-
Content Count
1046 -
Joined
-
Last visited
Community Reputation
661 ExcellentAbout Dr. Goner
-
Rank
Yolo McNoscope 420
Profile Information
-
Gender
Male
-
Location
The South
-
Interests
Writing, drawing, printmaking, and gaming. I also play music.
Profile Fields
-
Bio
She walk my way to fee
And I grunt my teeth
It's more like hundred milo
And I know more me
But you can make my teeth growl
You can make my underwell
It's a big dark world now
It's a big dark Hell
Los sitar watch out for your tails
Like of course a timely man
Like a hog dance
Like a pig dare
Mind-warp deceptor wan
Wait a minute I caught defouled
And I felt it groan
She meant to hold the bar down
And she cleaned my nose
I look so peaceful
I look so underwell
I ain't got no mouthful
I ain't got no tail
You look like such a worldly man
Like a sinner tossed on the wind
Like a hotel
Like a piston
Like a well old man away
Rock sides supports them would you wail
Like a tosser timely man
Like a hard descend
Like a cyst stone
Like a well-worn dance stone why
This should link to my steam profile. Feel free to send a request.
http://steamcommunity.com/profiles/76561198031349247
-
I haven't been on the forums in a while, but started playing DayZ again with .58 It's coming back!! Makes me really happy. Persistence is a bit buggy but it's given this old lone wolf a lot of joy already. I would really like to hear a more detailed account of the zed situation at some point. I play as a survivalist, hoarder, etc. most of the time. The zeds are extremely important to my play style as I don't go looking for other players so they represent the only real threat that I face other than starvation or sickness which I would also like to see developed further. Anyway, here's to the forums! See you again in a few months.
-
Exp Update: 0.55.126884 Discussion
Dr. Goner replied to eugenharton's topic in PC Experimental Updates
So new zombie animations = yay! But now there's no loot, horrible rubber banding, and constant server restarts. I might be missing something but why update experimental and hype it, if you know it's going to be totally broken. I'm trying here I really am. -
Just checking in. It's been a long time. Hope the game is as fun for everyone now as it was for me a couple years ago. I miss this community a lot but my life has changed and I can't really participate anymore. It's great to see that SA is taking shape. Hopefully I'll play again soon.
-
Sorry, I haven't posted in a while. I was hoping that someone could pm with the reason that Rocket quit reddit. I haven't been on in a while and didn't want to start a whole thread for fear of drama. Thanks!
-
Experimental Branch: 0.49 Discussion
Dr. Goner replied to haknslash's topic in PC Experimental Updates
You make no sense sir. -
Experimental Branch: 0.48 Discussion
Dr. Goner replied to Super_Duty's topic in PC Experimental Updates
-
Experimental Branch: 0.48 Discussion
Dr. Goner replied to Super_Duty's topic in PC Experimental Updates
How does this explain the giant piles of loot that everyone is posting? It looks like they're just taking it outside of the structure and more is appearing. Not trying to be contradictory, I just haven't seen anyone explain how this actually works. I've heard so many varying accounts from 20 meters away and it respawns instantly to your estimation. -
Experimental Branch: 0.48 Discussion
Dr. Goner replied to Super_Duty's topic in PC Experimental Updates
That's good, but I was under the assumption that loot didn't respawn if there was a player in the area. Am I wrong on this? I thought the parameters were 1. Loot has to be removed 2. No players in area. Which would explain the difficulty of finding loot in spawn areas but other places should have stuff. I could be wrong though. -
Experimental Branch: 0.48 Discussion
Dr. Goner replied to Super_Duty's topic in PC Experimental Updates
Just played a little .48 I don't think loot is respawning. If it is it's going very very slowly. I was on a server with like ten folks and couldn't find anything. I died of hunger for the first time in a LONG time. Played nicely though. -
But guess what does work?!? The official bug reporter!! Great news right. Now put it where it belongs like a big boy damn it! http://feedback.dayzgame.com/my_view_page.php
-
If someone hits you with a head shot, you will not hear any sound. I think this does happen but I think people are being killed more often than they think.
-
So was the 0.45 that just got pushed to stable on Wednesday rolled back before it was pushed? If so, what was taken out and will those "features" be included when the new 0.45 is pushed to stable?
-
The engine has really just evolved into another engine, this is how engines normally change. It's not like they are moving to something completely different and rebuilding from scratch.
-
It would be much worse if that were the case, but the server is still loading all of the objects within each individual network bubble. Also, the zombies brah. The animals. Everything cuts into the FPS. EDIT: I guess we could always go back to scripted loot spawns.
-
The FPS problem in DayZ is due to the number of items that exist at any given time. Each loot objec, zombie, other player etc. all contribute to lower fps. This is why even in ARMA 3 I get great frames until I get on a full wasteland server.