Jump to content

Haplo (DayZ)

Members
  • Content Count

    211
  • Joined

  • Last visited

Community Reputation

44 Good

2 Followers

About Haplo (DayZ)

  • Rank
    Survivor

Profile Information

  • Gender
    Male
  1. Haplo (DayZ)

    Starting character classes?

    That isn't how this works.....
  2. i would love to see the most rewarding military installations require power tools to be accessed. not just the main doors, but the armory too. this should be in a very densely 'populated' (by zombies) area, ie. a city. the ensuieng noise would aggro a ton of zombies and alert nearby players, increasing the tension, the adrenaline, and the sense of reward. i'm not suggesting this should be the case for all military installations, but this one should certainly be the most rewarding, and perhaps some specialty items can only be found here. on top of that, the biggest city needs to be at least 3x the size of cherno and elektro put together. the zombie population should be extremely dense, to the point where moving through the city without silenced or melee weapons is certain death.
  3. Haplo (DayZ)

    Players in last 24 hours dropping fast.

    i will upload a video of why i stopped playing this game tomorrow.. it is fucking hilarious!! that said, i still love dayz, and have only stopped playing it as much. my suggestion to fix a bunch of problems would be to roll back the "official" version of dayz to when it was a bit more stable, then release updates after they have been stress tested. this stress testing will be done by people that actually care about the modding community, thus both sides benefit, including the developers. they will still receive a wealth of data and be able to update the general public with more stable ideas, thus criticism is aimed at playbility/authenticity, not this constant hatred towards bugs.. this game was targeted at a very small minority, but has blown up simply because of how awesome it's concept is. it has over a million players that were never expected to be here, which i think is almost a bad thing in it's current stages (not really, considering the wealth of data obtained. a lot of people just need to grow up) keep breaking the game dev team, i have had the adrenaline rush this game gives me anywhere else, and i love extreme sports.. edit: it would not be hard for the dev team to enforce what version dayz servers run, leaving a small percentage of servers (spread equally around the world) for people to play on that are serious about testing this game..
  4. Haplo (DayZ)

    Reviving fallen survivors

    i would only be okay with this if: after being "revived" you have very low blood (<2000), if you have broken bones, they are still broken, and you need painkillers intermittently. when you next log off, you cannot continue playing with that character for a period of time (at least one week?) to similate recovery time.
  5. Haplo (DayZ)

    Defibrillators?

    if this was introduced, i would like to see characters revived be "locked" (unplayable) for a period of time (after they next log off), to simulate recovery time from bullet wounds
  6. whilst this idea is good in theory, i don't want to waste time running around looking for people to kill in low populated servers
  7. Haplo (DayZ)

    AS50 Night Vision Compatible

    if i was sniping at night, i'd have a DMR and you'd be dead anyway.. OP my suggestion would be to add a new gun to the loot table the M110 NV Scope is pretty legit.. I'm hoping weapon customization will be just as much a part of DayZ as it looks like it's going to for ArmA3
  8. Haplo (DayZ)

    Character Progression

    I honestly think this idea is good but it needs a little tweaking.. I agree with fatigue, stamina, general weakness, and tolerance to meds.| As for infection, the chance from a zombie shouldn't change, but weather makes sense.. To counter this though, jackets should be available. As for panic? If I lived that old into the zombie apocalypse, I'd probably be stone cold hey.. I pretty much already am. Sight I don't think should be affected at all, it varies too much between people.
  9. Haplo (DayZ)

    Ability to have a bath

    I like ideas like hygiene etc, but i think they should follow a natural timescale, so it only really makes the game harder for long lived characters. I do agree to some extent.. I've just ran up to 10 kms, sprinting nearly the whole way, I'm gonna smell pretty sweaty, without necessarily smelling terrible yet.. It would be cool to see zombies wander towards that maybe, but if you spent 10 mins cooling off before going into town, I think that's enough.. Bathing just seems unnecessary for me, but as I said before, I do like the idea of having to take care of hygiene (only if it was done well) cos that is a valid risk associated with zombie survival.. Edit: Perhaps if it was only necessary to bathe once every 3-4 days I could deal with it.. Unless they went so hardcore I could get the runs from not washing my hands before I eat beans.
  10. Haplo (DayZ)

    Community Minigames

    That's actually pretty solid suggestion, I support it to some extent, not so much the cures etc you start talking about, but a dynamic, constantly changing world would be fantastic. It would also allow groups to establish societies in heavily cleansed areas.
  11. Haplo (DayZ)

    How to Encourage PvP (in a healthy way)

    Indeed RB30E, So much wasted space in Chernarus :D
  12. Haplo (DayZ)

    Suggestion: One time Savegame

    nice sig gambla stop crying, you'll grow big and strong one day
  13. Haplo (DayZ)

    DayZ Standalone Collectors Edition

    Can you please add "should it come with a map of the DayZ world?" & "should it come with a short comic providing a brief history of the apocalpse?" to the poll please?
  14. Okay hero, I'll leave you to shooting engine blocks, whilst we ambush vehicles quickly and effectively, without having to completely replace an engine on the fly. You must be ballin' if you have spare engines for every model of car handy, or is it just that no one told you how else fencing wire can be used effectively? I know that wasn't 100% applicable to DayZ, but srsly dude, I jest, calm the fuck down.. I wasn't being rude or obnoxious towards irzero, he made quite a valid statement. Oh, you thought you were being clever. I accidentally ruined that joke where you pretended to not know what you're talking about by showing that you actually don't. Now, let us not resort to that kind of attitude any further yea?
  15. Haplo (DayZ)

    Blood Bag (Type O+)

    I personally would welcome all the complex steps which move this mod closer towards reality.. Hardcore-ism is, I think, the selling point in DayZ, much like how wind and bullet drop should affect bullets greater over long distances etc. A generator and power should be required for blood transfusions, but for that, the health system needs re-modelling. Someone in need of a blood transfusion IRL would not be making it too far if they ran from a gunfight or sprinting through the woods to the nearest friend.. Edit: O RH- only appears in 7 percent of people. If this was to be implemented, obviously it needs to be implemented fairly. In that respect, I would suggest that the official DayZ map has an actual city in it (3 times the size of Elektro and Cherno put together), which contains a blood bank somewhere. Then, blood type is randomly assigned at rates based of real statistics. I way be wishing for too much here.. I grew up in a small country town and even we had a blood bank.. Obviously this could be gamebreaking, but seriously, are these dudes bleeding from both their main arteries at once? It's ridiculous.. I would suggest that rather than blood value, you have something along the lines of "condition". Taking shots would pump the adrenaline, giving you time to fight back, but soon after you may find yourself only able to walk, (at different paces dependent of damage taken) or prone even, to attempt to simulate injuries. Obviously, multiple bullet wounds will still make you lose a lot of blood, and having low blood should stay the same, with passing out and whatnot.. This effect would wear off at a slow but reasonable rate.. (15 minutes for the very worst case scenario?) I'm sure the dev team can do something a little more creative than just "slap a bandage on that bullet wound mate you're pissing out blood" now that they have are coding at the source.
×