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532 ExcellentAbout DannyDog
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Well it didn't break the server it just caused huge fps drops and lighting bugs. I've made it limit how many lights can be shown around what light you turn on so that player's can't go around and lag a town with a bunch of lights. But i do wish they fixed the issues before 1.0 :/
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Getting reports that it's fixed now. This also explains why crafting broke in the previous patch.
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If you want the car to start with it's engine on do oCar.EngineStart(); after you fill everything. Also the script Ruslan posted is directly taken from community offline.
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Taken from latest status report under "Plans for the upcoming weeks" by eugen. Besides can't you try messing with the user_settings.DayZProfile file in your dayz documents folder to change your keybinds? :/
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It's confirmed broken by numerous modders. Just wait till they fix it.
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Can you enable pm's i cant seem to msg you.
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Mind you tho i very slightly boosted night time brightness. Without doing so it makes all light sources in general very dim. But yea thanks :) I'll release this as a mod soon.
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Gotchu https://imgur.com/a/ZBhB76r
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Figure out positions for that and do it via script by spawning those objects in. You are limited to only spawnable objects as certain map objects aren't spawnable unless you mod it client side.
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It's binarized. You aren't allowed to modify it.
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I always thought they said .63 hitting Stable was BETA? Isn't that what was intended? I guess it then means we would naturally get more updates on stress test/experimental now. Pushing .63 to stable with base building as well actually gives more incentive to start properly playing the game without fear of constantly getting wiped a few days later. Just my thoughts.
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This is what DayZ should look like closing up to 1.0
DannyDog replied to felixdoni's topic in General Discussion
Man this reminds me of the plethora of concept images people made during early dayz development time. I remember this one as well even tho I completely dislike it there modders currently working on things like this. -
Good luck trying to figure out how many UNIQUE users log into dayz and play per day. You're not understanding the difference between unique players that play per day vs how many players are on simultaneously at a given time.
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She probably means daily unique users. Not how many people play at the same time. Steamcharts and the likes for the PC version do not track this. Only the developers would know.
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Extending Item Despawn & Respawn Timer
DannyDog replied to Weyland Yutani (DayZ)'s topic in General Discussion
https://docs.google.com/spreadsheets/d/1jFQOkaU6kSZJFzMV4NHHgmi95htJzS0_1iM8aCWYCvI/edit#gid=1900203649