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Hotfix Build 1.7.2.6 Rolling Update

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I can confirm that graphic bugs are largely annihilated for me and my friends, with the rare exception of barbed wire(very minor glitches).

Im confused on the barbed wire though, because I saw a poll on these forums asking wether we should remove barbed wire or not just prior to the patch launch, and im fairly sure a vast majority said "please remove them". And they're still in the game.

All that being said, it seems like this patch has solved a lot of critical issues, so beans to Rocket and the DayZ team!

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Good patch, thanks for fixing the dead bodies glitch, any explanation on the fix for that?

Never saw the barbed wire glitch until this update, but it's not a big problem.

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"fixed ammo glitch"

There's too many zombies to kill as there is, so you're removing one of our main sources of survival? There's not enough ammo spawns currently, and there's TOO many zombies in SMALL TOWNS, big cities are fine because they're spread out and they have so much loot. But for one small low value residential you'll find at least 100 zombies in one small house which makes looting small townships pointless because of a certain death that will follow when going in. Most of us who knew about the glitch didn't exactly "abuse" it because it was required to kill zombies, now there's no point killing zombies or even other players because of the limited supplies of ammo.

inb4 "this is a zombie apocalypse you don't get heaps of anything"

And there's SO many people in ONE house (zombies)

This game started off so well, and now look at it.

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* [NEW] Bear trap has chance to spawn on infected hunters

Infected hunters? Is this a new zombie type?

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* [NEW] Bear trap has chance to spawn on infected hunters

Infected hunters? Is this a new zombie type?

I think infected hunters might be the 3 zombies that spawn near deer stands maybe? ... yes I know they're dressed in military clothing, but could be a possibility.

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There's too many zombies to kill as there is, so you're removing one of our main sources of survival? There's not enough ammo spawns currently, and there's TOO many zombies in SMALL TOWNS, big cities are fine because they're spread out and they have so much loot. But for one small low value residential you'll find at least 100 zombies in one small house which makes looting small townships pointless because of a certain death that will follow when going in. Most of us who knew about the glitch didn't exactly "abuse" it because it was required to kill zombies, now there's no point killing zombies or even other players because of the limited supplies of ammo.

And there's SO many people in ONE house (zombies)

This game started off so well, and now look at it.

Wow, what a sook of a post. Really?

Now you actually have to think about when to use your ammo.

To those that keep bringing up the debug monitor issue, this has already been stated by Rocket!

If you use default your blood, thirst, food etc monitors will show up their correct colours. However, the debug option does infact show the debug monitor but ur food/water indicators will always be GREEN even if you are starving, thirsty, bleeding etc. THIS IS NOT A BIG DEAL! In fact many have found it more immersive as you don't know if the guy you just shot is actually dead unless you visually inspect your shot and their body.

Back to the tents/vehicle saving I thought it has always been whenever you interact with either they automatically save, and the save option was just there for a manual save??

Edited by WhiteLight

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I am starting to get the feeling that all these guys sucking rockets dick must be hackers (because why wouldnt they love things as is) or the douches who would sit for 3-4 hours in one place to snipe noobs. You never hear them get their panties all in twist with all the broken mechanics and hackers. Hmm...

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Wow, what a sook of a post. Really?

Now you actually have to think about when to use your ammo.

Yours is just as bad because you went out of your own way to read my post, then quote it and have a comment directed towards us. Sorry that some of us don't take this game like a serious war game.

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Gentlemen, can we please keep on topic?

We are here to discuss on the patch and not to bicker. Thank you. :thumbsup:

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3 weeks inbetween patch for this... Just scrap the mod all together and admit it's all about the stand alone.

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Just reporting this.. Found a UAZ near the NW airfield, gas was empty but there was some in the trunk filled it up and started driving. Got a global restart in 5 mins message, so I got out and saved the UAZ, immediatly after the restart it was gone, checked where I found it and it was'nt there eaither but somone could've easily took it if it spawned back there.

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To the people crying about no debug monitor because you don't know your kills, check the bloody score with your 'I' key. As for your blood humanity etc, it's more exciting this way NOT to know so you are more paranoid about encounters and treat your wounds properly. Enjoy.

Loving the update, thanks Rocket. <3

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Just reporting this.. Found a UAZ near the NW airfield, gas was empty but there was some in the trunk filled it up and started driving. Got a global restart in 5 mins message, so I got out and saved the UAZ, immediatly after the restart it was gone, checked where I found it and it was'nt there eaither but somone could've easily took it if it spawned back there.

its a problem with the hive connection. have it on my server every restart. server needs everytime 2 restarts until he gets the full information especially the cars and tents from hive. so check the place where u leave it after the next serverrestart and im sure it will be there.

think it is because there is no logout on the hive db. so every restart server send an new request and hive said ok u're already connected and kick him first so there is the loadingproblem on the first restart. secound its all normal and server will run how it should. solution could be a double restart everytime or wait the time between shutdown and startup until hive has an timeout from your server and kicked him. (dont know how long that is).

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If a mechanic is broken, like the tents and their duping, it should be taken out. Also like barbwire and artifacting. The fact that Rocket and his gang are so clueless and not doing it is what has ruined this mod. If they are like this now, how the heck are they going to be different with the standalone. This policy of introducing mechanics that end up broken and then letting it just stay there and then saying stupid things like "its the engine, there is nothing we can do," well then take the damn thing out. Add to this the fixation on tweaking things that are irrelevant. Pathetic.

"Let's screw everybody over due to a couple of bad apples! Yeah!"

I love the mindset some people seem to have. Some people dupe items. So obviously they should be allowed to ruin the game for everybody else by forcing Rocket to remove entire features. Beautiful.

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"Let's screw everybody over due to a couple of bad apples! Yeah!"

I love the mindset some people seem to have. Some people dupe items. So obviously they should be allowed to ruin the game for everybody else by forcing Rocket to remove entire features. Beautiful.

Dude, its not "some" people duping. It's everyone because the tents are broken you tool! Barbwire causes artifacts for people since they were introduced. Server admin locks servers to get all cars and then hide them. This has been happening since day one. Everyone used ammo duping once it was discovered. These are not a "few" people. If there are anyone left still looting for stuff, those fools are probably loot farming, which is itself another exploit. Before the duping, there was the servers hoppers, guess why you never hear about that anymore? Because its pointless to do it when you can dupe tents. Sheesh. Just admit that some mechanics are utterly broken and move on.

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Forget the debug monitor, that's not a big deal. Vehicles fuel being reset to zero upon server restart, now THAT's a problem.

I know rocket mentioned (twitter) that a server side fix is being worked on for this,.. has there been any update? I have not been able to find any and server reset IS still resetting all vehicles fuel to zero.

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Dude, its not "some" people duping. It's everyone because the tents are broken you tool! Barbwire causes artifacts for people since they were introduced. Server admin locks servers to get all cars and then hide them. This has been happening since day one. Everyone used ammo duping once it was discovered. These are not a "few" people. If there are anyone left still looting for stuff, those fools are probably loot farming, which is itself another exploit. Before the duping, there was the servers hoppers, guess why you never hear about that anymore? Because its pointless to do it when you can dupe tents. Sheesh. Just admit that some mechanics are utterly broken and move on.

Why exactly are you here then? You obviously hate this game and think that everyone that disagrees is a "hacker" or a "spawn sniper". The sense of superiority on guys like you is impressive; you know best and everyone else is a moron. Good luck holding down real world relationships with an attitude like that.

Edited by WG6

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All who complain a lot - you need understand and accept that this is alpha and not a finalized game. We not playing, there are a lot of bugs/glitches. Stop complaining remove this or that because its makes mod non-playable. How do you think devteam will fix it if they would remove bugged items? They need see problem so they can find solution. You should be grateful that you have access to this alpha.

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"fixed ammo glitch"

There's too many zombies to kill as there is, so you're removing one of our main sources of survival? There's not enough ammo spawns currently, and there's TOO many zombies in SMALL TOWNS, big cities are fine because they're spread out and they have so much loot. But for one small low value residential you'll find at least 100 zombies in one small house which makes looting small townships pointless because of a certain death that will follow when going in. Most of us who knew about the glitch didn't exactly "abuse" it because it was required to kill zombies, now there's no point killing zombies or even other players because of the limited supplies of ammo.

inb4 "this is a zombie apocalypse you don't get heaps of anything"

And there's SO many people in ONE house (zombies)

This game started off so well, and now look at it.

Ammo is not a problem, my current character has killed 75 Zombies. 5 or 6 are with a G17 sidearm, the rest I have killed with the axe.

So crawl towards the Zombies, and whack'em with the axe, one hit silent kill.

I rarely have a rifle in my inventory, and if have have to enter a small town to loot, i stash my rifle (if I have one) in a building, and use the axe when going through town.

The best time of day to loot small towns with lot of Zombies is after 9-10 pm, or very early in the morning when it is not pitch-black, and you actually can see anything, and where you can crouch-walk without alerting the Zombies, and if they get to close chop them down easy-peasy.

The only worries I have are other players shooting me...or running me over with a car...those bastards....

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"fixed ammo glitch"

There's too many zombies to kill as there is, so you're removing one of our main sources of survival? There's not enough ammo spawns currently,

Not sure what you are talking about, I find ammo in tents all over the forest. I haven't run out yet. As for the zombies, well, it normally only takes one bullet per head to take them out.

...or running me over with a car...those bastards....

You can have my beans. Because I feel that pain.

Edited by Toastedzen
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Anybody else noticing that vehicle damage resets? I mean that when I have fixed a car for example and ran over rock etc and flat my tire - I just save vehicle and it is full green again...

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3 weeks inbetween patch for this... Just scrap the mod all together and admit it's all about the stand alone.

It should be all about the stand alone. This game is fun but has a long way to go, so I prefer the stand alone be developed, and not this. I think of this Dayz mod as an experiment. it has shown to be very popular, so it warrants a standalone to attempt to combat the bugs and more importanly, the hackers.

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unbelievable that every single fucking patch there are people complaining about bullshit. debug monitor is a side useless statistic monitor:

you see your zombies kills when you log off

humanity and kills: you don't kill dozens of people every match and you don't get a uav at 10 kills or whatever so is useless to know how many people you killed

blood: at 10000 you start to see worse...i don't continue

zombies alive? useless, maybe in a low pop you can figure if someone is in a big town..when the server is full is useless.

humanity same as for kills.. maybe it can be useful to know if you killed a bandit, but the skins help...

so stop complaining about debug gone and make somthing serious like the guy who figured that the m24 dmr ammo glitch isn't gone

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