Jump to content

im123

Members
  • Content Count

    15
  • Joined

  • Last visited

Community Reputation

2 Neutral

About im123

  • Rank
    Scavenger
  1. Have a steam locomotive + 1 passenger car + 1 cargo car at Cherno. In order to repair it you need - 3 engine parts, 6 scrap metal and 10 wood - will be able to run from one part of the island and back (one big run around the coast - basically a loop). Then it will need to be repaired again (any locomotive requires a lot of maintenance). In order for it to run again (after the first time) - 3 metal and 20 wood. In order to balance it - no storage (but you can take a car with you in the cargo car), needs 2 drivers (one drives it, while the other does the wood loading animation), nothing spawns on it (including other players - you spawn on the coast if you alt-f4). I see it like this - the cargo car is open (no roof) and has a ramp, which allows you to drive a car onto it (not a bus). The passenger car should be a standard Russian Railroads passenger car - see below (they are the most popular type of car in the former USSR). The locomotive should leave you open to being killed (and, obviously, the drivers can't fire at anyone), however you could fire from the passenger car.
  2. How about look-alikes - a zombie that looks like slenderman spawns in the forest at midnight (generally spawns in the center of the map) - he starts patroling the forests until a solo player comes within 2km of him. Then he runs after him doing crazy patters (very hard to shoot), when he reaches you - "YOU ARE DEAD" - nothing more, nothing less. The only way to survive - run past another player (20-30 meters) and slenderzombie will take him instead of you. The body disappears upon your death and slenderzombie is satisfied (disappears into thin air) until the next crack of midnight. PS - solo player - no other players within 300 meters
  3. im123

    plausible "Easter egg" creatures

    How about placing look-alikes into the game: Slenderman - zombie in a business suit - spawn in the forest at night - a very strong zombie (a lot of health and kills you faster) Sasquash - zombie in a ghille suit (or something that makes it look like a sasquash) - spawns in elevated areas (tall hills, mountains) - strong and can knock you down with one hit Loch ness - a zombie wearing a costume (it could be some sort of national costume or a halloween one) - just swims around - spawns around the big island in the SE of the map (Skalistiy Island).
  4. im123

    World War weapons

    We all agree that some WW2 weapons should be added. Rocket should just make them very rare (sort of like a trophy). The advantage is that you could add weapons from the USSR and Germany, since a lot of weapons where removed from the Germany after the war. Some of those weapons would have fallen through the cracks and appeared in the hands of civilians, who kept them as keepsakes or as hunting weapons. You could also add an element of WW2 mines. They've mostly been disarmed by now, but they used be a serious problem. If we assume that Chernarus could have the occasional mine or unexploded bomb - it could be fun. Say that, if implemented, within forests you would have to look where you're going, or... boom - 6000 blood lost, broken leg, unconcious and bleeding. You could even have use the toolkit to disarm a mine you found and plant it somewhere else. Say for balance - no more than 5 mines per server (you can bring them from other servers, however only up to 5 spawn randomly in forests).
  5. Actually, if they implement an EVE online system, where everybody is on the same map, but different areas of it, you could have a solution of PKing, need for clans, etc. How about this - you spawn in Chernarus on the beach (only spawn area in the game). Then you can go anywhere: North - mountains, which combine the constant threat of falling of a cliff West - plains and forests (like Chernarus inland) East and South - randomly spawned islands (which could be as large as Chernarus) and, rarely, ships and oil rigs (to give the game some fun locations) I hope that the maps will be generated randomly at first, with changes made after the release date. If you could, when you die, not only loose everything you have, but your current location as well (it would give vehicles actual utility, as clan members will head to Chernarus' coast to pick respawned clan members up). This would discourage PK, as, if you die, you have to start from the start and it could take you a while to get to your body. Add in a exhaustion meter (run for 1 hour - can't run, walk for 1 hour after that - your vision gets blurry, blood starts slowly draining away and you slowly die after 1 hour of running and 2 hours of walking), which can be replenished by - sleeping (in a tent, very fast), resting (sitting down, average) or standing still (walking and running increase your exhaustion, standing replenishes it slowly). If you wanted to make it realistic: - travel takes half of your food and water meters and a quarter of your exhaustion meter (if placed into the game) - you can only travel to adjacent areas - you can only travel from the very edge of the map (try swimming out to the islands without catching a cold or worse) - you can drive vehicles to another area of the map - keep the soviet style setting (Chernarus), but add a major US base to the West in a neighbouring country (US setting) No storage outside of tents and cars. You need to move around, but add in the ability to use workshops (which need to be repaired before use) to modify/repair weapons, equipment or vehicles.
  6. im123

    Vending Machines / Regional Loot

    How about just adding vending machines, which have useless loot; things you don't need at all - plush toys; cigs - keep you warm, but take 1 blood every second; casino chips; MMM cash - a popular financial pyramid, that appeared after the USSR collapsed; blankets - warm you a bit, but force you to walk, not run; toy cars, etc. You would need a crowbar to pry it open and would give you only junk items (minimal to no utility, though would love to have toy cars that have 2 units of inventory for trading, adding C4 and grenades, etc.). Make junk loot in them spawn very rare. The point? I've seen a lot of requests for achivements, this could be a something like that (though without the steam or any other formal recognition - only the respect/hatred of the person who looted your corpse).
  7. im123

    DayZ Trade suggestion

    How about trading items - secure bag and collapsable locker. The secure bag is a duffel bag with 10 inventory slots and the locker has 20 inventory slots. Both have 3 digit locks, that can't be broken. However both can be destroyed by explosives and the bag set on fire. Anyone can see whats in the bag or locker (hit examine). The idea would be for 2 solo players (group players don't need this) to agree to meet up and trade in the following way: 1. Both sides put the agreed upon items in bags/lockers 2. Both start moving to the location of the other bag (ideally place them on different sides of the same hill/mountain) 3. Both parties reach the bags with the items they want 4. They examine the bags/lockers to see whats in them 5. Upon confirming everything is OK, they trade codes and go their separate ways Ideally you would want to place the bags/lockers 1-2 minutes running time from each other. In order to increase security you could be able to pick up the bag/locker with all items after entering the code. That way you can get away quickly and quietly. The bag would take up 12 units of inventory (2 units if packaged - you would need to unpack it before use) and the locker 22 units of inventory (2 units when unassembled). You also can't access the contents of the bag or locker, while they're in your inventory (so that you can't use it for anything other than storage or trade).
  8. im123

    Make survival a challenge

    How about removing most guns from the big 3 cities? Place all the military guns at the airfields and deer stands (I never did believe that they were deer stands - I see them as small military outposts). Don't forget to make guns and ammo spawn far less frequently. Keep civillian guns in small villages and towns. In order to balance this out increase the amount and frequency of the spawns of everything other than guns and ammo in the large cities (ex GPS can only be found in the large cities, NVG in military locations). If you do leave military guns and ammo in the large cities, put them on roofs of the building in the city. The most likely tactic to be used by any military would be to place sniper teams on roofs and cover them with small heavily armed units (snipers most of the infected, while the defense teams secure access points). You shouldn't be able to find any guns in a city as, in Chernarus, it would be pointless. Military locations should only have military gear (GPS, maps, flares and chemlights are NOT in this category). Villages and small towns could have in RL (real life) guns, because hunting could be a form of recreation and suppliment one's income. There would be no need for guns in cities (outside of emergency military deployments, as indicated above) as, generally, larger cities are safer, have better jobs and various forms of recreation (bars, theaters, movie theaters etc.). Go ahead, headshot me...
  9. im123

    PvE DayZ servers petition.

    How about this radical idea - have pve as a SP (single player) mission? Everything is the same as online. The only difference: 1) No other players 2) For simplicity have only zombies that have 3x or 5x health 3) I'd love to see military patrols on the coast (they would shoot everything on site) in 10 NPC teams (only 1 or 2) with a support vehicle - not happening 4) Mission - spawn at NE of the map, get to SW coast, find boat and get on board a carrier (that appears after 96 hours of gameplay) within 24 hours 5) Everyone would love to have Slenderman and Santa lookalike characters in the forests at night (basically normal zombies with 10x health that spawn at night between 100 and 300 meters from the player once or twice) - not happening 6) No server, no online, no need to have an internet connection 7) Call it the dayz tutorial - let people get used to dayz 8) Do not update after release unless it has too many bugs Come on headshot me!!!
  10. How about this - you can knock them out with a crowbar and use plastic (one time) cuffs, or you can cuff a player, who is saluting. If he is out cold or saluting and you have cuffs (one use and rare), you can tie him for 5-10 minutes. Then, if you have a "blood transfusion kit" you can hook up to him and drain him of 2-4k blood in 5-10 minutes. It gives him a fighting chance (most don't notice loosing 2k blood) and he can get out of the cuffs in 5 minutes if he has a hunting knife (when he is cuffed - taking it away will not stop it). Don't forget the 10% chance of infection 8) EDIT Added hunting knife
  11. You should just have 3 factions in this game - Russian Airborne Troops (VDV), US Marines and civilians (Chernarussians). You should, when you respawn, spawn as one of the factions at random. If you spawn as the VDV - you spawn in NW of map, you could also have an an-72 or mil-26 crash site (no loot). The VDV would have the skins we have now: their mission was to recon the US invasion of Chernarus and they would claim, if caught, that they worked for a US PMC. The US Marines would spawn on the south beach: in the ideal i'd like to see several burned out AAV's or choppers on the beach, which can't be repaired and have no loot(too much loot in the game as it is). The US marines where invading Chernarus (I didn't play Arma 2 or Arma 2 OA, except the first mission) and got into this mess (you where ambushed). They should have different skins (as an example - desert camo as a starter). Finally, the civilians - you spawn on the center or NE of the map. You have civilian clothes (look at a civilian zombie and you see what I mean). The key point - you start with the same equipment!!! As the VDV soldier - your plane or chopper (an-72 or mil-26) crashed and you bailed out at the last minute. As a US marine you where on a chopper or AAV and you where shot down before the infection spread. And as the civilian you have always been in Chernarus. You could add before you spawn 20 seconds of darkness with certain sounds playing sounds: like a plane crashing for the VDV, an ambush for the US marines and farming (or whatever sounds or music you use to represent a quiet village life). What I am recommending doesn't add loot spawns or anything else, just some setting to the game. Right now it feels like you've awakened on a strange island with zombies and have to survive. It would be best if the South of the map had (aside from civillian spawns) only US military spawn (incl. vehicles), the NW and some of the center - Russian military spawns. Civilians spawns (weapons and vehicles) appear everywhere, however you have a much higher chance of finding civ. loot in the center and NE of the map. In the perfect world I'd like an An-72 spawn south of the airfield (just a plane crash, bodies, metal ripped etc - little left of the plane), 2-3 AAV (can't be repaired, no loot) nearby each other on the South beach with signs of heavy combat and, maybe, old WW2 trenches in the center of the map in the Black Forest (say civilians survived there during the initial outbreak). All of this would give you a plot, which you could work with. The key point - no new equipment, no new loot spawns and the same starting equipment for everyone. Comments, questions, hating - GO.
  12. How about adding it as a survival mechanic. You could, in theory, knock a player out with the crowbar (no such mechanic in the game, as far as I know) and then drain from them as much as you need in 30 seconds (regardless of amount, to give the victim a chance to kill you). I doubt that the mechanic would be used frequently. However it would make the crowbar a useful item, as a main weapon. You could be low on blood, see a noob and try to refill from him, with a 5-10% chance of infection for you. Which can only be cured by antibiotics (which I have only found after 1 month in dayz).
  13. im123

    What I would like DayZ to become.

    Basically having dayz play out in the same way as eve online would be fun. Everyone on one map, one server and limited resources. That can't work. I think that in the future (I doubt you could do this before a standalone is released) you could have players on a server split up into several areas. You start out on Chernarus and can move to different areas. It would probably work as follows: If you head to the NW of Chernarus (way past the airfield) you could take the pass (or maybe they could add a tunnel) to Russia. You would appear near Sochi (or whatever you want to call the city). It would have a subway system (come on, everyone likes zombies underground), tall building and towers, elevators (which could be powered by portable generators or from the grid) and massive Olympic stadiums (Sochi 2014). Chernarus should be your starting area (you start on the coast) - it isn't that difficult to survive - there are zombie in the cities and wild animals in the forests, however loot should be a bit more scarce then it is now and finding military weapons significantly harder. The City (Sochi or whatever) should be accessible to the north of Chernarus (say 2 or 3 passes or tunnels lead to it in total). There you should find far more civilian and military loot, however there should be large zombie hordes moving through the city (or just a lot of zombies per sq km). When you arrive from Chernarus you should appear on the outskirts of the city. The subway system in it should have 4-5 stops with relevant infrastructure (control center and depot). You shouldn't be able to use a train, since this would probably be useless, just like in Chernarus. It would be perfect if there was a port and a luxury island of coast. The final area should be around a nuclear power plant (I would personally prefer it to be in the mountains, but I know its not going to happen, you would fall way to frequently and probably glitch often). This final area is a snow covered, radioactive area (one of the blocks of the power station suffered a meltdown, and another one can be restarted to power the city). Zombies would be less frequent, but would be more deadly as any hit would do 2-3 times damage. You could also, rarely, encounter mutated animals, which are more aggressive and deadly. You lose 1-10 blood per minute in the area (10 blood loss after a radiation gauge have been filled) unless you wear a protective gear, gas mask, or spend time in a decon unit. All would be hard to find. The decon unit would just have you close the 2 doors to it and turn a valve (stay for 2-3 minutes and your radiation counter resets and while you're there you take no damage from radiation). The suite and mask only prevent you from taking damage as long as they are in working order (you would need a gas mask, a filter for it, or the protective gear - which can be damaged and must be repaired with specialized repair kits to work properly). The area of the power plant itself would be near deadly (20-30 blood loss per minute without protection and 1-5 with protective gear), but could have several decon units. The area in general would have a lot of loot, military facilities and a small town (for the power plant's employees and their families). However in the plant one would find the best military loot in the game - armored vehicles, the most powerful weapons and misc electronics (motion sensors, head sensors, ipods etc.). If you restart the power plant you can open the doors to the armory, which holds all of the best loot, however the restart would require a large team 5-10 people (say 3 at controls, 2 at reactor room and the rest to guard them and the armory). Another idea that I think could work are NPC and player journals (I know that both have been discussed before). They should take up 1 slot in your toolbelt. NPC journals should have various information (what can you find where) and what happened up to, during or after the infected outbreak took over. Player journals should be just that - an item you can find in which you can write anything you want. They could be used more for your convenience - remembering where you've been and where you've found loot, rather than as a letter to the person who loots your corpse. HATE IT OR LOVE IT - THAT IS MY IDEA
  14. im123

    Electric and Natural lighting's V 4.0

    I don't think that a big power plant could work at all. Why would you use a large power plant? Its far easier to add portable generators as loot (6 slots in inventory) They could be used to power the following: -portable lights (in case you don't want to stay in a city at night) - 2 slots -motion sensors (hard to find even in military facilities, will alert you if trigered) - 1 slot each up to 4 -satellite phones (1 call, 1 charge) - toolbelt - 1 slot -ipod (come on don't say you didn't like it in MGS4 - use your own tracks or ask rocket to create a playlist, once powered - will last for 1 day) - toolbelt - 1 slot -stoves (electric ones in buildings - cook meat, boil water etc.) - n/a - not portable -an accessable building (connect it to a switchbox and anything electronic inside will work) - n/a - not portable -uavs (to scout the area ahead or a city - nothing fancy, just the uav and a camera, lasts 5 minutes on a charge) -an armory (basically a small portable locker, locked with an electronic 4 digit passcode, if power is lost, then the only way to access its contents is by blowing it up, escentially a secure storage facility) - 2 slots -city lights (connect it to a power distribution terminal) - n/a - not portable -large military tents (have built in heaters, armories and what look like portable stoves) - 4 slots Basically it should work like this: you need a gas can to power it, a gas can gives you 4 charges, charging a device (or using a stove or armory) costs 1 charge, powering something for a while (like a building, lights or motion sensors) costs 1 charge every 15 minutes. I'm thinking that the stove should be charged (use one charge) rather than powered (use one charge every 15 minutes), since you wouldn't need more than one charge anyway. The armory would be charged once and could stay online permanently. Now to make things harder - in order to connect it to a building or city power grid you need an electrician's toolbox, which should spawn mostly near factories, power plants and other industrial buildings. THIS IS THE ULTIMATE DAYZ UPGRADE. YOU COULD CREATE LONER OR TEAM CAMPS IN FORESTS OR NEAR CITIES TO WAIT OUT STORMS OR ROAMING ZOMBIE HOARDS.
×