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Found 41868 results

  1. rocket

    Tents & Vehicles General

    Jerry cans in game are 20L When refueling, the vehicles fuel quantity is read from config, and increased by 20L. If there is an error with the amount a jerrycan is filling, it will be associated with an error in the config for that vehicle.
  2. I'd love to see the occasional car or truck with only a damaged tire or something. It would open up vehicles to solo players and unlock more of the Chernarus map for everyone. Someone with a car would be a huge target for bandits/opportunistic scavengers so I don't think it'd really change the dynamics and someone could very easily turn a working car back into a wreck if they wanted to. I don't see careless players in a car for very long. It may give more purpose to players as it's another obviously valuable resource. Anyways, it's alpha, so what's the worst that could happen by testing its affect on gameplay?
  3. tiri

    DayZ Update 1.5.6

    We've done some tests, and what we've got so far: - vehicles are correctly saved and stay where they were even after 2 reboots, but i have to confirm if the gear put in the car stayed there and if the repairs were also kept. - same for tents (gotta see if multi tents work still, we don't have enough tents). - items spawn fine and respawn when previously looted - since the update, we've got one knockdown from a zombie at high blood, i will try to get more informations on this. - finally, don't know if it's related or have been fixed in a previous update, but went from survivor to bandit and from bandit to survivor without losing any gear. However, i'd like to have more informations about the removal of partially used magazines. How does it work ? The emptier the magazine is, the bigger the probability to be removed is ? It's a good way to prevent people from go offline/online just to refill their ammo, but i'd hate to lose one entire clip just because i fired one shot.
  4. My group has been employing tents as kind of a communal donation box. Where-ever our current encampment may be, we pitch one or two and cram extra items we bring back from our scavenging trips into it ensuring any new or recently deceased members will have better resources than normal at their disposal (benefit of community survival versus loner). I noted the limited tent storage space (excess items get dumped onto the ground around the tent only to disappear during restarts and such) and the immobility as compared to some of the vehicles we've acquired and I'd like to suggest a potential vehicle if it isn't already in the game as a random occurance already. Heavy cargo vehicles: MTVR, Ural truck, etc. Limited passenger space (say, driver, codrive, and two guys sitting at the tailgate watching their six), but superlative gear storage (the MTVR for instance can carry 7 tons of cargo cross country). This would allow groups to have semi-mobile encampments along with a good community storage system. It would also allow the more enterprising players to possible put together some roving traders. Find some good stuff, load up the truck and drive down to the coast where you might trade for things with other players. 10 cans of beans for a map, 15 for a compass, anyone? Also, in the same vein as group encampments and placeable items like C-wire and sandbags, would it be possible to have player placeable items such as hesco barriers and large military tents? I figure the two would probably work as max inventory sized items (ie. they take up the full twelve inventory spaces available) and would take much, MUCH, longer to erect than the common camping tents and barrier items. These items would be useful for groups to build their own little bases somewhere in the forest. Step 1: Find primary cargo mover. Step 2: Repair and recover primary cargo mover. Step 3: Acquire placeable structure items. Step 4: Load said items into said cargo mover and head for the hills. Step 5: ??? Step 6: Profit!
  5. MarkoCRO (DayZ)

    DayZ score-buying items with it

    Hello, i really enjoy this mod and must say its pretty good for alpha stage, BUT :) | I find it like its missing the point killing zombies you encouter while you can easily avoid them, and save your ammo only for kiling human players, zombie kills must have a purpose and I mabye have solution for it...| - Score that you are getting by kiling zombies are avaible as purchase points in all big cities (mabye something like trading post) buying gear, vehicles, custom outfit, etc... ( I have 500 score kills, i got to shop in zelenogorsk and buy from "computer terminal" a car which costs 80 kill points KP, handgun 15 KP, assault rifle with attached flaslight 400 KP etc...) I must say that in shoop items must be very expensive and that way people will still be exploring but sometime also buy uniqe item from shop thats very hard to find in world... -Side missions, clear the village from zombies- (BONUS) without losing any health. deliver a pacakage to balota airfield control tower etc... dont know :P -Random AIR DROPS from c-130 (very rare) - emergency broadcast message to all players with Coordinats of paradrop full of suplies, (10014°-00244° SOS suplies- red flashing beacon attached on it for better spoting).this means more PvP and struggle for it, who comes first gets all ) :) feel free to coment and express your thoughts about possible problems about my sugestions :) -
  6. • What guns are currently available to be found in Mod? More importantly, attatchments too? • What abilities do admins have? (All I know is Kick, Ban.) • What are the bags/packs/backpacks in order? (From smallest to largest) • Why the hell do zombies smack me through walls? • What do all the icons mean or where can I find a guide on them? *Ex: Broken chain.* • Where can I see the progression icons for banditry (Ex: From 2k Humanity to -50000 Humanity and vice versa, I wanna see how the face changes.) • Are there really thermal scopes or is this just a big rumor with no sufficient evidence? • What weapons can NVG be used with? • What the hell is the toolbox used for besides repairing vehicles?
  7. BTK (DayZ)

    Some kind of maphack ?

    I did not make the Screenshot, I got it straight from the Cheater's HQ. I'm doing reconnaissance there. Know your enemy. Unfortunately, I have to admit, that this group is quite skilled, when it comes to scripting and injecting their crap. They have been around since Operation Flashpoint. There is not much we can do about at the moment. ArmA UID nor BattlEye GUID bans can't stop them. They know how to overcome it. The only way to stop them, permanently, is to get their Keys locked by GameSpy (as rocket is trying). Best defense for server admins, currently, is to keep their BattlEye script detection up-to-date. That's why I'm spying on them. The worst cheats are those that you will not notice. They can see all people on the map, spawn vehicles, weapons, items, you name it. Some of them are eager to ruin the game for everybody else, some are just regular cheaters. It's a very bad situation at the moment. We can just hope that they will loose interest soon. I'm sure they are reading this forums and giggle about it. Hi there.
  8. I feel that randomised spawns for the lesser vehicles (non-mil) is a really nice idea, but being able to reliably find certain military vehicles in military compounds or areas is a good idea to preoccupy people who would otherwise be on the coast with a DMR. I don't see why Rocket can't add a few random mil camps around - especially near Blackforest and south east of Devil's Castle (where nothing spawns for about 2kms) with a chance for a UH or Jeep to spawn. I found my Apache gunship next to a cottage near Olsha which was a pleasant surprise.
  9. Me and my friends went through a bunch of cities and towns today, including Berezino, Gvozdno, Dubrovka, Solnichny, Polana, Orlovets, Nizhnoe etc. No vehicles ANYWHERE on the map. Are the vehicles still gone, or did everyone immediately figure out all the new vehicle locations, fixed them up and drove away? I haven't seen a live vehicle, either, for that matter.
  10. I also just experienced this. My buddies were with me and they tried to fix up the heli after I died. After minor repairs it informed them that 'the vehicle is no longer on fire'. So, apparently the heli was on fire but there were no visual or audio effects to indicate this. Vehicles on fire do not appear to be on fire, word of warning. This needs fixed ASAP, lost a good character today.
  11. drakenof

    Tents & Vehicles General

    Tents and vehicles seems now persistent AFTER FORCE-SAVING ( don't forget ). Tested them tonight. Also thanks for the useless drama and ungrateful attitude in general for people paying servers for you. It's always cool.
  12. Curious admin and friends wanted to test fixing vehicles. Mystery solved, thread closed.
  13. samatra

    Tents & Vehicles General

    All vehicles have storage in them (except bicycles). If you can't open it from outside, take a seat, open map, select Units and then Gear.
  14. I was maybe a bit too rough with my last message. We are currently testing multi-tents, i can't test that alone like i've done with prefious tests, so yeah, we are 6. Also we're testing vehicles, our goal is trying to see if they're now persistent, static and moving. That was for the " what the fuck are they doing part ". Now for the " when unlock " part, in approx 2 hours. Takes time to actually find a vehicle, repair it, and shit like that.
  15. samatra

    Tents & Vehicles General

    Each vehicle's fuel tank is different. It takes 100-200 Jerry cans to refuel Huey for example while only 2-3 Jerry Cans to refuel ATV (Quad bike). Vehicles should not disappear after restart, it was bug of last versions.
  16. Oh and while your testing you're getting yourselves some nice vehicles and weapons ? Great! Things get tested anyway, no need to lock anything, especially not in a mod where locking servers is clearly frowned upon. (for obvious reasons - its cheating) Not to mention that there was not even a single word of warning before the restart happend. It sure is nice that you host that server, but you seem to forget that this server shares a databaseconnection with all other servers and hence has to play by the rules, just like all other servers!
  17. Yup, server locked. We are testing out persistence of vehicles and multi-tents on 1.5.6 for about 2 hours. Not happy ? Too bad bro, we are paying and furnishing you a place to play DayZ FOR FREE without anything in exchange, the server was accessible / up and running for the entire day, now we're locking it for 2 hours. They're plenty of servers out there, go play on them, and stop your dramas. Won't lead to anything.
  18. Redhawk here. Recently because of the new update the vehicles on some servers have come back after a long, mysterious disappearance from the map after a server restart JUST after the 1.5.4 update (Don't know if it was just my home server, Dallas 1, or maybe it happend on other servers) and the vehicles magically vanished into thin air. After 1.5.5 though they came back and we got a chopper working in Cherno and flew off, did shit with it and then hid it in the forest. After we logged back on it came to our surprise that it was gone, once more along with all the other cars in the server. wasup widdat?
  19. Jimmy James

    [1.7.2] DayZ loot cheat sheet

    I think vehicles would make this a little less of an issue as we wouldn't all be made to feel like we need to hike an hour down the coast. Are those planned in the near future? Awesome mod, btw.
  20. mrsherenai

    very small Centre for Disease Control faction

    You need to open your mind. Most of the gameplay suggestions here are already possible in the current gamestate. This mod provides all you need for such things that you suggest(except the armored vehicles). Why waste time to implement such things and make them an inescapable aspect of the game. What I like in this Mod is that all the stuff you do is your choice. If you want to be in a paramilitary group just found one and set youself the goal to defend other friendly survivors from all the evil in chernarus. You just have to search for some members and weapons on your own and thats no argument for an pre designed, well equiped über squad like this.
  21. thekaing

    DayZ Update 1.5.5

    Dayz Update 1.5.5 is out! UPDATE : 7 MAY 2012 Affected addons: * dayz_code 1.5.5 * dayz_equip 1.2.1 Developer's Note: * Tents and Vehicles reset Changelog: * [NEW] Vehicle Update Management * [NEW] Tent Update Management * [NEW] Player Skin Transition System * Other shit, too tired ok
  22. samatra

    Vehicular Disappearances

    There is a problem with current update, vehicles disappear after server restart. Just wait until next update before doing anything.
  23. Hesher (DayZ)

    Vehicular Disappearances

    Has anyone seen any vehicles at all since the patch? We've been searching all over and asking haven't seen or heard anyone spotting a single vehicle. Looks like they are all gone. As usual it's the most fun things that get screwed up... oh well we'll have to wait, and while waiting we'll go murder people in Cherno or Electro or raid and kill someone at NW airfield, that seems to be the only way to have fun atm. Without persistant world there is no point in setting up camps and search for vehicles, everything dissapears after the next restart anyway.
  24. vpope

    Vehicular Disappearances

    A word of warning with regards to vehicles, rocket has moved the spawn points to "mix things up a bit" so when they are added and working again you will have to find there new spawn positions.
  25. we have been looking for any vehicles for 2 days now havent seen any, checked 7 spawn points we knew, then thought rocket might have changed the spawn locations, checked most west and south towns, barns, warehouses... and havent even seen or heard anyone have a single one. Seems they have all disappeared cause we had 3 and after restart it would be impossible that people took and hid them all.
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