Jump to content

Szap

Members
  • Content Count

    34
  • Joined

  • Last visited

Community Reputation

14 Neutral

About Szap

  • Rank
    Woodland Warrior
  1. We found out that after a server restart the Helicopter stops leaking fuel. Seems to be some kind of bug. For Clarification we did: Repair the heli completely (material als listed above incl all windows) Still leaking fuel. Waited for a server restart (we play on a server which has them every 6 hours for stability) After restart heli no longer leaks fuel. Perhaps this helps to debug the bug....
  2. Normally we do this on our server. Sometimes though BEC stops working - then there is no possibility to announce anything. In general BEC is the worst admin tool for a server i have ever layed eyes on. You cant configure anything its just take it or leave it.
  3. Szap

    [Unflip Vehicle]

    Jep very good thinking. Was wondering myself if this could be implemented.
  4. The goal: Make it possible to identify players you have played with or are playing with. The thought: I think there is a tool needed to identify your buddys on the field - quick and easy - without removing friendly fire or making the game too easy. What i suggest: - Introduce a two part System: -> The IFF Reciever to be carried in the TOOL slot. Military class loot - should be somewhat as (un)common as a GPS device perhaps a bit more common but not much. -> The IFF Sender also to be carried in the ITEMS slot. Military Class loot - should drop from Military Zombies with a chance of 1 in 10 or so. this would make it obtainable by "farming" some military zombies if needed. (The spawning methodes suggested are just an example here) It would work like this: Each IFF Sender has a unique frequency (ID) which is displayed on the Item. (Dont know if such a thing is at all possible) The reciever could be "programmed" to interpret up to 20 IDs as friendly targets. if you mouse over a person (or a corpse) carrying a programmed ID you would get some kind of feedback (visual?) that the target is friendly. You could carry multiple IFF Sender devices and they can be looted as well.
  5. Szap

    My Good Suggestions List and discussion.

    Some very nice Ideas there !
  6. Szap

    Player Base Building: The MCV

    Yep! Now i see your point. Perhaps there can be something done about this.
  7. Thanks for your Feedback! Granted, you can jury rig the engine of a car when minor damage was inflicted but drive the vehicle against a tree (with some speed of course not 5km/h) or be shot at with something larger then a pistol and its gone in my opinion: You could theoretically fix that but not in just 10 minutes jury rigging. That would require some DAYS effort even for a skilled mechanic with a workshop and the right tools at your disposal. It cannot be done "in the field" with just a few parts of scrap and stuff.
  8. Is a good idea but not much different from the already in place Heli crash site spawns.
  9. Szap

    Player Base Building: The MCV

    As a matter of fact i do read all of Rockets Posts. Why shouldnt i suggest an Idea just because rocket plans to do something different in the far future? We could also just lock the whole suggestion forum...
  10. My other suggestion is allready increasing the wheels to 10 slots / weapon slot. I think Wheel and Jerrycan alike are far to small slot wise compared to how large they SHOULD be. I know there are problems with dissapperaing weapons but i was removing the ability to fire a primary weapon while carrying a jerrycan on purpose. It should be a disadvantage in combat to carry around a Jerrycan.
  11. Yes of course i was "secretly" using that suggestion allready that a jerrycan had other states then "full" and "empty". WIll edit the OP for that.
  12. I Have added my other suggestion about vehicle spare parts and workshops required for vehicle repair: http://dayzmod.com/forum/index.php?/topic/46997-vehicles-change-the-limiting-factor-and-repair-mechanism-workshops/
  13. The Goal: Repairing a vehicle should be limited by the availability of spare parts - not by the amount of vehicles. The thought behind it: The current Mechanism is as such: you can hoard vehicle parts quite easily - find a vehicle and repair it is the difficult part. I want to change it exactly the other way around. Plus: Vehicles exploding should not be the standard behavior. A Vehicle that drives against a wall should have around a 20% chance to catch fire. Otherwise its just unusable. Why is a Vehicle standing around, broken down: the reason will mostly be out fuel or broken wheels or completely destroyed. The completely destroyed vehicles cannot be repaired of course. I dont think repairing of vehicles engines should be possible at all. This Suggestion is to be combined with my other suggestion: http://dayzmod.com/forum/index.php?/topic/46729-jerrycans-and-fuel-consumption-revised/ What changes do i suggest: - Remove: Scrap Metal, Fueltank parts, Engine parts - Car wheels are weapon slot size (10 Slot backpack and go in primary Weapon Slot) - Spawned vehicles are either out of fuel or missing 1-3 Wheels. (with 10 to 50% Fuel left); Hull is random from 20 to 80% durability, Engine is random from 50 to 100% durability, Fuel tank is random 20 to 100% durability. - Introduce / revise the Workshop Buildings: When driving a vehicle in/near the building you have to option to apply repairs to the vehicle (because you have the needed tools in the workshop and there are spare parts. This will repair Fueltank und Hull to 100%. - Engine can never be repaired. Broken is broken. - increase Vehicle spawns drastically: 2 vehicles per Serverslot (50 slot server will have 100 Vehicle "slots" maximum. - Drastic decrease of car wheel spawn. The result of these changes are: Finding a vehicle that could be repaired is not so difficult as bringing the parts and/or fuel to it. Finding a "good" vehicle with a better engine is still a more difficult find but finding any vehicle will be "easy". This also encourages players to cooperate as transporting vehicle parts (fuel and wheels) will render you unable to use a primary Weapon.
  14. Szap

    Player Base Building: The MCV

    Undergound is not a bad thing either but i would like to have a "visible" Stronghold versus the environment that looks sort of "natural" with the szenario. So repurposing a truck to start a base then drawing some fencing around it und build from there sounds like something i would do.
  15. Szap

    Player Base Building: The MCV

    Yep i happened to play CnC lately :D The Up side of the MCV here is: If used it will be "destroyed" and able to respawn for other players to have a shot at building the Base.
×