Torndeco (DayZ) 46 Posted October 17, 2012 (edited) This are other links i found buried in this thread somewhere for BAF classnames.. i.ehttp://bafdom.myfree..._o_t__t_39.htmlAs for what is allowing in DayZ, extract the pbo's and use an app called unrap on the config.binsThen look in the dayz code using search & find to see what is allowed ingame....The links are for info...U then compare to dayz code and make up a listThis is my current list for lingori.e http://code.google.c...variableval.txtGot most of it done atm, still got some crap to get blacklisted....All i did was point to some info, what u do with the info is up to uedit:- Anyway it only takes 1 person with some freetime to make up the a complete list Edited October 17, 2012 by Torndeco Share this post Link to post Share on other sites
Magotchi 74 Posted October 17, 2012 I'm familiar with looking through the spawn lists in config.bin. That's how I made my whitelist in the first place. I agree that an exhaustive list is a good idea, and you're welcome to undertake that task; I just don't know of any easy way to do it (all I said), so I'm not personally doing it. Share this post Link to post Share on other sites
(OCN)xXxALLANxXx 17 Posted October 17, 2012 Vehicles Legal in DayZLand:M1030 (Motorcycle)Ikarus (Bus)SkodaBlue hilux1_civil_3_open (White Offroad Truck)car_hatchback V3S_Civ car_sedan TractorATV_US_EP1UAZ_Unarmed_TK_EP1S1203_TK_CIV_EP1Ural_TK_CIV_EP1Old_bike_TK_INS_EP1UH1H_DZWater:PBXFishing_BoatSmallboat_1Smallboat_2Vehicles Illegal (But Spawnable) in DayZ:UAZ_CDFUral_CDFUAZ_RUTT650_InsUral_INSUralOpen_INSTT650_GueSkodaGreenSkodaRedSkodaVWGolf (Hatchback)TT650_Civhilux1_civil_2_coveredhilux1_civil_1_opendatsun1_civil_1_opendatsun1_civil_2_covereddatsun1_civil_3_openUralCivilUralCivil2Lada_baseLadaLMLada2Lada1ATV_CZ_EP1LandRover_CZ_EP1 (Might be in game)UAZ_Unarmed_UN_EP1Lada1_TK_CIV_EP1Lada2_TK_CIV_EP1LandRover_TK_CIV_EP1TT650_TK_CIV_EP1Old_bike_TK_CIV_EP1Old_moto_TK_CIV_EP1hilux1_civil_3_open_EP1SUV_TK_CIV_EP1UAZ_Unarmed_TK_CIV_EP1Volha_1_TK_CIV_EP1Volha_2_TK_CIV_EP1VolhaLimo_TK_CIV_EP1Weapons/Ammo In DayZ (Legal):AK_74AK_47_M...........................30Rnd_762x39_AK47AK_47_S............................30Rnd_762x39_AK47AKS_74_Kobra.....................30Rnd_545x39_AK, 30Rnd_545x39_AKSDbizon_silenced.....................64Rnd_9x19_SD_BizonM1014...............................8Rnd_B_Beneli_74SlugM16A2...............................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM16A2GL............................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 1Rnd_HE_M203M16A4_ACOG......................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM4A1................................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM4A1_HWS_GL...................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 1Rnd_HE_M203M4A1_Aim.........................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM4A1_AIM_SD_camo...........30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDMP5A5..............................30Rnd_9x19_MP5, 30Rnd_9x19_MP5SDMP5SD.............................30Rnd_9x19_MP5SDM240...............................100Rnd_762x51_M240M249...............................200Rnd_556x45_M249Huntingrifle.......................5x_22_LR_17_HMRDMR................................20Rnd_762x51_DMRM24................................5Rnd_762x51_M24SVD_CAMO.......................10Rnd_762x54_SVDColt1911..........................7Rnd_45ACP_1911M9.................................15Rnd_9x19_M9, 15Rnd_9x19_M9SDM9SD..............................15Rnd_9x19_M9SDMakarov...........................8Rnd_9x18_MakarovLeeEnfield.........................10x_303M14_EP1..........................20Rnd_762x51_DMRM4A3_CCO_EP1................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDm107..............................10Rnd_127x99_m107glock17_ep1....................17Rnd_9x19_glock17, 15Rnd_9x19_M9, 15Rnd_9x19_M9SDrevolver_EP1....................6Rnd_45ACPUZI_EP1..........................30Rnd_9x19_UZIFN_FAL_ANPVS4...............20Rnd_762x51_FNFALBAF_L85A2_RIS_CWS.........30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDBAF_AS50_scoped............5Rnd_127x99_as50Mk_48.......................100Rnd_762x51_M240M136.............................M136Weapons in DayZ (Illegal):AK_107_kobra.......................30Rnd_545x39_AK, 30Rnd_545x39_AKSDAK_107_GL_kobra..................30Rnd_545x39_AK, 30Rnd_545x39_AKSDAK_107_GL_pso....................30Rnd_545x39_AK, 30Rnd_545x39_AKSDAK_107_pso.........................30Rnd_545x39_AK, 30Rnd_545x39_AKSDAK_74_GL............................30Rnd_545x39_AK, 30Rnd_545x39_AKSDAKS_74_pso.........................30Rnd_545x39_AK, 30Rnd_545x39_AKSDAKS_74_U...........................30Rnd_545x39_AK, 30Rnd_545x39_AKSDAKS_74_UN_kobra.................30Rnd_545x39_AK, 30Rnd_545x39_AKSDBizon..................................64Rnd_9x19_Bizon, 64Rnd_9x19_SD_BizonG36a..................................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 30Rnd_556x45_G36, 30Rnd_556x45_G36SDG36C.................................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 30Rnd_556x45_G36, 30Rnd_556x45_G36SDG36_c_SD_eotech................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 30Rnd_556x45_G36, 30Rnd_556x45_G36SDG36_camo...........................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 30Rnd_556x45_G36, 30Rnd_556x45_G36SDG36K..................................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD, 30Rnd_556x45_G36, 30Rnd_556x45_G36SDM16A4................................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM16A4_GL...........................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM16A4_ACG_GL....................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM4A1_HWS_GL_camo............30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM4A1_HWS_GL_SD_camo.......30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM4A1_RCO_GL......................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDM4A1_Aim_camo..................30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSDSaiga12K.............................8Rnd_B_Saiga12_74Slug, 8Rnd_B_Saiga12_PelletsPecheneg...........................100Rnd_762x54_PKPK.....................................100Rnd_762x54_PKRPK_74...............................30Rnd_545x39_AK, 30Rnd_545x39_AKSD, 75Rnd_545x39_RPKKSVK..................................5Rnd_127x108_KSVKM40A3................................5Rnd_762x51_M24M4SPR................................30Rnd_556x45_StanagSDSVD...................................10Rnd_762x54_SVDBAF_AS50_TWS...................5Rnd_127x99_as50MakarovSD..........................8Rnd_9x18_MakarovSDM4A3_RCO_GL_EP1...............30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD,m240_scoped_EP1................100Rnd_762x51_M240M249_EP1...........................200Rnd_556x45_M249M249_m145_EP1..................200Rnd_556x45_M249M60A4_EP1.........................100Rnd_762x51_M240Mk_48_DES_EP1..................100Rnd_762x51_M240M24_des_EP1......................5Rnd_762x51_M24SVD_des_EP1......................10Rnd_762x54_SVDSVD..................................10Rnd_762x54_SVDSVD_NSPU_EP1...................10Rnd_762x54_SVDrevolver_gold_EP1................6Rnd_45ACPSa61_EP1...........................10Rnd_B_765x17_Ball, 20Rnd_B_765x17_BallUZI_SD_EP1.......................30Rnd_9x19_UZI_SDM107................................10Rnd_127x99_m107BAF_L110A1_Aim.................200Rnd_556x45_L110A1, 200Rnd_556x45_M249BAF_L7A2_GPMG.................100Rnd_762x51_M240BAF_L85A2_RIS_ACOG..........30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD,BAF_L85A2_RIS_Holo...........30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD,BAF_L85A2_RIS_SUSAT........30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD,BAF_L85A2_UGL_ACOG.........30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD,BAF_L85A2_UGL_Holo...........30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD,BAF_L85A2_UGL_SUSAT.......30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD,BAF_L86A2_ACOG...............30Rnd_556x45_Stanag, 30Rnd_556x45_StanagSD,BAF_LRR_scoped................. 5Rnd_86x70_L115A1BAF_LRR_scoped_W.............5Rnd_86x70_L115A1Items:FoodSteakRawFoodSteakCookedFoodCanBakedBeansFoodCanSardinesFoodCanPastaItemSodaCokeItemSodaPepsiItemWaterbottleHandRoadFlareHandChemGreenHandChemBlueHandChemRedItemSandbagItemTankTrapItemWireItemBandageItemPainkillerItemMorphineItemEpinephrineItemAntibioticBloodbagItemHeatPackPartWoodPilePartWheelPartFueltankPartGlassPartEnginePartGenericPartVRotorItemJerrycanItemTentTrapBearBackpacks:DZ_Patrol_Pack_EP1DZ_Assault_Pack_EP1DZ_CivilBackpack_EP1DZ_ALICE_Pack_EP1DZ_Backpack_EP1Equipment in DayZ:ItemHatchetItemKnifeItemMatchboxItemFlashlightItemFlashlightRedItemEtoolItemToolboxNVGogglesItemCompassItemGPSItemMapItemWatchbinocular_vectorbinocularItem_RadioSkins:Survivor2_DZCamo1_DZSniper1_DZSoldier1_DZAnimal Codes:Cow01Cow02Cow03Cow04Fin (Another Dog)GoatHenPastor (Dog that will be added in 1.7.3)RabbitSheepWildBoardHopefully thing helps,Allan Share this post Link to post Share on other sites
(OCN)xXxALLANxXx 17 Posted October 17, 2012 Also,http://picacid.com/arma2/loot_en.html Share this post Link to post Share on other sites
Magotchi 74 Posted October 17, 2012 (edited) What you guys have shown so far is an incomplete whitelist and a far from complete blacklist. Also, if you're just copying and pasting from stuff you found in Google (like http://www.cheatz.cc...ayz-classnames/ , cheat forum :)), it might be nice to mention that. EDIT: Parts of that data are incorrect as well. For example, M4A1_HWS_GL is illegal, but it's in the list of valid weapons.If all you needed was a whitelist, here's the one from my script I use to make the blacklist (based on my script which banned for hacked weapons):Moved to Google Code project.I originally made it from perusing the unbinned config.bin, and then I added other stuff as it showed up (like when people logged in with "crowbar_swing", which is crowbar ammo).In reality, though, you'll need a bit more than a whitelist. Edited October 20, 2012 by Mister_Magotchi Share this post Link to post Share on other sites
Magotchi 74 Posted October 17, 2012 (edited) I updated my blacklist.Added:FlareWhite_GP25FlareRed_GP25FlareLauncherFlareGreen_GP25EvDogTagsBAF_L85A2_UGL_SUSATARTY_30Rnd_105mmHE_M119AK_47_S500Rnd_TwinVickers Edited October 17, 2012 by Mister_Magotchi Share this post Link to post Share on other sites
hohlraum 9 Posted October 20, 2012 (edited) Any chance you could create a google code repo or any static web location for that matter and keep your list updated there? IT would be much appreciated and allow people an opportunity to automatically update their publicvariable-local.txt automatically the same way they do their DCBL files. Edited October 20, 2012 by Hohlraum Share this post Link to post Share on other sites
Magotchi 74 Posted October 20, 2012 (edited) Good idea:https://code.google.com/p/dayz-hacked-items-publicvariableval-filter/http://dayz-hacked-items-publicvariableval-filter.googlecode.com/git/publicvariableval-local.txt Edited October 20, 2012 by Mister_Magotchi 1 Share this post Link to post Share on other sites
hohlraum 9 Posted October 20, 2012 Awesome thanks man. Share this post Link to post Share on other sites
hohlraum 9 Posted October 20, 2012 Any one know how this stuff could be expanded to the createvehicle.txt? I believe createvehicle.txt can include non-standard items to kick players when they try to spawn them. I think publicvariableval.txt is mainly for player saves in dayz right? Share this post Link to post Share on other sites
Magotchi 74 Posted October 20, 2012 The DCBL createvehicle.txt logs everything except a specific whitelist and kicks for some specific things already. DayZ Anti-Hax can then ban for specific things in its blacklist if they show up in createvehicle.log.You could of course just add your own custom entries into createvehicle.txt with a 5 before them to auto-kick for them. I prefer to add nasty items to the DAH blacklist and have them be auto-banned for, though, personally. Share this post Link to post Share on other sites
hohlraum 9 Posted October 22, 2012 fyi, if you want to auto-ban for these items and you run dayz anti-hax you can remove the 5<space> & \" leaving a single surrounding " and add them to your variables.lst file. Share this post Link to post Share on other sites
Zoop 343 Posted October 24, 2012 Quick question regarding this and private hives (sorry of this has been answered before), but does this kick before the item is saved to the hive, or after it has saved?Reason I ask is because of the fact that it is a private hive, hackers cannot go to another server to drop the item, meaning that if a hacker spawns in an item and it saves to the hive, he will be kicked every time he tries to join because he cannot get rid of the item he spawned for himself.So, is this how it works? Would be awesome if it does because then it basically becomes an auto-ban for the hacker the moment he spawns himself an illegal weapon. Share this post Link to post Share on other sites
hohlraum 9 Posted October 24, 2012 (edited) It's hit and miss. It really only kicks them periodically during discovery and saves. DAH "should" allow you to do as I stated in previous post (variables.lst) but it doesn't work as it should.Oh and the other issue is that some of these hackers are preventing updates of their inventory back to the server. If you are running bliss you can remove all hacked items (doesn't work with ammo properly though) from player inventories during a restart. Edited October 24, 2012 by Hohlraum Share this post Link to post Share on other sites
Magotchi 74 Posted October 24, 2012 It often takes a few minutes for a player with a hacked item to be kicked. Sometimes it's faster. It just depends on if they do certain things that trigger the dayzPlayerSave event. Share this post Link to post Share on other sites
Magotchi 74 Posted October 27, 2012 (edited) Updated my supplemental filter at its Google Code project.Added:2B14300Rnd_25mm_GAU12G36KLaserdesignator_mountedM252MLRSRemington870SmokeLauncher Edited October 27, 2012 by Mister_Magotchi Share this post Link to post Share on other sites
Henroww 0 Posted November 12, 2012 Henroww123@gmail.com Share this post Link to post Share on other sites
Magotchi 74 Posted November 13, 2012 (edited) Updated my filter.Added:75Rnd_545x39_RPKFlareYellow_GP25RPK_74 Edited November 13, 2012 by Mister_Magotchi Share this post Link to post Share on other sites
tui_ch 0 Posted November 19, 2012 if it show#14 "dayzPlayerSave" = [<NULL-object>,[],false]this can 't kick player on savebut kick player on logout like this #71 "dayzCharDisco" = ["1",[278,[13547,4539.67,0.00129652]],[["ItemMap","ItemCompass","ItemMatchbox","ItemKnife","UZI_SD_EP1"],["ItemTent","ItemBandage","ItemBandage"]]16:54:02 Player John kicked off by BattlEye: PublicVariable Value Restriction #71please how can i do ? Share this post Link to post Share on other sites
joikd 25 Posted November 20, 2012 How do I combine these lists with Dwarden's? Just copy and paste at the bottom? Share this post Link to post Share on other sites
Magotchi 74 Posted November 21, 2012 (edited) Updated my filter.Added:BAF_L85A2_RIS_CWSCow03Dog1HenThe detection counts include all L85 detections, legal or not. My script that does the counts would need some tweaking to make it not count the old, legal detections, so I haven't done that yet.If anyone knows of any other inventory item classnames that were added or removed with the new update, please let me know. As far as I could tell, only the BAF_L85A2_RIS_CWS was removed, and nothing was added. Edited November 21, 2012 by Mister_Magotchi Share this post Link to post Share on other sites
Magotchi 74 Posted November 23, 2012 Updated my filter again. I just wanted to re-do it but with a more accurate count for the L85. Now they're only counted starting the day after they were removed from the game.Added:20Rnd_B_AA12_HECow04IR_Strobe_MarkerRabbit Share this post Link to post Share on other sites
hohlraum 9 Posted November 26, 2012 Hey man. You should expand this for addmagazinecargo.txt and addbackpackcargo.txt Pretty much works the same as what you are doing already but the hackers will get kicked as soon as they try to put stuff into a vehicle, medical box etc. Share this post Link to post Share on other sites