-
Content Count
285 -
Joined
-
Last visited
Community Reputation
597 ExcellentAbout starthealmighty
-
Rank
Survivor
Profile Information
-
Gender
Not Telling
-
Location
Right Behind you....
-
Interests
http://mustygaming.com/Forum/
Recent Profile Visitors
2284 profile views
-
starthealmighty started following Beck (DayZ)
-
Beck (DayZ) started following starthealmighty
-
I want to be scared - A discussion on horror and Dayz
starthealmighty replied to hrdrok's topic in General Discussion
Jesus this is a necro (found it from notifications) ....and the sad thing is that none of this was ever implemented and continued to get worse :( I would still be playing the game if even 5% of what I talked about on the first page was done. All they needed was one single sound designer to spend a few months perfecting the sound design (or lack thereof). -
Dayz patch fucked up.... that never happens ;)
-
unfortunately Dayz has terrible optimization, mainly due to the map itself and the increase of polygons. which is why the big towns are so bad. you pretty much have to turn down/off most of your settings to get good FPS on the game unfortunately.
-
Its cool for aesthetic appeal, and good to camp the coast for people cheeking out. if you're looking for gear however, not a place to go to (always fun though to shoot people who don't 'James Bond' drive over there with an underwater v3s)
-
Even though this is a modified version, unfortunately its still the virtual reality engine (same as Arma) objects work in the aspect of; if part of it is hit, it registers as damage to the whole object. Dayz has introduced the actual damage function/aspect for items, however the engine would be to be completely redone to accommodate for damaging parts of a single object such as jeans. in other words, its apart of the game that has always been (and probably will always) be in the engine, unless the do extensive changes.
-
This is what Op really wants
-
-
YISSSSS .... Ow wait, you mean computer freezing :( I've always had a problem with games on the VR engine's they usually stutter/freeze after a period of time, like a memory leak
-
How the Op Feels
-
[Standalone] Servers do not refresh / show up
starthealmighty replied to aPanzerIV's topic in Troubleshooting
Wednesdays are maintenance days, friend! -
Anyone else see 0 servers up this morning?
starthealmighty replied to BuddyAcesIsrael's topic in General Discussion
Servers are still down for maintenance Possible due to the update -
Implying people do anything on SA besides kill each other Bandit/Hero/Survivor were terms used on gameplay long past you will never see that in standalone.. main reason most old-timer's stopped bothering
-
i think this would really help the server out, and would help players survive in the zombie apocolypse, and be freindly towards eachother, and create Canadian love everywhere.. I'm looking at you baker We should also change the name to 'RamboZ' © Steak
-
Some Constructive Criticism about developemental direction: (WARNING! LONG POST!)
starthealmighty replied to crazykage's topic in General Discussion
Well, Looks like there is a Party in here! ;D A lot of Good Comments (both for and against Dayz), but I also Wish some were more Balanced and non Attack/defensive (and a few funny troll comments would hit the spot ) Development is Slow, but its progressing, I love the map work that has been put into it recently, I was Very Worried in Closed alpha when you had 10 x2 lines of Wrecks on the airfields, the floating castles, Or the creation of what appears to be my grandma that was created when you hopped in vehicles before they were removed However, those issues along with countless others were fixed, I remember them being adressed not long after the mantis dev tracker was setup. it was a nightmare when it was first publicly released, mainly because they all needed to have a little break after working for just over a year straight, leaving poor Hicks to man the fort. There were a few things that might have been overly ambitious, that could have been changed to make the game more smooth, such as having zombies Client side using R4Z0R's Edited code, and then implementing them server side when they were ready. For ironing out bugs, its a Two pronged problem, For issues to be fixed, there needs to be testing done to experiment with different ways of fixing the issue, and then time to fix the issues created with that fix, which would lead to some people doing things such as Stupid hats and that leads to the issue of Creating Shiny things, instead of fixing the game, of course people such as Modelers and textures have nothing else they can do apart from making things however. I feel the biggest problem people have, is the comparison between the mod and SA, although things need to be taken into consideration The mod was a mod of a fully (but Buggy) game and pushed the engine abilities to its extreme The mod has everything SA should have and more The Mod is still the place to go to for The old Dayz Feels that everyone had back when vanilla was popular (although I now filll that gaping hole with Breaking point) I remember the mods development from when I started playing in July 2012, it was really bad at first, but it was the potential that was there, the interaction with other players, nothing can beat the early feels that were had. And its the frustration when comparing the mod to the dreams everyone had for SA which caused peoples issues. But once again "alphaaaaaaa" I remember the Hour long Debate and Discussion that the Rocket, BI Dev's and testers had for the games release on skype, However despite most saying that it wasn't ready, the game needed to be released due to various reasons, ideally yes the game should have come out around this time, but unfortunately we do not live in an ideal world Ending my wall of text (It feels weird when it's not a Troll post :( ) There is a lot of frustration on the game (even more so with the new buggy update) There is no real Purpose to the game currently, its basically a forced PvP game (from how I view it), since there isn't much else to do currently due to the lack of objects that players can place, (such as tents or cars) and the only PvE thing that's possible is to Wack a few zombies over the head, until the nasty floor zombie midgets get you, or go hunting for some meat to burn in the fire And the forced PvP combined with the terrible ballistics and guns that are even more clunky than the mod make it undesirable to do Granted I don't care much for PvE, I would much rather listen to someone cry because I shot them while they were adding "phat lootz" to their tents and then using an Axe to destroy said tents, or take everything and full it with empty tin cans. SA will become the game we want to play like how the mod used to be but it is not this day.. -
starthealmighty started following Baker.
-
Baker. started following starthealmighty
-
Standalone Buildings Now In Mod
starthealmighty replied to pale1776's topic in DayZ Mod General Discussion
*cough* Dayz Zero *cough*