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Consolidated Weapons/Equipment suggestions

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melee weapons should be a priority tbh

mechete , sword , baseball bats , metal bar ,

no not left4dead style but they would be common and used . maybe a bat would break after so many hits or a mechete could get stuck in zombie . would make for interesting times.

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Wetsuit(little-to-no temperature loss in water).

i think a drysuit would be more likely, because the nature implies a water temperature close to the one in norway (i am a scuba diver myself, and this is what experience tells me).

Edit: you could have both, the drysuit taking some time to equip. there are some crazy people who use drysuits in norway too, but they usually use 7mm full+5-7mm torso. even that gets cold after a suprisingly short time.

Edited by radivmoe
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Its only me or any of you dear players noticed the size difference between Czech Backpack and Allice pack, why does cz has 16 slots and alice 20... ?

I think that cz is larger and should have more slots than alice or to replace their places so that allice has 16 and cz has 20...

Your opinions on cz and allice sizes ?

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^^Don't worry.

Crossbow has been redone for the standalone and you should also be able to find quivers.

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oh God Yes Jizz... Anyone hear anything about Bows or compound bows? be great for hunting which im really enjoying just be great to gather without giving away your position. Plus I like playing a Forest Dweller really adds to the "Survival" in the wilds vibe. and a Machete as a tool and weapon would be fantastic.

Edited by Big Bear
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just make more weapons that you can actually find in a real outbreak. not too much military weapons.

Read my mind guns should be rarer than what they are. the setting says it all if you want to run and gun this isnt the game you should be playing. The weight of power should feel dramatic when you upgrade from say a Hatchet to even a standard side arm rifles and machine guns should excuse the reference be "end Game" just meaning extreme luck has shown down on you and you have found an automatic weapon or else the game will be nothing more than a snipe fest.

as an Australian we have very few gunstores and really nobody owns guns thats what makes the whole Apocalypse idea so appealing im not against guns at all i just believe that if you find a firearm it will make you cherish it and also make you a target anyway just my opinion. I really enjoy the survival hunting gatherer aspect of the game and random encounters make it more special when you end up helping each other. Plus for people who play as Bandits which is I believe is a very viable play style after earning something powerful will make them a much greater threat which is exciting

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just make more weapons that you can actually find in a real outbreak. not too much military weapons.

Read my mind guns should be rarer than what they are. the setting says it all if you want to run and gun this isnt the game you should be playing. The weight of power should feel dramatic when you upgrade from say a Hatchet to even a standard side arm rifles and machine guns should excuse the reference be "end Game" just meaning extreme luck has shown down on you and you have found an automatic weapon or else the game will be nothing more than a snipe fest.

as an Australian we have very few gunstores and really nobody owns guns thats what makes the whole Apocalypse idea so appealing im not against guns at all i just believe that if you find a firearm it will make you cherish it and also make you a target anyway just my opinion. I really enjoy the survival hunting gatherer aspect of the game and random encounters make it more special when you end up helping each other. Plus for people who play as Bandits which is I believe is a very viable play style after earning something powerful will make them a much greater threat which is exciting

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Nobody said it'd be a "grind". Furthermore, Day Z and ARMA in general has never been -not- tedious and boring. It's two hours of walking followed by 2 minutes of shooting at something. Day Z skirts this by having things to deal with whilst not getting shot at. The issue for most is that these are -too- boring because they don't affect the player to a significant degree.

Agreed, however I think some of these suggestions are gonna bite people in the ass come the stand alone release. It's not the sims, it's not minecraft, and it's certainly not real life. it's nice to ponder standalone life in a forest using only a machete and crossbow/blow gun with poison darts with a likkle tent to live off the land but for 90% of people, IMO of course, that's gonna get insanely boring quick and people want the WHOLE game based around this? especially for people with lives and a limited time frame to play. ''Herp derp there shouldnt be any military weapons as the characters aren't in the S.A.S'' or ''we shouldn't be able to fix vehicles that easy without mechanical knowledge''. really? hell, one dude was complaining the old bicycle is too quick! I think these people just need to go camping IRL tbh.

Judging from the thread comments i'm in the minority. However if I'm in a zombie apocolypse with crashed helis, army bases or outposts set up to try control it I know exactly where I'm heading for gear. Also, to the guy above saying guns should be the end game and melee more common place, can you imagine the balance issues there?

Edited by showtime
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Agreed, however I think some of these suggestions are gonna bite people in the ass come the stand alone release. It's not the sims, it's not minecraft, and it's certainly not real life. it's nice to ponder standalone life in a forest using only a machete and crossbow/blow gun with poison darts with a likkle tent to live off the land but for 90% of people, IMO of course, that's gonna get insanely boring quick and people want the WHOLE game based around this? especially for people with lives and a limited time frame to play. ''Herp derp there shouldnt be any military weapons as the characters aren't in the S.A.S'' or ''we shouldn't be able to fix vehicles that easy without mechanical knowledge''. really? hell, one dude was complaining the old bicycle is too quick! I think these people just need to go camping IRL tbh.

Judging from the thread comments i'm in the minority. However if I'm in a zombie apocolypse with crashed helis, army bases or outposts set up to try control it I know exactly where I'm heading for gear. Also, to the guy above saying guns should be the end game and melee more common place, can you imagine the balance issues there?

You're right, it's not the Sims... it's Day Z. However, the suggestions made... fit into the philosophy of Day Z... the Sims analogy is a logical fallacy at best and an idiotic assumption at worst and I'm tired of hearing of it. Simply because something is in a different game, doesn't mean it couldn't or shouldn't apply to this... much less benefit this game/mod.

Nowhere did anyone suggest "life in a forest using only a machete and crossbow/blow gun with poison darts with a likkle tent to live off the land" as the -ONLY- type of gameplay, people who support low-key gameplay like that simply want it to be -less- boring than it is... by adding things to do whilst surviving like that. Have you seen the map? Even the most secluded areas are heavily trafficed, defending your settlement... whether it be a tent and a garden... or a HESCO'd fortress will -always- be a factor. If that ain't exciting, I don't know what more you want. Having to maintain yourself, expand on a settlement, defend it, survive... that sounds insanely fun to me.

If you look at my post history, I am a STRONG supporter of military weapons... so I don't know what that's all about, I don't subscribe to that way of thinking. Military weapons exist in the world, are prevalent in countries and should totally be a main feature of the game.

I think there is a fundamental schism in those who actually recognize that Day Z is trying to be something different... and those who just want balance and fun served to them just how they like it. That is not how Day Z is, is intended to be, or will be if Rocket is to be listened to.

Edited by Katana67
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I agree that military weapons should stay. Even though, gun like AS50 (one-hit-kill) should be more limited. Greater lack of ammo is my idea of limiting them (having one mag should be great success).

But about those bases. How would that work? Building and expanding base, defending it, populating it. I discussed this with several people in different topic and I belive this is not possible in game like DayZ. It would be hard in game big as Planetside 2 with 2000 player per server. How on earth would it work in game with 50 player per server? To defend a base you need people. How would you stop them from looting/destroying your base while no member of your group is online. I would really like to see such a thing in co-op style of game. That would be EPIC! But DayZ is not build for that...

P.S. Sorry for my English. It is not my native language.

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I agree that military weapons should stay. Even though, gun like AS50 (one-hit-kill) should be more limited. Greater lack of ammo is my idea of limiting them (having one mag should be great success).

But about those bases. How would that work? Building and expanding base, defending it, populating it. I discussed this with several people in different topic and I belive this is not possible in game like DayZ. It would be hard in game big as Planetside 2 with 2000 player per server. How on earth would it work in game with 50 player per server? To defend a base you need people. How would you stop them from looting/destroying your base while no member of your group is online. I would really like to see such a thing in co-op style of game. That would be EPIC! But DayZ is not build for that...

P.S. Sorry for my English. It is not my native language.

When I say base... I mean whatever you can rightfully construct and defend given the resources... so say, a clan of five can construct and defend a base the size of a few large houses... and one person could reliably defend a base of a tent with some fencing around it. It's not a base in the traditional sense of FLAG A, FLAG B, FLAG C. It's something that you construct with resources gathered and defend.

You wouldn't be able to stop people from looting it when you're offline... so hide it well... The purpose isn't to have an indefinite outpost that's responsibility-free... you have to put in the time to construct, stock, and defend your settlement... no matter how big or small it is.

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When I say base... I mean whatever you can rightfully construct and defend given the resources... so say, a clan of five can construct and defend a base the size of a few large houses... and one person could reliably defend a base of a tent with some fencing around it. It's not a base in the traditional sense of FLAG A, FLAG B, FLAG C. It's something that you construct with resources gathered and defend.

You wouldn't be able to stop people from looting it when you're offline... so hide it well... The purpose isn't to have an indefinite outpost that's responsibility-free... you have to put in the time to construct, stock, and defend your settlement... no matter how big or small it is.

Hide it. That easy to say, but very hard to do. Chernarus is still quite small (as well as other maps) for this purpose. The only places where you could effectively hide it, is probably side of the map. But from who would you defend it then? Nobody goes there.

And then, once you spend 20+ hours building your settelement, random noob finds it, loots it and destroys it while you are offline. And you coudnt do anything about it. I dont think this would work even though it sounds awesome...

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Agreed, however I think some of these suggestions are gonna bite people in the ass come the stand alone release. It's not the sims, it's not minecraft, and it's certainly not real life. it's nice to ponder standalone life in a forest using only a machete and crossbow/blow gun with poison darts with a likkle tent to live off the land but for 90% of people, IMO of course, that's gonna get insanely boring quick and people want the WHOLE game based around this? especially for people with lives and a limited time frame to play. ''Herp derp there shouldnt be any military weapons as the characters aren't in the S.A.S'' or ''we shouldn't be able to fix vehicles that easy without mechanical knowledge''. really? hell, one dude was complaining the old bicycle is too quick! I think these people just need to go camping IRL tbh.

Judging from the thread comments i'm in the minority. However if I'm in a zombie apocolypse with crashed helis, army bases or outposts set up to try control it I know exactly where I'm heading for gear. Also, to the guy above saying guns should be the end game and melee more common place, can you imagine the balance issues there?

You are good in explaining what DayZ isnt. But either seam to have no clue what DayZ is!

Rigth now its mostly an DM with a cople of zombies and some survival features, but that is not what makes the game great. Its like in Minecraft, the fantasies that people have, of what this game could be like someday. Rocket anounced that he whant to fill so much content in the game, that not every User will be ever using every single option the game will have for you.

I am against removing the weapons and i think they are prety good ballanced(as long as cheaters will be sorted out), but i am clearly for an "one person cant do everything" invention for the Game. Everyone should be able to survive alone, but it should be easyer when you gather in groups, cause of the broader skill varaity (Medicin skill unlocks medical option or something. Like you have to ballance your Char pregame in diffrent skills.[everyone can take painkillers] Medicin1: gives you ability to pach Bandages. Medicin2: gives you the ablility to give Epipens. Medicin3: gives you the ability to give Morpine. Medicine4: gives you the ability to give Bloodbags.[everyone can repair Wheels] Mechaniks1: gives you the ability to patch scrap metall. Mechaniks2: gives you the ability to fix glas. Mechaniks3: gives you the ability to repair fueltanks and engineparts. Mechaniks4: gives you the ability to fix Mainrotor. Or something like this would be nice in my opinion.). Mainproblem, rigth now are the NPC´s, they are to weak, when you play Namalsk you will learn that people are much more cooperativ when the Terrain is more dangerous.

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I think this is an equipment :D sorry if someone thought about that before me.

I sugest more "constructing" materials for those who like just to sit in one place and make a proper base.

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About the military guns - I don't think the answer is to remove them. That would be boring as hell. I don't snipe that much, but I like the feeling that no place is safe, and you have to be careful no matter where you are. The answer - as I see it - is ammo. Making ammo rare, forcing that camping sniper to think twice about wasting a bullet on that hatchet-wielding new spawn. For the same reason, I also like what I read about the stand alone game, making it possible for weapons to degrade.

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You are good in explaining what DayZ isnt. But either seam to have no clue what DayZ is!

Rigth now its mostly an DM with a cople of zombies and some survival features, but that is not what makes the game great. Its like in Minecraft, the fantasies that people have, of what this game could be like someday. Rocket anounced that he whant to fill so much content in the game, that not every User will be ever using every single option the game will have for you.

I am against removing the weapons and i think they are prety good ballanced(as long as cheaters will be sorted out), but i am clearly for an "one person cant do everything" invention for the Game. Everyone should be able to survive alone, but it should be easyer when you gather in groups, cause of the broader skill varaity (Medicin skill unlocks medical option or something. Like you have to ballance your Char pregame in diffrent skills.[everyone can take painkillers] Medicin1: gives you ability to pach Bandages. Medicin2: gives you the ablility to give Epipens. Medicin3: gives you the ability to give Morpine. Medicine4: gives you the ability to give Bloodbags.[everyone can repair Wheels] Mechaniks1: gives you the ability to patch scrap metall. Mechaniks2: gives you the ability to fix glas. Mechaniks3: gives you the ability to repair fueltanks and engineparts. Mechaniks4: gives you the ability to fix Mainrotor. Or something like this would be nice in my opinion.). Mainproblem, rigth now are the NPC´s, they are to weak, when you play Namalsk you will learn that people are much more cooperativ when the Terrain is more dangerous.

I don't think you know what DayZ is either, I'm fairly sure (not 100%) that Rocket said no skill trees. What you're describing is as close to a skill tree as you can get. Or maybe it is a skill tree if I read it another way, you can choose to put more points in mechanics at the cost of medical skills? Ridiculous. What if I was the medic in a team of two and I was shot? The other player can't give me blood because he doesn't know how.

What, I can repair the engine of a chopper but I can't patch a bullet hole using some scrap? That's ridiculous.

What people need to remember, is this is just a game at the end of the day. Sometimes I can't have a group of more than two others with me at all times when I play, my friends have lives outside of this game. You shouldn't be penalised for having less people, the repair/medic system is good now. It needs to be less buggy at times, but it's good. As a solo player (if I chose to) I could run around and gather all the parts I need with a fairly large challenge and fix a vehicle, but in a group I can do the same but much faster and more safely. That's the advantage of playing in a group, but you're not at the same disadvantage I.E. You can't fix it at all, because you didn't pick the right skill.

I just hope to god Rocket doesn't listen to suggestions like these.

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I think a limited system where there are no set levels would be okay and fit with the game style. The number of times a task (Like bandaging something) has to be completed is random. Upon reaching the set number you will achieve a small decrease in the time it take to do said task (but only said task). (Like now, everyone can do everything, just some people can do it faster). This would be reset upon death. I don't believe that there should be an RPG like style skill system where you can spend 'skill points' on shit like you'd spend money on an item.

Also how are materials for base construction going to be gathered? Because I just can't see some one running backwards and forward with an I Beam ferrying it from place to 'base'

P.S. I don't have redit; can I just post my ideas on this thread?

Edited by Shrimpy223
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Hide it. That easy to say, but very hard to do. Chernarus is still quite small (as well as other maps) for this purpose. The only places where you could effectively hide it, is probably side of the map. But from who would you defend it then? Nobody goes there.

And then, once you spend 20+ hours building your settelement, random noob finds it, loots it and destroys it while you are offline. And you coudnt do anything about it. I dont think this would work even though it sounds awesome...

Hide it, yes... it's easy to say and hard to do... much like EVERYTHING. You just listed places to effectively hide something... and the sides are -heavily- trafficed... I don't know what you're talking about, the entire map is heavily trafficed. If you're expecting something to be responsibility-free or hidden indefinitely, that's unrealistic in any realm.

It's the same principle as the tents, someone can find my tent while I'm offline and loot it... but it's my own fault for not being there or hiding it. A settlement implies you've got others as well, I don't expect one person to be able to construct a fortress. You're thinking very narrowly and that the game should somehow be serving you by preserving your hard work... when this game is all about the exact opposite.

Edited by Katana67
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I think a limited system where there are no set levels would be okay and fit with the game style. The number of times a task (Like bandaging something) has to be completed is random. Upon reaching the set number you will achieve a small decrease in the time it take to do said task (but only said task). (Like now, everyone can do everything, just some people can do it faster). This would be reset upon death. I don't believe that there should be an RPG like style skill system where you can spend 'skill points' on shit like you'd spend money on an item.

Also how are materials for base construction going to be gathered? Because I just can't see some one running backwards and forward with an I Beam ferrying it from place to 'base'

P.S. I don't have redit; can I just post my ideas on this thread?

I don't know about that idea, on the one hand it could be a really nice feature but on the other hand it's ripe for abuse.

Bandits will pistol each other and practice their medical skills every time they die to give them a distinct edge in drawn out fights. You can't punish banditry otherwise it's going against what Rocket wants, but you can't ignore that this is going to happen.

Maybe a cooldown on "exp" gained? Once every 2 or 3 minutes would slow it down long enough for it to be not worth doing.

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I like the idea of a settlement where you grow your own food and have a place to be sheltered. You would have to scavenge for gear and guns, but that is a great idea. I also really like the idea of learning to do things faster, like bandaging yourself faster when you do it more.

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I don't know about that idea, on the one hand it could be a really nice feature but on the other hand it's ripe for abuse.

Bandits will pistol each other and practice their medical skills every time they die to give them a distinct edge in drawn out fights. You can't punish banditry otherwise it's going against what Rocket wants, but you can't ignore that this is going to happen.

Maybe a cooldown on "exp" gained? Once every 2 or 3 minutes would slow it down long enough for it to be not worth doing.

I didn't think about possible abuse but I agree that a cool down timer would probably prevent it. Most systems will probably be exploited at one point or another but that's not really all that preventable. For example my friend was controlled by a hacker and became a bandit. We went to a hospital and I kept on going out and being attacked by zombies. I'd go back in and he'd patch me up regaining humanity.

Also: A sphygmomanometer-Tells you your current blood

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Throwing my two cents in.. I don't like the idea of a skill tree per se. I think an 'invisible' skill tree that resets on death, and completely unknown to the player. How many people do you know that think they are really good at something, but arnt. All in all everyone is a jack of all trades but some people over time can develop their skill sets better. Say like randomly a 5% speed increase in bandaging skills, maybe. Might take 100 times bandaging someone (or fixing a wheel, or reloading a gun, or whatever) before a 'skill' would increase. Practice doesn't make perfect perfect practice makes perfect, so farming the skills wouldn't really be an option, if you guys take my meaning. Would also give a player more of a reason to try and stay alive.

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This has probably been stated, but in all Honesty since Dayz is going for a "live" feel, when I walk into a military base, and head into the arsenal, I would expect to find a military grade weapon. If I go to a base, and find a shit ton of Lee Enfields I'm going to worry, because some one else has the better gun. If I walk into a barn, and I find an M16, or any military grade gun for that matter, i'm going to wonder who the hell owned this farm but count myself lucky. Its a matter of luck. Also since weapon grade has been confirmed as far as I know, (if not BAM suggestion) I would think finding said military weapon in a barn unless recently dropped would be in a worse for wear condition, i.e. rust, jamming or loose sights. If its in a good condition, consider yourself warned.

Eh, I just don't see logic in the massive argument over gun spawn rates. The reason the current game has so many is becuase of dupers and hackers which has been largely fixed now we just gotta wait for it to die down. Rocket (and the rest of the dev team) did a great job on weapons spawns and its one of the reason i stick mostly to Vanilla Dayz (except Namalsk) on non-private hives, I like the spawn rates, and I like the spawn locations and I can accept that if I died, I did something wrong, even if it was just being at the wrong city at the wrong time.

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