-Cdn-Chard 96 Posted June 13, 2012 Nice. Keep the mask as a "conscience indicator". Your proposal favours bandit buddies checking each other over loners who can't. Share this post Link to post Share on other sites
Kobra (DayZ) 0 Posted June 13, 2012 NOIve been shot in the back too many times to not kill others , fix the voice chat so that players can trust people again. Share this post Link to post Share on other sites
macish 0 Posted June 13, 2012 nohearing humanity sounds is unrealistic and way to subtle. little gfx details wont work either. by the time you are close enough to see face details you are already looting a corpse. Share this post Link to post Share on other sites
Daws (DayZ) 2 Posted June 13, 2012 NOI think a visual cue would work better, like some of the other suggestions.Scars, blood stains or that red band idea. Share this post Link to post Share on other sites
rocket 16567 Posted June 13, 2012 Ive been shot in the back too many times to not kill others ' date=' fix the voice chat so that players can trust people again.[/quote']Um, it's fixed? Share this post Link to post Share on other sites
ihax 16 Posted June 13, 2012 noits probably just me but i cant stand all the extra sounds, like the panic system for example. Share this post Link to post Share on other sites
leo235 2 Posted June 13, 2012 YESgreat idea. Implementation sounds even better than the dreams I had about this. Maybe make it undetectable again after a lot of murders, because you become cold blooded? Share this post Link to post Share on other sites
esaciar 1 Posted June 13, 2012 Rocket, building on your suggestion, could there be a rare - and therefore highly sought - aid that helps a bandit to hide their guilt? Maybe they could have some form of drug that nullifies their anxiety and thus hides any outward guilt? Share this post Link to post Share on other sites
catgut 3 Posted June 13, 2012 YES.It won't save you from getting sniped, and it's not so obvious that you'd instantly shoot someone at close range. Better still, since you have no idea of your own humanity, as a bandit you'd be a bit nervous trying to dupe someone, knowing that they might be able to see through it. I like this idea a lot. Share this post Link to post Share on other sites
rocket 16567 Posted June 13, 2012 Rocket' date=' building on your suggestion, could there be a rare - and therefore highly sought - aid that helps a bandit to hide their guilt? Maybe they could have some form of drug that nullifies their anxiety and thus hides any outward guilt?[/quote']Interesting... could be something there. Too "cartoony" though? The heartbeat is bad enough (But visual cues not possible currently) Share this post Link to post Share on other sites
RJLupin2 3 Posted June 13, 2012 YESWorth a try. Not the method I'd prefer. The change should try to incentivize players to be more cautious and not put themselves at risk as much. Share this post Link to post Share on other sites
jk_scowling 44 Posted June 13, 2012 MAYBEI can't really see it making a difference to the shoot on sight playstyle we have at the moment. Share this post Link to post Share on other sites
BiggityBatse 0 Posted June 13, 2012 YESThere needs to be a subtle way to help indicate the humanity of other players. Also, killing someone with very low humanity shouldn't lower your own humanity. Share this post Link to post Share on other sites
b501 1 Posted June 13, 2012 NOwouldnt change KOS mentality at all imo Share this post Link to post Share on other sites
Kthot 1 Posted June 13, 2012 YESAdds to the tension, much more subtile than crows above your head; i'd rather have nothing to sight "bandits" but between the two i prefer this herbeat thingy. Share this post Link to post Share on other sites
joikd 25 Posted June 13, 2012 surprising YES from meCo-worker with 6th sense for spotting weirdos said that the heartbeat would be similar to simulating the bad "gut" feeling.Maybe add a random chance of heartbeat being incorrect (misread someone). Share this post Link to post Share on other sites
macish 0 Posted June 13, 2012 alternative suggestion: different anim sets. more agressive / softer looking anims/idle etc. based on humanity. holding guns different, walking etc. should not affect player controls. Share this post Link to post Share on other sites
Valewalker 0 Posted June 13, 2012 YES (to some)Heartbeat sounds fine. Need GUI element for own humanity in order to gauge your own humanity (if you try to recover it, for instance). Additional: Disable this on Veteran servers (or have a gauge on the reticle for non-Veteran servers if you want something less severe, etc)---- Share this post Link to post Share on other sites
Jagfreeze 0 Posted June 13, 2012 YESWould make the game more suspenseful and give the feeling of "Oh shit this guy can really push my shit in". I know if I heard the heartbeats I would have 2 thoughts: 1. This guy is just a griefer i.e. killing people on the shore. 2. He knows what he is doing and has great aim with a gun. I know this feature will make me nervous. Share this post Link to post Share on other sites
Jorden 63 Posted June 13, 2012 YES.Adds some intensity to situations. Share this post Link to post Share on other sites
Cyan-Eyed 3 Posted June 13, 2012 Yes (As long as you have the whole having to look at the character to hear the heartbeat)Looking directly at the player to hear it is cool, but that may take too long to look at them and hear the heartbeat. Remember - it only takes a bullet or 2 from a Winchester to be put down. Share this post Link to post Share on other sites
revenoff 1 Posted June 13, 2012 NOif you can hear a bandit's heartbeat, you're already dead.waste of time, this feature will simply never be used. Share this post Link to post Share on other sites
Deuzerre 64 Posted June 13, 2012 NO/YES.I prefer subtle visible variations, but not only for PK. Not auditive (bad hearing). Share this post Link to post Share on other sites