why are guns and shit so un common? if it happened dayz before, then why is everything just GONE. there would be cars and guns every where, people and zombies too. and finding vehicles without parts is supposed to be how vehicles work when they are eventually added and optimized, and if its the apocalypse, most people would be dead, right? then why is everything so off? its a game, but things just dont add up. but thats why i love this game, it doesnt have official lore for the most part. you make the story up as you go. it could be something different every time, and could even change how you play (if you role play, that is) -
Oh ok sorry no more intellectually stimulating discussions ....we need more topics about guns and vehicles...I can see that
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V3S Showcase, Guide To Easily Find & Gameplay
Thumper1999 replied to BlueCollarhero's topic in Gallery
I cant wait for the vehicles to be in stable branch :) -
So, I've been inactive for quite some time, waiting on DayZ to get better. So I mosey on down for a peek at the forums, and what do I see? Low and behold, VEHICLES! Tell me, when were these introduced? Do they work? What have been the highlights since around June?
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Clearing this up: DayZ is NOT years afterwards
methr1k2dop3 replied to bobotype3334's topic in General Discussion
Well if it takes place days after the outbreak there should be plenty of vehicles and guns to go around. -
After having so much bad luck on the experimental servers I finally find myself my first DayZ Standalone vehicle. Isn't she a beaut! This vehicle is the V3s, its the only vehicle out in DayZ Standalone at the moment but there are rumors that a white pickup truck will also be coming soon. If your interested where this vehicle spawn is and how to get to it - I used the DayZ DB vehicle map that was recently released. Starting from Kamewobo I headed to Tulga but there was no loot so I started winging it straight to the vehicle spawn in Msta and just as I was about to starve , random dumb luck I found a lone house between Msta and Tulga full of supply's. I'll put a picture of where it was in the bottom screen and here is the vehicle location map http://www.dayztv.com/standalone/dayz-chernarus-plus-v3s-truck-map/ There's not much food in the experimental but this house is pretty well hidden so maybe this will help you if you haven't found a vehicle yet. The controls are really nice they have obviously being testing it thoroughly. Notice the speedometer looks like it works which is wicked. Not sure if the fuel gage is or not yet but I'm pretty sure it will be. The official DayZ facebook posted a picture of the mirrors in the V3s of actually working like the do in Arma 3 so that's going to be really cool to all you 1st person players out there. This is all the animations for it, you can currently open all the doors and the hood of the vehicle. I'm guessing that when parts are introduced this is the method you'l be taking in getting one of these vehicles operational. Opening the hood and placing items like a battery inside. They have estimated that the V3s will be out on stable DayZ at the start of next year I'm very excited to see it. MUSIC: The Glitch Mob - Drive It Like You Stole It
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zadar-gaming.de [GER/ENG] Legendaer! (1.0.5.1/125548)
Axt94 posted a topic in Mod Servers & Private Hives
Welcome to Zadar Gaming! --------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------- DayZ Server Info IP-Adresse: 78.143.21.69 Port: 2302 (in DayZ Commander = Port: 2301) Mod: Epoch Map: Chernarus Features: - self BB - car repair and refuel - deploy bike - day only - safe zoned traders - ai and mission script - lift and tow script - 600 vehicles - no lag - active admins - serverrestart all 6 hours - german and english Teamspeak: IP: 81.30.158.149 Port: 9987 Website: www.zadar-gaming.de --------------------------------------------------------------------------------------------------------------------- Visitors are welcome! ;) -
Hey .. it's happened (I mean just stepping on the brake, not breaking a leg in a collision) .. but.. hmm ... maybe not often .. to find it you have to look right down at the bottom of the list of "ways you can injure yourself around vehicles". It's way down past 'trapping your fingers when you close the car door' You never heard that you can choke to death on a chicken bone? And I read somewhere about a guy who died swallowing a peeled Satsuma orange too fast.. Maybe we should have "You ate your food without chewing it" - "you are dead" xx ed: off topic - And oh, DayZ players - opening a rusty can with a rusty bayonet ?? ... don't you know what you can DO to yourself there?.. stick to PvP dudes. ps - I think we should start a "Bring Gangrene into DayZ" movement. For self-treated wounds (gunshot, scratches, fractures, opening cans) Gangrene is NEAT.
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Clearing this up: DayZ is NOT years afterwards
doctorbadsign replied to bobotype3334's topic in General Discussion
I'd say heavily rusted vehicles all about the place gives some indication that a lot of time has passed, or at least could be used to argue that point. And the buildings seem to be going for that abandoned post apocalyptic look, because the designers seem to like that aesthetic---and that's fine. I just don't think they are particularly bound by making things entirely consistent which is precisely why people can use anything to argue their opinion of when the game is set. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
bobotype3334 replied to SmashT's topic in General Discussion
In my humble opinion: >Zombies should be outrun by a sprinting player, but an invisible "stamina" meter (when we get stable vehicles) means you can't run forever and will tire, especially if you're carrying stuff, forcing you to ditch your stuff, or find a vehicle, or hide, or fight the zombie. >Fresh spawns should be able to easily outrun zombies in the early game, because they aren't carrying heavy gear that lowers their stamina. >Zombies should carry loot to make them worth killing. Military zombies should have ammo. >In melee combat, zombies should be easy-ish to kill, but also even one zombie should be able to hurt you heaps if they get close, so players try not to fight zombies in melee because it's too risky, and save their bullets for fighting unavoidable zombies rather than for KoSing. Zombies should be able to survive a fair few bullets each (being pain-immune running virus missiles) but be susceptible to having their head, legs or arms lopped off, or their heart stabbed. >Zombies should tackle too, and players should be able to shoulder charge/shove. I think zombies of this speed, strength, sturdiness and reward value would be perfect for DayZ, make them the scary focus of the game again like they were in the mod, discourage KoS, add action to the game and make things more fun and realistic in general. -
Fuel Source Depletion And Alternative Fuel Sources (Server Uptime)
bobotype3334 replied to Steak and Potatoes's topic in Suggestions
could we have a few petrol tankers lying at random around Chernarus with the other vehicles? one or two could be pristine, most of them broken down, and you could repair them and drive around, or siphon petrol out of them The game is set in a period of days after the outbreak, that's why it's called Day Z [Days], right? Days, Not years. This is not YearZ. Hence unrotten, fresh fruit in house pantries, unless we're going to say there are Fruit Fairies that place fresh fruit in housescereal, which definitely wouldn't last "at least several years" http://www.eatbydate.com/grains/cereal/cereal-shelf-life-expiration-date/Usable petrol, which decays hugely in the period of 1-3 years http://www.pistonheads.com/GASSING/topic.asp?t=547664&r=8242567Clothing in window-paneless houses, somehow not mouldy in Chernarus's run down buildingsPotplant in town IIRC, which isn't dead, someone's been watering it in the last week or soIf anyone wants to bring up the messy buildings as a sign of time passing: Chernarus has had "many months of civil war" in ArmA canon, and is poor as dirt. Days is long enough for looters to clear the supermarkets and only leave scraps, but short enough for fruit in people's houses to still be edible. The notion years have passed is an easily made mistake, but can be avoided by critical thinking.