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Your DayZ Team
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376 ExcellentAbout Arthur Dubrovka
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Survivor
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Black Forest
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Update 1.13 Xbox Experimental (Change Log)
Arthur Dubrovka replied to lynn.zaw's topic in Xbox Experimental Updates
Hey, great changes and update! I wanted to know if any quality of life updates especially for code locks are in the pipeline? For example the open and close mechanic with locks are really a pain in the ... Maybe more like it's handled in mods. The lock stays at the door and if you type one time your code, you can open it up without entering the pin again...? -
Base building rebalance | Comprehensive list of suggestions
Arthur Dubrovka replied to Asmondian's topic in Suggestions
As always, great suggestion thread! Thank you very much! Edit: And take a look at the other suggestion threads from @Asmondian -
But that's not the point. Shure, Expansion mod will be great. But what's planned in vanilla? That's the question. I play PC only but want to know, where basebuilding and fortification of buildings is going. That's all, and I don't think it's to much to ask for...
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Car issues was termed as longtime goal... devs wrote about it. Complicated task, will last long, official statement was made. No official statement, no roadmap, so a question would be allowed... maybe.
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I boiled water and it worked? Water container would be great!
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These two points really need an official statement. Intended? In the pipeline? No ideas? Just a statement, because basebuilding was introduced as one of the BIG features in 1.0, but is useless right now (besides RP) and never talked about again. PLEASE!
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I like it really to be honest. My loot behavior changed tremendously. If I had to choose between 3 water bottles and a nice and shiny gun, I think you know what I take. If you get a cookingpot, you can get cleaned water by your own. I would prefer a few more streams and ponds. Maybe the possibility to cook water directly in a fireplace (with a pot) or the option to craft a makeshift tripod. And maybe lower the infection rate of ponds and rivers. I was able to cure my infection with charcoal tablets and clean water (cooked in a pot). Then, after reaching Nadbor, refilled my bottles and the pot and I was good to go. After that, there was no problem to reach the southern end of the map...
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I'm shure that's Dolph... Dolph Lindgren!
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GL Devs I hope everything will be successor... Im excited (and afraid) about all the reviews in the gaming world press after releasing 1.0 - THE RELEASE OF DAYZ 1.0 Its a really big announcement after 5 years of development! Wish you the best!
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Thank you! We need a focused feedback about basebuilding and it's mechanics, please.
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That's true... and as long as it stays like that, bases are completely useless. A base is like a big "SALES - GUNS N AMMO FOR FREE" sign. Beside of RP.
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Damn it would be sooo nice if your mates and you are on a scavange run and you gave your guard a radio and it informs you with a call that Intruders try to raid your base. Btw sorry for my bad English, I'm not a native speaker :)
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I would love to see some new mechanics of basebuilding in dayz but maybe it's a mod thing. In my opinion it could go much further. Barking dogs which alarm you if someone ttys to enter. Maybe NPC's which need food, water and equipment and to defend a base in offline times. But that's something which never will happen in vanilla. :) BTW maybe I visit the Village...I'm in love with the idea of always keep the direct chat on! I play a a character on that server. Maybe we meet each other.
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Or at least take a look what was done, what's good, what's bad... but I think/hope they did that already.
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And I hope the devs take a look at all other survival games and mods to think twice about how to handle the problems which occurred at basebuilding. After 5 years of development I hope they did a little research :)