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Dr. Goner

Members
  • Content Count

    1046
  • Joined

  • Last visited

Community Reputation

661 Excellent

About Dr. Goner

  • Rank
    Yolo McNoscope 420

Profile Information

  • Gender
    Male
  • Location
    The South
  • Interests
    Writing, drawing, printmaking, and gaming. I also play music.

Profile Fields

  • Bio
    She walk my way to fee
    And I grunt my teeth
    It's more like hundred milo
    And I know more me
    But you can make my teeth growl
    You can make my underwell
    It's a big dark world now
    It's a big dark Hell

    Los sitar watch out for your tails
    Like of course a timely man
    Like a hog dance
    Like a pig dare
    Mind-warp deceptor wan

    Wait a minute I caught defouled
    And I felt it groan
    She meant to hold the bar down
    And she cleaned my nose
    I look so peaceful
    I look so underwell
    I ain't got no mouthful
    I ain't got no tail

    You look like such a worldly man
    Like a sinner tossed on the wind
    Like a hotel
    Like a piston
    Like a well old man away

    Rock sides supports them would you wail
    Like a tosser timely man
    Like a hard descend
    Like a cyst stone
    Like a well-worn dance stone why


    This should link to my steam profile. Feel free to send a request.

    http://steamcommunity.com/profiles/76561198031349247
  1. Dr. Goner

    Status Report - 09 Sept

    I haven't been on the forums in a while, but started playing DayZ again with .58 It's coming back!! Makes me really happy. Persistence is a bit buggy but it's given this old lone wolf a lot of joy already. I would really like to hear a more detailed account of the zed situation at some point. I play as a survivalist, hoarder, etc. most of the time. The zeds are extremely important to my play style as I don't go looking for other players so they represent the only real threat that I face other than starvation or sickness which I would also like to see developed further. Anyway, here's to the forums! See you again in a few months.
  2. Dr. Goner

    Exp Update: 0.55.126884 Discussion

    So new zombie animations = yay! But now there's no loot, horrible rubber banding, and constant server restarts. I might be missing something but why update experimental and hype it, if you know it's going to be totally broken. I'm trying here I really am.
  3. Dr. Goner

    Experimental Branch: 0.54 Discussion

    Just checking in. It's been a long time. Hope the game is as fun for everyone now as it was for me a couple years ago. I miss this community a lot but my life has changed and I can't really participate anymore. It's great to see that SA is taking shape. Hopefully I'll play again soon.
  4. Dr. Goner

    Experimental Branch: 0.51 Discussion

    Sorry, I haven't posted in a while. I was hoping that someone could pm with the reason that Rocket quit reddit. I haven't been on in a while and didn't want to start a whole thread for fear of drama. Thanks!
  5. Dr. Goner

    Experimental Branch: 0.49 Discussion

    You make no sense sir.
  6. Dr. Goner

    Experimental Branch: 0.48 Discussion

    How does this explain the giant piles of loot that everyone is posting? It looks like they're just taking it outside of the structure and more is appearing. Not trying to be contradictory, I just haven't seen anyone explain how this actually works. I've heard so many varying accounts from 20 meters away and it respawns instantly to your estimation.
  7. Dr. Goner

    Experimental Branch: 0.48 Discussion

    That's good, but I was under the assumption that loot didn't respawn if there was a player in the area. Am I wrong on this? I thought the parameters were 1. Loot has to be removed 2. No players in area. Which would explain the difficulty of finding loot in spawn areas but other places should have stuff. I could be wrong though.
  8. Dr. Goner

    Experimental Branch: 0.48 Discussion

    Just played a little .48 I don't think loot is respawning. If it is it's going very very slowly. I was on a server with like ten folks and couldn't find anything. I died of hunger for the first time in a LONG time. Played nicely though.
  9. Dr. Goner

    Experimental Branch: 0.47 Discussion

    But guess what does work?!? The official bug reporter!! Great news right. Now put it where it belongs like a big boy damn it! http://feedback.dayzgame.com/my_view_page.php
  10. Dr. Goner

    Experimental Branch: 0.47 Discussion

    If someone hits you with a head shot, you will not hear any sound. I think this does happen but I think people are being killed more often than they think.
  11. Dr. Goner

    Experimental Branch: 0.46 Discussion

    So was the 0.45 that just got pushed to stable on Wednesday rolled back before it was pushed? If so, what was taken out and will those "features" be included when the new 0.45 is pushed to stable?
  12. Dr. Goner

    Plan for release of 0.45 to Stable

    The engine has really just evolved into another engine, this is how engines normally change. It's not like they are moving to something completely different and rebuilding from scratch.
  13. Dr. Goner

    Experimental Branch: 0.45 Discussion

    It would be much worse if that were the case, but the server is still loading all of the objects within each individual network bubble. Also, the zombies brah. The animals. Everything cuts into the FPS. EDIT: I guess we could always go back to scripted loot spawns.
  14. Dr. Goner

    Experimental Branch: 0.45 Discussion

    The FPS problem in DayZ is due to the number of items that exist at any given time. Each loot objec, zombie, other player etc. all contribute to lower fps. This is why even in ARMA 3 I get great frames until I get on a full wasteland server.
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