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261 ExcellentAbout 0.64 Freerider
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0.64 Freerider started following Experimental Update 1.21 (Change Log) and 1.22 Experimental Release
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This is wrong. AI has to be top priority. It is the feature furthest from being on par with the rest of the game, combined with the melee system. No clear words on whether it is completely scrapped or "only" postponed as pointed out by @WOLVERlNES. And to top it off, this patch will make dealing with this barebones feature of the game, WAY more tedious. Please rethink the decision making here once more.
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Experimental Update 1.21 (Change Log)
0.64 Freerider replied to Kyiara's topic in PC Experimental Updates
Suggestion to add to KNOWN ISSUES: Moving while crouched with the Crossbow in hands plays a 'whooshing' sound Moving a loaded Crossbow from players hands to a shoulder or item slot, visually hides the attached bolt and charged string Moving a loaded Crossbow from a sholder or item slot into players hands, plays a Crossbow 'dry fire' sound -
0.64 Freerider started following Experimental Update 1.09 (Changelog), Experimental Update 1.19 (Change Log), Stable Update 1.12 and and 2 others
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Experimental Update 1.19 (Change Log)
0.64 Freerider replied to Kyiara's topic in PC Experimental Updates
As outlined in the patchnotes you now use shift and ctrl to finetune how hard your press the pedal. This was already in the game for the gas pedal, shift would press it down harder and control less then if you only pressed W. Now the same goes for S, the breaks. -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
I made this post at a time where the devs communicated in a very vague manner to put it mildly. I wanted to remind the people of what they were led to believe and inform them that I was of the opinion, should any of these things they were led to believe be discarded, that that should be openly communicated by the devs. If they keep up the pace, then I'm sure there will be more by the end of 2022. Personally I would like to see carrying characters, ragdolls and cars that are actually reliable and fully functional. (In my understanding this doesn't feel into the category of necro threads, as it was never meant to be one where there would be alot of discussion, but instead one to be there for me and others to return to when things change in regards to the things that were once dangled in front of peoples noses.) -
The OFFICIAL list of PROMISED FEATURES as of 2018...a reminder
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
I'm happy to say, I was able to tick off another one of those boxes, with the amazing addition of contaminated areas. There isn't much left now until all the boxes are ticked 🙂 GREAT JOB DEVS! -
@Kyiara I'd be glad if you could answer it. Best regards!
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@Kyiara Thanks for your reply! Although that statement by ImpulZ gives a vague estimation as when not to expect it ("the near future"), it doesn't answer the question I have posed here, which is whether it is currently being worked on. Would be glad if you could answer it. Thanks and best regards!
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@Kyiara Fantastic, great job on the update! Do you have any information, as to whether ragdolls are already in the works? Best regards!
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Experimental Update 1.11 (Changelog)
0.64 Freerider replied to Tom_48_97's topic in PC Experimental Updates
There is a battery charger in the game, that is currently obsolete. They also made the battery charger lighter. So I guess the change that a car "slightly" delpetes the battery, is to give those items their intended purpose. We'll have to wait and see how fast and appropriate this depletion will be. Cars have way bigger issues. -
@Kyiara Thank you for the post! Great job! Do you have any insight that you could maybe share with us, on the thing that @Derleth mentioned?
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This is great news! I love that you used the word "returned" and that last paragraph really hits it for me. I believe you again. I'm convinced that you have the vision and the passion. What the team has delivered this year has been solid. Bit by bit the team is fulfilling the promises and that makes me very happy, because DayZ is my favorite game ever. Thank you very much! Looking forward to whats to come for DayZ in 2021!
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Experimental Update 1.09 (Changelog)
0.64 Freerider replied to ImpulZ's topic in PC Experimental Updates
You forgot something in the patch notes, let me add it for you: CHANGED Removed Loot spawning in buildings -
Experimental Update 1.09 (Changelog)
0.64 Freerider replied to ImpulZ's topic in PC Experimental Updates
1 Server for entire Europe: *clap* *clap* *clap* -
Hey, ya'll remember when we were disappointed, that there were only 5 updates planned for 2020? Well, we get to be glad, that we will be updated, if the release date of the 3rd update in 2020 is going to be later then SEPTEMBER. hahahahahAHHAHAHAHHHCCHHHHH......
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Proper MOONLIGHT is POSSIBLE! [VIDEO]
0.64 Freerider replied to 0.64 Freerider's topic in General Discussion
A little update on this important subject. It is currently possible for server owners to set a value of 0-1 for the parameter lightingConfig=X with 0 being a brighter night, as is default for all official 3rd person servers and 1 for the darker nights as is default for all official 1st person servers. The only issue is, that the dark version only makes sense in a very VERY strong overcast situation. Then the darkness would be realistic. But even when the sky is clear, vegetation is not illuminated whatsoever, as can be seen in the screenshots below. What we need is not a bright night for casuals and a super edgy dark night for the hardcore players. We simply need realistic lighting, with it being almost pitch black on full overcast, and very nicely visible on full moon and clear sky, as is in the current bright night setting. @ImpulZ Can you please tell us wether this very important part of DayZ is currently being considered?