TommieK 2 Posted September 9, 2012 I hope this idea hasn't been discussed before and I missed it in the forums, but here goes..I was thinking it would be cool do be able to choose classes that coincide with your play style.Similar to how buildings spawn according the the building type, random items in them the player could also start out with certain random items of that class. I know everyone is thinking ooh military would be the only good class, but I think it would be easy to balance the classes. That being said here's some ideas for classes:Civilian - 1x rare 1x uncommon 1x common grocery store item, 1x rare 1x common residential itemPolice - 1x uncommon 1x common fire station itemFarmer - 2x rare x1 common barn item, 4x food itemMilitary - 1x uncommon 1x commonmilitary itemSurvivalist - 2x uncommon deer stand item, 1x backpack itemMechanic - 6x uncommon garage item, tool box, 1x common vehicle I like random items personally, but they could start with fixed items. Anyone have any suggestions? 2 Share this post Link to post Share on other sites
heliman (DayZ) 26 Posted September 9, 2012 you forgot to add artillery unit on that list and welcome brother. Share this post Link to post Share on other sites
TommieK 2 Posted September 9, 2012 too overpowered.Thanks for the input, but are you saying that starting classes are overpowered in general or that the starting items that I listed are?you forgot to add artillery unit on that list and welcome brother.Noted brotha and thanks. How would you want to see this class start?Keep in mind that everything including your character is volatile in this game. If you run out of ammo or cannot maintain your vehicle then they will become useless. I know they game had a starting weapon that was taken out for a reason and if that throws the balance too much, then just have them spawn with the other random items and no weapon or maybe just a little melee weapon? Share this post Link to post Share on other sites
Rebel1705 31 Posted September 9, 2012 No. People would just kill themselves to get a class they like the most... Share this post Link to post Share on other sites
Haplo (DayZ) 44 Posted September 9, 2012 (edited) No. People would just kill themselves to get a class they like the most...That isn't how this works..... Edited September 9, 2012 by Haplo Share this post Link to post Share on other sites
Exenima 45 Posted September 9, 2012 Artillery is a stupid idea. All buildings would be destoryed and there would be no available loot or cover for players. An artilery class would ruin the dynamic of the game. The idea of the game is to survive, and only using the basic necesities to do so, so having an artillery class would in no way contribute to the basic survival of any player.Rant over. Share this post Link to post Share on other sites
malau (DayZ) 36 Posted September 9, 2012 I like your idea, it adds re-playability to the game, which at present is limited. Share this post Link to post Share on other sites
darquan 9 Posted September 9, 2012 How about making random starting items but NO WEAPONS! Such as spawn with chemlights instead of a flashlight or a hunting knife instead of painkillers? A map instead of a bandage? Just examples. Weapons in the hands of a just-spawned will ruin the balance, but such things will not.Also, ppl already tend to kill themselves until they spawn near balota/cherno/electro - so things will hardly change. 1 Share this post Link to post Share on other sites
sheriffhd 61 Posted September 9, 2012 (edited) I like the idea of the no weapon random spawn.But you would have the case of people killing them selfs on the spawn just in the hope that they respawn with better items.When every one spawns the same items to start, its all the same goal. just go out and survive as best you can, with what you find. the less people spawn with the better.Personally id say get rid of bandages painkillers and the backpack. Edited September 9, 2012 by SheriffHD Share this post Link to post Share on other sites
koze 113 Posted September 9, 2012 Mechanic - 6x uncommon garage item, tool box, 1x common vehicleGive people a vehicle for spawning?Because that wont ruin the whole fucking game. 1 Share this post Link to post Share on other sites
apache25 133 Posted September 9, 2012 artillery would ruin the game Share this post Link to post Share on other sites
lobbanid 0 Posted September 9, 2012 I would more see classes like, cosmetic only. You start out in different outfits depending on the proffesion you choose when you create your character. And the proffessions should be what you were before the zombie outbreak.Like if you were a family man, you start out with casual clothes. If you choose to start as a fireman you will look in a certain way. Just a few examples. I duno. But I vote for no classes which will change gameplay mechanics. Share this post Link to post Share on other sites
enforcer1975 1111 Posted September 9, 2012 I want to play a minute man... Share this post Link to post Share on other sites
TommieK 2 Posted September 13, 2012 Thanks for all the replies. I knew some of the requests were a little steep and some would call them game breaking.Personally I would like to see starting melee weapons.More people would have a melee weapon than painkillers and a flashlight if we're talking about realism. For game mechanics sake I don't see how starting with melee weapons would break a game. It would still be a gamble if you had to get close enough to use it. I would like to see more types of melee and makeshift type weapons in the game personally. Like boards with nails in them or pipes, sticks and stones... you get the idea lol.Option #1: Every class has it's own starter melee weapon and random starter items and outfitsOption #2: Every class has it's own random starter items and outfits Option #3: Every class has it's own starter outfitsAlso should the player be able to choose his class or should it be random?I do like at least the idea of having people start out with classes and random items, even if that means no weapons/vehicles. Share this post Link to post Share on other sites
colekern 1364 Posted September 13, 2012 Maybe a lite skill system, but it shouldn't affect your character. It would cause a lot of Kos. Share this post Link to post Share on other sites