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BleedoutBill

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About BleedoutBill

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  1. BleedoutBill

    Status Report - 10 May 2016

    WOW, 0,61 is going to be a big one!!! Things are really starting to rock and roll now!!!
  2. BleedoutBill

    Status Report - 26 Apr 2016

    Don't wiz on the electric fence!!!
  3. BleedoutBill

    Status Report - 12 Nov 2015

    Option 5) While I find cargo pants desirable, they are not critical to my survival. Therefore, engaging in risky behaviour (AKA hand to hand combat) to obtain them, is not worth the risk of loosing everything and starting over on the beach, when I can easily find them through much less risky behavior (AKA looting). I honestly don't understand why variety is a bad thing. Our characters already have the same size, strength, speed, endurance, agility and etc. Do you honestly believe that if we all had the same pants, same jacket, same backpack and same gun that this would enhance the experience? It certainly won't stop griefing, because griefers aren't motivated by the gear. All they want to do is make their neighbor miserable. They may use the gear as an excuse to try and rationalize their actions, but they are being dishonest with us and themselves. I also disagree that there is no motivation for the inverse, not that I think that this should be necessary. If I am wet and freezing and I don't have the means to build a fire at hand, I am definitely going to take off my wet cargo pants and trade them for some dry jeans. Also, in a world where I loose hotbar slots if my gear becomes damaged, or ruined, swapping my damaged cargo pants for pristine jeans makes perfect sense to me.
  4. BleedoutBill

    Status Report - 12 Nov 2015

    For the sake of argument, let's say that the gamma adjustment is completely removed from the game. Per Bautschi's original question, how do you keep people from adjusting the gamma in their GPU driver, or in their monitor? How do you enforce this? The answer is: you can't. Therefore, does it make sense to remove people from their ongoing tasks to "fix" a problem in the current engine, when the whole existing video rendering system will be thrown in the trash in a few months? How can this be considered a priority and how will it change anything, when players already have an alternative means to adjust gamma? I don't think so, as it won't make any meaningful difference. As Brian says, there are other, more pressing issues ... such as getting the new renderer in the game and tuning the damn thing. We don't even know what night time will look like in the game at v1.0, but Brian has said that he intends to enhance the night time experience to reduce the temptation to jack with the gamma adjustment. I think that we should wait to see what he has in mind, before we criticize something that we haven't yet seen.
  5. BleedoutBill

    Status Report - 12 Nov 2015

    Linux / Vulkan support for both the client and the server would be the bee's knees! If the ARMA3 experiment proves successful, is this something that would be considered in the future?
  6. BleedoutBill

    Status Report - 12 Nov 2015

    Some clothing is warm, some items are waterproof / water resistant, some have more pockets than others, some provide ballistic protection and some have a combination of these features. What other desirable attributes are we missing / need to have? Personally, I think that it would be pretty spiffy if we had cans of waterproofing spray that we could apply to our clothing. The protection could deteriorate over time, or with exposure to rain, but it could be reapplied. We already have a model for a spray can in-game, so all we need is a different label for the can. Currently, we can circumvent the effects of cold / wet weather by sprinting everywhere. Presumably, this will no longer be possible, once stamina is implemented. The introduction of a waterproof spray would provide more choice on a "wet server" than the usual raincoat, or Gorka BDU. We already compete for food, clothing, weapons and the temporary control of water sources. Please explain why having a motivation to trade up from jeans to cargo pants is a further incentive / excuse for griefing / KOS / PVP, beyond what already exists. I'd really like to understand this, but it sounds more like a rationalization for being a griefer to me, than anything else.
  7. BleedoutBill

    Status Report - 12 Nov 2015

    I wouldn't waste ammo on a heli that is flying past. Not only would it be a waste of ammo, but I wouldn't want to give away my location. My concern is that they will hover, perhaps looking for a base, and then start attacking if I'm spotted. In that situation, I'm going to want to shoot back with more than a Makarov!
  8. BleedoutBill

    Status Report - 12 Nov 2015

    I quite like the concept that damaged clothing will reduce the number of available storage slots and qucik bar slots. It provides motivation to keep one's gear maintained. Also, having items such as pens take up less than a full slot, is also a great development.
  9. BleedoutBill

    Status Report - 12 Nov 2015

    OMG! Once the renderer is in place, Tatanko will be so busy taking pics, that he won't get any sleep at all!!!
  10. Kuru really isn't much of a deterrent, especially for those who do not play from a stealthy approach. Kuru should screw with your aim, coordination, stamina (when implemented), and/or eventually kill you in order to be a deterrent. Yes, which is why a good deal of the PVE players have already abandoned the public servers, for the private counterparts and others have given up all together. You're right, or course, but perhaps it will cut back on fully geared players camping the beach, picking off fresh spawns. And, with melee weapons, at least I have an even chance of defending myself, whereas if they sneak up and start blasting away with automatic weapons, I am at a significant disadvantage ... unless they are a very poor shot. Yes, that's my fear.
  11. I believe this conversation already happened when cannibalism was initially introduced into game. The devs determined at that time not to introduce a reward/punishment system. Besides, in light of the fact that there are perfectly legitimate reasons to kill and also, in my opinion, there are large swaths of the map where griefers are perfectly welcome to grief each other, what would the mechanic look like that would analyse the motivation for someone to pull a trigger and then either reward, or punish based on that analysis? In my opinion, such a mechanic would fail spectacularly. While I don't consider this to be a fix, I think that Hicks' latest initiative to make every round of ammo valuable and count for something, may help somewhat. Perhaps as a result of this, we won't see quite as much griefing unless the antagonist genuinely feels threatened. Hopefully this will be enough of an incentive to bring things back into balance. Now, to your first point, I absolutely agree with you and this was the point that I was trying to make. It is in everyone's best long term interest to moderate the griefing, for the good of the game. I'm not saying that everyone has to be an angel, but they need to recognize that routinely pissing people off may be funny today, but it won't be funny two years from now, when everyone has moved on and is playing something else. At the end of the day, each of us have the power to determine the direction in which this will go, but it is my belief that far too many of us are too immature to have thought this through.
  12. I don't think that you can lay this at the feet of the devs. At the most basic level, this is a maturity issue. People just aren't thinking through and recognizing the consequences of their actions and then they want to complain about the direction of the game. The griefers need to recognize that with freedom, comes responsibility.
  13. I would disagree. Neither the loot, the weapons, nor the military gear have anything to do with the decline of this game. The problem is the mentality of the people who are playing the game. Once upon a time, we had proper bandits, who interacted with their victims and so long as you cooperated with them, you had a good chance to live and probably even keep the bulk of your gear. Then we had a phase where it seemed like the bandits were all psycho, antisocial types, who enjoyed torturing and killing their victims above all else. Gradually, people decided that they had nothing to loose if they resisted, because nine times out of ten, they would be executed anyway. RIP proper bandits! As a result, the psychos started KOS'ing everyone in sight, because most of them weren't very skilled and being a bandit was now a very dangerous preoccupation. I think that most people object to the indiscriminate KOS'ing, more than anything else and it doesn't matter if they are shot with a M4, or a bow and arrow. This is doubly true on the Experimental build, where most of us are working to recreate and document bugs. Don't get me wrong, I fully expect KOS in Cherno, Elektro, the NWAF and other "hot spots" (on both stable & experimental), so I only visit those areas when I am looking for PVP. The part that I don't understand is the new breed of "psycho bandit" who gets a thrill from KOS'ing a pumpkin farmer in Kamensk. This guy isn't a threat to you, killing him is no challenge and if you need the food, he'd probably be both proud and delighted to give you all that you can carry. KOS'ing is not interaction; KOS'ing eliminates any possibility of interaction. KOS'ing also requires very little skill. The more that you behave in this way, the more people will continue to migrate to private servers, or abandon the game, all together. This is bad for all of us! If KOS'ing is truly "your thing" and nothing else "does it" for you, then go to the well known "hot spots" and do it there. Now, before you get your panties in a wad, yes, you have the right to be an ass if you wish. No one is saying that you don't have the right to be an ass. What I am saying is that the consequences of being an ass are bad for the longevity of the game. It's just too bad that the pumpkin farmer in Kamensk has no rights. You can adopt any play style that you wish, but he doesn't have the right to opt out of your play style. His only option is to leave ... and he will. So, my recommendation is that when you play, engage with like-minded players and when you're wandering through the countryside, give interaction a try. It is exciting, dangerous, challenging and rewarding. It is also better for the health and longevity of the game.
  14. BleedoutBill

    Can anyone translate this?

    It commemorates a map boo-boo. There used to be a large grassy mound there. EDIT: You guys are quick, are the servers down?
  15. BleedoutBill

    0.59 Map Changes: Berezino

    I don't recognize the place anymore! I really dig those green tents, next to the pond.
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