mindtrucks 28 Posted July 19, 2012 YESWorth a try, let's see how it works. Don't be afraid people, we can always revert back and find another idea. Share this post Link to post Share on other sites
danielreid 84 Posted July 19, 2012 YESSound effects are more subtle than visuals, and allows for more of a gradiant. Share this post Link to post Share on other sites
Mourek 40 Posted July 19, 2012 NOIt would give away your position if someone randomly looked at a bush you were hiding in. etc. Share this post Link to post Share on other sites
Knave (DayZ) 7 Posted July 19, 2012 YESTest away, it can always be removed again. Share this post Link to post Share on other sites
Kigre 2 Posted July 19, 2012 NO.Not everyone is as awesome as Rick from The Walking Dead.Why not add his Aim while we are at it? Auto Aim for all survivors?NO. Share this post Link to post Share on other sites
hunterkilla 67 Posted July 19, 2012 Thats simply not true. I had at least 60% friendly encounters when bandit skins were enabled. Since they were disabled, 0%.I agree though that super low humanity detection will not help with the average encounter.I do agree, the ratio of friendly encounters when the bandit skin was enabled was 50/50 and since then its gone way down, the only time I have a friendly encounter is when I am in cherno or elektro with no weapon or they have no weapon otherwise BOOM good night even then I still get shot more times than not even unarmed Share this post Link to post Share on other sites
hunterkilla 67 Posted July 19, 2012 enable LOS for players so if someone is behind a wall, no noise... Share this post Link to post Share on other sites
hunterkilla 67 Posted July 19, 2012 NO.Not everyone is as awesome as Rick from The Walking Dead.Why not add his Aim while we are at it? Auto Aim for all survivors?NO.we have that already, its called COD on an XBOX Share this post Link to post Share on other sites
D4saken1 80 Posted July 19, 2012 No.I like the idea but the use of skins and such was a better identifier. If you get to close to someone with super low morality you are already dead. Share this post Link to post Share on other sites
-=seany=- 65 Posted July 19, 2012 (edited) YES to this type of mechanic, unsure if this is what is needed.I do think there needs to be more negatives for Player killing.How would idenfiable survivors work, I have wondered? Eg a mechanic that makes players who have survied a long time without Player killing recognisable as trust worthy. Edited July 19, 2012 by SeanOfTheDead Share this post Link to post Share on other sites
NFK 102 Posted July 19, 2012 YESI especially like how the person with low humanity doesn't have a counter to tell them they have low humanity. Just as in real life, you can't smell your own stink. Share this post Link to post Share on other sites
Talon2000uk 30 Posted July 19, 2012 (edited) Consequences for murdering is against the spirit of the game, i'm more for facultative alternate skins for people with high values of humanity.Yeah and that is a consequence to murder. If you murder you can't get that skin. IE Consequence.Also nice use of "facultative" :D Edited July 19, 2012 by Talon2000uk Share this post Link to post Share on other sites
JesterXIII 0 Posted July 19, 2012 NoAs much as I like being a good player, there is no actual consequence for a player's choice. Share this post Link to post Share on other sites
TJMaxed 8 Posted July 19, 2012 Yes. but my character has the zombie face so i guess i have to change it. bummer... Share this post Link to post Share on other sites
deathwizard77@gmail.com 28 Posted July 19, 2012 Do these people not realize this is a super old thing they are posting on and its been in the game for ages. Share this post Link to post Share on other sites
Krusteh 1 Posted July 19, 2012 If such a thing is to be done, have a way of both gaining and losing humanity so that one can be redeemed or fall from grace. Share this post Link to post Share on other sites
Michaelvoodoo25 3120 Posted July 19, 2012 Who cares? If it was important for Rocket to post, then he obviously still hasn't got an idea yet what to do, it may jog his memory, I hope those rumors about a September release are not true considering all the other Issues let alone Humantity (That's not a spelling mistake)Humanity is not a nice race, look at it from just DayZ. Share this post Link to post Share on other sites
gutzdorf 29 Posted July 19, 2012 No.I think a skin-based system would work better. You'd have a split second to decide if are going to shoot that medic... Share this post Link to post Share on other sites
Elo 44 Posted July 19, 2012 How is this different from bandit skins? You still have the problem of players being seen as bandits cause of self defense Share this post Link to post Share on other sites
HanoverFist 64 Posted July 19, 2012 (edited) Yes.Even though its a necro :) Edited July 19, 2012 by HanoverFist Share this post Link to post Share on other sites
tufting 21 Posted July 19, 2012 YESplus blood, scars and visuals would be great too. keep up the good ideas :) Share this post Link to post Share on other sites
Alpo 38 Posted July 19, 2012 (YES)I would prefer a very subtle and short screen shake, simulating the cold shiver running down one's spine when looking directly at a person with very low humanity. Maybe a slight change in color saturation and/or short moment of impaired hearing after your own heart "skips a beat".Basically making it a subconscious help but also balancing it out by having a small disadvantage. Share this post Link to post Share on other sites
Dronax 33 Posted July 19, 2012 I only just realized a couple days ago what that heart beat sound actually means :/ Share this post Link to post Share on other sites
REVOLT (DayZ) 12 Posted July 19, 2012 A visual queue to simulate the eyes widening from the shock of seeing a bandit would help. Maybe the screen gets a tad brighter for a moment. Share this post Link to post Share on other sites