Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
Search the Community
Showing results for 'Vehicles'.
Found 41868 results
-
DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Trowa replied to caspar's topic in Mod Servers & Private Hives
Just logged in and all 5 vehicles are gone. I'll be changing server untill Caspar sorts out an automated server restart. -
Excellent and educated review. I have only seen one tractor during maybe 25-40h of gameplay and it was obviously a trap. I definately agree about the vehicles, although I tend to be a bit "the chase is better than the catch" type of guy, so I don't mind running for hours that much. I will probably get bored doing it though..
-
The problem with vehicles is that at the moment, hackers are having a maverlous time teleporting them about. We'd use our cars more but at the moment they keep vanishing (before our eyes)
-
I agree about the vehicles. Most people are fucking retarded with them and you never see them outside of their secret stash. I have yet to sit in anything but a bike seat.
-
Should armed vehicles be added to Dayz?
v3c1c replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
well I am not totaly against armed vehicles as Dayz is not COD/BF3 were cars have unlimited endles ammo. Make ammo for armored vehicles rare and without ammo these will be only cars. only problem what might happan is that someone defently will destroy buildings and again as this is not COD/BF3 there is not end of round and destroyed vilages vill stay in that stage for too long also agianst vehicles there already are tank traps etc - if you dont want some one drive in your vilage just block the roads. Some time ago I found even M136 rocket launcher and again it perfect against armored vehicles. -
For starters; I'm just throwing my feedback on the pile. Not trying to whinge, complain, what-have-you. Just adding my honest feedback after 100 hours on this mod. Most people jump on after 2 hours and give a review. It started out great, what with all the hype (I started around 1.5.8, mid-May) on the gaming sites. Was great fun, a refreshing experience. Hard to learn (new to the engine), but slightly rewarding. It wasn't long before I was able to gear up quite consistently. Once you get the infected behaviour down, it's pretty straight forward. I stuck to barns and deer stands off the beaten path to NWAF, then geared there and kept exploring. My average lifetime was around 10-15 hours for the first half or so. I then had my stint of hanging around Cherno, which began as exhilarating, given all the tension and unknown of player interaction. A lot of new players came in, and it removed a lot of the mystery as most people would shoot even if you posed no threat (as we all know verrrrry well if you ever read anything on these forums). This made high-pop areas quite boring, especially coastal towns, given the zero-fucks-given mentality of freshspawns. In the last 50 or so hours I died maybe 3-4 times. Mostly just due to impatience in high-risk spots like NWAF, Stary etc. After I die I lose interest for a few days. This is partially due to my personality, but I think it also gives way to why I believe this mod may be lacking in replayability in the grand scheme. Once you get good at gearing, and you die, the punishment for me was not losing my stuff (I honestly have the most fun with just a Winny or a crossbow over AS50's and NVG's etc), but the inevitable boredom of getting off the coast. It takes a good 1 1/2 hours just to get back off there. And once you've done it a good few times, it just gets old. The last few times I died was not "oh no my gear" it was "oh no my time". I like to play games for hours but life does not always allow. And having to do a running simulator for 2 hours after you do avoiding bugs to get back to having decent gear again is just boring. Don't get me wrong, I loved playing this game, but respawns just get old, really fast. I like the punishment of losing my character and all my gear and perma-death, because fuck yeah, I got attached to that shit and losing it made shit real... but I don't like the inevitable boredom of running. I'm just glad I have a Logitech G510 so I can put a macro set to autorun and go make some tea or get my giblets wet while Pvt. Dickface runs his tits off to Stary. The other flaw is the playerbase, which you can't really flaw the dev's for, but they really need to add more incentive to do something other than PvP/murder. People often say "make your own game", and I have, I've been the medic, Robin Hood (some HAPPY players that receive Urals and GAZ's for just being kind, haha), raiding camps up north, given random people vehicles, tons of stuff. I can't really think of many things I haven't done in this game, and it doesn't matter who you are because this game simply revolves around PvP in it's current state, and nothing an individual does will change that. Again, PvP is a beautiful and very fun dynamic in this game, but when it's just about the only thing to do the whole mod just suffers. My suggestion with the game in its current state would be to make non-military "endgame" loot (such as cars) much more accessible to newbies and coast-dwellers... and everyone, and make guns rarer. Cars are so rare (why, I'm not sure. It does add value, but could you imagine Pokemon if you only got a bicycle right near the end?). I didn't see my first one for about 17 hours. They should be sooo much more accessible, and common. Especially for new coast-dwellers. Take away the boredom of Running Simulator 2012. I think much more common vehicles and less guns would change the dynamic up quite a bit. It's alpha, TRY different things, not this odd tweaky business. In my time as the Robin Hood, we followed and watched what some of the clueless nubs we gave vehicles to, and it was so much more interesting than the current state. People that get cars currently are usually vets, and then they drive them an hour up into the hills and do... nothing with them. Cars are currently so rare no one wants to do anything with them for fear of loss and they just get stashed, which is insanely boring. At least make the smaller vehicles with little storage space and purely for transport more common. So yeah, gratz if you actually read it. It was a fun game, but there is really just nothing to do in it any more. I've had a great time, and won't be uninstalling in case there's a big update with generators and floodlights and player-controlled areas, or something that would spice the dynamic up (not bear traps. That's probably the dumbest addition there could be... no offense haha), but yeah. It's out for me for now (this isn't one of those weird threats, again, I'm just adding my honest feedback). Thanks for your time. P.S I have seen *****1***** hacker in 100 hours. In my 98th hour the whole server was teleported to debug plains and turned into a dog. Meh. Must've been lucky.
-
Should armed vehicles be added to Dayz?
Mako_Leader replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
No. No armoured vehicles. not now, not ever. The point of DayZ is having to run around on foot for the most part, and damn but it's fun. One vehicle I would like to see though is a repairable fire truck with a water cannon. That would be fun. Non-leathal zombie sprawling havocy fun! What about it Rocket??? Let's have a fire truck!!!!!! -
If MCV is a bit too steep, how about using the existing industrial structures for constructing vehicles? I mean, if you find a factory and collect a huge load of parts (10+ scrap metal for example), how about if you could just create one single skoda that would be gone forever when destroyed (not respawning)? As it is now, I think the game gets a *bit* boring when you reach the point where you have your basic equipment and a bag full of food and soda cans. The only interesting thing left to do really is go bandit, or PvP anyway. Once you are past the initial challenge of getting your gear and learning how to outrun zombies, I would personally like to have the option of working to build something (in goup or alone) as alternative to going PvP for the rest of the game. And once I (or we) got the car, why not go hunt some n00bs running around the beach, right? ;)
-
Okay, I tried the medic service and it works like a charm. Got a reply within 10 hours. As I said, the only thing that kept me from suggesting something like that for traders, is because it is a function that works only outside the game. Maybe we can find a way to do this ingame later, but I think trading could work the same way like medic. The only problem I see is that there would be a lot of traffic on the trading site (more than on the medic) and it would most likely get a bit confusing. Also, I really like the idea of having a sort of trade market somewhere, but we've been going all over it an there is no way to establish it without either building new units or re-purposing some that are already in Arma II. With the normal civ vehicles trading would be too risky.
-
So, me and my clan headed towards Zelenogorsk yesterday and checked all of the vehicle spawns, we even checked in Myshkino (we are headed for NWAF) but nothing was there. I know that maybe they were all taken but was wondering if the vehicles don't always spawn there? With there only being a certain chance of them spawning in that position. Is this correct?
-
Should armed vehicles be added to Dayz?
Dirtdiver (DayZ) replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
I think armed vehicles would make the game more realistic. But whether they add armed vehicles to the game or not I still think you should at least be able to shoot from vehicles. If you’re a passenger, and have a gun, you should be able to shoot out the windows or something. -
Have you ever gotten a bit of luck...
Albatros (DayZ) replied to KEEPCARLM's topic in DayZ Mod General Discussion
Stole someone's bus, took an AS50 and about 15 mags out and put it into my tent, parked the bus on the other side of the mountain. Next day find a tractor and drive it back to the bus, someone had stolen my bus but left his car there. Got in the car, everything green but no wheels. Obvious douche swapped the car for a bus and shot out the tires. Checked the gear in the car, 2 MK48 Mod 0's, 1 AS50, an M107, a tonne of supplies and car parts. Idiot swapped vehicles for a worse vehicle and forgot his gear as well. Simply took the wheels out and put them on and drove off and hid it better. -
Basically having dayz play out in the same way as eve online would be fun. Everyone on one map, one server and limited resources. That can't work. I think that in the future (I doubt you could do this before a standalone is released) you could have players on a server split up into several areas. You start out on Chernarus and can move to different areas. It would probably work as follows: If you head to the NW of Chernarus (way past the airfield) you could take the pass (or maybe they could add a tunnel) to Russia. You would appear near Sochi (or whatever you want to call the city). It would have a subway system (come on, everyone likes zombies underground), tall building and towers, elevators (which could be powered by portable generators or from the grid) and massive Olympic stadiums (Sochi 2014). Chernarus should be your starting area (you start on the coast) - it isn't that difficult to survive - there are zombie in the cities and wild animals in the forests, however loot should be a bit more scarce then it is now and finding military weapons significantly harder. The City (Sochi or whatever) should be accessible to the north of Chernarus (say 2 or 3 passes or tunnels lead to it in total). There you should find far more civilian and military loot, however there should be large zombie hordes moving through the city (or just a lot of zombies per sq km). When you arrive from Chernarus you should appear on the outskirts of the city. The subway system in it should have 4-5 stops with relevant infrastructure (control center and depot). You shouldn't be able to use a train, since this would probably be useless, just like in Chernarus. It would be perfect if there was a port and a luxury island of coast. The final area should be around a nuclear power plant (I would personally prefer it to be in the mountains, but I know its not going to happen, you would fall way to frequently and probably glitch often). This final area is a snow covered, radioactive area (one of the blocks of the power station suffered a meltdown, and another one can be restarted to power the city). Zombies would be less frequent, but would be more deadly as any hit would do 2-3 times damage. You could also, rarely, encounter mutated animals, which are more aggressive and deadly. You lose 1-10 blood per minute in the area (10 blood loss after a radiation gauge have been filled) unless you wear a protective gear, gas mask, or spend time in a decon unit. All would be hard to find. The decon unit would just have you close the 2 doors to it and turn a valve (stay for 2-3 minutes and your radiation counter resets and while you're there you take no damage from radiation). The suite and mask only prevent you from taking damage as long as they are in working order (you would need a gas mask, a filter for it, or the protective gear - which can be damaged and must be repaired with specialized repair kits to work properly). The area of the power plant itself would be near deadly (20-30 blood loss per minute without protection and 1-5 with protective gear), but could have several decon units. The area in general would have a lot of loot, military facilities and a small town (for the power plant's employees and their families). However in the plant one would find the best military loot in the game - armored vehicles, the most powerful weapons and misc electronics (motion sensors, head sensors, ipods etc.). If you restart the power plant you can open the doors to the armory, which holds all of the best loot, however the restart would require a large team 5-10 people (say 3 at controls, 2 at reactor room and the rest to guard them and the armory). Another idea that I think could work are NPC and player journals (I know that both have been discussed before). They should take up 1 slot in your toolbelt. NPC journals should have various information (what can you find where) and what happened up to, during or after the infected outbreak took over. Player journals should be just that - an item you can find in which you can write anything you want. They could be used more for your convenience - remembering where you've been and where you've found loot, rather than as a letter to the person who loots your corpse. HATE IT OR LOVE IT - THAT IS MY IDEA
-
DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Trowa replied to caspar's topic in Mod Servers & Private Hives
I tend to avoid ejecting out of vehicles since I attempted a bus on bus collision, ejected and immediately died. :rolleyes: Definitely agree on the 6 hour restart, without a stable server people will just leave.. if it wasn't for Caspar trying to make better changes then our group would have been long gone, the lighting on this server is the best around. It seems weird to me that you guys have big camps set up, if one of us loses all our stuff then it means nothing to us. We'd all die to make sure a vehicle is secured since you're only ever 1 lee enfield away from butchering players. :D Our last vehicle camp ended up 200 meters from a 5 tent city on the other side of the hill, since then all of our vehicles are split up in random places to minimize player theft (because that's our job) -
Maybe hacked vehicles (NL 17)
duder replied to [email protected]'s topic in Mod Servers & Private Hives
The bicicles were hacks. There were 3 of them, an offroad bike and a turned over burned out uaz on ne airfield. After finding them the whole player list got warped to one point on the nw airfeld to be killed. We logged out in time. The admin doesn't reset the server out of spite or personal gain but. Because of the hacker epidemic that was going on. Tents and vehicles have disapeared before but usualy respawn at the same place after another restart. Restarts happen every 6 hours yes, but for the usual reasons. In the evenings it's night unlike on many other servers that change the time with every restart. -
So, I see you have to find a vehicle and then repair it, using a few parts but I was thinking(As was nearly everyone at one point) that vehicles could be built from ground up. Requiring some sort of perk where your character would have been a car maker before or something like that with blueprints, and you'd need around 7-10 parts to make a chassis. It'd make them much rarer and I found 4 vehicles within the space of 3 hours, so they aren't that rare.
-
Should armed vehicles be added to Dayz?
Deuzerre replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
I'd like this idea, but only on "man made" pickups. Basically, the pilot is still vulnerable through the windscreen in that kind of vehicle, and the gunner is extremely vulnerable. On military vehicles, there is just too much protection. Of course, you'd have to find the gun, the conversion kit, and the ammo! (That would take a lot of room in bags) before refilling the vehicle. I really think a civilian vehicle converted that way would be totally all right. ______________________________ Now, what would it bring to the game? -First, a vehicle that can answer to ambushes without everyone immediately dying after a wheel got off to a shot, but can only carry three people and these people are still vulnerable to rifles and LMGs. - Second: Not an op gun, as you'd have to find ammo (rare military loot) and hitting targets while on the move isn't a piece of cake, or even spotting them. - Third: A good "Cover fire" unit against zeds, with the guy staying in the pick-up downing zeds near helicopters. - Fourth: Finally something that can down helicopters. - Finally a vehicle that would allow clans/groups to move out with their vehicles, instead of taking them and mostly keeping them deep into woods. In all seriousness: Would THAT be op? -
Should armed vehicles be added to Dayz?
Hetstaine replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
no armed vehicles. World of Tanks. -
The Goal: Make it possible for players to create their own base anywhere* by using a "Mobile Construction Vehicle" (This name could be reserved by Command and Conquer...) * (mostly anywhere - i would not allow bases built in or near citys) The Idea: (Secure) Player bases would give this game a really exciting feature that would encourage team play and grouping and also bringing PvP to a whole new scale while battling for a clanbase Introducing: The MCV Its basically a transport Truck like the Ural (there are several versions of it in Arma the Ammo Transport could be used). When found this truck had to be repaired like all other vehicles. Other statistics are: loud, slow on terrain, high fuel consumption. This MCV could be driven anywhere* and there converted into the "blueprint" of a base. This would consume this MCV forever (and it could then respawn). The base would require building materials to set up then. There would be different "building stations" where you could fill in the right amount of building materials and then construct one feature of the Base. The Base would still resemble more of a "fortified field camp" with the "wreck" of the MCV in the middle. Possible Base features: - Watchtower with ladder (and maybe optional bulletproof glass so you could really watch the surroundings but not be shot (not shoot yourself either) - Wire fencing around the base - Big Storage Tent with lockers - Concrete Walls around the base - Closable Metal Gate (with a "lock and physical keys" as proposed in other Posts) - Camouflage Nets - Gun Tower with interactable M240 - Electrical Generator (requires Fuel) - Lighting towers (requires electrical Power) I am sure you can think of many more ideas. I would introduce different building part types and use them for different "projects": - Electrical building parts - Mechanical BP - Concrete - Metal I am not sure if this rather complex project can be achieved with arma 2... but perhaps for the comming standalone version it could be implemented.
-
Should armed vehicles be added to Dayz?
v1ktor replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
Everyone has their opinion and we all come from different fps types. I for one would LOVE to have armoured vehicles added which would be impossible to penetrate with normal shells. This would make group play much more valuable because you would now be able to drive to cherno hospital, raid it, and drive away unharmed. Machine guns on a humvee would also be cool and useful as that would add an advantage to those with a vehicle (atm you cannot fire out of a vehicle) -
If you REALLY want to you can contact dayz support. I had a hacker teleport all players and vehicles to debug land and nuked it all. Vehicles didn't respawn so I contacted dayz support, they asked for server instance id and within a day I had all tents and vehicles reset. I'm sure if you ask nicely they will do it for your reasoning or you can always steal my excuse
-
Should armed vehicles be added to Dayz?
osiriszoran replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
They should add Zeds driving lightly armed vehicles. infection just got real. -
Server shotdown when Admin goes offline
v1ktor replied to Kuchenmafia's topic in Mod Servers & Private Hives
This, due to( whoever the admin in this thread is) I cannot give id but I also shut my server down (even though it's just a game server and bandwidth doesnt mean shit to me) when noone from my clan is online. YES, i guess those that own vehicles on my server cannot access them about 8 hours in a 24 hour day (night time for me) but at least they know that the server will not get nuked AND that (kind of cheating) but there is a lower chance of someone finding camps and vehicles. This attracts many players and usually the second i start the server up it fills up 45-50/50 within minutes and I can recognize many names. This is no where near as harmful as locking/passwording a server. Plus, some of those older servers or the dedicated servers can have battleye set to off and admins can spawn items (yes... been there, done that [not personally disabled BE but know server admins that have]) -
Should armed vehicles be added to Dayz?
evkol001 replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
Yes I want armed vehicles in game. but as extremly rare. -
Should armed vehicles be added to Dayz?
m.w. vindicator replied to FrankDaTank1218 (DayZ)'s topic in DayZ Mod General Discussion
Minor correction. The Dshkm fires a 12.7x108mm bullet. This is more comparable to .50 BMG (12.7x99mm NATO) not .30 cal. A fifty caliber weapon would WRECK. The M107 can two shot a vehicle in the engine block. Now imagine a heavy machine guns firing at the same vehicle. IT would be up in flames in seconds. While I would like armed vehicles i think they would be VERY powerful