-
Content Count
867 -
Joined
-
Last visited
-
08/05/2022 Xbox Servers are currently down, Communication Error Code.
-
TBH it is a shooter like CoD, only with survival elements. Not slating whatever sensitivity people like to play on but when at least 25%-50% of your console player base use a sensitivity higher than default, it seems like a pretty large error to drop an Update with said sensitivity bug intact, especially after it was reported by more than 50 people on the bug report tracker & across social media responses directly to DayZ. I've played DayZ since Day one of early access & have a lot of respect for the development team, I have never sat out n update even when stuff got really broken. But I strongly believe that they need a dedicated console play tester team for EXP updates as well as community feedback to curb this issue with large bugs making it to stable. Half my friends list have literally uninstalled DayZ due to the sensitivity issue alone. I love the game & dont want the player base going down to what it used to be.
-
if that were that were the case, why is full ADS speed over twice the speed of max movement speed? in DayZ are characters somehow faster at turning when they raise there gun?
-
probably because you play on default movement sensitivity or lower before the update, the new max sensitivity is the previous Default sensitivity as the slider doesn't actually change sense atm it changes the dead zone or stick acceleration instead. which is obviously an unintended bug. Having max ADS speed being over double the max movement speed surely wouldn't be intended?
-
Does this mean that the Dev team recognise that the movement turn speed has been essentially cut in half with the new update? the ADS speed is now over twice as fast as the movement turn speed. If its a recognised known issue, please can it at least be added to the known issues list or have the Socials team tweet out that a hotfix that will address this issue is in the works, I see on here & social media high sensitivity players are reporting or complaining about this without any form of reply or confirmation of the issue by DayZ. Seems like the sensible play to quell dissent & communicate with the community. I have noticed that the Socials team replied a lot more a month or two ago, but it seems to have gone very quiet recently.
-
Update 1.17 Xbox Experimental (Change Log)
TheYetiBum replied to Kyiara's topic in Xbox Experimental Updates
@lynn.zawJust checked EXP again, max turn speed hasn't been patched like ADS speed has been. Still way slower on max setting than previous build. really hope this gets fixed before the update drops on the 19th , for players who use current max controller sensitivity it'll be pretty brutal having your sensitivity forceable chopped in half. -
Update 1.17 Xbox Experimental (Change Log)
TheYetiBum replied to Kyiara's topic in Xbox Experimental Updates
Haven't had a chance to check the latest EXP patch yet, but I hope the movement speed has been addressed. Max turn speed has been chopped in half in this EXP update for some reason, as a player who has always played on Max Sensitivity it feels very sluggish. Please please increase max turn speed if it hasn't been already, I see no fix for it on the list so I'm assuming its still very slow. I have a lot of respect to the Dev team & love DayZ but if it drops like it is, a lot of players just wont be able to play comfortably -
Update 1.17 Xbox Experimental (Change Log)
TheYetiBum replied to Kyiara's topic in Xbox Experimental Updates
Yep latest patch for the 1.17 definitely fixed the wonky ADS speed & slider for its settings. But the Camera sensitivity slider is still bugged, the camera/look/player turn speed doesn't change at all no matter what setting you have it on, but I have noticed that diagonal movement is extremely faster than vertical or horizontal camera movement. So maybe the sensitivity slider is working but only affecting diagonal directions? Either way it definitely needs changing before stable branch release as the horizontal camera movement at max is woefully slow. Great work by the team as usual with updates & fixes -
Update 1.17 Xbox Experimental (Change Log)
TheYetiBum replied to Kyiara's topic in Xbox Experimental Updates
Great work by the team & some great additions here. One large detractor for me is the new sensitivity sliders & removal of a straight stick movement for an incremental curved one. With sensitivity sliders sets to full you can no longer turn on the spot as fast, which has made movement feel clunky, but as soon as you ADS its actually faster than it was before. Also noticed that no matter what the ADS speed is set to it seems to be set to max. I don't see any difference in any of the settings, may want to lower cap for the lowest speed value & heighten the cap fastest sensitivity. Also to be honest I dont see the speed of turning ramping up either with the new curve for the thumbsticks. Just slower turn speed & a higher ADS speed, which makes you feel like your lurching along until you ADS then your zooming the crosshairs about the screen even on lowest settings. Im sure it'll get tweaked before it goes to stable but wanted to mention it. Great work again though -
Update 1.16 Xbox Experimental (Change Log)
TheYetiBum replied to lynn.zaw's topic in Xbox Experimental Updates
Yep I can confirm this bug, cant move with radial open anymore, which is a reversion to how it used to be unfortunately. Also movement isn't disabled when the Inventory Screen is open also, which has been a previous bug before. Great update otherwise, great fixes & changes, hope these bugs get fixed before release to stable though as there seriously negatively effect quality of life -
Its just one of those break through moment games, if your new & clueless, you'll get shit on constantly. But lets be real, who TF actually buys a game in 2021 without doing there research & watching a few guide videos & tips n tricks vids? if you just jump in cold with zero idea of what your doing, is it really the games fault? No its the gamers fault, half the fun of DayZ is the steep learning curve & the sense of accomplishment once you master it. Until you can run cross map in the dark & get fully looted as you go are you really a no life DayZ player? lol
-
Yep any barrel, crate or tent is getting moved to check for stashes. Especially in bases. I even used to chop all the surrounding trees down for back when people would stash under a tree so that when it respawns its completely hidden. Used to be loads of places you could stash stuff & it was impossible to see, like under radio towers & certain areas of concrete. The best was sticking a green barrel in those umbrella shaped trees, but they patched it so that barrel wouldnt sit up in the tree branch's anymore, sad day for me. Was pretty much invisible
-
Good luck with this one, I suggested it back when the game first came out on Xbox. The controls a woefully bad for Console DayZ, pretty insane that you cant free look & then zoom in & out with a separate button. also the controller options, such as sensitivity are very lacking. Without separate sense sliders for different scope zoom levels, once zoomed in aiming is painfully slow, even with Sensitivity turned to max. Also I don't think there's even a decent M&K key bind change option or mouse sensitivity slider yet. Pretty shameful, love this game & respect the Dev team a lot but theyve really shit the bed with how long this hasn't had an overhaul
-
Yep, I think most people think its alcoholic as before the Xbox release it was Alcoholic but once the whole AUS licensing issues because of Cannabis being in the game files, the devs seem to have gone in & changed the can model so that there's no alcohol content , just a straight energy drink now. Nice spot
-
I haven't had this problem , but I do use head phones with a bass boost function. But tbh I think the foot step sounds area actually pretty on point. Maybe try deleting the game & downloading again to see if its some weird issue with that. Hope you get it sorted out , oh & some ppl actually take there shoes off in game when running up on someone as you make way less noise that way, could be that