Zombie Jesus 723 Posted September 25, 2012 (edited) This is what I like to see from the community and with the base mod code being released I fully expect better minds than mine to come up with great tweaks to the mod. Great stuff guys and I will be coming by to check this out once it is released. Would be nice to know that there is no thermals scanning the forest for players and that zombies might actually be a problem for once.Once we see that the hoard spawn works then we will work on wild animals attacking. Might think about mad cows also :DI knew there was a reason I kill every cow on sight. Edited September 25, 2012 by Zombie Jesus 1 Share this post Link to post Share on other sites
ryahn 112 Posted September 25, 2012 Just as a heads up, we are planning on releasing this mod in 72-ish. Note we will post if it will be over 3 - 4 days Share this post Link to post Share on other sites
vacalouca 86 Posted September 25, 2012 (edited) Once we see that the hoard spawn works then we will work on wild animals attacking. Might think about mad cows also :D Edited September 25, 2012 by vacalouca Share this post Link to post Share on other sites
ryahn 112 Posted September 25, 2012 (edited) Nice image lol Edited September 25, 2012 by Ryahn Share this post Link to post Share on other sites
byrgesen 1341 Posted September 25, 2012 Will one be able to run a server with this mod?Or is it your server exclusively?Is this a custom server software or are you basing the server on Bliss for example?Thus making other people able to host a "real" dayz server :)This sounds very interesting mate. Its alot of the stuff thats missing hehe. Share this post Link to post Share on other sites
ryahn 112 Posted September 25, 2012 Will one be able to run a server with this mod? NoOr is it your server exclusively? YesIs this a custom server software or are you basing the server on Bliss for example? Its based off Saintly, rest is oursThus making other people able to host a "real" dayz server :) We may considerate it in future. As of now, its our server only.This sounds very interesting mate. Its alot of the stuff thats missing hehe. Share this post Link to post Share on other sites
Powell (DayZ) 734 Posted September 25, 2012 For the love of god, make zombies react to gunshots from MUCH further away. Pls 1 Share this post Link to post Share on other sites
kitfoo@yahoo.com 13 Posted September 25, 2012 I like everything about it, except for no NVG's. If it's purely based in a city, the ambient light seems to be fine. But, if it's Cherarus-like, I would like to not fall off a cliff or break my legs by running into a tree because I can't see where I'm going. NVG's are real, available items IRL, so why not include them in a game? Share this post Link to post Share on other sites
Hallker 20 Posted September 25, 2012 I like everything about it, except for no NVG's. If it's purely based in a city, the ambient light seems to be fine. But, if it's Cherarus-like, I would like to not fall off a cliff or break my legs by running into a tree because I can't see where I'm going. NVG's are real, available items IRL, so why not include them in a game?Because NVG are too OP for this game... player without them have no chance against full equiped guys with NVG... THIS is a really smart move... This is the right way where game should go... if you want see... use flashlight flares or chemlight.... if you dont want to be seen... you have to be careful ;) Share this post Link to post Share on other sites
JackONeill (DayZ) 15 Posted September 25, 2012 All of this sounds sweet, but as oldy1kenobi said, nvgs would be handy, and a golden ak? really now Share this post Link to post Share on other sites
martane665 0 Posted September 25, 2012 as an east coast player ( who is free to play at night ), i found spawning in 100% darkness frustrating, and usually ended up quickly dead.I like the idea of some kind of ambient lighting. Share this post Link to post Share on other sites
Max Planck 7174 Posted September 25, 2012 I agree that the golden AK seems a bit misplaced, but everything else sounds fan-diddely-tastic. With nightvision/thermal gone, nighttime might actually be enjoyable. Share this post Link to post Share on other sites
ryahn 112 Posted September 26, 2012 (edited) All of this sounds sweet, but as oldy1kenobi said, nvgs would be handy, and a golden ak? really nowWe are doing for the fun. First person to get this right will free VIP on our site. What movie would have golden guns and a tuxedo?I agree that the golden AK seems a bit misplaced, but everything else sounds fan-diddely-tastic. With nightvision/thermal gone, nighttime might actually be enjoyable.Above statement Edited September 26, 2012 by Ryahn Share this post Link to post Share on other sites
crockett (DayZ) 41 Posted September 26, 2012 Sounds good, I would also love to see streetlights/houses lit up at night, especially considering the removal of NV Goggles. Lights make no sense in DayZ.. Who is running the power plants and who turns the lights on , in all these houses. Helis make no sense either as no way could anyone keep them running & keep them fueled. 1 Share this post Link to post Share on other sites
Laniakea 1 Posted September 26, 2012 We are doing for the fun. First person to get this right will free VIP on our site. What movie would have golden guns and a tuxedo?Above statementThat would be "The Man with the Golden Gun". Share this post Link to post Share on other sites
ryahn 112 Posted September 26, 2012 That would be "The Man with the Golden Gun".Nope, but close Share this post Link to post Share on other sites
Laniakea 1 Posted September 26, 2012 (edited) Nope, but closeThen "Goldfinger" Maybe. Goldfinger had his gold-plated revolver. Edited September 26, 2012 by Laniakea Share this post Link to post Share on other sites
Hallker 20 Posted September 26, 2012 (edited) Hmm... what about "Hitman"... he had golden guns doesn't he? And he is wearing Tuxedo :)EDIT: At first i remembered GoldenEye but there was golden gun only in game... not movie i think. Edited September 26, 2012 by Hallker Share this post Link to post Share on other sites
devilsnight 26 Posted September 26, 2012 Im really interested in this. Anyway I can get in on testing? Share this post Link to post Share on other sites
ryahn 112 Posted September 26, 2012 (edited) Then "Goldfinger" Maybe. Goldfinger had his gold-plated revolver.You got it. Please PM me on SurvivedayzIm really interested in this. Anyway I can get in on testing?PM me Edited September 26, 2012 by Ryahn Share this post Link to post Share on other sites
ryahn 112 Posted September 27, 2012 V1.02 (Closed Testing)+++++NEW STARTING LOADOUT+++++A Box of Painkillers A BandageNO BackpackBlue Chemlight+++++VEHICLE CHANGES+++++[CHANGE] Added More Vehicles To The Loading System[CHANGE] Removed C130J (Reason: It Was There Only To Test The Cargo System) Share this post Link to post Share on other sites
ryahn 112 Posted September 27, 2012 It has been released - http://survivedayz.com/forums/showthread.php?2474-SurviveDayZ-MOD-FILES-amp-Install-instructions Share this post Link to post Share on other sites
vacalouca 86 Posted September 27, 2012 Make the game more difficult and most intense fighting PVP, make larger backpack 16 slots only, remove SD guns, camo clothing, AS50, M107, make other snipers rare and hard to find ammo, hunger and thirst more times, please try this =)Snipers, SD guns + camo clothes = CampersCampers = no intense PvP battle, no funI'm playing on your server later and talk about him to my friends, thank you =) Share this post Link to post Share on other sites
DemonGroover 8836 Posted September 27, 2012 Is the server up for this mod yet? Can't wait to give it a go. Share this post Link to post Share on other sites
stapo 188 Posted September 27, 2012 Since 'Ryahn' isnt here to edit his post..... ill post the 1.02a changelogV1.02a (Open Testing)+++++WEAPON CHANGES+++++[CHANGE] AS50 Removed from the game[CHANGE] M107 Removed from the game+++++OTHER CHANGES AND FIXES+++++[FIX] Forgot to take NVGoggles out of barracks loot, they are now FULLY removed. [Note to self(Stapo): Dont Code at 4AM][NEW] Street Lights now work at night (Sort of...)[CHANGE] RangeFinders Removed From the game as they had inbuilt NightVision Share this post Link to post Share on other sites