Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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142 ExcellentAbout valdark
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No it will “be available” through the pbo files. Not as part of Chernarus.
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I really love all the "feature bloat" you had to cut from the main game showing up in paid DLC which is otherwise just repackaged A2 and A3 assets. You've really outdone yourselves this time.
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Whats your opinion about post 1.0 updates, development pace and game quality ?
valdark replied to Mantasisg's topic in General Discussion
The direction they’ve taken since they failed to deliver helicopters in 2015 has just been a series of reneged promises and feature cuts. This “new increased speed” isn’t even on par with the speed on the old engine and they are just re-implementing a fraction of what we we got to play during early access but now with crappy useless base-building. The map work was almost entirely done in the old engine so we cant credit that. The vehicles are still next to worthless as far as reliability is concerned and both melee and gunfights are the worst they’ve been since Arma 2. We’ve basically been given the shaft and told we should be happy they put a few pieces of what we had back in maybe if they feel like it. I went from the most enthusiastic and forgiving memeber of this community to just another disillusioned player among millions with the 1.0 and post 1.0 handling of this project. -
Releasing 1.0 as you propose is the best way to ensure you miss this mark.
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Bobby 38 Willing to help answer questions online here or on reddit u/Valdark2 Also willing to help in game when I'm on which is mostly 10pm-4am CST Monday-Thursday though I'm sometimes available during the day as well. Ive moved to mostly playing official servers but willing to establish myself elsewhere if need be. Im not typically combat centric but do love running as a dedicated medic/zed control if there is a group that needs such things. I also dont don't mind maintaining and transporting vehicles if I know someone will make use of them.
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On the subject of grass flattening. Would it be be too taxing on the system if running through grass caused the flattening? Not walking or jogging, just running. It would be an awesome way to track and would give the cautious and careful a way around being tracked.
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That's why the radios have multiple channels. The default channel will likely end up being similar to that but you'll have the option to change channel or simply turn off the radio.
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If only there weren't entire orchards that respawn on server restart in every major port city. I tried this once with an axe. I crashed the server.... thankfully they've fixed the issue that caused said crash but it would take an army of lumberjacks to make this happen.
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Oh that would be perfect. Imagine the the reaction when glitchers set off 4-5 swarms.
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I miss my Old Man face from Arma something fierce.
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Great topic. I personally dislike shared hives due to ghosting as others have mentioned but if we are to have one this change will make it a better introduction to the game than the current state of affairs. If there here is a public hive it should not have private management.
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Question to Hicks regarding explosions (follow up from twitter)
valdark replied to valdark's topic in General Discussion
Thanks for the reply. I was hoping the light calculations for the explosions could be piggybacked to tell the system where in the radius to apply damage. Since explosions have a light component anyway it was my hope that this could serve the dual purpose of cutting down on server load and simultaneously apply damage only where obstructions did not exist. -
Question to Hicks regarding explosions (follow up from twitter)
valdark posted a topic in General Discussion
I had asked on Twitter a few days ago whether the changes we have seen to lighting (proper shadows and no longer casting light through walls) would also change how explosions were handled in regard to how damage is distributed. Currently explosions seem to have been reduced in radius because they go through walls. Can we hope to see them returned to their larger radius but with cover working to avoid damage due to the progress made with the engine?