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The Ghost of Hoik

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About The Ghost of Hoik

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    Helicopter Hunter

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  1. The Ghost of Hoik

    Asset

    Young Maylay? Didn't know he was featured... FIX HIM!
  2. The Ghost of Hoik

    question for developers?

    1: No probably not, i think they tried, but the trees move about in the wind while the apples remain static. 2: Yes this is on the roadmap somewhere.
  3. The Ghost of Hoik

    0.63 Checklist Updates

    Hmm, seems the 0.63 checklist has been removed from the official website... is there any reason why??
  4. The Ghost of Hoik

    What I Think Players Really Want

    ...paragraphs... (and yes, most of what you want will, in time, be implemented).
  5. The Ghost of Hoik

    0.63 Checklist Updates

    UPDATE: Monday, June 04 - New player character - Melee -> Ready for Exp Seven to go!
  6. The Ghost of Hoik

    0.63 Checklist Updates

    UPDATE: UPDATE: Thursday, May 17? - Infected - Advanced combat -> Ready for exp Eight to go!
  7. The Ghost of Hoik

    0.63 Checklist Updates

    UPDATE: Thursday, May 17 - AI - Infected - Stealth -> Ready for Exp Nine to go!
  8. The Ghost of Hoik

    This is how Infected Multiply by Self Cloning?

    lol, nice - but it was probably just swamp gas.
  9. The Ghost of Hoik

    .63.. Some changes are for the worse.

    Completely agree, I think most of the complaints regarding changes is simply people not wanting to adapt - back in the day people would complain about all of the above but have become used to it, therefore it is 'normal' and should never be changed. I have no problem with the new ADS configuration, hold to raise weapon is also fine - maybe it becomes toggle-able if you are prone/ resting your weapon. The simplification of weapon mechanics' is a little concerning. Has the run speed actually been changed? I though it was just that stamina now prevents sprinting everywhere? Either way I like foot speed being nerfed - getting to the NW should be a achievement. The way the actions-bar is evolving is great.
  10. The Ghost of Hoik

    0.63 zombies are GREAT!

    So just throwing my two cents in there regarding moving and doing things at the same time: Great, I love it! I think it'd be great if the speed you are travelling effected how well you perform an action. Jogging while drinking/eating > high chance to spill food/drink > get less hydration > BUT you finish the drink quicker. Walking while drinking/eating > low chance for spillage > all the possible hydration/energy > takes longer to drink Standing still while drinking/eating > NO spillage, etc.> takes less time to eat (maybe?) Jogging while loading ammo > high chance to drop bullets > longer to load time. Walking while loading ammo > low chance to drop a bullet > shorter load time. Standing still while loading ammo > NO chance to drop bullet > fastest load time. You get the idea :) It opens up other possibilities for emergent game play - for example if there was a off chance to choke on your drink (causing loud coughing others can hear) if you eat/drink while running. The amount of food/drink/ammo you lose (as well as the chance of loosing it in the first place) could also depend on what type it is - an apple for example should be pretty easy to eat at a slow jog, the same goes for water from a sports bottle. Why? Well, firstly I think that it is logical (some may say "realistic"). Secondly, It helps emphasise the survival aspect of the game by giving the players *another* reason to think about their every action. As it should be in a survival game IMO. It could be a little overkill, but I wouldn't mind a simple iteration of this just see how it played. Edit: wow, obviously waaay too many tabs open... thought I was posting in offline testing mode for dayz thread :/ oh well haha
  11. The Ghost of Hoik

    0.63 Checklist Updates

    That is where the action is right now, but for me the checklist is still the best indicator of progress towards beta.
  12. The Ghost of Hoik

    0.63 Checklist Updates

    Friday, April 27 - No changes.
  13. The Ghost of Hoik

    0.63 Checklist Updates

    An update is an update - better than silence IMO
  14. The Ghost of Hoik

    0.63 Checklist Updates

    UPDATE: Tuesday, April 17 - Nothing specific has changed from the last team, the dev team is working on tweaking of existing features and getting rid of crashes so that we can start our first Stress Tests.
  15. The Ghost of Hoik

    0.63 Checklist Updates

    UPDATE: Wednesday, April 11 - No new changes to the list. As a result of our internal playtests, most of our staff is now fixing critical crashes and bugs that will get us to a version stable enough for public Stress Tests. Developers currently not assigned to these important tasks are working on their goals for further releases (mainly the vehicles and infected as features). The feature that will be next marked as "ready for experimental" in the near future is jump, as we are in a process of creating data for that right now. If there are any good news and progress before the first Stress Tests happen, we will definitely share them here.
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