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Kohlbar

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Everything posted by Kohlbar

  1. That's what I'm interested in. I haven't tested it because I don't have an alt. I really wish they would just make alts spawn in different locations AND have a time penalty (like when you switch servers), because then it would be MUCH more fair to people who play legitimately. This is barely even a problem on PC because you have to purchase another copy of the game to run it on a different account, and I think that's fair enough. If you're going to play your dumb little Team Deathmatch Dayz respawn simulator, you should have to pay for your chance. If the alts spawned in different locations, the alt user would just have to hope that he got a close enough spawn with his other full gear character to do something. I didn't know they could do anything to account switchers, but I'm glad they can and I hope the delay is a matter of at least 5-10 minutes. It's only fair; this is a game-breaking exploit on console.
  2. I know this isn't exactly on-topic but do you have any suggestions? Just getting frustrated the rain and inner cities on this exp build were killing my xbox and I wanna get a pc again
  3. It's honestly pretty annoying all this crap about having better hardware for advantages in almost every game out there. Like FFS when will computer technology catch up with the graphics of modern games to the point where people aren't shelling out thousands just to get better frames on games. It's so damn annoying.
  4. Man, the forums for console updates are dead. Anyway, I'll say this exp update has been pretty rough. I'm on an Xbox One X (not the series) and the exp game has been laggy in big cities, lots of hand bugs, bugged loot, stuff that's been going on forever, really, just in abundance. Barely ANYBODY on this update I've met has been friendly, I guess they didn't read the loading screen hint about using your mic. 😒 My last death I saw a guy in Svet running, I decided to not have my gun out so I could make a friendly approach, but he hid around a corner with a pistol and attacked me. I had time to turn around and shoot back, but selecting my shotgun from the hotbar wouldn't work because the knife wouldn't get out of my hands! I held X several times to drop it but it wouldn't drop, then I tried to run into a house but like always 50 zombies were on me and 3 were on my attacker and the lag was too much for me to open the door in time to get in. Pretty frustrating. I think that'll do for playing exp update for now. ffs. Zombies seem to be barely interested in people shooting loud sniper rifles in the middle of cities, and instead all swarm on 1 person trying to run through the city quietly to get out. It seems like the game is rewarding campers and it's super frustrating. Also I wish the zombies were more of a threat on their own without other player involvement. There used to be big hordes, but now it's like 1 aggros at a time in most situation. The crossbow is a nice addition, I think, but unrealistic to keep as a weapon outside of role playing. I think if it had a quiver (maybe an attachable slot on the crossbow) so holding more ammo for it would be less of a hassle, that would help its usefulness very much.
  5. Kohlbar

    1.21 Experimental Release

    The chain symbol indicates a poor or bad connection to the server, doesn't have anything to do with the falling through the map. You may fall through the map while the chain symbol is appearing because that means you're lagging, but that's the only connection. Falling through the map has been an issue that I've noticed since gas zones were added, and in the last couple patches of playing official servers, I can't remember ever falling through the map, and I play a good bit. I think it might affect community servers more. ------------------------------------------------------------ I said earlier about sprinting power attacks seeming to be broken, I think I was wrong, they only seem to require more of a run-up than I thought, but they've been working consistently when giving sufficient sprinting time, like 3 or 4 seconds then press RT. I still haven't found a Xbow yet, so they seem pretty rare. It would be cool to have bows back in the game so freshies could craft a ranged, albeit primitive, weapon for themselves on the coast. I noticed there's an improvised bolt which is awesome, because you can craft ammo when you have a Xbow. Otherwise I've run into silent wolves still. They might've been previously aggroed. On with the search for a crossbow, I guess.
  6. Sprinting power attacks are still inconsistent, it sometimes takes 2, 3, or 4 RT presses to get the character to swing while sprinting EDIT: I think I was wrong, the power attacks are working consistently if I sprint a little longer before pressing RT.
  7. Kohlbar

    Zombie Damage

    Just throwing this out there. I've been enjoying the game quite a bit lately, but I kinda wish the zombies would kill after they knocked you out again. It seems like they have much better AI and tracking abilities now, sometimes boxing players into corners, and I like how quickly it can get disastrous by them knocking you out. I still kinda wish that they'd continue to attack when uncon. 😄 I think it'd make them very, very scary. I think this would be extremely frustrating for some players, so maybe just have this for the "hardcore" servers where night times are darker and 1pp only. I also think it'd be cool to have a very slight chance of getting a fatal disease from zombie attacks. Other players I've talked to lately have brought this up without me saying anything so I know it's not just me lol. Alright I put it out there.
  8. Kohlbar

    Stable Update 1.20

    This should be posted on the console updates thread. You can still combine items, the control just changed from pressing B to holding B. Hope that helps.
  9. I'm concerned that may be true. DayZ is the best game they've made and it seems like it's on a backburner.
  10. I like that this update seems to have fixed the inconsistent sprinting power attack problem. On 1.18 I had to spam trigger to use the sprinting attack. The added features focused on slowing players down so much more seems funny considering the vehicles are still in a bad state and few and far between. I could deal with glitchy cars or vehicles if I could find them! Zombies still seem weak, uninterested, uninteresting. Basically a nuisance and visual filler at this point.
  11. Kohlbar

    Zombie Damage

    Very well put. I didn't know that bit of DayZ trivia that the infected are people. I suspected it from rumors, but never from Bohemia themselves. So maybe no incurable zombie virus, but a chance at some sickness would be nice, as long as the meds are in short supply. Zombies completely losing interest in a player looks and feels absolutely soulless and game-breaking. One of my first deaths as a fully geared person was when I was playing by myself, in the middle of a vast field finding a house, derping a few axe swings and getting knocked out by the 2 zombies there. I still remember thinking, "Oh crap, I messed that up." And sure enough they killed me. Also I loved rolling with a group or a partner and someone accidentally getting knocked out and pleading with the group to hurry and kill the zombies. It felt so intense. And there were hordes, and the zombie triggers are completely messed up right now. I agree 100% Only thing I can say is that bringing this back would piss off a lot of casual players who probably would lose interest in the game quickly anyway. The reason I found myself liking DayZ so much more than other games was the potential of a violent, scary, intense adventure with each life. It's now basically guaranteed the death is to another player. I usually play and loot and survive until I've been alive way too long and go and seek pvp so I can get a new character. The zombies are a complete joke right now.
  12. Kohlbar

    Console Update 1.19

    I'm enjoying this update so far. Tried punching a mummie zombie in Svetlo with my fists, it hurt, backed up and decided to headshot it 4-5 times with my .380 pistol, still didn't kill it but made it walk slower, got too close on accident again an had to use a rag to bandage, ran back into town, got 2 tetras, ran out of town, heard a guy start blasting an AK in town, kept running away to Cernaya Polana, blood sickness got bad enough at that point for my health to start going down, thought it was game over, then stumbled on a dead guy who someone obviously looted but left 5 tetras on him. Took 3 more of them and somehow got over the blood sickness, then had a brief fight with dehydration before cooking inside a house while it was dark and raining and visiting a spooky castle. The challenge was real.
  13. Kohlbar

    Console Update 1.18

    Bruh why is Xbox exp popping rn? I'm in a queue of 16 people on a NE US server at 10 AM lmao
  14. Kohlbar

    Console Update 1.17

    I don't know if you're genuinely that concerned about wolves going through walls when they're barely even a threat and unspecified inventory/crafting issues or if you just felt like bitching. Many people have just felt like bitching over the years here. This game has been a laggy and slightly broken derpfest since it came out, and with every update, some glitches will be fixed, while more will be created. I don't completely agree with the direction the game is going (I would personally like more hardcore zombie survival gameplay), it's been one of the funnest games I've played in a long time. Name 1 game of this scale that works perfectly or just take your tub of ice cream, watch some TV, and have a good cry.
  15. Had a crazy session today on experimental. I played on a high pop server that had been up for a while and desync was pretty bad, there were people with invisible guns, huge desync etc, but all that changed when the server restarted. It was still high pop but stuff started functioning much better. I did notice some strange things while cooking in the forest though. When roasting chicken meat and apples on a stick, the character would go into a sitting straight animation instead of a fire roasting animation Stick didn't get damaged after roasting 5 items over an open fire, it was still pristine Reloading the revolver emptied all of the ammo then did a full reload with 5 bullets already in the magnum I didn't have time to test reproducing these results or what really went into them. The lag was really bad before the server restart and I noticed too many strange things to count, but they all seemed lag and/or desync related. The cooking and magnum issues happened shortly after the server restarted so I don't think those were lag related. EDIT: Also just wanted to say I'm really glad the spear is back. Kinda hard to use atm but man I like using that thing and it's nice to have a jabbing weapon among all the slashing weapons finally. Also, voice activation talk mode is cool, toggle would be even better imo.
  16. I was optimistic all the way to 1.14 about them trying to make the game more for survival fans, but anymore it seems to be taking notes from its less popular cousin "Vigor". Just go out there find really good guns shoot each other a lot and repeat. The food and water is just a silly additional mechanic at this point. We never starve to death, you can easily find a well, It's pointless at the moment. Hunting and cooking is just a dumb novelty for weirdos on vanilla chernarus. They should just go all out and add english letters to the signs, spawn ammo immediately next to its compatible gun like in a BR, and remove most of the sway and bloom out of all the guns so people don't have to think and can just pew pew pew all day... oh wait they already did that last one.
  17. It's ridiculous to say the least. There's a popular "legacy gunplay" mod, but that should really be vanilla.
  18. Kohlbar

    Stable Update 1.15

    Kill the hazmat zombies they often have canisters on them
  19. I agree. There should be more consequence and considerations to shooting. I agree that's it's way too run-and-gun style right now, there's no weapon sway after sprinting. It feels way too fast-paced. I also hope they revamp the gun system. The gunplay is perfect right now for pvp call of dayz servers, so jsut let them have the current iteration and bring back realistic weapon dynamics to the hardcore and vanilla servers
  20. Kohlbar

    Why!!!???

    Yeah you have to use at least *some* punctuation, dude. You lost me after about one and a half lines of run on text lol.
  21. Kohlbar

    Stable Update 1.15

    1. Yes, I've had devs respond to my feedback many times, here and on the feedback website 2. I think there's a little inertia, but not much. Strafing is still a huge part of staying alive. If they put in inertia I just hope they bring back weapon sway to balance it. 3. No stripper clips or speed loaders for a long time now, hopefully they bring them back.
  22. Kohlbar

    Console Update 1.15

    I think the zombies movements in this patch are really good, and their behavior heavily impacts pvp encounters, but I agree that they should kill downed players or at least do heavier base damage to go along with the shock. I feel a lot of people wouldn't agree with that though.
  23. Kohlbar

    Console Update 1.15

    I'm looking forward to seeing vehicles being a bigger part of this game. I don't know how possible it is with such a huge game and so many factors, but it'd be so freakin' sick. I had a lot of fun today. Had a sort of "No Country for Old Men" moment at NWAF and came out of it with a few bullet holes and NVGs, so it was worth it. Lol. Still not sure about directional markers. I know this is one of things you guys want feedback on, so my feedback is mixed. The gunplay this patch seems sooo good. I WOULD like it much more if it was just one side of the screen being shaded when you're hit from that direction, a more general idea thing. Again, I've never been shot so I don't know if you can usually tell from where you're hit. The zombies have no chill this patch and I love it, though I would like larger numbers, but the zombies are seriously challenging and they seem to use teamwork, where one tries to loop around while the other attacks from the front. They've come so far since 2015 when I started. Food has seemed scarce and it felt like a genuine concern to find something to hunt, which also made for a good adventure.
  24. Used a lock pick on a closed door and a zombie came through. I wish I got it on video, there was no server restart in between. I'll keep an eye out for it.
  25. Yeah I've experienced that too in this patch. Anybody having any luck finding Aug mags? I've been to several crashes and found 3 augs no mag yet. All mili bases too. Kinda disappointed it doesn't just share the same mag as the m4 like it used to
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